forked from Simnation/Main
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2 changed files with 30 additions and 30 deletions
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@ -223,8 +223,8 @@ Config.Items = {
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},
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["pralinen"] = {
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uses = 1,
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prop = { model = `prop_candy_pqs`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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prop = { model = `prop_candy_pqs`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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@ -1308,7 +1308,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1322,7 +1322,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1336,7 +1336,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1350,7 +1350,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1364,7 +1364,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1378,7 +1378,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1392,7 +1392,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1406,7 +1406,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1420,7 +1420,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1434,7 +1434,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1448,7 +1448,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1462,7 +1462,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1476,7 +1476,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1490,7 +1490,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1504,7 +1504,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1518,7 +1518,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1532,7 +1532,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 15,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1574,7 +1574,7 @@ Config.Items = {
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1589,7 +1589,7 @@ Config.Items = {
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effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
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status = {
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hunger = 0,
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thirst = 4,
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thirst = 15,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1604,7 +1604,7 @@ Config.Items = {
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effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
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status = {
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hunger = 0,
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thirst = 4,
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thirst = 15,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1618,7 +1618,7 @@ Config.Items = {
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animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
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status = {
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hunger = 0,
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thirst = 4,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1632,7 +1632,7 @@ Config.Items = {
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animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
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status = {
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hunger = 0,
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thirst = 20,
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thirst = 25,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1646,7 +1646,7 @@ Config.Items = {
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animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
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status = {
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hunger = 0,
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thirst = 20,
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thirst = 25,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1660,7 +1660,7 @@ Config.Items = {
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animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
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status = {
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hunger = 0,
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thirst = 20,
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thirst = 25,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1675,7 +1675,7 @@ Config.Items = {
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effect = { name = "drunk", time = 40000, intensity = 1.0 },
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status = {
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hunger = 0,
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thirst = 5,
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thirst = 10,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1704,7 +1704,7 @@ Config.Items = {
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effect = { name = "drunk", time = 40000, intensity = 1.0 },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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thirst = 15,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -1733,7 +1733,7 @@ Config.Items = {
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effect = { name = "drunk", time = 40000, intensity = 1.0 },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 20,
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thirst = 25,
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stress = 0,
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armor = 0,
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alcohol = 0,
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@ -52,7 +52,7 @@
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<div class="info-box">
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<h3>SERVER FEATURES</h3>
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<ul>
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<li>🚗 Modded Fahrezuege</li>
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<li>🚗 Modded Fahrezeuge</li>
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<li>👕 Modded Kleidung</li>
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<li>💼 Custom Jobs</li>
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<li>💰 Dynamische Wirtschaft</li>
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