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Main/resources/[inventory]/pickle_consumables/config.lua
2025-06-26 00:53:39 +02:00

2368 lines
122 KiB
Lua

Config = {}
Config.Debug = true
Config.Language = "de" -- Language to use.
Config.RenderDistance = 100.0 -- Scenario display Radius.
Config.InteractDistance = 2.0 -- Interact Radius
Config.UseTarget = true -- When set to true, it'll use targeting instead of key-presses to interact.
Config.NoModelTargeting = true -- When set to true and using Target, it'll spawn a small invisible prop so you can third-eye when no entity is defined.
Config.Marker = { -- This will only be used if enabled, not using target, and no model is defined in the interaction.
enabled = true,
id = 2,
scale = 0.25,
color = {255, 255, 255, 127}
}
Config.Effects = {
["high"] = {
canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
process = function(data)
local time = data.time or 5000
local intensity = data.intensity or 1.0
local player = PlayerId()
local ped = PlayerPedId()
RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
Wait(0)
end
SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
SetPedMotionBlur(ped, true)
SetPedIsDrunk(ped, true)
SetTimecycleModifier("spectator6")
for i=1, 100 do
SetTimecycleModifierStrength(i * 0.01)
ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
Wait(10)
end
Wait(time)
for i=1, 100 do
SetTimecycleModifierStrength(1.0 - (i * 0.01))
ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
Wait(10)
end
SetPedMoveRateOverride(player, 1.0)
SetRunSprintMultiplierForPlayer(player, 1.0)
SetPedIsDrunk(ped, false)
SetPedMotionBlur(ped, false)
ResetPedMovementClipset(ped, 1.0)
end
},
["drunk"] = {
canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
process = function(data)
local time = data.time or 5000
local intensity = data.intensity or 1.0
local player = PlayerId()
local ped = PlayerPedId()
RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
Wait(0)
end
SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
SetPedMotionBlur(ped, true)
SetPedIsDrunk(ped, true)
SetTimecycleModifier("drug_wobbly")
for i=1, 100 do
SetTimecycleModifierStrength(i * 0.01)
ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
Wait(10)
end
Wait(time)
for i=1, 100 do
SetTimecycleModifierStrength(1.0 - (i * 0.01))
ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
Wait(10)
end
SetPedMoveRateOverride(player, 1.0)
SetRunSprintMultiplierForPlayer(player,1.0)
SetPedIsDrunk(ped, false)
SetPedMotionBlur(ped, false)
ResetPedMovementClipset(ped, 1.0)
end
},
}
Config.ExternalStatus = function(source, name, amount) -- (Server-Sided) Implement custom exports and events for external status resources.
if amount == 0 then return end
if amount > 0 then -- Add Status
if amount > 200 then
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", amount)
else
TriggerEvent("evidence:client:SetStatus", "alcohol", amount)
end
if GetResourceState("ps_buffs") == "started" then
local amount = math.abs(amount)
exports.ps_buffs:AddBuff(source, GetIdentifier(source), name, amount)
end
else -- Remove Status
if GetResourceState("ps_buffs") == "started" then
local amount = math.abs(amount)
exports.ps_buffs:RemoveBuff(source, GetIdentifier(source), name)
end
end
end
Config.Options = { -- Item Options
drop = {
despawnTime = 120, -- Seconds until it deletes the entity after dropping it.
},
throwing = {
despawnTime = 5, -- Seconds until it deletes the entity after throwing it.
power = 20, -- The amount of power to use when throwing the entity.
}
}
Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge.
hunger = 100,
thirst = 100,
stress = -1,
armor = -1,
stamina = -1,
}
Config.Items = {
["sandwich"] = {
uses = 1,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["tosti"] = {
uses = 1,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["twerks_candy"] = {
uses = 1,
prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["snikkel_candy"] = {
uses = 1,
prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.13, 0.05, 0.02), rotation = vec3(120.0, 196.0, 60.0) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["pelmini"] = {
uses = 1,
prop = { model = `prop_cs_bowl_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["tims_instant_nudeln"] = {
uses = 1,
prop = { model = `v_res_fa_potnoodle`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["donut"] = {
uses = 1,
prop = { model = `bzzz_foodpack_donut001`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 8,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["pralinen"] = {
uses = 1,
prop = { model = `prop_candy_pqs`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["muffin"] = {
uses = 1,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["nordisee_fischfrikadelle_im_broetchen"] = {
uses = 1,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["halbes_haendel"] = {
uses = 1,
prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["mettbroetchen"] = {
uses = 1,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["leberkas_semmal"] = {
uses = 1,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["lutschfinger_eis"] = {
uses = 1,
prop = { model = `natty_lollipop_spiral01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["kaugummi"] = {
uses = 1,
prop = { model = `prop_candy_pqs`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["fish_and_chips"] = {
uses = 1,
prop = { model = `prop_food_cb_nugets`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["schnitzelbroetchen"] = {
uses = 1,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["hundefutter"] = {
uses = 1,
prop = { model = `v_ret_247_swtcorn2`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 50,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["stevens_apfelmustorte"] = {
uses = 1,
prop = { model = `bzzz_sugary_applepie_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 6,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["kas_leberkas_semmal"] = {
uses = 1,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["macrons"] = {
uses = 1,
prop = { model = `bzzz_sugary_macaron_d`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["tier_leckerlis"] = {
uses = 1,
prop = { model = `prop_food_cb_chips`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 6,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["katzenfutter"] = {
uses = 1,
prop = { model = `prop_cs_bowl_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 50,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["heartstopper"] = {
uses = 4,
prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["bleeder"] = {
uses = 1,
prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["burger"] = {
uses = 1,
prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cheese_burger"] = {
uses = 2,
prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["hotdog_deluxe"] = {
uses = 2,
prop = { model = `prop_cs_hotdog_02`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["pizza_burger"] = {
uses = 2,
prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["pizza_piece"] = {
uses = 2,
prop = { model = `knjgh_pizzaslice1`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["fries_with_dip"] = {
uses =2,
prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["salsa_nachos"] = {
uses = 2,
prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cheeseanachos"] = {
uses = 2,
prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["saldprezels"] = {
uses = 8,
prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 4,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["jelly_beans"] = {
uses = 2,
prop = { model = `bzzz_sugary_candy_a`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 4,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["j_and_js"] = {
uses = 2,
prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 4,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["gumianimals"] = {
uses = 2,
prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 4,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["eis_konfekt"] = {
uses = 2,
prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 4,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["popcorn"] = {
uses = 4,
prop = { model = `bzzz_prop_popcorn_box_c`, boneId = 60309, offset = vec3(0.13, -0.01, 0.11), rotation = vec3(-80.0, -14.0, 3.0) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 2,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["waffle_icream"] = {
uses = 2,
prop = { model = `bzzz_food_dessert_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["bcesandwich"] = {
uses = 2,
prop = { model = `prop_sandwich_01`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["scookie"] = {
uses = 1,
prop = { model = `bzzz_sugary_cookie_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ffries"] = {
uses = 1,
prop = { model = `prop_food_chips`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 15,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["frenchfries"] = {
uses = 1,
prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 15,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["marshmallows"] = {
uses = 4,
prop = { model = `v_ret_ml_chips4`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 4,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["buritto"] = {
uses = 1,
prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["hotdog"] = {
uses = 1,
prop = { model = `prop_cs_hotdog_02`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cottoncandy"] = {
uses = 1,
prop = { model = `bzzz_candy_cotton_pink`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 4,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["dueruem"] = {
uses = 2,
prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["falafel"] = {
uses = 4,
prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["doener"] = {
uses = 2,
prop = { model = `bzzz_food_kebab_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["lahmacun"] = {
uses = 2,
prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["mixed_grilled_plate"] = {
uses = 2,
prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 30,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["kuzu_sis"] = {
uses = 2,
prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 30,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["bauernsalat"] = {
uses = 2,
prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["zwiebelsalat"] = {
uses = 2,
prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["sunflowerseeds"] = {
uses = 8,
prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 2,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["goezleme"] = {
uses = 2,
prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["thors_sandwich"] = {
uses = 2,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["heimdalls_guard_bread"] = {
uses = 2,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["dins_isdom_latter"] = {
uses = 2,
prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 30,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ifs_olden_arvest"] = {
uses = 2,
prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 30,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["jords_ea_latter"] = {
uses = 2,
prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 30,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["skadis_winter_skewers"] = {
uses = 2,
prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 30,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["reyas_arden_alad"] = {
uses = 2,
prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["okis_ischief_ites"] = {
uses = 4,
prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["aldurs_right_ites"] = {
uses = 4,
prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["hors_hunder_ings"] = {
uses = 4,
prop = { model = `prop_food_cb_nugets`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["odins_nuesse"] = {
uses = 8,
prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 4,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cooked_ribs"] = {
uses = 1,
prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cooked_briskets"] = {
uses = 1,
prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cooked_pork_joint"] = {
uses = 1,
prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cooked_bbq_sausages"] = {
uses = 1,
prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cooked_short_ribs"] = {
uses = 1,
prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cooked_lamb_chops"] = {
uses = 1,
prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cooked_bbq_thigh"] = {
uses = 1,
prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cooked_turkey_drum"] = {
uses = 1,
prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cooked_corn_cob"] = {
uses = 1,
prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cooked_kebab"] = {
uses = 1,
prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cooked_bbq_wings"] = {
uses = 2,
prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 5,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["gg_hunting_cookedmeat"] = {
uses = 1,
prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["loaded_fries"] = {
uses = 2,
prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 25,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["beer"] = {
uses = 3,
prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "drunk", time = 500000, intensity = 1.0 },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["spazi"] = {
uses = 2,
prop = { model = `bzzz_new_snacks_pepsiloca_b`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["spazi_limo"] = {
uses = 2,
prop = { model = `bzzz_new_snacks_pepsiloca_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ecola_dose"] = {
uses = 1,
prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["sprunk_dose"] = {
uses = 1,
prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["slushi"] = {
uses = 2,
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["bubble_tea"] = {
uses = 1,
prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ecola_zero_dose"] = {
uses = 1,
prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["sprunk_zero_dose"] = {
uses = 1,
prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["sprunk_dose"] = {
uses = 1,
prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["orange_o_tang_zero_dose"] = {
uses = 1,
prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["orange_o_tang_dose"] = {
uses = 1,
prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ecola_zero_flasche"] = {
uses = 2,
prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ecola_flasche"] = {
uses = 2,
prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["sprunk_flasche"] = {
uses = 2,
prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["sprunk_zero_flasche"] = {
uses = 2,
prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["orange_o_tang_zero_flasche"] = {
uses = 2,
prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["orange_o_tang_flasche"] = {
uses = 2,
prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["water_bottle"] = {
uses = 2,
prop = { model = `h4_prop_club_water_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["junk_energy"] = {
uses = 1,
prop = { model = `sf_prop_sf_can_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 15,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["munky_juice"] = {
uses = 1,
prop = { model = `bzzz_food_capisun_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["munky_juice_ice_tea"] = {
uses = 1,
prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["campers_fuel"] = {
uses = 1,
prop = { model = `sf_prop_sf_can_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["kakao"] = {
uses = 1,
prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
status = {
hunger = 0,
thirst = 15,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["billokaffee"] = {
uses = 1,
prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
status = {
hunger = 0,
thirst = 15,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["coffee"] = {
uses = 1,
prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
status = {
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["salep"] = {
uses = 2,
prop = { model = `p_ing_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
status = {
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ayran"] = {
uses = 2,
prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
status = {
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cay"] = {
uses = 2,
prop = { model = `v_ret_gc_cup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
status = {
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["raki"] = {
uses = 1,
prop = { model = `h4_prop_battle_shot_glass_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "drunk", time = 40000, intensity = 1.0 },
status = {
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["gazoz"] = {
uses = 2,
prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["kayas_rotwein"] = {
uses = 2,
prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "drunk", time = 40000, intensity = 1.0 },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 15,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["marble_pop_limo"] = {
uses = 2,
prop = { model = `h4_prop_club_tonic_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cerveza_barracho"] = {
uses = 2,
prop = { model = `prop_beer_bar`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "drunk", time = 40000, intensity = 1.0 },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["kadis_rostbite"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "drunk", time = 40000, intensity = 1.0 },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["jords_cean_reeze_alkoholfrei"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ifs_olden_ectar"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "drunk", time = 40000, intensity = 1.0 },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ggdrasils_ssence"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "drunk", time = 40000, intensity = 1.0 },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["baldurslightelixir"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "drunk", time = 40000, intensity = 1.0 },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["eimdalls_lear_ight"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "drunk", time = 40000, intensity = 1.0 },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["lokis_trickster_punch"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "drunk", time = 40000, intensity = 1.0 },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["hors_hunder_torm_alkoholfrei"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["freyas_blossom"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["odins_wisdom_brew"] = {
uses = 2,
prop = { model = `prop_beerdusche`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["skadis_hunt"] = {
uses = 2,
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["njords_tide"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["sifs_golden-ale"] = {
uses = 2,
prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["yggdrasils_root"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["baldurs_light"] = {
uses = 2,
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["heimdalls_watch"] = {
uses = 2,
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["freyas_kiss"] = {
uses = 2,
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["thors_hammer"] = {
uses = 2,
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["odins_mead"] = {
uses = 2,
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["sprunk"] = {
uses = 2,
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ecola"] = {
uses = 2,
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ornageo"] = {
uses = 2,
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["ecola_light"] = {
uses = 2,
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["sludgie"] = {
uses = 2,
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["juice"] = {
uses = 2,
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 10,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["whiskey"] = {
uses = 4,
prop = { model = `prop_whiskey_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["vodka"] = {
uses = 4,
prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["wine"] = {
uses = 4,
prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["wwine"] = {
uses = 2,
prop = { model = `prop_drink_whtwine`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cup_cola"] = {
uses = 2,
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cup_lemonade"] = {
uses = 2,
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cup_tide"] = {
uses = 2,
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cup_beer"] = {
uses = 2,
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["coffeemug"] = {
uses = 2,
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["latte"] = {
uses = 2,
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cappuccino"] = {
uses = 2,
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["espresso"] = {
uses = 2,
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["milk"] = {
uses = 2,
prop = { model = `v_res_tt_milk`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["kakao"] = {
uses = 2,
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["kakao2"] = {
uses = 2,
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["kakao3"] = {
uses = 2,
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 6,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["applejuice"] = {
uses = 2,
prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["orangejuice"] = {
uses = 2,
prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["grapejuice"] = {
uses = 2,
prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
}