From 5ca5ce885688fe41a100d395888011692ca5ef35 Mon Sep 17 00:00:00 2001 From: Nordi98 Date: Thu, 26 Jun 2025 00:53:39 +0200 Subject: [PATCH] edit --- .../[inventory]/pickle_consumables/config.lua | 58 +++++++++---------- .../[tools]/Loading_Screen/html/index.html | 2 +- 2 files changed, 30 insertions(+), 30 deletions(-) diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index 1a1b9d397..ebe86c336 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -223,8 +223,8 @@ Config.Items = { }, ["pralinen"] = { uses = 1, - prop = { model = `prop_candy_pqs`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + prop = { model = `prop_candy_pqs`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 10, @@ -1308,7 +1308,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1322,7 +1322,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1336,7 +1336,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1350,7 +1350,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1364,7 +1364,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1378,7 +1378,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1392,7 +1392,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1406,7 +1406,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1420,7 +1420,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1434,7 +1434,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1448,7 +1448,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1462,7 +1462,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1476,7 +1476,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1490,7 +1490,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1504,7 +1504,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1518,7 +1518,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1532,7 +1532,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 15, stress = 0, armor = 0, alcohol = 0, @@ -1574,7 +1574,7 @@ Config.Items = { animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1589,7 +1589,7 @@ Config.Items = { effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 }, status = { hunger = 0, - thirst = 4, + thirst = 15, stress = 0, armor = 0, alcohol = 0, @@ -1604,7 +1604,7 @@ Config.Items = { effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 }, status = { hunger = 0, - thirst = 4, + thirst = 15, stress = 0, armor = 0, alcohol = 0, @@ -1618,7 +1618,7 @@ Config.Items = { animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, status = { hunger = 0, - thirst = 4, + thirst = 20, stress = 0, armor = 0, alcohol = 0, @@ -1632,7 +1632,7 @@ Config.Items = { animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, status = { hunger = 0, - thirst = 20, + thirst = 25, stress = 0, armor = 0, alcohol = 0, @@ -1646,7 +1646,7 @@ Config.Items = { animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, status = { hunger = 0, - thirst = 20, + thirst = 25, stress = 0, armor = 0, alcohol = 0, @@ -1660,7 +1660,7 @@ Config.Items = { animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, status = { hunger = 0, - thirst = 20, + thirst = 25, stress = 0, armor = 0, alcohol = 0, @@ -1675,7 +1675,7 @@ Config.Items = { effect = { name = "drunk", time = 40000, intensity = 1.0 }, status = { hunger = 0, - thirst = 5, + thirst = 10, stress = 0, armor = 0, alcohol = 0, @@ -1704,7 +1704,7 @@ Config.Items = { effect = { name = "drunk", time = 40000, intensity = 1.0 }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 10, + thirst = 15, stress = 0, armor = 0, alcohol = 0, @@ -1733,7 +1733,7 @@ Config.Items = { effect = { name = "drunk", time = 40000, intensity = 1.0 }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 20, + thirst = 25, stress = 0, armor = 0, alcohol = 0, diff --git a/resources/[tools]/Loading_Screen/html/index.html b/resources/[tools]/Loading_Screen/html/index.html index 7856f1875..aa3cedadd 100644 --- a/resources/[tools]/Loading_Screen/html/index.html +++ b/resources/[tools]/Loading_Screen/html/index.html @@ -52,7 +52,7 @@

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