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Update config.lua

This commit is contained in:
Nordi98 2025-06-29 09:33:27 +02:00
parent dee40cfcad
commit 4856d5f321

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@ -1262,8 +1262,179 @@ Config.Items = {
alcohol = 0,
stamina = 0,
}
------------------- TRINKEN ----------------------
},
["bw_cupcake"] = {
uses = 1,
prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["dc_cupcake"] = {
uses = 1,
prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["bb_cupcake"] = {
uses = 1,
prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["rb_cupcake"] = {
uses = 1,
prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cc_cupcake"] = {
uses = 1,
prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["wc_cupcake"] = {
uses = 1,
prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["c_cake"] = {
uses = 1,
prop = { model = `bzzz_sugary_cake_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cc_cake"] = {
uses = 1,
prop = { model = `bzzz_sugary_cake_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["waffle_ice"] = {
uses = 1,
prop = { model = `bzzz_sugary_wafer_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["salami_b"] = {
uses = 2,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["bruschetta"] = {
uses = 2,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["p_schnecke"] = {
uses = 2,
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
------------------- TRINKEN ----------------------
["beer"] = {
uses = 3,
prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
@ -2367,7 +2538,145 @@ Config.Items = {
stamina = 0,
}
},
["cc_cino"] = {
uses = 2,
prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cc_kaffe"] = {
uses = 2,
prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["h_choclate"] = {
uses = 2,
prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cc_latte"] = {
uses = 2,
prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cc_espresso"] = {
uses = 1,
prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["olimo"] = {
uses = 2,
prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
status = {
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["klimo"] = {
uses = 2,
prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
status = {
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["zlimo"] = {
uses = 2,
prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
status = {
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["s_shake"] = {
uses = 2,
prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
status = {
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["e_kaffee"] = {
uses = 2,
prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
status = {
hunger = 0,
thirst = 25,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
}