diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index 492170159..71306317f 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -1262,8 +1262,179 @@ Config.Items = { alcohol = 0, stamina = 0, } - ------------------- TRINKEN ---------------------- }, + ["bw_cupcake"] = { + uses = 1, + prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["dc_cupcake"] = { + uses = 1, + prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["bb_cupcake"] = { + uses = 1, + prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["rb_cupcake"] = { + uses = 1, + prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cc_cupcake"] = { + uses = 1, + prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["wc_cupcake"] = { + uses = 1, + prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["c_cake"] = { + uses = 1, + prop = { model = `bzzz_sugary_cake_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cc_cake"] = { + uses = 1, + prop = { model = `bzzz_sugary_cake_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["waffle_ice"] = { + uses = 1, + prop = { model = `bzzz_sugary_wafer_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["salami_b"] = { + uses = 2, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["bruschetta"] = { + uses = 2, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["p_schnecke"] = { + uses = 2, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 20, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + + + + ------------------- TRINKEN ---------------------- ["beer"] = { uses = 3, prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) }, @@ -2367,7 +2538,145 @@ Config.Items = { stamina = 0, } }, - - + ["cc_cino"] = { + uses = 2, + prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 25, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cc_kaffe"] = { + uses = 2, + prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 25, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["h_choclate"] = { + uses = 2, + prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 25, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cc_latte"] = { + uses = 2, + prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 25, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cc_espresso"] = { + uses = 1, + prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 20, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["olimo"] = { + uses = 2, + prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + status = { + hunger = 0, + thirst = 25, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["klimo"] = { + uses = 2, + prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + status = { + hunger = 0, + thirst = 25, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["zlimo"] = { + uses = 2, + prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + status = { + hunger = 0, + thirst = 25, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["s_shake"] = { + uses = 2, + prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + status = { + hunger = 0, + thirst = 25, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["e_kaffee"] = { + uses = 2, + prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + status = { + hunger = 0, + thirst = 25, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, }