1
0
Fork 0
forked from Simnation/Main
Main/resources/[standalone]/nordi_tdm/config.lua

189 lines
5.1 KiB
Lua
Raw Normal View History

2025-07-26 06:21:34 +02:00
Config = {}
-- Spielfelder Konfiguration
Config.gameFields = {
field1 = {
name = "Arena 1",
maxPlayers = 20,
2025-07-26 07:38:47 +02:00
-- Eigene Lobby für dieses Feld
lobby = {
pos = vector3(2022.6752, 2836.8718, 49.3064),
npc = {
model = 'S_M_Y_ArmyMech_01',
coords = vector4(2019.5784, 2841.1104, 49.3052, 240.4603)
}
},
2025-07-26 06:21:34 +02:00
-- Team Spawn Punkte
teamSpawns = {
team1 = {
2025-07-26 06:27:40 +02:00
vector3(1994.5913, 2827.6052, 50.1664),
vector3(1993.7950, 2824.5049, 50.1940),
vector3(1991.6160, 2824.7678, 50.1773)
2025-07-26 06:21:34 +02:00
},
team2 = {
2025-07-26 06:27:40 +02:00
vector3(2078.2422, 2795.4424, 50.3071),
vector3(2076.5012, 2795.0400, 50.3072),
vector3(2078.8330, 2797.2827, 50.3052)
2025-07-26 06:21:34 +02:00
}
},
-- Team Lager Zonen (Kreismarker)
teamZones = {
team1 = {
2025-07-26 06:27:40 +02:00
center = vector3(1994.7181, 2827.6541, 50.1662),
2025-07-26 06:21:34 +02:00
radius = 10.0,
color = {r = 255, g = 0, b = 0, a = 100}
},
team2 = {
2025-07-26 06:27:40 +02:00
center = vector3(2076.1965, 2801.3679, 50.3002),
2025-07-26 06:21:34 +02:00
radius = 10.0,
color = {r = 0, g = 0, b = 255, a = 100}
}
}
},
field2 = {
2025-07-26 08:03:26 +02:00
name = "Arena 2", --- Krankenhaus
2025-07-26 06:21:34 +02:00
maxPlayers = 16,
2025-07-26 07:01:07 +02:00
-- Eigene Lobby für dieses Feld
lobby = {
2025-07-26 08:08:00 +02:00
pos = vector3(286.0468, -1339.6821, 23.5333),
2025-07-26 07:01:07 +02:00
npc = {
2025-07-26 08:03:26 +02:00
model = 'S_M_M_Doctor_01',
coords = vector4(287.9926, -1339.7900, 23.5378, 123.0058)
2025-07-26 07:01:07 +02:00
}
},
2025-07-26 06:21:34 +02:00
teamSpawns = {
team1 = {
2025-07-26 08:03:26 +02:00
vector3(291.7561, -1351.3025, 24.5378),
vector3(289.4796, -1350.2223, 24.5378),
vector3(290.4817, -1348.8075, 24.5378)
2025-07-26 06:21:34 +02:00
},
team2 = {
2025-07-26 08:03:26 +02:00
vector3(240.6385, -1359.5399, 24.5378),
vector3(238.9068, -1358.3159, 24.5378),
vector3(237.4776, -1359.8534, 24.5378)
2025-07-26 06:21:34 +02:00
}
},
teamZones = {
team1 = {
2025-07-26 08:03:26 +02:00
center = vector3(293.9505, -1351.0120, 24.5378),
2025-07-26 06:21:34 +02:00
radius = 10.0,
color = {r = 255, g = 0, b = 0, a = 100}
},
team2 = {
2025-07-26 08:03:26 +02:00
center = vector3(238.6659, -1358.9397, 24.5378),
2025-07-26 06:21:34 +02:00
radius = 10.0,
color = {r = 0, g = 0, b = 255, a = 100}
}
}
2025-07-26 07:01:07 +02:00
},
field3 = {
name = "Desert Arena",
maxPlayers = 24,
-- Eigene Lobby für dieses Feld
lobby = {
pos = vector3(1500.0, 3000.0, 40.0),
npc = {
model = 's_m_y_cop_01',
coords = vector4(1500.0, 3000.0, 39.0, 90.0)
}
},
teamSpawns = {
team1 = {
vector3(1400.0, 2900.0, 40.0),
vector3(1395.0, 2905.0, 40.0),
vector3(1405.0, 2895.0, 40.0)
},
team2 = {
vector3(1600.0, 3100.0, 40.0),
vector3(1605.0, 3105.0, 40.0),
vector3(1595.0, 3095.0, 40.0)
}
},
teamZones = {
team1 = {
center = vector3(1380.0, 2880.0, 40.0),
radius = 12.0,
color = {r = 255, g = 0, b = 0, a = 100}
},
team2 = {
center = vector3(1620.0, 3120.0, 40.0),
radius = 12.0,
color = {r = 0, g = 0, b = 255, a = 100}
}
}
2025-07-26 06:21:34 +02:00
}
}
2025-07-26 22:44:02 +02:00
-- Team Masken Konfiguration
2025-07-26 06:21:34 +02:00
Config.teamMasks = {
team1 = {
2025-07-26 07:01:07 +02:00
male = {
component = 1,
drawable = 52,
texture = 0
},
female = {
component = 1,
drawable = 169,
2025-07-26 08:03:26 +02:00
texture = 3
2025-07-26 07:01:07 +02:00
}
2025-07-26 06:21:34 +02:00
},
team2 = {
2025-07-26 07:01:07 +02:00
male = {
component = 1,
drawable = 54,
texture = 0
},
female = {
component = 1,
drawable = 169,
2025-07-26 08:03:26 +02:00
texture = 4
2025-07-26 07:01:07 +02:00
}
2025-07-26 06:21:34 +02:00
}
}
-- Game Settings
Config.maxGameTime = 600 -- 10 Minuten
Config.maxHits = 30 -- Spiel endet bei 30 Treffern
2025-07-27 02:52:57 +02:00
Config.respawnDelay = 3000 -- 3 Sekunden Respawn-Verzögerung
-- Airsoft-Einstellungen
Config.treatAllWeaponsAsAirsoft = true -- Alle Waffen als Airsoft behandeln
Config.airsoftDamageMultiplier = 0.1 -- Reduzierter Schaden für Airsoft-Waffen
-- Airsoft-Waffen (Hash-Werte)
Config.airsoftWeapons = {
-- Pistolen
[`WEAPON_AIRSOFTGLOCK20`] = true,
-- SMGs
[`WEAPON_AIRSFOTMIRCOUZI`] = true,
[`WEAPON_AIRSOFTMP5`] = true,
-- Gewehre
[`WEAPON_AIRSOFTM4`] = true,
[`WEAPON_AIRSOFTAK47`] = true,
[`WEAPON_AIRSOFTM249`] = true,
[`WEAPON_AIRSOFTG46C`] = true,
[`WEAPON_AIRSOFTR870`] = true,
-- Scharfschützengewehre
[`WEAPON_AIRSOFTR700`] = true,
}
2025-07-26 22:44:02 +02:00
-- Debug Settings
2025-07-27 02:52:57 +02:00
Config.debugMode = true -- Auf false setzen für Produktion