1
0
Fork 0
forked from Simnation/Main
Main/resources/[standalone]/nordi_tdm/config.lua

96 lines
2.5 KiB
Lua
Raw Normal View History

2025-07-26 06:21:34 +02:00
Config = {}
-- Lobby Position
2025-07-26 06:41:36 +02:00
Config.lobbyPos = vector3(2019.5784, 2841.1104, 50.3052)
2025-07-26 06:21:34 +02:00
-- NPC für Game Management
Config.gameNPC = {
2025-07-26 06:41:36 +02:00
model = 'S_M_Y_ArmyMech_01',
coords = vector4(2019.5784, 2841.1104, 50.3052, 240.4603)
2025-07-26 06:21:34 +02:00
}
-- Spielfelder Konfiguration
Config.gameFields = {
field1 = {
name = "Arena 1",
maxPlayers = 20,
-- Team Spawn Punkte
teamSpawns = {
team1 = {
2025-07-26 06:27:40 +02:00
vector3(1994.5913, 2827.6052, 50.1664),
vector3(1993.7950, 2824.5049, 50.1940),
vector3(1991.6160, 2824.7678, 50.1773)
2025-07-26 06:21:34 +02:00
},
team2 = {
2025-07-26 06:27:40 +02:00
vector3(2078.2422, 2795.4424, 50.3071),
vector3(2076.5012, 2795.0400, 50.3072),
vector3(2078.8330, 2797.2827, 50.3052)
2025-07-26 06:21:34 +02:00
}
},
-- Team Lager Zonen (Kreismarker)
teamZones = {
team1 = {
2025-07-26 06:27:40 +02:00
center = vector3(1994.7181, 2827.6541, 50.1662),
2025-07-26 06:21:34 +02:00
radius = 10.0,
color = {r = 255, g = 0, b = 0, a = 100}
},
team2 = {
2025-07-26 06:27:40 +02:00
center = vector3(2076.1965, 2801.3679, 50.3002),
2025-07-26 06:21:34 +02:00
radius = 10.0,
color = {r = 0, g = 0, b = 255, a = 100}
}
}
},
field2 = {
name = "Arena 2",
maxPlayers = 16,
teamSpawns = {
team1 = {
vector3(-2000.0, -2700.0, 25.0),
vector3(-2005.0, -2705.0, 25.0),
vector3(-1995.0, -2695.0, 25.0)
},
team2 = {
vector3(-2100.0, -2800.0, 25.0),
vector3(-2105.0, -2805.0, 25.0),
vector3(-2095.0, -2795.0, 25.0)
}
},
teamZones = {
team1 = {
center = vector3(-1980.0, -2680.0, 25.0),
radius = 10.0,
color = {r = 255, g = 0, b = 0, a = 100}
},
team2 = {
center = vector3(-2120.0, -2820.0, 25.0),
radius = 10.0,
color = {r = 0, g = 0, b = 255, a = 100}
}
}
}
}
-- Team Masken
Config.teamMasks = {
team1 = {
component = 1,
drawable = 52,
texture = 0
},
team2 = {
component = 1,
drawable = 54,
texture = 0
}
}
-- Game Settings
Config.maxGameTime = 600 -- 10 Minuten
Config.maxHits = 30 -- Spiel endet bei 30 Treffern