forked from Simnation/Main
96 lines
2.4 KiB
Lua
96 lines
2.4 KiB
Lua
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Config = {}
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-- Lobby Position
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Config.lobbyPos = vector3(-1042.4, -2745.8, 21.4)
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-- NPC für Game Management
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Config.gameNPC = {
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model = 's_m_y_cop_01',
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coords = vector4(-1042.4, -2745.8, 20.4, 0.0)
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}
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-- Spielfelder Konfiguration
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Config.gameFields = {
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field1 = {
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name = "Arena 1",
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maxPlayers = 20,
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-- Team Spawn Punkte
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teamSpawns = {
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team1 = {
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vector3(-1000.0, -2700.0, 25.0),
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vector3(-1005.0, -2705.0, 25.0),
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vector3(-995.0, -2695.0, 25.0)
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},
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team2 = {
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vector3(-1100.0, -2800.0, 25.0),
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vector3(-1105.0, -2805.0, 25.0),
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vector3(-1095.0, -2795.0, 25.0)
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}
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},
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-- Team Lager Zonen (Kreismarker)
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teamZones = {
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team1 = {
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center = vector3(-980.0, -2680.0, 25.0),
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radius = 10.0,
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color = {r = 255, g = 0, b = 0, a = 100}
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},
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team2 = {
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center = vector3(-1120.0, -2820.0, 25.0),
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radius = 10.0,
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color = {r = 0, g = 0, b = 255, a = 100}
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}
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}
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},
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field2 = {
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name = "Arena 2",
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maxPlayers = 16,
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teamSpawns = {
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team1 = {
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vector3(-2000.0, -2700.0, 25.0),
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vector3(-2005.0, -2705.0, 25.0),
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vector3(-1995.0, -2695.0, 25.0)
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},
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team2 = {
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vector3(-2100.0, -2800.0, 25.0),
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vector3(-2105.0, -2805.0, 25.0),
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vector3(-2095.0, -2795.0, 25.0)
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}
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},
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teamZones = {
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team1 = {
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center = vector3(-1980.0, -2680.0, 25.0),
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radius = 10.0,
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color = {r = 255, g = 0, b = 0, a = 100}
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},
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team2 = {
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center = vector3(-2120.0, -2820.0, 25.0),
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radius = 10.0,
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color = {r = 0, g = 0, b = 255, a = 100}
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}
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}
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}
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}
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-- Team Masken
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Config.teamMasks = {
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team1 = {
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component = 1,
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drawable = 52,
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texture = 0
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},
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team2 = {
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component = 1,
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drawable = 54,
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texture = 0
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}
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}
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-- Game Settings
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Config.maxGameTime = 600 -- 10 Minuten
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Config.maxHits = 30 -- Spiel endet bei 30 Treffern
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