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Main/resources/[inventory]/nordi_vending/client.lua

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local QBCore = exports['qb-core']:GetCoreObject()
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-- Function to initialize targets
function InitializeTargets()
-- Remove existing targets first to avoid duplicates
exports['qb-target']:RemoveTargetModel(Config.VendingProps)
Wait(100)
-- Add targets
exports['qb-target']:AddTargetModel(Config.VendingProps, {
options = {
{
type = "client",
event = "vending:client:buyMachine",
icon = "fas fa-dollar-sign",
label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")",
canInteract = function(entity)
return not isRegisteredMachine(entity)
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end
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},
{
type = "client",
event = "vending:client:openBuyMenu",
icon = "fas fa-shopping-cart",
label = "Kaufen",
canInteract = function(entity)
return isRegisteredMachine(entity)
end
},
{
type = "client",
event = "vending:client:openOwnerMenu",
icon = "fas fa-cog",
label = "Verwalten",
canInteract = function(entity)
return canManageMachine(entity)
end
},
{
type = "client",
event = "vending:client:startRobbery",
icon = "fas fa-mask",
label = "Aufbrechen",
canInteract = function(entity)
return isRegisteredMachine(entity) and not canManageMachine(entity)
end
}
},
distance = 2.0
})
print("^2[VENDING]^7 Added targets to " .. #Config.VendingProps .. " vending machine props")
end
-- Add targets to all vending machine props with multiple attempts (Option 1)
CreateThread(function()
-- First attempt
Wait(2000)
InitializeTargets()
-- Second attempt after a delay
Wait(5000)
InitializeTargets()
-- Third attempt after server is fully loaded
Wait(10000)
InitializeTargets()
end)
-- Event-based initialization (Option 2)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(1000)
InitializeTargets()
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end)
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RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
-- Nothing to do here, but good to have for completeness
end)
-- Listen for resource start/stop events
AddEventHandler('onResourceStart', function(resourceName)
if resourceName == 'qb-target' or resourceName == GetCurrentResourceName() then
Wait(1000)
InitializeTargets()
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end
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end)
-- Command to manually refresh targets
RegisterCommand('refreshvendingtargets', function()
InitializeTargets()
QBCore.Functions.Notify('Vending machine targets refreshed', 'success')
end, false)
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-- Check if machine is registered
function isRegisteredMachine(entity)
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local coords = GetEntityCoords(entity)
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local isRegistered = false
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QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
isRegistered = exists
end, coords)
-- Wait for callback (not ideal but works for canInteract)
local timeout = 0
while isRegistered == false and timeout < 100 do
Wait(10)
timeout = timeout + 1
end
return isRegistered
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end
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-- Check if player can manage machine
function canManageMachine(entity)
local coords = GetEntityCoords(entity)
local canManage = false
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QBCore.Functions.TriggerCallback('vending:server:canManage', function(result)
canManage = result
end, coords)
-- Wait for callback
local timeout = 0
while canManage == false and timeout < 100 do
Wait(10)
timeout = timeout + 1
end
return canManage
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end
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-- Buy vending machine
RegisterNetEvent('vending:client:buyMachine', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
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local model = GetEntityModel(entity)
local prop = nil
-- Find prop name
for i = 1, #Config.VendingProps do
if GetHashKey(Config.VendingProps[i]) == model then
prop = Config.VendingProps[i]
break
end
end
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if not prop then return end
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lib.registerContext({
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id = 'vending_buy_confirm',
title = 'Verkaufsautomat kaufen',
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options = {
{
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title = 'Bestätigen',
description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
icon = 'fas fa-check',
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onSelect = function()
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TriggerServerEvent('vending:server:registerMachine', coords, prop)
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end
},
{
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title = 'Abbrechen',
description = 'Kauf abbrechen',
icon = 'fas fa-times'
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}
}
})
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lib.showContext('vending_buy_confirm')
end)
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-- Open buy menu with quantity selection
RegisterNetEvent('vending:client:openBuyMenu', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
if #items == 0 then
QBCore.Functions.Notify('Dieser Automat ist leer!', 'error')
return
end
local options = {}
for i = 1, #items do
local item = items[i]
if item.amount > 0 then
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local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
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table.insert(options, {
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title = itemLabel,
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description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
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icon = 'fas fa-shopping-cart',
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onSelect = function()
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openQuantityDialog(coords, item.name, item.price, item.amount, itemLabel)
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end
})
end
end
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if #options == 0 then
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QBCore.Functions.Notify('Keine Artikel verfügbar!', 'error')
return
end
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lib.registerContext({
id = 'vending_buy_menu',
title = 'Verkaufsautomat',
options = options
})
lib.showContext('vending_buy_menu')
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end, coords)
end)
-- Open quantity dialog for buying items
function openQuantityDialog(coords, itemName, price, maxAmount, itemLabel)
local input = lib.inputDialog('Menge auswählen', {
{
type = 'number',
label = itemLabel .. ' - $' .. price .. ' pro Stück',
description = 'Wie viele möchtest du kaufen? (Max: ' .. maxAmount .. ')',
required = true,
min = 1,
max = maxAmount,
default = 1
}
})
if input and input[1] then
local amount = tonumber(input[1])
if amount > 0 and amount <= maxAmount then
TriggerServerEvent('vending:server:buyItem', coords, itemName, amount)
else
QBCore.Functions.Notify('Ungültige Menge!', 'error')
end
end
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end
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-- Open owner menu
RegisterNetEvent('vending:client:openOwnerMenu', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if not machine then
QBCore.Functions.Notify('Automat nicht gefunden!', 'error')
return
end
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local options = {
{
title = 'Inventar verwalten',
description = 'Items hinzufügen/entfernen',
icon = 'fas fa-box',
onSelect = function()
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TriggerServerEvent('vending:server:openStash', coords)
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end
},
{
title = 'Preise festlegen',
description = 'Verkaufspreise für Items setzen',
icon = 'fas fa-tags',
onSelect = function()
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openPriceMenu(coords)
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end
},
{
title = 'Geld abheben',
description = 'Verfügbar: $' .. machine.money,
icon = 'fas fa-money-bill',
onSelect = function()
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openWithdrawMenu(coords, machine.money)
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end
},
{
title = 'Statistiken',
description = 'Verkaufsstatistiken anzeigen',
icon = 'fas fa-chart-bar',
onSelect = function()
openStatsMenu(machine)
end
}
}
-- Add manager options only for owner
if machine.isOwner then
table.insert(options, {
title = 'Verwalter',
description = 'Verwalter hinzufügen/entfernen',
icon = 'fas fa-users-cog',
onSelect = function()
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openManagersMenu(coords)
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end
})
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-- Add sell option only for owner
table.insert(options, {
title = 'Automaten verkaufen',
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description = 'Verkaufe den Automaten für ' .. math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100) .. '$',
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icon = 'fas fa-dollar-sign',
onSelect = function()
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sellVendingMachine(coords, machine.id)
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end
})
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end
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lib.registerContext({
id = 'vending_owner_menu',
title = 'Verkaufsautomat Verwaltung',
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options = options
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})
lib.showContext('vending_owner_menu')
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end, coords)
end)
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-- Funktion zum Verkaufen des Automaten
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function sellVendingMachine(coords, machineId)
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local input = lib.inputDialog('Automaten verkaufen', {
{
type = 'checkbox',
label = 'Bestätigen',
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description = 'Du erhältst ' .. math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100) .. '$ zurück. Diese Aktion kann nicht rückgängig gemacht werden!',
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required = true
}
})
if input and input[1] then
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TriggerServerEvent('vending:server:sellMachine', coords, machineId)
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end
end
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-- Open price menu
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function openPriceMenu(coords)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
if #items == 0 then
QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
return
end
local options = {}
for i = 1, #items do
local item = items[i]
local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
table.insert(options, {
title = itemLabel,
description = 'Aktueller Preis: $' .. item.price,
icon = 'fas fa-tag',
onSelect = function()
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setPriceForItem(coords, item.name, itemLabel)
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end
})
end
lib.registerContext({
id = 'vending_price_menu',
title = 'Preise festlegen',
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menu = 'vending_owner_menu',
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options = options
})
lib.showContext('vending_price_menu')
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end, coords)
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end
-- Set price for specific item
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function setPriceForItem(coords, itemName, itemLabel)
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local input = lib.inputDialog('Preis festlegen', {
{
type = 'number',
label = 'Preis für ' .. itemLabel,
description = 'Neuen Verkaufspreis eingeben',
required = true,
min = 1,
max = 10000
}
})
if input and input[1] then
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TriggerServerEvent('vending:server:setItemPrice', coords, itemName, tonumber(input[1]))
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end
end
-- Open withdraw menu
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function openWithdrawMenu(coords, availableMoney)
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if availableMoney <= 0 then
QBCore.Functions.Notify('Kein Geld im Automaten!', 'error')
return
end
local input = lib.inputDialog('Geld abheben', {
{
type = 'number',
label = 'Betrag (Verfügbar: $' .. availableMoney .. ')',
description = 'Wie viel möchtest du abheben?',
required = true,
min = 1,
max = availableMoney
}
})
if input and input[1] then
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TriggerServerEvent('vending:server:withdrawMoney', coords, tonumber(input[1]))
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end
end
-- Open stats menu
function openStatsMenu(machine)
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lib.registerContext({
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id = 'vending_stats_menu',
title = 'Verkaufsstatistiken',
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menu = 'vending_owner_menu',
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options = {
{
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title = 'Gesamteinnahmen',
description = '$' .. machine.money,
icon = 'fas fa-dollar-sign'
},
{
title = 'Automat ID',
description = '#' .. machine.id,
icon = 'fas fa-hashtag'
},
{
title = 'Standort',
description = 'X: ' .. math.floor(machine.coords.x) .. ' Y: ' .. math.floor(machine.coords.y),
icon = 'fas fa-map-marker-alt'
}
}
})
lib.showContext('vending_stats_menu')
end
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-- Open managers menu
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function openManagersMenu(coords)
-- Get current managers
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QBCore.Functions.TriggerCallback('vending:server:getManagers', function(managers)
local options = {
{
title = 'Verwalter hinzufügen',
description = 'Neuen Verwalter hinzufügen',
icon = 'fas fa-user-plus',
onSelect = function()
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openAddManagerMenu(coords)
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end
}
}
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-- Add existing managers with remove option
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if #managers > 0 then
for i = 1, #managers do
local manager = managers[i]
table.insert(options, {
title = manager.name,
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description = manager.online and 'Online' or 'Offline',
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icon = manager.online and 'fas fa-circle text-success' or 'fas fa-circle text-danger',
onSelect = function()
lib.registerContext({
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id = 'manager_options',
title = 'Verwalter: ' .. manager.name,
menu = 'managers_menu',
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options = {
{
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title = 'Entfernen',
description = 'Verwalter entfernen',
icon = 'fas fa-user-minus',
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onSelect = function()
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TriggerServerEvent('vending:server:removeManager', coords, manager.citizenid)
Wait(500)
openManagersMenu(coords) -- Refresh the menu
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end
}
}
})
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lib.showContext('manager_options')
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end
})
end
else
table.insert(options, {
title = 'Keine Verwalter',
description = 'Es sind keine Verwalter vorhanden',
icon = 'fas fa-info-circle',
disabled = true
})
end
lib.registerContext({
id = 'managers_menu',
title = 'Verwalter verwalten',
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menu = 'vending_owner_menu',
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options = options
})
lib.showContext('managers_menu')
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end, coords)
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end
-- Open add manager menu
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function openAddManagerMenu(coords)
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QBCore.Functions.TriggerCallback('vending:server:getOnlinePlayers', function(players)
if #players == 0 then
QBCore.Functions.Notify('Keine Spieler online!', 'error')
return
end
local options = {}
for i = 1, #players do
local player = players[i]
table.insert(options, {
title = player.name,
description = 'ID: ' .. player.id,
icon = 'fas fa-user',
onSelect = function()
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TriggerServerEvent('vending:server:addManager', coords, player.id)
Wait(500)
openManagersMenu(coords) -- Refresh the menu
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end
})
end
lib.registerContext({
id = 'add_manager_menu',
title = 'Verwalter hinzufügen',
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menu = 'managers_menu',
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options = options
})
lib.showContext('add_manager_menu')
end)
end
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-- Robbery menu
RegisterNetEvent('vending:client:startRobbery', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
lib.registerContext({
id = 'vending_robbery_confirm',
title = 'Verkaufsautomat aufbrechen',
options = {
{
title = 'Aufbrechen',
description = 'Versuche den Automaten aufzubrechen',
icon = 'fas fa-mask',
onSelect = function()
TriggerServerEvent('vending:server:startRobbery', coords)
end
},
{
title = 'Abbrechen',
description = 'Aufbruch abbrechen',
icon = 'fas fa-times'
}
}
})
lib.showContext('vending_robbery_confirm')
end)
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-- Start robbery animation and progress
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RegisterNetEvent('vending:client:startRobbery', function(coords)
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local playerPed = PlayerPedId()
local robberyTime = 10000 -- 10 seconds
-- Animation
RequestAnimDict('anim@heists@fleeca_bank@drilling')
while not HasAnimDictLoaded('anim@heists@fleeca_bank@drilling') do
Wait(100)
end
TaskPlayAnim(playerPed, 'anim@heists@fleeca_bank@drilling', 'drill_straight_idle', 8.0, -8.0, -1, 1, 0, false, false, false)
-- Progress bar
if lib.progressBar then
local success = lib.progressBar({
duration = robberyTime,
label = 'Automat aufbrechen...',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
}
})
ClearPedTasks(playerPed)
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TriggerServerEvent('vending:server:completeRobbery', coords, success)
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else
-- Fallback without progress bar
Wait(robberyTime)
ClearPedTasks(playerPed)
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TriggerServerEvent('vending:server:completeRobbery', coords, true)
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end
end)
-- Police alert
RegisterNetEvent('vending:client:policeAlert', function(coords, streetName)
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local alert = {
title = "Verkaufsautomat Aufbruch",
coords = coords,
description = "Ein Verkaufsautomat wird aufgebrochen in " .. streetName
}
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-- Add blip
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
SetBlipSprite(blip, 161)
SetBlipColour(blip, 1)
SetBlipScale(blip, 1.0)
SetBlipAsShortRange(blip, false)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Verkaufsautomat Aufbruch")
EndTextCommandSetBlipName(blip)
-- Remove blip after 5 minutes
SetTimeout(300000, function()
RemoveBlip(blip)
end)
QBCore.Functions.Notify('Verkaufsautomat Aufbruch gemeldet: ' .. streetName, 'error', 8000)
end)
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-- Refresh targets (called when new machine is registered)
RegisterNetEvent('vending:client:refreshTargets', function()
InitializeTargets()
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end)
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-- Management menu (alternative opening method)
RegisterNetEvent('vending:client:openManagement', function(machine)
lib.registerContext({
id = 'vending_management',
title = 'Verkaufsautomat #' .. machine.id,
options = {
{
title = 'Inventar öffnen',
description = 'Items hinzufügen oder entfernen',
icon = 'fas fa-box',
onSelect = function()
TriggerServerEvent('vending:server:openStash', machine.coords)
end
},
{
title = 'Einnahmen: $' .. machine.money,
description = 'Geld abheben',
icon = 'fas fa-money-bill',
onSelect = function()
openWithdrawMenu(machine.coords, machine.money)
end
}
}
})
lib.showContext('vending_management')
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end)
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-- Debug command to check props
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RegisterCommand('checkvendingprops', function()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local foundProps = 0
for _, propName in ipairs(Config.VendingProps) do
local hash = GetHashKey(propName)
local objects = GetGamePool('CObject')
print("Checking for prop: " .. propName .. " (Hash: " .. hash .. ")")
for _, obj in ipairs(objects) do
if GetEntityModel(obj) == hash then
local objCoords = GetEntityCoords(obj)
local dist = #(playerCoords - objCoords)
if dist < 30.0 then
foundProps = foundProps + 1
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print("Found " .. propName .. " at distance: " .. dist)
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-- Add a temporary blip
local blip = AddBlipForEntity(obj)
SetBlipSprite(blip, 1)
SetBlipColour(blip, 2)
SetBlipScale(blip, 0.8)
BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(propName)
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EndTextCommandSetBlipName(blip)
-- Remove blip after 10 seconds
SetTimeout(10000, function()
RemoveBlip(blip)
end)
end
end
end
end
QBCore.Functions.Notify('Found ' .. foundProps .. ' vending machines nearby', 'primary')
end, false)
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-- Debug commands
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RegisterCommand('vendingdebug', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
if machine then
print('Machine found:', json.encode(machine))
QBCore.Functions.Notify('Machine data logged to console', 'primary')
else
print('No machine found at current location')
QBCore.Functions.Notify('No machine found here', 'error')
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end
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end, coords)
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end, false)