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Main/resources/[inventory]/nordi_vending/client.lua

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local QBCore = exports['qb-core']:GetCoreObject()
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local nearbyMachines = {}
local currentMachine = nil
local showingMenu = false
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-- Kontinuierlicher Check für Verkaufsautomaten
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CreateThread(function()
while true do
local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
local sleep = 1000
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-- Reset current machine
currentMachine = nil
-- Check for nearby vending machines
local objects = GetGamePool('CObject')
for _, obj in ipairs(objects) do
local model = GetEntityModel(obj)
for _, propName in ipairs(Config.VendingProps) do
if model == GetHashKey(propName) then
local objCoords = GetEntityCoords(obj)
local dist = #(playerCoords - objCoords)
if dist < 2.0 then
currentMachine = obj
sleep = 0
-- Show help text
if not showingMenu then
DrawText3D(objCoords.x, objCoords.y, objCoords.z + 1.5, "[E] Verkaufsautomat")
if IsControlJustPressed(0, 38) then -- E key
handleMachineInteraction(obj)
end
end
break
end
end
end
if currentMachine then break end
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end
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Wait(sleep)
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end
end)
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-- 3D Text function
function DrawText3D(x, y, z, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
local px, py, pz = table.unpack(GetGameplayCamCoords())
if onScreen then
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x, _y)
local factor = (string.len(text)) / 370
DrawRect(_x, _y + 0.0125, 0.015 + factor, 0.03, 41, 11, 41, 68)
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end
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end
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-- Get precise coordinates for entity
function getPreciseCoords(entity)
local coords = GetEntityCoords(entity)
local heading = GetEntityHeading(entity)
local model = GetEntityModel(entity)
return {
x = coords.x,
y = coords.y,
z = coords.z,
h = heading,
model = model
}
end
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-- Handle machine interaction
function handleMachineInteraction(entity)
showingMenu = true
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local preciseCoords = getPreciseCoords(entity)
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-- Check if machine is registered
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QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
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if exists then
-- Check if player can manage
QBCore.Functions.TriggerCallback('vending:server:canManage', function(canManage)
if canManage then
showOwnerMenu(entity, preciseCoords)
else
showBuyMenu(entity, preciseCoords)
end
end, preciseCoords)
else
showPurchaseMenu(entity, preciseCoords)
end
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end, preciseCoords)
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end
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-- Show purchase menu (buy the machine)
function showPurchaseMenu(entity, preciseCoords)
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local model = GetEntityModel(entity)
local prop = nil
-- Find prop name
for i = 1, #Config.VendingProps do
if GetHashKey(Config.VendingProps[i]) == model then
prop = Config.VendingProps[i]
break
end
end
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if not prop then
showingMenu = false
return
end
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lib.registerContext({
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id = 'vending_purchase',
title = 'Verkaufsautomat',
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options = {
{
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title = 'Automaten kaufen',
description = 'Kaufe diesen Automaten für $' .. Config.VendingMachinePrice,
icon = 'fas fa-dollar-sign',
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onSelect = function()
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lib.registerContext({
id = 'vending_purchase_confirm',
title = 'Kauf bestätigen',
menu = 'vending_purchase',
options = {
{
title = 'Bestätigen',
description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
icon = 'fas fa-check',
onSelect = function()
TriggerServerEvent('vending:server:registerMachine', preciseCoords, prop)
showingMenu = false
end
},
{
title = 'Abbrechen',
description = 'Kauf abbrechen',
icon = 'fas fa-times',
onSelect = function()
showingMenu = false
end
}
}
})
lib.showContext('vending_purchase_confirm')
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end
},
{
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title = 'Schließen',
description = 'Menü schließen',
icon = 'fas fa-times',
onSelect = function()
showingMenu = false
end
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}
}
})
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lib.showContext('vending_purchase')
end
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-- Show buy menu (buy items from machine)
function showBuyMenu(entity, preciseCoords)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
if #items == 0 then
QBCore.Functions.Notify('Dieser Automat ist leer!', 'error')
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showingMenu = false
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return
end
local options = {}
for i = 1, #items do
local item = items[i]
if item.amount > 0 then
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local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
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table.insert(options, {
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title = itemLabel,
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description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
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icon = 'fas fa-shopping-cart',
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onSelect = function()
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openQuantityDialog(preciseCoords, item.name, item.price, item.amount, itemLabel)
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end
})
end
end
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-- Add robbery option
table.insert(options, {
title = 'Aufbrechen',
description = 'Versuche den Automaten aufzubrechen',
icon = 'fas fa-mask',
onSelect = function()
lib.registerContext({
id = 'vending_robbery_confirm',
title = 'Verkaufsautomat aufbrechen',
menu = 'vending_buy_menu',
options = {
{
title = 'Aufbrechen',
description = 'Versuche den Automaten aufzubrechen (benötigt ' .. Config.RobberyItem .. ')',
icon = 'fas fa-mask',
onSelect = function()
TriggerServerEvent('vending:server:startRobbery', preciseCoords)
showingMenu = false
end
},
{
title = 'Abbrechen',
description = 'Aufbruch abbrechen',
icon = 'fas fa-times',
onSelect = function()
showingMenu = false
end
}
}
})
lib.showContext('vending_robbery_confirm')
end
})
table.insert(options, {
title = 'Schließen',
description = 'Menü schließen',
icon = 'fas fa-times',
onSelect = function()
showingMenu = false
end
})
if #options == 1 then -- Only close option
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QBCore.Functions.Notify('Keine Artikel verfügbar!', 'error')
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showingMenu = false
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return
end
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lib.registerContext({
id = 'vending_buy_menu',
title = 'Verkaufsautomat',
options = options
})
lib.showContext('vending_buy_menu')
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end, preciseCoords)
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end
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-- Show owner menu
function showOwnerMenu(entity, preciseCoords)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if not machine then
QBCore.Functions.Notify('Automat nicht gefunden!', 'error')
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showingMenu = false
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return
end
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local options = {
{
title = 'Inventar verwalten',
description = 'Items hinzufügen/entfernen',
icon = 'fas fa-box',
onSelect = function()
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TriggerServerEvent('vending:server:openStash', preciseCoords)
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showingMenu = false
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end
},
{
title = 'Preise festlegen',
description = 'Verkaufspreise für Items setzen',
icon = 'fas fa-tags',
onSelect = function()
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openPriceMenu(preciseCoords)
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end
},
{
title = 'Geld abheben',
description = 'Verfügbar: $' .. machine.money,
icon = 'fas fa-money-bill',
onSelect = function()
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openWithdrawMenu(preciseCoords, machine.money)
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end
},
{
title = 'Statistiken',
description = 'Verkaufsstatistiken anzeigen',
icon = 'fas fa-chart-bar',
onSelect = function()
openStatsMenu(machine)
end
}
}
-- Add manager options only for owner
if machine.isOwner then
table.insert(options, {
title = 'Verwalter',
description = 'Verwalter hinzufügen/entfernen',
icon = 'fas fa-users-cog',
onSelect = function()
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openManagersMenu(preciseCoords)
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end
})
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-- Add sell option only for owner
table.insert(options, {
title = 'Automaten verkaufen',
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description = 'Verkaufe den Automaten für $' .. math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100),
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icon = 'fas fa-dollar-sign',
onSelect = function()
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sellVendingMachine(preciseCoords, machine.id)
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end
})
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end
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table.insert(options, {
title = 'Schließen',
description = 'Menü schließen',
icon = 'fas fa-times',
onSelect = function()
showingMenu = false
end
})
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lib.registerContext({
id = 'vending_owner_menu',
title = 'Verkaufsautomat Verwaltung',
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options = options
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})
lib.showContext('vending_owner_menu')
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end, preciseCoords)
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end
-- Open quantity dialog for buying items
function openQuantityDialog(preciseCoords, itemName, price, maxAmount, itemLabel)
local input = lib.inputDialog('Menge auswählen', {
{
type = 'number',
label = itemLabel .. ' - $' .. price .. ' pro Stück',
description = 'Wie viele möchtest du kaufen? (Max: ' .. maxAmount .. ')',
required = true,
min = 1,
max = maxAmount,
default = 1
}
})
if input and input[1] then
local amount = tonumber(input[1])
if amount > 0 and amount <= maxAmount then
TriggerServerEvent('vending:server:buyItem', preciseCoords, itemName, amount)
else
QBCore.Functions.Notify('Ungültige Menge!', 'error')
end
end
showingMenu = false
end
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-- Funktion zum Verkaufen des Automaten
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function sellVendingMachine(preciseCoords, machineId)
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local input = lib.inputDialog('Automaten verkaufen', {
{
type = 'checkbox',
label = 'Bestätigen',
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description = 'Du erhältst $' .. math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100) .. ' zurück. Diese Aktion kann nicht rückgängig gemacht werden!',
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required = true
}
})
if input and input[1] then
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TriggerServerEvent('vending:server:sellMachine', preciseCoords, machineId)
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end
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showingMenu = false
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end
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-- Open price menu
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function openPriceMenu(preciseCoords)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
if #items == 0 then
QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
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showingMenu = false
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return
end
local options = {}
for i = 1, #items do
local item = items[i]
local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
table.insert(options, {
title = itemLabel,
description = 'Aktueller Preis: $' .. item.price,
icon = 'fas fa-tag',
onSelect = function()
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setPriceForItem(preciseCoords, item.name, itemLabel)
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end
})
end
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table.insert(options, {
title = 'Zurück',
description = 'Zurück zum Hauptmenü',
icon = 'fas fa-arrow-left',
onSelect = function()
showOwnerMenu(currentMachine, preciseCoords)
end
})
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lib.registerContext({
id = 'vending_price_menu',
title = 'Preise festlegen',
options = options
})
lib.showContext('vending_price_menu')
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end, preciseCoords)
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end
-- Set price for specific item
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function setPriceForItem(preciseCoords, itemName, itemLabel)
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local input = lib.inputDialog('Preis festlegen', {
{
type = 'number',
label = 'Preis für ' .. itemLabel,
description = 'Neuen Verkaufspreis eingeben',
required = true,
min = 1,
max = 10000
}
})
if input and input[1] then
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TriggerServerEvent('vending:server:setItemPrice', preciseCoords, itemName, tonumber(input[1]))
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end
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showingMenu = false
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end
-- Open withdraw menu
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function openWithdrawMenu(preciseCoords, availableMoney)
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if availableMoney <= 0 then
QBCore.Functions.Notify('Kein Geld im Automaten!', 'error')
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showingMenu = false
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return
end
local input = lib.inputDialog('Geld abheben', {
{
type = 'number',
label = 'Betrag (Verfügbar: $' .. availableMoney .. ')',
description = 'Wie viel möchtest du abheben?',
required = true,
min = 1,
max = availableMoney
}
})
if input and input[1] then
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TriggerServerEvent('vending:server:withdrawMoney', preciseCoords, tonumber(input[1]))
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end
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showingMenu = false
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end
-- Open stats menu
function openStatsMenu(machine)
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lib.registerContext({
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id = 'vending_stats_menu',
title = 'Verkaufsstatistiken',
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options = {
{
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title = 'Gesamteinnahmen',
description = '$' .. machine.money,
icon = 'fas fa-dollar-sign'
},
{
title = 'Automat ID',
description = '#' .. machine.id,
icon = 'fas fa-hashtag'
},
{
title = 'Standort',
description = 'X: ' .. math.floor(machine.coords.x) .. ' Y: ' .. math.floor(machine.coords.y),
icon = 'fas fa-map-marker-alt'
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},
{
title = 'Zurück',
description = 'Zurück zum Hauptmenü',
icon = 'fas fa-arrow-left',
onSelect = function()
showOwnerMenu(currentMachine, machine.coords)
end
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}
}
})
lib.showContext('vending_stats_menu')
end
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-- Open managers menu
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function openManagersMenu(preciseCoords)
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QBCore.Functions.TriggerCallback('vending:server:getManagers', function(managers)
local options = {
{
title = 'Verwalter hinzufügen',
description = 'Neuen Verwalter hinzufügen',
icon = 'fas fa-user-plus',
onSelect = function()
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openAddManagerMenu(preciseCoords)
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end
}
}
if #managers > 0 then
for i = 1, #managers do
local manager = managers[i]
table.insert(options, {
title = manager.name,
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description = manager.online and 'Online - Klicken zum Entfernen' or 'Offline - Klicken zum Entfernen',
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icon = manager.online and 'fas fa-circle text-success' or 'fas fa-circle text-danger',
onSelect = function()
lib.registerContext({
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id = 'manager_confirm_remove',
title = 'Verwalter entfernen',
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options = {
{
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title = 'Bestätigen',
description = manager.name .. ' als Verwalter entfernen',
icon = 'fas fa-check',
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onSelect = function()
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TriggerServerEvent('vending:server:removeManager', preciseCoords, manager.citizenid)
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showingMenu = false
end
},
{
title = 'Abbrechen',
description = 'Zurück zur Verwalterliste',
icon = 'fas fa-times',
onSelect = function()
openManagersMenu(preciseCoords)
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end
}
}
})
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lib.showContext('manager_confirm_remove')
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end
})
end
else
table.insert(options, {
title = 'Keine Verwalter',
description = 'Es sind keine Verwalter vorhanden',
icon = 'fas fa-info-circle',
disabled = true
})
end
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table.insert(options, {
title = 'Zurück',
description = 'Zurück zum Hauptmenü',
icon = 'fas fa-arrow-left',
onSelect = function()
showOwnerMenu(currentMachine, preciseCoords)
end
})
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lib.registerContext({
id = 'managers_menu',
title = 'Verwalter verwalten',
options = options
})
lib.showContext('managers_menu')
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end, preciseCoords)
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end
-- Open add manager menu
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function openAddManagerMenu(preciseCoords)
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QBCore.Functions.TriggerCallback('vending:server:getOnlinePlayers', function(players)
if #players == 0 then
QBCore.Functions.Notify('Keine Spieler online!', 'error')
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showingMenu = false
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return
end
local options = {}
for i = 1, #players do
local player = players[i]
table.insert(options, {
title = player.name,
description = 'ID: ' .. player.id,
icon = 'fas fa-user',
onSelect = function()
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TriggerServerEvent('vending:server:addManager', preciseCoords, player.id)
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showingMenu = false
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end
})
end
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table.insert(options, {
title = 'Zurück',
description = 'Zurück zur Verwalterliste',
icon = 'fas fa-arrow-left',
onSelect = function()
openManagersMenu(preciseCoords)
end
})
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lib.registerContext({
id = 'add_manager_menu',
title = 'Verwalter hinzufügen',
options = options
})
lib.showContext('add_manager_menu')
end)
end
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-- Start robbery animation and progress
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RegisterNetEvent('vending:client:startRobbery', function(preciseCoords)
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local playerPed = PlayerPedId()
local robberyTime = 10000 -- 10 seconds
-- Animation
RequestAnimDict('anim@heists@fleeca_bank@drilling')
while not HasAnimDictLoaded('anim@heists@fleeca_bank@drilling') do
Wait(100)
end
TaskPlayAnim(playerPed, 'anim@heists@fleeca_bank@drilling', 'drill_straight_idle', 8.0, -8.0, -1, 1, 0, false, false, false)
-- Progress bar
if lib.progressBar then
local success = lib.progressBar({
duration = robberyTime,
label = 'Automat aufbrechen...',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
}
})
ClearPedTasks(playerPed)
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TriggerServerEvent('vending:server:completeRobbery', preciseCoords, success)
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else
-- Fallback without progress bar
Wait(robberyTime)
ClearPedTasks(playerPed)
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TriggerServerEvent('vending:server:completeRobbery', preciseCoords, true)
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end
end)
-- Police alert
RegisterNetEvent('vending:client:policeAlert', function(coords, streetName)
-- Add blip
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
SetBlipSprite(blip, 161)
SetBlipColour(blip, 1)
SetBlipScale(blip, 1.0)
SetBlipAsShortRange(blip, false)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Verkaufsautomat Aufbruch")
EndTextCommandSetBlipName(blip)
-- Remove blip after 5 minutes
SetTimeout(300000, function()
RemoveBlip(blip)
end)
QBCore.Functions.Notify('Verkaufsautomat Aufbruch gemeldet: ' .. streetName, 'error', 8000)
end)
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-- Event handlers for menu closing
RegisterNetEvent('vending:client:closeMenu', function()
showingMenu = false
end)
-- Close menu when inventory is opened
AddEventHandler('inventory:client:OpenInventory', function()
showingMenu = false
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end)
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-- Debug commands
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RegisterCommand('checkvendingprops', function()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local foundProps = 0
for _, propName in ipairs(Config.VendingProps) do
local hash = GetHashKey(propName)
local objects = GetGamePool('CObject')
print("Checking for prop: " .. propName .. " (Hash: " .. hash .. ")")
for _, obj in ipairs(objects) do
if GetEntityModel(obj) == hash then
local objCoords = GetEntityCoords(obj)
local dist = #(playerCoords - objCoords)
if dist < 30.0 then
foundProps = foundProps + 1
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local preciseCoords = getPreciseCoords(obj)
print("Found " .. propName .. " at distance: " .. dist .. " | Coords: " ..
preciseCoords.x .. ", " .. preciseCoords.y .. ", " .. preciseCoords.z)
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-- Add a temporary blip
local blip = AddBlipForEntity(obj)
SetBlipSprite(blip, 1)
SetBlipColour(blip, 2)
SetBlipScale(blip, 0.8)
BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(propName)
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EndTextCommandSetBlipName(blip)
-- Remove blip after 10 seconds
SetTimeout(10000, function()
RemoveBlip(blip)
end)
end
end
end
end
QBCore.Functions.Notify('Found ' .. foundProps .. ' vending machines nearby', 'primary')
end, false)
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RegisterCommand('vendingdebug', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
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-- Try to find the closest vending machine
local minDist = 3.0
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local closestEntity = nil
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local objects = GetGamePool('CObject')
for _, obj in ipairs(objects) do
local model = GetEntityModel(obj)
for _, propName in ipairs(Config.VendingProps) do
if model == GetHashKey(propName) then
local objCoords = GetEntityCoords(obj)
local dist = #(coords - objCoords)
if dist < minDist then
minDist = dist
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closestEntity = obj
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end
end
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end
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end
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if closestEntity then
local preciseCoords = getPreciseCoords(closestEntity)
QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if machine then
print('Machine found:', json.encode(machine))
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QBCore.Functions.Notify('Machine #' .. machine.id .. ' | Owner: ' .. machine.owner, 'primary')
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else
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print('No machine found at coords:', json.encode(preciseCoords))
QBCore.Functions.Notify('No machine found at these coords', 'error')
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end
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end, preciseCoords)
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else
QBCore.Functions.Notify('No vending machine found nearby', 'error')
end
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end, false)