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2 changed files with 459 additions and 110 deletions
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@ -3,7 +3,6 @@ local QBCore = exports['qb-core']:GetCoreObject()
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-- Add targets to all vending machine props
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CreateThread(function()
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Wait(2000)
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print('[Vending] Adding targets to vending machine props')
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exports['qb-target']:AddTargetModel(Config.VendingProps, {
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options = {
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@ -11,27 +10,81 @@ CreateThread(function()
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type = "client",
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event = "vending:client:buyMachine",
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icon = "fas fa-dollar-sign",
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label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")"
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label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")",
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canInteract = function(entity, distance, data)
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return not isRegisteredMachine(entity)
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end
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},
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{
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type = "client",
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event = "vending:client:openBuyMenu",
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icon = "fas fa-shopping-cart",
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label = "Kaufen"
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label = "Kaufen",
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canInteract = function(entity, distance, data)
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return isRegisteredMachine(entity)
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end
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},
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{
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type = "client",
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event = "vending:client:openOwnerMenu",
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icon = "fas fa-cog",
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label = "Verwalten"
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label = "Verwalten",
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canInteract = function(entity, distance, data)
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return isOwnerOfMachine(entity)
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end
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},
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{
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type = "client",
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event = "vending:client:startRobbery",
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icon = "fas fa-mask",
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label = "Aufbrechen",
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canInteract = function(entity, distance, data)
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return isRegisteredMachine(entity) and not isOwnerOfMachine(entity)
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end
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}
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},
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distance = 2.0
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})
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print('[Vending] Targets added successfully')
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end)
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-- Check if machine is registered
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function isRegisteredMachine(entity)
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local coords = GetEntityCoords(entity)
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local isRegistered = false
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QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
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isRegistered = exists
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end, coords)
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-- Wait for callback (not ideal but works for canInteract)
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local timeout = 0
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while isRegistered == false and timeout < 100 do
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Wait(10)
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timeout = timeout + 1
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end
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return isRegistered
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end
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-- Check if player owns machine
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function isOwnerOfMachine(entity)
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local coords = GetEntityCoords(entity)
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local isOwner = false
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QBCore.Functions.TriggerCallback('vending:server:isOwner', function(owner)
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isOwner = owner
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end, coords)
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-- Wait for callback
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local timeout = 0
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while isOwner == false and timeout < 100 do
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Wait(10)
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timeout = timeout + 1
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end
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return isOwner
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end
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-- Buy vending machine
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RegisterNetEvent('vending:client:buyMachine', function(data)
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local entity = data.entity
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@ -39,8 +92,6 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
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local model = GetEntityModel(entity)
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local prop = nil
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print('[Vending] Trying to buy machine at coords:', coords.x, coords.y, coords.z)
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-- Find prop name
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for i = 1, #Config.VendingProps do
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if GetHashKey(Config.VendingProps[i]) == model then
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@ -49,12 +100,7 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
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end
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end
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if not prop then
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print('[Vending] Prop not found in config')
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return
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end
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print('[Vending] Found prop:', prop)
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if not prop then return end
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lib.registerContext({
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id = 'vending_buy_confirm',
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@ -65,7 +111,6 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
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description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
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icon = 'fas fa-check',
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onSelect = function()
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print('[Vending] Confirming purchase')
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TriggerServerEvent('vending:server:registerMachine', coords, prop)
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end
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},
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@ -100,6 +145,7 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
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table.insert(options, {
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title = itemLabel,
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description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
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icon = 'fas fa-shopping-cart',
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onSelect = function()
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TriggerServerEvent('vending:server:buyItem', coords, item.name)
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end
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@ -107,6 +153,11 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
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end
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end
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if #options == 0 then
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QBCore.Functions.Notify('Keine Artikel verfügbar!', 'error')
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return
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end
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lib.registerContext({
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id = 'vending_buy_menu',
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title = 'Verkaufsautomat',
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@ -122,64 +173,295 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if not machine then
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QBCore.Functions.Notify('Automat nicht gefunden!', 'error')
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return
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end
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lib.registerContext({
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id = 'vending_owner_menu',
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title = 'Verkaufsautomat Verwaltung',
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options = {
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{
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title = 'Inventar verwalten',
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description = 'Items hinzufügen/entfernen',
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icon = 'fas fa-box',
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onSelect = function()
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TriggerServerEvent('vending:server:openStash', coords)
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end
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},
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{
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title = 'Preise festlegen',
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description = 'Verkaufspreise für Items setzen',
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icon = 'fas fa-tags',
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onSelect = function()
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openPriceMenu(coords)
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end
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},
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{
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title = 'Geld abheben',
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description = 'Verfügbar: $' .. machine.money,
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icon = 'fas fa-money-bill',
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onSelect = function()
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openWithdrawMenu(coords, machine.money)
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end
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},
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{
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title = 'Statistiken',
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description = 'Verkaufsstatistiken anzeigen',
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icon = 'fas fa-chart-bar',
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onSelect = function()
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openStatsMenu(machine)
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end
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}
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}
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})
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lib.showContext('vending_owner_menu')
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end, coords)
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end)
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-- Open price menu
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function openPriceMenu(coords)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
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if #items == 0 then
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QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
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return
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end
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local options = {}
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for i = 1, #items do
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local item = items[i]
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local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
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table.insert(options, {
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title = itemLabel,
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description = 'Aktueller Preis: $' .. item.price,
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icon = 'fas fa-tag',
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onSelect = function()
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setPriceForItem(coords, item.name, itemLabel)
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end
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})
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end
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lib.registerContext({
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id = 'vending_price_menu',
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title = 'Preise festlegen',
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menu = 'vending_owner_menu',
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options = options
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})
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lib.showContext('vending_price_menu')
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end, coords)
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end
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-- Set price for specific item
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function setPriceForItem(coords, itemName, itemLabel)
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local input = lib.inputDialog('Preis festlegen', {
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{
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type = 'number',
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label = 'Preis für ' .. itemLabel,
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description = 'Neuen Verkaufspreis eingeben',
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required = true,
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min = 1,
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max = 10000
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:setItemPrice', coords, itemName, tonumber(input[1]))
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end
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end
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-- Open withdraw menu
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function openWithdrawMenu(coords, availableMoney)
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if availableMoney <= 0 then
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QBCore.Functions.Notify('Kein Geld im Automaten!', 'error')
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return
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end
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local input = lib.inputDialog('Geld abheben', {
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{
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type = 'number',
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label = 'Betrag (Verfügbar: $' .. availableMoney .. ')',
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description = 'Wie viel möchtest du abheben?',
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required = true,
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min = 1,
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max = availableMoney
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:withdrawMoney', coords, tonumber(input[1]))
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end
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end
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-- Open stats menu
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function openStatsMenu(machine)
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lib.registerContext({
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id = 'vending_owner_menu',
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title = 'Verkaufsautomat Verwaltung',
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id = 'vending_stats_menu',
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title = 'Verkaufsstatistiken',
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menu = 'vending_owner_menu',
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options = {
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{
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title = 'Inventar verwalten',
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description = 'Items hinzufügen/entfernen',
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icon = 'fas fa-box',
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title = 'Gesamteinnahmen',
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description = '$' .. machine.money,
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icon = 'fas fa-dollar-sign'
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},
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{
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title = 'Automat ID',
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description = '#' .. machine.id,
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icon = 'fas fa-hashtag'
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},
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{
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title = 'Standort',
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description = 'X: ' .. math.floor(machine.coords.x) .. ' Y: ' .. math.floor(machine.coords.y),
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icon = 'fas fa-map-marker-alt'
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}
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}
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})
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lib.showContext('vending_stats_menu')
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end
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-- Start robbery
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RegisterNetEvent('vending:client:startRobbery', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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lib.registerContext({
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id = 'vending_robbery_confirm',
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title = 'Verkaufsautomat aufbrechen',
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options = {
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{
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title = 'Aufbrechen',
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description = 'Versuche den Automaten aufzubrechen',
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icon = 'fas fa-mask',
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onSelect = function()
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TriggerServerEvent('vending:server:openStash', coords)
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TriggerServerEvent('vending:server:startRobbery', coords)
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end
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},
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{
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title = 'Geld abheben',
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description = 'Einnahmen auszahlen lassen',
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title = 'Abbrechen',
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description = 'Aufbruch abbrechen',
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icon = 'fas fa-times'
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}
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}
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})
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lib.showContext('vending_robbery_confirm')
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end)
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-- Start robbery animation and progress
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RegisterNetEvent('vending:client:startRobbery', function(coords)
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local playerPed = PlayerPedId()
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local robberyTime = 10000 -- 10 seconds
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-- Animation
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RequestAnimDict('anim@heists@fleeca_bank@drilling')
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while not HasAnimDictLoaded('anim@heists@fleeca_bank@drilling') do
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Wait(100)
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end
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TaskPlayAnim(playerPed, 'anim@heists@fleeca_bank@drilling', 'drill_straight_idle', 8.0, -8.0, -1, 1, 0, false, false, false)
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-- Progress bar
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if lib.progressBar then
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local success = lib.progressBar({
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duration = robberyTime,
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label = 'Automat aufbrechen...',
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useWhileDead = false,
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canCancel = true,
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disable = {
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car = true,
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move = true,
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combat = true
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}
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})
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ClearPedTasks(playerPed)
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TriggerServerEvent('vending:server:completeRobbery', coords, success)
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else
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-- Fallback without progress bar
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Wait(robberyTime)
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ClearPedTasks(playerPed)
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TriggerServerEvent('vending:server:completeRobbery', coords, true)
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end
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end)
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-- Police alert
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RegisterNetEvent('vending:client:policeAlert', function(coords, streetName)
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local alert = {
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title = "Verkaufsautomat Aufbruch",
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coords = coords,
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description = "Ein Verkaufsautomat wird aufgebrochen in " .. streetName
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}
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-- Add blip
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local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
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SetBlipSprite(blip, 161)
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SetBlipColour(blip, 1)
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SetBlipScale(blip, 1.0)
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SetBlipAsShortRange(blip, false)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString("Verkaufsautomat Aufbruch")
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EndTextCommandSetBlipName(blip)
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-- Remove blip after 5 minutes
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SetTimeout(300000, function()
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RemoveBlip(blip)
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end)
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QBCore.Functions.Notify('Verkaufsautomat Aufbruch gemeldet: ' .. streetName, 'error', 8000)
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end)
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-- Refresh targets (called when new machine is registered)
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RegisterNetEvent('vending:client:refreshTargets', function()
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-- Targets are automatically updated by qb-target
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-- This event can be used for additional refresh logic if needed
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end)
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-- Management menu (alternative opening method)
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RegisterNetEvent('vending:client:openManagement', function(machine)
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lib.registerContext({
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id = 'vending_management',
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title = 'Verkaufsautomat #' .. machine.id,
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options = {
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{
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title = 'Inventar öffnen',
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description = 'Items hinzufügen oder entfernen',
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icon = 'fas fa-box',
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onSelect = function()
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TriggerServerEvent('vending:server:openStash', machine.coords)
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end
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},
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{
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title = 'Einnahmen: $' .. machine.money,
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description = 'Geld abheben',
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icon = 'fas fa-money-bill',
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onSelect = function()
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openWithdrawMenu(coords)
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openWithdrawMenu(machine.coords, machine.money)
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end
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}
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}
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})
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lib.showContext('vending_owner_menu')
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lib.showContext('vending_management')
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end)
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-- Open withdraw menu
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function openWithdrawMenu(coords)
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-- Debug commands
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RegisterCommand('vendingdebug', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if not machine then
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QBCore.Functions.Notify('Automat nicht gefunden!', 'error')
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return
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end
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if machine.money <= 0 then
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QBCore.Functions.Notify('Kein Geld im Automaten!', 'error')
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return
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end
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local input = lib.inputDialog('Geld abheben', {
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{
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type = 'number',
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label = 'Betrag (Verfügbar: $' .. machine.money .. ')',
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description = 'Wie viel möchtest du abheben?',
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required = true,
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min = 1,
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max = machine.money
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:withdrawMoney', coords, tonumber(input[1]))
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if machine then
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print('Machine found:', json.encode(machine))
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QBCore.Functions.Notify('Machine data logged to console', 'primary')
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else
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print('No machine found at current location')
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QBCore.Functions.Notify('No machine found here', 'error')
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end
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end, coords)
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end
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-- Debug command
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RegisterCommand('vendingtest', function()
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print('[Vending] Testing vending machine system')
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QBCore.Functions.Notify('Vending system test', 'primary')
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end, false)
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@ -4,7 +4,6 @@ local robberyInProgress = {}
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-- Load vending machines from database
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CreateThread(function()
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Wait(1000)
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local result = MySQL.Sync.fetchAll('SELECT * FROM vending_machines')
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if result then
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for i = 1, #result do
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@ -20,7 +19,6 @@ CreateThread(function()
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stash = 'vending_' .. data.id
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}
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end
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print('[Vending] Loaded ' .. #result .. ' vending machines')
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end
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end)
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@ -30,8 +28,6 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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print('[Vending] Player ' .. src .. ' trying to register machine at coords:', coords.x, coords.y, coords.z)
|
||||
|
||||
-- Check if there's already a machine at these coords
|
||||
for id, machine in pairs(vendingMachines) do
|
||||
local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
|
||||
|
@ -72,8 +68,6 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
|
|||
stash = 'vending_' .. machineId
|
||||
}
|
||||
|
||||
print('[Vending] Machine registered with ID:', machineId)
|
||||
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Verkaufsautomat erfolgreich gekauft für $' .. Config.VendingMachinePrice .. '!', 'success')
|
||||
TriggerClientEvent('vending:client:refreshTargets', -1)
|
||||
end)
|
||||
|
@ -96,7 +90,7 @@ RegisterNetEvent('vending:server:openManagement', function(coords)
|
|||
TriggerClientEvent('vending:client:openManagement', src, machine)
|
||||
end)
|
||||
|
||||
-- Open stash (simplified version)
|
||||
-- Open stash (korrekt für tgiann-inventory)
|
||||
RegisterNetEvent('vending:server:openStash', function(coords)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
@ -111,30 +105,13 @@ RegisterNetEvent('vending:server:openStash', function(coords)
|
|||
return
|
||||
end
|
||||
|
||||
-- Try different inventory systems
|
||||
if GetResourceState('tgiann-inventory') == 'started' then
|
||||
-- tgiann-inventory
|
||||
TriggerEvent('tgiann-inventory:server:openStash', src, machine.stash, {
|
||||
maxweight = Config.MaxWeight,
|
||||
slots = Config.MaxSlots,
|
||||
label = 'Vending Machine #' .. machine.id
|
||||
})
|
||||
elseif GetResourceState('qb-inventory') == 'started' then
|
||||
-- qb-inventory
|
||||
TriggerEvent('inventory:server:OpenInventory', 'stash', machine.stash, {
|
||||
maxweight = Config.MaxWeight,
|
||||
slots = Config.MaxSlots,
|
||||
})
|
||||
TriggerClientEvent('inventory:client:SetCurrentStash', src, machine.stash)
|
||||
elseif GetResourceState('ps-inventory') == 'started' then
|
||||
-- ps-inventory
|
||||
exports['ps-inventory']:OpenInventory(src, machine.stash, {
|
||||
maxweight = Config.MaxWeight,
|
||||
slots = Config.MaxSlots,
|
||||
})
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Kein unterstütztes Inventory-System gefunden!', 'error')
|
||||
end
|
||||
-- Korrekte tgiann-inventory Methode
|
||||
TriggerClientEvent('tgiann-inventory:client:openStash', src, {
|
||||
stashId = machine.stash,
|
||||
stashLabel = 'Vending Machine #' .. machine.id,
|
||||
maxweight = Config.MaxWeight,
|
||||
slots = Config.MaxSlots
|
||||
})
|
||||
end)
|
||||
|
||||
-- Set item price
|
||||
|
@ -156,8 +133,7 @@ RegisterNetEvent('vending:server:setItemPrice', function(coords, itemName, price
|
|||
machine.prices[itemName] = price
|
||||
MySQL.update('UPDATE vending_machines SET prices = ? WHERE id = ?', {json.encode(machine.prices), machineId})
|
||||
|
||||
local itemLabel = QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. itemLabel .. ' auf $' .. price .. ' gesetzt!', 'success')
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' auf $' .. price .. ' gesetzt!', 'success')
|
||||
end)
|
||||
|
||||
-- Withdraw money
|
||||
|
@ -189,7 +165,7 @@ RegisterNetEvent('vending:server:withdrawMoney', function(coords, amount)
|
|||
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success')
|
||||
end)
|
||||
|
||||
-- Buy item from vending machine (simplified)
|
||||
-- Buy item from vending machine
|
||||
RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
@ -207,7 +183,24 @@ RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
|
|||
return
|
||||
end
|
||||
|
||||
-- For now, just simulate the purchase (you can add inventory checks later)
|
||||
-- Get stash items using tgiann-inventory
|
||||
local stashItems = exports['tgiann-inventory']:getStashItems(machine.stash)
|
||||
local hasItem = false
|
||||
|
||||
if stashItems then
|
||||
for slot, item in pairs(stashItems) do
|
||||
if item.name == itemName and item.amount > 0 then
|
||||
hasItem = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not hasItem then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Artikel nicht verfügbar!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Remove money from player
|
||||
Player.Functions.RemoveMoney('cash', price)
|
||||
|
||||
|
@ -215,12 +208,92 @@ RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
|
|||
machine.money = machine.money + price
|
||||
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
|
||||
|
||||
-- Add item to player
|
||||
Player.Functions.AddItem(itemName, 1)
|
||||
-- Remove item from stash and add to player
|
||||
exports['tgiann-inventory']:removeItemFromStash(machine.stash, itemName, 1)
|
||||
exports['tgiann-inventory']:addItem(src, itemName, 1)
|
||||
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Artikel gekauft für $' .. price .. '!', 'success')
|
||||
end)
|
||||
|
||||
-- Start robbery
|
||||
RegisterNetEvent('vending:server:startRobbery', function(coords)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
if not machineId then return end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Check if player has required item
|
||||
local hasItem = exports['tgiann-inventory']:getItemByName(src, Config.RobberyItem)
|
||||
if not hasItem or hasItem.amount < 1 then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if already being robbed
|
||||
if robberyInProgress[machineId] then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if machine has money
|
||||
if machine.money < Config.MinRobberyAmount then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
robberyInProgress[machineId] = true
|
||||
|
||||
-- Alert police
|
||||
local streetHash = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
|
||||
local streetName = GetStreetNameFromHashKey(streetHash)
|
||||
|
||||
local players = QBCore.Functions.GetQBPlayers()
|
||||
for k, v in pairs(players) do
|
||||
if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
|
||||
TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, coords, streetName)
|
||||
end
|
||||
end
|
||||
|
||||
TriggerClientEvent('vending:client:startRobbery', src, coords)
|
||||
end)
|
||||
|
||||
-- Complete robbery
|
||||
RegisterNetEvent('vending:server:completeRobbery', function(coords, success)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
if not machineId then return end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
robberyInProgress[machineId] = false
|
||||
|
||||
if success then
|
||||
local stolenAmount = math.random(Config.MinRobberyAmount, math.min(machine.money, Config.MaxRobberyAmount))
|
||||
|
||||
-- Remove money from machine
|
||||
machine.money = machine.money - stolenAmount
|
||||
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
|
||||
|
||||
-- Give money to player
|
||||
Player.Functions.AddMoney('cash', stolenAmount)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. stolenAmount .. ' gestohlen!', 'success')
|
||||
|
||||
-- Remove robbery item with chance
|
||||
if math.random(1, 100) <= Config.RobberyItemBreakChance then
|
||||
exports['tgiann-inventory']:removeItem(src, Config.RobberyItem, 1)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
|
||||
end
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Aufbruch fehlgeschlagen!', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- Helper function to get machine ID by coordinates
|
||||
function getMachineIdByCoords(coords)
|
||||
for id, machine in pairs(vendingMachines) do
|
||||
|
@ -242,7 +315,7 @@ QBCore.Functions.CreateCallback('vending:server:getMachineByCoords', function(so
|
|||
end
|
||||
end)
|
||||
|
||||
-- Get stash items for vending machine menu (simplified)
|
||||
-- Get stash items for vending machine menu
|
||||
QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, coords)
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
if not machineId then
|
||||
|
@ -251,13 +324,17 @@ QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source,
|
|||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
local stashItems = exports['tgiann-inventory']:getStashItems(machine.stash)
|
||||
local items = {}
|
||||
|
||||
-- Return some dummy items for testing
|
||||
local items = {
|
||||
{name = 'water_bottle', amount = 10, price = machine.prices['water_bottle'] or Config.DefaultPrice},
|
||||
{name = 'sandwich', amount = 5, price = machine.prices['sandwich'] or Config.DefaultPrice},
|
||||
{name = 'coffee', amount = 8, price = machine.prices['coffee'] or Config.DefaultPrice}
|
||||
}
|
||||
if stashItems then
|
||||
for slot, item in pairs(stashItems) do
|
||||
if item.amount > 0 then
|
||||
item.price = machine.prices[item.name] or Config.DefaultPrice
|
||||
table.insert(items, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
cb(items)
|
||||
end)
|
||||
|
@ -285,13 +362,3 @@ QBCore.Functions.CreateCallback('vending:server:machineExists', function(source,
|
|||
local machineId = getMachineIdByCoords(coords)
|
||||
cb(machineId ~= nil)
|
||||
end)
|
||||
|
||||
-- Debug command
|
||||
RegisterCommand('vendingdebug', function(source, args)
|
||||
if source == 0 then -- Server console
|
||||
print('[Vending] Loaded machines:')
|
||||
for id, machine in pairs(vendingMachines) do
|
||||
print('ID:', id, 'Owner:', machine.owner, 'Money:', machine.money)
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue