forked from Simnation/Main
30 lines
1.1 KiB
Lua
30 lines
1.1 KiB
Lua
QBCore.Commands.Add("fuel", "Überprüfe die Kraftstoffart des Fahrzeugs", {}, false, function(source)
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local playerPed = GetPlayerPed(source)
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if vehicle == 0 then
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TriggerClientEvent('QBCore:Notify', source, "Du musst in einem Fahrzeug sitzen!", "error")
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return
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end
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-- Standardmäßig GTA-Kraftstofftyp abfragen
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-- (Optional: Falls lc_fuel oder ähnliche Systeme spezifische Typen verwalten)
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local fuelType = GetVehicleFuelType(vehicle)
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local fuelTypeName
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-- Übersetzung der GTA-Kraftstofftypen
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if fuelType == 1 then
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fuelTypeName = "Benzin"
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elseif fuelType == 2 then
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fuelTypeName = "Diesel"
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elseif fuelType == 3 then
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fuelTypeName = "Elektro"
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elseif fuelType == 4 then
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fuelTypeName = "Kerosin (Jetfuel)"
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else
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fuelTypeName = "Unbekannt"
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end
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TriggerClientEvent('QBCore:Notify', source, "Dieses Fahrzeug tankt: **" .. fuelTypeName .. "**", "primary")
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end, "user")
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