forked from Simnation/Main
54 lines
1.7 KiB
Lua
54 lines
1.7 KiB
Lua
function CreateQuests(source)
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if GetResourceState('qs-inventory') ~= 'started' then
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Debug('qs-inventory not started, skipping weed quest creation.')
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return
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end
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local quest1 = exports['qs-inventory']:createQuest(source, {
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name = 'plant_weed_home',
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title = 'Green Beginnings',
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description = 'Plant your first weed plant inside your house.',
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reward = 200,
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requiredLevel = 1
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})
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local quest2 = exports['qs-inventory']:createQuest(source, {
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name = 'feed_weed_home',
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title = 'Plant Caretaker',
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description = 'Give nutrition to a weed plant growing in your house.',
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reward = 150,
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requiredLevel = 1
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})
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local quest3 = exports['qs-inventory']:createQuest(source, {
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name = 'harvest_weed_home',
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title = 'First Harvest',
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description = 'Harvest your first batch of home-grown weed.',
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reward = 300,
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requiredLevel = 2
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})
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local quest4 = exports['qs-inventory']:createQuest(source, {
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name = 'remove_dead_plant',
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title = 'Clean Grower',
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description = 'Remove a dead weed plant from your house.',
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reward = 150,
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requiredLevel = 1
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})
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local quest5 = exports['qs-inventory']:createQuest(source, {
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name = 'move_weed_plant',
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title = 'Rearranging Nature',
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description = 'Move a weed plant to a new position inside your house.',
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reward = 150,
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requiredLevel = 1
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})
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Debug('Weed quests assigned to player:', source, {
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plant_weed_home = quest1,
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feed_weed_home = quest2,
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harvest_weed_home = quest3,
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remove_dead_plant = quest4,
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move_weed_plant = quest5
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})
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end
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