Main/resources/[test]/qs-weed/server/custom/missions.lua

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2025-06-09 23:59:42 +02:00
function CreateQuests(source)
if GetResourceState('qs-inventory') ~= 'started' then
Debug('qs-inventory not started, skipping weed quest creation.')
return
end
local quest1 = exports['qs-inventory']:createQuest(source, {
name = 'plant_weed_home',
title = 'Green Beginnings',
description = 'Plant your first weed plant inside your house.',
reward = 200,
requiredLevel = 1
})
local quest2 = exports['qs-inventory']:createQuest(source, {
name = 'feed_weed_home',
title = 'Plant Caretaker',
description = 'Give nutrition to a weed plant growing in your house.',
reward = 150,
requiredLevel = 1
})
local quest3 = exports['qs-inventory']:createQuest(source, {
name = 'harvest_weed_home',
title = 'First Harvest',
description = 'Harvest your first batch of home-grown weed.',
reward = 300,
requiredLevel = 2
})
local quest4 = exports['qs-inventory']:createQuest(source, {
name = 'remove_dead_plant',
title = 'Clean Grower',
description = 'Remove a dead weed plant from your house.',
reward = 150,
requiredLevel = 1
})
local quest5 = exports['qs-inventory']:createQuest(source, {
name = 'move_weed_plant',
title = 'Rearranging Nature',
description = 'Move a weed plant to a new position inside your house.',
reward = 150,
requiredLevel = 1
})
Debug('Weed quests assigned to player:', source, {
plant_weed_home = quest1,
feed_weed_home = quest2,
harvest_weed_home = quest3,
remove_dead_plant = quest4,
move_weed_plant = quest5
})
end