forked from Simnation/Main
24 lines
709 B
Lua
24 lines
709 B
Lua
local entitySets = {
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["subham_mansion1_furnished_int"] = true, -- Set false for non-furnished Interior
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}
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-- Do not edit anything from here
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Citizen.CreateThread(function()
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RequestIpl("subham_mansion1_milo_")
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local interiorID = GetInteriorAtCoords(-888.9797, 48.87651, 51.9246254)
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if IsValidInterior(interiorID) then
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for prop, enable in pairs(entitySets) do
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if enable then
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EnableInteriorProp(interiorID, prop)
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else
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DisableInteriorProp(interiorID, prop)
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end
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end
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RefreshInterior(interiorID)
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print("Mansion 1 is ready to use. Do not edit anything to ensure a smooth experience")
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end
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end)
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