This commit is contained in:
Max 2025-06-13 17:04:47 +02:00
parent fe9ffe998c
commit 8ded1334cf
90 changed files with 113 additions and 0 deletions

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fx_version 'cerulean'
game 'gta5'
lua54 'yes'
this_is_a_map 'yes'
author 'Subham.gg'
description 'Mansion 1 at Rockford Hills'
version '1.0.0'
files {
'audio/subham_mansion1_door_audio_game.dat151.rel',
'interiorproxies.meta'
}
data_file 'AUDIO_GAMEDATA' 'audio/subham_mansion1_door_audio_game.dat'
data_file 'DLC_ITYP_REQUEST' 'stream/YTYP/subham_mansion1_int.ytyp'
data_file 'DLC_ITYP_REQUEST' 'stream/YTYP/subham_mansion1_extras.ytyp'
client_script 'subham_mansion1_entitysets.lua'
dependencies {
'trooper-mansion1', -- Do not edit this
'trooper-mapdata'
}
escrow_ignore {
'subham_mansion1_entitysets.lua',
'stream/YTD/subham_mansion1_frames_txd.ytd', -- Texture dictionary of all Photo Frames
'stream/YTD/subham_mansion1_txd.ytd', -- Main Texture dictionary of the Interior and Props
'ReadMe.md'
}

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<?xml version="1.0" encoding="UTF-8"?>
<SInteriorOrderData>
<startFrom value="2296" />
<proxies>
<!-- Unknown -->
<Item>hei_bh1_46_strm_0</Item>
<Item>hei_bh1_occl_06</Item>
<Item>subham_mansion1_ext</Item>
<Item>subham_mansion1_milo_</Item>
</proxies>
</SInteriorOrderData>

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<?xml version="1.0" encoding="UTF-8"?>
<Dat151>
<Version value="9458585" />
<Items>
<Item type="Door" ntOffset="0">
<Name>d_subham_mansion1_common_door</Name>
<SoundSet>hash_7f11a20c</SoundSet>
<Params>hash_0246d335</Params>
<Unk1 value="0.7" />
</Item>
<Item type="Door" ntOffset="0">
<Name>d_subham_mansion1_main_door</Name>
<SoundSet>hash_7f11a20c</SoundSet>
<Params>hash_0246d335</Params>
<Unk1 value="0.7" />
</Item>
<Item type="Door" ntOffset="0">
<Name>d_subham_mansion1_white_door</Name>
<SoundSet>hash_7f11a20c</SoundSet>
<Params>hash_0246d335</Params>
<Unk1 value="0.7" />
</Item>
<Item type="Door" ntOffset="0">
<Name>d_subham_mansion1_garage_door</Name>
<SoundSet>hash_0ca57a12</SoundSet>
<Params>hash_943a667a</Params>
<Unk1 value="0.7" />
</Item>
<Item type="DoorModel" ntOffset="0">
<Name>dasl_8e3776a5</Name>
<Door>d_subham_mansion1_common_door</Door>
</Item>
<Item type="DoorModel" ntOffset="0">
<Name>dasl_b2fc712a</Name>
<Door>d_subham_mansion1_main_door</Door>
</Item>
<Item type="DoorModel" ntOffset="0">
<Name>dasl_34d5ba16</Name>
<Door>d_subham_mansion1_white_door</Door>
</Item>
<Item type="DoorModel" ntOffset="0">
<Name>dasl_8ef29431</Name>
<Door>d_subham_mansion1_garage_door</Door>
</Item>
</Items>
</Dat151>

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local entitySets = {
["subham_mansion1_furnished_int"] = true, -- Set false for non-furnished Interior
}
-- Do not edit anything from here
Citizen.CreateThread(function()
RequestIpl("subham_mansion1_milo_")
local interiorID = GetInteriorAtCoords(-888.9797, 48.87651, 51.9246254)
if IsValidInterior(interiorID) then
for prop, enable in pairs(entitySets) do
if enable then
EnableInteriorProp(interiorID, prop)
else
DisableInteriorProp(interiorID, prop)
end
end
RefreshInterior(interiorID)
print("Mansion 1 is ready to use. Do not edit anything to ensure a smooth experience")
end
end)