This commit is contained in:
Nordi98 2025-06-10 20:56:14 +02:00
parent edc0cbc6d5
commit 6eea01b307
3 changed files with 14 additions and 14 deletions

View file

@ -101,7 +101,7 @@ ClientConfig = {
enabled = true, -- Enable this to enable the emergency dispatch system (or disable it :D). enabled = true, -- Enable this to enable the emergency dispatch system (or disable it :D).
cooldown = 120, -- The cooldown in seconds. cooldown = 120, -- The cooldown in seconds.
phoneConfiguration = "roadphone", -- The default phone configuration. ("esx_phone", "visn_phone", "gcphone", "dphone", "roadphone", "qs-smartphone", "gksphone", "emergencydispatch", "custom" -> edit in helpers/c_functions.lua|l:244) phoneConfiguration = "roadphone", -- The default phone configuration. ("esx_phone", "visn_phone", "gcphone", "dphone", "roadphone", "qs-smartphone", "gksphone", "emergencydispatch", "custom" -> edit in helpers/c_functions.lua|l:244)
receivers = { "ems" } -- The jobs that will receive a message/notification when you alert the emergency dispatch. receivers = { "ambulance" } -- The jobs that will receive a message/notification when you alert the emergency dispatch.
}, },
m_spawnGameObjects = { -- Enable this to enable the spawn game objects feature (bandages on ground etc). m_spawnGameObjects = { -- Enable this to enable the spawn game objects feature (bandages on ground etc).

View file

@ -25,11 +25,11 @@ ServerConfig = {
}, },
-- [[ Feature Settings ]] -- -- [[ Feature Settings ]] --
m_ignoreItemsNeededJobs = { "ambulance" }, -- A table of jobs that ignore the that players need items to perform actions. m_ignoreItemsNeededJobs = { }, -- A table of jobs that ignore the that players need items to perform actions.
m_dependUnconsciousTimeOnMedicCount = { m_dependUnconsciousTimeOnMedicCount = {
enabled = false, -- Set this to 'true', if you want that the system will depend on the medic count. enabled = false, -- Set this to 'true', if you want that the system will depend on the medic count.
jobs = { "ems" }, -- A table of jobs that will count to the final count of medics. jobs = { "ambulance" }, -- A table of jobs that will count to the final count of medics.
overwrites = { -- Keep in order: Lowest to highest! overwrites = { -- Keep in order: Lowest to highest!
-- Format: [Medic count as number] = Time in seconds -- Format: [Medic count as number] = Time in seconds
[0] = 60 * 5, -- 5 Minutes when medicCount >= 0 [0] = 60 * 5, -- 5 Minutes when medicCount >= 0
@ -39,13 +39,13 @@ ServerConfig = {
m_limitMenuToJobs = { -- Limits the menu to certain jobs. m_limitMenuToJobs = { -- Limits the menu to certain jobs.
enabled = false, -- Set this 'true', if you want that the system will limit the menu to certain jobs. enabled = false, -- Set this 'true', if you want that the system will limit the menu to certain jobs.
jobs = { "ems", "police", "tierarzt" }, -- A table of jobs that are allowed to use the menu. jobs = { "ambulance", "police", "tierarzt" }, -- A table of jobs that are allowed to use the menu.
}, },
m_triageSystem = { m_triageSystem = {
enabled = true, -- Set this 'true', if you want that the triage system is enabled. enabled = true, -- Set this 'true', if you want that the triage system is enabled.
jobRestriction = true, -- Set this 'true', if you want that the triage system is restricted to certain jobs. jobRestriction = true, -- Set this 'true', if you want that the triage system is restricted to certain jobs.
jobs = { "ems", "police", "tierarzt" }, -- A table of jobs that are allowed to use the triage system. jobs = { "ambulance", "police", "tierarzt" }, -- A table of jobs that are allowed to use the triage system.
}, },
m_stateSaving = { -- This feature will save the state of the players (like injuries, blood pressure) to a file (recommend) or mysql database. m_stateSaving = { -- This feature will save the state of the players (like injuries, blood pressure) to a file (recommend) or mysql database.
@ -82,7 +82,7 @@ ServerConfig = {
m_medicalOperations = { m_medicalOperations = {
enabled = true, enabled = true,
actions = { "cpr" }, actions = { "cpr" },
jobs = { "ems" } jobs = { "ambulance" }
}, },
-- [[ Debug Settings ]] -- -- [[ Debug Settings ]] --

View file

@ -7,7 +7,7 @@ JobCalls.Positions = {
vector3(1825.1882, 3671.0291, 34.4050), vector3(1825.1882, 3671.0291, 34.4050),
number = 911, number = 911,
needjob = "police", needjob = "police",
useMarker = true, useMarker = false,
marker = { marker = {
drawDistance = 10.0, drawDistance = 10.0,
type = 25, type = 25,
@ -27,8 +27,8 @@ JobCalls.Positions = {
name = "Ambulance", name = "Ambulance",
coords = vector3(-1851.7278, -336.9325, 49.4478), coords = vector3(-1851.7278, -336.9325, 49.4478),
number = 912, number = 912,
needjob = "ems", needjob = "ambulance",
useMarker = true, useMarker = false,
marker = { marker = {
drawDistance = 10.0, drawDistance = 10.0,
type = 25, type = 25,
@ -49,7 +49,7 @@ JobCalls.Positions = {
coords = vector3(-435.8740, 1087.4014, 329.7665), coords = vector3(-435.8740, 1087.4014, 329.7665),
number = 913, number = 913,
needjob = "doj", needjob = "doj",
useMarker = true, useMarker = false,
marker = { marker = {
drawDistance = 10.0, drawDistance = 10.0,
type = 25, type = 25,
@ -91,7 +91,7 @@ JobCalls.Positions = {
coords = vector3(-1249.6710, -285.0229, 37.7374), coords = vector3(-1249.6710, -285.0229, 37.7374),
number = 555, number = 555,
needjob = "cab", needjob = "cab",
useMarker = true, useMarker = false,
marker = { marker = {
drawDistance = 10.0, drawDistance = 10.0,
type = 25, type = 25,
@ -112,7 +112,7 @@ JobCalls.Positions = {
coords = vector3(-922.4237, -2034.5979, 9.5075), coords = vector3(-922.4237, -2034.5979, 9.5075),
number = 5556969, number = 5556969,
needjob = "mechanic", needjob = "mechanic",
useMarker = true, useMarker = false,
marker = { marker = {
drawDistance = 10.0, drawDistance = 10.0,
type = 25, type = 25,
@ -133,7 +133,7 @@ JobCalls.Positions = {
coords = vector3(2054.1565, 3086.8086, 46.7286), coords = vector3(2054.1565, 3086.8086, 46.7286),
number = 5551337, number = 5551337,
needjob = "cinema", needjob = "cinema",
useMarker = true, useMarker = false,
marker = { marker = {
drawDistance = 10.0, drawDistance = 10.0,
type = 25, type = 25,
@ -154,7 +154,7 @@ JobCalls.Positions = {
coords = vector3(-918.3255, -2030.4480, 9.5075), coords = vector3(-918.3255, -2030.4480, 9.5075),
number = 555666, number = 555666,
needjob = "php_car", needjob = "php_car",
useMarker = true, useMarker = false,
marker = { marker = {
drawDistance = 10.0, drawDistance = 10.0,
type = 25, type = 25,