From 6eea01b3071854add815e55362c0e3ae547c41b7 Mon Sep 17 00:00:00 2001 From: Nordi98 Date: Tue, 10 Jun 2025 20:56:14 +0200 Subject: [PATCH] 2 --- .../script/configuration/client_config.lua | 2 +- .../script/configuration/server_config.lua | 10 +++++----- .../[phone]/roadphone/addons/jobcalls/config.lua | 16 ++++++++-------- 3 files changed, 14 insertions(+), 14 deletions(-) diff --git a/resources/[jobs]/[medic]/visn_are/script/configuration/client_config.lua b/resources/[jobs]/[medic]/visn_are/script/configuration/client_config.lua index 5accae591..a2fe62f66 100644 --- a/resources/[jobs]/[medic]/visn_are/script/configuration/client_config.lua +++ b/resources/[jobs]/[medic]/visn_are/script/configuration/client_config.lua @@ -101,7 +101,7 @@ ClientConfig = { enabled = true, -- Enable this to enable the emergency dispatch system (or disable it :D). cooldown = 120, -- The cooldown in seconds. phoneConfiguration = "roadphone", -- The default phone configuration. ("esx_phone", "visn_phone", "gcphone", "dphone", "roadphone", "qs-smartphone", "gksphone", "emergencydispatch", "custom" -> edit in helpers/c_functions.lua|l:244) - receivers = { "ems" } -- The jobs that will receive a message/notification when you alert the emergency dispatch. + receivers = { "ambulance" } -- The jobs that will receive a message/notification when you alert the emergency dispatch. }, m_spawnGameObjects = { -- Enable this to enable the spawn game objects feature (bandages on ground etc). diff --git a/resources/[jobs]/[medic]/visn_are/script/configuration/server_config.lua b/resources/[jobs]/[medic]/visn_are/script/configuration/server_config.lua index 5cc79cd1d..3ad6da53e 100644 --- a/resources/[jobs]/[medic]/visn_are/script/configuration/server_config.lua +++ b/resources/[jobs]/[medic]/visn_are/script/configuration/server_config.lua @@ -25,11 +25,11 @@ ServerConfig = { }, -- [[ Feature Settings ]] -- - m_ignoreItemsNeededJobs = { "ambulance" }, -- A table of jobs that ignore the that players need items to perform actions. + m_ignoreItemsNeededJobs = { }, -- A table of jobs that ignore the that players need items to perform actions. m_dependUnconsciousTimeOnMedicCount = { enabled = false, -- Set this to 'true', if you want that the system will depend on the medic count. - jobs = { "ems" }, -- A table of jobs that will count to the final count of medics. + jobs = { "ambulance" }, -- A table of jobs that will count to the final count of medics. overwrites = { -- Keep in order: Lowest to highest! -- Format: [Medic count as number] = Time in seconds [0] = 60 * 5, -- 5 Minutes when medicCount >= 0 @@ -39,13 +39,13 @@ ServerConfig = { m_limitMenuToJobs = { -- Limits the menu to certain jobs. enabled = false, -- Set this 'true', if you want that the system will limit the menu to certain jobs. - jobs = { "ems", "police", "tierarzt" }, -- A table of jobs that are allowed to use the menu. + jobs = { "ambulance", "police", "tierarzt" }, -- A table of jobs that are allowed to use the menu. }, m_triageSystem = { enabled = true, -- Set this 'true', if you want that the triage system is enabled. jobRestriction = true, -- Set this 'true', if you want that the triage system is restricted to certain jobs. - jobs = { "ems", "police", "tierarzt" }, -- A table of jobs that are allowed to use the triage system. + jobs = { "ambulance", "police", "tierarzt" }, -- A table of jobs that are allowed to use the triage system. }, m_stateSaving = { -- This feature will save the state of the players (like injuries, blood pressure) to a file (recommend) or mysql database. @@ -82,7 +82,7 @@ ServerConfig = { m_medicalOperations = { enabled = true, actions = { "cpr" }, - jobs = { "ems" } + jobs = { "ambulance" } }, -- [[ Debug Settings ]] -- diff --git a/resources/[phone]/roadphone/addons/jobcalls/config.lua b/resources/[phone]/roadphone/addons/jobcalls/config.lua index 2267afd17..5e4e41492 100644 --- a/resources/[phone]/roadphone/addons/jobcalls/config.lua +++ b/resources/[phone]/roadphone/addons/jobcalls/config.lua @@ -7,7 +7,7 @@ JobCalls.Positions = { vector3(1825.1882, 3671.0291, 34.4050), number = 911, needjob = "police", - useMarker = true, + useMarker = false, marker = { drawDistance = 10.0, type = 25, @@ -27,8 +27,8 @@ JobCalls.Positions = { name = "Ambulance", coords = vector3(-1851.7278, -336.9325, 49.4478), number = 912, - needjob = "ems", - useMarker = true, + needjob = "ambulance", + useMarker = false, marker = { drawDistance = 10.0, type = 25, @@ -49,7 +49,7 @@ JobCalls.Positions = { coords = vector3(-435.8740, 1087.4014, 329.7665), number = 913, needjob = "doj", - useMarker = true, + useMarker = false, marker = { drawDistance = 10.0, type = 25, @@ -91,7 +91,7 @@ JobCalls.Positions = { coords = vector3(-1249.6710, -285.0229, 37.7374), number = 555, needjob = "cab", - useMarker = true, + useMarker = false, marker = { drawDistance = 10.0, type = 25, @@ -112,7 +112,7 @@ JobCalls.Positions = { coords = vector3(-922.4237, -2034.5979, 9.5075), number = 5556969, needjob = "mechanic", - useMarker = true, + useMarker = false, marker = { drawDistance = 10.0, type = 25, @@ -133,7 +133,7 @@ JobCalls.Positions = { coords = vector3(2054.1565, 3086.8086, 46.7286), number = 5551337, needjob = "cinema", - useMarker = true, + useMarker = false, marker = { drawDistance = 10.0, type = 25, @@ -154,7 +154,7 @@ JobCalls.Positions = { coords = vector3(-918.3255, -2030.4480, 9.5075), number = 555666, needjob = "php_car", - useMarker = true, + useMarker = false, marker = { drawDistance = 10.0, type = 25,