forked from Simnation/Main
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3 changed files with 14 additions and 14 deletions
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@ -101,7 +101,7 @@ ClientConfig = {
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enabled = true, -- Enable this to enable the emergency dispatch system (or disable it :D).
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cooldown = 120, -- The cooldown in seconds.
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phoneConfiguration = "roadphone", -- The default phone configuration. ("esx_phone", "visn_phone", "gcphone", "dphone", "roadphone", "qs-smartphone", "gksphone", "emergencydispatch", "custom" -> edit in helpers/c_functions.lua|l:244)
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receivers = { "ems" } -- The jobs that will receive a message/notification when you alert the emergency dispatch.
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receivers = { "ambulance" } -- The jobs that will receive a message/notification when you alert the emergency dispatch.
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},
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m_spawnGameObjects = { -- Enable this to enable the spawn game objects feature (bandages on ground etc).
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@ -25,11 +25,11 @@ ServerConfig = {
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},
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-- [[ Feature Settings ]] --
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m_ignoreItemsNeededJobs = { "ambulance" }, -- A table of jobs that ignore the that players need items to perform actions.
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m_ignoreItemsNeededJobs = { }, -- A table of jobs that ignore the that players need items to perform actions.
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m_dependUnconsciousTimeOnMedicCount = {
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enabled = false, -- Set this to 'true', if you want that the system will depend on the medic count.
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jobs = { "ems" }, -- A table of jobs that will count to the final count of medics.
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jobs = { "ambulance" }, -- A table of jobs that will count to the final count of medics.
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overwrites = { -- Keep in order: Lowest to highest!
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-- Format: [Medic count as number] = Time in seconds
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[0] = 60 * 5, -- 5 Minutes when medicCount >= 0
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@ -39,13 +39,13 @@ ServerConfig = {
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m_limitMenuToJobs = { -- Limits the menu to certain jobs.
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enabled = false, -- Set this 'true', if you want that the system will limit the menu to certain jobs.
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jobs = { "ems", "police", "tierarzt" }, -- A table of jobs that are allowed to use the menu.
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jobs = { "ambulance", "police", "tierarzt" }, -- A table of jobs that are allowed to use the menu.
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},
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m_triageSystem = {
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enabled = true, -- Set this 'true', if you want that the triage system is enabled.
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jobRestriction = true, -- Set this 'true', if you want that the triage system is restricted to certain jobs.
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jobs = { "ems", "police", "tierarzt" }, -- A table of jobs that are allowed to use the triage system.
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jobs = { "ambulance", "police", "tierarzt" }, -- A table of jobs that are allowed to use the triage system.
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},
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m_stateSaving = { -- This feature will save the state of the players (like injuries, blood pressure) to a file (recommend) or mysql database.
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@ -82,7 +82,7 @@ ServerConfig = {
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m_medicalOperations = {
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enabled = true,
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actions = { "cpr" },
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jobs = { "ems" }
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jobs = { "ambulance" }
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},
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-- [[ Debug Settings ]] --
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@ -7,7 +7,7 @@ JobCalls.Positions = {
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vector3(1825.1882, 3671.0291, 34.4050),
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number = 911,
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needjob = "police",
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useMarker = true,
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useMarker = false,
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marker = {
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drawDistance = 10.0,
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type = 25,
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@ -27,8 +27,8 @@ JobCalls.Positions = {
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name = "Ambulance",
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coords = vector3(-1851.7278, -336.9325, 49.4478),
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number = 912,
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needjob = "ems",
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useMarker = true,
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needjob = "ambulance",
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useMarker = false,
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marker = {
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drawDistance = 10.0,
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type = 25,
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@ -49,7 +49,7 @@ JobCalls.Positions = {
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coords = vector3(-435.8740, 1087.4014, 329.7665),
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number = 913,
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needjob = "doj",
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useMarker = true,
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useMarker = false,
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marker = {
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drawDistance = 10.0,
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type = 25,
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@ -91,7 +91,7 @@ JobCalls.Positions = {
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coords = vector3(-1249.6710, -285.0229, 37.7374),
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number = 555,
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needjob = "cab",
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useMarker = true,
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useMarker = false,
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marker = {
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drawDistance = 10.0,
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type = 25,
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@ -112,7 +112,7 @@ JobCalls.Positions = {
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coords = vector3(-922.4237, -2034.5979, 9.5075),
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number = 5556969,
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needjob = "mechanic",
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useMarker = true,
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useMarker = false,
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marker = {
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drawDistance = 10.0,
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type = 25,
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@ -133,7 +133,7 @@ JobCalls.Positions = {
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coords = vector3(2054.1565, 3086.8086, 46.7286),
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number = 5551337,
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needjob = "cinema",
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useMarker = true,
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useMarker = false,
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marker = {
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drawDistance = 10.0,
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type = 25,
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@ -154,7 +154,7 @@ JobCalls.Positions = {
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coords = vector3(-918.3255, -2030.4480, 9.5075),
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number = 555666,
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needjob = "php_car",
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useMarker = true,
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useMarker = false,
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marker = {
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drawDistance = 10.0,
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type = 25,
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