forked from Simnation/Main
11 lines
425 B
Lua
11 lines
425 B
Lua
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local oldSet = Entity(0).state.set
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Entity(0).state.set = function(self, key, value, replicate)
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if key == "inv_busy" then
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local owner = self.owner or "?"
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local name = GetPlayerName(owner) or "?"
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print(("🔥 [INV-DEBUG] Server: %s (%s) setzt inv_busy = %s"):format(name, owner, tostring(value)))
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print(debug.traceback())
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end
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return oldSet(self, key, value, replicate)
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end
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