local oldSet = Entity(0).state.set Entity(0).state.set = function(self, key, value, replicate) if key == "inv_busy" then local owner = self.owner or "?" local name = GetPlayerName(owner) or "?" print(("🔥 [INV-DEBUG] Server: %s (%s) setzt inv_busy = %s"):format(name, owner, tostring(value))) print(debug.traceback()) end return oldSet(self, key, value, replicate) end