forked from Simnation/Main
106 lines
3.7 KiB
Lua
106 lines
3.7 KiB
Lua
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-- Arcade basement: 2710.0, -360.780, -56.0
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exports('GetDiamondArcadeBasementObject', function()
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return DiamondArcadeBasement
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end)
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DiamondArcadeBasement = {
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interiorId = 278529,
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Style = {
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derelict = "set_plan_pre_setup",
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normal = {
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"set_plan_setup",
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"set_plan_scribbles"
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},
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Set = function(style, refresh)
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DiamondArcadeBasement.Style.Clear(false)
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SetIplPropState(DiamondArcadeBasement.interiorId, style, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(DiamondArcadeBasement.interiorId, {
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DiamondArcadeBasement.Style.derelict,
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DiamondArcadeBasement.Style.normal
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}, false, refresh)
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end
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},
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Garage = {
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garage = "set_plan_garage",
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wall = "set_plan_wall",
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Set = function(garage, refresh)
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DiamondArcadeBasement.Garage.Clear(false)
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SetIplPropState(DiamondArcadeBasement.interiorId, garage, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(DiamondArcadeBasement.interiorId, {
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DiamondArcadeBasement.Garage.garage,
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DiamondArcadeBasement.Garage.wall
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}, false, refresh)
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end
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},
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Bed = {
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bed = "set_plan_bed",
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trash = "set_plan_no_bed",
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Set = function(bed, refresh)
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DiamondArcadeBasement.Bed.Clear(false)
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SetIplPropState(DiamondArcadeBasement.interiorId, bed, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(DiamondArcadeBasement.interiorId, {
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DiamondArcadeBasement.Bed.bed,
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DiamondArcadeBasement.Bed.trash
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}, false, refresh)
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end
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},
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Details = {
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computer = "set_plan_computer",
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cabinets = "set_plan_arcade_x4",
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plans = "set_plan_plans",
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casino = "set_plan_casino",
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keypad = "set_plan_keypad",
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vault = "set_plan_vault",
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mechanic = "set_plan_mechanic",
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hacker = "set_plan_hacker",
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weapons = "set_plan_weapons",
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vaultLaser = "set_plan_vault_laser",
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vaultDrill = "set_plan_vault_drill",
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drill = "set_plan_electric_drill",
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explosives = "set_plan_plastic_explosives",
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dongle = "set_plan_hacking_device",
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cockroaches = "set_plan_cockroaches",
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stealthOutfits = "set_plan_stealth_outfits",
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securityOutfits = "set_plan_gruppe_sechs_outfits",
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helmet = "set_plan_fireman_helmet",
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drone = "set_plan_drone_parts",
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keycards = "set_plan_vault_keycard_01a",
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keycard1 = "set_plan_swipe_card_01a",
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keycard2 = "set_plan_swipe_card_01b",
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vaultLaser2 = "set_plan_vault_laser_alt",
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vaultDrill2 = "set_plan_vault_drill_alt",
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Enable = function(details, state, refresh)
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SetIplPropState(DiamondArcadeBasement.interiorId, details, state, refresh)
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end
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},
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LoadDefault = function()
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DiamondArcadeBasement.Style.Set(DiamondArcadeBasement.Style.normal, false)
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DiamondArcadeBasement.Garage.Set(DiamondArcadeBasement.Garage.garage, false)
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DiamondArcadeBasement.Bed.Set(DiamondArcadeBasement.Bed.bed, false)
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DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.computer, true, false)
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DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.plans, true, false)
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DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.mechanic, true, false)
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DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.cockroaches, true, false)
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RefreshInterior(DiamondArcadeBasement.interiorId)
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end
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}
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