-- Arcade basement: 2710.0, -360.780, -56.0 exports('GetDiamondArcadeBasementObject', function() return DiamondArcadeBasement end) DiamondArcadeBasement = { interiorId = 278529, Style = { derelict = "set_plan_pre_setup", normal = { "set_plan_setup", "set_plan_scribbles" }, Set = function(style, refresh) DiamondArcadeBasement.Style.Clear(false) SetIplPropState(DiamondArcadeBasement.interiorId, style, true, refresh) end, Clear = function(refresh) SetIplPropState(DiamondArcadeBasement.interiorId, { DiamondArcadeBasement.Style.derelict, DiamondArcadeBasement.Style.normal }, false, refresh) end }, Garage = { garage = "set_plan_garage", wall = "set_plan_wall", Set = function(garage, refresh) DiamondArcadeBasement.Garage.Clear(false) SetIplPropState(DiamondArcadeBasement.interiorId, garage, true, refresh) end, Clear = function(refresh) SetIplPropState(DiamondArcadeBasement.interiorId, { DiamondArcadeBasement.Garage.garage, DiamondArcadeBasement.Garage.wall }, false, refresh) end }, Bed = { bed = "set_plan_bed", trash = "set_plan_no_bed", Set = function(bed, refresh) DiamondArcadeBasement.Bed.Clear(false) SetIplPropState(DiamondArcadeBasement.interiorId, bed, true, refresh) end, Clear = function(refresh) SetIplPropState(DiamondArcadeBasement.interiorId, { DiamondArcadeBasement.Bed.bed, DiamondArcadeBasement.Bed.trash }, false, refresh) end }, Details = { computer = "set_plan_computer", cabinets = "set_plan_arcade_x4", plans = "set_plan_plans", casino = "set_plan_casino", keypad = "set_plan_keypad", vault = "set_plan_vault", mechanic = "set_plan_mechanic", hacker = "set_plan_hacker", weapons = "set_plan_weapons", vaultLaser = "set_plan_vault_laser", vaultDrill = "set_plan_vault_drill", drill = "set_plan_electric_drill", explosives = "set_plan_plastic_explosives", dongle = "set_plan_hacking_device", cockroaches = "set_plan_cockroaches", stealthOutfits = "set_plan_stealth_outfits", securityOutfits = "set_plan_gruppe_sechs_outfits", helmet = "set_plan_fireman_helmet", drone = "set_plan_drone_parts", keycards = "set_plan_vault_keycard_01a", keycard1 = "set_plan_swipe_card_01a", keycard2 = "set_plan_swipe_card_01b", vaultLaser2 = "set_plan_vault_laser_alt", vaultDrill2 = "set_plan_vault_drill_alt", Enable = function(details, state, refresh) SetIplPropState(DiamondArcadeBasement.interiorId, details, state, refresh) end }, LoadDefault = function() DiamondArcadeBasement.Style.Set(DiamondArcadeBasement.Style.normal, false) DiamondArcadeBasement.Garage.Set(DiamondArcadeBasement.Garage.garage, false) DiamondArcadeBasement.Bed.Set(DiamondArcadeBasement.Bed.bed, false) DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.computer, true, false) DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.plans, true, false) DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.mechanic, true, false) DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.cockroaches, true, false) RefreshInterior(DiamondArcadeBasement.interiorId) end }