forked from Simnation/Main
56 lines
1.8 KiB
Lua
56 lines
1.8 KiB
Lua
---@diagnostic disable: duplicate-set-field
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Clothing = Clothing or {}
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Clothing.LastAppearance = Clothing.LastAppearance or {}
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Callback = Callback or Require("lib/utility/shared/callbacks.lua")
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function Clothing.IsMale(src)
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local ped = GetPlayerPed(src)
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if not ped or not DoesEntityExist(ped) then return end
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return GetEntityModel(ped) == `mp_m_freemode_01`
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end
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function Clothing.GetAppearance(src)
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return Callback.Trigger('community_bridge:cb:GetAppearance', src)
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end
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Clothing.SetAppearance = function(src, data)
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local strSrc = tostring(src)
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Clothing.LastAppearance[strSrc] = Clothing.GetAppearance(src)
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TriggerClientEvent('community_bridge:client:SetAppearance', src, data)
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end
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--- Sets a player's appearance based on gender-specific data
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---@param src number The server ID of the player
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---@param data table Table containing separate appearance data for male and female characters
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---@return table|nil Appearance updated player appearance data or nil if failed
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function Clothing.SetAppearanceExt(src, data)
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local tbl = Clothing.IsMale(src) and data.male or data.female
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Clothing.SetAppearance(src, tbl)
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end
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Clothing.RestoreAppearance = function(src)
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TriggerClientEvent('community_bridge:client:RestoreAppearance', src)
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end
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-- RegisterNetEvent('community_bridge:client:SetAppearance', function(data)
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-- local src = source
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-- Clothing.SetAppearance(src, data)
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-- end)
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-- RegisterNetEvent('community_bridge:client:GetAppearance', function()
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-- local src = source
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-- Clothing.GetAppearance(src)
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-- end)
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-- RegisterNetEvent('community_bridge:client:RestoreAppearance', function()
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-- local src = source
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-- Clothing.RestoreAppearance(src)
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-- end)
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-- RegisterNetEvent('community_bridge:client:ReloadSkin', function()
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-- local src = source
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-- Clothing.ReloadSkin(src)
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-- end)
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return Clothing
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