---@diagnostic disable: duplicate-set-field Clothing = Clothing or {} Clothing.LastAppearance = Clothing.LastAppearance or {} Callback = Callback or Require("lib/utility/shared/callbacks.lua") function Clothing.IsMale(src) local ped = GetPlayerPed(src) if not ped or not DoesEntityExist(ped) then return end return GetEntityModel(ped) == `mp_m_freemode_01` end function Clothing.GetAppearance(src) return Callback.Trigger('community_bridge:cb:GetAppearance', src) end Clothing.SetAppearance = function(src, data) local strSrc = tostring(src) Clothing.LastAppearance[strSrc] = Clothing.GetAppearance(src) TriggerClientEvent('community_bridge:client:SetAppearance', src, data) end --- Sets a player's appearance based on gender-specific data ---@param src number The server ID of the player ---@param data table Table containing separate appearance data for male and female characters ---@return table|nil Appearance updated player appearance data or nil if failed function Clothing.SetAppearanceExt(src, data) local tbl = Clothing.IsMale(src) and data.male or data.female Clothing.SetAppearance(src, tbl) end Clothing.RestoreAppearance = function(src) TriggerClientEvent('community_bridge:client:RestoreAppearance', src) end -- RegisterNetEvent('community_bridge:client:SetAppearance', function(data) -- local src = source -- Clothing.SetAppearance(src, data) -- end) -- RegisterNetEvent('community_bridge:client:GetAppearance', function() -- local src = source -- Clothing.GetAppearance(src) -- end) -- RegisterNetEvent('community_bridge:client:RestoreAppearance', function() -- local src = source -- Clothing.RestoreAppearance(src) -- end) -- RegisterNetEvent('community_bridge:client:ReloadSkin', function() -- local src = source -- Clothing.ReloadSkin(src) -- end) return Clothing