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Main/resources/[inventory]/pickle_consumables/modules/options/client.lua
2025-06-17 17:38:06 +02:00

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8 KiB
Lua

insideMenu = nil
local Throwables = {}
local Drops = {}
local DropInteracts = {}
local PlacingProp
function OptionsMenu()
if insideMenu then return end
insideMenu = true
local options = {
{
title = _L("give_item"),
description = _L("give_item_desc"),
onSelect = function()
insideMenu = nil
local players = GetPlayersInArea()
local players_list = {}
for i=1, #players do
local id = GetPlayerServerId(players[i])
players_list[#players_list + 1] = {label = _L("give_dialog_player", GetPlayerName(players[i]), id), value = id}
end
if #players_list < 1 then return ShowNotification(_L("nobody_near")) end
local input = lib.inputDialog(_L("give_item"), {
{type = 'select', label = _L("give_dialog_player_title"), default = players_list[1].value, required = true, options = players_list},
{type = 'slider', label = _L("give_dialog_portion"), default = 1, required = true, min = 1, max = ItemData.uses },
})
if not input then return end
local target = input[1]
local amount = input[2]
TriggerServerEvent("pickle_consumables:giveItem", target, amount)
end
},
{
title = _L("place_item"),
description = _L("place_item_desc"),
onSelect = function()
insideMenu = nil
local item = EquippedItem
RemoveItem()
PlaceProp(Config.Items[item].prop.model, function(coords)
TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, coords.z + 1.04))
end)
end
},
{
title = _L("throw_item"),
description = _L("throw_item_desc"),
onSelect = function()
insideMenu = nil
ThrowItem()
end
},
{
title = _L("cancel_action"),
description = _L("cancel_action_desc"),
onSelect = function()
insideMenu = nil
end
},
}
if #options < 1 or not EquippedItem then
insideMenu = nil
return
end
lib.registerContext({
id = 'pickle_consumables_options',
title = _L("pickle_consumables_options"),
options = options,
onExit = function()
insideMenu = nil
end
})
lib.showContext('pickle_consumables_options')
end
-- Throwing
function GetDirectionFromRotation(rotation)
local dm = (math.pi / 180)
return vector3(-math.sin(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.cos(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.sin(dm * rotation.x))
end
function PerformPhysics(entity, action)
local power = 1.0 * Config.Options.throwing.power
FreezeEntityPosition(entity, false)
local rot = GetGameplayCamRot(2)
local dir = GetDirectionFromRotation(rot)
SetEntityHeading(entity, rot.z + 90.0)
if not action or action == "throw" then
SetEntityVelocity(entity, dir.x * power, dir.y * power, dir.z * power)
else
SetEntityVelocity(entity, dir.x * power, dir.y * power, (dir.z * 1.75) * power)
end
end
function CreateThrowable(model, attach)
local ped = PlayerPedId()
local heading = GetEntityHeading(ped)
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, 0.5)
local prop = CreateProp(model, coords.x, coords.y, coords.z, true, true, true)
if not prop then return end
if attach then
local off, rot = vector3(0.05, 0.0, -0.085), vector3(90.0, 90.0, 0.0)
AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, 28422), off.x, off.y, off.z, rot.x, rot.y, rot.z, false, false, false, true, 2, true)
else
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, -0.9)
SetEntityCoords(prop, coords.x, coords.y, coords.z)
end
return prop
end
function ThrowItem()
if not EquippedItem then return end
local item = EquippedItem
local ped = PlayerPedId()
TriggerServerEvent("pickle_consumables:returnItem", true)
RemoveItem()
ClearPedTasksImmediately(ped)
local prop = CreateThrowable(Config.Items[item].prop.model,true)
CreateThread(function()
PlayAnim(ped, "melee@thrown@streamed_core", "plyr_takedown_front", -8.0, 8.0, -1, 49)
Wait(600)
ClearPedTasks(ped)
end)
Wait(550)
DetachEntity(prop, false, true)
SetEntityCollision(prop, true, true)
SetEntityRecordsCollisions(prop, true)
TriggerServerEvent("pickle_consumables:throwing:throwObject", {net_id = ObjToNet(prop)})
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 0.0, 1.0)
SetEntityCoords(prop, coords.x, coords.y, coords.z)
SetEntityHeading(prop, GetEntityHeading(ped) + 90.0)
PerformPhysics(prop)
end
RegisterNetEvent("pickle_consumables:throwing:setObjectData", function(throwID, data)
Throwables[throwID] = data
end)
-- Drops
function GetDirectionCoords()
local range = 1000.0
local coords = GetGameplayCamCoord()
local rot = GetGameplayCamRot(2)
local dir = GetDirectionFromRotation(rot)
local ecoords = vector3(coords.x + dir.x * range, coords.y + dir.y * range, coords.z + dir.z * range)
local retval, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(StartShapeTestRay(coords.x, coords.y, coords.z, ecoords.x, ecoords.y, ecoords.z, -1, -1, 1))
return hit, endCoords, entityHit
end
function PlaceProp(model, cb)
if PlacingProp then return cb(nil, true) end
if not cb then return end
PlacingProp = true
local coords = GetEntityCoords(PlayerPedId())
local heading = 0.0
local prop = CreateObject(model, coords.x, coords.y, coords.z, false, true, false)
FreezeEntityPosition(prop, true)
SetEntityCollision(prop, false, false)
CreateThread(function()
while PlacingProp do
ShowInteractText(_L("interact_place"))
local hit, hitCoords, entity = GetDirectionCoords()
if hit and hitCoords then
coords = vector3(hitCoords.x, hitCoords.y, hitCoords.z + 0.04)
heading = GetGameplayCamRot(2).z
SetEntityCoords(prop, coords.x, coords.y, coords.z)
SetEntityRotation(prop, 0, 0, heading, 2)
if IsControlJustPressed(1, 51) then
PlacingProp = false
end
end
Wait(0)
end
DeleteEntity(prop)
if not cb then return end
cb(coords, heading)
end)
end
function RemoveDrop(dropID)
Drops[dropID] = nil
DeleteInteraction(DropInteracts[dropID])
DropInteracts[dropID] = nil
end
RegisterNetEvent("pickle_consumables:drop:addDrop", function(dropID, data)
RemoveDrop(dropID)
Drops[dropID] = data
DropInteracts[dropID] = CreateInteraction({
label = _L("pickup_drop"),
model = {modelType = "prop", hash = data.model, offset = vector3(0.0, 0.0, 0.0)},
coords = data.coords,
heading = data.heading
}, function(selected)
local ped = PlayerPedId()
PlayAnim(ped, "random@domestic", "pickup_low", -8.0, 8.0, -1, 1, 1.0)
Wait(1500)
ClearPedTasks(ped)
TriggerServerEvent("pickle_consumables:drop:collectDrop", dropID)
end)
end)
RegisterNetEvent("pickle_consumables:drop:removeDrop", function(dropID)
RemoveDrop(dropID)
end)
RegisterNetEvent("pickle_consumables:updateUses", function(uses)
if not ItemData then return end
ItemData.uses = uses
if uses < 1 then
return RemoveItem()
end
local cfg = Config.Items[EquippedItem]
SendNUIMessage({
type = "displayApp",
data = { quantity = uses, time = cfg.animation.time }
})
end)
AddEventHandler("onResourceStop", function(name)
if (GetCurrentResourceName() ~= name) then return end
for k,v in pairs(Throwables) do
DeleteEntity(NetToObj(v.net_id))
end
end)