neues consumables
7
resources/[inventory]/pickle_consumables/ATTRIBUTIONS.md
Normal file
|
@ -0,0 +1,7 @@
|
|||
# Muhammad Asif - Rounded Border Animation
|
||||
|
||||
https://codeconvey.com/css-draw-rounded-border-animation/
|
||||
|
||||
# Jim Gordon The One and Only, YOGI, McKleans Scripts, Jamy - Item Images
|
||||
|
||||
https://github.com/McKleans-Scripts/mk-items/
|
674
resources/[inventory]/pickle_consumables/LICENSE
Normal file
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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||||
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|
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|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
3
resources/[inventory]/pickle_consumables/README.md
Normal file
|
@ -0,0 +1,3 @@
|
|||
# pickle_consumables
|
||||
A fully immersive and first of it's kind consumables system.
|
||||

|
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 9.1 KiB |
After Width: | Height: | Size: 7.4 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 8.8 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 7.1 KiB |
After Width: | Height: | Size: 9.3 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 9.3 KiB |
|
@ -0,0 +1,90 @@
|
|||
["cigarette"] = {
|
||||
label = 'Cigarette',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["cigbox"] = {
|
||||
label = 'Cigarette Box',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["hamburger"] = {
|
||||
label = 'Hamburger',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["water"] = {
|
||||
label = 'Water',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["beer"] = {
|
||||
label = 'Beer',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["soda"] = {
|
||||
label = 'Soda',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["coffee"] = {
|
||||
label = 'Coffee',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["egobar"] = {
|
||||
label = 'Egobar',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["sandwich"] = {
|
||||
label = 'Sandwich',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["crisps"] = {
|
||||
label = 'Crisps',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["gin_shot"] = {
|
||||
label = 'Gin Shot',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["vodka_shot"] = {
|
||||
label = 'Vodka Shot',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["whiskey_bottle"] = {
|
||||
label = 'Whiskey Bottle',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["tequila_bottle"] = {
|
||||
label = 'Tequila Bottle',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
||||
["vodka_bottle"] = {
|
||||
label = 'Vodka Bottle',
|
||||
weight = 1,
|
||||
stack = true,
|
||||
description = ""
|
||||
},
|
|
@ -0,0 +1,180 @@
|
|||
["cigarette"] = {
|
||||
['name'] = 'cigarette',
|
||||
['label'] = 'Cigarette',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'cigarette.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["cigbox"] = {
|
||||
['name'] = 'cigbox',
|
||||
['label'] = 'Cigarette Box',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'cigbox.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["hamburger"] = {
|
||||
['name'] = 'hamburger',
|
||||
['label'] = 'Hamburger',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'hamburger.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["water"] = {
|
||||
['name'] = 'water',
|
||||
['label'] = 'Water',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'water.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["beer"] = {
|
||||
['name'] = 'beer',
|
||||
['label'] = 'Beer',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'beer.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["soda"] = {
|
||||
['name'] = 'soda',
|
||||
['label'] = 'Soda',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'soda.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["coffee"] = {
|
||||
['name'] = 'coffee',
|
||||
['label'] = 'Coffee',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'coffee.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["egobar"] = {
|
||||
['name'] = 'egobar',
|
||||
['label'] = 'Egobar',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'egobar.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["sandwich"] = {
|
||||
['name'] = 'sandwich',
|
||||
['label'] = 'Sandwich',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'sandwich.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["crisps"] = {
|
||||
['name'] = 'crisps',
|
||||
['label'] = 'Crisps',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'crisps.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["gin_shot"] = {
|
||||
['name'] = 'gin_shot',
|
||||
['label'] = 'Gin Shot',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'gin_shot.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["vodka_shot"] = {
|
||||
['name'] = 'vodka_shot',
|
||||
['label'] = 'Vodka Shot',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'vodka_shot.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["whiskey_bottle"] = {
|
||||
['name'] = 'whiskey_bottle',
|
||||
['label'] = 'Whiskey Bottle',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'whiskey_bottle.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["tequila_bottle"] = {
|
||||
['name'] = 'tequila_bottle',
|
||||
['label'] = 'Tequila Bottle',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'tequila_bottle.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["vodka_bottle"] = {
|
||||
['name'] = 'vodka_bottle',
|
||||
['label'] = 'Vodka Bottle',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'vodka_bottle.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
|
@ -0,0 +1,180 @@
|
|||
["cigarette"] = {
|
||||
['name'] = 'cigarette',
|
||||
['label'] = 'Cigarette',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'cigarette.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["cigbox"] = {
|
||||
['name'] = 'cigbox',
|
||||
['label'] = 'Cigarette Box',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'cigbox.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["hamburger"] = {
|
||||
['name'] = 'hamburger',
|
||||
['label'] = 'Hamburger',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'hamburger.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["water"] = {
|
||||
['name'] = 'water',
|
||||
['label'] = 'Water',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'water.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["beer"] = {
|
||||
['name'] = 'beer',
|
||||
['label'] = 'Beer',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'beer.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["soda"] = {
|
||||
['name'] = 'soda',
|
||||
['label'] = 'Soda',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'soda.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["coffee"] = {
|
||||
['name'] = 'coffee',
|
||||
['label'] = 'Coffee',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'coffee.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["egobar"] = {
|
||||
['name'] = 'egobar',
|
||||
['label'] = 'Egobar',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'egobar.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["sandwich"] = {
|
||||
['name'] = 'sandwich',
|
||||
['label'] = 'Sandwich',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'sandwich.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["crisps"] = {
|
||||
['name'] = 'crisps',
|
||||
['label'] = 'Crisps',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'crisps.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["gin_shot"] = {
|
||||
['name'] = 'gin_shot',
|
||||
['label'] = 'Gin Shot',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'gin_shot.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["vodka_shot"] = {
|
||||
['name'] = 'vodka_shot',
|
||||
['label'] = 'Vodka Shot',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'vodka_shot.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["whiskey_bottle"] = {
|
||||
['name'] = 'whiskey_bottle',
|
||||
['label'] = 'Whiskey Bottle',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'whiskey_bottle.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["tequila_bottle"] = {
|
||||
['name'] = 'tequila_bottle',
|
||||
['label'] = 'Tequila Bottle',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'tequila_bottle.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
||||
["vodka_bottle"] = {
|
||||
['name'] = 'vodka_bottle',
|
||||
['label'] = 'Vodka Bottle',
|
||||
['weight'] = 1000,
|
||||
['type'] = 'item',
|
||||
['image'] = 'vodka_bottle.png',
|
||||
['unique'] = false,
|
||||
['useable'] = true,
|
||||
['shouldClose'] = true,
|
||||
['combinable'] = nil,
|
||||
['description'] = ""
|
||||
},
|
|
@ -0,0 +1,4 @@
|
|||
if GetResourceState('es_extended') == 'started' then return end
|
||||
if GetResourceState('qb-core') == 'started' then return end
|
||||
|
||||
print("You are not using a supported framework, it will be required to make edits to the bridge files.")
|
|
@ -0,0 +1,4 @@
|
|||
if GetResourceState('es_extended') == 'started' then return end
|
||||
if GetResourceState('qb-core') == 'started' then return end
|
||||
|
||||
print("You are not using a supported framework, it will be required to make edits to the bridge files.")
|
|
@ -0,0 +1,45 @@
|
|||
if GetResourceState('es_extended') ~= 'started' then return end
|
||||
|
||||
ESX = exports.es_extended:getSharedObject()
|
||||
|
||||
function ShowNotification(text)
|
||||
ESX.ShowNotification(text)
|
||||
end
|
||||
|
||||
function GetPlayersInArea(coords, radius)
|
||||
local coords = coords or GetEntityCoords(PlayerPedId())
|
||||
local radius = radius or 3.0
|
||||
local list = ESX.Game.GetPlayersInArea(coords, radius)
|
||||
local players = {}
|
||||
for _, player in pairs(list) do
|
||||
if player ~= PlayerId() then
|
||||
players[#players + 1] = player
|
||||
end
|
||||
end
|
||||
return players
|
||||
end
|
||||
|
||||
RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
|
||||
ShowNotification(text)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded',function(xPlayer, isNew, skin)
|
||||
TriggerServerEvent("pickle_consumables:initializePlayer")
|
||||
end)
|
||||
|
||||
RegisterNetEvent("pickle_consumables:executeStatus", function(status, value)
|
||||
if value >= 0 then
|
||||
TriggerEvent('esx_status:add', status, value)
|
||||
else
|
||||
TriggerEvent('esx_status:remove', status, value)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Inventory Fallback
|
||||
|
||||
CreateThread(function()
|
||||
Wait(100)
|
||||
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
|
||||
print("The only supported inventory for ESX is ox_inventory and qs-inventory, if you would like to port to a different inventory, please use the example shown in the inventory folder.")
|
||||
end)
|
|
@ -0,0 +1,76 @@
|
|||
if GetResourceState('es_extended') ~= 'started' then return end
|
||||
|
||||
RegisterUsableItem = nil
|
||||
Framework = "ESX"
|
||||
ESX = exports.es_extended:getSharedObject()
|
||||
|
||||
function ShowNotification(target, text)
|
||||
TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
|
||||
end
|
||||
|
||||
function GetIdentifier(source)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
return xPlayer.identifier
|
||||
end
|
||||
|
||||
function SetPlayerMetadata(source, key, data)
|
||||
-- No player metadata in ESX.
|
||||
end
|
||||
|
||||
function AddMoney(source, count)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
xPlayer.addMoney(count)
|
||||
end
|
||||
|
||||
function RemoveMoney(source, count)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
xPlayer.removeMoney(count)
|
||||
end
|
||||
|
||||
function GetMoney(source)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
return xPlayer.getMoney()
|
||||
end
|
||||
|
||||
function CheckPermission(source, permission)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local name = xPlayer.job.name
|
||||
local rank = xPlayer.job.grade
|
||||
local group = xPlayer.getGroup()
|
||||
if permission.jobs[name] and permission.jobs[name] <= rank then
|
||||
return true
|
||||
end
|
||||
for i=1, #permission.groups do
|
||||
if group == permission.groups[i] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Status
|
||||
|
||||
function ExecuteStatus(source, statuses)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
for k,v in pairs(statuses) do
|
||||
if Config.MaxValues[k] then
|
||||
local value = (0.01 * v) * Config.MaxValues[k]
|
||||
TriggerClientEvent("pickle_consumables:executeStatus", source, k, value)
|
||||
else
|
||||
Config.ExternalStatus(source, k, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Inventory Fallback
|
||||
|
||||
CreateThread(function()
|
||||
Wait(100)
|
||||
if not UsableItem then
|
||||
RegisterUsableItem = function(name, cb)
|
||||
ESX.RegisterUsableItem(name, function(source, item, data)
|
||||
if not data then data = {} end
|
||||
cb(source, data.metadata, data.slot)
|
||||
end)
|
||||
end
|
||||
end
|
||||
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
|
||||
end)
|
|
@ -0,0 +1,7 @@
|
|||
local DefaultMax = 1000000
|
||||
|
||||
for k,v in pairs(Config.MaxValues) do
|
||||
if v < 1 then
|
||||
Config.MaxValues[k] = DefaultMax
|
||||
end
|
||||
end
|
|
@ -0,0 +1,15 @@
|
|||
if GetResourceState('ox_inventory') ~= 'started' then return end
|
||||
|
||||
Inventory = {}
|
||||
|
||||
Inventory.Items = {}
|
||||
|
||||
Inventory.Ready = false
|
||||
|
||||
RegisterNetEvent("pickle_consumables:setupInventory", function(data)
|
||||
Inventory.Items = data.items
|
||||
Inventory.Ready = true
|
||||
end)
|
||||
|
||||
function InitializeInventory()
|
||||
end
|
|
@ -0,0 +1,55 @@
|
|||
if GetResourceState('ox_inventory') ~= 'started' then return end
|
||||
|
||||
Inventory = {}
|
||||
|
||||
Inventory.Items = {}
|
||||
|
||||
Inventory.Ready = false
|
||||
|
||||
Inventory.CanCarryItem = function(source, name, count)
|
||||
return exports.ox_inventory:CanCarryItem(source, name, count)
|
||||
end
|
||||
|
||||
Inventory.GetInventory = function(source)
|
||||
local items = {}
|
||||
local data = exports.ox_inventory:GetInventoryItems(source)
|
||||
for slot, item in pairs(data) do
|
||||
items[#items + 1] = {
|
||||
name = item.name,
|
||||
label = item.label,
|
||||
count = item.count,
|
||||
weight = item.weight,
|
||||
slot = item.slot,
|
||||
metadata = item.metadata
|
||||
}
|
||||
end
|
||||
return items
|
||||
end
|
||||
|
||||
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
|
||||
exports.ox_inventory:AddItem(source, name, count, metadata, slot)
|
||||
end
|
||||
|
||||
Inventory.RemoveItem = function(source, name, count, slot)
|
||||
exports.ox_inventory:RemoveItem(source, name, count, nil, slot)
|
||||
end
|
||||
|
||||
Inventory.SetMetadata = function(source, slot, metadata)
|
||||
exports.ox_inventory:SetMetadata(source, slot, metadata)
|
||||
end
|
||||
|
||||
Inventory.GetItemCount = function(source, name)
|
||||
return exports.ox_inventory:Search(source, "count", name) or 0
|
||||
end
|
||||
|
||||
function InitializeInventory()
|
||||
lib.callback.register("pickle_consumables:getInventory", function(source)
|
||||
return Inventory.GetInventory(source)
|
||||
end)
|
||||
|
||||
for item, data in pairs(exports.ox_inventory:Items()) do
|
||||
Inventory.Items[item] = {label = data.label}
|
||||
end
|
||||
|
||||
Inventory.Ready = true
|
||||
end
|
|
@ -0,0 +1,15 @@
|
|||
if GetResourceState('qs-inventory') ~= 'started' then return end
|
||||
|
||||
Inventory = {}
|
||||
|
||||
Inventory.Items = {}
|
||||
|
||||
Inventory.Ready = false
|
||||
|
||||
RegisterNetEvent("pickle_consumables:setupInventory", function(data)
|
||||
Inventory.Items = data.items
|
||||
Inventory.Ready = true
|
||||
end)
|
||||
|
||||
function InitializeInventory()
|
||||
end
|
|
@ -0,0 +1,74 @@
|
|||
if GetResourceState('qs-inventory') ~= 'started' then return end
|
||||
|
||||
Inventory = {}
|
||||
|
||||
Inventory.Items = {}
|
||||
|
||||
Inventory.Ready = false
|
||||
|
||||
Inventory.CanCarryItem = function(source, name, count)
|
||||
return exports['qs-inventory']:CanCarryItem(source, name, count)
|
||||
end
|
||||
|
||||
Inventory.GetInventory = function(source)
|
||||
local items = {}
|
||||
local data = exports['qs-inventory']:GetInventory(source)
|
||||
for slot, item in pairs(data) do
|
||||
items[#items + 1] = {
|
||||
name = item.name,
|
||||
label = item.label,
|
||||
count = item.amount,
|
||||
weight = item.weight,
|
||||
slot = item.slot,
|
||||
metadata = item.info
|
||||
}
|
||||
end
|
||||
return items
|
||||
end
|
||||
|
||||
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
|
||||
exports['qs-inventory']:AddItem(source, name, count, slot, metadata)
|
||||
end
|
||||
|
||||
Inventory.RemoveItem = function(source, name, count, slot)
|
||||
exports['qs-inventory']:RemoveItem(source, name, count, slot)
|
||||
end
|
||||
|
||||
Inventory.SetMetadata = function(source, slot, metadata)
|
||||
exports['qs-inventory']:SetItemMetadata(source, slot, metadata)
|
||||
end
|
||||
|
||||
Inventory.GetItemCount = function(source, name)
|
||||
return exports['qs-inventory']:GetItemTotalAmount(source, name) or 0
|
||||
end
|
||||
|
||||
function InitializeInventory()
|
||||
lib.callback.register("pickle_consumables:getInventory", function(source)
|
||||
return Inventory.GetInventory(source)
|
||||
end)
|
||||
|
||||
for item, data in pairs(exports['qs-inventory']:GetItemList()) do
|
||||
Inventory.Items[item] = {label = data.label}
|
||||
end
|
||||
|
||||
Inventory.Ready = true
|
||||
end
|
||||
|
||||
if Framework == "ESX" then
|
||||
function UsableItem(name, cb)
|
||||
ESX.RegisterUsableItem(name, function(source, item, data)
|
||||
cb(source, data.metadata, data.slot)
|
||||
end)
|
||||
end
|
||||
elseif Framework == "QB" or Framework == "QBOX" then
|
||||
function UsableItem(name, cb)
|
||||
QBCore.Functions.CreateUseableItem(name, function(source, data)
|
||||
local item = data
|
||||
if item.info then
|
||||
item.metadata = data.info
|
||||
item.info = nil
|
||||
end
|
||||
cb(source, item.metadata, item.slot)
|
||||
end)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,47 @@
|
|||
if GetResourceState('qb-core') ~= 'started' then return end
|
||||
|
||||
QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
function ShowNotification(text)
|
||||
QBCore.Functions.Notify(text)
|
||||
end
|
||||
|
||||
function GetPlayersInArea(coords, radius)
|
||||
local coords = coords or GetEntityCoords(PlayerPedId())
|
||||
local radius = radius or 3.0
|
||||
local list = QBCore.Functions.GetPlayersFromCoords(coords, radius)
|
||||
local players = {}
|
||||
for _, player in pairs(list) do
|
||||
if player ~= PlayerId() then
|
||||
players[#players + 1] = player
|
||||
end
|
||||
end
|
||||
return players
|
||||
end
|
||||
|
||||
RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
|
||||
ShowNotification(text)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
|
||||
TriggerServerEvent("pickle_consumables:initializePlayer")
|
||||
end)
|
||||
|
||||
-- Inventory Fallback
|
||||
|
||||
CreateThread(function()
|
||||
Wait(100)
|
||||
|
||||
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
|
||||
|
||||
Inventory = {}
|
||||
|
||||
Inventory.Items = {}
|
||||
|
||||
Inventory.Ready = false
|
||||
|
||||
RegisterNetEvent("pickle_consumables:setupInventory", function(data)
|
||||
Inventory.Items = data.items
|
||||
Inventory.Ready = true
|
||||
end)
|
||||
end)
|
148
resources/[inventory]/pickle_consumables/bridge/qb/server.lua
Normal file
|
@ -0,0 +1,148 @@
|
|||
if GetResourceState('qb-core') ~= 'started' then return end
|
||||
|
||||
Framework = "QB"
|
||||
QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
function ShowNotification(target, text)
|
||||
TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
|
||||
end
|
||||
|
||||
function GetIdentifier(source)
|
||||
local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
|
||||
return xPlayer.citizenid
|
||||
end
|
||||
|
||||
function SetPlayerMetadata(source, key, data)
|
||||
QBCore.Functions.GetPlayer(source).Functions.SetMetaData(key, data)
|
||||
end
|
||||
|
||||
function AddMoney(source, count)
|
||||
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||
xPlayer.Functions.AddMoney('cash',count)
|
||||
end
|
||||
|
||||
function RemoveMoney(source, count)
|
||||
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||
xPlayer.Functions.RemoveMoney('cash',count)
|
||||
end
|
||||
|
||||
function GetMoney(source)
|
||||
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||
return xPlayer.PlayerData.money.cash
|
||||
end
|
||||
|
||||
function CheckPermission(source, permission)
|
||||
local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
|
||||
local name = xPlayer.job.name
|
||||
local rank = xPlayer.job.grade.level
|
||||
if permission.jobs[name] and permission.jobs[name] <= rank then
|
||||
return true
|
||||
end
|
||||
for i=1, #permission.groups do
|
||||
if QBCore.Functions.HasPermission(source, permission.groups[i]) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Status
|
||||
|
||||
function ExecuteStatus(source, statuses)
|
||||
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||
for k,v in pairs(statuses) do
|
||||
if Config.MaxValues[k] then
|
||||
local value = (0.01 * v) * Config.MaxValues[k]
|
||||
if xPlayer.PlayerData.metadata[k] then
|
||||
xPlayer.PlayerData.metadata[k] = ((xPlayer.PlayerData.metadata[k] + value < 0) and 0 or (xPlayer.PlayerData.metadata[k] + value))
|
||||
else
|
||||
xPlayer.PlayerData.metadata[k] = (value > 0 and value or 0)
|
||||
end
|
||||
xPlayer.Functions.SetMetaData(k, xPlayer.PlayerData.metadata[k])
|
||||
else
|
||||
Config.ExternalStatus(source, k, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Inventory Fallback
|
||||
|
||||
CreateThread(function()
|
||||
Wait(100)
|
||||
|
||||
if not UsableItem then
|
||||
function RegisterUsableItem(name, cb)
|
||||
QBCore.Functions.CreateUseableItem(name, function(source, data)
|
||||
local item = data
|
||||
if item.info then
|
||||
item.metadata = data.info
|
||||
item.info = nil
|
||||
end
|
||||
cb(source, item.metadata, item.slot)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
|
||||
|
||||
Inventory = {}
|
||||
|
||||
Inventory.Items = {}
|
||||
|
||||
Inventory.Ready = false
|
||||
|
||||
Inventory.CanCarryItem = function(source, name, count)
|
||||
local slots = 40 -- Change this if higher / lower.
|
||||
local items = Inventory.GetInventory(source)
|
||||
return (#items + count < slots)
|
||||
end
|
||||
|
||||
Inventory.GetInventory = function(source)
|
||||
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||
local items = {}
|
||||
local data = xPlayer.PlayerData.items
|
||||
for slot, item in pairs(data) do
|
||||
items[#items + 1] = {
|
||||
name = item.name,
|
||||
label = item.label,
|
||||
count = item.amount,
|
||||
weight = item.weight,
|
||||
slot = item.slot,
|
||||
metadata = item.info
|
||||
}
|
||||
end
|
||||
return items
|
||||
end
|
||||
|
||||
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
|
||||
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||
xPlayer.Functions.AddItem(name, count, slot, metadata)
|
||||
end
|
||||
|
||||
Inventory.RemoveItem = function(source, name, count, slot)
|
||||
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||
xPlayer.Functions.RemoveItem(name, count, slot)
|
||||
end
|
||||
|
||||
Inventory.SetMetadata = function(source, slot, metadata)
|
||||
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||
local Inventory = xPlayer.PlayerData.items
|
||||
Inventory[slot].info = metadata
|
||||
xPlayer.Functions.SetInventory(Inventory, true)
|
||||
end
|
||||
|
||||
Inventory.GetItemCount = function(source, name)
|
||||
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||
local item = xPlayer.Functions.GetItemByName(name)
|
||||
return item and item.amount or 0
|
||||
end
|
||||
|
||||
lib.callback.register("pickle_consumables:getInventory", function(source)
|
||||
return Inventory.GetInventory(source)
|
||||
end)
|
||||
|
||||
for item, data in pairs(QBCore.Shared.Items) do
|
||||
Inventory.Items[item] = {label = data.label}
|
||||
end
|
||||
|
||||
Inventory.Ready = true
|
||||
end)
|
|
@ -0,0 +1,7 @@
|
|||
local DefaultMax = 100
|
||||
|
||||
for k,v in pairs(Config.MaxValues) do
|
||||
if v < 1 then
|
||||
Config.MaxValues[k] = DefaultMax
|
||||
end
|
||||
end
|
|
@ -0,0 +1,26 @@
|
|||
if GetResourceState('ox_target') ~= 'started' or not Config.UseTarget then return end
|
||||
|
||||
function AddTargetModel(models, radius, options)
|
||||
local optionsNames = {}
|
||||
for i=1, #options do
|
||||
optionsNames[i] = options[i].name
|
||||
end
|
||||
RemoveTargetModel(models, optionsNames)
|
||||
exports.ox_target:addModel(models, options)
|
||||
end
|
||||
|
||||
function RemoveTargetModel(models, optionsNames)
|
||||
exports.ox_target:removeModel(models, optionsNames)
|
||||
end
|
||||
|
||||
function AddTargetZone(coords, radius, options)
|
||||
return exports.ox_target:addSphereZone({
|
||||
coords = coords,
|
||||
radius = radius,
|
||||
options = options
|
||||
})
|
||||
end
|
||||
|
||||
function RemoveTargetZone(index)
|
||||
exports.ox_target:removeZone(index)
|
||||
end
|
|
@ -0,0 +1,49 @@
|
|||
if GetResourceState('ox_target') == 'started' or GetResourceState('qb-target') ~= 'started' or not Config.UseTarget then return end
|
||||
|
||||
local Zones = {}
|
||||
|
||||
function AddTargetModel(models, radius, options)
|
||||
local optionsNames = {}
|
||||
for i=1, #options do
|
||||
optionsNames[i] = options[i].name
|
||||
if options[i].onSelect then
|
||||
local cb = options[i].onSelect
|
||||
options[i].action = function(entity)
|
||||
cb({entity = entity})
|
||||
end
|
||||
options[i].onSelect = nil
|
||||
end
|
||||
end
|
||||
RemoveTargetModel(models, optionsNames)
|
||||
exports['qb-target']:AddTargetModel(models, {options = options, distance = 2.5})
|
||||
end
|
||||
|
||||
function RemoveTargetModel(models, optionsNames)
|
||||
exports['qb-target']:RemoveTargetModel(models, optionsNames)
|
||||
end
|
||||
|
||||
function AddTargetZone(coords, radius, options)
|
||||
local index
|
||||
repeat
|
||||
index = "lottery_coord_" .. math.random(1, 999999999)
|
||||
until not Zones[index]
|
||||
for i=1, #options do
|
||||
if options[i].onSelect then
|
||||
local cb = options[i].onSelect
|
||||
options[i].action = function(entity)
|
||||
cb({entity = entity})
|
||||
end
|
||||
options[i].onSelect = nil
|
||||
end
|
||||
end
|
||||
exports['qb-target']:AddCircleZone(index, coords, radius, {name = index}, {
|
||||
options = options
|
||||
})
|
||||
return index
|
||||
end
|
||||
|
||||
function RemoveTargetZone(index)
|
||||
if not index then return end
|
||||
Zones[index] = nil
|
||||
exports['qb-target']:RemoveZone(index)
|
||||
end
|
|
@ -0,0 +1,37 @@
|
|||
if GetResourceState('ox_target') == 'started' or GetResourceState('qtarget') ~= 'started' or not Config.UseTarget then return end
|
||||
|
||||
local Zones = {}
|
||||
|
||||
function AddTargetModel(models, radius, options)
|
||||
local optionsNames = {}
|
||||
for i=1, #options do
|
||||
optionsNames[i] = options[i].name
|
||||
end
|
||||
RemoveTargetModel(models, optionsNames)
|
||||
exports['qtarget']:AddTargetModel(models, {options = options, distance = 2.5})
|
||||
end
|
||||
|
||||
function RemoveTargetModel(models, optionsNames)
|
||||
exports['qtarget']:RemoveTargetModel(models, optionsNames)
|
||||
end
|
||||
|
||||
function AddTargetZone(coords, radius, options)
|
||||
local index
|
||||
repeat
|
||||
index = "lottery_coord_" .. math.random(1, 999999999)
|
||||
until not Zones[index]
|
||||
exports['qtarget']:AddBoxZone(index, coords, radius, radius, {
|
||||
name = index,
|
||||
heading = 0.0,
|
||||
minZ = coords.z,
|
||||
maxZ = coords.z + radius,
|
||||
}, {
|
||||
options = options,
|
||||
})
|
||||
return index
|
||||
end
|
||||
|
||||
function RemoveTargetZone(index)
|
||||
Zones[index] = nil
|
||||
exports['qtarget']:RemoveZone(index)
|
||||
end
|
328
resources/[inventory]/pickle_consumables/config.lua
Normal file
|
@ -0,0 +1,328 @@
|
|||
Config = {}
|
||||
|
||||
Config.Debug = true
|
||||
|
||||
Config.Language = "en" -- Language to use.
|
||||
|
||||
Config.RenderDistance = 100.0 -- Scenario display Radius.
|
||||
|
||||
Config.InteractDistance = 2.0 -- Interact Radius
|
||||
|
||||
Config.UseTarget = true -- When set to true, it'll use targeting instead of key-presses to interact.
|
||||
|
||||
Config.NoModelTargeting = true -- When set to true and using Target, it'll spawn a small invisible prop so you can third-eye when no entity is defined.
|
||||
|
||||
Config.Marker = { -- This will only be used if enabled, not using target, and no model is defined in the interaction.
|
||||
enabled = true,
|
||||
id = 2,
|
||||
scale = 0.25,
|
||||
color = {255, 255, 255, 127}
|
||||
}
|
||||
|
||||
Config.Effects = {
|
||||
["high"] = {
|
||||
canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
|
||||
process = function(data)
|
||||
local time = data.time or 5000
|
||||
local intensity = data.intensity or 1.0
|
||||
local player = PlayerId()
|
||||
local ped = PlayerPedId()
|
||||
RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
|
||||
while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
|
||||
Wait(0)
|
||||
end
|
||||
SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
|
||||
SetPedMotionBlur(ped, true)
|
||||
SetPedIsDrunk(ped, true)
|
||||
SetTimecycleModifier("spectator6")
|
||||
for i=1, 100 do
|
||||
SetTimecycleModifierStrength(i * 0.01)
|
||||
ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
|
||||
Wait(10)
|
||||
end
|
||||
Wait(time)
|
||||
for i=1, 100 do
|
||||
SetTimecycleModifierStrength(1.0 - (i * 0.01))
|
||||
ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
|
||||
Wait(10)
|
||||
end
|
||||
SetPedMoveRateOverride(player, 1.0)
|
||||
SetRunSprintMultiplierForPlayer(player, 1.0)
|
||||
SetPedIsDrunk(ped, false)
|
||||
SetPedMotionBlur(ped, false)
|
||||
ResetPedMovementClipset(ped, 1.0)
|
||||
end
|
||||
},
|
||||
["drunk"] = {
|
||||
canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
|
||||
process = function(data)
|
||||
local time = data.time or 5000
|
||||
local intensity = data.intensity or 1.0
|
||||
local player = PlayerId()
|
||||
local ped = PlayerPedId()
|
||||
RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
|
||||
while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
|
||||
Wait(0)
|
||||
end
|
||||
SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
|
||||
SetPedMotionBlur(ped, true)
|
||||
SetPedIsDrunk(ped, true)
|
||||
SetTimecycleModifier("drug_wobbly")
|
||||
for i=1, 100 do
|
||||
SetTimecycleModifierStrength(i * 0.01)
|
||||
ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
|
||||
Wait(10)
|
||||
end
|
||||
Wait(time)
|
||||
for i=1, 100 do
|
||||
SetTimecycleModifierStrength(1.0 - (i * 0.01))
|
||||
ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
|
||||
Wait(10)
|
||||
end
|
||||
SetPedMoveRateOverride(player, 1.0)
|
||||
SetRunSprintMultiplierForPlayer(player,1.0)
|
||||
SetPedIsDrunk(ped, false)
|
||||
SetPedMotionBlur(ped, false)
|
||||
ResetPedMovementClipset(ped, 1.0)
|
||||
end
|
||||
},
|
||||
}
|
||||
|
||||
Config.ExternalStatus = function(source, name, amount) -- (Server-Sided) Implement custom exports and events for external status resources.
|
||||
if amount == 0 then return end
|
||||
if amount > 0 then -- Add Status
|
||||
if amount > 200 then
|
||||
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", amount)
|
||||
else
|
||||
TriggerEvent("evidence:client:SetStatus", "alcohol", amount)
|
||||
end
|
||||
if GetResourceState("ps_buffs") == "started" then
|
||||
local amount = math.abs(amount)
|
||||
exports.ps_buffs:AddBuff(source, GetIdentifier(source), name, amount)
|
||||
end
|
||||
else -- Remove Status
|
||||
if GetResourceState("ps_buffs") == "started" then
|
||||
local amount = math.abs(amount)
|
||||
exports.ps_buffs:RemoveBuff(source, GetIdentifier(source), name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Config.Options = { -- Item Options
|
||||
drop = {
|
||||
despawnTime = 120, -- Seconds until it deletes the entity after dropping it.
|
||||
},
|
||||
throwing = {
|
||||
despawnTime = 5, -- Seconds until it deletes the entity after throwing it.
|
||||
power = 20, -- The amount of power to use when throwing the entity.
|
||||
}
|
||||
}
|
||||
|
||||
Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge.
|
||||
hunger = -1,
|
||||
thirst = -1,
|
||||
stress = -1,
|
||||
armor = -1,
|
||||
stamina = -1,
|
||||
}
|
||||
|
||||
Config.Items = {
|
||||
["cigarette"] = {
|
||||
uses = 3,
|
||||
prop = { model = `prop_cigar_03`, boneId = 28422, offset = vec3(-0.05, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@world_human_aa_smoke@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "amb@world_human_aa_smoke@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "high", time = 5000, intensity = 1.0 },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
hunger = 0,
|
||||
thirst = 20,
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 0,
|
||||
stamina = 0,
|
||||
}
|
||||
},
|
||||
["cigbox"] = {
|
||||
uses = 3,
|
||||
prop = { model = `v_res_tt_cigs01`, boneId = 28422, offset = vec3(0.0476, 0.02817, -0.0104), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
animation = { dict = "mp_arresting", anim = "a_uncuff", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
rewards = { -- Per use. Types include: "item", "money"
|
||||
{type = "item", name = "cigarette", amount = 1},
|
||||
},
|
||||
},
|
||||
["hamburger"] = {
|
||||
uses = 3,
|
||||
prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
|
||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
hunger = 20,
|
||||
thirst = 0,
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 0,
|
||||
stamina = 0,
|
||||
}
|
||||
},
|
||||
["beer"] = {
|
||||
uses = 3,
|
||||
prop = { model = `prop_cs_beer_bot_01`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 5000, intensity = 1.0 },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
hunger = 0,
|
||||
thirst = 20,
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 0,
|
||||
stamina = 0,
|
||||
}
|
||||
},
|
||||
["soda"] = {
|
||||
uses = 3,
|
||||
prop = { model = `prop_ecola_can`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
hunger = 0,
|
||||
thirst = 20,
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 0,
|
||||
stamina = 0,
|
||||
}
|
||||
},
|
||||
["coffee"] = {
|
||||
uses = 1,
|
||||
prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
|
||||
status = {
|
||||
hunger = 0,
|
||||
thirst = 10,
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 0,
|
||||
stamina = 0,
|
||||
}
|
||||
},
|
||||
["egobar"] = {
|
||||
uses = 1,
|
||||
prop = { model = `prop_choc_ego`, boneId = 60309, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "satisfaction", time = 5000, intensity = 1.0 },
|
||||
status = {
|
||||
hunger = 20,
|
||||
thirst = 0,
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 0,
|
||||
stamina = 0,
|
||||
}
|
||||
},
|
||||
["sandwich"] = {
|
||||
uses = 1,
|
||||
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.13, 0.05, 0.02), rotation = vec3(-50.0, 16.0, 60.0) },
|
||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "satisfaction", time = 5000, intensity = 1.0 },
|
||||
status = {
|
||||
hunger = 20,
|
||||
thirst = 0,
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 0,
|
||||
stamina = 0,
|
||||
}
|
||||
},
|
||||
["crisps"] = {
|
||||
uses = 1,
|
||||
prop = { model = `v_ret_ml_chips2`, boneId = 28422, offset = vec3(0.01, -0.05, -0.1), rotation = vec3(0.0, 0.0, 90.0) },
|
||||
idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "satisfaction", time = 5000, intensity = 1.0 },
|
||||
status = {
|
||||
hunger = 10,
|
||||
thirst = 0,
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 0,
|
||||
stamina = 0,
|
||||
}
|
||||
},
|
||||
["gin_shot"] = {
|
||||
uses = 5,
|
||||
prop = { model = `p_cs_shot_glass_s`, boneId = 28422, offset = vec3(-0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 5000, intensity = 1.0 },
|
||||
status = {
|
||||
hunger = 0,
|
||||
thirst = 20, -- Adjusted for a gin_shot
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 20, -- Adjusted for a gin_shot
|
||||
stamina = 0,
|
||||
},
|
||||
},
|
||||
["vodka_shot"] = {
|
||||
uses = 5,
|
||||
prop = { model = `p_cs_shot_glass_s`, boneId = 28422, offset = vec3(-0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 5000, intensity = 1.0 },
|
||||
status = {
|
||||
hunger = 0,
|
||||
thirst = 20, -- Adjusted for a vodka_shot
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 20, -- Adjusted for a vodka_shot
|
||||
stamina = 0,
|
||||
},
|
||||
},
|
||||
["whiskey_bottle"] = {
|
||||
uses = 5,
|
||||
prop = { model = `prop_vodka_bottle`, boneId = 28422, offset = vec3(-0.0, 0.0, -0.2), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 5000, intensity = 1.0 },
|
||||
status = {
|
||||
hunger = 0,
|
||||
thirst = 20,
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 20, -- Adjusted for whiskey_bottle
|
||||
stamina = 0,
|
||||
},
|
||||
},
|
||||
["tequila_bottle"] = {
|
||||
uses = 5,
|
||||
prop = { model = `prop_vodka_bottle`, boneId = 28422, offset = vec3(-0.0, 0.0, -0.2), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 5000, intensity = 1.0 },
|
||||
status = {
|
||||
hunger = 0,
|
||||
thirst = 20,
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 20, -- Adjusted for tequila_bottle
|
||||
stamina = 0,
|
||||
},
|
||||
},
|
||||
["vodka_bottle"] = {
|
||||
uses = 5,
|
||||
prop = { model = `prop_vodka_bottle`, boneId = 28422, offset = vec3(-0.0, 0.0, -0.2), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 5000, intensity = 1.0 },
|
||||
status = {
|
||||
hunger = 0,
|
||||
thirst = 20,
|
||||
stress = 0,
|
||||
armor = 0,
|
||||
alcohol = 20, -- Adjusted for vodka_bottle
|
||||
stamina = 0,
|
||||
},
|
||||
},
|
||||
}
|
371
resources/[inventory]/pickle_consumables/core/client.lua
Normal file
|
@ -0,0 +1,371 @@
|
|||
function CreateBlip(data)
|
||||
local x,y,z = table.unpack(data.coords)
|
||||
local blip = AddBlipForCoord(x, y, z)
|
||||
SetBlipSprite(blip, data.id or 1)
|
||||
SetBlipDisplay(blip, data.display or 4)
|
||||
SetBlipScale(blip, data.scale or 1.0)
|
||||
SetBlipColour(blip, data.color or 1)
|
||||
if (data.rotation) then
|
||||
SetBlipRotation(blip, math.ceil(data.rotation))
|
||||
end
|
||||
SetBlipAsShortRange(blip, true)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString(data.label)
|
||||
EndTextCommandSetBlipName(blip)
|
||||
return blip
|
||||
end
|
||||
|
||||
function CreateVeh(modelHash, ...)
|
||||
RequestModel(modelHash)
|
||||
while not HasModelLoaded(modelHash) do Wait(0) end
|
||||
local veh = CreateVehicle(modelHash, ...)
|
||||
SetModelAsNoLongerNeeded(modelHash)
|
||||
if Config.GiveKeys then
|
||||
Config.GiveKeys(veh)
|
||||
end
|
||||
return veh
|
||||
end
|
||||
|
||||
function CreateNPC(modelHash, ...)
|
||||
RequestModel(modelHash)
|
||||
while not HasModelLoaded(modelHash) do Wait(0) end
|
||||
local ped = CreatePed(26, modelHash, ...)
|
||||
SetModelAsNoLongerNeeded(modelHash)
|
||||
return ped
|
||||
end
|
||||
|
||||
function CreateProp(modelHash, ...)
|
||||
RequestModel(modelHash)
|
||||
while not HasModelLoaded(modelHash) do Wait(0) end
|
||||
local obj = CreateObject(modelHash, ...)
|
||||
SetModelAsNoLongerNeeded(modelHash)
|
||||
return obj
|
||||
end
|
||||
|
||||
function PlayAnim(ped, dict, ...)
|
||||
RequestAnimDict(dict)
|
||||
while not HasAnimDictLoaded(dict) do Wait(0) end
|
||||
TaskPlayAnim(ped, dict, ...)
|
||||
end
|
||||
|
||||
function PlayEffect(dict, particleName, entity, off, rot, scale, networked)
|
||||
RequestNamedPtfxAsset(dict)
|
||||
while not HasNamedPtfxAssetLoaded(dict) do
|
||||
Wait(0)
|
||||
end
|
||||
UseParticleFxAssetNextCall(dict)
|
||||
local off = off or vector3(0.0, 0.0, 0.0)
|
||||
local rot = rot or vector3(0.0, 0.0, 0.0)
|
||||
local handle = StartParticleFxLoopedOnEntity(particleName, entity, off.x, off.y, off.z, rot.x, rot.y, rot.z, scale or 1.0)
|
||||
if networked then
|
||||
TriggerServerEvent("pickle_consumables:startEffect", ObjToNet(entity), dict, particleName, off, rot, scale)
|
||||
end
|
||||
return handle
|
||||
end
|
||||
|
||||
function GetClosestVehicleDoor(vehicle, coords)
|
||||
local coords = coords or GetEntityCoords(PlayerPedId())
|
||||
local bones = {
|
||||
"door_dside_f",
|
||||
"door_dside_r",
|
||||
"door_pside_f",
|
||||
"door_pside_r",
|
||||
"bonnet",
|
||||
"boot"
|
||||
}
|
||||
local doors = {
|
||||
0,
|
||||
2,
|
||||
1,
|
||||
3,
|
||||
4,
|
||||
5
|
||||
}
|
||||
local closest
|
||||
for i=1, #bones do
|
||||
local boneID = GetEntityBoneIndexByName(vehicle, bones[i])
|
||||
if boneID ~= -1 then
|
||||
local vcoords = GetWorldPositionOfEntityBone(vehicle, boneID)
|
||||
local dist = #(coords - vcoords)
|
||||
if (not closest or closest.dist > dist) and dist < 3.0 then
|
||||
closest = {door = doors[i], coords = vcoords, dist = dist}
|
||||
end
|
||||
end
|
||||
end
|
||||
if closest then
|
||||
return closest.door, closest.dist
|
||||
end
|
||||
end
|
||||
|
||||
function GetNearestEntity(pool, coords, radius, model)
|
||||
local coords = coords or GetEntityCoords(PlayerPedId())
|
||||
local radius = radius or 3.0
|
||||
local pool = GetGamePool(pool)
|
||||
local closest
|
||||
for i=1, #pool do
|
||||
local vcoords = GetEntityCoords(pool[i])
|
||||
local dist = #(coords - vcoords)
|
||||
if (not closest or closest.dist > dist) and (not model or GetEntityModel(pool[i]) == model) then
|
||||
closest = {entity = pool[i], dist = dist}
|
||||
end
|
||||
end
|
||||
if closest then
|
||||
return closest.entity, closest.dist
|
||||
end
|
||||
end
|
||||
|
||||
function GetNearestVehicle(coords, radius)
|
||||
return GetNearestEntity('CVehicle', coords, radius)
|
||||
end
|
||||
|
||||
function GetNearestEntityModel(model, coords, radius)
|
||||
local entity = GetNearestEntity('CVehicle', coords, radius, model)
|
||||
if entity then return entity end
|
||||
local entity = GetNearestEntity('CPed', coords, radius, model)
|
||||
if entity then return entity end
|
||||
local entity = GetNearestEntity('CObject', coords, radius, model)
|
||||
if entity then return entity end
|
||||
end
|
||||
|
||||
function GetClosestPlayer(coords, radius)
|
||||
local coords = coords or GetEntityCoords(PlayerPedId())
|
||||
local radius = radius or 3.0
|
||||
local players = GetPlayersInArea(coords, radius)
|
||||
local closest
|
||||
for i=1, #players do
|
||||
local pcoords = GetEntityCoords(GetPlayerPed(players[i]))
|
||||
local dist = #(coords - pcoords)
|
||||
if not closest or closest.dist > dist then
|
||||
closest = {id = GetPlayerServerId(players[i]), dist = dist}
|
||||
end
|
||||
end
|
||||
if closest then
|
||||
return closest.id, closest.dist
|
||||
end
|
||||
end
|
||||
|
||||
local interactTick = 0
|
||||
local interactCheck = false
|
||||
local interactText = nil
|
||||
|
||||
function ShowInteractText(text)
|
||||
local timer = GetGameTimer()
|
||||
interactTick = timer
|
||||
if interactText == nil or interactText ~= text then
|
||||
interactText = text
|
||||
lib.showTextUI(text)
|
||||
end
|
||||
if interactCheck then return end
|
||||
interactCheck = true
|
||||
CreateThread(function()
|
||||
Wait(150)
|
||||
local timer = GetGameTimer()
|
||||
interactCheck = false
|
||||
if timer ~= interactTick then
|
||||
lib.hideTextUI()
|
||||
interactText = nil
|
||||
interactTick = 0
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local Interactions = {}
|
||||
EnableInteraction = true
|
||||
|
||||
function FormatOptions(index, data)
|
||||
local options = data.options
|
||||
local list = {}
|
||||
if not options or #options < 2 then
|
||||
list[1] = ((options and options[1]) and options[1] or { label = data.label })
|
||||
list[1].name = GetCurrentResourceName() .. "_option_" .. math.random(1,999999999)
|
||||
list[1].onSelect = function(data)
|
||||
SelectInteraction(index, 1, data)
|
||||
end
|
||||
return list
|
||||
end
|
||||
for i=1, #options do
|
||||
list[i] = options[i]
|
||||
list[i].name = GetCurrentResourceName() .. "_option_" .. math.random(1,999999999)
|
||||
list[i].onSelect = function(data)
|
||||
SelectInteraction(index, i, data)
|
||||
end
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
function EnsureInteractionModel(index)
|
||||
local data = Interactions[index]
|
||||
if not data or data.entity then return end
|
||||
local entity
|
||||
if not data.model and not data.hiddenKeypress and Config.UseTarget and Config.NoModelTargeting then
|
||||
entity = CreateProp(`ng_proc_brick_01a`, data.coords.x, data.coords.y, data.coords.z, false, true, false)
|
||||
SetEntityAlpha(entity, 0, false)
|
||||
elseif data.model and (not data.model.modelType or data.model.modelType == "ped") then
|
||||
local offset = data.model.offset or vector3(0.0, 0.0, 0.0)
|
||||
entity = CreateNPC(data.model.hash, data.coords.x + offset.x, data.coords.y + offset.y, (data.coords.z - 1.0) + offset.z, data.heading, false, true)
|
||||
SetEntityInvincible(entity, true)
|
||||
SetBlockingOfNonTemporaryEvents(entity, true)
|
||||
elseif data.model and data.model.modelType == "prop" then
|
||||
local offset = data.model.offset or vector3(0.0, 0.0, 0.0)
|
||||
entity = CreateProp(data.model.hash, data.coords.x + offset.x, data.coords.y + offset.y, (data.coords.z - 1.0) + offset.z, false, true, false)
|
||||
else
|
||||
return
|
||||
end
|
||||
FreezeEntityPosition(entity, true)
|
||||
SetEntityHeading(entity, data.heading)
|
||||
Interactions[index].entity = entity
|
||||
return entity
|
||||
end
|
||||
|
||||
function DeleteInteractionEntity(index)
|
||||
local data = Interactions[index]
|
||||
if not data or not data.entity then return end
|
||||
DeleteEntity(data.entity)
|
||||
Interactions[index].entity = nil
|
||||
end
|
||||
|
||||
function SelectInteraction(index, selection, targetData)
|
||||
if not EnableInteraction then return end
|
||||
local pcoords = GetEntityCoords(PlayerPedId())
|
||||
local data = Interactions[index]
|
||||
if not data.target and #(data.coords - pcoords) > Config.InteractDistance then
|
||||
return ShowNotification(_L("interact_far"))
|
||||
end
|
||||
Interactions[index].selected(selection, targetData)
|
||||
end
|
||||
|
||||
function CreateInteraction(data, selected)
|
||||
local index
|
||||
repeat
|
||||
index = math.random(1, 999999999)
|
||||
until not Interactions[index]
|
||||
local options = FormatOptions(index, data)
|
||||
Interactions[index] = {
|
||||
selected = selected,
|
||||
options = options,
|
||||
label = data.label,
|
||||
model = data.model,
|
||||
coords = data.coords,
|
||||
target = data.target,
|
||||
offset = data.offset,
|
||||
radius = data.radius or 1.0,
|
||||
heading = data.heading,
|
||||
hiddenKeypress = data.hiddenKeypress
|
||||
}
|
||||
if Config.UseTarget then
|
||||
if data.target then
|
||||
AddTargetModel(data.target, Interactions[index].radius, Interactions[index].options)
|
||||
else
|
||||
Interactions[index].zone = AddTargetZone(Interactions[index].coords, Interactions[index].radius, Interactions[index].options)
|
||||
end
|
||||
end
|
||||
return index
|
||||
end
|
||||
|
||||
function UpdateInteraction(index, data, selected)
|
||||
if not Interactions[index] then return end
|
||||
Interactions[index].selected = selected
|
||||
for k,v in pairs(data) do
|
||||
Interactions[index][k] = v
|
||||
end
|
||||
if data.options then
|
||||
Interactions[index].options = FormatOptions(index, data)
|
||||
end
|
||||
if Config.UseTarget then
|
||||
if Interactions[index].target then
|
||||
RemoveTargetZone(Interactions[index].zone)
|
||||
Interactions[index].zone = AddTargetZone(Interactions[index].coords, Interactions[index].radius, Interactions[index].options)
|
||||
else
|
||||
RemoveTargetModel(Interactions[index].target, Interactions[index].options)
|
||||
AddTargetModel(Interactions[index].target, Interactions[index].radius, Interactions[index].options)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function DeleteInteraction(index)
|
||||
local data = Interactions[index]
|
||||
if not data then return end
|
||||
if (data.entity) then
|
||||
DeleteInteractionEntity(index)
|
||||
end
|
||||
if Config.UseTarget then
|
||||
if data.target then
|
||||
RemoveTargetModel(data.target, data.options)
|
||||
else
|
||||
RemoveTargetZone(data.zone)
|
||||
end
|
||||
end
|
||||
Interactions[index] = nil
|
||||
end
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
local ped = PlayerPedId()
|
||||
local pcoords = GetEntityCoords(ped)
|
||||
local wait = 1500
|
||||
for k,v in pairs(Interactions) do
|
||||
local coords = v.coords
|
||||
if coords then
|
||||
local dist = #(pcoords-coords)
|
||||
if (dist < Config.RenderDistance) then
|
||||
EnsureInteractionModel(k)
|
||||
if not Config.UseTarget or v.hiddenKeypress then
|
||||
if not Config.UseTarget and not v.hiddenKeypress and not v.model and Config.Marker and Config.Marker.enabled then
|
||||
wait = 0
|
||||
DrawMarker(Config.Marker.id, coords.x, coords.y, coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
Config.Marker.scale, Config.Marker.scale, Config.Marker.scale, Config.Marker.color[1],
|
||||
Config.Marker.color[2], Config.Marker.color[3], Config.Marker.color[4], false, true)
|
||||
end
|
||||
if dist < Config.InteractDistance then
|
||||
wait = 0
|
||||
if not ShowInteractText("[E] - " .. v.label) and IsControlJustPressed(1, 51) then
|
||||
if not v.options or #v.options < 2 then
|
||||
SelectInteraction(k, 1)
|
||||
else
|
||||
lib.registerContext({
|
||||
id = 'lottery_'..k,
|
||||
title = v.title or "Options",
|
||||
options = v.options
|
||||
})
|
||||
lib.showContext('lottery_'..k)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif v.entity then
|
||||
DeleteInteractionEntity(k)
|
||||
end
|
||||
elseif not Config.UseTarget and v.target then
|
||||
local entity = GetNearestEntityModel(v.target)
|
||||
if entity then
|
||||
local offset = v.offset or vector3(0.0, 0.0, 0.0)
|
||||
local coords = GetOffsetFromEntityInWorldCoords(entity, offset.x, offset.y, offset.z)
|
||||
local dist = #(pcoords-coords)
|
||||
if dist < v.radius then
|
||||
wait = 0
|
||||
if not ShowInteractText("[E] - " .. v.label) and IsControlJustPressed(1, 51) then
|
||||
if not v.options or #v.options < 2 then
|
||||
SelectInteraction(k, 1, {entity = entity, coords = coords, dist = dist})
|
||||
else
|
||||
lib.registerContext({
|
||||
id = 'lottery_'..k,
|
||||
title = v.title or "Options",
|
||||
options = v.options
|
||||
})
|
||||
lib.showContext('lottery_'..k)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(wait)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if (GetCurrentResourceName() ~= resourceName) then return end
|
||||
for k,v in pairs(Interactions) do
|
||||
DeleteInteraction(k)
|
||||
end
|
||||
end)
|
27
resources/[inventory]/pickle_consumables/core/shared.lua
Normal file
|
@ -0,0 +1,27 @@
|
|||
Language = {}
|
||||
|
||||
function _L(name, ...)
|
||||
if name then
|
||||
local str = Language[Config.Language][name]
|
||||
if str then
|
||||
return string.format(str, ...)
|
||||
else
|
||||
return "ERR_TRANSLATE_"..(name).."_404"
|
||||
end
|
||||
else
|
||||
return "ERR_TRANSLATE_404"
|
||||
end
|
||||
end
|
||||
|
||||
function lerp(a, b, t) return a + (b-a) * t end
|
||||
|
||||
function v3(coords) return vec3(coords.x, coords.y, coords.z), coords.w end
|
||||
|
||||
function GetRandomInt(min, max, exclude)
|
||||
for i=1, 1000 do
|
||||
local int = math.random(min, max)
|
||||
if exclude == nil or exclude ~= int then
|
||||
return int
|
||||
end
|
||||
end
|
||||
end
|
35
resources/[inventory]/pickle_consumables/fxmanifest.lua
Normal file
|
@ -0,0 +1,35 @@
|
|||
fx_version 'cerulean'
|
||||
lua54 'yes'
|
||||
game 'gta5'
|
||||
|
||||
name 'pickle_consumables'
|
||||
version '1.0.3'
|
||||
description 'A free alternative for consumable items.'
|
||||
author 'Pickle Mods'
|
||||
|
||||
ui_page "nui/index.html"
|
||||
|
||||
files {
|
||||
"nui/index.html",
|
||||
"nui/assets/**/*.*",
|
||||
}
|
||||
|
||||
shared_scripts {
|
||||
'@ox_lib/init.lua',
|
||||
'config.lua',
|
||||
'core/shared.lua',
|
||||
"locales/*.lua",
|
||||
'modules/**/shared.lua',
|
||||
'bridge/**/shared.lua',
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'bridge/**/server.lua',
|
||||
'modules/**/server.lua',
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'core/client.lua',
|
||||
'bridge/**/client.lua',
|
||||
'modules/**/client.lua',
|
||||
}
|
20
resources/[inventory]/pickle_consumables/locales/de.lua
Normal file
|
@ -0,0 +1,20 @@
|
|||
Language["de"] = {
|
||||
pickup_drop = "Hebe den Gebrauchsgegenstand auf.",
|
||||
item_active = "Lege deinen aktuellen Gegenstand weg oder lasse ihn fallen, um einen anderen Gegenstand zu verwenden.",
|
||||
no_uses_left = "Du kannst dieses Item nicht mehr benutzen.",
|
||||
interact_far = "Du musst näher an diesem Punkt sein, um mit ihm zu interagieren.",
|
||||
pickle_consumables_options = "Item Optionen",
|
||||
give_item = "Gebe Gegenstsand",
|
||||
give_item_desc = "Gives the equipped item to the nearest player.",
|
||||
place_item = "Platziere Gegenstand",
|
||||
place_item_desc = "Legt das asgerüstete Item auf den Boden.",
|
||||
throw_item = "Wirf Item",
|
||||
throw_item_desc = "Wirft den ausgerüsteten Gegenstand dorthin, wo du gerade schaust.",
|
||||
cancel_action = "Aktion abbrechen",
|
||||
cancel_action_desc = "Dadurch wird dieses Menü geschlossen.",
|
||||
interact_place = "[E] - Platziere den Gebrauchsgegenstand.",
|
||||
give_dialog_player = "%s (ID: %s)",
|
||||
give_dialog_player_title = "Spieler:",
|
||||
give_dialog_portion = "Anzahl der Verwendungen:",
|
||||
nobody_near = "Es ist niemand in Ihrer Nähe, dem du ein Gegenstand geben könntest."
|
||||
}
|
20
resources/[inventory]/pickle_consumables/locales/en.lua
Normal file
|
@ -0,0 +1,20 @@
|
|||
Language["en"] = {
|
||||
pickup_drop = "Pickup Consumable",
|
||||
item_active = "Put away or drop your current item to use another item.",
|
||||
no_uses_left = "You cannot use this item anymore.",
|
||||
interact_far = "You need to be closer to this point to interact with it.",
|
||||
pickle_consumables_options = "Item Options",
|
||||
give_item = "Give Item",
|
||||
give_item_desc = "Gives the equipped item to the nearest player.",
|
||||
place_item = "Place Item",
|
||||
place_item_desc = "Places the equipped item on the ground.",
|
||||
throw_item = "Throw Item",
|
||||
throw_item_desc = "Throws the equipped item to where you are looking.",
|
||||
cancel_action = "Cancel Action",
|
||||
cancel_action_desc = "This will close this menu.",
|
||||
interact_place = "[E] - Place Consumable",
|
||||
give_dialog_player = "%s (ID: %s)",
|
||||
give_dialog_player_title = "Player:",
|
||||
give_dialog_portion = "Amount of Uses:",
|
||||
nobody_near = "There is nobody near you to give an item to."
|
||||
}
|
|
@ -0,0 +1,166 @@
|
|||
EquippedItem = nil
|
||||
ItemData = nil
|
||||
local AttachedProp
|
||||
local PerformingAction
|
||||
local ProcessingEffect
|
||||
|
||||
function DisableControls(denied)
|
||||
for i=1, #denied do
|
||||
DisableControlAction(0, denied[i], true)
|
||||
end
|
||||
end
|
||||
|
||||
function RemoveAttachedProp()
|
||||
if AttachedProp and DoesEntityExist(AttachedProp) then
|
||||
DeleteEntity(AttachedProp)
|
||||
end
|
||||
AttachedProp = nil
|
||||
end
|
||||
|
||||
function AttachProp(name)
|
||||
RemoveAttachedProp()
|
||||
local ped = PlayerPedId()
|
||||
local coords = GetEntityCoords(ped)
|
||||
local cfg = Config.Items[name]
|
||||
local prop = cfg.prop
|
||||
AttachedProp = CreateProp(prop.model, coords.x, coords.y, coords.z, true, true, false)
|
||||
SetEntityCollision(AttachedProp, false, true)
|
||||
AttachEntityToEntity(AttachedProp, ped, GetPedBoneIndex(ped, prop.boneId),
|
||||
prop.offset.x, prop.offset.y, prop.offset.z,
|
||||
prop.rotation.x, prop.rotation.y, prop.rotation.z, false, false, false, true, 2, true)
|
||||
end
|
||||
|
||||
function ConsumeItem(name)
|
||||
if PerformingAction then return end
|
||||
PerformingAction = "consume"
|
||||
local cfg = Config.Items[name]
|
||||
local anim = cfg.animation
|
||||
local ped = PlayerPedId()
|
||||
CreateThread(function()
|
||||
local timeLeft = anim.time
|
||||
SendNUIMessage({
|
||||
type = "holdInteract",
|
||||
bool = true
|
||||
})
|
||||
while PerformingAction == "consume" and timeLeft > 0 do
|
||||
if anim.time - timeLeft > 100 and not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
|
||||
timeLeft = timeLeft - 100
|
||||
PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
|
||||
Wait(100)
|
||||
else
|
||||
timeLeft = timeLeft - 10
|
||||
Wait(10)
|
||||
end
|
||||
end
|
||||
SendNUIMessage({
|
||||
type = "holdInteract",
|
||||
bool = false
|
||||
})
|
||||
ClearPedTasks(ped)
|
||||
if timeLeft > 0 and anim.time - timeLeft <= 100 then
|
||||
OptionsMenu()
|
||||
PerformingAction = nil
|
||||
elseif timeLeft <= 0 then
|
||||
lib.callback("pickle_consumables:useItem", "", function(result, uses)
|
||||
if result and Config.Effects[cfg.effect?.name or ""] then
|
||||
CreateThread(function()
|
||||
if ProcessingEffect and not Config.Effects[cfg.effect.name].canOverlap then return end
|
||||
ProcessingEffect = true
|
||||
Config.Effects[cfg.effect.name].process(cfg.effect)
|
||||
ProcessingEffect = false
|
||||
end)
|
||||
end
|
||||
ItemData.uses = uses
|
||||
if uses < 1 then
|
||||
return RemoveItem()
|
||||
end
|
||||
local cfg = Config.Items[name]
|
||||
SendNUIMessage({
|
||||
type = "displayApp",
|
||||
data = { quantity = uses, time = cfg.animation.time }
|
||||
})
|
||||
PerformingAction = nil
|
||||
end)
|
||||
else
|
||||
PerformingAction = nil
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function RemoveItem()
|
||||
local ped = PlayerPedId()
|
||||
SendNUIMessage({
|
||||
type = "hideApp",
|
||||
})
|
||||
RemoveAttachedProp()
|
||||
ClearPedTasks(ped)
|
||||
EquippedItem = nil
|
||||
ItemData = nil
|
||||
PerformingAction = nil
|
||||
end
|
||||
|
||||
function ItemThread(name, metadata)
|
||||
if EquippedItem then return end
|
||||
EquippedItem = name
|
||||
ItemData = metadata
|
||||
AttachProp(name)
|
||||
local cfg = Config.Items[name]
|
||||
SendNUIMessage({
|
||||
type = "displayApp",
|
||||
data = { quantity = ItemData.uses, time = cfg.animation.time }
|
||||
})
|
||||
CreateThread(function()
|
||||
local pressTime = 0
|
||||
local holding = false
|
||||
while EquippedItem == name do
|
||||
local ped = PlayerPedId()
|
||||
if IsControlJustPressed(1, 45) then
|
||||
TriggerServerEvent("pickle_consumables:returnItem")
|
||||
RemoveItem()
|
||||
elseif IsControlPressed(1, 191) or IsControlPressed(1, 51) then
|
||||
if not PerformingAction then
|
||||
ConsumeItem(name)
|
||||
end
|
||||
elseif PerformingAction then
|
||||
PerformingAction = nil
|
||||
end
|
||||
if cfg.idle and not PerformingAction then
|
||||
local anim = cfg.idle
|
||||
if not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
|
||||
PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
|
||||
Wait(100)
|
||||
end
|
||||
end
|
||||
if GetEntityHealth(ped) < 1 then
|
||||
local coords = GetEntityCoords(AttachedProp)
|
||||
local _, zCoords = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z)
|
||||
RemoveItem()
|
||||
TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, zCoords + 1.0))
|
||||
end
|
||||
if insideMenu then
|
||||
DisableControls({1, 2, 24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
|
||||
else
|
||||
DisableControls({24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
local ped = PlayerPedId()
|
||||
ClearPedTasks(ped)
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent("pickle_consumables:equipItem", function(name, metadata)
|
||||
if not Config.Items[name] then return print("^1ERROR: This item is not configured.^0") end
|
||||
if EquippedItem then return ShowNotification(_L("item_active")) end
|
||||
ItemThread(name, metadata)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("pickle_consumables:removeItem", function()
|
||||
RemoveItem()
|
||||
end)
|
||||
|
||||
AddEventHandler("onResourceStop", function(name)
|
||||
if name ~= GetCurrentResourceName() then return end
|
||||
TransitionFromBlurred(0)
|
||||
RemoveAttachedProp()
|
||||
end)
|
|
@ -0,0 +1,81 @@
|
|||
Players = {}
|
||||
|
||||
function EquipItem(source, item, refund)
|
||||
if Players[source] then
|
||||
if refund then
|
||||
Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
|
||||
end
|
||||
return
|
||||
end
|
||||
Players[source] = item
|
||||
TriggerClientEvent("pickle_consumables:equipItem", source, item.itemKey, item)
|
||||
end
|
||||
|
||||
function GiveRewards(source, rewards)
|
||||
for i=1, #rewards do
|
||||
local reward = rewards[i]
|
||||
local amount = (type(reward.amount) == "table" and math.random(reward.amount[1], reward.amount[2]) or reward.amount)
|
||||
if not reward.type or reward.type == "item" then
|
||||
Inventory.AddItem(source, reward.name, amount)
|
||||
elseif reward.type == "money" then
|
||||
AddMoney(source, amount)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
CreateThread(function()
|
||||
Wait(1000)
|
||||
for k,v in pairs(Config.Items) do
|
||||
RegisterUsableItem(k, function(source, metadata, slot)
|
||||
if Players[source] then return end
|
||||
local metadata = metadata or {}
|
||||
if not metadata.itemKey then
|
||||
metadata.itemKey = k
|
||||
metadata.uses = v.uses
|
||||
metadata.slot = slot
|
||||
end
|
||||
Inventory.RemoveItem(source, metadata.itemKey, 1, slot)
|
||||
EquipItem(source, metadata, false)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
lib.callback.register("pickle_consumables:useItem", function(source)
|
||||
if not Players[source] then return end
|
||||
local metadata = Players[source]
|
||||
local cfg = Config.Items[metadata.itemKey]
|
||||
if metadata.uses < 1 then
|
||||
ShowNotification(source, _L("no_uses_left"))
|
||||
return false, metadata.uses
|
||||
end
|
||||
metadata.uses = metadata.uses - 1
|
||||
if metadata.uses < 1 then
|
||||
Players[source] = nil
|
||||
end
|
||||
if cfg then
|
||||
if cfg.rewards then
|
||||
GiveRewards(source, cfg.rewards)
|
||||
end
|
||||
if cfg.status then
|
||||
ExecuteStatus(source, cfg.status)
|
||||
end
|
||||
end
|
||||
return true, metadata.uses
|
||||
end)
|
||||
|
||||
RegisterNetEvent("pickle_consumables:returnItem", function(destroy)
|
||||
local source = source
|
||||
if not Players[source] then return end
|
||||
local item = Players[source]
|
||||
if not destroy then
|
||||
Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
|
||||
end
|
||||
Players[source] = nil
|
||||
end)
|
||||
|
||||
-- CLIENT
|
||||
-- lib.callback("pickle_consumables:canUseItem", "", function(game_id, games)
|
||||
-- end)
|
||||
|
||||
-- lib.callback("pickle_consumables:useItem", "", function(game_id, games)
|
||||
-- end)
|
|
@ -0,0 +1,229 @@
|
|||
insideMenu = nil
|
||||
local Throwables = {}
|
||||
local Drops = {}
|
||||
local DropInteracts = {}
|
||||
local PlacingProp
|
||||
|
||||
function OptionsMenu()
|
||||
if insideMenu then return end
|
||||
insideMenu = true
|
||||
local options = {
|
||||
{
|
||||
title = _L("give_item"),
|
||||
description = _L("give_item_desc"),
|
||||
onSelect = function()
|
||||
insideMenu = nil
|
||||
local players = GetPlayersInArea()
|
||||
local players_list = {}
|
||||
for i=1, #players do
|
||||
local id = GetPlayerServerId(players[i])
|
||||
players_list[#players_list + 1] = {label = _L("give_dialog_player", GetPlayerName(players[i]), id), value = id}
|
||||
end
|
||||
if #players_list < 1 then return ShowNotification(_L("nobody_near")) end
|
||||
local input = lib.inputDialog(_L("give_item"), {
|
||||
{type = 'select', label = _L("give_dialog_player_title"), default = players_list[1].value, required = true, options = players_list},
|
||||
{type = 'slider', label = _L("give_dialog_portion"), default = 1, required = true, min = 1, max = ItemData.uses },
|
||||
})
|
||||
if not input then return end
|
||||
local target = input[1]
|
||||
local amount = input[2]
|
||||
TriggerServerEvent("pickle_consumables:giveItem", target, amount)
|
||||
end
|
||||
},
|
||||
{
|
||||
title = _L("place_item"),
|
||||
description = _L("place_item_desc"),
|
||||
onSelect = function()
|
||||
insideMenu = nil
|
||||
local item = EquippedItem
|
||||
RemoveItem()
|
||||
PlaceProp(Config.Items[item].prop.model, function(coords)
|
||||
TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, coords.z + 1.04))
|
||||
end)
|
||||
end
|
||||
},
|
||||
{
|
||||
title = _L("throw_item"),
|
||||
description = _L("throw_item_desc"),
|
||||
onSelect = function()
|
||||
insideMenu = nil
|
||||
ThrowItem()
|
||||
end
|
||||
},
|
||||
{
|
||||
title = _L("cancel_action"),
|
||||
description = _L("cancel_action_desc"),
|
||||
onSelect = function()
|
||||
insideMenu = nil
|
||||
end
|
||||
},
|
||||
}
|
||||
|
||||
if #options < 1 or not EquippedItem then
|
||||
insideMenu = nil
|
||||
return
|
||||
end
|
||||
|
||||
lib.registerContext({
|
||||
id = 'pickle_consumables_options',
|
||||
title = _L("pickle_consumables_options"),
|
||||
options = options,
|
||||
onExit = function()
|
||||
insideMenu = nil
|
||||
end
|
||||
})
|
||||
lib.showContext('pickle_consumables_options')
|
||||
end
|
||||
|
||||
-- Throwing
|
||||
|
||||
function GetDirectionFromRotation(rotation)
|
||||
local dm = (math.pi / 180)
|
||||
return vector3(-math.sin(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.cos(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.sin(dm * rotation.x))
|
||||
end
|
||||
|
||||
function PerformPhysics(entity, action)
|
||||
local power = 1.0 * Config.Options.throwing.power
|
||||
FreezeEntityPosition(entity, false)
|
||||
local rot = GetGameplayCamRot(2)
|
||||
local dir = GetDirectionFromRotation(rot)
|
||||
SetEntityHeading(entity, rot.z + 90.0)
|
||||
if not action or action == "throw" then
|
||||
SetEntityVelocity(entity, dir.x * power, dir.y * power, dir.z * power)
|
||||
else
|
||||
SetEntityVelocity(entity, dir.x * power, dir.y * power, (dir.z * 1.75) * power)
|
||||
end
|
||||
end
|
||||
|
||||
function CreateThrowable(model, attach)
|
||||
local ped = PlayerPedId()
|
||||
local heading = GetEntityHeading(ped)
|
||||
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, 0.5)
|
||||
local prop = CreateProp(model, coords.x, coords.y, coords.z, true, true, true)
|
||||
if not prop then return end
|
||||
if attach then
|
||||
local off, rot = vector3(0.05, 0.0, -0.085), vector3(90.0, 90.0, 0.0)
|
||||
AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, 28422), off.x, off.y, off.z, rot.x, rot.y, rot.z, false, false, false, true, 2, true)
|
||||
else
|
||||
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, -0.9)
|
||||
SetEntityCoords(prop, coords.x, coords.y, coords.z)
|
||||
end
|
||||
return prop
|
||||
end
|
||||
|
||||
function ThrowItem()
|
||||
if not EquippedItem then return end
|
||||
local item = EquippedItem
|
||||
local ped = PlayerPedId()
|
||||
TriggerServerEvent("pickle_consumables:returnItem", true)
|
||||
RemoveItem()
|
||||
ClearPedTasksImmediately(ped)
|
||||
local prop = CreateThrowable(Config.Items[item].prop.model,true)
|
||||
CreateThread(function()
|
||||
PlayAnim(ped, "melee@thrown@streamed_core", "plyr_takedown_front", -8.0, 8.0, -1, 49)
|
||||
Wait(600)
|
||||
ClearPedTasks(ped)
|
||||
end)
|
||||
Wait(550)
|
||||
DetachEntity(prop, false, true)
|
||||
SetEntityCollision(prop, true, true)
|
||||
SetEntityRecordsCollisions(prop, true)
|
||||
TriggerServerEvent("pickle_consumables:throwing:throwObject", {net_id = ObjToNet(prop)})
|
||||
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 0.0, 1.0)
|
||||
SetEntityCoords(prop, coords.x, coords.y, coords.z)
|
||||
SetEntityHeading(prop, GetEntityHeading(ped) + 90.0)
|
||||
PerformPhysics(prop)
|
||||
end
|
||||
|
||||
RegisterNetEvent("pickle_consumables:throwing:setObjectData", function(throwID, data)
|
||||
Throwables[throwID] = data
|
||||
end)
|
||||
|
||||
-- Drops
|
||||
|
||||
function GetDirectionCoords()
|
||||
local range = 1000.0
|
||||
local coords = GetGameplayCamCoord()
|
||||
local rot = GetGameplayCamRot(2)
|
||||
local dir = GetDirectionFromRotation(rot)
|
||||
local ecoords = vector3(coords.x + dir.x * range, coords.y + dir.y * range, coords.z + dir.z * range)
|
||||
local retval, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(StartShapeTestRay(coords.x, coords.y, coords.z, ecoords.x, ecoords.y, ecoords.z, -1, -1, 1))
|
||||
return hit, endCoords, entityHit
|
||||
end
|
||||
|
||||
function PlaceProp(model, cb)
|
||||
if PlacingProp then return cb(nil, true) end
|
||||
if not cb then return end
|
||||
PlacingProp = true
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local heading = 0.0
|
||||
local prop = CreateObject(model, coords.x, coords.y, coords.z, false, true, false)
|
||||
FreezeEntityPosition(prop, true)
|
||||
SetEntityCollision(prop, false, false)
|
||||
CreateThread(function()
|
||||
while PlacingProp do
|
||||
ShowInteractText(_L("interact_place"))
|
||||
local hit, hitCoords, entity = GetDirectionCoords()
|
||||
if hit and hitCoords then
|
||||
coords = vector3(hitCoords.x, hitCoords.y, hitCoords.z + 0.04)
|
||||
heading = GetGameplayCamRot(2).z
|
||||
SetEntityCoords(prop, coords.x, coords.y, coords.z)
|
||||
SetEntityRotation(prop, 0, 0, heading, 2)
|
||||
if IsControlJustPressed(1, 51) then
|
||||
PlacingProp = false
|
||||
end
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
DeleteEntity(prop)
|
||||
if not cb then return end
|
||||
cb(coords, heading)
|
||||
end)
|
||||
end
|
||||
|
||||
function RemoveDrop(dropID)
|
||||
Drops[dropID] = nil
|
||||
DeleteInteraction(DropInteracts[dropID])
|
||||
DropInteracts[dropID] = nil
|
||||
end
|
||||
|
||||
RegisterNetEvent("pickle_consumables:drop:addDrop", function(dropID, data)
|
||||
RemoveDrop(dropID)
|
||||
Drops[dropID] = data
|
||||
DropInteracts[dropID] = CreateInteraction({
|
||||
label = _L("pickup_drop"),
|
||||
model = {modelType = "prop", hash = data.model, offset = vector3(0.0, 0.0, 0.0)},
|
||||
coords = data.coords,
|
||||
heading = data.heading
|
||||
}, function(selected)
|
||||
local ped = PlayerPedId()
|
||||
PlayAnim(ped, "random@domestic", "pickup_low", -8.0, 8.0, -1, 1, 1.0)
|
||||
Wait(1500)
|
||||
ClearPedTasks(ped)
|
||||
TriggerServerEvent("pickle_consumables:drop:collectDrop", dropID)
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("pickle_consumables:drop:removeDrop", function(dropID)
|
||||
RemoveDrop(dropID)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("pickle_consumables:updateUses", function(uses)
|
||||
if not ItemData then return end
|
||||
ItemData.uses = uses
|
||||
if uses < 1 then
|
||||
return RemoveItem()
|
||||
end
|
||||
local cfg = Config.Items[EquippedItem]
|
||||
SendNUIMessage({
|
||||
type = "displayApp",
|
||||
data = { quantity = uses, time = cfg.animation.time }
|
||||
})
|
||||
end)
|
||||
|
||||
AddEventHandler("onResourceStop", function(name)
|
||||
if (GetCurrentResourceName() ~= name) then return end
|
||||
for k,v in pairs(Throwables) do
|
||||
DeleteEntity(NetToObj(v.net_id))
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,86 @@
|
|||
local Throwables = {}
|
||||
local Drops = {}
|
||||
|
||||
-- Throwing
|
||||
|
||||
RegisterNetEvent("pickle_consumables:throwing:throwObject", function(data)
|
||||
local source = source
|
||||
local throwID = nil
|
||||
repeat
|
||||
throwID = os.time() .. "_" .. math.random(1000, 9999)
|
||||
until not Throwables[throwID]
|
||||
Throwables[throwID] = data
|
||||
TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, data)
|
||||
SetTimeout(1000 * Config.Options.throwing.despawnTime, function()
|
||||
DeleteEntity(NetworkGetEntityFromNetworkId(Throwables[throwID].net_id))
|
||||
Throwables[throwID] = nil
|
||||
TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, nil)
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Drops
|
||||
|
||||
function CreateDrop(coords, data)
|
||||
local dropID = nil
|
||||
repeat
|
||||
dropID = os.time() .. "_" .. math.random(1000, 9999)
|
||||
until not Drops[dropID]
|
||||
Drops[dropID] = data
|
||||
Drops[dropID].coords = coords
|
||||
Drops[dropID].heading = 0.0
|
||||
Drops[dropID].model = Config.Items[data.itemKey].prop.model
|
||||
TriggerClientEvent("pickle_consumables:drop:addDrop", -1, dropID, data)
|
||||
if Config.Options.drop.despawnTime and Config.Options.drop.despawnTime > 0 then
|
||||
SetTimeout(1000 * Config.Options.drop.despawnTime, function()
|
||||
RemoveDrop(dropID)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function RemoveDrop(dropID)
|
||||
Drops[dropID] = nil
|
||||
TriggerClientEvent("pickle_consumables:drop:removeDrop", -1, dropID)
|
||||
end
|
||||
|
||||
RegisterNetEvent("pickle_consumables:drop:collectDrop", function(dropID)
|
||||
local source = source
|
||||
local drop = Drops[dropID]
|
||||
if not drop then return end
|
||||
RemoveDrop(dropID)
|
||||
EquipItem(source, drop, true)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("pickle_consumables:drop:createDrop", function(coords)
|
||||
local source = source
|
||||
local item = Players[source]
|
||||
if not item then return end
|
||||
if #(GetEntityCoords(GetPlayerPed(source)) - coords) > 100.0 then return end
|
||||
Players[source] = nil
|
||||
TriggerClientEvent("pickle_consumables:removeItem", source)
|
||||
CreateDrop(coords, item)
|
||||
end)
|
||||
|
||||
-- Giving
|
||||
|
||||
RegisterNetEvent("pickle_consumables:giveItem", function(target, amount)
|
||||
local source = source
|
||||
local item = Players[source]
|
||||
if not item or target < 1 then return end
|
||||
local amount = amount
|
||||
local uses = item.uses
|
||||
if amount >= uses then
|
||||
amount = uses
|
||||
Players[source] = nil
|
||||
TriggerClientEvent("pickle_consumables:removeItem", source)
|
||||
else
|
||||
Players[source].uses = Players[source].uses - amount
|
||||
TriggerClientEvent("pickle_consumables:updateUses", source, Players[source].uses)
|
||||
end
|
||||
local targetItem = Players[target]
|
||||
if targetItem and targetItem.itemKey == item.itemKey then
|
||||
Players[target].uses = Players[target].uses + amount
|
||||
TriggerClientEvent("pickle_consumables:updateUses", target, Players[target].uses)
|
||||
else
|
||||
EquipItem(target, {itemKey = item.itemKey, uses = amount}, true)
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,128 @@
|
|||
body {
|
||||
background-color: transparent;
|
||||
color: white;
|
||||
overflow: hidden;
|
||||
font-size: 1vw;
|
||||
user-select: none;
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
}
|
||||
|
||||
#app-main {
|
||||
display: none;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: none;
|
||||
}
|
||||
|
||||
.container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
margin-bottom: 2.5vw;
|
||||
margin-right: 2.5vw;
|
||||
}
|
||||
|
||||
.container > div {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
margin-bottom: 1vw;
|
||||
}
|
||||
|
||||
.container > div {
|
||||
text-shadow: black 1px 1px;
|
||||
}
|
||||
|
||||
.key {
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-self: center;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 2.25vw;
|
||||
height: 2.25vw;
|
||||
color: black;
|
||||
font-size: 0.8vw;
|
||||
font-weight: bold;
|
||||
margin-right: 0.5vw;
|
||||
text-shadow: none;
|
||||
}
|
||||
|
||||
.secondary {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.secondary > div:nth-child(1) {
|
||||
font-size: 0.85vw;
|
||||
}
|
||||
|
||||
.secondary > div:nth-child(2) {
|
||||
font-size: 0.65vw;
|
||||
}
|
||||
|
||||
|
||||
.key .icon {
|
||||
position: relative;
|
||||
z-index: 3;
|
||||
}
|
||||
.key .circle {
|
||||
position: absolute;
|
||||
z-index: 2;
|
||||
top: 0;
|
||||
left: 0;
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border-radius: 100%;
|
||||
}
|
||||
.key .circle:after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: calc(50% + 0.0vw);
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
width: calc(100% - 0.2vw);
|
||||
height: calc(100% - 0.2vw);
|
||||
border-radius: 100%;
|
||||
background: white;
|
||||
}
|
||||
.key .circle span {
|
||||
position: absolute;
|
||||
width: 50%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
.key .circle span:first-child {
|
||||
left: 0%;
|
||||
}
|
||||
.key .circle span:first-child em {
|
||||
left: 100%;
|
||||
border-top-left-radius: 0;
|
||||
border-bottom-left-radius: 0;
|
||||
transform-origin: 0% 50%;
|
||||
}
|
||||
.key .circle span:last-child {
|
||||
left: 50%;
|
||||
}
|
||||
.key .circle span em {
|
||||
position: absolute;
|
||||
border-radius: 999px;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background:black;
|
||||
transition: transform 500ms linear;
|
||||
}
|
||||
.key .circle span:last-child em {
|
||||
left: -100%;
|
||||
border-top-right-radius: 0;
|
||||
border-bottom-right-radius: 0;
|
||||
transform-origin: 100% 50%;
|
||||
transition-delay: 500ms;
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
var holdTime;
|
||||
|
||||
function DisplayApp(data) {
|
||||
$("#interact > .secondary").html(`
|
||||
<div>Use Item (${data.quantity})</div>
|
||||
<div>Options (Tap)</div>
|
||||
`)
|
||||
$("#app-main").fadeIn(500);
|
||||
holdTime = data.time;
|
||||
$(".key .circle span em").css("transition", "transform "+Math.ceil(holdTime/2)+"ms linear;");
|
||||
$(".key .circle span:last-child em").css("transition-delay", Math.ceil(holdTime/2)+"ms;");
|
||||
}
|
||||
|
||||
function HideApp() {
|
||||
$("#app-main").fadeOut(500);
|
||||
}
|
||||
|
||||
function HoldInteract(bool) {
|
||||
if (bool) {
|
||||
$("#interact > .key").addClass("holding");
|
||||
$("#interact > .key .circle span:first-child em").css({
|
||||
"transform": "rotate(-180deg)",
|
||||
"transition": "transform "+Math.ceil(holdTime)+"ms ease-out",
|
||||
"transitionDelay": Math.ceil(holdTime/2)+"ms",
|
||||
});
|
||||
$("#interact > .key .circle span:last-child em").css({
|
||||
"transform": "rotate(-180deg)",
|
||||
"transition": "transform "+ Math.ceil(holdTime/2) +"ms linear",
|
||||
"transitionDelay": "0ms",
|
||||
});
|
||||
}
|
||||
else {
|
||||
$("#interact > .key").removeClass("holding");
|
||||
$("#interact > .key .circle span:first-child em").css({
|
||||
"transform": "rotate(0deg)",
|
||||
"transition": "transform 0ms",
|
||||
"transitionDelay": "0ms",
|
||||
});
|
||||
$("#interact > .key .circle span:last-child em").css({
|
||||
"transform": "rotate(0deg)",
|
||||
"transition": "transform 0ms linear",
|
||||
"transitionDelay": "0ms",
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener('message', function(ev) {
|
||||
if (ev.data.type == "displayApp") {
|
||||
DisplayApp(ev.data.data);
|
||||
}
|
||||
else if (ev.data.type == "hideApp") {
|
||||
HideApp();
|
||||
}
|
||||
else if (ev.data.type == "holdInteract") {
|
||||
HoldInteract(ev.data.bool)
|
||||
}
|
||||
})
|
||||
|
||||
$(document).ready(function() {
|
||||
$('.key').each(function () {
|
||||
$(this).html('<span class="icon">' + $(this).html() + '</span><span class="circle"><span><em></em></span><span><em></em></span></span>');
|
||||
});
|
||||
})
|
24
resources/[inventory]/pickle_consumables/nui/index.html
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Pickle's Consumables</title>
|
||||
<script src="https://code.jquery.com/jquery-3.6.3.min.js" integrity="sha256-pvPw+upLPUjgMXY0G+8O0xUf+/Im1MZjXxxgOcBQBXU=" crossorigin="anonymous"></script>
|
||||
<script src="assets/js/main.js"></script>
|
||||
<link rel="stylesheet" href="assets/css/style.css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app-main">
|
||||
<div class="container">
|
||||
<div id="exit"><div class="key">R</div>Store Item</div>
|
||||
<div id="interact">
|
||||
<div class="key">E</div>
|
||||
<div class="secondary">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|