forked from Simnation/Main
76 lines
2 KiB
Lua
76 lines
2 KiB
Lua
if GetResourceState('es_extended') ~= 'started' then return end
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RegisterUsableItem = nil
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Framework = "ESX"
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ESX = exports.es_extended:getSharedObject()
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function ShowNotification(target, text)
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TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
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end
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function GetIdentifier(source)
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local xPlayer = ESX.GetPlayerFromId(source)
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return xPlayer.identifier
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end
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function SetPlayerMetadata(source, key, data)
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-- No player metadata in ESX.
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end
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function AddMoney(source, count)
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.addMoney(count)
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end
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function RemoveMoney(source, count)
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.removeMoney(count)
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end
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function GetMoney(source)
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local xPlayer = ESX.GetPlayerFromId(source)
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return xPlayer.getMoney()
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end
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function CheckPermission(source, permission)
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local xPlayer = ESX.GetPlayerFromId(source)
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local name = xPlayer.job.name
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local rank = xPlayer.job.grade
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local group = xPlayer.getGroup()
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if permission.jobs[name] and permission.jobs[name] <= rank then
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return true
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end
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for i=1, #permission.groups do
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if group == permission.groups[i] then
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return true
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end
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end
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end
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-- Status
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function ExecuteStatus(source, statuses)
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local xPlayer = ESX.GetPlayerFromId(source)
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for k,v in pairs(statuses) do
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if Config.MaxValues[k] then
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local value = (0.01 * v) * Config.MaxValues[k]
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TriggerClientEvent("pickle_consumables:executeStatus", source, k, value)
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else
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Config.ExternalStatus(source, k, v)
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end
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end
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end
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-- Inventory Fallback
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CreateThread(function()
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Wait(100)
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if not UsableItem then
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RegisterUsableItem = function(name, cb)
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ESX.RegisterUsableItem(name, function(source, item, data)
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if not data then data = {} end
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cb(source, data.metadata, data.slot)
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end)
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end
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end
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if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
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end)
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