forked from Simnation/Main
270 lines
9.3 KiB
Lua
270 lines
9.3 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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local vehicles = {}
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-- Debug Funktion
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local function Debug(msg)
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if Config.Debug then
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print("[AntiDespawn] " .. msg)
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end
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end
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-- Erstelle Tabelle bei Serverstart
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CreateThread(function()
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MySQL.query([[
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CREATE TABLE IF NOT EXISTS `vehicle_antidespawn` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`plate` varchar(50) NOT NULL,
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`model` varchar(50) NOT NULL,
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`coords` longtext NOT NULL,
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`heading` float NOT NULL,
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`fuel` int(11) DEFAULT 100,
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`mods` longtext DEFAULT NULL,
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`last_updated` timestamp DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
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PRIMARY KEY (`id`),
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UNIQUE KEY `plate` (`plate`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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]])
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Debug("Datenbank initialisiert")
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-- Lade alle Fahrzeuge aus der Datenbank
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MySQL.query("SELECT * FROM vehicle_antidespawn", {}, function(results)
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if results and #results > 0 then
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Debug("Lade " .. #results .. " Fahrzeuge aus der Datenbank")
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for _, vehicle in pairs(results) do
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vehicles[vehicle.plate] = {
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model = vehicle.model,
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coords = json.decode(vehicle.coords),
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heading = vehicle.heading,
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fuel = vehicle.fuel,
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mods = json.decode(vehicle.mods),
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last_updated = vehicle.last_updated
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}
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end
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end
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end)
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end)
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-- Registriere ein Fahrzeug
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RegisterNetEvent('antidespawn:server:registerVehicle', function(plate, model, coords, heading, mods)
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local src = source
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if not plate or not model or not coords then
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Debug("Ungültige Daten beim Registrieren eines Fahrzeugs")
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return
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end
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-- Stelle sicher, dass das Modell als Zahl gespeichert wird
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if type(model) == "string" then
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model = tonumber(model) or model
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end
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-- Prüfe ob Fahrzeug in der Garage ist
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MySQL.query('SELECT * FROM player_vehicles WHERE plate = ? AND state = ?', {plate, 1}, function(result)
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if result and #result > 0 then
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Debug("Fahrzeug ist in der Garage, nicht registrieren: " .. plate)
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return
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end
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vehicles[plate] = {
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model = model,
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coords = coords,
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heading = heading,
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fuel = 100,
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mods = mods,
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last_updated = os.time()
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}
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MySQL.query("INSERT INTO vehicle_antidespawn (plate, model, coords, heading, fuel, mods) VALUES (?, ?, ?, ?, ?, ?) ON DUPLICATE KEY UPDATE coords = VALUES(coords), heading = VALUES(heading), mods = VALUES(mods), last_updated = CURRENT_TIMESTAMP", {
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plate,
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tostring(model), -- Speichere als String in der Datenbank
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json.encode(coords),
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heading,
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100,
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json.encode(mods)
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})
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Debug("Fahrzeug registriert: " .. plate .. " (Modell: " .. tostring(model) .. ")")
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end)
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end)
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-- Aktualisiere ein Fahrzeug
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RegisterNetEvent('antidespawn:server:updateVehicle', function(plate, coords, heading, mods)
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if not vehicles[plate] then return end
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-- Prüfe ob Fahrzeug in der Garage ist
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MySQL.query('SELECT * FROM player_vehicles WHERE plate = ? AND state = ?', {plate, 1}, function(result)
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if result and #result > 0 then
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Debug("Fahrzeug ist in der Garage, entferne aus Tracking: " .. plate)
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vehicles[plate] = nil
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MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", {
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plate
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})
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return
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end
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vehicles[plate].coords = coords
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vehicles[plate].heading = heading
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vehicles[plate].mods = mods
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vehicles[plate].last_updated = os.time()
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MySQL.query("UPDATE vehicle_antidespawn SET coords = ?, heading = ?, mods = ?, last_updated = CURRENT_TIMESTAMP WHERE plate = ?", {
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json.encode(coords),
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heading,
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json.encode(mods),
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plate
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})
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Debug("Fahrzeug aktualisiert: " .. plate)
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end)
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end)
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-- Respawn ein Fahrzeug
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RegisterNetEvent('antidespawn:server:respawnVehicle', function(plate)
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local src = source
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if not vehicles[plate] then
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Debug("Fahrzeug nicht in Datenbank: " .. plate)
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return
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end
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-- Prüfe ob Fahrzeug in der Garage ist
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MySQL.query('SELECT * FROM player_vehicles WHERE plate = ? AND state = ?', {plate, 1}, function(result)
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if result and #result > 0 then
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Debug("Fahrzeug ist in der Garage, nicht respawnen: " .. plate)
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-- Entferne aus Anti-Despawn Datenbank
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vehicles[plate] = nil
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MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", {
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plate
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})
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return
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end
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-- Sende Spawn-Event zurück an den Client
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TriggerClientEvent('antidespawn:client:spawnVehicle', src, {
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plate = plate,
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model = vehicles[plate].model,
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coords = vehicles[plate].coords,
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heading = vehicles[plate].heading,
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fuel = vehicles[plate].fuel,
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mods = vehicles[plate].mods
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})
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Debug("Fahrzeug Respawn angefordert: " .. plate)
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end)
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end)
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-- Lade Fahrzeuge für einen Spieler
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RegisterNetEvent('antidespawn:server:loadVehicles', function()
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local playerCoords = GetEntityCoords(GetPlayerPed(src))
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-- Prüfe für jedes Fahrzeug, ob es in der Garage ist
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for plate, vehicle in pairs(vehicles) do
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MySQL.query('SELECT * FROM player_vehicles WHERE plate = ? AND state = ?', {plate, 1}, function(result)
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if result and #result > 0 then
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Debug("Fahrzeug ist in der Garage, nicht laden: " .. plate)
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-- Entferne aus Anti-Despawn Datenbank
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vehicles[plate] = nil
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MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", {
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plate
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})
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return
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end
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-- Lade nur Fahrzeuge in der Nähe des Spielers
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local distance = #(playerCoords - vector3(vehicle.coords.x, vehicle.coords.y, vehicle.coords.z))
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if distance < 100.0 then
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TriggerClientEvent('antidespawn:client:spawnVehicle', src, {
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plate = plate,
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model = vehicle.model,
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coords = vehicle.coords,
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heading = vehicle.heading,
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fuel = vehicle.fuel,
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mods = vehicle.mods
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})
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Debug("Fahrzeug für Spieler geladen: " .. plate)
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end
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end)
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end
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end)
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-- Cleanup alte Einträge (älter als 24 Stunden)
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CreateThread(function()
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while true do
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Wait(3600000) -- 1 Stunde
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MySQL.query("DELETE FROM vehicle_antidespawn WHERE last_updated < DATE_SUB(NOW(), INTERVAL 24 HOUR)")
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Debug("Alte Fahrzeugeinträge bereinigt")
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end
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end)
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-- Registriere jg-advancedgarages Events
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RegisterNetEvent('jg-advancedgarages:server:vehicle-stored', function(data)
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if data and data.plate then
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Debug("Fahrzeug in Garage gespeichert: " .. data.plate)
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-- Entferne aus Anti-Despawn Datenbank
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if vehicles[data.plate] then
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vehicles[data.plate] = nil
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MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", {
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data.plate
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})
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Debug("Fahrzeug aus Anti-Despawn entfernt: " .. data.plate)
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end
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end
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end)
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RegisterNetEvent('jg-advancedgarages:server:vehicle-spawned', function(data)
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if data and data.plate then
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Debug("Fahrzeug aus Garage gespawnt: " .. data.plate)
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-- Entferne aus Anti-Despawn Datenbank, da es jetzt von der Garage verwaltet wird
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if vehicles[data.plate] then
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vehicles[data.plate] = nil
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MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", {
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data.plate
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})
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Debug("Fahrzeug aus Anti-Despawn entfernt: " .. data.plate)
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end
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end
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end)
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-- Befehl zum Bereinigen der Datenbank
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RegisterCommand('clearvehicles', function(source, args, rawCommand)
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if source == 0 then -- Nur über Konsole ausführbar
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local count = 0
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for plate, vehicle in pairs(vehicles) do
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local model = vehicle.model
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-- Prüfe ob das Modell gültig ist
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if type(model) == "string" and not tonumber(model) then
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-- Ungültiges Modell, entferne aus Datenbank
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MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", {plate})
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vehicles[plate] = nil
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count = count + 1
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Debug("Ungültiges Modell entfernt: " .. plate .. " (Modell: " .. tostring(model) .. ")")
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end
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end
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Debug("Bereinigung abgeschlossen. " .. count .. " Fahrzeuge entfernt.")
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end
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end, true)
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