local QBCore = exports['qb-core']:GetCoreObject() local vehicles = {} -- Debug Funktion local function Debug(msg) if Config.Debug then print("[AntiDespawn] " .. msg) end end -- Erstelle Tabelle bei Serverstart CreateThread(function() MySQL.query([[ CREATE TABLE IF NOT EXISTS `vehicle_antidespawn` ( `id` int(11) NOT NULL AUTO_INCREMENT, `plate` varchar(50) NOT NULL, `model` varchar(50) NOT NULL, `coords` longtext NOT NULL, `heading` float NOT NULL, `fuel` int(11) DEFAULT 100, `mods` longtext DEFAULT NULL, `last_updated` timestamp DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `plate` (`plate`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; ]]) Debug("Datenbank initialisiert") -- Lade alle Fahrzeuge aus der Datenbank MySQL.query("SELECT * FROM vehicle_antidespawn", {}, function(results) if results and #results > 0 then Debug("Lade " .. #results .. " Fahrzeuge aus der Datenbank") for _, vehicle in pairs(results) do vehicles[vehicle.plate] = { model = vehicle.model, coords = json.decode(vehicle.coords), heading = vehicle.heading, fuel = vehicle.fuel, mods = json.decode(vehicle.mods), last_updated = vehicle.last_updated } end end end) end) -- Registriere ein Fahrzeug RegisterNetEvent('antidespawn:server:registerVehicle', function(plate, model, coords, heading, mods) local src = source if not plate or not model or not coords then Debug("Ungültige Daten beim Registrieren eines Fahrzeugs") return end -- Stelle sicher, dass das Modell als Zahl gespeichert wird if type(model) == "string" then model = tonumber(model) or model end -- Prüfe ob Fahrzeug in der Garage ist MySQL.query('SELECT * FROM player_vehicles WHERE plate = ? AND state = ?', {plate, 1}, function(result) if result and #result > 0 then Debug("Fahrzeug ist in der Garage, nicht registrieren: " .. plate) return end vehicles[plate] = { model = model, coords = coords, heading = heading, fuel = 100, mods = mods, last_updated = os.time() } MySQL.query("INSERT INTO vehicle_antidespawn (plate, model, coords, heading, fuel, mods) VALUES (?, ?, ?, ?, ?, ?) ON DUPLICATE KEY UPDATE coords = VALUES(coords), heading = VALUES(heading), mods = VALUES(mods), last_updated = CURRENT_TIMESTAMP", { plate, tostring(model), -- Speichere als String in der Datenbank json.encode(coords), heading, 100, json.encode(mods) }) Debug("Fahrzeug registriert: " .. plate .. " (Modell: " .. tostring(model) .. ")") end) end) -- Aktualisiere ein Fahrzeug RegisterNetEvent('antidespawn:server:updateVehicle', function(plate, coords, heading, mods) if not vehicles[plate] then return end -- Prüfe ob Fahrzeug in der Garage ist MySQL.query('SELECT * FROM player_vehicles WHERE plate = ? AND state = ?', {plate, 1}, function(result) if result and #result > 0 then Debug("Fahrzeug ist in der Garage, entferne aus Tracking: " .. plate) vehicles[plate] = nil MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", { plate }) return end vehicles[plate].coords = coords vehicles[plate].heading = heading vehicles[plate].mods = mods vehicles[plate].last_updated = os.time() MySQL.query("UPDATE vehicle_antidespawn SET coords = ?, heading = ?, mods = ?, last_updated = CURRENT_TIMESTAMP WHERE plate = ?", { json.encode(coords), heading, json.encode(mods), plate }) Debug("Fahrzeug aktualisiert: " .. plate) end) end) -- Respawn ein Fahrzeug RegisterNetEvent('antidespawn:server:respawnVehicle', function(plate) local src = source if not vehicles[plate] then Debug("Fahrzeug nicht in Datenbank: " .. plate) return end -- Prüfe ob Fahrzeug in der Garage ist MySQL.query('SELECT * FROM player_vehicles WHERE plate = ? AND state = ?', {plate, 1}, function(result) if result and #result > 0 then Debug("Fahrzeug ist in der Garage, nicht respawnen: " .. plate) -- Entferne aus Anti-Despawn Datenbank vehicles[plate] = nil MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", { plate }) return end -- Sende Spawn-Event zurück an den Client TriggerClientEvent('antidespawn:client:spawnVehicle', src, { plate = plate, model = vehicles[plate].model, coords = vehicles[plate].coords, heading = vehicles[plate].heading, fuel = vehicles[plate].fuel, mods = vehicles[plate].mods }) Debug("Fahrzeug Respawn angefordert: " .. plate) end) end) -- Lade Fahrzeuge für einen Spieler RegisterNetEvent('antidespawn:server:loadVehicles', function() local src = source local Player = QBCore.Functions.GetPlayer(src) if not Player then return end local playerCoords = GetEntityCoords(GetPlayerPed(src)) -- Prüfe für jedes Fahrzeug, ob es in der Garage ist for plate, vehicle in pairs(vehicles) do MySQL.query('SELECT * FROM player_vehicles WHERE plate = ? AND state = ?', {plate, 1}, function(result) if result and #result > 0 then Debug("Fahrzeug ist in der Garage, nicht laden: " .. plate) -- Entferne aus Anti-Despawn Datenbank vehicles[plate] = nil MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", { plate }) return end -- Lade nur Fahrzeuge in der Nähe des Spielers local distance = #(playerCoords - vector3(vehicle.coords.x, vehicle.coords.y, vehicle.coords.z)) if distance < 100.0 then TriggerClientEvent('antidespawn:client:spawnVehicle', src, { plate = plate, model = vehicle.model, coords = vehicle.coords, heading = vehicle.heading, fuel = vehicle.fuel, mods = vehicle.mods }) Debug("Fahrzeug für Spieler geladen: " .. plate) end end) end end) -- Cleanup alte Einträge (älter als 24 Stunden) CreateThread(function() while true do Wait(3600000) -- 1 Stunde MySQL.query("DELETE FROM vehicle_antidespawn WHERE last_updated < DATE_SUB(NOW(), INTERVAL 24 HOUR)") Debug("Alte Fahrzeugeinträge bereinigt") end end) -- Registriere jg-advancedgarages Events RegisterNetEvent('jg-advancedgarages:server:vehicle-stored', function(data) if data and data.plate then Debug("Fahrzeug in Garage gespeichert: " .. data.plate) -- Entferne aus Anti-Despawn Datenbank if vehicles[data.plate] then vehicles[data.plate] = nil MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", { data.plate }) Debug("Fahrzeug aus Anti-Despawn entfernt: " .. data.plate) end end end) RegisterNetEvent('jg-advancedgarages:server:vehicle-spawned', function(data) if data and data.plate then Debug("Fahrzeug aus Garage gespawnt: " .. data.plate) -- Entferne aus Anti-Despawn Datenbank, da es jetzt von der Garage verwaltet wird if vehicles[data.plate] then vehicles[data.plate] = nil MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", { data.plate }) Debug("Fahrzeug aus Anti-Despawn entfernt: " .. data.plate) end end end) -- Befehl zum Bereinigen der Datenbank RegisterCommand('clearvehicles', function(source, args, rawCommand) if source == 0 then -- Nur über Konsole ausführbar local count = 0 for plate, vehicle in pairs(vehicles) do local model = vehicle.model -- Prüfe ob das Modell gültig ist if type(model) == "string" and not tonumber(model) then -- Ungültiges Modell, entferne aus Datenbank MySQL.query("DELETE FROM vehicle_antidespawn WHERE plate = ?", {plate}) vehicles[plate] = nil count = count + 1 Debug("Ungültiges Modell entfernt: " .. plate .. " (Modell: " .. tostring(model) .. ")") end end Debug("Bereinigung abgeschlossen. " .. count .. " Fahrzeuge entfernt.") end end, true)