forked from Simnation/Main
979 lines
29 KiB
Lua
979 lines
29 KiB
Lua
local kvpname = GetCurrentServerEndpoint()..'_inshells'
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CreateBlips = function()
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for k,v in pairs(config.motels) do
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local blip = AddBlipForCoord(v.rentcoord.x,v.rentcoord.y,v.rentcoord.z)
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SetBlipSprite(blip,475)
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SetBlipColour(blip,2)
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SetBlipAsShortRange(blip,true)
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SetBlipScale(blip,0.6)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(v.label)
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EndTextCommandSetBlipName(blip)
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end
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end
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RegisterNetEvent('renzu_motels:invoice')
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AddEventHandler('renzu_motels:invoice', function(data)
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local motels = GlobalState.Motels
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local buy = lib.alertDialog({
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header = 'Invoice',
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content = ' \n ## INFO \n **Description:** '..data.description..' \n **Amount:** $ '..data.amount..' \n **Payment method:** '..data.payment,
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centered = true,
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labels = {
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cancel = 'close',
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confirm = 'Pay'
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},
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cancel = true
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})
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if buy ~= 'cancel' then
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local success = lib.callback.await('renzu_motels:payinvoice',false,data)
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if success then
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Notify('You Successfully Pay the Invoice','success')
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else
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Notify('Fail to Pay the Invoice','error')
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end
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end
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end)
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DoesPlayerHaveAccess = function(data)
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for identifier, _ in pairs(data) do
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if identifier == PlayerData?.identifier then return true end
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end
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return false
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end
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DoesPlayerHaveKey = function(data,room)
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local items = GetInventoryItems('keys')
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if not items then return false end
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for k,v in pairs(items) do
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if v.metadata?.type == data.motel and v.metadata?.serial == data.index then
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return v.metadata?.owner and room?.players[v.metadata?.owner] or false
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end
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end
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return false
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end
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GetPlayerKeys = function(data,room)
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local items = GetInventoryItems('keys')
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if not items then return false end
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local keys = {}
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for k,v in pairs(items) do
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if v.metadata?.type == data.motel and v.metadata?.serial == data.index then
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local key = v.metadata?.owner and room?.players[v.metadata?.owner]
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if key then
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keys[v.metadata.owner] = key.name
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end
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end
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end
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return keys
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end
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SetDoorState = function(data)
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local motels = GlobalState.Motels or {}
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local doorindex = data.index + (joaat(data.motel))
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DoorSystemSetDoorState(doorindex, 1)
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end
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RegisterNetEvent('renzu_motels:Door', function(data)
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if not data.Mlo then return end
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local doorindex = data.doorindex + (joaat(data.motel))
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DoorSystemSetDoorState(doorindex, DoorSystemGetDoorState(doorindex) == 0 and 1 or 0, false, false)
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end)
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Door = function(data)
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local dist = #(data.coord - GetEntityCoords(cache.ped)) < 2
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local motel = GlobalState.Motels[data.motel]
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local moteldoor = motel and motel.rooms[data.index]
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if moteldoor and DoesPlayerHaveAccess(motel.rooms[data.index].players)
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or moteldoor and DoesPlayerHaveKey(data,moteldoor) or IsOwnerOrEmployee(data.motel) then
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lib.RequestAnimDict('mp_doorbell')
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TaskPlayAnim(PlayerPedId(), "mp_doorbell", "open_door", 1.0, 1.0, 1000, 1, 1, 0, 0, 0)
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TriggerServerEvent('renzu_motels:Door', {
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motel = data.motel,
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index = data.index,
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doorindex = data.doorindex,
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coord = data.coord,
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Mlo = data.Mlo,
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})
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local text
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if data.Mlo then
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local doorindex = data.index + (joaat(data.motel))
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text = DoorSystemGetDoorState(doorindex) == 0 and 'You Locked the Motel Door' or 'You Unlocked the Motel Door'
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else
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text = not moteldoor?.lock and 'You Locked the Motel Door' or 'You Unlocked the Motel Door'
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end
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Wait(1000)
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--PlaySoundFromEntity(-1, "Hood_Open", cache.ped , 'Lowrider_Super_Mod_Garage_Sounds', 0, 0)
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local data = {
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file = 'door',
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volume = 0.5
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}
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SendNUIMessage({
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type = "playsound",
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content = data
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})
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Notify(text, 'inform')
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else
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Notify('you dont have access', 'error')
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end
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end
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isRentExpired = function(data)
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local motels = GlobalState.Motels[data.motel]
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local room = motels?.rooms[data.index] or {}
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local player = room?.players[PlayerData.identifier] or {}
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return player?.duration and player?.duration < GlobalState.MotelTimer
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end
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RoomFunction = function(data,identifier)
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if isRentExpired(data) then
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return Notify('Your Rent is Due. \n Please Pay to Access')
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end
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if data.type == 'door' then
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return Door(data)
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elseif data.type == 'stash' then
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local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room'
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return OpenStash(data,stashid)
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elseif data.type == 'wardrobe' then
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return config.wardrobes[config.wardrobe]()
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elseif config.extrafunction[data.type] then
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local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room'
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return config.extrafunction[data.type](data,stashid)
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end
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end
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LockPick = function(data)
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local success = nil
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SetTimeout(1000,function()
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repeat
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local lockpick = lib.progressBar({
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duration = 10000,
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label = 'Breaking in..',
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useWhileDead = false,
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canCancel = true,
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anim = {
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dict = 'veh@break_in@0h@p_m_one@',
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clip = 'low_force_entry_ds'
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},
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})
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Wait(0)
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until success ~= nil
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end)
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success = lib.skillCheck({'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'easy'})
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if lib.progressActive() then
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lib.cancelProgress()
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end
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if success then
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TriggerServerEvent('renzu_motels:Door', {
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motel = data.motel,
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index = data.index,
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doorindex = data.doorindex,
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coord = data.coord,
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Mlo = data.Mlo
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})
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local doorindex = data.index + (joaat(data.motel))
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Notify(DoorSystemGetDoorState(doorindex) == 0 and 'You Locked the Motel Door' or 'You Unlocked the Motel Door', 'inform')
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end
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end
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Notify = function(msg,type)
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lib.notify({
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description = msg,
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type = type or 'inform'
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})
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end
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MyRoomMenu = function(data)
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local motels = GlobalState.Motels
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local rate = motels[data.motel].hour_rate or data.rate
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local options = {
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{
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title = 'My Room ['..data.index..'] - Pay a rent',
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description = 'Pay your rent in due or advanced to Door '..data.index..' \n Rent Duration: '..data.duration..' \n '..data.rental_period..' Rate: $ '..rate,
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icon = 'money-bill-wave-alt',
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onSelect = function()
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local input = lib.inputDialog('Pay or Deposit to motel', {
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{type = 'number', label = 'Amount to Deposit', description = '$ '..rate..' per '..data.rental_period..' \n Payment Method: '..data.payment, icon = 'money', default = rate},
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})
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if not input then return end
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local success = lib.callback.await('renzu_motels:payrent',false,{
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payment = data.payment,
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index = data.index,
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motel = data.motel,
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amount = input[1],
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rate = rate,
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rental_period = data.rental_period
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})
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if success then
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Notify('Successfully pay a rent', 'success')
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else
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Notify('Fail to pay a rent', 'error')
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end
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end,
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arrow = true,
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},
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{
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title = 'Generate Key Item',
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description = 'Request a Door Key',
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icon = 'key',
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onSelect = function()
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local success = lib.callback.await('renzu_motels:motelkey',false,{
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index = data.index,
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motel = data.motel,
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})
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if success then
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Notify('Successfully requested a sharable motel key', 'success')
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else
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Notify('Fail to Generate Key', 'error')
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end
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end,
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arrow = true,
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},
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{
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title = 'End Rent',
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description = 'End your rental period',
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icon = 'ban',
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onSelect = function()
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if isRentExpired(data) then
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Notify('Failed to End rent to room '..data.index..' \n Reason: your have a Balance Debt to pay','error')
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return
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end
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local End = lib.alertDialog({
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header = '## Warning',
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content = ' You will no longer have access to the door and to your safes.',
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centered = true,
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labels = {
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cancel = 'close',
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confirm = 'End',
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},
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cancel = true
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})
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if End == 'cancel' then return end
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local success = lib.callback.await('renzu_motels:removeoccupant',false,data,data.index,PlayerData.identifier)
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if success then
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Notify('Successfully End Your Rent to room '..data.index,'success')
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else
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Notify('Failed to End rent to room '..data.index,'error')
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end
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end,
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arrow = true,
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},
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}
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lib.registerContext({
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id = 'myroom',
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menu = 'roomlist',
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title = 'My Motel Room Option',
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options = options
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})
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lib.showContext('myroom')
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end
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CountOccupants = function(players)
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local count = 0
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for k,v in pairs(players or {}) do
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count += 1
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end
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return count
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end
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RoomList = function(data)
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local motels , time = lib.callback.await('renzu_motels:getMotels',false)
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local rate = motels[data.motel].hour_rate or data.rate
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local options = {}
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--local motels = GlobalState.Motels
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for doorindex,v in ipairs(data.doors) do
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local playerroom = motels[data.motel].rooms[doorindex].players[PlayerData.identifier]
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local duration = playerroom?.duration
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local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players)
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if occupants < data.maxoccupants and not duration then
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table.insert(options,{
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title = 'Rent Motel room #'..doorindex,
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description = 'Choose room #'..doorindex..' \n Occupants: '..occupants..'/'..data.maxoccupants,
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icon = 'door-closed',
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onSelect = function()
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local input = lib.inputDialog('Rent Duration', {
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{type = 'number', label = 'Select a Duration in '..data.rental_period..'s', description = '$ '..rate..' per '..data.rental_period..' \n Payment Method: '..data.payment, icon = 'clock', default = 1},
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})
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if not input then return end
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local success = lib.callback.await('renzu_motels:rentaroom',false,{
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index = doorindex,
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motel = data.motel,
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duration = input[1],
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rate = rate,
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rental_period = data.rental_period,
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payment = data.payment,
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uniquestash = data.uniquestash
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})
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if success then
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Notify('Successfully rent a room', 'success')
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else
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Notify('Fail to Rent a Room', 'error')
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end
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end,
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arrow = true,
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})
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elseif duration then
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local hour = math.floor((duration - time) / 3600)
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local duration_left = hour .. ' Hours : '..math.floor(((duration - time) / 60) - (60 * hour))..' Minutes'
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table.insert(options,{
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title = 'My Room Door #'..doorindex..' Options',
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description = 'Pay your rent or request a motel key',
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icon = 'cog',
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onSelect = function()
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return MyRoomMenu({
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payment = data.payment,
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index = doorindex,
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motel = data.motel,
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duration = duration_left,
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rate = rate,
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rental_period = data.rental_period
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})
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end,
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arrow = true,
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})
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end
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end
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lib.registerContext({
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id = 'roomlist',
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menu = 'rentmenu',
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title = 'Choose a Room',
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options = options
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})
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lib.showContext('roomlist')
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end
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IsOwnerOrEmployee = function(motel)
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local motels = GlobalState.Motels
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return motels[motel].owned == PlayerData.identifier or motels[motel].employees[PlayerData.identifier]
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end
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MotelRentalMenu = function(data)
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local motels = GlobalState.Motels
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local rate = motels[data.motel].hour_rate or data.rate
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local options = {}
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if not data.manual then
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table.insert(options,{
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title = 'Rent a New Motel room',
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description = ' \n Choose a room to rent \n '..data.rental_period..' Rate: $'..rate,
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icon = 'hotel',
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onSelect = function()
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return RoomList(data)
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end,
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arrow = true,
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})
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end
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if not motels[data.motel].owned and config.business or IsOwnerOrEmployee(data.motel) and config.business then
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local title = not motels[data.motel].owned and 'Buy Motel Business' or 'Motel Management'
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local description = not motels[data.motel].owned and 'Cost: '..data.businessprice or 'Manage Employees , Occupants and finance.'
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table.insert(options,{
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title = title,
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description = description,
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icon = 'hotel',
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onSelect = function()
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return MotelOwner(data)
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end,
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arrow = true,
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})
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end
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if #options == 0 then
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Notify('This Motels Manually Accept Occupants \n Contact the Owner')
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Wait(1500)
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return SendMessageApi(data.motel)
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end
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lib.registerContext({
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id = 'rentmenu',
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title = data.label,
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options = options
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})
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lib.showContext('rentmenu')
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end
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SendMessageApi = function(motel)
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local message = lib.alertDialog({
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header = 'Do you want to Message the Owner?',
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content = '## Message Motel Owner',
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centered = true,
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labels = {
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cancel = 'close',
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confirm = 'Message',
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},
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cancel = true
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})
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if message == 'cancel' then return end
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local input = lib.inputDialog('Message', {
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{type = 'input', label = 'Title', description = 'title of your message', icon = 'hash', required = true},
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{type = 'textarea', label = 'Description', description = 'your message', icon = 'mail', required = true},
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{type = 'number', label = 'Contact Number', icon = 'phone', required = false},
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})
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config.messageApi({title = input[1], message = input[2], motel = motel})
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end
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Owner = {}
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Owner.Rooms = {}
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Owner.Rooms.Occupants = function(data,index)
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local motels , time = lib.callback.await('renzu_motels:getMotels',false)
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local motel = motels[data.motel]
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local players = motel.rooms[index] and motel.rooms[index].players or {}
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local options = {}
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for player,char in pairs(players) do
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local hour = math.floor((char.duration - time) / 3600)
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local name = char.name or 'No Name'
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local duration_left = hour .. ' Hours : '..math.floor(((char.duration - time) / 60) - (60 * hour))..' Minutes'
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table.insert(options,{
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title = 'Occupant '..name,
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description = 'Rent Duration: '..duration_left,
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icon = 'hotel',
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onSelect = function()
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local kick = lib.alertDialog({
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header = 'Confirmation',
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content = '## Kick Occupant \n **Name:** '..name,
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centered = true,
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labels = {
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cancel = 'close',
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confirm = 'Kick',
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waw = 'waw'
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},
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cancel = true
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})
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if kick == 'cancel' then return end
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local success = lib.callback.await('renzu_motels:removeoccupant',false,data,index,player)
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if success then
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Notify('Successfully kicked '..name..' from room '..index,'success')
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else
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Notify('Failed to kicked '..name..' from room '..index,'error')
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end
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end,
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arrow = true,
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})
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end
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if data.maxoccupants > #options then
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for i = 1, data.maxoccupants-#options do
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table.insert(options,{
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title = 'Vacant Slot ',
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icon = 'hotel',
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onSelect = function()
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local input = lib.inputDialog('New Occupant', {
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{type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to add', icon = 'id-card', required = true},
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{type = 'number', label = 'Select a Duration in '..data.rental_period..'s', description = 'how many '..data.rental_period..'s', icon = 'clock', default = 1},
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})
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if not input then return end
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local success = lib.callback.await('renzu_motels:addoccupant',false,data,index,input)
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if success == 'exist' then
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Notify('Already exist from room '..index,'error')
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elseif success then
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Notify('Successfully Add '..input[1]..' from room '..index,'success')
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else
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Notify('Failed to Add '..input[1]..' from room '..index,'error')
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end
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end,
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arrow = true,
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})
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end
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end
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lib.registerContext({
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menu = 'owner_rooms',
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id = 'occupants_lists',
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title = 'Room #'..index..' Occupants',
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options = options
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})
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lib.showContext('occupants_lists')
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end
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|
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Owner.Rooms.List = function(data)
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local motels = GlobalState.Motels
|
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local options = {}
|
|
for doorindex,v in ipairs(data.doors) do
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local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players)
|
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table.insert(options,{
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title = 'Room #'..doorindex,
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description = 'Add or Kick Occupants from room #'..doorindex..' \n ***Occupants:*** '..occupants,
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icon = 'hotel',
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onSelect = function()
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return Owner.Rooms.Occupants(data,doorindex)
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end,
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arrow = true,
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})
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end
|
|
lib.registerContext({
|
|
menu = 'motelmenu',
|
|
id = 'owner_rooms',
|
|
title = data.label,
|
|
options = options
|
|
})
|
|
lib.showContext('owner_rooms')
|
|
end
|
|
|
|
Owner.Employee = {}
|
|
Owner.Employee.Manage = function(data)
|
|
local motel = GlobalState.Motels[data.motel]
|
|
local options = {
|
|
{
|
|
title = 'Add Employee',
|
|
description = 'Add nearby citizen to your motel employees',
|
|
icon = 'hotel',
|
|
onSelect = function()
|
|
local input = lib.inputDialog('Add Employee', {
|
|
{type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to add', icon = 'id-card', required = true},
|
|
})
|
|
if not input then return end
|
|
local success = lib.callback.await('renzu_motels:addemployee',false,data.motel,input[1])
|
|
if success then
|
|
Notify('Successfully Add to Employee Lists','success')
|
|
else
|
|
Notify('Failed to Add to Employee','error')
|
|
end
|
|
end,
|
|
arrow = true,
|
|
}
|
|
}
|
|
if motel and motel.employees then
|
|
for identifier,name in pairs(motel.employees) do
|
|
table.insert(options,{
|
|
title = name,
|
|
description = 'remove '..name..' to your Employee Lists',
|
|
icon = 'hotel',
|
|
onSelect = function()
|
|
local success = lib.callback.await('renzu_motels:removeemployee',false,data.motel,identifier)
|
|
if success then
|
|
Notify('Successfully remove from Employee Lists','success')
|
|
else
|
|
Notify('Failed to remove from Employee','error')
|
|
end
|
|
end,
|
|
arrow = true,
|
|
})
|
|
end
|
|
end
|
|
lib.registerContext({
|
|
id = 'employee_manage',
|
|
title = 'Employee Manage',
|
|
options = options
|
|
})
|
|
lib.showContext('employee_manage')
|
|
end
|
|
|
|
MotelOwner = function(data)
|
|
local motels = GlobalState.Motels
|
|
if not motels[data.motel].owned then
|
|
local buy = lib.alertDialog({
|
|
header = data.label,
|
|
content = ' \n ## INFO \n **Rooms:** '..#data.doors..' \n **Maximum Occupants:** '..#data.doors * data.maxoccupants..' \n **Price:** $'..data.businessprice,
|
|
centered = true,
|
|
labels = {
|
|
cancel = 'close',
|
|
confirm = 'buy'
|
|
},
|
|
cancel = true
|
|
})
|
|
if buy ~= 'cancel' then
|
|
local success = lib.callback.await('renzu_motels:buymotel',false,data)
|
|
if success then
|
|
Notify('You Successfully buy the motel','success')
|
|
else
|
|
Notify('Fail to buy the motel','error')
|
|
end
|
|
end
|
|
elseif IsOwnerOrEmployee(data.motel) then
|
|
local revenue = motels[data.motel].revenue or 0
|
|
local rate = motels[data.motel].hour_rate or data.rate
|
|
local options = {
|
|
{
|
|
title = 'Motel Rooms',
|
|
description = 'Add or Kick Occupants',
|
|
icon = 'hotel',
|
|
onSelect = function()
|
|
return Owner.Rooms.List(data)
|
|
end,
|
|
arrow = true,
|
|
},
|
|
{
|
|
title = 'Send Invoice',
|
|
description = 'Invoice nearby citizens',
|
|
icon = 'hotel',
|
|
onSelect = function()
|
|
local input = lib.inputDialog('Send Invoice', {
|
|
{type = 'number', label = 'Citizen ID', description = 'id of nearby citizen', icon = 'money', required = true},
|
|
{type = 'number', label = 'Amount', description = 'total amount to request', icon = 'money', required = true},
|
|
{type = 'input', label = 'Describe', description = 'Description of Invoice', icon = 'info'},
|
|
{type = 'checkbox', label = 'Payment Bank'},
|
|
})
|
|
if not input then return end
|
|
Notify('You Successfully Send the Invoice to '..input[1],'success')
|
|
local success = lib.callback.await('renzu_motels:sendinvoice',false,data.motel,input)
|
|
if success then
|
|
Notify('Invoice has been paid','success')
|
|
else
|
|
Notify('Invoice is not paid','error')
|
|
end
|
|
end,
|
|
arrow = true,
|
|
}
|
|
}
|
|
if motels[data.motel].owned == PlayerData.identifier then
|
|
table.insert(options,{
|
|
title = 'Adjust Hour Rates',
|
|
description = 'Modify current '..data.rental_period..' rates. \n '..data.rental_period..' Rates: '..rate,
|
|
icon = 'hotel',
|
|
onSelect = function()
|
|
local input = lib.inputDialog('Edit '..data.rental_period..' Rate', {
|
|
{type = 'number', label = 'Rate', description = 'Rate per '..data.rental_period..'', icon = 'money', required = true},
|
|
})
|
|
if not input then return end
|
|
local success = lib.callback.await('renzu_motels:editrate',false,data.motel,input[1])
|
|
if success then
|
|
Notify('You Successfully Change the '..data.rental_period..' Rate','success')
|
|
else
|
|
Notify('Fail to Modify','error')
|
|
end
|
|
end,
|
|
arrow = true,
|
|
})
|
|
table.insert(options,{
|
|
title = 'Motel Revenue',
|
|
description = 'Total: '..revenue,
|
|
icon = 'hotel',
|
|
onSelect = function()
|
|
local input = lib.inputDialog('Withdraw Funds', {
|
|
{type = 'number', label = 'Fund Amount', icon = 'money', required = true},
|
|
})
|
|
if not input then return end
|
|
local success = lib.callback.await('renzu_motels:withdrawfund',false,data.motel,input[1])
|
|
if success then
|
|
Notify('You Successfully Withdraw Funds','success')
|
|
else
|
|
Notify('Fail to Withdraw','error')
|
|
end
|
|
end,
|
|
arrow = true,
|
|
})
|
|
table.insert(options,{
|
|
title = 'Employee Management',
|
|
description = 'Add / Remove Employee',
|
|
icon = 'hotel',
|
|
onSelect = function()
|
|
return Owner.Employee.Manage(data)
|
|
end,
|
|
arrow = true,
|
|
})
|
|
table.insert(options,{
|
|
title = 'Transfer Ownership',
|
|
description = 'transfer to other nearby citizens',
|
|
icon = 'hotel',
|
|
onSelect = function()
|
|
local input = lib.inputDialog('Transfer Motel', {
|
|
{type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to be transfered', icon = 'id-card', required = true},
|
|
})
|
|
if not input then return end
|
|
local success = lib.callback.await('renzu_motels:transfermotel',false,data.motel,input[1])
|
|
if success then
|
|
Notify('Successfully Transfer Motel Ownership','success')
|
|
else
|
|
Notify('Failed to Transfer','error')
|
|
end
|
|
end,
|
|
arrow = true,
|
|
})
|
|
table.insert(options,{
|
|
title = 'Sell Motel',
|
|
description = 'Sell motel for half price',
|
|
icon = 'hotel',
|
|
onSelect = function()
|
|
local sell = lib.alertDialog({
|
|
header = data.label,
|
|
content = ' \n ## INFO \n **Selling Value:** $'..data.businessprice / 2,
|
|
centered = true,
|
|
labels = {
|
|
cancel = 'close',
|
|
confirm = 'Sell'
|
|
},
|
|
cancel = true
|
|
})
|
|
if sell ~= 'cancel' then
|
|
local success = lib.callback.await('renzu_motels:sellmotel',false,data)
|
|
if success then
|
|
Notify('You Successfully Sell the motel','success')
|
|
else
|
|
Notify('Fail to sell the motel','error')
|
|
end
|
|
end
|
|
end,
|
|
arrow = true,
|
|
})
|
|
end
|
|
lib.registerContext({
|
|
id = 'motelmenu',
|
|
menu = 'rentmenu',
|
|
title = data.label,
|
|
options = options
|
|
})
|
|
lib.showContext('motelmenu')
|
|
end
|
|
end
|
|
|
|
MotelRentalPoints = function(data)
|
|
local point = lib.points.new(data.rentcoord, 5, data)
|
|
|
|
function point:onEnter()
|
|
lib.showTextUI('[E] - Motel Rent', {
|
|
position = "top-center",
|
|
icon = 'hotel',
|
|
style = {
|
|
borderRadius = 0,
|
|
backgroundColor = '#48BB78',
|
|
color = 'white'
|
|
}
|
|
})
|
|
end
|
|
|
|
function point:onExit()
|
|
lib.hideTextUI()
|
|
end
|
|
|
|
function point:nearby()
|
|
DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0,0.0, 0.0, 180.0, 0.0, 0.7, 0.7, 0.7, 225, 225, 211, 50, false,true, 2, nil, nil, false)
|
|
if self.currentDistance < 1 and IsControlJustReleased(0, 38) then
|
|
MotelRentalMenu(data)
|
|
end
|
|
end
|
|
return point
|
|
end
|
|
|
|
local inMotelZone = false
|
|
MotelZone = function(data)
|
|
local point = nil
|
|
function onEnter(self)
|
|
inMotelZone = true
|
|
Citizen.CreateThreadNow(function()
|
|
for index, doors in pairs(data.doors) do
|
|
for type, door in pairs(doors) do
|
|
if type == 'door' then
|
|
for doorindex,v in pairs(door) do
|
|
MotelFunction({
|
|
payment = data.payment or 'money',
|
|
uniquestash = data.uniquestash,
|
|
shell = data.shell,
|
|
Mlo = data.Mlo,
|
|
type = type,
|
|
index = index,
|
|
doorindex = index + doorindex,
|
|
coord = v.coord,
|
|
label = config.Text[type],
|
|
motel = data.motel,
|
|
door = v.model
|
|
})
|
|
end
|
|
else
|
|
MotelFunction({
|
|
payment = data.payment or 'money',
|
|
uniquestash = data.uniquestash,
|
|
shell = data.shell,
|
|
Mlo = data.Mlo,
|
|
type = type,
|
|
index = index,
|
|
coord = door,
|
|
label = config.Text[type],
|
|
motel = data.motel,
|
|
door = data.door
|
|
})
|
|
end
|
|
end
|
|
end
|
|
point = MotelRentalPoints(data)
|
|
end)
|
|
end
|
|
|
|
function onExit(self)
|
|
inMotelZone = false
|
|
point:remove()
|
|
for k,id in pairs(zones) do
|
|
removeTargetZone(id)
|
|
end
|
|
for k,id in pairs(blips) do
|
|
if DoesBlipExist(id) then
|
|
RemoveBlip(id)
|
|
end
|
|
end
|
|
zones = {}
|
|
end
|
|
|
|
local sphere = lib.zones.sphere({
|
|
coords = data.coord,
|
|
radius = data.radius,
|
|
debug = false,
|
|
inside = inside,
|
|
onEnter = onEnter,
|
|
onExit = onExit
|
|
})
|
|
end
|
|
|
|
--qb-interior func
|
|
local house
|
|
local inhouse = false
|
|
function Teleport(x, y, z, h ,exit)
|
|
CreateThread(function()
|
|
SetEntityCoords(cache.ped, x, y, z, 0, 0, 0, false)
|
|
SetEntityHeading(cache.ped, h or 0.0)
|
|
Wait(1001)
|
|
DoScreenFadeIn(1000)
|
|
end)
|
|
if exit then
|
|
inhouse = false
|
|
TriggerEvent('qb-weathersync:client:EnableSync')
|
|
for k,id in pairs(shelzones) do
|
|
removeTargetZone(id)
|
|
end
|
|
DeleteEntity(house)
|
|
lib.callback.await('renzu_motels:SetRouting',false,data,'exit')
|
|
shelzones = {}
|
|
DeleteResourceKvp(kvpname)
|
|
LocalPlayer.state:set('inshell',false,true)
|
|
end
|
|
end
|
|
|
|
EnterShell = function(data,login)
|
|
local motels = GlobalState.Motels
|
|
if motels[data.motel].rooms[data.index].lock and not login then
|
|
Notify('Door is Locked', 'error')
|
|
return false
|
|
end
|
|
local shelldata = config.shells[data.shell or data.motel]
|
|
if not shelldata then
|
|
warn('Shell is not configure')
|
|
return
|
|
end
|
|
lib.callback.await('renzu_motels:SetRouting',false,data,'enter')
|
|
inhouse = true
|
|
Wait(1000)
|
|
local spawn = vec3(data.coord.x,data.coord.y,data.coord.z)+vec3(0.0,0.0,1500.0)
|
|
local offsets = shelldata.offsets
|
|
local model = shelldata.shell
|
|
DoScreenFadeOut(500)
|
|
while not IsScreenFadedOut() do
|
|
Wait(10)
|
|
end
|
|
inhouse = true
|
|
TriggerEvent('qb-weathersync:client:DisableSync')
|
|
RequestModel(model)
|
|
while not HasModelLoaded(model) do
|
|
Wait(1000)
|
|
end
|
|
local lastloc = GetEntityCoords(cache.ped)
|
|
house = CreateObject(model, spawn.x, spawn.y, spawn.z, false, false, false)
|
|
FreezeEntityPosition(house, true)
|
|
LocalPlayer.state:set('lastloc',data.lastloc or lastloc,false)
|
|
data.lastloc = data.lastloc or lastloc
|
|
if not login then
|
|
SendNUIMessage({
|
|
type = 'door'
|
|
})
|
|
end
|
|
Teleport(spawn.x + offsets.exit.x, spawn.y + offsets.exit.y, spawn.z+0.1, offsets.exit.h)
|
|
SetResourceKvp(kvpname,json.encode(data))
|
|
|
|
Citizen.CreateThreadNow(function()
|
|
ShellTargets(data,offsets,spawn,house)
|
|
while inhouse do
|
|
--SetRainLevel(0.0)
|
|
SetWeatherTypePersist('CLEAR')
|
|
SetWeatherTypeNow('CLEAR')
|
|
SetWeatherTypeNowPersist('CLEAR')
|
|
NetworkOverrideClockTime(18, 0, 0)
|
|
Wait(1)
|
|
end
|
|
end)
|
|
return house
|
|
end
|
|
|
|
function RotationToDirection(rotation)
|
|
local adjustedRotation =
|
|
{
|
|
x = (math.pi / 180) * rotation.x,
|
|
y = (math.pi / 180) * rotation.y,
|
|
z = (math.pi / 180) * rotation.z
|
|
}
|
|
local direction =
|
|
{
|
|
x = -math.sin(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
|
|
y = math.cos(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
|
|
z = math.sin(adjustedRotation.x)
|
|
}
|
|
return direction
|
|
end
|
|
|
|
function RayCastGamePlayCamera(distance,flag)
|
|
local cameraRotation = GetGameplayCamRot()
|
|
local cameraCoord = GetGameplayCamCoord()
|
|
local direction = RotationToDirection(cameraRotation)
|
|
local destination = vector3(cameraCoord.x + direction.x * distance,
|
|
cameraCoord.y + direction.y * distance,
|
|
cameraCoord.z + direction.z * distance
|
|
)
|
|
if not flag then
|
|
flag = 1
|
|
end
|
|
|
|
local a, b, c, d, e = GetShapeTestResultIncludingMaterial(StartShapeTestRay(cameraCoord.x, cameraCoord.y, cameraCoord.z, destination.x, destination.y, destination.z, flag, -1, 1))
|
|
return b, c, e, destination
|
|
end
|
|
|
|
local lastweapon = nil
|
|
lib.onCache('weapon', function(weapon)
|
|
if not inMotelZone then return end
|
|
if not PlayerData.job then return end
|
|
if not config.breakinJobs[PlayerData.job.name] then return end
|
|
local motels = GlobalState.Motels
|
|
lastweapon = weapon
|
|
while weapon and weapon == lastweapon do
|
|
Wait(33)
|
|
if IsPedShooting(cache.ped) then
|
|
local _, bullet, _ = RayCastGamePlayCamera(200.0,1)
|
|
for k,data in pairs(config.motels) do
|
|
for k,v in pairs(data.doors) do
|
|
if v.door then
|
|
for k2,v in pairs(v.door) do
|
|
if #(vec3(bullet.x,bullet.y,bullet.z) - vec3(v.coord.x,v.coord.y,v.coord.z)) < 2 and motels[data.motel].rooms[k].lock then
|
|
TriggerServerEvent('renzu_motels:Door', {
|
|
motel = data.motel,
|
|
index = k,
|
|
doorindex = k + k2,
|
|
coord = v.coord,
|
|
Mlo = data.Mlo,
|
|
})
|
|
local text
|
|
if data.Mlo then
|
|
local doorindex = (k + k2) + (joaat(data.motel))
|
|
text = DoorSystemGetDoorState(doorindex) == 0 and 'You Destroy the Motel Door'
|
|
else
|
|
text = 'You Destroy the Motel Door'
|
|
end
|
|
Notify(text,'warning')
|
|
end
|
|
end
|
|
end
|
|
end
|
|
Wait(1000)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('renzu_motels:MessageOwner', function(data)
|
|
AddTextEntry('esxAdvancedNotification', data.message)
|
|
BeginTextCommandThefeedPost('esxAdvancedNotification')
|
|
ThefeedSetNextPostBackgroundColor(1)
|
|
AddTextComponentSubstringPlayerName(data.message)
|
|
EndTextCommandThefeedPostMessagetext('CHAR_FACEBOOK', 'CHAR_FACEBOOK', false, 1, data.motel, data.title)
|
|
EndTextCommandThefeedPostTicker(flash or false, true)
|
|
end)
|
|
|
|
Citizen.CreateThread(function()
|
|
while GlobalState.Motels == nil do Wait(1) end
|
|
for motel, data in pairs(config.motels) do
|
|
MotelZone(data)
|
|
end
|
|
CreateBlips()
|
|
end)
|