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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
30
resources/[housing]/renzu_motels/README.md
Normal file
30
resources/[housing]/renzu_motels/README.md
Normal file
|
@ -0,0 +1,30 @@
|
|||
# renzu_motels
|
||||
Fivem - Motel Management. Hourly Rental System. Supports MLO and Shells. ESX/QBCORE
|
||||
|
||||

|
||||
|
||||
# Features
|
||||
- Player Motel Business Management (change hour rates, hire employees, add / kick occupants)
|
||||
- Hourly Rental System
|
||||
- Configurable Maximum Occupants per room
|
||||
- Configurable Sharable Room Stash (stealable) or Unique per Players
|
||||
- Police can Break in using Gunshot in doors.
|
||||
- Lockpickable Doors
|
||||
- Supports MLO / Shells
|
||||
- Supports Multiple Skin resource for Wardrobes.
|
||||
- Support Targets or Zone Markers
|
||||
- Support Metadata item Keys Sharing
|
||||
|
||||
# Dependency
|
||||
- ox_lib
|
||||
- ESX / QBCORE
|
||||
- ox_inventory / qb-inventory
|
||||
- ox_target / qb-target (optional)
|
||||
|
||||
# Item name
|
||||
- keys
|
||||
|
||||
# Todo
|
||||
```
|
||||
some features im looking to add later like Job Owneds
|
||||
```
|
|
@ -0,0 +1,31 @@
|
|||
if not ESX then return end
|
||||
PlayerData = ESX.GetPlayerData()
|
||||
local kvpname = GetCurrentServerEndpoint()..'_inshells'
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded',function(playerData)
|
||||
PlayerData = playerData
|
||||
local login = GetResourceKvpString(kvpname)
|
||||
if not login then return end
|
||||
local data = json.decode(login)
|
||||
LocalPlayer.state:set('inshell',true,true)
|
||||
LocalPlayer.state:set('lastloc',data.lastloc,false)
|
||||
DoScreenFadeOut(0)
|
||||
EnterShell(data,true)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setJob')
|
||||
AddEventHandler('esx:setJob', function(job)
|
||||
PlayerData.job = job
|
||||
end)
|
||||
|
||||
GetInventoryItems = function(name)
|
||||
local PlayerData = ESX.GetPlayerData()
|
||||
local data = {}
|
||||
for _, item in pairs(PlayerData.inventory) do
|
||||
if name == item.name then
|
||||
table.insert(data,item)
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
|
@ -0,0 +1,49 @@
|
|||
if not QBCORE then return end
|
||||
PlayerData = QBCORE.Functions.GetPlayerData()
|
||||
local kvpname = GetCurrentServerEndpoint()..'_inshells'
|
||||
|
||||
if PlayerData.job ~= nil then
|
||||
PlayerData.job.grade = PlayerData.job.grade.level
|
||||
end
|
||||
|
||||
if PlayerData.identifier == nil then
|
||||
PlayerData.identifier = PlayerData.citizenid
|
||||
end
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
|
||||
Wait(1500)
|
||||
PlayerData = QBCORE.Functions.GetPlayerData()
|
||||
|
||||
if PlayerData.job ~= nil then
|
||||
PlayerData.job.grade = PlayerData.job.grade.level
|
||||
end
|
||||
|
||||
if PlayerData.identifier == nil then
|
||||
PlayerData.identifier = PlayerData.citizenid
|
||||
end
|
||||
local login = GetResourceKvpString(kvpname)
|
||||
if not login then return end
|
||||
local data = json.decode(login)
|
||||
LocalPlayer.state:set('inshell',true,true)
|
||||
LocalPlayer.state:set('lastloc',data.lastloc,false)
|
||||
DoScreenFadeOut(0)
|
||||
EnterShell(data,true)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(job)
|
||||
PlayerData.job = job
|
||||
|
||||
PlayerData.job.grade = PlayerData.job.grade.level
|
||||
end)
|
||||
|
||||
GetInventoryItems = function(name)
|
||||
local data = {}
|
||||
local PlayerData = QBCORE.Functions.GetPlayerData()
|
||||
for _, item in pairs(PlayerData.items) do
|
||||
if name == item.name then
|
||||
item.metadata = item.info
|
||||
table.insert(data,item)
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
|
@ -0,0 +1,8 @@
|
|||
if not ESX then return end
|
||||
|
||||
GetPlayerFromId = function(src)
|
||||
if type(src) == 'string' then
|
||||
return ESX.GetPlayerFromIdentifier(src)
|
||||
end
|
||||
return ESX.GetPlayerFromId(src)
|
||||
end
|
|
@ -0,0 +1,37 @@
|
|||
if not QBCORE then return end
|
||||
|
||||
GetPlayerFromId = function(src)
|
||||
local self = QBCORE.Functions.GetPlayer(src)
|
||||
if not self then return end
|
||||
|
||||
if self.identifier == nil then
|
||||
self.identifier = self.PlayerData.citizenid
|
||||
end
|
||||
|
||||
self.getMoney = function(value)
|
||||
return self.PlayerData.money['cash']
|
||||
end
|
||||
|
||||
self.removeMoney = function(value)
|
||||
self.Functions.RemoveMoney('cash',tonumber(value))
|
||||
return true
|
||||
end
|
||||
self.name = self.PlayerData.charinfo.firstname
|
||||
|
||||
self.addMoney = function(value)
|
||||
return self.Functions.AddMoney('cash',tonumber(value))
|
||||
end
|
||||
|
||||
self.removeAccountMoney = function(type,val)
|
||||
if type == 'money' then type = 'cash' end
|
||||
self.Functions.RemoveMoney(type,tonumber(val))
|
||||
return true
|
||||
end
|
||||
|
||||
self.getAccount = function(type)
|
||||
if type == 'money' then type = 'cash' end
|
||||
return {money = self.PlayerData.money[type]}
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
|
@ -0,0 +1,5 @@
|
|||
if GetResourceState('ox_inventory') ~= 'started' then return end
|
||||
|
||||
OpenStash = function(data,identifier)
|
||||
TriggerEvent('ox_inventory:openInventory', 'stash', {id = 'stash_'..data.motel..'_'..identifier..'_'..data.index, name = 'Storage', slots = 70, weight = 70000, coords = GetEntityCoords(cache.ped)})
|
||||
end
|
|
@ -0,0 +1,7 @@
|
|||
if GetResourceState('qb-inventory') ~= 'started' then return end
|
||||
|
||||
OpenStash = function(data,identifier)
|
||||
TriggerServerEvent('inventory:server:OpenInventory', 'stash', 'stash_'..data.motel..'_'..identifier..'_'..data.index, {})
|
||||
TriggerServerEvent("InteractSound_SV:PlayOnSource", "StashOpen", 0.4)
|
||||
TriggerEvent("inventory:client:SetCurrentStash", 'stash_'..data.motel..'_'..identifier..'_'..data.index)
|
||||
end
|
|
@ -0,0 +1,7 @@
|
|||
if GetResourceState('qs-inventory') ~= 'started' then return end
|
||||
|
||||
OpenStash = function(data,identifier)
|
||||
TriggerServerEvent('inventory:server:OpenInventory', 'stash', 'stash_'..data.motel..'_'..identifier..'_'..data.index, {})
|
||||
TriggerServerEvent("InteractSound_SV:PlayOnSource", "StashOpen", 0.4)
|
||||
TriggerEvent("inventory:client:SetCurrentStash", 'stash_'..data.motel..'_'..identifier..'_'..data.index)
|
||||
end
|
|
@ -0,0 +1,9 @@
|
|||
if GetResourceState('ox_inventory') ~= 'started' then return end
|
||||
|
||||
AddItem = function(src, item, count, metadata)
|
||||
return exports.ox_inventory:AddItem(src, item, count, metadata)
|
||||
end
|
||||
|
||||
RemoveItem = function(src, item, count, metadata)
|
||||
return exports.ox_inventory:RemoveItem(src, item, count, metadata)
|
||||
end
|
|
@ -0,0 +1,9 @@
|
|||
if GetResourceState('qb-inventory') ~= 'started' then return end
|
||||
|
||||
AddItem = function(src, item, count, metadata)
|
||||
return exports['qb-inventory']:AddItem(src, item, count, slot, metadata)
|
||||
end
|
||||
|
||||
RemoveItem = function(src, item, count, metadata)
|
||||
return exports['qb-inventory']:RemoveItem(src, item, count, slot, metadata)
|
||||
end
|
|
@ -0,0 +1,10 @@
|
|||
if GetResourceState('qs-inventory') ~= 'started' then return end
|
||||
|
||||
AddItem = function(src, item, count, metadata)
|
||||
if metadata then metadata.showAllDescriptions = true end
|
||||
return TriggerEvent('inventory:server:addItem', src, item, count, false, metadata)
|
||||
end
|
||||
|
||||
RemoveItem = function(src, item, count, metadata)
|
||||
return TriggerEvent('inventory:server:removeItem', src, item, count, false, metadata)
|
||||
end
|
113
resources/[housing]/renzu_motels/bridge/target/ox_target.lua
Normal file
113
resources/[housing]/renzu_motels/bridge/target/ox_target.lua
Normal file
|
@ -0,0 +1,113 @@
|
|||
if GetResourceState('ox_target') ~= 'started' or not config.target then return end
|
||||
|
||||
MotelFunction = function(data)
|
||||
if not data.Mlo and data.type ~= 'door' then return end
|
||||
local options = {}
|
||||
if data.type == 'door' then
|
||||
local doorIndex = data.doorindex + (joaat(data.motel))
|
||||
AddDoorToSystem(doorIndex, data.door, data.coord)
|
||||
SetDoorState(data)
|
||||
local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z)
|
||||
SetBlipSprite(blip,685+data.index)
|
||||
SetBlipColour(blip,0)
|
||||
SetBlipSecondaryColour(blip,255,255,255)
|
||||
SetBlipAsShortRange(blip,true)
|
||||
SetBlipScale(blip,0.3)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString('Door '..data.index)
|
||||
EndTextCommandSetBlipName(blip)
|
||||
table.insert(blips,blip)
|
||||
table.insert(options,{
|
||||
items = {'lockpick'},
|
||||
name = data.index .. '_' .. data.type..'_lockpick',
|
||||
onSelect = function()
|
||||
return LockPick(data)
|
||||
end,
|
||||
icon = 'fas fa-unlink',
|
||||
label = 'Lock Pick'
|
||||
})
|
||||
if not data.Mlo then
|
||||
table.insert(options,{
|
||||
name = data.index .. '_' .. data.type..'_lockpick',
|
||||
onSelect = function()
|
||||
return EnterShell(data)
|
||||
end,
|
||||
icon = 'fas fa-person-booth',
|
||||
label = 'Enter'
|
||||
})
|
||||
end
|
||||
end
|
||||
table.insert(options,{
|
||||
name = data.index .. '_' .. data.type,
|
||||
onSelect = function()
|
||||
return RoomFunction(data)
|
||||
end,
|
||||
icon = config.icons[data.type],
|
||||
label = data.label
|
||||
})
|
||||
local targetid = exports.ox_target:addBoxZone({
|
||||
coords = data.coord,
|
||||
size = vec3(2, 2, 2),
|
||||
rotation = 45,
|
||||
debug = false,
|
||||
options = options
|
||||
})
|
||||
table.insert(zones,targetid)
|
||||
end
|
||||
|
||||
removeTargetZone = function(id)
|
||||
return exports['ox_target']:removeZone(id)
|
||||
end
|
||||
|
||||
ShellTargets = function(data,offsets,loc,house)
|
||||
Wait(2000)
|
||||
for k,v in pairs(offsets) do
|
||||
local options = {}
|
||||
table.insert(options,{
|
||||
name = data.motel .. '_' .. k..'_'..data.index,
|
||||
onSelect = function()
|
||||
data.type = k
|
||||
return RoomFunction(data)
|
||||
end,
|
||||
icon = config.icons[k],
|
||||
label = config.Text[k]
|
||||
})
|
||||
if k == 'exit' then
|
||||
table.insert(options,{
|
||||
name = data.motel .. '_' .. k..'_'..data.index..'_door',
|
||||
onSelect = function()
|
||||
data.type = 'door'
|
||||
return Door(data)
|
||||
end,
|
||||
icon = config.icons[k],
|
||||
label = 'Toggle Door'
|
||||
})
|
||||
end
|
||||
|
||||
if k == 'stash' then
|
||||
local motels = GlobalState.Motels[data.motel]
|
||||
local room = motels?.rooms[data.index] or {}
|
||||
local keys = GetPlayerKeys(data,room)
|
||||
for identifier,name in pairs(keys) do
|
||||
table.insert(options,{
|
||||
name = data.motel .. '_' .. k..'_'..data.index..'_'..identifier,
|
||||
onSelect = function()
|
||||
data.type = k
|
||||
return RoomFunction(data,identifier)
|
||||
end,
|
||||
icon = config.icons[k],
|
||||
label = config.Text[k]..' - ['..name..']'
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local targetid = exports.ox_target:addBoxZone({
|
||||
coords = loc+v,
|
||||
size = vec3(2, 2, 2),
|
||||
rotation = 45,
|
||||
debug = false,
|
||||
options = options
|
||||
})
|
||||
table.insert(shelzones,targetid)
|
||||
end
|
||||
end
|
124
resources/[housing]/renzu_motels/bridge/target/qb-target.lua
Normal file
124
resources/[housing]/renzu_motels/bridge/target/qb-target.lua
Normal file
|
@ -0,0 +1,124 @@
|
|||
if GetResourceState('ox_target') == 'started'
|
||||
or GetResourceState('ox_target') ~= 'started' and GetResourceState('qb-target') ~= 'started' or not config.target then return end
|
||||
|
||||
MotelFunction = function(data)
|
||||
if not data.Mlo and data.type ~= 'door' then return end
|
||||
local options = {}
|
||||
if data.type == 'door' then
|
||||
local doorIndex = data.doorindex + (joaat(data.motel))
|
||||
AddDoorToSystem(doorIndex, data.door, data.coord)
|
||||
SetDoorState(data)
|
||||
local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z)
|
||||
SetBlipSprite(blip,685+data.index)
|
||||
SetBlipColour(blip,0)
|
||||
SetBlipSecondaryColour(blip,255,255,255)
|
||||
SetBlipAsShortRange(blip,true)
|
||||
SetBlipScale(blip,0.3)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString('Door '..data.index)
|
||||
EndTextCommandSetBlipName(blip)
|
||||
table.insert(blips,blip)
|
||||
table.insert(options,{
|
||||
item = 'lockpick',
|
||||
name = data.index .. '_' .. data.type..'_lockpick',
|
||||
action = function()
|
||||
return LockPick(data)
|
||||
end,
|
||||
icon = 'fas fa-unlink',
|
||||
label = 'Lock Pick'
|
||||
})
|
||||
if not data.Mlo then
|
||||
table.insert(options,{
|
||||
name = data.index .. '_' .. data.type..'_lockpick',
|
||||
action = function()
|
||||
return EnterShell(data)
|
||||
end,
|
||||
icon = 'fas fa-person-booth',
|
||||
label = 'Enter'
|
||||
})
|
||||
end
|
||||
end
|
||||
table.insert(options,{
|
||||
name = data.index .. '_' .. data.type,
|
||||
action = function()
|
||||
return RoomFunction(data)
|
||||
end,
|
||||
icon = config.icons[data.type],
|
||||
label = data.label
|
||||
})
|
||||
local target = {
|
||||
coords = data.coord,
|
||||
size = vec3(2, 2, 2),
|
||||
rotation = 45,
|
||||
debug = drawZones,
|
||||
options = options
|
||||
}
|
||||
local targetid = data.index .. '_' .. data.type
|
||||
exports['qb-target']:AddBoxZone(targetid,data.coord,0.40,0.40,{
|
||||
name = targetid,
|
||||
debugPoly = false,
|
||||
minZ = data.coord.z-0.2,
|
||||
maxZ = data.coord.z+0.2
|
||||
},target)
|
||||
table.insert(zones,targetid)
|
||||
end
|
||||
|
||||
removeTargetZone = function(id)
|
||||
return exports['qb-target']:RemoveZone(id)
|
||||
end
|
||||
|
||||
ShellTargets = function(data,offsets,loc,house)
|
||||
Wait(2000)
|
||||
for k,v in pairs(offsets) do
|
||||
local options = {}
|
||||
table.insert(options,{
|
||||
name = data.motel .. '_' .. k..'_'..data.index,
|
||||
action = function()
|
||||
data.type = k
|
||||
return RoomFunction(data)
|
||||
end,
|
||||
icon = config.icons[k],
|
||||
label = config.Text[k]
|
||||
})
|
||||
if k == 'exit' then
|
||||
table.insert(options,{
|
||||
name = data.motel .. '_' .. k..'_'..data.index..'_door',
|
||||
action = function()
|
||||
data.type = 'door'
|
||||
return Door(data)
|
||||
end,
|
||||
icon = config.icons[k],
|
||||
label = 'Toggle Door'
|
||||
})
|
||||
end
|
||||
|
||||
if k == 'stash' then
|
||||
local motels = GlobalState.Motels[data.motel]
|
||||
local room = motels?.rooms[data.index] or {}
|
||||
local keys = GetPlayerKeys(data,room)
|
||||
for identifier,name in pairs(keys) do
|
||||
table.insert(options,{
|
||||
name = data.motel .. '_' .. k..'_'..data.index..'_'..identifier,
|
||||
action = function()
|
||||
data.type = k
|
||||
return RoomFunction(data,identifier)
|
||||
end,
|
||||
icon = config.icons[k],
|
||||
label = config.Text[k]..' - ['..name..']'
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local targetid = data.motel .. '_' .. k..'_'..data.index
|
||||
exports['qb-target']:AddBoxZone(targetid, loc+v, 0.75, 0.75, {
|
||||
name = targetid,
|
||||
debugPoly = false,
|
||||
minZ = (loc+v).z-0.45,
|
||||
maxZ = (loc+v).z+0.45,
|
||||
}, {
|
||||
options = options,
|
||||
distance = 5.5
|
||||
})
|
||||
table.insert(shelzones,targetid)
|
||||
end
|
||||
end
|
178
resources/[housing]/renzu_motels/bridge/zones.lua
Normal file
178
resources/[housing]/renzu_motels/bridge/zones.lua
Normal file
|
@ -0,0 +1,178 @@
|
|||
if config.target then return end
|
||||
|
||||
ZoneMenu = function(data)
|
||||
local options = {}
|
||||
if data.type == 'door' then
|
||||
local haslockpick = false
|
||||
for _, item in pairs(GetInventoryItems('lockpick') or {}) do
|
||||
if item.name == 'lockpick' then
|
||||
haslockpick = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if haslockpick then
|
||||
table.insert(options,{
|
||||
items = {'lockpick'},
|
||||
name = data.index .. '_' .. data.type..'_lockpick',
|
||||
onSelect = function()
|
||||
return LockPick(data)
|
||||
end,
|
||||
icon = 'unlink',
|
||||
title = 'Lock Pick'
|
||||
})
|
||||
end
|
||||
if not data.Mlo then
|
||||
table.insert(options,{
|
||||
name = data.index .. '_' .. data.type..'_lockpick',
|
||||
onSelect = function()
|
||||
return EnterShell(data)
|
||||
end,
|
||||
icon = 'person-booth',
|
||||
title = 'Enter'
|
||||
})
|
||||
end
|
||||
end
|
||||
table.insert(options,{
|
||||
name = data.index .. '_' .. data.type,
|
||||
onSelect = function()
|
||||
return RoomFunction(data)
|
||||
end,
|
||||
icon = config.icons[data.type],
|
||||
title = data.label
|
||||
})
|
||||
if data.type == 'stash' then
|
||||
local motels = GlobalState.Motels[data.motel]
|
||||
local room = motels?.rooms[data.index] or {}
|
||||
local keys = GetPlayerKeys(data,room)
|
||||
for identifier,name in pairs(keys) do
|
||||
table.insert(options,{
|
||||
name = data.index .. '_' .. data.type,
|
||||
onSelect = function()
|
||||
return RoomFunction(data,identifier)
|
||||
end,
|
||||
icon = config.icons[data.type],
|
||||
title = data.label..' - ['..name..']'
|
||||
})
|
||||
end
|
||||
end
|
||||
lib.registerContext({
|
||||
id = 'door_menu',
|
||||
title = 'Door Menu',
|
||||
options = options
|
||||
})
|
||||
lib.showContext('door_menu')
|
||||
end
|
||||
|
||||
MotelFunction = function(data)
|
||||
if not data.Mlo and data.type ~= 'door' then return end
|
||||
local options = {}
|
||||
if data.type == 'door' then
|
||||
local doorindex = data.doorindex + (joaat(data.motel))
|
||||
AddDoorToSystem(doorindex, data.door, data.coord)
|
||||
SetDoorState(data)
|
||||
local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z)
|
||||
SetBlipSprite(blip,685+data.index)
|
||||
SetBlipColour(blip,0)
|
||||
SetBlipSecondaryColour(blip,255,255,255)
|
||||
SetBlipAsShortRange(blip,true)
|
||||
SetBlipScale(blip,0.3)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString('Door '..data.index)
|
||||
EndTextCommandSetBlipName(blip)
|
||||
table.insert(blips,blip)
|
||||
end
|
||||
|
||||
local point = lib.points.new(data.coord, 2)
|
||||
|
||||
function point:onEnter()
|
||||
local text = data.type == 'door' and 'Door '..data.index or data.type:upper()
|
||||
lib.showTextUI('[E] - '..text)
|
||||
end
|
||||
|
||||
function point:onExit()
|
||||
lib.hideTextUI()
|
||||
end
|
||||
|
||||
function point:nearby()
|
||||
DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.4, 0.4, 0.4, 200, 255, 255, 50, false, true, 2, nil, nil, false)
|
||||
|
||||
if self.currentDistance < 1 and IsControlJustReleased(0, 38) then
|
||||
ZoneMenu(data)
|
||||
end
|
||||
end
|
||||
table.insert(zones,point)
|
||||
end
|
||||
|
||||
removeTargetZone = function(point)
|
||||
return point:remove()
|
||||
end
|
||||
|
||||
RoomMenu = function(type,data)
|
||||
local options = {}
|
||||
table.insert(options,{
|
||||
name = data.motel .. '_' .. type..'_'..data.index,
|
||||
onSelect = function()
|
||||
data.type = type
|
||||
return RoomFunction(data)
|
||||
end,
|
||||
icon = config.icons[type],
|
||||
title = type:upper()
|
||||
})
|
||||
if type == 'stash' then
|
||||
local motels = GlobalState.Motels[data.motel]
|
||||
local room = motels?.rooms[data.index] or {}
|
||||
local keys = GetPlayerKeys(data,room)
|
||||
for identifier,name in pairs(keys) do
|
||||
table.insert(options,{
|
||||
name = data.index .. '_' .. type,
|
||||
onSelect = function()
|
||||
data.type = type
|
||||
return RoomFunction(data,identifier)
|
||||
end,
|
||||
icon = config.icons[type],
|
||||
title = config.Text[type]..' - ['..name..']'
|
||||
})
|
||||
end
|
||||
end
|
||||
if type == 'exit' then
|
||||
table.insert(options,{
|
||||
name = data.motel .. '_' ..type..'_'..data.index..'_door',
|
||||
onSelect = function()
|
||||
data.type = 'door'
|
||||
return Door(data)
|
||||
end,
|
||||
icon = config.icons[type],
|
||||
title = 'Toggle Door'
|
||||
})
|
||||
end
|
||||
lib.registerContext({
|
||||
id = 'room_menu',
|
||||
title = 'Room Menu',
|
||||
options = options
|
||||
})
|
||||
lib.showContext('room_menu')
|
||||
end
|
||||
|
||||
ShellTargets = function(data,offsets,loc,house)
|
||||
Wait(2000)
|
||||
for k,v in pairs(offsets) do
|
||||
local point = lib.points.new(loc+v, 1.5)
|
||||
|
||||
function point:onEnter()
|
||||
lib.showTextUI('[E] - Room '..k)
|
||||
end
|
||||
|
||||
function point:onExit()
|
||||
lib.hideTextUI()
|
||||
end
|
||||
|
||||
function point:nearby()
|
||||
DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.4, 0.4, 0.4, 200, 255, 255, 50, false, true, 2, nil, nil, false)
|
||||
|
||||
if self.currentDistance < 1 and IsControlJustReleased(0, 38) then
|
||||
RoomMenu(k,data)
|
||||
end
|
||||
end
|
||||
table.insert(shelzones,point)
|
||||
end
|
||||
end
|
979
resources/[housing]/renzu_motels/client/main.lua
Normal file
979
resources/[housing]/renzu_motels/client/main.lua
Normal file
|
@ -0,0 +1,979 @@
|
|||
local kvpname = GetCurrentServerEndpoint()..'_inshells'
|
||||
CreateBlips = function()
|
||||
for k,v in pairs(config.motels) do
|
||||
local blip = AddBlipForCoord(v.rentcoord.x,v.rentcoord.y,v.rentcoord.z)
|
||||
SetBlipSprite(blip,475)
|
||||
SetBlipColour(blip,2)
|
||||
SetBlipAsShortRange(blip,true)
|
||||
SetBlipScale(blip,0.6)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString(v.label)
|
||||
EndTextCommandSetBlipName(blip)
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent('renzu_motels:invoice')
|
||||
AddEventHandler('renzu_motels:invoice', function(data)
|
||||
local motels = GlobalState.Motels
|
||||
local buy = lib.alertDialog({
|
||||
header = 'Invoice',
|
||||
content = ' \n ## INFO \n **Description:** '..data.description..' \n **Amount:** $ '..data.amount..' \n **Payment method:** '..data.payment,
|
||||
centered = true,
|
||||
labels = {
|
||||
cancel = 'close',
|
||||
confirm = 'Pay'
|
||||
},
|
||||
cancel = true
|
||||
})
|
||||
if buy ~= 'cancel' then
|
||||
local success = lib.callback.await('renzu_motels:payinvoice',false,data)
|
||||
if success then
|
||||
Notify('You Successfully Pay the Invoice','success')
|
||||
else
|
||||
Notify('Fail to Pay the Invoice','error')
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
DoesPlayerHaveAccess = function(data)
|
||||
for identifier, _ in pairs(data) do
|
||||
if identifier == PlayerData?.identifier then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
DoesPlayerHaveKey = function(data,room)
|
||||
local items = GetInventoryItems('keys')
|
||||
if not items then return false end
|
||||
for k,v in pairs(items) do
|
||||
if v.metadata?.type == data.motel and v.metadata?.serial == data.index then
|
||||
return v.metadata?.owner and room?.players[v.metadata?.owner] or false
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
GetPlayerKeys = function(data,room)
|
||||
local items = GetInventoryItems('keys')
|
||||
if not items then return false end
|
||||
local keys = {}
|
||||
for k,v in pairs(items) do
|
||||
if v.metadata?.type == data.motel and v.metadata?.serial == data.index then
|
||||
local key = v.metadata?.owner and room?.players[v.metadata?.owner]
|
||||
if key then
|
||||
keys[v.metadata.owner] = key.name
|
||||
end
|
||||
end
|
||||
end
|
||||
return keys
|
||||
end
|
||||
|
||||
SetDoorState = function(data)
|
||||
local motels = GlobalState.Motels or {}
|
||||
local doorindex = data.index + (joaat(data.motel))
|
||||
DoorSystemSetDoorState(doorindex, 1)
|
||||
end
|
||||
|
||||
RegisterNetEvent('renzu_motels:Door', function(data)
|
||||
if not data.Mlo then return end
|
||||
local doorindex = data.doorindex + (joaat(data.motel))
|
||||
DoorSystemSetDoorState(doorindex, DoorSystemGetDoorState(doorindex) == 0 and 1 or 0, false, false)
|
||||
end)
|
||||
|
||||
Door = function(data)
|
||||
local dist = #(data.coord - GetEntityCoords(cache.ped)) < 2
|
||||
local motel = GlobalState.Motels[data.motel]
|
||||
local moteldoor = motel and motel.rooms[data.index]
|
||||
if moteldoor and DoesPlayerHaveAccess(motel.rooms[data.index].players)
|
||||
or moteldoor and DoesPlayerHaveKey(data,moteldoor) or IsOwnerOrEmployee(data.motel) then
|
||||
lib.RequestAnimDict('mp_doorbell')
|
||||
TaskPlayAnim(PlayerPedId(), "mp_doorbell", "open_door", 1.0, 1.0, 1000, 1, 1, 0, 0, 0)
|
||||
TriggerServerEvent('renzu_motels:Door', {
|
||||
motel = data.motel,
|
||||
index = data.index,
|
||||
doorindex = data.doorindex,
|
||||
coord = data.coord,
|
||||
Mlo = data.Mlo,
|
||||
})
|
||||
local text
|
||||
if data.Mlo then
|
||||
local doorindex = data.index + (joaat(data.motel))
|
||||
text = DoorSystemGetDoorState(doorindex) == 0 and 'You Locked the Motel Door' or 'You Unlocked the Motel Door'
|
||||
else
|
||||
text = not moteldoor?.lock and 'You Locked the Motel Door' or 'You Unlocked the Motel Door'
|
||||
end
|
||||
Wait(1000)
|
||||
--PlaySoundFromEntity(-1, "Hood_Open", cache.ped , 'Lowrider_Super_Mod_Garage_Sounds', 0, 0)
|
||||
local data = {
|
||||
file = 'door',
|
||||
volume = 0.5
|
||||
}
|
||||
SendNUIMessage({
|
||||
type = "playsound",
|
||||
content = data
|
||||
})
|
||||
Notify(text, 'inform')
|
||||
else
|
||||
Notify('you dont have access', 'error')
|
||||
end
|
||||
end
|
||||
|
||||
isRentExpired = function(data)
|
||||
local motels = GlobalState.Motels[data.motel]
|
||||
local room = motels?.rooms[data.index] or {}
|
||||
local player = room?.players[PlayerData.identifier] or {}
|
||||
return player?.duration and player?.duration < GlobalState.MotelTimer
|
||||
end
|
||||
|
||||
RoomFunction = function(data,identifier)
|
||||
if isRentExpired(data) then
|
||||
return Notify('Your Rent is Due. \n Please Pay to Access')
|
||||
end
|
||||
if data.type == 'door' then
|
||||
return Door(data)
|
||||
elseif data.type == 'stash' then
|
||||
local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room'
|
||||
return OpenStash(data,stashid)
|
||||
elseif data.type == 'wardrobe' then
|
||||
return config.wardrobes[config.wardrobe]()
|
||||
elseif config.extrafunction[data.type] then
|
||||
local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room'
|
||||
return config.extrafunction[data.type](data,stashid)
|
||||
end
|
||||
end
|
||||
|
||||
LockPick = function(data)
|
||||
local success = nil
|
||||
SetTimeout(1000,function()
|
||||
repeat
|
||||
local lockpick = lib.progressBar({
|
||||
duration = 10000,
|
||||
label = 'Breaking in..',
|
||||
useWhileDead = false,
|
||||
canCancel = true,
|
||||
anim = {
|
||||
dict = 'veh@break_in@0h@p_m_one@',
|
||||
clip = 'low_force_entry_ds'
|
||||
},
|
||||
})
|
||||
Wait(0)
|
||||
until success ~= nil
|
||||
end)
|
||||
success = lib.skillCheck({'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'easy'})
|
||||
if lib.progressActive() then
|
||||
lib.cancelProgress()
|
||||
end
|
||||
if success then
|
||||
TriggerServerEvent('renzu_motels:Door', {
|
||||
motel = data.motel,
|
||||
index = data.index,
|
||||
doorindex = data.doorindex,
|
||||
coord = data.coord,
|
||||
Mlo = data.Mlo
|
||||
})
|
||||
local doorindex = data.index + (joaat(data.motel))
|
||||
Notify(DoorSystemGetDoorState(doorindex) == 0 and 'You Locked the Motel Door' or 'You Unlocked the Motel Door', 'inform')
|
||||
end
|
||||
end
|
||||
|
||||
Notify = function(msg,type)
|
||||
lib.notify({
|
||||
description = msg,
|
||||
type = type or 'inform'
|
||||
})
|
||||
end
|
||||
|
||||
MyRoomMenu = function(data)
|
||||
local motels = GlobalState.Motels
|
||||
local rate = motels[data.motel].hour_rate or data.rate
|
||||
|
||||
local options = {
|
||||
{
|
||||
title = 'My Room ['..data.index..'] - Pay a rent',
|
||||
description = 'Pay your rent in due or advanced to Door '..data.index..' \n Rent Duration: '..data.duration..' \n '..data.rental_period..' Rate: $ '..rate,
|
||||
icon = 'money-bill-wave-alt',
|
||||
onSelect = function()
|
||||
local input = lib.inputDialog('Pay or Deposit to motel', {
|
||||
{type = 'number', label = 'Amount to Deposit', description = '$ '..rate..' per '..data.rental_period..' \n Payment Method: '..data.payment, icon = 'money', default = rate},
|
||||
})
|
||||
if not input then return end
|
||||
local success = lib.callback.await('renzu_motels:payrent',false,{
|
||||
payment = data.payment,
|
||||
index = data.index,
|
||||
motel = data.motel,
|
||||
amount = input[1],
|
||||
rate = rate,
|
||||
rental_period = data.rental_period
|
||||
})
|
||||
if success then
|
||||
Notify('Successfully pay a rent', 'success')
|
||||
else
|
||||
Notify('Fail to pay a rent', 'error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
},
|
||||
{
|
||||
title = 'Generate Key Item',
|
||||
description = 'Request a Door Key',
|
||||
icon = 'key',
|
||||
onSelect = function()
|
||||
local success = lib.callback.await('renzu_motels:motelkey',false,{
|
||||
index = data.index,
|
||||
motel = data.motel,
|
||||
})
|
||||
if success then
|
||||
Notify('Successfully requested a sharable motel key', 'success')
|
||||
else
|
||||
Notify('Fail to Generate Key', 'error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
},
|
||||
{
|
||||
title = 'End Rent',
|
||||
description = 'End your rental period',
|
||||
icon = 'ban',
|
||||
onSelect = function()
|
||||
if isRentExpired(data) then
|
||||
Notify('Failed to End rent to room '..data.index..' \n Reason: your have a Balance Debt to pay','error')
|
||||
return
|
||||
end
|
||||
local End = lib.alertDialog({
|
||||
header = '## Warning',
|
||||
content = ' You will no longer have access to the door and to your safes.',
|
||||
centered = true,
|
||||
labels = {
|
||||
cancel = 'close',
|
||||
confirm = 'End',
|
||||
},
|
||||
cancel = true
|
||||
})
|
||||
if End == 'cancel' then return end
|
||||
local success = lib.callback.await('renzu_motels:removeoccupant',false,data,data.index,PlayerData.identifier)
|
||||
if success then
|
||||
Notify('Successfully End Your Rent to room '..data.index,'success')
|
||||
else
|
||||
Notify('Failed to End rent to room '..data.index,'error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
},
|
||||
}
|
||||
lib.registerContext({
|
||||
id = 'myroom',
|
||||
menu = 'roomlist',
|
||||
title = 'My Motel Room Option',
|
||||
options = options
|
||||
})
|
||||
lib.showContext('myroom')
|
||||
end
|
||||
|
||||
CountOccupants = function(players)
|
||||
local count = 0
|
||||
for k,v in pairs(players or {}) do
|
||||
count += 1
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
RoomList = function(data)
|
||||
local motels , time = lib.callback.await('renzu_motels:getMotels',false)
|
||||
local rate = motels[data.motel].hour_rate or data.rate
|
||||
local options = {}
|
||||
--local motels = GlobalState.Motels
|
||||
for doorindex,v in ipairs(data.doors) do
|
||||
local playerroom = motels[data.motel].rooms[doorindex].players[PlayerData.identifier]
|
||||
local duration = playerroom?.duration
|
||||
local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players)
|
||||
if occupants < data.maxoccupants and not duration then
|
||||
table.insert(options,{
|
||||
title = 'Rent Motel room #'..doorindex,
|
||||
description = 'Choose room #'..doorindex..' \n Occupants: '..occupants..'/'..data.maxoccupants,
|
||||
icon = 'door-closed',
|
||||
onSelect = function()
|
||||
local input = lib.inputDialog('Rent Duration', {
|
||||
{type = 'number', label = 'Select a Duration in '..data.rental_period..'s', description = '$ '..rate..' per '..data.rental_period..' \n Payment Method: '..data.payment, icon = 'clock', default = 1},
|
||||
})
|
||||
if not input then return end
|
||||
local success = lib.callback.await('renzu_motels:rentaroom',false,{
|
||||
index = doorindex,
|
||||
motel = data.motel,
|
||||
duration = input[1],
|
||||
rate = rate,
|
||||
rental_period = data.rental_period,
|
||||
payment = data.payment,
|
||||
uniquestash = data.uniquestash
|
||||
})
|
||||
if success then
|
||||
Notify('Successfully rent a room', 'success')
|
||||
else
|
||||
Notify('Fail to Rent a Room', 'error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
elseif duration then
|
||||
local hour = math.floor((duration - time) / 3600)
|
||||
local duration_left = hour .. ' Hours : '..math.floor(((duration - time) / 60) - (60 * hour))..' Minutes'
|
||||
table.insert(options,{
|
||||
title = 'My Room Door #'..doorindex..' Options',
|
||||
description = 'Pay your rent or request a motel key',
|
||||
icon = 'cog',
|
||||
onSelect = function()
|
||||
return MyRoomMenu({
|
||||
payment = data.payment,
|
||||
index = doorindex,
|
||||
motel = data.motel,
|
||||
duration = duration_left,
|
||||
rate = rate,
|
||||
rental_period = data.rental_period
|
||||
})
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
end
|
||||
end
|
||||
lib.registerContext({
|
||||
id = 'roomlist',
|
||||
menu = 'rentmenu',
|
||||
title = 'Choose a Room',
|
||||
options = options
|
||||
})
|
||||
lib.showContext('roomlist')
|
||||
end
|
||||
|
||||
IsOwnerOrEmployee = function(motel)
|
||||
local motels = GlobalState.Motels
|
||||
return motels[motel].owned == PlayerData.identifier or motels[motel].employees[PlayerData.identifier]
|
||||
end
|
||||
|
||||
MotelRentalMenu = function(data)
|
||||
local motels = GlobalState.Motels
|
||||
local rate = motels[data.motel].hour_rate or data.rate
|
||||
local options = {}
|
||||
if not data.manual then
|
||||
table.insert(options,{
|
||||
title = 'Rent a New Motel room',
|
||||
description = ' \n Choose a room to rent \n '..data.rental_period..' Rate: $'..rate,
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
return RoomList(data)
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
end
|
||||
if not motels[data.motel].owned and config.business or IsOwnerOrEmployee(data.motel) and config.business then
|
||||
local title = not motels[data.motel].owned and 'Buy Motel Business' or 'Motel Management'
|
||||
local description = not motels[data.motel].owned and 'Cost: '..data.businessprice or 'Manage Employees , Occupants and finance.'
|
||||
table.insert(options,{
|
||||
title = title,
|
||||
description = description,
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
return MotelOwner(data)
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
end
|
||||
|
||||
if #options == 0 then
|
||||
Notify('This Motels Manually Accept Occupants \n Contact the Owner')
|
||||
Wait(1500)
|
||||
return SendMessageApi(data.motel)
|
||||
end
|
||||
|
||||
lib.registerContext({
|
||||
id = 'rentmenu',
|
||||
title = data.label,
|
||||
options = options
|
||||
})
|
||||
lib.showContext('rentmenu')
|
||||
end
|
||||
|
||||
SendMessageApi = function(motel)
|
||||
local message = lib.alertDialog({
|
||||
header = 'Do you want to Message the Owner?',
|
||||
content = '## Message Motel Owner',
|
||||
centered = true,
|
||||
labels = {
|
||||
cancel = 'close',
|
||||
confirm = 'Message',
|
||||
},
|
||||
cancel = true
|
||||
})
|
||||
if message == 'cancel' then return end
|
||||
local input = lib.inputDialog('Message', {
|
||||
{type = 'input', label = 'Title', description = 'title of your message', icon = 'hash', required = true},
|
||||
{type = 'textarea', label = 'Description', description = 'your message', icon = 'mail', required = true},
|
||||
{type = 'number', label = 'Contact Number', icon = 'phone', required = false},
|
||||
})
|
||||
|
||||
config.messageApi({title = input[1], message = input[2], motel = motel})
|
||||
end
|
||||
|
||||
Owner = {}
|
||||
Owner.Rooms = {}
|
||||
Owner.Rooms.Occupants = function(data,index)
|
||||
local motels , time = lib.callback.await('renzu_motels:getMotels',false)
|
||||
local motel = motels[data.motel]
|
||||
local players = motel.rooms[index] and motel.rooms[index].players or {}
|
||||
local options = {}
|
||||
for player,char in pairs(players) do
|
||||
local hour = math.floor((char.duration - time) / 3600)
|
||||
local name = char.name or 'No Name'
|
||||
local duration_left = hour .. ' Hours : '..math.floor(((char.duration - time) / 60) - (60 * hour))..' Minutes'
|
||||
table.insert(options,{
|
||||
title = 'Occupant '..name,
|
||||
description = 'Rent Duration: '..duration_left,
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
local kick = lib.alertDialog({
|
||||
header = 'Confirmation',
|
||||
content = '## Kick Occupant \n **Name:** '..name,
|
||||
centered = true,
|
||||
labels = {
|
||||
cancel = 'close',
|
||||
confirm = 'Kick',
|
||||
waw = 'waw'
|
||||
},
|
||||
cancel = true
|
||||
})
|
||||
if kick == 'cancel' then return end
|
||||
local success = lib.callback.await('renzu_motels:removeoccupant',false,data,index,player)
|
||||
if success then
|
||||
Notify('Successfully kicked '..name..' from room '..index,'success')
|
||||
else
|
||||
Notify('Failed to kicked '..name..' from room '..index,'error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
end
|
||||
if data.maxoccupants > #options then
|
||||
for i = 1, data.maxoccupants-#options do
|
||||
table.insert(options,{
|
||||
title = 'Vacant Slot ',
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
local input = lib.inputDialog('New Occupant', {
|
||||
{type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to add', icon = 'id-card', required = true},
|
||||
{type = 'number', label = 'Select a Duration in '..data.rental_period..'s', description = 'how many '..data.rental_period..'s', icon = 'clock', default = 1},
|
||||
})
|
||||
if not input then return end
|
||||
local success = lib.callback.await('renzu_motels:addoccupant',false,data,index,input)
|
||||
if success == 'exist' then
|
||||
Notify('Already exist from room '..index,'error')
|
||||
elseif success then
|
||||
Notify('Successfully Add '..input[1]..' from room '..index,'success')
|
||||
else
|
||||
Notify('Failed to Add '..input[1]..' from room '..index,'error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
end
|
||||
end
|
||||
lib.registerContext({
|
||||
menu = 'owner_rooms',
|
||||
id = 'occupants_lists',
|
||||
title = 'Room #'..index..' Occupants',
|
||||
options = options
|
||||
})
|
||||
lib.showContext('occupants_lists')
|
||||
end
|
||||
|
||||
Owner.Rooms.List = function(data)
|
||||
local motels = GlobalState.Motels
|
||||
local options = {}
|
||||
for doorindex,v in ipairs(data.doors) do
|
||||
local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players)
|
||||
table.insert(options,{
|
||||
title = 'Room #'..doorindex,
|
||||
description = 'Add or Kick Occupants from room #'..doorindex..' \n ***Occupants:*** '..occupants,
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
return Owner.Rooms.Occupants(data,doorindex)
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
end
|
||||
lib.registerContext({
|
||||
menu = 'motelmenu',
|
||||
id = 'owner_rooms',
|
||||
title = data.label,
|
||||
options = options
|
||||
})
|
||||
lib.showContext('owner_rooms')
|
||||
end
|
||||
|
||||
Owner.Employee = {}
|
||||
Owner.Employee.Manage = function(data)
|
||||
local motel = GlobalState.Motels[data.motel]
|
||||
local options = {
|
||||
{
|
||||
title = 'Add Employee',
|
||||
description = 'Add nearby citizen to your motel employees',
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
local input = lib.inputDialog('Add Employee', {
|
||||
{type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to add', icon = 'id-card', required = true},
|
||||
})
|
||||
if not input then return end
|
||||
local success = lib.callback.await('renzu_motels:addemployee',false,data.motel,input[1])
|
||||
if success then
|
||||
Notify('Successfully Add to Employee Lists','success')
|
||||
else
|
||||
Notify('Failed to Add to Employee','error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
}
|
||||
}
|
||||
if motel and motel.employees then
|
||||
for identifier,name in pairs(motel.employees) do
|
||||
table.insert(options,{
|
||||
title = name,
|
||||
description = 'remove '..name..' to your Employee Lists',
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
local success = lib.callback.await('renzu_motels:removeemployee',false,data.motel,identifier)
|
||||
if success then
|
||||
Notify('Successfully remove from Employee Lists','success')
|
||||
else
|
||||
Notify('Failed to remove from Employee','error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
end
|
||||
end
|
||||
lib.registerContext({
|
||||
id = 'employee_manage',
|
||||
title = 'Employee Manage',
|
||||
options = options
|
||||
})
|
||||
lib.showContext('employee_manage')
|
||||
end
|
||||
|
||||
MotelOwner = function(data)
|
||||
local motels = GlobalState.Motels
|
||||
if not motels[data.motel].owned then
|
||||
local buy = lib.alertDialog({
|
||||
header = data.label,
|
||||
content = ' \n ## INFO \n **Rooms:** '..#data.doors..' \n **Maximum Occupants:** '..#data.doors * data.maxoccupants..' \n **Price:** $'..data.businessprice,
|
||||
centered = true,
|
||||
labels = {
|
||||
cancel = 'close',
|
||||
confirm = 'buy'
|
||||
},
|
||||
cancel = true
|
||||
})
|
||||
if buy ~= 'cancel' then
|
||||
local success = lib.callback.await('renzu_motels:buymotel',false,data)
|
||||
if success then
|
||||
Notify('You Successfully buy the motel','success')
|
||||
else
|
||||
Notify('Fail to buy the motel','error')
|
||||
end
|
||||
end
|
||||
elseif IsOwnerOrEmployee(data.motel) then
|
||||
local revenue = motels[data.motel].revenue or 0
|
||||
local rate = motels[data.motel].hour_rate or data.rate
|
||||
local options = {
|
||||
{
|
||||
title = 'Motel Rooms',
|
||||
description = 'Add or Kick Occupants',
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
return Owner.Rooms.List(data)
|
||||
end,
|
||||
arrow = true,
|
||||
},
|
||||
{
|
||||
title = 'Send Invoice',
|
||||
description = 'Invoice nearby citizens',
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
local input = lib.inputDialog('Send Invoice', {
|
||||
{type = 'number', label = 'Citizen ID', description = 'id of nearby citizen', icon = 'money', required = true},
|
||||
{type = 'number', label = 'Amount', description = 'total amount to request', icon = 'money', required = true},
|
||||
{type = 'input', label = 'Describe', description = 'Description of Invoice', icon = 'info'},
|
||||
{type = 'checkbox', label = 'Payment Bank'},
|
||||
})
|
||||
if not input then return end
|
||||
Notify('You Successfully Send the Invoice to '..input[1],'success')
|
||||
local success = lib.callback.await('renzu_motels:sendinvoice',false,data.motel,input)
|
||||
if success then
|
||||
Notify('Invoice has been paid','success')
|
||||
else
|
||||
Notify('Invoice is not paid','error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
}
|
||||
}
|
||||
if motels[data.motel].owned == PlayerData.identifier then
|
||||
table.insert(options,{
|
||||
title = 'Adjust Hour Rates',
|
||||
description = 'Modify current '..data.rental_period..' rates. \n '..data.rental_period..' Rates: '..rate,
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
local input = lib.inputDialog('Edit '..data.rental_period..' Rate', {
|
||||
{type = 'number', label = 'Rate', description = 'Rate per '..data.rental_period..'', icon = 'money', required = true},
|
||||
})
|
||||
if not input then return end
|
||||
local success = lib.callback.await('renzu_motels:editrate',false,data.motel,input[1])
|
||||
if success then
|
||||
Notify('You Successfully Change the '..data.rental_period..' Rate','success')
|
||||
else
|
||||
Notify('Fail to Modify','error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
table.insert(options,{
|
||||
title = 'Motel Revenue',
|
||||
description = 'Total: '..revenue,
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
local input = lib.inputDialog('Withdraw Funds', {
|
||||
{type = 'number', label = 'Fund Amount', icon = 'money', required = true},
|
||||
})
|
||||
if not input then return end
|
||||
local success = lib.callback.await('renzu_motels:withdrawfund',false,data.motel,input[1])
|
||||
if success then
|
||||
Notify('You Successfully Withdraw Funds','success')
|
||||
else
|
||||
Notify('Fail to Withdraw','error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
table.insert(options,{
|
||||
title = 'Employee Management',
|
||||
description = 'Add / Remove Employee',
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
return Owner.Employee.Manage(data)
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
table.insert(options,{
|
||||
title = 'Transfer Ownership',
|
||||
description = 'transfer to other nearby citizens',
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
local input = lib.inputDialog('Transfer Motel', {
|
||||
{type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to be transfered', icon = 'id-card', required = true},
|
||||
})
|
||||
if not input then return end
|
||||
local success = lib.callback.await('renzu_motels:transfermotel',false,data.motel,input[1])
|
||||
if success then
|
||||
Notify('Successfully Transfer Motel Ownership','success')
|
||||
else
|
||||
Notify('Failed to Transfer','error')
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
table.insert(options,{
|
||||
title = 'Sell Motel',
|
||||
description = 'Sell motel for half price',
|
||||
icon = 'hotel',
|
||||
onSelect = function()
|
||||
local sell = lib.alertDialog({
|
||||
header = data.label,
|
||||
content = ' \n ## INFO \n **Selling Value:** $'..data.businessprice / 2,
|
||||
centered = true,
|
||||
labels = {
|
||||
cancel = 'close',
|
||||
confirm = 'Sell'
|
||||
},
|
||||
cancel = true
|
||||
})
|
||||
if sell ~= 'cancel' then
|
||||
local success = lib.callback.await('renzu_motels:sellmotel',false,data)
|
||||
if success then
|
||||
Notify('You Successfully Sell the motel','success')
|
||||
else
|
||||
Notify('Fail to sell the motel','error')
|
||||
end
|
||||
end
|
||||
end,
|
||||
arrow = true,
|
||||
})
|
||||
end
|
||||
lib.registerContext({
|
||||
id = 'motelmenu',
|
||||
menu = 'rentmenu',
|
||||
title = data.label,
|
||||
options = options
|
||||
})
|
||||
lib.showContext('motelmenu')
|
||||
end
|
||||
end
|
||||
|
||||
MotelRentalPoints = function(data)
|
||||
local point = lib.points.new(data.rentcoord, 5, data)
|
||||
|
||||
function point:onEnter()
|
||||
lib.showTextUI('[E] - Motel Rent', {
|
||||
position = "top-center",
|
||||
icon = 'hotel',
|
||||
style = {
|
||||
borderRadius = 0,
|
||||
backgroundColor = '#48BB78',
|
||||
color = 'white'
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
function point:onExit()
|
||||
lib.hideTextUI()
|
||||
end
|
||||
|
||||
function point:nearby()
|
||||
DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0,0.0, 0.0, 180.0, 0.0, 0.7, 0.7, 0.7, 225, 225, 211, 50, false,true, 2, nil, nil, false)
|
||||
if self.currentDistance < 1 and IsControlJustReleased(0, 38) then
|
||||
MotelRentalMenu(data)
|
||||
end
|
||||
end
|
||||
return point
|
||||
end
|
||||
|
||||
local inMotelZone = false
|
||||
MotelZone = function(data)
|
||||
local point = nil
|
||||
function onEnter(self)
|
||||
inMotelZone = true
|
||||
Citizen.CreateThreadNow(function()
|
||||
for index, doors in pairs(data.doors) do
|
||||
for type, door in pairs(doors) do
|
||||
if type == 'door' then
|
||||
for doorindex,v in pairs(door) do
|
||||
MotelFunction({
|
||||
payment = data.payment or 'money',
|
||||
uniquestash = data.uniquestash,
|
||||
shell = data.shell,
|
||||
Mlo = data.Mlo,
|
||||
type = type,
|
||||
index = index,
|
||||
doorindex = index + doorindex,
|
||||
coord = v.coord,
|
||||
label = config.Text[type],
|
||||
motel = data.motel,
|
||||
door = v.model
|
||||
})
|
||||
end
|
||||
else
|
||||
MotelFunction({
|
||||
payment = data.payment or 'money',
|
||||
uniquestash = data.uniquestash,
|
||||
shell = data.shell,
|
||||
Mlo = data.Mlo,
|
||||
type = type,
|
||||
index = index,
|
||||
coord = door,
|
||||
label = config.Text[type],
|
||||
motel = data.motel,
|
||||
door = data.door
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
point = MotelRentalPoints(data)
|
||||
end)
|
||||
end
|
||||
|
||||
function onExit(self)
|
||||
inMotelZone = false
|
||||
point:remove()
|
||||
for k,id in pairs(zones) do
|
||||
removeTargetZone(id)
|
||||
end
|
||||
for k,id in pairs(blips) do
|
||||
if DoesBlipExist(id) then
|
||||
RemoveBlip(id)
|
||||
end
|
||||
end
|
||||
zones = {}
|
||||
end
|
||||
|
||||
local sphere = lib.zones.sphere({
|
||||
coords = data.coord,
|
||||
radius = data.radius,
|
||||
debug = false,
|
||||
inside = inside,
|
||||
onEnter = onEnter,
|
||||
onExit = onExit
|
||||
})
|
||||
end
|
||||
|
||||
--qb-interior func
|
||||
local house
|
||||
local inhouse = false
|
||||
function Teleport(x, y, z, h ,exit)
|
||||
CreateThread(function()
|
||||
SetEntityCoords(cache.ped, x, y, z, 0, 0, 0, false)
|
||||
SetEntityHeading(cache.ped, h or 0.0)
|
||||
Wait(1001)
|
||||
DoScreenFadeIn(1000)
|
||||
end)
|
||||
if exit then
|
||||
inhouse = false
|
||||
TriggerEvent('qb-weathersync:client:EnableSync')
|
||||
for k,id in pairs(shelzones) do
|
||||
removeTargetZone(id)
|
||||
end
|
||||
DeleteEntity(house)
|
||||
lib.callback.await('renzu_motels:SetRouting',false,data,'exit')
|
||||
shelzones = {}
|
||||
DeleteResourceKvp(kvpname)
|
||||
LocalPlayer.state:set('inshell',false,true)
|
||||
end
|
||||
end
|
||||
|
||||
EnterShell = function(data,login)
|
||||
local motels = GlobalState.Motels
|
||||
if motels[data.motel].rooms[data.index].lock and not login then
|
||||
Notify('Door is Locked', 'error')
|
||||
return false
|
||||
end
|
||||
local shelldata = config.shells[data.shell or data.motel]
|
||||
if not shelldata then
|
||||
warn('Shell is not configure')
|
||||
return
|
||||
end
|
||||
lib.callback.await('renzu_motels:SetRouting',false,data,'enter')
|
||||
inhouse = true
|
||||
Wait(1000)
|
||||
local spawn = vec3(data.coord.x,data.coord.y,data.coord.z)+vec3(0.0,0.0,1500.0)
|
||||
local offsets = shelldata.offsets
|
||||
local model = shelldata.shell
|
||||
DoScreenFadeOut(500)
|
||||
while not IsScreenFadedOut() do
|
||||
Wait(10)
|
||||
end
|
||||
inhouse = true
|
||||
TriggerEvent('qb-weathersync:client:DisableSync')
|
||||
RequestModel(model)
|
||||
while not HasModelLoaded(model) do
|
||||
Wait(1000)
|
||||
end
|
||||
local lastloc = GetEntityCoords(cache.ped)
|
||||
house = CreateObject(model, spawn.x, spawn.y, spawn.z, false, false, false)
|
||||
FreezeEntityPosition(house, true)
|
||||
LocalPlayer.state:set('lastloc',data.lastloc or lastloc,false)
|
||||
data.lastloc = data.lastloc or lastloc
|
||||
if not login then
|
||||
SendNUIMessage({
|
||||
type = 'door'
|
||||
})
|
||||
end
|
||||
Teleport(spawn.x + offsets.exit.x, spawn.y + offsets.exit.y, spawn.z+0.1, offsets.exit.h)
|
||||
SetResourceKvp(kvpname,json.encode(data))
|
||||
|
||||
Citizen.CreateThreadNow(function()
|
||||
ShellTargets(data,offsets,spawn,house)
|
||||
while inhouse do
|
||||
--SetRainLevel(0.0)
|
||||
SetWeatherTypePersist('CLEAR')
|
||||
SetWeatherTypeNow('CLEAR')
|
||||
SetWeatherTypeNowPersist('CLEAR')
|
||||
NetworkOverrideClockTime(18, 0, 0)
|
||||
Wait(1)
|
||||
end
|
||||
end)
|
||||
return house
|
||||
end
|
||||
|
||||
function RotationToDirection(rotation)
|
||||
local adjustedRotation =
|
||||
{
|
||||
x = (math.pi / 180) * rotation.x,
|
||||
y = (math.pi / 180) * rotation.y,
|
||||
z = (math.pi / 180) * rotation.z
|
||||
}
|
||||
local direction =
|
||||
{
|
||||
x = -math.sin(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
|
||||
y = math.cos(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
|
||||
z = math.sin(adjustedRotation.x)
|
||||
}
|
||||
return direction
|
||||
end
|
||||
|
||||
function RayCastGamePlayCamera(distance,flag)
|
||||
local cameraRotation = GetGameplayCamRot()
|
||||
local cameraCoord = GetGameplayCamCoord()
|
||||
local direction = RotationToDirection(cameraRotation)
|
||||
local destination = vector3(cameraCoord.x + direction.x * distance,
|
||||
cameraCoord.y + direction.y * distance,
|
||||
cameraCoord.z + direction.z * distance
|
||||
)
|
||||
if not flag then
|
||||
flag = 1
|
||||
end
|
||||
|
||||
local a, b, c, d, e = GetShapeTestResultIncludingMaterial(StartShapeTestRay(cameraCoord.x, cameraCoord.y, cameraCoord.z, destination.x, destination.y, destination.z, flag, -1, 1))
|
||||
return b, c, e, destination
|
||||
end
|
||||
|
||||
local lastweapon = nil
|
||||
lib.onCache('weapon', function(weapon)
|
||||
if not inMotelZone then return end
|
||||
if not PlayerData.job then return end
|
||||
if not config.breakinJobs[PlayerData.job.name] then return end
|
||||
local motels = GlobalState.Motels
|
||||
lastweapon = weapon
|
||||
while weapon and weapon == lastweapon do
|
||||
Wait(33)
|
||||
if IsPedShooting(cache.ped) then
|
||||
local _, bullet, _ = RayCastGamePlayCamera(200.0,1)
|
||||
for k,data in pairs(config.motels) do
|
||||
for k,v in pairs(data.doors) do
|
||||
if v.door then
|
||||
for k2,v in pairs(v.door) do
|
||||
if #(vec3(bullet.x,bullet.y,bullet.z) - vec3(v.coord.x,v.coord.y,v.coord.z)) < 2 and motels[data.motel].rooms[k].lock then
|
||||
TriggerServerEvent('renzu_motels:Door', {
|
||||
motel = data.motel,
|
||||
index = k,
|
||||
doorindex = k + k2,
|
||||
coord = v.coord,
|
||||
Mlo = data.Mlo,
|
||||
})
|
||||
local text
|
||||
if data.Mlo then
|
||||
local doorindex = (k + k2) + (joaat(data.motel))
|
||||
text = DoorSystemGetDoorState(doorindex) == 0 and 'You Destroy the Motel Door'
|
||||
else
|
||||
text = 'You Destroy the Motel Door'
|
||||
end
|
||||
Notify(text,'warning')
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(1000)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('renzu_motels:MessageOwner', function(data)
|
||||
AddTextEntry('esxAdvancedNotification', data.message)
|
||||
BeginTextCommandThefeedPost('esxAdvancedNotification')
|
||||
ThefeedSetNextPostBackgroundColor(1)
|
||||
AddTextComponentSubstringPlayerName(data.message)
|
||||
EndTextCommandThefeedPostMessagetext('CHAR_FACEBOOK', 'CHAR_FACEBOOK', false, 1, data.motel, data.title)
|
||||
EndTextCommandThefeedPostTicker(flash or false, true)
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while GlobalState.Motels == nil do Wait(1) end
|
||||
for motel, data in pairs(config.motels) do
|
||||
MotelZone(data)
|
||||
end
|
||||
CreateBlips()
|
||||
end)
|
388
resources/[housing]/renzu_motels/config.lua
Normal file
388
resources/[housing]/renzu_motels/config.lua
Normal file
|
@ -0,0 +1,388 @@
|
|||
config = {}
|
||||
config.wardrobe = 'illenium-appearance' -- choose your skin menu
|
||||
config.target = qb-target -- false = markers zones type. true = ox_target, qb-target
|
||||
config.business = false -- allowed players to purchase the motel
|
||||
config.autokickIfExpire = false -- auto kick occupants if rent is due. if false owner of motel must kick the occupants
|
||||
config.breakinJobs = { -- jobs can break in to door using gunfire in doors
|
||||
['police'] = true,
|
||||
['swat'] = true,
|
||||
}
|
||||
config.wardrobes = { -- skin menus
|
||||
['renzu_clothes'] = function()
|
||||
exports.renzu_clothes:OpenClotheInventory()
|
||||
end,
|
||||
['fivem-appearance'] = function()
|
||||
return exports['fivem-appearance']:startPlayerCustomization() -- you could replace this with outfits events
|
||||
end,
|
||||
['illenium-appearance'] = function()
|
||||
return TriggerEvent('illenium-appearance:client:openOutfitMenu')
|
||||
end,
|
||||
['qb-clothing'] = function()
|
||||
return TriggerEvent('qb-clothing:client:openOutfitMenu')
|
||||
end,
|
||||
['esx_skin'] = function()
|
||||
TriggerEvent('esx_skin:openSaveableMenu')
|
||||
end,
|
||||
}
|
||||
|
||||
-- Shells Offsets and model name
|
||||
config.shells = {
|
||||
['standard'] = {
|
||||
shell = `standardmotel_shell`, -- kambi shell
|
||||
offsets = {
|
||||
exit = vec3(327.53, -227.89, 39.84),
|
||||
stash = vec3(1.368164, -3.134506, 1.16),
|
||||
wardrobe = vec3(1.643646, 2.551102, 1.16),
|
||||
}
|
||||
},
|
||||
['modern'] = {
|
||||
shell = `modernhotel_shell`, -- kambi shell
|
||||
offsets = {
|
||||
exit = vec3(5.410095, 4.299301, 0.9),
|
||||
stash = vec3(-4.068207, 4.046188, 0.9),
|
||||
wardrobe = vec3(2.811829, -3.619385, 0.9),
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
config.messageApi = function(data) -- {title,message,motel}
|
||||
local motel = GlobalState.Motels[data.motel]
|
||||
local identifier = motel.owned -- owner identifier
|
||||
-- add your custom message here. ex. SMS phone
|
||||
|
||||
-- basic notification (remove this if using your own message system)
|
||||
local success = lib.callback.await('renzu_motels:MessageOwner',false,{identifier = identifier, message = data.message, title = data.title, motel = data.motel})
|
||||
if success then
|
||||
Notify('message has been sent', 'success')
|
||||
else
|
||||
Notify('message fail \n owner is not available yet', 'error')
|
||||
end
|
||||
end
|
||||
|
||||
-- @shell string (shell type)
|
||||
-- @Mlo string ( toggle MLO or shell type)
|
||||
-- @hour_rate int ( per hour rates)
|
||||
-- @motel string (Motel Index Name)
|
||||
-- @rentcoord vec3 (coordinates of Rental Menu)
|
||||
-- @radius float ( total size radius of motel )
|
||||
-- @maxoccupants int (total player can rent in each Rooms)
|
||||
-- @uniquestash bool ( Toggle Non Sharable / Stealable Stash Storage )
|
||||
-- @doors table ( lists of doors feature coordinates. ex. stash, wardrobe) wardrobe,stash coords are only applicable in Mlo. using shells has offsets for stash and wardrobes.
|
||||
-- @manual boolean ( accept walk in occupants only )
|
||||
-- @businessprice int ( value of motel)
|
||||
-- @door int (door hash or doormodel `model`) for MLO type
|
||||
|
||||
config.motels = {
|
||||
[1] = { -- index name of motel
|
||||
manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants
|
||||
Mlo = false, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells
|
||||
shell = 'standard', -- shell type, configure only if using Mlo = true
|
||||
label = 'Pink Cage Motel',
|
||||
rental_period = 'day',-- hour, day, month
|
||||
rate = 1000, -- cost per period
|
||||
businessprice = 1000000,
|
||||
motel = 'pinkcage',
|
||||
payment = 'money', -- money, bank
|
||||
door = `gabz_pinkcage_doors_front`, -- door hash for MLO type
|
||||
rentcoord = vec3(313.38,-225.20,54.212),
|
||||
coord = vec3(326.04,-210.47,54.086), -- center of the motel location
|
||||
radius = 50.0, -- radius of motel location
|
||||
maxoccupants = 5, -- maximum renters per room
|
||||
uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1
|
||||
doors = { -- doors and other function of each rooms
|
||||
[1] = { -- COORDINATES FOR GABZ PINKCAGE
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(307.21499633789,-212.79479980469,54.420265197754), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- [2] = {
|
||||
-- coord = vec3(306.67614746094,-215.63456726074,54.22175),
|
||||
-- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
-- }
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(307.01657104492,-207.91079711914,53.758548736572), -- requires when using MLO
|
||||
wardrobe = vec3(302.58380126953,-207.71691894531,54.598297119141), -- requires when using MLO
|
||||
fridge = vec3(305.00064086914,-206.12855529785,54.544868469238), -- requires when using MLO
|
||||
-- luckyme = vec3(0.0,0.0,0.0) -- extra
|
||||
},
|
||||
[2] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(310.95474243164,-202.91288757324,54.421058654785), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(310.91235351563,-198.10073852539,53.758598327637),
|
||||
wardrobe = vec3(306.25433349609,-197.75250244141,54.564342498779),
|
||||
fridge = vec3(308.79779052734,-196.23670959473,54.440326690674),
|
||||
},
|
||||
[3] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(316.28607177734,-194.54536437988,54.391784667969), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(321.10150146484,-194.42211914063,53.758399963379),
|
||||
wardrobe = vec3(321.42459106445,-189.79216003418,54.65941619873),
|
||||
fridge = vec3(322.92010498047,-192.31481933594,54.600353240967),
|
||||
},
|
||||
[4] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(314.36087036133,-219.91516113281,58.151386260986), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(309.6142578125,-220.16128540039,57.557399749756),
|
||||
wardrobe = vec3(309.21203613281,-224.6675567627,58.375194549561),
|
||||
fridge = vec3(307.6989440918,-222.11755371094,58.293560028076),
|
||||
},
|
||||
[5] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(307.22616577148,-212.77645874023,58.204700469971), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(306.89093017578,-207.88090515137,57.556159973145),
|
||||
wardrobe = vec3(302.57464599609,-207.71339416504,58.440250396729),
|
||||
fridge = vec3(305.044921875,-205.99066162109,58.394989013672),
|
||||
},
|
||||
[6] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(311.00057983398,-202.87718200684,58.148029327393), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(310.88967895508,-198.16856384277,57.556510925293),
|
||||
wardrobe = vec3(306.09225463867,-198.40795898438,58.27188873291),
|
||||
fridge = vec3(308.73110961914,-196.40968322754,58.407859802246),
|
||||
},
|
||||
[7] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(316.29287719727,-194.5479888916,58.212650299072), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(321.24801635742,-194.29737854004,57.556739807129),
|
||||
wardrobe = vec3(321.46688842773,-189.68632507324,58.422557830811),
|
||||
fridge = vec3(322.98544311523,-192.33996582031,58.386581420898),
|
||||
},
|
||||
[8] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(339.43377685547,-219.99412536621,54.431659698486), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(339.67279052734,-224.8221282959,53.759098052979),
|
||||
wardrobe = vec3(344.28637695313,-224.95460510254,54.527130126953),
|
||||
fridge = vec3(341.86477661133,-226.15287780762,54.642837524414),
|
||||
},
|
||||
[9] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(343.23126220703,-210.10203552246,54.410026550293), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(343.47601318359,-214.96635437012,53.758640289307),
|
||||
wardrobe = vec3(347.99655151367,-215.08934020996,54.489669799805),
|
||||
fridge = vec3(345.53387451172,-216.53938293457,54.698444366455),
|
||||
},
|
||||
[10] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(347.0237121582,-200.22482299805,54.414268493652), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(347.33102416992,-205.13743591309,53.759078979492),
|
||||
wardrobe = vec3(351.68756103516,-205.30010986328,54.674419403076),
|
||||
fridge = vec3(349.34033203125,-206.6258392334,54.639694213867),
|
||||
},
|
||||
[11] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(334.44702148438,-227.61134338379,58.205139160156), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(329.67590332031,-227.8233795166,57.556579589844),
|
||||
wardrobe = vec3(329.43222045898,-232.33073425293,58.42276763916),
|
||||
fridge = vec3(327.64138793945,-229.79788208008,58.355628967285),
|
||||
},
|
||||
[12] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(339.44650268555,-219.9709777832,58.177570343018), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(339.79351806641,-224.86245727539,57.55553817749),
|
||||
wardrobe = vec3(344.26574707031,-225.00813293457,58.302909851074),
|
||||
fridge = vec3(341.6985168457,-226.52975463867,58.367748260498),
|
||||
},
|
||||
[13] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(343.22320556641,-210.1229095459,58.176639556885), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(343.47412109375,-214.96145629883,57.55553817749),
|
||||
wardrobe = vec3(348.07550048828,-215.08416748047,58.288040161133),
|
||||
fridge = vec3(345.40502929688,-216.88189697266,58.281555175781),
|
||||
},
|
||||
[14] = {
|
||||
door = { -- Door config requires when using MLO
|
||||
[1] = { -- requested by community. supports multiple door models.
|
||||
coord = vec3(347.03012084961,-200.20816040039,58.177433013916), -- exact coordinates of door
|
||||
model = `gabz_pinkcage_doors_front` -- model of target door coordinates
|
||||
},
|
||||
-- support multiple doors just add new line of table
|
||||
},
|
||||
stash = vec3(347.12841796875,-205.05494689941,57.55553817749),
|
||||
wardrobe = vec3(351.77719116211,-205.24267578125,58.351734161377),
|
||||
fridge = vec3(349.24819946289,-206.78134155273,58.326892852783),
|
||||
},
|
||||
|
||||
},
|
||||
},
|
||||
|
||||
-- [2] = { -- index name of motel
|
||||
-- manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants
|
||||
-- Mlo = true, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells
|
||||
-- shell = 'modern', -- shell type, configure only if using Mlo = true
|
||||
-- label = 'Yacht Club Motel',
|
||||
-- rental_period = 'day',-- hour, day, month
|
||||
-- payment = 'money', -- money, bank
|
||||
-- rate = 1000, -- cost per period
|
||||
-- motel = 'yacht',
|
||||
-- door = `gabz_pinkcage_doors_front`, -- door hash for MLO type
|
||||
-- businessprice = 1000000,
|
||||
-- rentcoord = vec3(-916.54,-1302.56,6.2001),
|
||||
-- coord = vec3(-916.54,-1302.56,6.2001), -- center of the motel location
|
||||
-- radius = 50.0, -- radius of motel location
|
||||
-- maxoccupants = 5, -- maximum renters per room
|
||||
-- uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1
|
||||
-- doors = { -- doors and other function of each rooms
|
||||
-- [1] = {
|
||||
-- door = vec3(-936.25,-1311.38,6.20),
|
||||
-- stash = vec3(-944.08,-1317.83,6.19),
|
||||
-- wardrobe = vec3(-941.21,-1324.9,6.19),
|
||||
-- --fridge = vec3(305.26,-206.43,54.22),
|
||||
-- -- luckyme = vec3(0.0,0.0,0.0) -- extra shit
|
||||
-- },
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- [3] = { -- index name of motel
|
||||
-- businessprice = 1000000,
|
||||
-- manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants
|
||||
-- Mlo = false, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells
|
||||
-- shell = 'modern', -- shell type, configure only if using Mlo = true
|
||||
-- label = 'Motel Modern', -- hotel label
|
||||
-- rental_period = 'day',-- hour, day, month
|
||||
-- payment = 'money', -- money, bank
|
||||
-- rate = 1000, -- cost per period
|
||||
-- door = `gabz_pinkcage_doors_front`, -- door hash for MLO type
|
||||
-- motel = 'hotelmodern3', -- hotel index name
|
||||
-- rentcoord = vec3(515.21173095703,225.36326599121,104.74),
|
||||
-- coord = vec3(505.55709838867,213.49201965332,102.89), -- center of the motel location
|
||||
-- radius = 50.0, -- radius of motel location
|
||||
-- maxoccupants = 5, -- maximum renters per room
|
||||
-- uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1
|
||||
-- doors = { -- doors and other function of each rooms
|
||||
-- [1] = {
|
||||
-- door = vec3(496.90872192383,237.74664306641,105.28434753418),
|
||||
-- -- stash = vec3(-944.08,-1317.83,6.19),
|
||||
-- -- wardrobe = vec3(-941.21,-1324.9,6.19),
|
||||
-- --fridge = vec3(305.26,-206.43,54.22),
|
||||
-- -- luckyme = vec3(0.0,0.0,0.0) -- extra shit
|
||||
-- },
|
||||
-- },
|
||||
-- }
|
||||
}
|
||||
config.extrafunction = {
|
||||
['bed'] = function(data,identifier)
|
||||
TriggerEvent('luckyme')
|
||||
end,
|
||||
['fridge'] = function(data,identifier)
|
||||
TriggerEvent('ox_inventory:openInventory', 'stash', {id = 'fridge_'..data.motel..'_'..identifier..'_'..data.index, name = 'Fridge', slots = 30, weight = 20000, coords = GetEntityCoords(cache.ped)})
|
||||
end,
|
||||
['exit'] = function(data)
|
||||
local coord = LocalPlayer.state.lastloc or vec3(data.coord.x,data.coord.y,data.coord.z)
|
||||
DoScreenFadeOut(500)
|
||||
while not IsScreenFadedOut() do
|
||||
Wait(10)
|
||||
end
|
||||
SendNUIMessage({
|
||||
type = 'door'
|
||||
})
|
||||
return Teleport(coord.x,coord.y,coord.z,0.0,true)
|
||||
end,
|
||||
}
|
||||
|
||||
config.Text = {
|
||||
['stash'] = 'Stash',
|
||||
['fridge'] = 'My Fridge',
|
||||
['wardrobe'] = 'Wardrobe',
|
||||
['bed'] = 'Sleep',
|
||||
['door'] = 'Door',
|
||||
['exit'] = 'Exit',
|
||||
}
|
||||
|
||||
config.icons = {
|
||||
['door'] = 'fas fa-door-open',
|
||||
['stash'] = 'fas fa-box',
|
||||
['wardrobe'] = 'fas fa-tshirt',
|
||||
['fridge'] = 'fas fa-ice-cream',
|
||||
['bed'] = 'fas fa-bed',
|
||||
['exit'] = 'fas fa-door-open',
|
||||
}
|
||||
|
||||
config.stashblacklist = {
|
||||
['stash'] = { -- type of inventory
|
||||
blacklist = { -- list of blacklists items
|
||||
water = true,
|
||||
},
|
||||
},
|
||||
['fridge'] = { -- type of inventory
|
||||
blacklist = { -- list of blacklists items
|
||||
WEAPON_PISTOL = true,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
PlayerData,ESX,QBCORE,zones,shelzones,blips = {},nil,nil,{},{},{}
|
||||
|
||||
function import(file)
|
||||
local name = ('%s.lua'):format(file)
|
||||
local content = LoadResourceFile(GetCurrentResourceName(),name)
|
||||
local f, err = load(content)
|
||||
return f()
|
||||
end
|
||||
|
||||
if GetResourceState('es_extended') == 'started' then
|
||||
ESX = exports['es_extended']:getSharedObject()
|
||||
elseif GetResourceState('qb-core') == 'started' then
|
||||
QBCORE = exports['qb-core']:GetCoreObject()
|
||||
end
|
BIN
resources/[housing]/renzu_motels/data/audio/door.mp4
Normal file
BIN
resources/[housing]/renzu_motels/data/audio/door.mp4
Normal file
Binary file not shown.
BIN
resources/[housing]/renzu_motels/data/audio/door.ogg
Normal file
BIN
resources/[housing]/renzu_motels/data/audio/door.ogg
Normal file
Binary file not shown.
BIN
resources/[housing]/renzu_motels/data/image/hotelmodern3.png
Normal file
BIN
resources/[housing]/renzu_motels/data/image/hotelmodern3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 169 KiB |
BIN
resources/[housing]/renzu_motels/data/image/pinkcage.png
Normal file
BIN
resources/[housing]/renzu_motels/data/image/pinkcage.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 194 KiB |
59
resources/[housing]/renzu_motels/data/index.html
Normal file
59
resources/[housing]/renzu_motels/data/index.html
Normal file
|
@ -0,0 +1,59 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="ie=edge">
|
||||
<title>Renzu Motels</title>
|
||||
<style>
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
font-family: Arial;
|
||||
font-size: 17px;
|
||||
}
|
||||
|
||||
#myVideo {
|
||||
position: fixed;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
min-width: 100%;
|
||||
min-height: 100%;
|
||||
}
|
||||
|
||||
.content {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
color: #f1f1f1;
|
||||
width: 100%;
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
#myBtn {
|
||||
width: 200px;
|
||||
font-size: 18px;
|
||||
padding: 10px;
|
||||
border: none;
|
||||
background: #000;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#myBtn:hover {
|
||||
background: #ddd;
|
||||
color: black;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="door"></div>
|
||||
<script src="script.js"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
62
resources/[housing]/renzu_motels/data/motels.json
Normal file
62
resources/[housing]/renzu_motels/data/motels.json
Normal file
|
@ -0,0 +1,62 @@
|
|||
[
|
||||
{
|
||||
"pinkcage": [
|
||||
{
|
||||
"fridge": {
|
||||
"x": 305.260009765625,
|
||||
"y": -206.42999267578128,
|
||||
"z": 54.22000122070312
|
||||
},
|
||||
"door": {
|
||||
"x": 307.3800048828125,
|
||||
"y": -213.27000427246097,
|
||||
"z": 54.20999908447265
|
||||
},
|
||||
"stash": {
|
||||
"x": 307.5,
|
||||
"y": -207.49600219726565,
|
||||
"z": 54.54000091552734
|
||||
},
|
||||
"wardrobe": {
|
||||
"x": 302.6799926757813,
|
||||
"y": -207.44000244140625,
|
||||
"z": 54.22000122070312
|
||||
}
|
||||
},
|
||||
{
|
||||
"door": {
|
||||
"x": 311.0899963378906,
|
||||
"y": -203.17999267578128,
|
||||
"z": 54.20999908447265
|
||||
},
|
||||
"stash": {
|
||||
"x": 310.82000732421875,
|
||||
"y": -198.02000427246097,
|
||||
"z": 54.75
|
||||
},
|
||||
"wardrobe": {
|
||||
"x": 306.5899963378906,
|
||||
"y": -197.57000732421875,
|
||||
"z": 54.22000122070312
|
||||
}
|
||||
},
|
||||
{
|
||||
"door": {
|
||||
"x": 315.9100036621094,
|
||||
"y": -194.3999938964844,
|
||||
"z": 54.2400016784668
|
||||
},
|
||||
"stash": {
|
||||
"x": 320.989990234375,
|
||||
"y": -194.38999938964844,
|
||||
"z": 54.75
|
||||
},
|
||||
"wardrobe": {
|
||||
"x": 321.7099914550781,
|
||||
"y": -189.86000061035156,
|
||||
"z": 54.22000122070312
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
32
resources/[housing]/renzu_motels/data/script.js
Normal file
32
resources/[housing]/renzu_motels/data/script.js
Normal file
|
@ -0,0 +1,32 @@
|
|||
function playsound(table) {
|
||||
var file = table['file']
|
||||
var volume = table['volume']
|
||||
var audioPlayer = null;
|
||||
if (audioPlayer != null) {
|
||||
audioPlayer.pause();
|
||||
}
|
||||
if (volume == undefined) {
|
||||
volume = 0.2
|
||||
}
|
||||
audioPlayer = new Audio("./audio/" + file + ".ogg");
|
||||
audioPlayer.volume = volume;
|
||||
audioPlayer.play();
|
||||
}
|
||||
|
||||
window.addEventListener('message', function(event) {
|
||||
var data = event.data;
|
||||
if (event.data.type == 'playsound') {
|
||||
playsound(event.data.content)
|
||||
}
|
||||
if (event.data.type == 'door') {
|
||||
document.getElementById('door').innerHTML = `
|
||||
<video autoplay id="myVideo">
|
||||
<source src="audio/door.mp4" type="video/mp4">
|
||||
</video>
|
||||
`
|
||||
setTimeout(function() {
|
||||
document.getElementById('door').innerHTML = ''
|
||||
}, 7000)
|
||||
}
|
||||
|
||||
});
|
34
resources/[housing]/renzu_motels/fxmanifest.lua
Normal file
34
resources/[housing]/renzu_motels/fxmanifest.lua
Normal file
|
@ -0,0 +1,34 @@
|
|||
fx_version 'cerulean'
|
||||
lua54 'yes'
|
||||
game 'gta5'
|
||||
shared_scripts {
|
||||
'@ox_lib/init.lua',
|
||||
'config.lua',
|
||||
}
|
||||
ui_page {
|
||||
'data/index.html',
|
||||
}
|
||||
client_scripts {
|
||||
'bridge/framework/client/*.lua',
|
||||
'bridge/inventory/client/*.lua',
|
||||
'bridge/target/*.lua',
|
||||
'bridge/zones.lua',
|
||||
'client/main.lua'
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'@oxmysql/lib/MySQL.lua',
|
||||
'bridge/framework/server/*.lua',
|
||||
'bridge/inventory/server/*.lua',
|
||||
'server/main.lua'
|
||||
}
|
||||
|
||||
files {
|
||||
'data/image/*.png',
|
||||
'data/index.html',
|
||||
'data/script.js',
|
||||
'data/audio/door.mp4',
|
||||
'data/audio/door.ogg',
|
||||
'stream/starter_shells_k4mb1.ytyp'
|
||||
}
|
||||
data_file 'DLC_ITYP_REQUEST' 'starter_shells_k4mb1.ytyp'
|
335
resources/[housing]/renzu_motels/server/main.lua
Normal file
335
resources/[housing]/renzu_motels/server/main.lua
Normal file
|
@ -0,0 +1,335 @@
|
|||
--DeleteResourceKvp('renzu_motels')
|
||||
GlobalState.Motels = nil
|
||||
local db = import 'server/sql'
|
||||
local rental_period = {
|
||||
['hour'] = 3600,
|
||||
['day'] = 86400,
|
||||
['month'] = 2592000
|
||||
}
|
||||
CreateInventoryHooks = function(motel,Type)
|
||||
if GetResourceState('ox_inventory') ~= 'started' then return end
|
||||
local inventory = '^'..Type..'_'..motel..'_%w+'
|
||||
local hookId = exports.ox_inventory:registerHook('swapItems', function(payload)
|
||||
return false
|
||||
end, {
|
||||
print = false,
|
||||
itemFilter = config.stashblacklist[Type].blacklist,
|
||||
inventoryFilter = {
|
||||
inventory,
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
Citizen.CreateThreadNow(function()
|
||||
Wait(2000)
|
||||
GlobalState.Motels = db.fetchAll()
|
||||
local motels = GlobalState.Motels
|
||||
for k,v in pairs(config.motels) do
|
||||
for doorindex,_ in pairs(v.doors) do
|
||||
local doorindex = tonumber(doorindex)
|
||||
motels[v.motel].rooms[doorindex].lock = true
|
||||
if motels[v.motel].rooms[doorindex].players and GetResourceState('ox_inventory') == 'started' then
|
||||
for id,_ in pairs(motels[v.motel].rooms[doorindex].players) do
|
||||
local stashid = v.uniquestash and id or 'room'
|
||||
exports.ox_inventory:RegisterStash('stash_'..v.motel..'_'..stashid..'_'..doorindex, 'Storage', 70, 70000, false)
|
||||
exports.ox_inventory:RegisterStash('fridge_'..v.motel..'_'..stashid..'_'..doorindex, 'Fridge', 70, 70000, false)
|
||||
end
|
||||
CreateInventoryHooks(v.motel,'stash')
|
||||
CreateInventoryHooks(v.motel,'fridge')
|
||||
end
|
||||
end
|
||||
end
|
||||
GlobalState.Motels = motels
|
||||
local save = {}
|
||||
while true do
|
||||
if config.autokickIfExpire then
|
||||
local motels = GlobalState.Motels
|
||||
for motel,data in pairs(motels) do
|
||||
if not save[motel] then save[motel] = 0 end
|
||||
for doorindex,v in pairs(data.rooms or {}) do
|
||||
local doorindex = tonumber(doorindex)
|
||||
for player,char in pairs(v.players or {}) do
|
||||
if (char.duration - os.time()) < 0 then
|
||||
motels[motel].rooms[doorindex].players[player] = nil
|
||||
db.updateall('rooms = ?', '`motel`', motel, json.encode(motels[motel].rooms))
|
||||
end
|
||||
end
|
||||
if save[motel] <= 0 then
|
||||
save[motel] = 60
|
||||
db.updateall('rooms = ?', '`motel`', motel, json.encode(motels[motel].rooms))
|
||||
end
|
||||
end
|
||||
save[motel] -= 1
|
||||
end
|
||||
GlobalState.Motels = motels
|
||||
end
|
||||
GlobalState.MotelTimer = os.time()
|
||||
Wait(60000)
|
||||
end
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:rentaroom', function(src,data)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local motels = GlobalState.Motels
|
||||
local identifier = xPlayer.identifier
|
||||
if not motels[data.motel].rooms[data.index].players[identifier] and data.duration > 0 then
|
||||
local money = xPlayer.getAccount(data.payment).money
|
||||
local amount = (data.duration * data.rate)
|
||||
if money <= amount then return end
|
||||
xPlayer.removeAccountMoney(data.payment,amount)
|
||||
if not motels[data.motel].rooms[data.index].players[identifier] then motels[data.motel].rooms[data.index].players[identifier] = {} end
|
||||
motels[data.motel].rooms[data.index].players[identifier].name = xPlayer.name
|
||||
motels[data.motel].rooms[data.index].players[identifier].duration = (os.time() + ( data.duration * rental_period[data.rental_period]))
|
||||
motels[data.motel].revenue += amount
|
||||
GlobalState.Motels = motels
|
||||
db.updateall('rooms = ?, revenue = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms),motels[data.motel].revenue)
|
||||
if GetResourceState('ox_inventory') == 'started' then
|
||||
local stashid = data.uniquestash and identifier or 'room'
|
||||
exports.ox_inventory:RegisterStash('stash_'..data.motel..'_'..stashid..'_'..data.index, 'Storage', 70, 70000, false)
|
||||
exports.ox_inventory:RegisterStash('fridge_'..data.motel..'_'..stashid..'_'..data.index, 'Fridge', 70, 70000, false)
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:payrent', function(src,data)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local motels = GlobalState.Motels
|
||||
local duration = data.amount / data.rate
|
||||
if duration < 1.0 then return false end
|
||||
local money = xPlayer.getAccount(data.payment).money
|
||||
if money < data.amount then
|
||||
return false
|
||||
end
|
||||
if motels[data.motel].rooms[data.index].players[xPlayer.identifier] then
|
||||
xPlayer.removeAccountMoney(data.payment,data.amount)
|
||||
motels[data.motel].revenue += data.amount
|
||||
motels[data.motel].rooms[data.index].players[xPlayer.identifier].duration += ( duration * rental_period[data.rental_period])
|
||||
GlobalState.Motels = motels
|
||||
db.updateall('rooms = ?, revenue = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms),motels[data.motel].revenue)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:getMotels', function(src,data)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local motels = GlobalState.Motels
|
||||
return motels, os.time()
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:motelkey', function(src,data)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local metadata = {
|
||||
type = data.motel,
|
||||
serial = data.index,
|
||||
label = 'Motel Key',
|
||||
description = 'personal motel key for '..data.motel..' door #'..data.index..' \n Motel Room Owner: '..xPlayer.name,
|
||||
owner = xPlayer.identifier
|
||||
}
|
||||
return AddItem(src, 'keys', 1, metadata)
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:buymotel', function(src,data)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local motels = GlobalState.Motels
|
||||
local money = xPlayer.getAccount(data.payment).money
|
||||
if not motels[data.motel].owned and money >= data.businessprice then
|
||||
xPlayer.removeAccountMoney(data.payment,data.businessprice)
|
||||
motels[data.motel].owned = xPlayer.identifier
|
||||
GlobalState.Motels = motels
|
||||
db.updateall('owned = ?', '`motel`', data.motel, motels[data.motel].owned)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:removeoccupant', function(src,data,index,player)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local motels = GlobalState.Motels
|
||||
if motels[data.motel].owned == xPlayer.identifier or motels[data.motel].rooms[index].players[player] then
|
||||
motels[data.motel].rooms[index].players[player] = nil
|
||||
GlobalState.Motels = motels
|
||||
db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms))
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:addoccupant', function(src,data,index,player)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local toPlayer = GetPlayerFromId(tonumber(player[1]))
|
||||
local motels = GlobalState.Motels
|
||||
if motels[data.motel].owned == xPlayer.identifier and toPlayer then
|
||||
if motels[data.motel].rooms[index].players[toPlayer.identifier] then return 'exist' end
|
||||
if not motels[data.motel].rooms[index].players[toPlayer.identifier] then motels[data.motel].rooms[index].players[toPlayer.identifier] = {} end
|
||||
motels[data.motel].rooms[index].players[toPlayer.identifier].name = toPlayer.name
|
||||
motels[data.motel].rooms[index].players[toPlayer.identifier].duration = ( os.time() + (tonumber(player[2]) * rental_period[data.rental_period]))
|
||||
GlobalState.Motels = motels
|
||||
db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms))
|
||||
if GetResourceState('ox_inventory') == 'started' then
|
||||
local stashid = data.uniquestash and toPlayer.identifier or 'room'
|
||||
exports.ox_inventory:RegisterStash('stash_'..data.motel..'_'..stashid..'_'..index, 'Storage', 70, 70000, false)
|
||||
exports.ox_inventory:RegisterStash('fridge_'..data.motel..'_'..stashid..'_'..index, 'Fridge', 70, 70000, false)
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:editrate', function(src,motel,rate)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local motels = GlobalState.Motels
|
||||
if motels[motel].owned == xPlayer.identifier then
|
||||
motels[motel].hour_rate = tonumber(rate)
|
||||
db.updateall('hour_rate = ?', '`motel`', motel, motels[motel].hour_rate)
|
||||
GlobalState.Motels = motels
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:addemployee', function(src,motel,id)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local toPlayer = GetPlayerFromId(tonumber(id))
|
||||
local motels = GlobalState.Motels
|
||||
if motels[motel].owned == xPlayer.identifier and toPlayer then
|
||||
motels[motel].employees[toPlayer.identifier] = toPlayer.name
|
||||
GlobalState.Motels = motels
|
||||
db.updateall('employees = ?', '`motel`', motel, json.encode(motels[motel].employees))
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:removeemployee', function(src,motel,identifier)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local motels = GlobalState.Motels
|
||||
if motels[motel].owned == xPlayer.identifier then
|
||||
motels[motel].employees[identifier] = nil
|
||||
GlobalState.Motels = motels
|
||||
db.updateall('employees = ?', '`motel`', motel, json.encode(motels[motel].employees))
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:transfermotel', function(src,motel,id)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local toPlayer = GetPlayerFromId(tonumber(id))
|
||||
local motels = GlobalState.Motels
|
||||
if motels[motel].owned == xPlayer.identifier and toPlayer then
|
||||
motels[motel].owned = toPlayer.identifier
|
||||
GlobalState.Motels = motels
|
||||
db.updateall('owned = ?', '`motel`', motel, motels[motel].owned)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:sellmotel', function(src,data)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local motels = GlobalState.Motels
|
||||
if motels[data.motel].owned == xPlayer.identifier then
|
||||
motels[data.motel].owned = nil
|
||||
motels[data.motel].employees = {}
|
||||
GlobalState.Motels = motels
|
||||
xPlayer.addMoney(data.businessprice / 2)
|
||||
db.updateall('owned = ?, employees = ?', '`motel`', data.motel, motels[data.motel].owned,'[]')
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:withdrawfund', function(src,motel,amount)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local motels = GlobalState.Motels
|
||||
if motels[motel].owned == xPlayer.identifier then
|
||||
if motels[motel].revenue < amount or amount < 0 then return false end
|
||||
motels[motel].revenue -= amount
|
||||
GlobalState.Motels = motels
|
||||
db.updateall('revenue = ?', '`motel`', motel, motels[motel].revenue)
|
||||
xPlayer.addMoney(tonumber(amount))
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
local invoices = {}
|
||||
lib.callback.register('renzu_motels:sendinvoice', function(src,motel,data)
|
||||
local toPlayer = tonumber(data[1])
|
||||
if data[1] == -1 or not GetPlayerFromId(toPlayer) then return false end
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local motels = GlobalState.Motels
|
||||
if motels[motel].owned == xPlayer.identifier or motels[motel].employees[xPlayer.identifier] then
|
||||
local id = math.random(999,9999)
|
||||
invoices[id] = data[2]
|
||||
TriggerClientEvent('renzu_motels:invoice',toPlayer,{
|
||||
motel = motel,
|
||||
amount = data[2],
|
||||
description = data[3],
|
||||
id = id,
|
||||
payment = data[4] and 'bank' or 'money',
|
||||
sender = src
|
||||
})
|
||||
local timer = 60
|
||||
while invoices[id] ~= 'paid' and timer > 0 do timer -= 1 Wait(1000) end
|
||||
local paid = invoices[id] == 'paid'
|
||||
invoices[id] = nil
|
||||
return paid
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:payinvoice', function(src,data)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
local motels = GlobalState.Motels
|
||||
if invoices[data.id] then
|
||||
local money = xPlayer.getAccount(data.payment).money
|
||||
if money >= data.amount then
|
||||
motels[data.motel].revenue += tonumber(data.amount)
|
||||
xPlayer.removeAccountMoney(data.payment,tonumber(data.amount))
|
||||
GlobalState.Motels = motels
|
||||
invoices[data.id] = 'paid'
|
||||
db.updateall('revenue = ?', '`motel`', data.motel, motels[data.motel].revenue)
|
||||
end
|
||||
return invoices[data.id] == 'paid'
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
local routings = {}
|
||||
lib.callback.register('renzu_motels:SetRouting', function(src,data,Type)
|
||||
local xPlayer = GetPlayerFromId(src)
|
||||
if Type == 'enter' then
|
||||
routings[src] = GetPlayerRoutingBucket(src)
|
||||
SetPlayerRoutingBucket(src,data.index+100)
|
||||
else
|
||||
SetPlayerRoutingBucket(src,routings[src])
|
||||
end
|
||||
return true
|
||||
end)
|
||||
|
||||
lib.callback.register('renzu_motels:MessageOwner', function(src,data)
|
||||
local motels = GlobalState.Motels
|
||||
if not motels[data.motel] or motels[data.motel].owned ~= data.identifier then return end
|
||||
local xPlayer = GetPlayerFromId(data.identifier)
|
||||
if xPlayer then
|
||||
TriggerClientEvent('renzu_motels:MessageOwner',xPlayer.source, data)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
RegisterServerEvent("renzu_motels:Door")
|
||||
AddEventHandler('renzu_motels:Door', function(data)
|
||||
local source = source
|
||||
TriggerClientEvent('renzu_motels:Door', -1, data)
|
||||
if not data.Mlo then
|
||||
local motels = GlobalState.Motels
|
||||
motels[data.motel].rooms[data.index].lock = not motels[data.motel].rooms[data.index].lock
|
||||
--db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms))
|
||||
GlobalState.Motels = motels
|
||||
end
|
||||
end)
|
91
resources/[housing]/renzu_motels/server/sql.lua
Normal file
91
resources/[housing]/renzu_motels/server/sql.lua
Normal file
|
@ -0,0 +1,91 @@
|
|||
|
||||
local db = setmetatable({},{
|
||||
__call = function(self)
|
||||
|
||||
self.insert = function(...)
|
||||
local str = 'INSERT INTO %s (%s, %s, %s, %s, %s, %s) VALUES(?, ?, ?, ?, ?, ?)'
|
||||
return MySQL.insert.await(str:format('renzu_motels','motel','hour_rate','revenue','employees','rooms','owned'),{...})
|
||||
end
|
||||
|
||||
self.update = function(column, where, string, data)
|
||||
local str = 'UPDATE %s SET %s WHERE %s = ?'
|
||||
return MySQL.update(str:format('renzu_motels',column,where),{data,string})
|
||||
end
|
||||
|
||||
self.updateall = function(pattern, where, string, ...)
|
||||
local str = 'UPDATE %s SET % WHERE %s = ?'
|
||||
local str = 'UPDATE renzu_motels SET '..pattern..' WHERE '..where..' = ?'
|
||||
local data = {...}
|
||||
table.insert(data,string)
|
||||
return MySQL.update(str,data)
|
||||
end
|
||||
|
||||
self.query = function(column, where, string)
|
||||
local str = 'SELECT %s FROM %s WHERE %s = ?'
|
||||
return MySQL.query.await(str:format(column,'renzu_motels',where),{string})
|
||||
end
|
||||
|
||||
self.fetchAll = function()
|
||||
local str = 'SELECT * FROM renzu_motels'
|
||||
local query = MySQL.query.await(str)
|
||||
local data = {}
|
||||
for k,v in pairs(query) do
|
||||
for column, value in pairs(v) do
|
||||
if v.motel then
|
||||
if column ~= 'id' and value then
|
||||
if not data[column] then data[column] = {} end
|
||||
local success, result = pcall(json.decode, value)
|
||||
result = result == nil and value or result
|
||||
if not data[v.motel] then data[v.motel] = {} end
|
||||
if column == 'owned' and result == 0 then result = nil end
|
||||
if column == 'hour_rate' and result == 0 then result = nil end
|
||||
data[v.motel][column] = result
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
})
|
||||
|
||||
Citizen.CreateThreadNow(function()
|
||||
local success, result = pcall(MySQL.scalar.await, 'SELECT 1 FROM renzu_motels')
|
||||
if not success then
|
||||
MySQL.query.await([[CREATE TABLE `renzu_motels` (
|
||||
`id` int NOT NULL AUTO_INCREMENT KEY,
|
||||
`motel` varchar(64) DEFAULT NULL,
|
||||
`hour_rate` int DEFAULT 0,
|
||||
`revenue` int DEFAULT 0,
|
||||
`employees` longtext DEFAULT NULL,
|
||||
`rooms` longtext DEFAULT NULL,
|
||||
`owned` varchar(64) DEFAULT NULL
|
||||
)]])
|
||||
print("^2SQL INSTALL SUCCESSFULLY ^0")
|
||||
end
|
||||
Wait(500)
|
||||
for k,v in pairs(config.motels) do
|
||||
local query = MySQL.query.await('SELECT rooms FROM renzu_motels WHERE `motel` = ?',{v.motel})
|
||||
if not query[1] then
|
||||
local doors = {}
|
||||
for doorindex,_ in pairs(v.doors) do
|
||||
if not doors.rooms then doors.rooms = {} end
|
||||
if not doors.rooms[doorindex] then doors.rooms[doorindex] = {} end
|
||||
if not doors.rooms[doorindex].players then doors.rooms[doorindex].players = {} end
|
||||
doors.rooms[doorindex].lock = true
|
||||
end
|
||||
db.insert(v.motel,0,0,'[]',json.encode(doors.rooms),0)
|
||||
elseif query[1] and #v.doors > #json.decode(query[1].rooms) then
|
||||
local addnew = (#v.doors - #json.decode(query[1].rooms))
|
||||
local rooms = json.decode(query[1].rooms) or {}
|
||||
for i = 1, addnew do
|
||||
table.insert(rooms,{players = {}, lock = true})
|
||||
end
|
||||
db.updateall('rooms = ?', '`motel`', v.motel, json.encode(rooms))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
return db()
|
BIN
resources/[housing]/renzu_motels/stream/modernhotel_shell.ydr
Normal file
BIN
resources/[housing]/renzu_motels/stream/modernhotel_shell.ydr
Normal file
Binary file not shown.
BIN
resources/[housing]/renzu_motels/stream/standardmotel_shell.ydr
Normal file
BIN
resources/[housing]/renzu_motels/stream/standardmotel_shell.ydr
Normal file
Binary file not shown.
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue