diff --git a/resources/[housing]/renzu_motels-main.zip b/resources/[housing]/renzu_motels-main.zip new file mode 100644 index 000000000..fc395dea1 Binary files /dev/null and b/resources/[housing]/renzu_motels-main.zip differ diff --git a/resources/[housing]/renzu_motels/LICENSE b/resources/[housing]/renzu_motels/LICENSE new file mode 100644 index 000000000..f288702d2 --- /dev/null +++ b/resources/[housing]/renzu_motels/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/resources/[housing]/renzu_motels/README.md b/resources/[housing]/renzu_motels/README.md new file mode 100644 index 000000000..1599ab469 --- /dev/null +++ b/resources/[housing]/renzu_motels/README.md @@ -0,0 +1,30 @@ +# renzu_motels +Fivem - Motel Management. Hourly Rental System. Supports MLO and Shells. ESX/QBCORE + +![image](https://user-images.githubusercontent.com/82306584/226111405-b162c926-6c00-4085-91ac-839f7ece117e.png) + +# Features +- Player Motel Business Management (change hour rates, hire employees, add / kick occupants) +- Hourly Rental System +- Configurable Maximum Occupants per room +- Configurable Sharable Room Stash (stealable) or Unique per Players +- Police can Break in using Gunshot in doors. +- Lockpickable Doors +- Supports MLO / Shells +- Supports Multiple Skin resource for Wardrobes. +- Support Targets or Zone Markers +- Support Metadata item Keys Sharing + +# Dependency +- ox_lib +- ESX / QBCORE +- ox_inventory / qb-inventory +- ox_target / qb-target (optional) + +# Item name +- keys + +# Todo +``` +some features im looking to add later like Job Owneds +``` diff --git a/resources/[housing]/renzu_motels/bridge/framework/client/esx.lua b/resources/[housing]/renzu_motels/bridge/framework/client/esx.lua new file mode 100644 index 000000000..db55b740f --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/framework/client/esx.lua @@ -0,0 +1,31 @@ +if not ESX then return end +PlayerData = ESX.GetPlayerData() +local kvpname = GetCurrentServerEndpoint()..'_inshells' + +RegisterNetEvent('esx:playerLoaded') +AddEventHandler('esx:playerLoaded',function(playerData) + PlayerData = playerData + local login = GetResourceKvpString(kvpname) + if not login then return end + local data = json.decode(login) + LocalPlayer.state:set('inshell',true,true) + LocalPlayer.state:set('lastloc',data.lastloc,false) + DoScreenFadeOut(0) + EnterShell(data,true) +end) + +RegisterNetEvent('esx:setJob') +AddEventHandler('esx:setJob', function(job) + PlayerData.job = job +end) + +GetInventoryItems = function(name) + local PlayerData = ESX.GetPlayerData() + local data = {} + for _, item in pairs(PlayerData.inventory) do + if name == item.name then + table.insert(data,item) + end + end + return data +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/framework/client/qbcore.lua b/resources/[housing]/renzu_motels/bridge/framework/client/qbcore.lua new file mode 100644 index 000000000..6a2a1e5aa --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/framework/client/qbcore.lua @@ -0,0 +1,49 @@ +if not QBCORE then return end +PlayerData = QBCORE.Functions.GetPlayerData() +local kvpname = GetCurrentServerEndpoint()..'_inshells' + +if PlayerData.job ~= nil then + PlayerData.job.grade = PlayerData.job.grade.level +end + +if PlayerData.identifier == nil then + PlayerData.identifier = PlayerData.citizenid +end + +RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() + Wait(1500) + PlayerData = QBCORE.Functions.GetPlayerData() + + if PlayerData.job ~= nil then + PlayerData.job.grade = PlayerData.job.grade.level + end + + if PlayerData.identifier == nil then + PlayerData.identifier = PlayerData.citizenid + end + local login = GetResourceKvpString(kvpname) + if not login then return end + local data = json.decode(login) + LocalPlayer.state:set('inshell',true,true) + LocalPlayer.state:set('lastloc',data.lastloc,false) + DoScreenFadeOut(0) + EnterShell(data,true) +end) + +RegisterNetEvent('QBCore:Client:OnJobUpdate', function(job) + PlayerData.job = job + + PlayerData.job.grade = PlayerData.job.grade.level +end) + +GetInventoryItems = function(name) + local data = {} + local PlayerData = QBCORE.Functions.GetPlayerData() + for _, item in pairs(PlayerData.items) do + if name == item.name then + item.metadata = item.info + table.insert(data,item) + end + end + return data +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/framework/server/esx.lua b/resources/[housing]/renzu_motels/bridge/framework/server/esx.lua new file mode 100644 index 000000000..dd2171bfc --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/framework/server/esx.lua @@ -0,0 +1,8 @@ +if not ESX then return end + +GetPlayerFromId = function(src) + if type(src) == 'string' then + return ESX.GetPlayerFromIdentifier(src) + end + return ESX.GetPlayerFromId(src) +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/framework/server/qbcore.lua b/resources/[housing]/renzu_motels/bridge/framework/server/qbcore.lua new file mode 100644 index 000000000..78688179e --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/framework/server/qbcore.lua @@ -0,0 +1,37 @@ +if not QBCORE then return end + +GetPlayerFromId = function(src) + local self = QBCORE.Functions.GetPlayer(src) + if not self then return end + + if self.identifier == nil then + self.identifier = self.PlayerData.citizenid + end + + self.getMoney = function(value) + return self.PlayerData.money['cash'] + end + + self.removeMoney = function(value) + self.Functions.RemoveMoney('cash',tonumber(value)) + return true + end + self.name = self.PlayerData.charinfo.firstname + + self.addMoney = function(value) + return self.Functions.AddMoney('cash',tonumber(value)) + end + + self.removeAccountMoney = function(type,val) + if type == 'money' then type = 'cash' end + self.Functions.RemoveMoney(type,tonumber(val)) + return true + end + + self.getAccount = function(type) + if type == 'money' then type = 'cash' end + return {money = self.PlayerData.money[type]} + end + + return self +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/client/ox_inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/client/ox_inventory.lua new file mode 100644 index 000000000..0a1630111 --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/inventory/client/ox_inventory.lua @@ -0,0 +1,5 @@ +if GetResourceState('ox_inventory') ~= 'started' then return end + +OpenStash = function(data,identifier) + TriggerEvent('ox_inventory:openInventory', 'stash', {id = 'stash_'..data.motel..'_'..identifier..'_'..data.index, name = 'Storage', slots = 70, weight = 70000, coords = GetEntityCoords(cache.ped)}) +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/client/qb-inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/client/qb-inventory.lua new file mode 100644 index 000000000..64511f9d0 --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/inventory/client/qb-inventory.lua @@ -0,0 +1,7 @@ +if GetResourceState('qb-inventory') ~= 'started' then return end + +OpenStash = function(data,identifier) + TriggerServerEvent('inventory:server:OpenInventory', 'stash', 'stash_'..data.motel..'_'..identifier..'_'..data.index, {}) + TriggerServerEvent("InteractSound_SV:PlayOnSource", "StashOpen", 0.4) + TriggerEvent("inventory:client:SetCurrentStash", 'stash_'..data.motel..'_'..identifier..'_'..data.index) +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/client/quasargago.lua b/resources/[housing]/renzu_motels/bridge/inventory/client/quasargago.lua new file mode 100644 index 000000000..6e8391477 --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/inventory/client/quasargago.lua @@ -0,0 +1,7 @@ +if GetResourceState('qs-inventory') ~= 'started' then return end + +OpenStash = function(data,identifier) + TriggerServerEvent('inventory:server:OpenInventory', 'stash', 'stash_'..data.motel..'_'..identifier..'_'..data.index, {}) + TriggerServerEvent("InteractSound_SV:PlayOnSource", "StashOpen", 0.4) + TriggerEvent("inventory:client:SetCurrentStash", 'stash_'..data.motel..'_'..identifier..'_'..data.index) +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/server/ox_inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/server/ox_inventory.lua new file mode 100644 index 000000000..204f4dce8 --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/inventory/server/ox_inventory.lua @@ -0,0 +1,9 @@ +if GetResourceState('ox_inventory') ~= 'started' then return end + +AddItem = function(src, item, count, metadata) + return exports.ox_inventory:AddItem(src, item, count, metadata) +end + +RemoveItem = function(src, item, count, metadata) + return exports.ox_inventory:RemoveItem(src, item, count, metadata) +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/server/qb-inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/server/qb-inventory.lua new file mode 100644 index 000000000..b92967d9e --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/inventory/server/qb-inventory.lua @@ -0,0 +1,9 @@ +if GetResourceState('qb-inventory') ~= 'started' then return end + +AddItem = function(src, item, count, metadata) + return exports['qb-inventory']:AddItem(src, item, count, slot, metadata) +end + +RemoveItem = function(src, item, count, metadata) + return exports['qb-inventory']:RemoveItem(src, item, count, slot, metadata) +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/server/quasargago.lua b/resources/[housing]/renzu_motels/bridge/inventory/server/quasargago.lua new file mode 100644 index 000000000..28003b758 --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/inventory/server/quasargago.lua @@ -0,0 +1,10 @@ +if GetResourceState('qs-inventory') ~= 'started' then return end + +AddItem = function(src, item, count, metadata) + if metadata then metadata.showAllDescriptions = true end + return TriggerEvent('inventory:server:addItem', src, item, count, false, metadata) +end + +RemoveItem = function(src, item, count, metadata) + return TriggerEvent('inventory:server:removeItem', src, item, count, false, metadata) +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/target/ox_target.lua b/resources/[housing]/renzu_motels/bridge/target/ox_target.lua new file mode 100644 index 000000000..0eed3dab1 --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/target/ox_target.lua @@ -0,0 +1,113 @@ +if GetResourceState('ox_target') ~= 'started' or not config.target then return end + +MotelFunction = function(data) + if not data.Mlo and data.type ~= 'door' then return end + local options = {} + if data.type == 'door' then + local doorIndex = data.doorindex + (joaat(data.motel)) + AddDoorToSystem(doorIndex, data.door, data.coord) + SetDoorState(data) + local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z) + SetBlipSprite(blip,685+data.index) + SetBlipColour(blip,0) + SetBlipSecondaryColour(blip,255,255,255) + SetBlipAsShortRange(blip,true) + SetBlipScale(blip,0.3) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString('Door '..data.index) + EndTextCommandSetBlipName(blip) + table.insert(blips,blip) + table.insert(options,{ + items = {'lockpick'}, + name = data.index .. '_' .. data.type..'_lockpick', + onSelect = function() + return LockPick(data) + end, + icon = 'fas fa-unlink', + label = 'Lock Pick' + }) + if not data.Mlo then + table.insert(options,{ + name = data.index .. '_' .. data.type..'_lockpick', + onSelect = function() + return EnterShell(data) + end, + icon = 'fas fa-person-booth', + label = 'Enter' + }) + end + end + table.insert(options,{ + name = data.index .. '_' .. data.type, + onSelect = function() + return RoomFunction(data) + end, + icon = config.icons[data.type], + label = data.label + }) + local targetid = exports.ox_target:addBoxZone({ + coords = data.coord, + size = vec3(2, 2, 2), + rotation = 45, + debug = false, + options = options + }) + table.insert(zones,targetid) +end + +removeTargetZone = function(id) + return exports['ox_target']:removeZone(id) +end + +ShellTargets = function(data,offsets,loc,house) + Wait(2000) + for k,v in pairs(offsets) do + local options = {} + table.insert(options,{ + name = data.motel .. '_' .. k..'_'..data.index, + onSelect = function() + data.type = k + return RoomFunction(data) + end, + icon = config.icons[k], + label = config.Text[k] + }) + if k == 'exit' then + table.insert(options,{ + name = data.motel .. '_' .. k..'_'..data.index..'_door', + onSelect = function() + data.type = 'door' + return Door(data) + end, + icon = config.icons[k], + label = 'Toggle Door' + }) + end + + if k == 'stash' then + local motels = GlobalState.Motels[data.motel] + local room = motels?.rooms[data.index] or {} + local keys = GetPlayerKeys(data,room) + for identifier,name in pairs(keys) do + table.insert(options,{ + name = data.motel .. '_' .. k..'_'..data.index..'_'..identifier, + onSelect = function() + data.type = k + return RoomFunction(data,identifier) + end, + icon = config.icons[k], + label = config.Text[k]..' - ['..name..']' + }) + end + end + + local targetid = exports.ox_target:addBoxZone({ + coords = loc+v, + size = vec3(2, 2, 2), + rotation = 45, + debug = false, + options = options + }) + table.insert(shelzones,targetid) + end +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/target/qb-target.lua b/resources/[housing]/renzu_motels/bridge/target/qb-target.lua new file mode 100644 index 000000000..291d95add --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/target/qb-target.lua @@ -0,0 +1,124 @@ +if GetResourceState('ox_target') == 'started' +or GetResourceState('ox_target') ~= 'started' and GetResourceState('qb-target') ~= 'started' or not config.target then return end + +MotelFunction = function(data) + if not data.Mlo and data.type ~= 'door' then return end + local options = {} + if data.type == 'door' then + local doorIndex = data.doorindex + (joaat(data.motel)) + AddDoorToSystem(doorIndex, data.door, data.coord) + SetDoorState(data) + local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z) + SetBlipSprite(blip,685+data.index) + SetBlipColour(blip,0) + SetBlipSecondaryColour(blip,255,255,255) + SetBlipAsShortRange(blip,true) + SetBlipScale(blip,0.3) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString('Door '..data.index) + EndTextCommandSetBlipName(blip) + table.insert(blips,blip) + table.insert(options,{ + item = 'lockpick', + name = data.index .. '_' .. data.type..'_lockpick', + action = function() + return LockPick(data) + end, + icon = 'fas fa-unlink', + label = 'Lock Pick' + }) + if not data.Mlo then + table.insert(options,{ + name = data.index .. '_' .. data.type..'_lockpick', + action = function() + return EnterShell(data) + end, + icon = 'fas fa-person-booth', + label = 'Enter' + }) + end + end + table.insert(options,{ + name = data.index .. '_' .. data.type, + action = function() + return RoomFunction(data) + end, + icon = config.icons[data.type], + label = data.label + }) + local target = { + coords = data.coord, + size = vec3(2, 2, 2), + rotation = 45, + debug = drawZones, + options = options + } + local targetid = data.index .. '_' .. data.type + exports['qb-target']:AddBoxZone(targetid,data.coord,0.40,0.40,{ + name = targetid, + debugPoly = false, + minZ = data.coord.z-0.2, + maxZ = data.coord.z+0.2 + },target) + table.insert(zones,targetid) +end + +removeTargetZone = function(id) + return exports['qb-target']:RemoveZone(id) +end + +ShellTargets = function(data,offsets,loc,house) + Wait(2000) + for k,v in pairs(offsets) do + local options = {} + table.insert(options,{ + name = data.motel .. '_' .. k..'_'..data.index, + action = function() + data.type = k + return RoomFunction(data) + end, + icon = config.icons[k], + label = config.Text[k] + }) + if k == 'exit' then + table.insert(options,{ + name = data.motel .. '_' .. k..'_'..data.index..'_door', + action = function() + data.type = 'door' + return Door(data) + end, + icon = config.icons[k], + label = 'Toggle Door' + }) + end + + if k == 'stash' then + local motels = GlobalState.Motels[data.motel] + local room = motels?.rooms[data.index] or {} + local keys = GetPlayerKeys(data,room) + for identifier,name in pairs(keys) do + table.insert(options,{ + name = data.motel .. '_' .. k..'_'..data.index..'_'..identifier, + action = function() + data.type = k + return RoomFunction(data,identifier) + end, + icon = config.icons[k], + label = config.Text[k]..' - ['..name..']' + }) + end + end + + local targetid = data.motel .. '_' .. k..'_'..data.index + exports['qb-target']:AddBoxZone(targetid, loc+v, 0.75, 0.75, { + name = targetid, + debugPoly = false, + minZ = (loc+v).z-0.45, + maxZ = (loc+v).z+0.45, + }, { + options = options, + distance = 5.5 + }) + table.insert(shelzones,targetid) + end +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/zones.lua b/resources/[housing]/renzu_motels/bridge/zones.lua new file mode 100644 index 000000000..5fa96889c --- /dev/null +++ b/resources/[housing]/renzu_motels/bridge/zones.lua @@ -0,0 +1,178 @@ +if config.target then return end + +ZoneMenu = function(data) + local options = {} + if data.type == 'door' then + local haslockpick = false + for _, item in pairs(GetInventoryItems('lockpick') or {}) do + if item.name == 'lockpick' then + haslockpick = true + break + end + end + if haslockpick then + table.insert(options,{ + items = {'lockpick'}, + name = data.index .. '_' .. data.type..'_lockpick', + onSelect = function() + return LockPick(data) + end, + icon = 'unlink', + title = 'Lock Pick' + }) + end + if not data.Mlo then + table.insert(options,{ + name = data.index .. '_' .. data.type..'_lockpick', + onSelect = function() + return EnterShell(data) + end, + icon = 'person-booth', + title = 'Enter' + }) + end + end + table.insert(options,{ + name = data.index .. '_' .. data.type, + onSelect = function() + return RoomFunction(data) + end, + icon = config.icons[data.type], + title = data.label + }) + if data.type == 'stash' then + local motels = GlobalState.Motels[data.motel] + local room = motels?.rooms[data.index] or {} + local keys = GetPlayerKeys(data,room) + for identifier,name in pairs(keys) do + table.insert(options,{ + name = data.index .. '_' .. data.type, + onSelect = function() + return RoomFunction(data,identifier) + end, + icon = config.icons[data.type], + title = data.label..' - ['..name..']' + }) + end + end + lib.registerContext({ + id = 'door_menu', + title = 'Door Menu', + options = options + }) + lib.showContext('door_menu') +end + +MotelFunction = function(data) + if not data.Mlo and data.type ~= 'door' then return end + local options = {} + if data.type == 'door' then + local doorindex = data.doorindex + (joaat(data.motel)) + AddDoorToSystem(doorindex, data.door, data.coord) + SetDoorState(data) + local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z) + SetBlipSprite(blip,685+data.index) + SetBlipColour(blip,0) + SetBlipSecondaryColour(blip,255,255,255) + SetBlipAsShortRange(blip,true) + SetBlipScale(blip,0.3) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString('Door '..data.index) + EndTextCommandSetBlipName(blip) + table.insert(blips,blip) + end + + local point = lib.points.new(data.coord, 2) + + function point:onEnter() + local text = data.type == 'door' and 'Door '..data.index or data.type:upper() + lib.showTextUI('[E] - '..text) + end + + function point:onExit() + lib.hideTextUI() + end + + function point:nearby() + DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.4, 0.4, 0.4, 200, 255, 255, 50, false, true, 2, nil, nil, false) + + if self.currentDistance < 1 and IsControlJustReleased(0, 38) then + ZoneMenu(data) + end + end + table.insert(zones,point) +end + +removeTargetZone = function(point) + return point:remove() +end + +RoomMenu = function(type,data) + local options = {} + table.insert(options,{ + name = data.motel .. '_' .. type..'_'..data.index, + onSelect = function() + data.type = type + return RoomFunction(data) + end, + icon = config.icons[type], + title = type:upper() + }) + if type == 'stash' then + local motels = GlobalState.Motels[data.motel] + local room = motels?.rooms[data.index] or {} + local keys = GetPlayerKeys(data,room) + for identifier,name in pairs(keys) do + table.insert(options,{ + name = data.index .. '_' .. type, + onSelect = function() + data.type = type + return RoomFunction(data,identifier) + end, + icon = config.icons[type], + title = config.Text[type]..' - ['..name..']' + }) + end + end + if type == 'exit' then + table.insert(options,{ + name = data.motel .. '_' ..type..'_'..data.index..'_door', + onSelect = function() + data.type = 'door' + return Door(data) + end, + icon = config.icons[type], + title = 'Toggle Door' + }) + end + lib.registerContext({ + id = 'room_menu', + title = 'Room Menu', + options = options + }) + lib.showContext('room_menu') +end + +ShellTargets = function(data,offsets,loc,house) + Wait(2000) + for k,v in pairs(offsets) do + local point = lib.points.new(loc+v, 1.5) + + function point:onEnter() + lib.showTextUI('[E] - Room '..k) + end + + function point:onExit() + lib.hideTextUI() + end + + function point:nearby() + DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.4, 0.4, 0.4, 200, 255, 255, 50, false, true, 2, nil, nil, false) + + if self.currentDistance < 1 and IsControlJustReleased(0, 38) then + RoomMenu(k,data) + end + end + table.insert(shelzones,point) + end +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/client/main.lua b/resources/[housing]/renzu_motels/client/main.lua new file mode 100644 index 000000000..331c6f5b8 --- /dev/null +++ b/resources/[housing]/renzu_motels/client/main.lua @@ -0,0 +1,979 @@ +local kvpname = GetCurrentServerEndpoint()..'_inshells' +CreateBlips = function() + for k,v in pairs(config.motels) do + local blip = AddBlipForCoord(v.rentcoord.x,v.rentcoord.y,v.rentcoord.z) + SetBlipSprite(blip,475) + SetBlipColour(blip,2) + SetBlipAsShortRange(blip,true) + SetBlipScale(blip,0.6) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString(v.label) + EndTextCommandSetBlipName(blip) + end +end + +RegisterNetEvent('renzu_motels:invoice') +AddEventHandler('renzu_motels:invoice', function(data) + local motels = GlobalState.Motels + local buy = lib.alertDialog({ + header = 'Invoice', + content = '![motel](nui://renzu_motels/data/image/'..data.motel..'.png) \n ## INFO \n **Description:** '..data.description..' \n **Amount:** $ '..data.amount..' \n **Payment method:** '..data.payment, + centered = true, + labels = { + cancel = 'close', + confirm = 'Pay' + }, + cancel = true + }) + if buy ~= 'cancel' then + local success = lib.callback.await('renzu_motels:payinvoice',false,data) + if success then + Notify('You Successfully Pay the Invoice','success') + else + Notify('Fail to Pay the Invoice','error') + end + end +end) + +DoesPlayerHaveAccess = function(data) + for identifier, _ in pairs(data) do + if identifier == PlayerData?.identifier then return true end + end + return false +end + +DoesPlayerHaveKey = function(data,room) + local items = GetInventoryItems('keys') + if not items then return false end + for k,v in pairs(items) do + if v.metadata?.type == data.motel and v.metadata?.serial == data.index then + return v.metadata?.owner and room?.players[v.metadata?.owner] or false + end + end + return false +end + +GetPlayerKeys = function(data,room) + local items = GetInventoryItems('keys') + if not items then return false end + local keys = {} + for k,v in pairs(items) do + if v.metadata?.type == data.motel and v.metadata?.serial == data.index then + local key = v.metadata?.owner and room?.players[v.metadata?.owner] + if key then + keys[v.metadata.owner] = key.name + end + end + end + return keys +end + +SetDoorState = function(data) + local motels = GlobalState.Motels or {} + local doorindex = data.index + (joaat(data.motel)) + DoorSystemSetDoorState(doorindex, 1) +end + +RegisterNetEvent('renzu_motels:Door', function(data) + if not data.Mlo then return end + local doorindex = data.doorindex + (joaat(data.motel)) + DoorSystemSetDoorState(doorindex, DoorSystemGetDoorState(doorindex) == 0 and 1 or 0, false, false) +end) + +Door = function(data) + local dist = #(data.coord - GetEntityCoords(cache.ped)) < 2 + local motel = GlobalState.Motels[data.motel] + local moteldoor = motel and motel.rooms[data.index] + if moteldoor and DoesPlayerHaveAccess(motel.rooms[data.index].players) + or moteldoor and DoesPlayerHaveKey(data,moteldoor) or IsOwnerOrEmployee(data.motel) then + lib.RequestAnimDict('mp_doorbell') + TaskPlayAnim(PlayerPedId(), "mp_doorbell", "open_door", 1.0, 1.0, 1000, 1, 1, 0, 0, 0) + TriggerServerEvent('renzu_motels:Door', { + motel = data.motel, + index = data.index, + doorindex = data.doorindex, + coord = data.coord, + Mlo = data.Mlo, + }) + local text + if data.Mlo then + local doorindex = data.index + (joaat(data.motel)) + text = DoorSystemGetDoorState(doorindex) == 0 and 'You Locked the Motel Door' or 'You Unlocked the Motel Door' + else + text = not moteldoor?.lock and 'You Locked the Motel Door' or 'You Unlocked the Motel Door' + end + Wait(1000) + --PlaySoundFromEntity(-1, "Hood_Open", cache.ped , 'Lowrider_Super_Mod_Garage_Sounds', 0, 0) + local data = { + file = 'door', + volume = 0.5 + } + SendNUIMessage({ + type = "playsound", + content = data + }) + Notify(text, 'inform') + else + Notify('you dont have access', 'error') + end +end + +isRentExpired = function(data) + local motels = GlobalState.Motels[data.motel] + local room = motels?.rooms[data.index] or {} + local player = room?.players[PlayerData.identifier] or {} + return player?.duration and player?.duration < GlobalState.MotelTimer +end + +RoomFunction = function(data,identifier) + if isRentExpired(data) then + return Notify('Your Rent is Due. \n Please Pay to Access') + end + if data.type == 'door' then + return Door(data) + elseif data.type == 'stash' then + local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room' + return OpenStash(data,stashid) + elseif data.type == 'wardrobe' then + return config.wardrobes[config.wardrobe]() + elseif config.extrafunction[data.type] then + local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room' + return config.extrafunction[data.type](data,stashid) + end +end + +LockPick = function(data) + local success = nil + SetTimeout(1000,function() + repeat + local lockpick = lib.progressBar({ + duration = 10000, + label = 'Breaking in..', + useWhileDead = false, + canCancel = true, + anim = { + dict = 'veh@break_in@0h@p_m_one@', + clip = 'low_force_entry_ds' + }, + }) + Wait(0) + until success ~= nil + end) + success = lib.skillCheck({'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'easy'}) + if lib.progressActive() then + lib.cancelProgress() + end + if success then + TriggerServerEvent('renzu_motels:Door', { + motel = data.motel, + index = data.index, + doorindex = data.doorindex, + coord = data.coord, + Mlo = data.Mlo + }) + local doorindex = data.index + (joaat(data.motel)) + Notify(DoorSystemGetDoorState(doorindex) == 0 and 'You Locked the Motel Door' or 'You Unlocked the Motel Door', 'inform') + end +end + +Notify = function(msg,type) + lib.notify({ + description = msg, + type = type or 'inform' + }) +end + +MyRoomMenu = function(data) + local motels = GlobalState.Motels + local rate = motels[data.motel].hour_rate or data.rate + + local options = { + { + title = 'My Room ['..data.index..'] - Pay a rent', + description = 'Pay your rent in due or advanced to Door '..data.index..' \n Rent Duration: '..data.duration..' \n '..data.rental_period..' Rate: $ '..rate, + icon = 'money-bill-wave-alt', + onSelect = function() + local input = lib.inputDialog('Pay or Deposit to motel', { + {type = 'number', label = 'Amount to Deposit', description = '$ '..rate..' per '..data.rental_period..' \n Payment Method: '..data.payment, icon = 'money', default = rate}, + }) + if not input then return end + local success = lib.callback.await('renzu_motels:payrent',false,{ + payment = data.payment, + index = data.index, + motel = data.motel, + amount = input[1], + rate = rate, + rental_period = data.rental_period + }) + if success then + Notify('Successfully pay a rent', 'success') + else + Notify('Fail to pay a rent', 'error') + end + end, + arrow = true, + }, + { + title = 'Generate Key Item', + description = 'Request a Door Key', + icon = 'key', + onSelect = function() + local success = lib.callback.await('renzu_motels:motelkey',false,{ + index = data.index, + motel = data.motel, + }) + if success then + Notify('Successfully requested a sharable motel key', 'success') + else + Notify('Fail to Generate Key', 'error') + end + end, + arrow = true, + }, + { + title = 'End Rent', + description = 'End your rental period', + icon = 'ban', + onSelect = function() + if isRentExpired(data) then + Notify('Failed to End rent to room '..data.index..' \n Reason: your have a Balance Debt to pay','error') + return + end + local End = lib.alertDialog({ + header = '## Warning', + content = ' You will no longer have access to the door and to your safes.', + centered = true, + labels = { + cancel = 'close', + confirm = 'End', + }, + cancel = true + }) + if End == 'cancel' then return end + local success = lib.callback.await('renzu_motels:removeoccupant',false,data,data.index,PlayerData.identifier) + if success then + Notify('Successfully End Your Rent to room '..data.index,'success') + else + Notify('Failed to End rent to room '..data.index,'error') + end + end, + arrow = true, + }, + } + lib.registerContext({ + id = 'myroom', + menu = 'roomlist', + title = 'My Motel Room Option', + options = options + }) + lib.showContext('myroom') +end + +CountOccupants = function(players) + local count = 0 + for k,v in pairs(players or {}) do + count += 1 + end + return count +end + +RoomList = function(data) + local motels , time = lib.callback.await('renzu_motels:getMotels',false) + local rate = motels[data.motel].hour_rate or data.rate + local options = {} + --local motels = GlobalState.Motels + for doorindex,v in ipairs(data.doors) do + local playerroom = motels[data.motel].rooms[doorindex].players[PlayerData.identifier] + local duration = playerroom?.duration + local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players) + if occupants < data.maxoccupants and not duration then + table.insert(options,{ + title = 'Rent Motel room #'..doorindex, + description = 'Choose room #'..doorindex..' \n Occupants: '..occupants..'/'..data.maxoccupants, + icon = 'door-closed', + onSelect = function() + local input = lib.inputDialog('Rent Duration', { + {type = 'number', label = 'Select a Duration in '..data.rental_period..'s', description = '$ '..rate..' per '..data.rental_period..' \n Payment Method: '..data.payment, icon = 'clock', default = 1}, + }) + if not input then return end + local success = lib.callback.await('renzu_motels:rentaroom',false,{ + index = doorindex, + motel = data.motel, + duration = input[1], + rate = rate, + rental_period = data.rental_period, + payment = data.payment, + uniquestash = data.uniquestash + }) + if success then + Notify('Successfully rent a room', 'success') + else + Notify('Fail to Rent a Room', 'error') + end + end, + arrow = true, + }) + elseif duration then + local hour = math.floor((duration - time) / 3600) + local duration_left = hour .. ' Hours : '..math.floor(((duration - time) / 60) - (60 * hour))..' Minutes' + table.insert(options,{ + title = 'My Room Door #'..doorindex..' Options', + description = 'Pay your rent or request a motel key', + icon = 'cog', + onSelect = function() + return MyRoomMenu({ + payment = data.payment, + index = doorindex, + motel = data.motel, + duration = duration_left, + rate = rate, + rental_period = data.rental_period + }) + end, + arrow = true, + }) + end + end + lib.registerContext({ + id = 'roomlist', + menu = 'rentmenu', + title = 'Choose a Room', + options = options + }) + lib.showContext('roomlist') +end + +IsOwnerOrEmployee = function(motel) + local motels = GlobalState.Motels + return motels[motel].owned == PlayerData.identifier or motels[motel].employees[PlayerData.identifier] +end + +MotelRentalMenu = function(data) + local motels = GlobalState.Motels + local rate = motels[data.motel].hour_rate or data.rate + local options = {} + if not data.manual then + table.insert(options,{ + title = 'Rent a New Motel room', + description = '![rent](nui://renzu_motels/data/image/'..data.motel..'.png) \n Choose a room to rent \n '..data.rental_period..' Rate: $'..rate, + icon = 'hotel', + onSelect = function() + return RoomList(data) + end, + arrow = true, + }) + end + if not motels[data.motel].owned and config.business or IsOwnerOrEmployee(data.motel) and config.business then + local title = not motels[data.motel].owned and 'Buy Motel Business' or 'Motel Management' + local description = not motels[data.motel].owned and 'Cost: '..data.businessprice or 'Manage Employees , Occupants and finance.' + table.insert(options,{ + title = title, + description = description, + icon = 'hotel', + onSelect = function() + return MotelOwner(data) + end, + arrow = true, + }) + end + + if #options == 0 then + Notify('This Motels Manually Accept Occupants \n Contact the Owner') + Wait(1500) + return SendMessageApi(data.motel) + end + + lib.registerContext({ + id = 'rentmenu', + title = data.label, + options = options + }) + lib.showContext('rentmenu') +end + +SendMessageApi = function(motel) + local message = lib.alertDialog({ + header = 'Do you want to Message the Owner?', + content = '## Message Motel Owner', + centered = true, + labels = { + cancel = 'close', + confirm = 'Message', + }, + cancel = true + }) + if message == 'cancel' then return end + local input = lib.inputDialog('Message', { + {type = 'input', label = 'Title', description = 'title of your message', icon = 'hash', required = true}, + {type = 'textarea', label = 'Description', description = 'your message', icon = 'mail', required = true}, + {type = 'number', label = 'Contact Number', icon = 'phone', required = false}, + }) + + config.messageApi({title = input[1], message = input[2], motel = motel}) +end + +Owner = {} +Owner.Rooms = {} +Owner.Rooms.Occupants = function(data,index) + local motels , time = lib.callback.await('renzu_motels:getMotels',false) + local motel = motels[data.motel] + local players = motel.rooms[index] and motel.rooms[index].players or {} + local options = {} + for player,char in pairs(players) do + local hour = math.floor((char.duration - time) / 3600) + local name = char.name or 'No Name' + local duration_left = hour .. ' Hours : '..math.floor(((char.duration - time) / 60) - (60 * hour))..' Minutes' + table.insert(options,{ + title = 'Occupant '..name, + description = 'Rent Duration: '..duration_left, + icon = 'hotel', + onSelect = function() + local kick = lib.alertDialog({ + header = 'Confirmation', + content = '## Kick Occupant \n **Name:** '..name, + centered = true, + labels = { + cancel = 'close', + confirm = 'Kick', + waw = 'waw' + }, + cancel = true + }) + if kick == 'cancel' then return end + local success = lib.callback.await('renzu_motels:removeoccupant',false,data,index,player) + if success then + Notify('Successfully kicked '..name..' from room '..index,'success') + else + Notify('Failed to kicked '..name..' from room '..index,'error') + end + end, + arrow = true, + }) + end + if data.maxoccupants > #options then + for i = 1, data.maxoccupants-#options do + table.insert(options,{ + title = 'Vacant Slot ', + icon = 'hotel', + onSelect = function() + local input = lib.inputDialog('New Occupant', { + {type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to add', icon = 'id-card', required = true}, + {type = 'number', label = 'Select a Duration in '..data.rental_period..'s', description = 'how many '..data.rental_period..'s', icon = 'clock', default = 1}, + }) + if not input then return end + local success = lib.callback.await('renzu_motels:addoccupant',false,data,index,input) + if success == 'exist' then + Notify('Already exist from room '..index,'error') + elseif success then + Notify('Successfully Add '..input[1]..' from room '..index,'success') + else + Notify('Failed to Add '..input[1]..' from room '..index,'error') + end + end, + arrow = true, + }) + end + end + lib.registerContext({ + menu = 'owner_rooms', + id = 'occupants_lists', + title = 'Room #'..index..' Occupants', + options = options + }) + lib.showContext('occupants_lists') +end + +Owner.Rooms.List = function(data) + local motels = GlobalState.Motels + local options = {} + for doorindex,v in ipairs(data.doors) do + local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players) + table.insert(options,{ + title = 'Room #'..doorindex, + description = 'Add or Kick Occupants from room #'..doorindex..' \n ***Occupants:*** '..occupants, + icon = 'hotel', + onSelect = function() + return Owner.Rooms.Occupants(data,doorindex) + end, + arrow = true, + }) + end + lib.registerContext({ + menu = 'motelmenu', + id = 'owner_rooms', + title = data.label, + options = options + }) + lib.showContext('owner_rooms') +end + +Owner.Employee = {} +Owner.Employee.Manage = function(data) + local motel = GlobalState.Motels[data.motel] + local options = { + { + title = 'Add Employee', + description = 'Add nearby citizen to your motel employees', + icon = 'hotel', + onSelect = function() + local input = lib.inputDialog('Add Employee', { + {type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to add', icon = 'id-card', required = true}, + }) + if not input then return end + local success = lib.callback.await('renzu_motels:addemployee',false,data.motel,input[1]) + if success then + Notify('Successfully Add to Employee Lists','success') + else + Notify('Failed to Add to Employee','error') + end + end, + arrow = true, + } + } + if motel and motel.employees then + for identifier,name in pairs(motel.employees) do + table.insert(options,{ + title = name, + description = 'remove '..name..' to your Employee Lists', + icon = 'hotel', + onSelect = function() + local success = lib.callback.await('renzu_motels:removeemployee',false,data.motel,identifier) + if success then + Notify('Successfully remove from Employee Lists','success') + else + Notify('Failed to remove from Employee','error') + end + end, + arrow = true, + }) + end + end + lib.registerContext({ + id = 'employee_manage', + title = 'Employee Manage', + options = options + }) + lib.showContext('employee_manage') +end + +MotelOwner = function(data) + local motels = GlobalState.Motels + if not motels[data.motel].owned then + local buy = lib.alertDialog({ + header = data.label, + content = '![motel](nui://renzu_motels/data/image/'..data.motel..'.png) \n ## INFO \n **Rooms:** '..#data.doors..' \n **Maximum Occupants:** '..#data.doors * data.maxoccupants..' \n **Price:** $'..data.businessprice, + centered = true, + labels = { + cancel = 'close', + confirm = 'buy' + }, + cancel = true + }) + if buy ~= 'cancel' then + local success = lib.callback.await('renzu_motels:buymotel',false,data) + if success then + Notify('You Successfully buy the motel','success') + else + Notify('Fail to buy the motel','error') + end + end + elseif IsOwnerOrEmployee(data.motel) then + local revenue = motels[data.motel].revenue or 0 + local rate = motels[data.motel].hour_rate or data.rate + local options = { + { + title = 'Motel Rooms', + description = 'Add or Kick Occupants', + icon = 'hotel', + onSelect = function() + return Owner.Rooms.List(data) + end, + arrow = true, + }, + { + title = 'Send Invoice', + description = 'Invoice nearby citizens', + icon = 'hotel', + onSelect = function() + local input = lib.inputDialog('Send Invoice', { + {type = 'number', label = 'Citizen ID', description = 'id of nearby citizen', icon = 'money', required = true}, + {type = 'number', label = 'Amount', description = 'total amount to request', icon = 'money', required = true}, + {type = 'input', label = 'Describe', description = 'Description of Invoice', icon = 'info'}, + {type = 'checkbox', label = 'Payment Bank'}, + }) + if not input then return end + Notify('You Successfully Send the Invoice to '..input[1],'success') + local success = lib.callback.await('renzu_motels:sendinvoice',false,data.motel,input) + if success then + Notify('Invoice has been paid','success') + else + Notify('Invoice is not paid','error') + end + end, + arrow = true, + } + } + if motels[data.motel].owned == PlayerData.identifier then + table.insert(options,{ + title = 'Adjust Hour Rates', + description = 'Modify current '..data.rental_period..' rates. \n '..data.rental_period..' Rates: '..rate, + icon = 'hotel', + onSelect = function() + local input = lib.inputDialog('Edit '..data.rental_period..' Rate', { + {type = 'number', label = 'Rate', description = 'Rate per '..data.rental_period..'', icon = 'money', required = true}, + }) + if not input then return end + local success = lib.callback.await('renzu_motels:editrate',false,data.motel,input[1]) + if success then + Notify('You Successfully Change the '..data.rental_period..' Rate','success') + else + Notify('Fail to Modify','error') + end + end, + arrow = true, + }) + table.insert(options,{ + title = 'Motel Revenue', + description = 'Total: '..revenue, + icon = 'hotel', + onSelect = function() + local input = lib.inputDialog('Withdraw Funds', { + {type = 'number', label = 'Fund Amount', icon = 'money', required = true}, + }) + if not input then return end + local success = lib.callback.await('renzu_motels:withdrawfund',false,data.motel,input[1]) + if success then + Notify('You Successfully Withdraw Funds','success') + else + Notify('Fail to Withdraw','error') + end + end, + arrow = true, + }) + table.insert(options,{ + title = 'Employee Management', + description = 'Add / Remove Employee', + icon = 'hotel', + onSelect = function() + return Owner.Employee.Manage(data) + end, + arrow = true, + }) + table.insert(options,{ + title = 'Transfer Ownership', + description = 'transfer to other nearby citizens', + icon = 'hotel', + onSelect = function() + local input = lib.inputDialog('Transfer Motel', { + {type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to be transfered', icon = 'id-card', required = true}, + }) + if not input then return end + local success = lib.callback.await('renzu_motels:transfermotel',false,data.motel,input[1]) + if success then + Notify('Successfully Transfer Motel Ownership','success') + else + Notify('Failed to Transfer','error') + end + end, + arrow = true, + }) + table.insert(options,{ + title = 'Sell Motel', + description = 'Sell motel for half price', + icon = 'hotel', + onSelect = function() + local sell = lib.alertDialog({ + header = data.label, + content = '![motel](nui://renzu_motels/data/image/'..data.motel..'.png) \n ## INFO \n **Selling Value:** $'..data.businessprice / 2, + centered = true, + labels = { + cancel = 'close', + confirm = 'Sell' + }, + cancel = true + }) + if sell ~= 'cancel' then + local success = lib.callback.await('renzu_motels:sellmotel',false,data) + if success then + Notify('You Successfully Sell the motel','success') + else + Notify('Fail to sell the motel','error') + end + end + end, + arrow = true, + }) + end + lib.registerContext({ + id = 'motelmenu', + menu = 'rentmenu', + title = data.label, + options = options + }) + lib.showContext('motelmenu') + end +end + +MotelRentalPoints = function(data) + local point = lib.points.new(data.rentcoord, 5, data) + + function point:onEnter() + lib.showTextUI('[E] - Motel Rent', { + position = "top-center", + icon = 'hotel', + style = { + borderRadius = 0, + backgroundColor = '#48BB78', + color = 'white' + } + }) + end + + function point:onExit() + lib.hideTextUI() + end + + function point:nearby() + DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0,0.0, 0.0, 180.0, 0.0, 0.7, 0.7, 0.7, 225, 225, 211, 50, false,true, 2, nil, nil, false) + if self.currentDistance < 1 and IsControlJustReleased(0, 38) then + MotelRentalMenu(data) + end + end + return point +end + +local inMotelZone = false +MotelZone = function(data) + local point = nil + function onEnter(self) + inMotelZone = true + Citizen.CreateThreadNow(function() + for index, doors in pairs(data.doors) do + for type, door in pairs(doors) do + if type == 'door' then + for doorindex,v in pairs(door) do + MotelFunction({ + payment = data.payment or 'money', + uniquestash = data.uniquestash, + shell = data.shell, + Mlo = data.Mlo, + type = type, + index = index, + doorindex = index + doorindex, + coord = v.coord, + label = config.Text[type], + motel = data.motel, + door = v.model + }) + end + else + MotelFunction({ + payment = data.payment or 'money', + uniquestash = data.uniquestash, + shell = data.shell, + Mlo = data.Mlo, + type = type, + index = index, + coord = door, + label = config.Text[type], + motel = data.motel, + door = data.door + }) + end + end + end + point = MotelRentalPoints(data) + end) + end + + function onExit(self) + inMotelZone = false + point:remove() + for k,id in pairs(zones) do + removeTargetZone(id) + end + for k,id in pairs(blips) do + if DoesBlipExist(id) then + RemoveBlip(id) + end + end + zones = {} + end + + local sphere = lib.zones.sphere({ + coords = data.coord, + radius = data.radius, + debug = false, + inside = inside, + onEnter = onEnter, + onExit = onExit + }) +end + +--qb-interior func +local house +local inhouse = false +function Teleport(x, y, z, h ,exit) + CreateThread(function() + SetEntityCoords(cache.ped, x, y, z, 0, 0, 0, false) + SetEntityHeading(cache.ped, h or 0.0) + Wait(1001) + DoScreenFadeIn(1000) + end) + if exit then + inhouse = false + TriggerEvent('qb-weathersync:client:EnableSync') + for k,id in pairs(shelzones) do + removeTargetZone(id) + end + DeleteEntity(house) + lib.callback.await('renzu_motels:SetRouting',false,data,'exit') + shelzones = {} + DeleteResourceKvp(kvpname) + LocalPlayer.state:set('inshell',false,true) + end +end + +EnterShell = function(data,login) + local motels = GlobalState.Motels + if motels[data.motel].rooms[data.index].lock and not login then + Notify('Door is Locked', 'error') + return false + end + local shelldata = config.shells[data.shell or data.motel] + if not shelldata then + warn('Shell is not configure') + return + end + lib.callback.await('renzu_motels:SetRouting',false,data,'enter') + inhouse = true + Wait(1000) + local spawn = vec3(data.coord.x,data.coord.y,data.coord.z)+vec3(0.0,0.0,1500.0) + local offsets = shelldata.offsets + local model = shelldata.shell + DoScreenFadeOut(500) + while not IsScreenFadedOut() do + Wait(10) + end + inhouse = true + TriggerEvent('qb-weathersync:client:DisableSync') + RequestModel(model) + while not HasModelLoaded(model) do + Wait(1000) + end + local lastloc = GetEntityCoords(cache.ped) + house = CreateObject(model, spawn.x, spawn.y, spawn.z, false, false, false) + FreezeEntityPosition(house, true) + LocalPlayer.state:set('lastloc',data.lastloc or lastloc,false) + data.lastloc = data.lastloc or lastloc + if not login then + SendNUIMessage({ + type = 'door' + }) + end + Teleport(spawn.x + offsets.exit.x, spawn.y + offsets.exit.y, spawn.z+0.1, offsets.exit.h) + SetResourceKvp(kvpname,json.encode(data)) + + Citizen.CreateThreadNow(function() + ShellTargets(data,offsets,spawn,house) + while inhouse do + --SetRainLevel(0.0) + SetWeatherTypePersist('CLEAR') + SetWeatherTypeNow('CLEAR') + SetWeatherTypeNowPersist('CLEAR') + NetworkOverrideClockTime(18, 0, 0) + Wait(1) + end + end) + return house +end + +function RotationToDirection(rotation) + local adjustedRotation = + { + x = (math.pi / 180) * rotation.x, + y = (math.pi / 180) * rotation.y, + z = (math.pi / 180) * rotation.z + } + local direction = + { + x = -math.sin(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)), + y = math.cos(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)), + z = math.sin(adjustedRotation.x) + } + return direction +end + +function RayCastGamePlayCamera(distance,flag) + local cameraRotation = GetGameplayCamRot() + local cameraCoord = GetGameplayCamCoord() + local direction = RotationToDirection(cameraRotation) + local destination = vector3(cameraCoord.x + direction.x * distance, + cameraCoord.y + direction.y * distance, + cameraCoord.z + direction.z * distance + ) + if not flag then + flag = 1 + end + + local a, b, c, d, e = GetShapeTestResultIncludingMaterial(StartShapeTestRay(cameraCoord.x, cameraCoord.y, cameraCoord.z, destination.x, destination.y, destination.z, flag, -1, 1)) + return b, c, e, destination +end + +local lastweapon = nil +lib.onCache('weapon', function(weapon) + if not inMotelZone then return end + if not PlayerData.job then return end + if not config.breakinJobs[PlayerData.job.name] then return end + local motels = GlobalState.Motels + lastweapon = weapon + while weapon and weapon == lastweapon do + Wait(33) + if IsPedShooting(cache.ped) then + local _, bullet, _ = RayCastGamePlayCamera(200.0,1) + for k,data in pairs(config.motels) do + for k,v in pairs(data.doors) do + if v.door then + for k2,v in pairs(v.door) do + if #(vec3(bullet.x,bullet.y,bullet.z) - vec3(v.coord.x,v.coord.y,v.coord.z)) < 2 and motels[data.motel].rooms[k].lock then + TriggerServerEvent('renzu_motels:Door', { + motel = data.motel, + index = k, + doorindex = k + k2, + coord = v.coord, + Mlo = data.Mlo, + }) + local text + if data.Mlo then + local doorindex = (k + k2) + (joaat(data.motel)) + text = DoorSystemGetDoorState(doorindex) == 0 and 'You Destroy the Motel Door' + else + text = 'You Destroy the Motel Door' + end + Notify(text,'warning') + end + end + end + end + Wait(1000) + end + end + end +end) + +RegisterNetEvent('renzu_motels:MessageOwner', function(data) + AddTextEntry('esxAdvancedNotification', data.message) + BeginTextCommandThefeedPost('esxAdvancedNotification') + ThefeedSetNextPostBackgroundColor(1) + AddTextComponentSubstringPlayerName(data.message) + EndTextCommandThefeedPostMessagetext('CHAR_FACEBOOK', 'CHAR_FACEBOOK', false, 1, data.motel, data.title) + EndTextCommandThefeedPostTicker(flash or false, true) +end) + +Citizen.CreateThread(function() + while GlobalState.Motels == nil do Wait(1) end + for motel, data in pairs(config.motels) do + MotelZone(data) + end + CreateBlips() +end) diff --git a/resources/[housing]/renzu_motels/config.lua b/resources/[housing]/renzu_motels/config.lua new file mode 100644 index 000000000..a8ea7abc6 --- /dev/null +++ b/resources/[housing]/renzu_motels/config.lua @@ -0,0 +1,388 @@ +config = {} +config.wardrobe = 'illenium-appearance' -- choose your skin menu +config.target = qb-target -- false = markers zones type. true = ox_target, qb-target +config.business = false -- allowed players to purchase the motel +config.autokickIfExpire = false -- auto kick occupants if rent is due. if false owner of motel must kick the occupants +config.breakinJobs = { -- jobs can break in to door using gunfire in doors + ['police'] = true, + ['swat'] = true, +} +config.wardrobes = { -- skin menus + ['renzu_clothes'] = function() + exports.renzu_clothes:OpenClotheInventory() + end, + ['fivem-appearance'] = function() + return exports['fivem-appearance']:startPlayerCustomization() -- you could replace this with outfits events + end, + ['illenium-appearance'] = function() + return TriggerEvent('illenium-appearance:client:openOutfitMenu') + end, + ['qb-clothing'] = function() + return TriggerEvent('qb-clothing:client:openOutfitMenu') + end, + ['esx_skin'] = function() + TriggerEvent('esx_skin:openSaveableMenu') + end, +} + +-- Shells Offsets and model name +config.shells = { + ['standard'] = { + shell = `standardmotel_shell`, -- kambi shell + offsets = { + exit = vec3(327.53, -227.89, 39.84), + stash = vec3(1.368164, -3.134506, 1.16), + wardrobe = vec3(1.643646, 2.551102, 1.16), + } + }, + ['modern'] = { + shell = `modernhotel_shell`, -- kambi shell + offsets = { + exit = vec3(5.410095, 4.299301, 0.9), + stash = vec3(-4.068207, 4.046188, 0.9), + wardrobe = vec3(2.811829, -3.619385, 0.9), + } + }, +} + +config.messageApi = function(data) -- {title,message,motel} + local motel = GlobalState.Motels[data.motel] + local identifier = motel.owned -- owner identifier + -- add your custom message here. ex. SMS phone + + -- basic notification (remove this if using your own message system) + local success = lib.callback.await('renzu_motels:MessageOwner',false,{identifier = identifier, message = data.message, title = data.title, motel = data.motel}) + if success then + Notify('message has been sent', 'success') + else + Notify('message fail \n owner is not available yet', 'error') + end +end + +-- @shell string (shell type) +-- @Mlo string ( toggle MLO or shell type) +-- @hour_rate int ( per hour rates) +-- @motel string (Motel Index Name) +-- @rentcoord vec3 (coordinates of Rental Menu) +-- @radius float ( total size radius of motel ) +-- @maxoccupants int (total player can rent in each Rooms) +-- @uniquestash bool ( Toggle Non Sharable / Stealable Stash Storage ) +-- @doors table ( lists of doors feature coordinates. ex. stash, wardrobe) wardrobe,stash coords are only applicable in Mlo. using shells has offsets for stash and wardrobes. +-- @manual boolean ( accept walk in occupants only ) +-- @businessprice int ( value of motel) +-- @door int (door hash or doormodel `model`) for MLO type + +config.motels = { + [1] = { -- index name of motel + manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants + Mlo = false, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells + shell = 'standard', -- shell type, configure only if using Mlo = true + label = 'Pink Cage Motel', + rental_period = 'day',-- hour, day, month + rate = 1000, -- cost per period + businessprice = 1000000, + motel = 'pinkcage', + payment = 'money', -- money, bank + door = `gabz_pinkcage_doors_front`, -- door hash for MLO type + rentcoord = vec3(313.38,-225.20,54.212), + coord = vec3(326.04,-210.47,54.086), -- center of the motel location + radius = 50.0, -- radius of motel location + maxoccupants = 5, -- maximum renters per room + uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1 + doors = { -- doors and other function of each rooms + [1] = { -- COORDINATES FOR GABZ PINKCAGE + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(307.21499633789,-212.79479980469,54.420265197754), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- [2] = { + -- coord = vec3(306.67614746094,-215.63456726074,54.22175), + -- model = `gabz_pinkcage_doors_front` -- model of target door coordinates + -- } + -- support multiple doors just add new line of table + }, + stash = vec3(307.01657104492,-207.91079711914,53.758548736572), -- requires when using MLO + wardrobe = vec3(302.58380126953,-207.71691894531,54.598297119141), -- requires when using MLO + fridge = vec3(305.00064086914,-206.12855529785,54.544868469238), -- requires when using MLO + -- luckyme = vec3(0.0,0.0,0.0) -- extra + }, + [2] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(310.95474243164,-202.91288757324,54.421058654785), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(310.91235351563,-198.10073852539,53.758598327637), + wardrobe = vec3(306.25433349609,-197.75250244141,54.564342498779), + fridge = vec3(308.79779052734,-196.23670959473,54.440326690674), + }, + [3] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(316.28607177734,-194.54536437988,54.391784667969), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(321.10150146484,-194.42211914063,53.758399963379), + wardrobe = vec3(321.42459106445,-189.79216003418,54.65941619873), + fridge = vec3(322.92010498047,-192.31481933594,54.600353240967), + }, + [4] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(314.36087036133,-219.91516113281,58.151386260986), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(309.6142578125,-220.16128540039,57.557399749756), + wardrobe = vec3(309.21203613281,-224.6675567627,58.375194549561), + fridge = vec3(307.6989440918,-222.11755371094,58.293560028076), + }, + [5] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(307.22616577148,-212.77645874023,58.204700469971), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(306.89093017578,-207.88090515137,57.556159973145), + wardrobe = vec3(302.57464599609,-207.71339416504,58.440250396729), + fridge = vec3(305.044921875,-205.99066162109,58.394989013672), + }, + [6] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(311.00057983398,-202.87718200684,58.148029327393), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(310.88967895508,-198.16856384277,57.556510925293), + wardrobe = vec3(306.09225463867,-198.40795898438,58.27188873291), + fridge = vec3(308.73110961914,-196.40968322754,58.407859802246), + }, + [7] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(316.29287719727,-194.5479888916,58.212650299072), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(321.24801635742,-194.29737854004,57.556739807129), + wardrobe = vec3(321.46688842773,-189.68632507324,58.422557830811), + fridge = vec3(322.98544311523,-192.33996582031,58.386581420898), + }, + [8] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(339.43377685547,-219.99412536621,54.431659698486), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(339.67279052734,-224.8221282959,53.759098052979), + wardrobe = vec3(344.28637695313,-224.95460510254,54.527130126953), + fridge = vec3(341.86477661133,-226.15287780762,54.642837524414), + }, + [9] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(343.23126220703,-210.10203552246,54.410026550293), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(343.47601318359,-214.96635437012,53.758640289307), + wardrobe = vec3(347.99655151367,-215.08934020996,54.489669799805), + fridge = vec3(345.53387451172,-216.53938293457,54.698444366455), + }, + [10] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(347.0237121582,-200.22482299805,54.414268493652), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(347.33102416992,-205.13743591309,53.759078979492), + wardrobe = vec3(351.68756103516,-205.30010986328,54.674419403076), + fridge = vec3(349.34033203125,-206.6258392334,54.639694213867), + }, + [11] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(334.44702148438,-227.61134338379,58.205139160156), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(329.67590332031,-227.8233795166,57.556579589844), + wardrobe = vec3(329.43222045898,-232.33073425293,58.42276763916), + fridge = vec3(327.64138793945,-229.79788208008,58.355628967285), + }, + [12] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(339.44650268555,-219.9709777832,58.177570343018), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(339.79351806641,-224.86245727539,57.55553817749), + wardrobe = vec3(344.26574707031,-225.00813293457,58.302909851074), + fridge = vec3(341.6985168457,-226.52975463867,58.367748260498), + }, + [13] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(343.22320556641,-210.1229095459,58.176639556885), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(343.47412109375,-214.96145629883,57.55553817749), + wardrobe = vec3(348.07550048828,-215.08416748047,58.288040161133), + fridge = vec3(345.40502929688,-216.88189697266,58.281555175781), + }, + [14] = { + door = { -- Door config requires when using MLO + [1] = { -- requested by community. supports multiple door models. + coord = vec3(347.03012084961,-200.20816040039,58.177433013916), -- exact coordinates of door + model = `gabz_pinkcage_doors_front` -- model of target door coordinates + }, + -- support multiple doors just add new line of table + }, + stash = vec3(347.12841796875,-205.05494689941,57.55553817749), + wardrobe = vec3(351.77719116211,-205.24267578125,58.351734161377), + fridge = vec3(349.24819946289,-206.78134155273,58.326892852783), + }, + + }, + }, + + -- [2] = { -- index name of motel + -- manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants + -- Mlo = true, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells + -- shell = 'modern', -- shell type, configure only if using Mlo = true + -- label = 'Yacht Club Motel', + -- rental_period = 'day',-- hour, day, month + -- payment = 'money', -- money, bank + -- rate = 1000, -- cost per period + -- motel = 'yacht', + -- door = `gabz_pinkcage_doors_front`, -- door hash for MLO type + -- businessprice = 1000000, + -- rentcoord = vec3(-916.54,-1302.56,6.2001), + -- coord = vec3(-916.54,-1302.56,6.2001), -- center of the motel location + -- radius = 50.0, -- radius of motel location + -- maxoccupants = 5, -- maximum renters per room + -- uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1 + -- doors = { -- doors and other function of each rooms + -- [1] = { + -- door = vec3(-936.25,-1311.38,6.20), + -- stash = vec3(-944.08,-1317.83,6.19), + -- wardrobe = vec3(-941.21,-1324.9,6.19), + -- --fridge = vec3(305.26,-206.43,54.22), + -- -- luckyme = vec3(0.0,0.0,0.0) -- extra shit + -- }, + -- }, + -- }, + + -- [3] = { -- index name of motel + -- businessprice = 1000000, + -- manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants + -- Mlo = false, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells + -- shell = 'modern', -- shell type, configure only if using Mlo = true + -- label = 'Motel Modern', -- hotel label + -- rental_period = 'day',-- hour, day, month + -- payment = 'money', -- money, bank + -- rate = 1000, -- cost per period + -- door = `gabz_pinkcage_doors_front`, -- door hash for MLO type + -- motel = 'hotelmodern3', -- hotel index name + -- rentcoord = vec3(515.21173095703,225.36326599121,104.74), + -- coord = vec3(505.55709838867,213.49201965332,102.89), -- center of the motel location + -- radius = 50.0, -- radius of motel location + -- maxoccupants = 5, -- maximum renters per room + -- uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1 + -- doors = { -- doors and other function of each rooms + -- [1] = { + -- door = vec3(496.90872192383,237.74664306641,105.28434753418), + -- -- stash = vec3(-944.08,-1317.83,6.19), + -- -- wardrobe = vec3(-941.21,-1324.9,6.19), + -- --fridge = vec3(305.26,-206.43,54.22), + -- -- luckyme = vec3(0.0,0.0,0.0) -- extra shit + -- }, + -- }, + -- } +} +config.extrafunction = { + ['bed'] = function(data,identifier) + TriggerEvent('luckyme') + end, + ['fridge'] = function(data,identifier) + TriggerEvent('ox_inventory:openInventory', 'stash', {id = 'fridge_'..data.motel..'_'..identifier..'_'..data.index, name = 'Fridge', slots = 30, weight = 20000, coords = GetEntityCoords(cache.ped)}) + end, + ['exit'] = function(data) + local coord = LocalPlayer.state.lastloc or vec3(data.coord.x,data.coord.y,data.coord.z) + DoScreenFadeOut(500) + while not IsScreenFadedOut() do + Wait(10) + end + SendNUIMessage({ + type = 'door' + }) + return Teleport(coord.x,coord.y,coord.z,0.0,true) + end, +} + +config.Text = { + ['stash'] = 'Stash', + ['fridge'] = 'My Fridge', + ['wardrobe'] = 'Wardrobe', + ['bed'] = 'Sleep', + ['door'] = 'Door', + ['exit'] = 'Exit', +} + +config.icons = { + ['door'] = 'fas fa-door-open', + ['stash'] = 'fas fa-box', + ['wardrobe'] = 'fas fa-tshirt', + ['fridge'] = 'fas fa-ice-cream', + ['bed'] = 'fas fa-bed', + ['exit'] = 'fas fa-door-open', +} + +config.stashblacklist = { + ['stash'] = { -- type of inventory + blacklist = { -- list of blacklists items + water = true, + }, + }, + ['fridge'] = { -- type of inventory + blacklist = { -- list of blacklists items + WEAPON_PISTOL = true, + }, + }, +} + +PlayerData,ESX,QBCORE,zones,shelzones,blips = {},nil,nil,{},{},{} + +function import(file) + local name = ('%s.lua'):format(file) + local content = LoadResourceFile(GetCurrentResourceName(),name) + local f, err = load(content) + return f() +end + +if GetResourceState('es_extended') == 'started' then + ESX = exports['es_extended']:getSharedObject() +elseif GetResourceState('qb-core') == 'started' then + QBCORE = exports['qb-core']:GetCoreObject() +end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/data/audio/door.mp4 b/resources/[housing]/renzu_motels/data/audio/door.mp4 new file mode 100644 index 000000000..43657090f Binary files /dev/null and b/resources/[housing]/renzu_motels/data/audio/door.mp4 differ diff --git a/resources/[housing]/renzu_motels/data/audio/door.ogg b/resources/[housing]/renzu_motels/data/audio/door.ogg new file mode 100644 index 000000000..61a43bbd0 Binary files /dev/null and b/resources/[housing]/renzu_motels/data/audio/door.ogg differ diff --git a/resources/[housing]/renzu_motels/data/image/hotelmodern3.png b/resources/[housing]/renzu_motels/data/image/hotelmodern3.png new file mode 100644 index 000000000..2bae9cbcc Binary files /dev/null and b/resources/[housing]/renzu_motels/data/image/hotelmodern3.png differ diff --git a/resources/[housing]/renzu_motels/data/image/pinkcage.png b/resources/[housing]/renzu_motels/data/image/pinkcage.png new file mode 100644 index 000000000..1a9683ae0 Binary files /dev/null and b/resources/[housing]/renzu_motels/data/image/pinkcage.png differ diff --git a/resources/[housing]/renzu_motels/data/index.html b/resources/[housing]/renzu_motels/data/index.html new file mode 100644 index 000000000..16580dbd8 --- /dev/null +++ b/resources/[housing]/renzu_motels/data/index.html @@ -0,0 +1,59 @@ + + + + + + + + Renzu Motels + + + + +
+ + + + \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/data/motels.json b/resources/[housing]/renzu_motels/data/motels.json new file mode 100644 index 000000000..027d5f34b --- /dev/null +++ b/resources/[housing]/renzu_motels/data/motels.json @@ -0,0 +1,62 @@ +[ + { + "pinkcage": [ + { + "fridge": { + "x": 305.260009765625, + "y": -206.42999267578128, + "z": 54.22000122070312 + }, + "door": { + "x": 307.3800048828125, + "y": -213.27000427246097, + "z": 54.20999908447265 + }, + "stash": { + "x": 307.5, + "y": -207.49600219726565, + "z": 54.54000091552734 + }, + "wardrobe": { + "x": 302.6799926757813, + "y": -207.44000244140625, + "z": 54.22000122070312 + } + }, + { + "door": { + "x": 311.0899963378906, + "y": -203.17999267578128, + "z": 54.20999908447265 + }, + "stash": { + "x": 310.82000732421875, + "y": -198.02000427246097, + "z": 54.75 + }, + "wardrobe": { + "x": 306.5899963378906, + "y": -197.57000732421875, + "z": 54.22000122070312 + } + }, + { + "door": { + "x": 315.9100036621094, + "y": -194.3999938964844, + "z": 54.2400016784668 + }, + "stash": { + "x": 320.989990234375, + "y": -194.38999938964844, + "z": 54.75 + }, + "wardrobe": { + "x": 321.7099914550781, + "y": -189.86000061035156, + "z": 54.22000122070312 + } + } + ] + } +] \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/data/script.js b/resources/[housing]/renzu_motels/data/script.js new file mode 100644 index 000000000..9d986fb34 --- /dev/null +++ b/resources/[housing]/renzu_motels/data/script.js @@ -0,0 +1,32 @@ +function playsound(table) { + var file = table['file'] + var volume = table['volume'] + var audioPlayer = null; + if (audioPlayer != null) { + audioPlayer.pause(); + } + if (volume == undefined) { + volume = 0.2 + } + audioPlayer = new Audio("./audio/" + file + ".ogg"); + audioPlayer.volume = volume; + audioPlayer.play(); +} + +window.addEventListener('message', function(event) { + var data = event.data; + if (event.data.type == 'playsound') { + playsound(event.data.content) + } + if (event.data.type == 'door') { + document.getElementById('door').innerHTML = ` + + ` + setTimeout(function() { + document.getElementById('door').innerHTML = '' + }, 7000) + } + +}); \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/fxmanifest.lua b/resources/[housing]/renzu_motels/fxmanifest.lua new file mode 100644 index 000000000..212394512 --- /dev/null +++ b/resources/[housing]/renzu_motels/fxmanifest.lua @@ -0,0 +1,34 @@ +fx_version 'cerulean' +lua54 'yes' +game 'gta5' +shared_scripts { + '@ox_lib/init.lua', + 'config.lua', +} +ui_page { + 'data/index.html', +} +client_scripts { + 'bridge/framework/client/*.lua', + 'bridge/inventory/client/*.lua', + 'bridge/target/*.lua', + 'bridge/zones.lua', + 'client/main.lua' +} + +server_scripts { + '@oxmysql/lib/MySQL.lua', + 'bridge/framework/server/*.lua', + 'bridge/inventory/server/*.lua', + 'server/main.lua' +} + +files { + 'data/image/*.png', + 'data/index.html', + 'data/script.js', + 'data/audio/door.mp4', + 'data/audio/door.ogg', + 'stream/starter_shells_k4mb1.ytyp' +} +data_file 'DLC_ITYP_REQUEST' 'starter_shells_k4mb1.ytyp' diff --git a/resources/[housing]/renzu_motels/server/main.lua b/resources/[housing]/renzu_motels/server/main.lua new file mode 100644 index 000000000..3f93cf5e9 --- /dev/null +++ b/resources/[housing]/renzu_motels/server/main.lua @@ -0,0 +1,335 @@ +--DeleteResourceKvp('renzu_motels') +GlobalState.Motels = nil +local db = import 'server/sql' +local rental_period = { + ['hour'] = 3600, + ['day'] = 86400, + ['month'] = 2592000 +} +CreateInventoryHooks = function(motel,Type) + if GetResourceState('ox_inventory') ~= 'started' then return end + local inventory = '^'..Type..'_'..motel..'_%w+' + local hookId = exports.ox_inventory:registerHook('swapItems', function(payload) + return false + end, { + print = false, + itemFilter = config.stashblacklist[Type].blacklist, + inventoryFilter = { + inventory, + } + }) +end + +Citizen.CreateThreadNow(function() + Wait(2000) + GlobalState.Motels = db.fetchAll() + local motels = GlobalState.Motels + for k,v in pairs(config.motels) do + for doorindex,_ in pairs(v.doors) do + local doorindex = tonumber(doorindex) + motels[v.motel].rooms[doorindex].lock = true + if motels[v.motel].rooms[doorindex].players and GetResourceState('ox_inventory') == 'started' then + for id,_ in pairs(motels[v.motel].rooms[doorindex].players) do + local stashid = v.uniquestash and id or 'room' + exports.ox_inventory:RegisterStash('stash_'..v.motel..'_'..stashid..'_'..doorindex, 'Storage', 70, 70000, false) + exports.ox_inventory:RegisterStash('fridge_'..v.motel..'_'..stashid..'_'..doorindex, 'Fridge', 70, 70000, false) + end + CreateInventoryHooks(v.motel,'stash') + CreateInventoryHooks(v.motel,'fridge') + end + end + end + GlobalState.Motels = motels + local save = {} + while true do + if config.autokickIfExpire then + local motels = GlobalState.Motels + for motel,data in pairs(motels) do + if not save[motel] then save[motel] = 0 end + for doorindex,v in pairs(data.rooms or {}) do + local doorindex = tonumber(doorindex) + for player,char in pairs(v.players or {}) do + if (char.duration - os.time()) < 0 then + motels[motel].rooms[doorindex].players[player] = nil + db.updateall('rooms = ?', '`motel`', motel, json.encode(motels[motel].rooms)) + end + end + if save[motel] <= 0 then + save[motel] = 60 + db.updateall('rooms = ?', '`motel`', motel, json.encode(motels[motel].rooms)) + end + end + save[motel] -= 1 + end + GlobalState.Motels = motels + end + GlobalState.MotelTimer = os.time() + Wait(60000) + end +end) + +lib.callback.register('renzu_motels:rentaroom', function(src,data) + local xPlayer = GetPlayerFromId(src) + local motels = GlobalState.Motels + local identifier = xPlayer.identifier + if not motels[data.motel].rooms[data.index].players[identifier] and data.duration > 0 then + local money = xPlayer.getAccount(data.payment).money + local amount = (data.duration * data.rate) + if money <= amount then return end + xPlayer.removeAccountMoney(data.payment,amount) + if not motels[data.motel].rooms[data.index].players[identifier] then motels[data.motel].rooms[data.index].players[identifier] = {} end + motels[data.motel].rooms[data.index].players[identifier].name = xPlayer.name + motels[data.motel].rooms[data.index].players[identifier].duration = (os.time() + ( data.duration * rental_period[data.rental_period])) + motels[data.motel].revenue += amount + GlobalState.Motels = motels + db.updateall('rooms = ?, revenue = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms),motels[data.motel].revenue) + if GetResourceState('ox_inventory') == 'started' then + local stashid = data.uniquestash and identifier or 'room' + exports.ox_inventory:RegisterStash('stash_'..data.motel..'_'..stashid..'_'..data.index, 'Storage', 70, 70000, false) + exports.ox_inventory:RegisterStash('fridge_'..data.motel..'_'..stashid..'_'..data.index, 'Fridge', 70, 70000, false) + end + return true + end + return false +end) + +lib.callback.register('renzu_motels:payrent', function(src,data) + local xPlayer = GetPlayerFromId(src) + local motels = GlobalState.Motels + local duration = data.amount / data.rate + if duration < 1.0 then return false end + local money = xPlayer.getAccount(data.payment).money + if money < data.amount then + return false + end + if motels[data.motel].rooms[data.index].players[xPlayer.identifier] then + xPlayer.removeAccountMoney(data.payment,data.amount) + motels[data.motel].revenue += data.amount + motels[data.motel].rooms[data.index].players[xPlayer.identifier].duration += ( duration * rental_period[data.rental_period]) + GlobalState.Motels = motels + db.updateall('rooms = ?, revenue = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms),motels[data.motel].revenue) + return true + end + return false +end) + +lib.callback.register('renzu_motels:getMotels', function(src,data) + local xPlayer = GetPlayerFromId(src) + local motels = GlobalState.Motels + return motels, os.time() +end) + +lib.callback.register('renzu_motels:motelkey', function(src,data) + local xPlayer = GetPlayerFromId(src) + local metadata = { + type = data.motel, + serial = data.index, + label = 'Motel Key', + description = 'personal motel key for '..data.motel..' door #'..data.index..' \n Motel Room Owner: '..xPlayer.name, + owner = xPlayer.identifier + } + return AddItem(src, 'keys', 1, metadata) +end) + +lib.callback.register('renzu_motels:buymotel', function(src,data) + local xPlayer = GetPlayerFromId(src) + local motels = GlobalState.Motels + local money = xPlayer.getAccount(data.payment).money + if not motels[data.motel].owned and money >= data.businessprice then + xPlayer.removeAccountMoney(data.payment,data.businessprice) + motels[data.motel].owned = xPlayer.identifier + GlobalState.Motels = motels + db.updateall('owned = ?', '`motel`', data.motel, motels[data.motel].owned) + return true + end + return false +end) + +lib.callback.register('renzu_motels:removeoccupant', function(src,data,index,player) + local xPlayer = GetPlayerFromId(src) + local motels = GlobalState.Motels + if motels[data.motel].owned == xPlayer.identifier or motels[data.motel].rooms[index].players[player] then + motels[data.motel].rooms[index].players[player] = nil + GlobalState.Motels = motels + db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms)) + return true + end + return false +end) + +lib.callback.register('renzu_motels:addoccupant', function(src,data,index,player) + local xPlayer = GetPlayerFromId(src) + local toPlayer = GetPlayerFromId(tonumber(player[1])) + local motels = GlobalState.Motels + if motels[data.motel].owned == xPlayer.identifier and toPlayer then + if motels[data.motel].rooms[index].players[toPlayer.identifier] then return 'exist' end + if not motels[data.motel].rooms[index].players[toPlayer.identifier] then motels[data.motel].rooms[index].players[toPlayer.identifier] = {} end + motels[data.motel].rooms[index].players[toPlayer.identifier].name = toPlayer.name + motels[data.motel].rooms[index].players[toPlayer.identifier].duration = ( os.time() + (tonumber(player[2]) * rental_period[data.rental_period])) + GlobalState.Motels = motels + db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms)) + if GetResourceState('ox_inventory') == 'started' then + local stashid = data.uniquestash and toPlayer.identifier or 'room' + exports.ox_inventory:RegisterStash('stash_'..data.motel..'_'..stashid..'_'..index, 'Storage', 70, 70000, false) + exports.ox_inventory:RegisterStash('fridge_'..data.motel..'_'..stashid..'_'..index, 'Fridge', 70, 70000, false) + end + return true + end + return false +end) + +lib.callback.register('renzu_motels:editrate', function(src,motel,rate) + local xPlayer = GetPlayerFromId(src) + local motels = GlobalState.Motels + if motels[motel].owned == xPlayer.identifier then + motels[motel].hour_rate = tonumber(rate) + db.updateall('hour_rate = ?', '`motel`', motel, motels[motel].hour_rate) + GlobalState.Motels = motels + return true + end + return false +end) + +lib.callback.register('renzu_motels:addemployee', function(src,motel,id) + local xPlayer = GetPlayerFromId(src) + local toPlayer = GetPlayerFromId(tonumber(id)) + local motels = GlobalState.Motels + if motels[motel].owned == xPlayer.identifier and toPlayer then + motels[motel].employees[toPlayer.identifier] = toPlayer.name + GlobalState.Motels = motels + db.updateall('employees = ?', '`motel`', motel, json.encode(motels[motel].employees)) + return true + end + return false +end) + +lib.callback.register('renzu_motels:removeemployee', function(src,motel,identifier) + local xPlayer = GetPlayerFromId(src) + local motels = GlobalState.Motels + if motels[motel].owned == xPlayer.identifier then + motels[motel].employees[identifier] = nil + GlobalState.Motels = motels + db.updateall('employees = ?', '`motel`', motel, json.encode(motels[motel].employees)) + return true + end + return false +end) + +lib.callback.register('renzu_motels:transfermotel', function(src,motel,id) + local xPlayer = GetPlayerFromId(src) + local toPlayer = GetPlayerFromId(tonumber(id)) + local motels = GlobalState.Motels + if motels[motel].owned == xPlayer.identifier and toPlayer then + motels[motel].owned = toPlayer.identifier + GlobalState.Motels = motels + db.updateall('owned = ?', '`motel`', motel, motels[motel].owned) + return true + end + return false +end) + +lib.callback.register('renzu_motels:sellmotel', function(src,data) + local xPlayer = GetPlayerFromId(src) + local motels = GlobalState.Motels + if motels[data.motel].owned == xPlayer.identifier then + motels[data.motel].owned = nil + motels[data.motel].employees = {} + GlobalState.Motels = motels + xPlayer.addMoney(data.businessprice / 2) + db.updateall('owned = ?, employees = ?', '`motel`', data.motel, motels[data.motel].owned,'[]') + return true + end + return false +end) + +lib.callback.register('renzu_motels:withdrawfund', function(src,motel,amount) + local xPlayer = GetPlayerFromId(src) + local motels = GlobalState.Motels + if motels[motel].owned == xPlayer.identifier then + if motels[motel].revenue < amount or amount < 0 then return false end + motels[motel].revenue -= amount + GlobalState.Motels = motels + db.updateall('revenue = ?', '`motel`', motel, motels[motel].revenue) + xPlayer.addMoney(tonumber(amount)) + return true + end + return false +end) + +local invoices = {} +lib.callback.register('renzu_motels:sendinvoice', function(src,motel,data) + local toPlayer = tonumber(data[1]) + if data[1] == -1 or not GetPlayerFromId(toPlayer) then return false end + local xPlayer = GetPlayerFromId(src) + local motels = GlobalState.Motels + if motels[motel].owned == xPlayer.identifier or motels[motel].employees[xPlayer.identifier] then + local id = math.random(999,9999) + invoices[id] = data[2] + TriggerClientEvent('renzu_motels:invoice',toPlayer,{ + motel = motel, + amount = data[2], + description = data[3], + id = id, + payment = data[4] and 'bank' or 'money', + sender = src + }) + local timer = 60 + while invoices[id] ~= 'paid' and timer > 0 do timer -= 1 Wait(1000) end + local paid = invoices[id] == 'paid' + invoices[id] = nil + return paid + end + return false +end) + +lib.callback.register('renzu_motels:payinvoice', function(src,data) + local xPlayer = GetPlayerFromId(src) + local motels = GlobalState.Motels + if invoices[data.id] then + local money = xPlayer.getAccount(data.payment).money + if money >= data.amount then + motels[data.motel].revenue += tonumber(data.amount) + xPlayer.removeAccountMoney(data.payment,tonumber(data.amount)) + GlobalState.Motels = motels + invoices[data.id] = 'paid' + db.updateall('revenue = ?', '`motel`', data.motel, motels[data.motel].revenue) + end + return invoices[data.id] == 'paid' + end + return false +end) + +local routings = {} +lib.callback.register('renzu_motels:SetRouting', function(src,data,Type) + local xPlayer = GetPlayerFromId(src) + if Type == 'enter' then + routings[src] = GetPlayerRoutingBucket(src) + SetPlayerRoutingBucket(src,data.index+100) + else + SetPlayerRoutingBucket(src,routings[src]) + end + return true +end) + +lib.callback.register('renzu_motels:MessageOwner', function(src,data) + local motels = GlobalState.Motels + if not motels[data.motel] or motels[data.motel].owned ~= data.identifier then return end + local xPlayer = GetPlayerFromId(data.identifier) + if xPlayer then + TriggerClientEvent('renzu_motels:MessageOwner',xPlayer.source, data) + return true + end + return false +end) + +RegisterServerEvent("renzu_motels:Door") +AddEventHandler('renzu_motels:Door', function(data) + local source = source + TriggerClientEvent('renzu_motels:Door', -1, data) + if not data.Mlo then + local motels = GlobalState.Motels + motels[data.motel].rooms[data.index].lock = not motels[data.motel].rooms[data.index].lock + --db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms)) + GlobalState.Motels = motels + end +end) \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/server/sql.lua b/resources/[housing]/renzu_motels/server/sql.lua new file mode 100644 index 000000000..09b07ef61 --- /dev/null +++ b/resources/[housing]/renzu_motels/server/sql.lua @@ -0,0 +1,91 @@ + +local db = setmetatable({},{ + __call = function(self) + + self.insert = function(...) + local str = 'INSERT INTO %s (%s, %s, %s, %s, %s, %s) VALUES(?, ?, ?, ?, ?, ?)' + return MySQL.insert.await(str:format('renzu_motels','motel','hour_rate','revenue','employees','rooms','owned'),{...}) + end + + self.update = function(column, where, string, data) + local str = 'UPDATE %s SET %s WHERE %s = ?' + return MySQL.update(str:format('renzu_motels',column,where),{data,string}) + end + + self.updateall = function(pattern, where, string, ...) + local str = 'UPDATE %s SET % WHERE %s = ?' + local str = 'UPDATE renzu_motels SET '..pattern..' WHERE '..where..' = ?' + local data = {...} + table.insert(data,string) + return MySQL.update(str,data) + end + + self.query = function(column, where, string) + local str = 'SELECT %s FROM %s WHERE %s = ?' + return MySQL.query.await(str:format(column,'renzu_motels',where),{string}) + end + + self.fetchAll = function() + local str = 'SELECT * FROM renzu_motels' + local query = MySQL.query.await(str) + local data = {} + for k,v in pairs(query) do + for column, value in pairs(v) do + if v.motel then + if column ~= 'id' and value then + if not data[column] then data[column] = {} end + local success, result = pcall(json.decode, value) + result = result == nil and value or result + if not data[v.motel] then data[v.motel] = {} end + if column == 'owned' and result == 0 then result = nil end + if column == 'hour_rate' and result == 0 then result = nil end + data[v.motel][column] = result + end + end + end + end + return data + end + + return self + end +}) + +Citizen.CreateThreadNow(function() + local success, result = pcall(MySQL.scalar.await, 'SELECT 1 FROM renzu_motels') + if not success then + MySQL.query.await([[CREATE TABLE `renzu_motels` ( + `id` int NOT NULL AUTO_INCREMENT KEY, + `motel` varchar(64) DEFAULT NULL, + `hour_rate` int DEFAULT 0, + `revenue` int DEFAULT 0, + `employees` longtext DEFAULT NULL, + `rooms` longtext DEFAULT NULL, + `owned` varchar(64) DEFAULT NULL + )]]) + print("^2SQL INSTALL SUCCESSFULLY ^0") + end + Wait(500) + for k,v in pairs(config.motels) do + local query = MySQL.query.await('SELECT rooms FROM renzu_motels WHERE `motel` = ?',{v.motel}) + if not query[1] then + local doors = {} + for doorindex,_ in pairs(v.doors) do + if not doors.rooms then doors.rooms = {} end + if not doors.rooms[doorindex] then doors.rooms[doorindex] = {} end + if not doors.rooms[doorindex].players then doors.rooms[doorindex].players = {} end + doors.rooms[doorindex].lock = true + end + db.insert(v.motel,0,0,'[]',json.encode(doors.rooms),0) + elseif query[1] and #v.doors > #json.decode(query[1].rooms) then + local addnew = (#v.doors - #json.decode(query[1].rooms)) + local rooms = json.decode(query[1].rooms) or {} + for i = 1, addnew do + table.insert(rooms,{players = {}, lock = true}) + end + db.updateall('rooms = ?', '`motel`', v.motel, json.encode(rooms)) + end + end +end) + +return db() \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/stream/modernhotel_shell.ydr b/resources/[housing]/renzu_motels/stream/modernhotel_shell.ydr new file mode 100644 index 000000000..7cb8638a2 Binary files /dev/null and b/resources/[housing]/renzu_motels/stream/modernhotel_shell.ydr differ diff --git a/resources/[housing]/renzu_motels/stream/standardmotel_shell.ydr b/resources/[housing]/renzu_motels/stream/standardmotel_shell.ydr new file mode 100644 index 000000000..df6fe6670 Binary files /dev/null and b/resources/[housing]/renzu_motels/stream/standardmotel_shell.ydr differ diff --git a/resources/[housing]/renzu_motels/stream/starter_shells_k4mb1.ytyp b/resources/[housing]/renzu_motels/stream/starter_shells_k4mb1.ytyp new file mode 100644 index 000000000..a4bba2f6e Binary files /dev/null and b/resources/[housing]/renzu_motels/stream/starter_shells_k4mb1.ytyp differ