1
0
Fork 0
forked from Simnation/Main
Main/resources/[tools]/cayomap/client.lua
2025-07-28 20:14:03 +02:00

142 lines
5 KiB
Lua

local cayoCoords = vector3(4840.571, -5174.425, 0.0)
-- Lade alle notwendigen IPLs für Cayo Perico
local function LoadAllCayoIPLs()
-- Hauptinsel IPLs
RequestIpl("h4_mph4_terrain_01_grass_0")
RequestIpl("h4_mph4_terrain_01_grass_1")
RequestIpl("h4_mph4_terrain_02_grass_0")
RequestIpl("h4_mph4_terrain_02_grass_1")
RequestIpl("h4_mph4_terrain_02_grass_2")
RequestIpl("h4_mph4_terrain_02_grass_3")
RequestIpl("h4_mph4_terrain_04_grass_0")
RequestIpl("h4_mph4_terrain_04_grass_1")
RequestIpl("h4_mph4_terrain_05_grass_0")
RequestIpl("h4_mph4_terrain_06_grass_0")
RequestIpl("h4_islandx_terrain_01")
RequestIpl("h4_islandx_terrain_02")
RequestIpl("h4_islandx_terrain_03")
RequestIpl("h4_islandx_terrain_04")
RequestIpl("h4_islandx_terrain_05")
RequestIpl("h4_islandx_terrain_06")
RequestIpl("h4_islandx_terrain_props_05_a")
RequestIpl("h4_islandx_terrain_props_05_b")
RequestIpl("h4_islandx_terrain_props_05_c")
RequestIpl("h4_islandx_terrain_props_05_d")
RequestIpl("h4_islandx_terrain_props_05_e")
RequestIpl("h4_islandx_terrain_props_05_f")
RequestIpl("h4_mph4_terrain_01")
RequestIpl("h4_mph4_terrain_02")
RequestIpl("h4_mph4_terrain_03")
RequestIpl("h4_mph4_terrain_04")
RequestIpl("h4_mph4_terrain_05")
RequestIpl("h4_mph4_terrain_06")
RequestIpl("h4_islandx_terrain_01_lod")
RequestIpl("h4_islandx_terrain_02_lod")
RequestIpl("h4_islandx_terrain_03_lod")
RequestIpl("h4_islandx_terrain_04_lod")
RequestIpl("h4_islandx_terrain_05_lod")
RequestIpl("h4_islandx_terrain_06_lod")
RequestIpl("h4_mph4_terrain_01_lod")
RequestIpl("h4_mph4_terrain_02_lod")
RequestIpl("h4_mph4_terrain_03_lod")
RequestIpl("h4_mph4_terrain_04_lod")
RequestIpl("h4_mph4_terrain_05_lod")
RequestIpl("h4_mph4_terrain_06_lod")
-- Hauptgebäude und Strukturen
RequestIpl("h4_islandairstrip")
RequestIpl("h4_islandairstrip_props")
RequestIpl("h4_islandx_mansion")
RequestIpl("h4_islandx_mansion_props")
RequestIpl("h4_islandx_props")
RequestIpl("h4_islandxdock")
RequestIpl("h4_islandxdock_props")
RequestIpl("h4_islandxdock_props_2")
RequestIpl("h4_islandxtower")
RequestIpl("h4_islandx_maindock")
RequestIpl("h4_islandx_maindock_props")
RequestIpl("h4_islandx_maindock_props_2")
RequestIpl("h4_IslandX_Mansion_Vault")
RequestIpl("h4_islandairstrip_propsb")
RequestIpl("h4_beach")
RequestIpl("h4_beach_props")
RequestIpl("h4_beach_bar_props")
RequestIpl("h4_islandx_barrack_props")
RequestIpl("h4_islandx_checkpoint")
RequestIpl("h4_islandx_checkpoint_props")
RequestIpl("h4_islandx_Mansion_B")
RequestIpl("h4_islandx_Mansion_B_Side_B")
RequestIpl("h4_islandx_Mansion_B_Side_C")
RequestIpl("h4_islandx_Mansion_B_Side_Guardhut")
RequestIpl("h4_islandx_Mansion_Lights")
RequestIpl("h4_islandx_Mansion_Vault")
RequestIpl("h4_islandx_Mansion_Vault_Lod")
RequestIpl("h4_mph4_island")
RequestIpl("h4_mph4_island_long_0")
RequestIpl("h4_mph4_island_strm_0")
-- Wasser und Umgebung
RequestIpl("h4_islandx_sea_mines")
RequestIpl("h4_mph4_island_placement")
RequestIpl("h4_aa_guns")
RequestIpl("h4_aa_guns_lod")
RequestIpl("h4_island_padlock")
RequestIpl("h4_islandairstrip_doorsclosed")
RequestIpl("h4_Underwater_Gate_Closed")
-- Erweitere die Weltgrenzen
ExtendWorldBoundaryForPlayer(-5000.0, -7000.0, 7000.0, -2000.0)
-- Setze Map Zoom Data für bessere Sicht
SetMapZoomDataLevel(0, 0.96, 0.9, 0.08, 0.0, 0.0)
SetMapZoomDataLevel(1, 1.6, 0.9, 0.08, 0.0, 0.0)
SetMapZoomDataLevel(2, 8.6, 0.9, 0.08, 0.0, 0.0)
SetMapZoomDataLevel(3, 12.3, 0.9, 0.08, 0.0, 0.0)
SetMapZoomDataLevel(4, 22.3, 0.9, 0.08, 0.0, 0.0)
SetMapZoomDataLevel(5, 55.0, 0.9, 0.08, 0.0, 0.0)
-- Erstelle Blip für Cayo Perico
local blip = AddBlipForCoord(cayoCoords)
SetBlipSprite(blip, 681) -- Insel-Icon
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.9)
SetBlipColour(blip, 2) -- Grün
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Cayo Perico")
EndTextCommandSetBlipName(blip)
print("^2[CayoMap]^7 Alle Cayo Perico IPLs geladen!")
end
-- Hauptthread
CreateThread(function()
Wait(2000)
LoadAllCayoIPLs()
-- Kontinuierliche Überprüfung für die Pausemap
while true do
Wait(1000)
if IsPauseMenuActive() then
-- Stelle sicher, dass die erweiterten Grenzen aktiv sind
ExtendWorldBoundaryForPlayer(-5000.0, -7000.0, 7000.0, -2000.0)
end
end
end)
-- Beim Spieler-Login
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(3000)
LoadAllCayoIPLs()
end)
-- Füge einen Befehl hinzu, um die Map neu zu laden
RegisterCommand('reloadcayomap', function()
LoadAllCayoIPLs()
TriggerEvent('chat:addMessage', {
color = {0, 255, 0},
multiline = true,
args = {"System", "Cayo Perico Map neu geladen!"}
})
end, false)