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Update client.lua

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Nordi98 2025-07-28 20:14:03 +02:00
parent fd9adb7a96
commit 3c3d6999c7

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@ -1,8 +1,142 @@
local cayoCoords = vector3(4840.571, -5174.425, 0.0)
-- Lade alle notwendigen IPLs für Cayo Perico
local function LoadAllCayoIPLs()
-- Hauptinsel IPLs
RequestIpl("h4_mph4_terrain_01_grass_0")
RequestIpl("h4_mph4_terrain_01_grass_1")
RequestIpl("h4_mph4_terrain_02_grass_0")
RequestIpl("h4_mph4_terrain_02_grass_1")
RequestIpl("h4_mph4_terrain_02_grass_2")
RequestIpl("h4_mph4_terrain_02_grass_3")
RequestIpl("h4_mph4_terrain_04_grass_0")
RequestIpl("h4_mph4_terrain_04_grass_1")
RequestIpl("h4_mph4_terrain_05_grass_0")
RequestIpl("h4_mph4_terrain_06_grass_0")
RequestIpl("h4_islandx_terrain_01")
RequestIpl("h4_islandx_terrain_02")
RequestIpl("h4_islandx_terrain_03")
RequestIpl("h4_islandx_terrain_04")
RequestIpl("h4_islandx_terrain_05")
RequestIpl("h4_islandx_terrain_06")
RequestIpl("h4_islandx_terrain_props_05_a")
RequestIpl("h4_islandx_terrain_props_05_b")
RequestIpl("h4_islandx_terrain_props_05_c")
RequestIpl("h4_islandx_terrain_props_05_d")
RequestIpl("h4_islandx_terrain_props_05_e")
RequestIpl("h4_islandx_terrain_props_05_f")
RequestIpl("h4_mph4_terrain_01")
RequestIpl("h4_mph4_terrain_02")
RequestIpl("h4_mph4_terrain_03")
RequestIpl("h4_mph4_terrain_04")
RequestIpl("h4_mph4_terrain_05")
RequestIpl("h4_mph4_terrain_06")
RequestIpl("h4_islandx_terrain_01_lod")
RequestIpl("h4_islandx_terrain_02_lod")
RequestIpl("h4_islandx_terrain_03_lod")
RequestIpl("h4_islandx_terrain_04_lod")
RequestIpl("h4_islandx_terrain_05_lod")
RequestIpl("h4_islandx_terrain_06_lod")
RequestIpl("h4_mph4_terrain_01_lod")
RequestIpl("h4_mph4_terrain_02_lod")
RequestIpl("h4_mph4_terrain_03_lod")
RequestIpl("h4_mph4_terrain_04_lod")
RequestIpl("h4_mph4_terrain_05_lod")
RequestIpl("h4_mph4_terrain_06_lod")
-- Hauptgebäude und Strukturen
RequestIpl("h4_islandairstrip")
RequestIpl("h4_islandairstrip_props")
RequestIpl("h4_islandx_mansion")
RequestIpl("h4_islandx_mansion_props")
RequestIpl("h4_islandx_props")
RequestIpl("h4_islandxdock")
RequestIpl("h4_islandxdock_props")
RequestIpl("h4_islandxdock_props_2")
RequestIpl("h4_islandxtower")
RequestIpl("h4_islandx_maindock")
RequestIpl("h4_islandx_maindock_props")
RequestIpl("h4_islandx_maindock_props_2")
RequestIpl("h4_IslandX_Mansion_Vault")
RequestIpl("h4_islandairstrip_propsb")
RequestIpl("h4_beach")
RequestIpl("h4_beach_props")
RequestIpl("h4_beach_bar_props")
RequestIpl("h4_islandx_barrack_props")
RequestIpl("h4_islandx_checkpoint")
RequestIpl("h4_islandx_checkpoint_props")
RequestIpl("h4_islandx_Mansion_B")
RequestIpl("h4_islandx_Mansion_B_Side_B")
RequestIpl("h4_islandx_Mansion_B_Side_C")
RequestIpl("h4_islandx_Mansion_B_Side_Guardhut")
RequestIpl("h4_islandx_Mansion_Lights")
RequestIpl("h4_islandx_Mansion_Vault")
RequestIpl("h4_islandx_Mansion_Vault_Lod")
RequestIpl("h4_mph4_island")
RequestIpl("h4_mph4_island_long_0")
RequestIpl("h4_mph4_island_strm_0")
-- Wasser und Umgebung
RequestIpl("h4_islandx_sea_mines")
RequestIpl("h4_mph4_island_placement")
RequestIpl("h4_aa_guns")
RequestIpl("h4_aa_guns_lod")
RequestIpl("h4_island_padlock")
RequestIpl("h4_islandairstrip_doorsclosed")
RequestIpl("h4_Underwater_Gate_Closed")
-- Erweitere die Weltgrenzen
ExtendWorldBoundaryForPlayer(-5000.0, -7000.0, 7000.0, -2000.0)
-- Setze Map Zoom Data für bessere Sicht
SetMapZoomDataLevel(0, 0.96, 0.9, 0.08, 0.0, 0.0)
SetMapZoomDataLevel(1, 1.6, 0.9, 0.08, 0.0, 0.0)
SetMapZoomDataLevel(2, 8.6, 0.9, 0.08, 0.0, 0.0)
SetMapZoomDataLevel(3, 12.3, 0.9, 0.08, 0.0, 0.0)
SetMapZoomDataLevel(4, 22.3, 0.9, 0.08, 0.0, 0.0)
SetMapZoomDataLevel(5, 55.0, 0.9, 0.08, 0.0, 0.0)
-- Erstelle Blip für Cayo Perico
local blip = AddBlipForCoord(cayoCoords)
SetBlipSprite(blip, 681) -- Insel-Icon
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.9)
SetBlipColour(blip, 2) -- Grün
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Cayo Perico")
EndTextCommandSetBlipName(blip)
print("^2[CayoMap]^7 Alle Cayo Perico IPLs geladen!")
end
-- Hauptthread
CreateThread(function()
Wait(2000)
LoadAllCayoIPLs()
-- Erweitere die Welt-Grenzen permanent
ExtendWorldBoundaryForPlayer(-4000.0, -6500.0, 6500.0, -3000.0)
print("^2[CayoMap]^7 Cayo Perico zur Pausemap hinzugefügt!")
-- Kontinuierliche Überprüfung für die Pausemap
while true do
Wait(1000)
if IsPauseMenuActive() then
-- Stelle sicher, dass die erweiterten Grenzen aktiv sind
ExtendWorldBoundaryForPlayer(-5000.0, -7000.0, 7000.0, -2000.0)
end
end
end)
-- Beim Spieler-Login
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(3000)
LoadAllCayoIPLs()
end)
-- Füge einen Befehl hinzu, um die Map neu zu laden
RegisterCommand('reloadcayomap', function()
LoadAllCayoIPLs()
TriggerEvent('chat:addMessage', {
color = {0, 255, 0},
multiline = true,
args = {"System", "Cayo Perico Map neu geladen!"}
})
end, false)