forked from Simnation/Main
40 lines
No EOL
1.3 KiB
Markdown
40 lines
No EOL
1.3 KiB
Markdown
# pug-sling
|
|
Advanced weapons slings for the qbcore framework. Any weapon in the players inventory will show up on there back.
|
|
|
|
# -- if you are using ox_inventory make sure to change Config.Inventory no other inventory name matters.
|
|
|
|
# -- If you are using illenium-appearance make sure to head to illenium-appearance/server/server.lua and replace these commands with these.
|
|
lib.addCommand("reloadskin", { help = _L("commands.reloadskin.title") }, function(source)
|
|
local src = source
|
|
TriggerClientEvent("illenium-appearance:client:reloadSkin", src)
|
|
Wait(500)
|
|
TriggerClientEvent("Pug:ReloadGuns:sling", src)
|
|
end)
|
|
|
|
lib.addCommand("clearstuckprops", { help = _L("commands.clearstuckprops.title") }, function(source)
|
|
local src = source
|
|
TriggerClientEvent("illenium-appearance:client:ClearStuckProps", src)
|
|
Wait(500)
|
|
TriggerClientEvent("Pug:ReloadGuns:sling", src)
|
|
end)
|
|
# --
|
|
|
|
# -- Support
|
|
Full support provided in my discord here: https://discord.gg/jYZuWYjfvq
|
|
# --
|
|
|
|
# -- My other scripts
|
|
https://pug-webstore.tebex.io/
|
|
# --
|
|
|
|
# -- Config file
|
|
To add a new weapon you must change the first option to the qbcore shared.lua.
|
|
# --
|
|
|
|
# -- Commands
|
|
`/sling` - Will toggle the weapon placement on the front and back.
|
|
# --
|
|
|
|
# -- Use this event to clear items stuck on players without removing the weapons on the players back
|
|
TriggerEvent("Pug:ReloadGuns:sling")
|
|
# -- |