forked from Simnation/Main
377 lines
9.3 KiB
Lua
377 lines
9.3 KiB
Lua
if not LoadResourceFile(cache.resource, 'web/build/index.html') then
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error(
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'Unable to load UI. Build ox_doorlock or download the latest release.\n ^3https://github.com/overextended/ox_doorlock/releases/latest/download/ox_doorlock.zip^0')
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end
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if not lib.checkDependency('oxmysql', '2.4.0') then return end
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if not lib.checkDependency('ox_lib', '3.14.0') then return end
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lib.versionCheck('overextended/ox_doorlock')
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require 'server.convert'
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local utils = require 'server.utils'
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local doors = {}
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local function encodeData(door)
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local double = door.doors
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return json.encode({
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auto = door.auto,
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autolock = door.autolock,
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coords = door.coords,
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doors = double and {
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{
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coords = double[1].coords,
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heading = double[1].heading,
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model = double[1].model,
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},
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{
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coords = double[2].coords,
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heading = double[2].heading,
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model = double[2].model,
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},
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},
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characters = door.characters,
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groups = door.groups,
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heading = door.heading,
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items = door.items,
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lockpick = door.lockpick,
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hideUi = door.hideUi,
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holdOpen = door.holdOpen,
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lockSound = door.lockSound,
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maxDistance = door.maxDistance,
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doorRate = door.doorRate,
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model = door.model,
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state = door.state,
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unlockSound = door.unlockSound,
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passcode = door.passcode,
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lockpickDifficulty = door.lockpickDifficulty
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})
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end
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local function getDoor(door)
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door = type(door) == 'table' and door or doors[door]
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if not door then return false end
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return {
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id = door.id,
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name = door.name,
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state = door.state,
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coords = door.coords,
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characters = door.characters,
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groups = door.groups,
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items = door.items,
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maxDistance = door.maxDistance,
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}
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end
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exports('getDoor', getDoor)
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exports('getAllDoors', function()
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local allDoors = {}
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for _, door in pairs(doors) do
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allDoors[#allDoors+1] = getDoor(door)
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end
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return allDoors
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end)
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exports('getDoorFromName', function(name)
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for _, door in pairs(doors) do
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if door.name == name then
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return getDoor(door)
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end
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end
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end)
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exports('editDoor', function(id, data)
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local door = doors[id]
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if door then
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for k, v in pairs(data) do
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if k ~= 'id' then
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local current = door[k]
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local t1 = type(current)
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local t2 = type(v)
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if t1 ~= 'nil' and v ~= '' and t1 ~= t2 then
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error(("Expected '%s' for door.%s, received %s (%s)"):format(t1, k, t2, v))
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end
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door[k] = v ~= '' and v or nil
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end
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end
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MySQL.update('UPDATE ox_doorlock SET name = ?, data = ? WHERE id = ?', { door.name, encodeData(door), id })
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TriggerClientEvent('ox_doorlock:editDoorlock', -1, id, door)
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end
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end)
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local soundDirectory = Config.NativeAudio and 'audio/dlc_oxdoorlock/oxdoorlock' or 'web/build/sounds'
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local fileFormat = Config.NativeAudio and '%.wav' or '%.ogg'
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local sounds = utils.getFilesInDirectory(soundDirectory, fileFormat)
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lib.callback.register('ox_doorlock:getSounds', function()
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return sounds
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end)
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local function createDoor(id, door, name)
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local double = door.doors
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door.id = id
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door.name = name
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if double then
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for i = 1, 2 do
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double[i].hash = joaat(('ox_door_%s_%s'):format(id, i))
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local coords = double[i].coords
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double[i].coords = vector3(coords.x, coords.y, coords.z)
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end
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if not door.coords then
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door.coords = double[1].coords - ((double[1].coords - double[2].coords) / 2)
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end
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else
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door.hash = joaat(('ox_door_%s'):format(id))
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end
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door.coords = vector3(door.coords.x, door.coords.y, door.coords.z)
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if not door.state then
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door.state = 1
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end
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if type(door.items?[1]) == 'string' then
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local items = {}
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for i = 1, #door.items do
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items[i] = {
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name = door.items[i],
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remove = false,
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}
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end
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door.items = items
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MySQL.update('UPDATE ox_doorlock SET data = ? WHERE id = ?', { encodeData(door), id })
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end
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doors[id] = door
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return door
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end
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local isLoaded = false
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local ox_inventory = exports.ox_inventory
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SetTimeout(0, function()
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if GetPlayer then return end
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function GetPlayer(_) end
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end)
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function RemoveItem(playerId, item, slot)
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local player = GetPlayer(playerId)
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if player then ox_inventory:RemoveItem(playerId, item, 1, nil, slot) end
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end
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---@param player table
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---@param items string[] | { name: string, remove?: boolean, metadata?: string }[]
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---@param removeItem? boolean
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---@return string?
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function DoesPlayerHaveItem(player, items, removeItem)
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local playerId = player.source or player.PlayerData.source
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for i = 1, #items do
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local item = items[i]
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local itemName = item.name or item
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local data = ox_inventory:Search(playerId, 'slots', itemName, item.metadata)[1]
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if data and data.count > 0 then
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if removeItem or item.remove then
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ox_inventory:RemoveItem(playerId, itemName, 1, nil, data.slot)
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end
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return itemName
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end
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end
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end
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local function isAuthorised(playerId, door, lockpick)
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if Config.PlayerAceAuthorised and IsPlayerAceAllowed(playerId, 'command.doorlock') then
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return true
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end
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-- e.g. add_ace group.police "doorlock.mrpd locker rooms" allow
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-- add_principal fivem:123456 group.police
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-- or add_ace identifier.fivem:123456 "doorlock.mrpd locker rooms" allow
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if IsPlayerAceAllowed(playerId, ('doorlock.%s'):format(door.name)) then
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return true
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end
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local player = GetPlayer(playerId)
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local authorised = door.passcode or false --[[@as boolean | string | nil]]
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if player then
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if lockpick then
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return DoesPlayerHaveItem(player, Config.LockpickItems)
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end
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if door.characters and table.contains(door.characters, GetCharacterId(player)) then
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return true
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end
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if door.groups then
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authorised = IsPlayerInGroup(player, door.groups) and true or nil
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end
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if not authorised and door.items then
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authorised = DoesPlayerHaveItem(player, door.items) or nil
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end
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if authorised ~= nil and door.passcode then
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authorised = door.passcode == lib.callback.await('ox_doorlock:inputPassCode', playerId)
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end
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------------------------------------
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------- Brutal Housing Editing -----
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------------------------------------
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if GetResourceState("brutal_housing") == "started" then
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local propertyID = door.name:match("^(.-)_")
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if propertyID ~= nil then
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TriggerEvent('brutal_housing:server:hasKeyToHouse', playerId, propertyID, function(hasKey)
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authorised = hasKey
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end)
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end
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end
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------------------------------------
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------- Brutal Housing Editing -----
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------------------------------------
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end
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return authorised
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end
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local sql = LoadResourceFile(cache.resource, 'sql/ox_doorlock.sql')
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if sql then MySQL.query(sql) end
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MySQL.ready(function()
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while Config.DoorList do Wait(100) end
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local response = MySQL.query.await('SELECT `id`, `name`, `data` FROM `ox_doorlock`')
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for i = 1, #response do
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local door = response[i]
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createDoor(door.id, json.decode(door.data), door.name)
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end
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isLoaded = true
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TriggerEvent('ox_doorlock:loaded')
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end)
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---@param id number
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---@param state 0 | 1 | boolean
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---@param lockpick? boolean
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---@return boolean
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local function setDoorState(id, state, lockpick)
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local door = doors[id]
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state = (state == 1 or state == 0) and state or (state and 1 or 0)
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if door then
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local authorised = not source or source == '' or isAuthorised(source, door, lockpick)
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if authorised then
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door.state = state
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TriggerClientEvent('ox_doorlock:setState', -1, id, state, source)
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if door.autolock and state == 0 then
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SetTimeout(door.autolock * 1000, function()
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if door.state ~= 1 then
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door.state = 1
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TriggerClientEvent('ox_doorlock:setState', -1, id, door.state)
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TriggerEvent('ox_doorlock:stateChanged', nil, door.id, door.state == 1)
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end
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end)
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end
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TriggerEvent('ox_doorlock:stateChanged', source, door.id, state == 1,
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type(authorised) == 'string' and authorised)
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return true
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end
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if source then
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lib.notify(source,
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{ type = 'error', icon = 'lock', description = state == 0 and 'cannot_unlock' or 'cannot_lock' })
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end
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end
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return false
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end
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RegisterNetEvent('ox_doorlock:setState', setDoorState)
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exports('setDoorState', setDoorState)
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lib.callback.register('ox_doorlock:getDoors', function()
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while not isLoaded do Wait(100) end
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return doors, sounds
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end)
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RegisterNetEvent('ox_doorlock:editDoorlock', function(id, data)
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if IsPlayerAceAllowed(source, 'command.doorlock') then
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if data then
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if not data.coords then
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local double = data.doors
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data.coords = double[1].coords - ((double[1].coords - double[2].coords) / 2)
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end
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if not data.name then
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data.name = tostring(data.coords)
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end
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end
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if id then
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if data then
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MySQL.update('UPDATE ox_doorlock SET name = ?, data = ? WHERE id = ?',
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{ data.name, encodeData(data), id })
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else
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MySQL.update('DELETE FROM ox_doorlock WHERE id = ?', { id })
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end
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doors[id] = data
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TriggerClientEvent('ox_doorlock:editDoorlock', -1, id, data)
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else
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local insertId = MySQL.insert.await('INSERT INTO ox_doorlock (name, data) VALUES (?, ?)',
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{ data.name, encodeData(data) })
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local door = createDoor(insertId, data, data.name)
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TriggerClientEvent('ox_doorlock:setState', -1, door.id, door.state, false, door)
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end
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end
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end)
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RegisterNetEvent('ox_doorlock:breakLockpick', function()
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local player = GetPlayer(source)
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return player and DoesPlayerHaveItem(player, Config.LockpickItems, true)
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end)
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lib.addCommand('doorlock', {
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help = locale('create_modify_lock'),
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params = {
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{
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name = 'closest',
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help = locale('command_closest'),
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optional = true,
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},
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},
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restricted = Config.CommandPrincipal
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}, function(source, args)
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TriggerClientEvent('ox_doorlock:triggeredCommand', source, args.closest)
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end)
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