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resources/[housing]/ox_doorlock/LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
ox_doorlock
|
||||
Copyright (C) 2022
|
||||
Linden <https://www.github.com/thelindat>
|
||||
Luke <https://github.com/LukeWasTakenn>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
130
resources/[housing]/ox_doorlock/README.md
Normal file
130
resources/[housing]/ox_doorlock/README.md
Normal file
|
@ -0,0 +1,130 @@
|
|||
# Ox Doorlock
|
||||
|
||||
Door management resource, with compatibility for ox_core, qb-core, and es_extended.
|
||||
Successor to nui_doorlock with less scuff and more stuff.
|
||||
|
||||
_The UI needs to be built - use the [latest release](https://github.com/overextended/ox_doorlock/releases/latest/download/ox_doorlock.zip) if you want to drag-n-drop._
|
||||
|
||||
## Dependencies
|
||||
|
||||
### [oxmysql](https://github.com/overextended/oxmysql)
|
||||
|
||||
Doors are stored in a database for ease-of-use and to allow data to be easily cleared or shared.
|
||||
|
||||
mysql-async is no longer supported.
|
||||
- does not support error-catching (pcall)
|
||||
- people use older versions which do not support parameters as arrays
|
||||
- it isn't maintained and has issues that will never be resolved
|
||||
|
||||
### [ox_lib](https://github.com/overextended/ox_lib) (v2.3.0 or higher)
|
||||
|
||||
Used for some UI elements (i.e. notifications, progress circle, input), and cache.
|
||||
|
||||
### [ox_target](https://github.com/overextended/ox_target) (preferred) or [qtarget](https://github.com/overextended/qtarget) (deprecated) or [qb-target](https://github.com/qbcore-framework/qb-target)
|
||||
|
||||
(Optional) Used for lockpicking.
|
||||
|
||||
## Usage
|
||||
|
||||
Use the `/doorlock` command to open the UI and enter the settings for your new door.
|
||||
Once you confirm the settings, activate your targeting resource (typically LALT) to select the entity (or entities) to use.
|
||||
|
||||
Adding any arguments after the command will open the closest door to you, to easily modify it.
|
||||
|
||||
## Conversion
|
||||
|
||||
Placing nui_doorlock config files into the `convert` folder will convert the data and insert it into the database.
|
||||
Success is _not_ guaranteed if using a fork on nui_doorlock, like the qb version.
|
||||
|
||||
## Client API
|
||||
|
||||
- Use the closest door. Still performs server-side checks, so may fail.
|
||||
|
||||
```lua
|
||||
exports.ox_doorlock:useClosestDoor()
|
||||
```
|
||||
|
||||
- Pick the lock of the closest door. Still performs server-side checks, so may fail.
|
||||
|
||||
```lua
|
||||
exports.ox_doorlock:pickClosestDoor()
|
||||
```
|
||||
|
||||
## Server API
|
||||
|
||||
- Get data for door
|
||||
|
||||
```lua
|
||||
local mrpd_locker_rooms = exports.ox_doorlock:getDoor(1)
|
||||
local mrpd_locker_rooms = exports.ox_doorlock:getDoorFromName('mrpd locker rooms')
|
||||
```
|
||||
|
||||
- Set door state (0: unlocked, 1: locked)
|
||||
|
||||
```lua
|
||||
TriggerEvent('ox_doorlock:setState', mrpd_locker_rooms.id, state)
|
||||
```
|
||||
|
||||
- Listen for event when door is toggled
|
||||
|
||||
```lua
|
||||
AddEventHandler('ox_doorlock:stateChanged', function(source, doorId, state, usedItem)
|
||||
if usedItem == 'trainticket' then
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
xPlayer.removeInventoryItem(usedItem, 1)
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
## Door Settings
|
||||
|
||||
### General
|
||||
|
||||
- Door name
|
||||
- Used to easily identify the door.
|
||||
- Passcode
|
||||
- Door can be unlocked by anybody by using the code or phrase.
|
||||
- Autolock interval
|
||||
- Door will be locked after x seconds.
|
||||
- Interact distance
|
||||
- Door can only be used when within x metres.
|
||||
- Door rate
|
||||
- Door movement speed for sliding/garage/automatic doors, or swinging doors when locked.
|
||||
- Locked
|
||||
- Sets the door as locked by default.
|
||||
- Double
|
||||
- Door is a set of two doors, controlled together.
|
||||
- Automatic
|
||||
- Sliding/garage/automatic door.
|
||||
- Lockpick
|
||||
- Door can be lockpicked when interacting with a targeting resource.
|
||||
- Hide UI
|
||||
- No indicators (i.e. icon, text) will display on the door.
|
||||
|
||||
### Characters
|
||||
|
||||
- Character Id
|
||||
- Character identifier used by a framework (i.e. player.charid, xPlayer.identifier, Player.CitizenId).
|
||||
|
||||
### Groups
|
||||
|
||||
- Group
|
||||
- Framework dependent, referring to jobs, gangs, etc.
|
||||
- Grade
|
||||
- The minimum grade to allow access for the group (0 to allow all).
|
||||
|
||||
### Items
|
||||
|
||||
- Item
|
||||
- Name of the item.
|
||||
- Metadata type
|
||||
- Requires metadata support (i.e. ox_inventory) to check slot.metadata.type
|
||||
|
||||
### Lockpick
|
||||
|
||||
- Difficulty
|
||||
- Sets the skillcheck difficulty (see [docs](https://overextended.github.io/docs/ox_lib/Interface/Client/skillcheck)).
|
||||
- Area size
|
||||
- Custom difficulty area size.
|
||||
- Speed multiplier
|
||||
- Custom difficulty idicator speed.
|
Binary file not shown.
|
@ -0,0 +1,145 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Dat54>
|
||||
<Version value="7314721" />
|
||||
<ContainerPaths>
|
||||
<Item>dlc_oxdoorlock\oxdoorlock</Item>
|
||||
</ContainerPaths>
|
||||
<Items>
|
||||
<!-- SimpleSounds -->
|
||||
<Item type="SimpleSound">
|
||||
<Name>button_remote_simple</Name>
|
||||
<Header>
|
||||
<Flags value="0x00008004" />
|
||||
<Volume value="200" />
|
||||
<Category>scripted</Category>
|
||||
</Header>
|
||||
<ContainerName>dlc_oxdoorlock/oxdoorlock</ContainerName>
|
||||
<FileName>button_remote</FileName>
|
||||
<WaveSlotNum value="0" />
|
||||
</Item>
|
||||
|
||||
<Item type="SimpleSound">
|
||||
<Name>door_bolt_simple</Name>
|
||||
<Header>
|
||||
<Flags value="0x00008004" />
|
||||
<Volume value="200" />
|
||||
<Category>scripted</Category>
|
||||
</Header>
|
||||
<ContainerName>dlc_oxdoorlock/oxdoorlock</ContainerName>
|
||||
<FileName>door_bolt</FileName>
|
||||
<WaveSlotNum value="0" />
|
||||
</Item>
|
||||
|
||||
<Item type="SimpleSound">
|
||||
<Name>metal_locker_simple</Name>
|
||||
<Header>
|
||||
<Flags value="0x00008004" />
|
||||
<Volume value="200" />
|
||||
<Category>scripted</Category>
|
||||
</Header>
|
||||
<ContainerName>dlc_oxdoorlock/oxdoorlock</ContainerName>
|
||||
<FileName>metal_locker</FileName>
|
||||
<WaveSlotNum value="0" />
|
||||
</Item>
|
||||
|
||||
<Item type="SimpleSound">
|
||||
<Name>metallic_creak_simple</Name>
|
||||
<Header>
|
||||
<Flags value="0x00008004" />
|
||||
<Volume value="200" />
|
||||
<Category>scripted</Category>
|
||||
</Header>
|
||||
<ContainerName>dlc_oxdoorlock/oxdoorlock</ContainerName>
|
||||
<FileName>metallic_creak</FileName>
|
||||
<WaveSlotNum value="0" />
|
||||
</Item>
|
||||
|
||||
|
||||
|
||||
<!-- SoundSets !-->
|
||||
<Item type="SoundSet">
|
||||
<Name>dlc_oxdoorlock_set</Name>
|
||||
<Header>
|
||||
<Flags value="0xAAAAAAAA" />
|
||||
</Header>
|
||||
<SoundSets>
|
||||
<Item>
|
||||
<ScriptName>button_remote</ScriptName>
|
||||
<ChildSound>button_remote_directional</ChildSound>
|
||||
</Item>
|
||||
<Item>
|
||||
<ScriptName>door_bolt</ScriptName>
|
||||
<ChildSound>door_bolt_directional</ChildSound>
|
||||
</Item>
|
||||
<Item>
|
||||
<ScriptName>metal_locker</ScriptName>
|
||||
<ChildSound>metal_locker_directional</ChildSound>
|
||||
</Item>
|
||||
<Item>
|
||||
<ScriptName>metallic_creak</ScriptName>
|
||||
<ChildSound>metallic_creak_directional</ChildSound>
|
||||
</Item>
|
||||
</SoundSets>
|
||||
</Item>
|
||||
|
||||
<Item type="DirectionalSound">
|
||||
<Name>button_remote_directional</Name>
|
||||
<Header>
|
||||
<Flags value="0x00008004" />
|
||||
<Volume value="200" />
|
||||
<Category>scripted</Category>
|
||||
</Header>
|
||||
<ChildSound>button_remote_simple</ChildSound>
|
||||
<InnerAngle value="20" />
|
||||
<OuterAngle value="65" />
|
||||
<RearAttenuation value="-3" />
|
||||
<YawAngle value="90" />
|
||||
<PitchAngle value="0" />
|
||||
</Item>
|
||||
|
||||
<Item type="DirectionalSound">
|
||||
<Name>door_bolt_directional</Name>
|
||||
<Header>
|
||||
<Flags value="0x00008004" />
|
||||
<Volume value="200" />
|
||||
<Category>scripted</Category>
|
||||
</Header>
|
||||
<ChildSound>door_bolt_simple</ChildSound>
|
||||
<InnerAngle value="20" />
|
||||
<OuterAngle value="65" />
|
||||
<RearAttenuation value="-3" />
|
||||
<YawAngle value="90" />
|
||||
<PitchAngle value="0" />
|
||||
</Item>
|
||||
|
||||
<Item type="DirectionalSound">
|
||||
<Name>metal_locker_directional</Name>
|
||||
<Header>
|
||||
<Flags value="0x00008004" />
|
||||
<Volume value="200" />
|
||||
<Category>scripted</Category>
|
||||
</Header>
|
||||
<ChildSound>metal_locker_simple</ChildSound>
|
||||
<InnerAngle value="20" />
|
||||
<OuterAngle value="65" />
|
||||
<RearAttenuation value="-3" />
|
||||
<YawAngle value="90" />
|
||||
<PitchAngle value="0" />
|
||||
</Item>
|
||||
|
||||
<Item type="DirectionalSound">
|
||||
<Name>metallic_creak_directional</Name>
|
||||
<Header>
|
||||
<Flags value="0x00008004" />
|
||||
<Volume value="200" />
|
||||
<Category>scripted</Category>
|
||||
</Header>
|
||||
<ChildSound>metallic_creak_simple</ChildSound>
|
||||
<InnerAngle value="20" />
|
||||
<OuterAngle value="65" />
|
||||
<RearAttenuation value="-3" />
|
||||
<YawAngle value="90" />
|
||||
<PitchAngle value="0" />
|
||||
</Item>
|
||||
</Items>
|
||||
</Dat54>
|
Binary file not shown.
|
@ -0,0 +1,107 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<AudioWaveContainer>
|
||||
<Version value="1" />
|
||||
<ChunkIndices value="True" />
|
||||
<Streams>
|
||||
<Item>
|
||||
<Name>button_remote</Name>
|
||||
<FileName>button_remote.wav</FileName>
|
||||
<Chunks>
|
||||
<Item>
|
||||
<Type>peak</Type>
|
||||
</Item>
|
||||
<Item>
|
||||
<Type>data</Type>
|
||||
</Item>
|
||||
<Item>
|
||||
<Type>format</Type>
|
||||
<Codec>ADPCM</Codec>
|
||||
<Samples value="25600" />
|
||||
<SampleRate value="44100" />
|
||||
<Headroom value="-161" />
|
||||
<PlayBegin value="0" />
|
||||
<PlayEnd value="0" />
|
||||
<LoopBegin value="0" />
|
||||
<LoopEnd value="0" />
|
||||
<LoopPoint value="-1" />
|
||||
<Peak unk="0" />
|
||||
</Item>
|
||||
</Chunks>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>door_bolt</Name>
|
||||
<FileName>door_bolt.wav</FileName>
|
||||
<Chunks>
|
||||
<Item>
|
||||
<Type>peak</Type>
|
||||
</Item>
|
||||
<Item>
|
||||
<Type>data</Type>
|
||||
</Item>
|
||||
<Item>
|
||||
<Type>format</Type>
|
||||
<Codec>ADPCM</Codec>
|
||||
<Samples value="26069" />
|
||||
<SampleRate value="44100" />
|
||||
<Headroom value="-161" />
|
||||
<PlayBegin value="0" />
|
||||
<PlayEnd value="0" />
|
||||
<LoopBegin value="0" />
|
||||
<LoopEnd value="0" />
|
||||
<LoopPoint value="-1" />
|
||||
<Peak unk="0" />
|
||||
</Item>
|
||||
</Chunks>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>metal_locker</Name>
|
||||
<FileName>metal_locker.wav</FileName>
|
||||
<Chunks>
|
||||
<Item>
|
||||
<Type>peak</Type>
|
||||
</Item>
|
||||
<Item>
|
||||
<Type>data</Type>
|
||||
</Item>
|
||||
<Item>
|
||||
<Type>format</Type>
|
||||
<Codec>ADPCM</Codec>
|
||||
<Samples value="36864" />
|
||||
<SampleRate value="44100" />
|
||||
<Headroom value="-161" />
|
||||
<PlayBegin value="0" />
|
||||
<PlayEnd value="0" />
|
||||
<LoopBegin value="0" />
|
||||
<LoopEnd value="0" />
|
||||
<LoopPoint value="-1" />
|
||||
<Peak unk="0" />
|
||||
</Item>
|
||||
</Chunks>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>metallic_creak</Name>
|
||||
<FileName>metallic_creak.wav</FileName>
|
||||
<Chunks>
|
||||
<Item>
|
||||
<Type>peak</Type>
|
||||
</Item>
|
||||
<Item>
|
||||
<Type>data</Type>
|
||||
</Item>
|
||||
<Item>
|
||||
<Type>format</Type>
|
||||
<Codec>ADPCM</Codec>
|
||||
<Samples value="17489" />
|
||||
<SampleRate value="44100" />
|
||||
<Headroom value="-161" />
|
||||
<PlayBegin value="0" />
|
||||
<PlayEnd value="0" />
|
||||
<LoopBegin value="0" />
|
||||
<LoopEnd value="0" />
|
||||
<LoopPoint value="-1" />
|
||||
<Peak unk="0" />
|
||||
</Item>
|
||||
</Chunks>
|
||||
</Item>
|
||||
</Streams>
|
||||
</AudioWaveContainer>
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
349
resources/[housing]/ox_doorlock/client/main.lua
Normal file
349
resources/[housing]/ox_doorlock/client/main.lua
Normal file
|
@ -0,0 +1,349 @@
|
|||
if not LoadResourceFile(cache.resource, 'web/build/index.html') then
|
||||
error('Unable to load UI. Build ox_doorlock or download the latest release.\n ^3https://github.com/overextended/ox_doorlock/releases/latest/download/ox_doorlock.zip^0')
|
||||
end
|
||||
|
||||
if not lib.checkDependency('ox_lib', '3.14.0', true) then return end
|
||||
|
||||
local function createDoor(door)
|
||||
local double = door.doors
|
||||
door.zone = GetLabelText(GetNameOfZone(door.coords.x, door.coords.y, door.coords.z))
|
||||
|
||||
if double then
|
||||
for i = 1, 2 do
|
||||
AddDoorToSystem(double[i].hash, double[i].model, double[i].coords.x, double[i].coords.y, double[i].coords.z, false, false, false)
|
||||
DoorSystemSetDoorState(double[i].hash, 4, false, false)
|
||||
DoorSystemSetDoorState(double[i].hash, door.state, false, false)
|
||||
|
||||
if door.doorRate or not door.auto then
|
||||
DoorSystemSetAutomaticRate(double[i].hash, door.doorRate or 10.0, false, false)
|
||||
end
|
||||
end
|
||||
else
|
||||
AddDoorToSystem(door.hash, door.model, door.coords.x, door.coords.y, door.coords.z, false, false, false)
|
||||
DoorSystemSetDoorState(door.hash, 4, false, false)
|
||||
DoorSystemSetDoorState(door.hash, door.state, false, false)
|
||||
|
||||
if door.doorRate or not door.auto then
|
||||
DoorSystemSetAutomaticRate(door.hash, door.doorRate or 10.0, false, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local nearbyDoors = {}
|
||||
local Entity = Entity
|
||||
|
||||
lib.callback('ox_doorlock:getDoors', false, function(data)
|
||||
doors = data
|
||||
|
||||
for _, door in pairs(data) do
|
||||
createDoor(door)
|
||||
end
|
||||
|
||||
while true do
|
||||
table.wipe(nearbyDoors)
|
||||
local coords = GetEntityCoords(cache.ped)
|
||||
|
||||
for _, door in pairs(doors) do
|
||||
local double = door.doors
|
||||
door.distance = #(coords - door.coords)
|
||||
|
||||
if double then
|
||||
if door.distance < 80 then
|
||||
for i = 1, 2 do
|
||||
if not double[i].entity and IsModelValid(double[i].model) then
|
||||
local entity = GetClosestObjectOfType(double[i].coords.x, double[i].coords.y, double[i].coords.z, 1.0, double[i].model, false, false, false)
|
||||
|
||||
if entity ~= 0 then
|
||||
double[i].entity = entity
|
||||
Entity(entity).state.doorId = door.id
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if door.distance < 20 then
|
||||
nearbyDoors[#nearbyDoors + 1] = door
|
||||
end
|
||||
else
|
||||
for i = 1, 2 do
|
||||
double[i].entity = nil
|
||||
end
|
||||
end
|
||||
elseif door.distance < 80 then
|
||||
if not door.entity and IsModelValid(door.model) then
|
||||
local entity = GetClosestObjectOfType(door.coords.x, door.coords.y, door.coords.z, 1.0, door.model, false, false, false)
|
||||
|
||||
if entity ~= 0 then
|
||||
local min, max = GetModelDimensions(door.model)
|
||||
local points = {
|
||||
GetOffsetFromEntityInWorldCoords(entity, min.x, min.y, min.z).xy,
|
||||
GetOffsetFromEntityInWorldCoords(entity, min.x, min.y, max.z).xy,
|
||||
GetOffsetFromEntityInWorldCoords(entity, min.x, max.y, max.z).xy,
|
||||
GetOffsetFromEntityInWorldCoords(entity, min.x, max.y, min.z).xy,
|
||||
GetOffsetFromEntityInWorldCoords(entity, max.x, min.y, min.z).xy,
|
||||
GetOffsetFromEntityInWorldCoords(entity, max.x, min.y, max.z).xy,
|
||||
GetOffsetFromEntityInWorldCoords(entity, max.x, max.y, max.z).xy,
|
||||
GetOffsetFromEntityInWorldCoords(entity, max.x, max.y, min.z).xy
|
||||
}
|
||||
|
||||
local centroid = vec2(0, 0)
|
||||
|
||||
for i = 1, 8 do
|
||||
centroid += points[i]
|
||||
end
|
||||
|
||||
centroid = centroid / 8
|
||||
door.coords = vec3(centroid.x, centroid.y, door.coords.z)
|
||||
door.entity = entity
|
||||
Entity(entity).state.doorId = door.id
|
||||
end
|
||||
end
|
||||
|
||||
if door.distance < 20 then
|
||||
nearbyDoors[#nearbyDoors + 1] = door
|
||||
end
|
||||
elseif door.entity then
|
||||
door.entity = nil
|
||||
end
|
||||
end
|
||||
|
||||
Wait(500)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('ox_doorlock:setState', function(id, state, source, data)
|
||||
if not doors then return end
|
||||
|
||||
if data then
|
||||
doors[id] = data
|
||||
createDoor(data)
|
||||
|
||||
if NuiHasLoaded then
|
||||
SendNuiMessage(json.encode({
|
||||
action = 'updateDoorData',
|
||||
data = data
|
||||
}))
|
||||
end
|
||||
end
|
||||
|
||||
if Config.Notify and source == cache.serverId then
|
||||
if state == 0 then
|
||||
lib.notify({
|
||||
type = 'success',
|
||||
icon = 'unlock',
|
||||
description = locale('unlocked_door')
|
||||
})
|
||||
else
|
||||
lib.notify({
|
||||
type = 'success',
|
||||
icon = 'lock',
|
||||
description = locale('locked_door')
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local door = data or doors[id]
|
||||
local double = door.doors
|
||||
door.state = state
|
||||
|
||||
if double then
|
||||
DoorSystemSetDoorState(double[1].hash, door.state, false, false)
|
||||
DoorSystemSetDoorState(double[2].hash, door.state, false, false)
|
||||
|
||||
if door.holdOpen then
|
||||
DoorSystemSetHoldOpen(double[1].hash, door.state == 0)
|
||||
DoorSystemSetHoldOpen(double[2].hash, door.state == 0)
|
||||
end
|
||||
|
||||
while door.state == 1 and (not IsDoorClosed(double[1].hash) or not IsDoorClosed(double[2].hash)) do Wait(0) end
|
||||
else
|
||||
DoorSystemSetDoorState(door.hash, door.state, false, false)
|
||||
|
||||
if door.holdOpen then DoorSystemSetHoldOpen(door.hash, door.state == 0) end
|
||||
while door.state == 1 and not IsDoorClosed(door.hash) do Wait(0) end
|
||||
end
|
||||
|
||||
if door.state == state and door.distance and door.distance < 20 then
|
||||
if Config.NativeAudio then
|
||||
RequestScriptAudioBank('dlc_oxdoorlock/oxdoorlock', false)
|
||||
local sound = state == 0 and door.unlockSound or door.lockSound or 'door_bolt'
|
||||
local soundId = GetSoundId()
|
||||
|
||||
PlaySoundFromCoord(soundId, sound, door.coords.x, door.coords.y, door.coords.z, 'DLC_OXDOORLOCK_SET', false, 0, false)
|
||||
ReleaseSoundId(soundId)
|
||||
ReleaseNamedScriptAudioBank('dlc_oxdoorlock/oxdoorlock')
|
||||
else
|
||||
local volume = (0.01 * GetProfileSetting(300)) / (door.distance / 2)
|
||||
if volume > 1 then volume = 1 end
|
||||
local sound = state == 0 and door.unlockSound or door.lockSound or 'door-bolt-4'
|
||||
|
||||
SendNUIMessage({
|
||||
action = 'playSound',
|
||||
data = {
|
||||
sound = sound,
|
||||
volume = volume
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('ox_doorlock:editDoorlock', function(id, data)
|
||||
if source == '' then return end
|
||||
|
||||
local door = doors[id]
|
||||
local double = door.doors
|
||||
local doorState = data and data.state or 0
|
||||
|
||||
if data then
|
||||
data.zone = door.zone or GetLabelText(GetNameOfZone(door.coords.x, door.coords.y, door.coords.z))
|
||||
|
||||
-- hacky method to resolve a bug with "closest door" by forcing a distance recalculation
|
||||
if door.distance < 20 then door.distance = 80 end
|
||||
elseif ClosestDoor?.id == id then
|
||||
ClosestDoor = nil
|
||||
end
|
||||
|
||||
if double then
|
||||
for i = 1, 2 do
|
||||
local doorHash = double[i].hash
|
||||
|
||||
if data then
|
||||
if data.doorRate or door.doorRate or not data.auto then
|
||||
DoorSystemSetAutomaticRate(doorHash, data.doorRate or door.doorRate and 0.0 or 10.0, false, false)
|
||||
end
|
||||
|
||||
DoorSystemSetDoorState(doorHash, doorState, false, false)
|
||||
|
||||
if data.holdOpen then DoorSystemSetHoldOpen(doorHash, doorState == 0) end
|
||||
else
|
||||
DoorSystemSetDoorState(doorHash, 4, false, false)
|
||||
DoorSystemSetDoorState(doorHash, 0, false, false)
|
||||
|
||||
if double[i].entity then
|
||||
Entity(double[i].entity).state.doorId = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if data then
|
||||
if data.doorRate or door.doorRate or not data.auto then
|
||||
DoorSystemSetAutomaticRate(door.hash, data.doorRate or door.doorRate and 0.0 or 10.0, false, false)
|
||||
end
|
||||
|
||||
DoorSystemSetDoorState(door.hash, doorState, false, false)
|
||||
|
||||
if data.holdOpen then DoorSystemSetHoldOpen(door.hash, doorState == 0) end
|
||||
else
|
||||
DoorSystemSetDoorState(door.hash, 4, false, false)
|
||||
DoorSystemSetDoorState(door.hash, 0, false, false)
|
||||
|
||||
if door.entity then
|
||||
Entity(door.entity).state.doorId = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
doors[id] = data
|
||||
|
||||
if NuiHasLoaded then
|
||||
SendNuiMessage(json.encode({
|
||||
action = 'updateDoorData',
|
||||
data = data or id
|
||||
}))
|
||||
end
|
||||
end)
|
||||
|
||||
ClosestDoor = nil
|
||||
|
||||
lib.callback.register('ox_doorlock:inputPassCode', function()
|
||||
return ClosestDoor?.passcode and lib.inputDialog(locale('door_lock'), {
|
||||
{
|
||||
type = 'input',
|
||||
label = locale('passcode'),
|
||||
password = true,
|
||||
icon = 'lock'
|
||||
},
|
||||
})?[1]
|
||||
end)
|
||||
|
||||
local lastTriggered = 0
|
||||
|
||||
local function useClosestDoor()
|
||||
if not ClosestDoor then return false end
|
||||
|
||||
local gameTimer = GetGameTimer()
|
||||
|
||||
if gameTimer - lastTriggered > 500 then
|
||||
lastTriggered = gameTimer
|
||||
TriggerServerEvent('ox_doorlock:setState', ClosestDoor.id, ClosestDoor.state == 1 and 0 or 1)
|
||||
end
|
||||
end
|
||||
|
||||
exports('useClosestDoor', useClosestDoor)
|
||||
|
||||
CreateThread(function()
|
||||
local lockDoor = locale('lock_door')
|
||||
local unlockDoor = locale('unlock_door')
|
||||
local showUI
|
||||
local drawSprite = Config.DrawSprite
|
||||
|
||||
if drawSprite then
|
||||
local sprite1 = drawSprite[0]?[1]
|
||||
local sprite2 = drawSprite[1]?[1]
|
||||
|
||||
if sprite1 then
|
||||
RequestStreamedTextureDict(sprite1, true)
|
||||
end
|
||||
|
||||
if sprite2 then
|
||||
RequestStreamedTextureDict(sprite2, true)
|
||||
end
|
||||
end
|
||||
|
||||
local SetDrawOrigin = SetDrawOrigin
|
||||
local ClearDrawOrigin = ClearDrawOrigin
|
||||
local DrawSprite = drawSprite and DrawSprite
|
||||
|
||||
while true do
|
||||
local num = #nearbyDoors
|
||||
|
||||
if num > 0 then
|
||||
local ratio = drawSprite and GetAspectRatio(true)
|
||||
for i = 1, num do
|
||||
local door = nearbyDoors[i]
|
||||
|
||||
if door.distance < door.maxDistance then
|
||||
if door.distance < (ClosestDoor?.distance or 10) then
|
||||
ClosestDoor = door
|
||||
end
|
||||
|
||||
if drawSprite and not door.hideUi then
|
||||
local sprite = drawSprite[door.state]
|
||||
|
||||
if sprite then
|
||||
SetDrawOrigin(door.coords.x, door.coords.y, door.coords.z)
|
||||
DrawSprite(sprite[1], sprite[2], sprite[3], sprite[4], sprite[5], sprite[6] * ratio, sprite[7], sprite[8], sprite[9], sprite[10], sprite[11])
|
||||
ClearDrawOrigin()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else ClosestDoor = nil end
|
||||
|
||||
if ClosestDoor and ClosestDoor.distance < ClosestDoor.maxDistance then
|
||||
if Config.DrawTextUI and not ClosestDoor.hideUi and ClosestDoor.state ~= showUI then
|
||||
lib.showTextUI(ClosestDoor.state == 0 and lockDoor or unlockDoor)
|
||||
showUI = ClosestDoor.state
|
||||
end
|
||||
|
||||
if not PickingLock and IsDisabledControlJustReleased(0, 38) then
|
||||
useClosestDoor()
|
||||
end
|
||||
elseif showUI then
|
||||
lib.hideTextUI()
|
||||
showUI = nil
|
||||
end
|
||||
|
||||
Wait(num > 0 and 0 or 500)
|
||||
end
|
||||
end)
|
410
resources/[housing]/ox_doorlock/client/utils.lua
Normal file
410
resources/[housing]/ox_doorlock/client/utils.lua
Normal file
|
@ -0,0 +1,410 @@
|
|||
local Entity = Entity
|
||||
|
||||
local function getDoorFromEntity(data)
|
||||
local entity = type(data) == 'table' and data.entity or data
|
||||
|
||||
if not entity then return end
|
||||
|
||||
local state = Entity(entity)?.state
|
||||
local doorId = state?.doorId
|
||||
|
||||
if not doorId then return end
|
||||
|
||||
local door = doors[doorId]
|
||||
|
||||
if not door then
|
||||
state.doorId = nil
|
||||
end
|
||||
|
||||
return door
|
||||
end
|
||||
|
||||
exports('getClosestDoorId', function() return ClosestDoor?.id end)
|
||||
exports('getDoorIdFromEntity', function(entityId) return getDoorFromEntity(entityId)?.id end) -- same as Entity(entityId).state.doorId
|
||||
|
||||
local function entityIsNotDoor(data)
|
||||
local entity = type(data) == 'number' and data or data.entity
|
||||
return not getDoorFromEntity(entity)
|
||||
end
|
||||
|
||||
PickingLock = false
|
||||
|
||||
local function canPickLock(entity)
|
||||
if PickingLock then return false end
|
||||
|
||||
local door = getDoorFromEntity(entity)
|
||||
|
||||
return door and door.lockpick and (Config.CanPickUnlockedDoors or door.state == 1)
|
||||
end
|
||||
|
||||
---@param entity number
|
||||
local function pickLock(entity)
|
||||
local door = getDoorFromEntity(entity)
|
||||
|
||||
if not door or PickingLock or not door.lockpick or (not Config.CanPickUnlockedDoors and door.state == 0) then return end
|
||||
|
||||
PickingLock = true
|
||||
|
||||
TaskTurnPedToFaceCoord(cache.ped, door.coords.x, door.coords.y, door.coords.z, 4000)
|
||||
Wait(500)
|
||||
|
||||
local animDict = lib.requestAnimDict('mp_common_heist')
|
||||
|
||||
TaskPlayAnim(cache.ped, animDict, 'pick_door', 3.0, 1.0, -1, 49, 0, true, true, true)
|
||||
|
||||
local success = lib.skillCheck(door.lockpickDifficulty or Config.LockDifficulty)
|
||||
local rand = math.random(1, success and 100 or 5)
|
||||
|
||||
if success then
|
||||
TriggerServerEvent('ox_doorlock:setState', door.id, door.state == 1 and 0 or 1, true)
|
||||
end
|
||||
|
||||
if rand == 1 then
|
||||
TriggerServerEvent('ox_doorlock:breakLockpick')
|
||||
lib.notify({ type = 'error', description = locale('lockpick_broke') })
|
||||
end
|
||||
|
||||
StopEntityAnim(cache.ped, 'pick_door', animDict, 0)
|
||||
RemoveAnimDict(animDict)
|
||||
|
||||
PickingLock = false
|
||||
end
|
||||
|
||||
exports('pickClosestDoor', function()
|
||||
if not ClosestDoor then return end
|
||||
|
||||
pickLock(ClosestDoor.entity)
|
||||
end)
|
||||
|
||||
local tempData = {}
|
||||
|
||||
local function addDoorlock(data)
|
||||
local entity = type(data) == 'number' and data or data.entity
|
||||
local model = GetEntityModel(entity)
|
||||
local coords = GetEntityCoords(entity)
|
||||
|
||||
AddDoorToSystem(`temp`, model, coords.x, coords.y, coords.z, false, false, false)
|
||||
DoorSystemSetDoorState(`temp`, 4, false, false)
|
||||
|
||||
coords = GetEntityCoords(entity)
|
||||
tempData[#tempData + 1] = {
|
||||
entity = entity,
|
||||
model = model,
|
||||
coords = coords,
|
||||
heading = math.floor(GetEntityHeading(entity) + 0.5)
|
||||
}
|
||||
|
||||
RemoveDoorFromSystem(`temp`)
|
||||
end
|
||||
|
||||
local isAddingDoorlock = false
|
||||
|
||||
RegisterNUICallback('notify', function(data, cb)
|
||||
cb(1)
|
||||
lib.notify({ title = data })
|
||||
end)
|
||||
|
||||
RegisterNUICallback('createDoor', function(data, cb)
|
||||
cb(1)
|
||||
SetNuiFocus(false, false)
|
||||
|
||||
data.state = data.state and 1 or 0
|
||||
|
||||
if data.items and not next(data.items) then
|
||||
data.items = nil
|
||||
end
|
||||
|
||||
if data.characters and not next(data.characters) then
|
||||
data.characters = nil
|
||||
end
|
||||
|
||||
if data.lockpickDifficulty and not next(data.lockpickDifficulty) then
|
||||
data.lockpickDifficulty = nil
|
||||
end
|
||||
|
||||
if data.groups and not next(data.groups) then
|
||||
data.groups = nil
|
||||
end
|
||||
|
||||
if not data.id then
|
||||
isAddingDoorlock = true
|
||||
local doorCount = data.doors and 2 or 1
|
||||
local lastEntity = 0
|
||||
|
||||
lib.showTextUI(locale('add_door_textui'))
|
||||
|
||||
repeat
|
||||
DisablePlayerFiring(cache.playerId, true)
|
||||
DisableControlAction(0, 25, true)
|
||||
|
||||
local hit, entity, coords = lib.raycast.cam(1|16)
|
||||
local changedEntity = lastEntity ~= entity
|
||||
local doorA = tempData[1]?.entity
|
||||
|
||||
if changedEntity and lastEntity ~= doorA then
|
||||
SetEntityDrawOutline(lastEntity, false)
|
||||
end
|
||||
|
||||
lastEntity = entity
|
||||
|
||||
if hit then
|
||||
---@diagnostic disable-next-line: param-type-mismatch
|
||||
DrawMarker(28, coords.x, coords.y, coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.2, 0.2, 0.2, 255, 42, 24,
|
||||
100, false, false, 0, true, false, false, false)
|
||||
end
|
||||
|
||||
if hit and entity > 0 and GetEntityType(entity) == 3 and (doorCount == 1 or doorA ~= entity) and entityIsNotDoor(entity) then
|
||||
if changedEntity then
|
||||
SetEntityDrawOutline(entity, true)
|
||||
end
|
||||
|
||||
if IsDisabledControlJustPressed(0, 24) then
|
||||
addDoorlock(entity)
|
||||
end
|
||||
end
|
||||
|
||||
if IsDisabledControlJustPressed(0, 25) then
|
||||
SetEntityDrawOutline(entity, false)
|
||||
|
||||
if not doorA then
|
||||
isAddingDoorlock = false
|
||||
return lib.hideTextUI()
|
||||
end
|
||||
|
||||
SetEntityDrawOutline(doorA, false)
|
||||
table.wipe(tempData)
|
||||
end
|
||||
until tempData[doorCount]
|
||||
|
||||
lib.hideTextUI()
|
||||
SetEntityDrawOutline(tempData[1].entity, false)
|
||||
|
||||
if data.doors then
|
||||
SetEntityDrawOutline(tempData[2].entity, false)
|
||||
tempData[1].entity = nil
|
||||
tempData[2].entity = nil
|
||||
data.doors = tempData
|
||||
else
|
||||
data.model = tempData[1].model
|
||||
data.coords = tempData[1].coords
|
||||
data.heading = tempData[1].heading
|
||||
end
|
||||
else
|
||||
if data.doors then
|
||||
for i = 1, 2 do
|
||||
local coords = data.doors[i].coords
|
||||
data.doors[i].coords = vector3(coords.x, coords.y, coords.z)
|
||||
data.doors[i].entity = nil
|
||||
end
|
||||
else
|
||||
data.entity = nil
|
||||
end
|
||||
|
||||
data.coords = vector3(data.coords.x, data.coords.y, data.coords.z)
|
||||
data.distance = nil
|
||||
data.zone = nil
|
||||
end
|
||||
|
||||
isAddingDoorlock = false
|
||||
|
||||
------------------------------------
|
||||
------- Brutal Housing Editing -----
|
||||
------------------------------------
|
||||
if PropertyID ~= nil then
|
||||
if data.name:match("^(.-)_") == nil or data.name:match("^(.-)_") ~= PropertyID then
|
||||
data.name = PropertyID.."_"..data.name
|
||||
end
|
||||
|
||||
local coords = data.coords or data.doors[1].coords
|
||||
if coords ~= nil then
|
||||
if #(coords - vector3(PropertyCoords.x, PropertyCoords.y, PropertyCoords.z)) > MaxDoorlockDistance then
|
||||
TriggerEvent('brutal_housing:client:SendNotifyNumber', 75)
|
||||
return
|
||||
end
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
PropertyID = nil
|
||||
PropertyCoords = nil
|
||||
end
|
||||
------------------------------------
|
||||
------- Brutal Housing Editing -----
|
||||
------------------------------------
|
||||
|
||||
TriggerServerEvent('ox_doorlock:editDoorlock', data.id or false, data)
|
||||
table.wipe(tempData)
|
||||
end)
|
||||
|
||||
RegisterNUICallback('deleteDoor', function(id, cb)
|
||||
cb(1)
|
||||
TriggerServerEvent('ox_doorlock:editDoorlock', id)
|
||||
end)
|
||||
|
||||
RegisterNUICallback('teleportToDoor', function(id, cb)
|
||||
cb(1)
|
||||
SetNuiFocus(false, false)
|
||||
local doorCoords = doors[id].coords
|
||||
if not doorCoords then return end
|
||||
SetEntityCoords(cache.ped, doorCoords.x, doorCoords.y, doorCoords.z, false, false, false, false)
|
||||
end)
|
||||
|
||||
RegisterNUICallback('exit', function(_, cb)
|
||||
cb(1)
|
||||
SetNuiFocus(false, false)
|
||||
end)
|
||||
|
||||
------------------------------------
|
||||
------- Brutal Housing Editing -----
|
||||
------------------------------------
|
||||
|
||||
PropertyID = nil
|
||||
PropertyCoords = nil
|
||||
MaxDoorlockDistance = 50.0
|
||||
|
||||
RegisterNetEvent("ox_doorlock:dataFromHousing")
|
||||
AddEventHandler("ox_doorlock:dataFromHousing", function(propertyID, coords, maxdoorlockdistance)
|
||||
PropertyID = propertyID
|
||||
PropertyCoords = coords
|
||||
MaxDoorlockDistance = maxdoorlockdistance
|
||||
|
||||
if isAddingDoorlock then return end
|
||||
|
||||
NuiHasLoaded = true
|
||||
|
||||
local allowedDoors = {}
|
||||
for k,v in pairs(doors) do
|
||||
print(v.name:match("^(.-)_"), PropertyID)
|
||||
if v.name:match("^(.-)_") == PropertyID then
|
||||
table.insert(allowedDoors, v)
|
||||
end
|
||||
end
|
||||
|
||||
SendNuiMessage(json.encode({
|
||||
action = 'updateDoorData',
|
||||
data = allowedDoors
|
||||
}, { with_hole = false }))
|
||||
Wait(100)
|
||||
|
||||
SendNUIMessage({
|
||||
action = 'setSoundFiles',
|
||||
data = lib.callback.await('ox_doorlock:getSounds', false)
|
||||
})
|
||||
|
||||
SetNuiFocus(true, true)
|
||||
SendNuiMessage(json.encode({
|
||||
action = 'setVisible',
|
||||
data = id
|
||||
}))
|
||||
end)
|
||||
|
||||
------------------------------------
|
||||
------- Brutal Housing Editing -----
|
||||
------------------------------------
|
||||
|
||||
local function openUi(id)
|
||||
if source == '' or isAddingDoorlock then return end
|
||||
|
||||
------------------------------------
|
||||
------- Brutal Housing Editing -----
|
||||
------------------------------------
|
||||
PropertyID = nil
|
||||
PropertyCoords = nil
|
||||
------------------------------------
|
||||
------- Brutal Housing Editing -----
|
||||
------------------------------------
|
||||
|
||||
NuiHasLoaded = true
|
||||
|
||||
SendNuiMessage(json.encode({
|
||||
action = 'updateDoorData',
|
||||
data = doors
|
||||
}, { with_hole = false }))
|
||||
Wait(100)
|
||||
|
||||
SendNUIMessage({
|
||||
action = 'setSoundFiles',
|
||||
data = lib.callback.await('ox_doorlock:getSounds', false)
|
||||
})
|
||||
|
||||
SetNuiFocus(true, true)
|
||||
SendNuiMessage(json.encode({
|
||||
action = 'setVisible',
|
||||
data = id
|
||||
}))
|
||||
end
|
||||
|
||||
RegisterNetEvent('ox_doorlock:triggeredCommand', function(closest)
|
||||
openUi(closest and ClosestDoor?.id or nil)
|
||||
end)
|
||||
|
||||
CreateThread(function()
|
||||
local target
|
||||
|
||||
if GetResourceState('ox_target'):find('start') then
|
||||
target = {
|
||||
ox = true,
|
||||
exp = exports.ox_target
|
||||
}
|
||||
elseif GetResourceState('qb-target'):find('start') then
|
||||
target = {
|
||||
qb = true,
|
||||
exp = exports['qb-target']
|
||||
}
|
||||
elseif GetResourceState('qtarget'):find('start') then
|
||||
target = {
|
||||
qt = true,
|
||||
exp = exports.qtarget
|
||||
}
|
||||
end
|
||||
|
||||
if not target then return end
|
||||
|
||||
if target.ox then
|
||||
target.exp:addGlobalObject({
|
||||
{
|
||||
name = 'pickDoorlock',
|
||||
label = locale('pick_lock'),
|
||||
icon = 'fas fa-user-lock',
|
||||
onSelect = pickLock,
|
||||
canInteract = canPickLock,
|
||||
items = Config.LockpickItems,
|
||||
anyItem = true,
|
||||
distance = 1
|
||||
}
|
||||
})
|
||||
else
|
||||
local options = {
|
||||
{
|
||||
label = locale('pick_lock'),
|
||||
icon = 'fas fa-user-lock',
|
||||
action = pickLock,
|
||||
canInteract = canPickLock,
|
||||
item = Config.LockpickItems[1],
|
||||
distance = 1
|
||||
}
|
||||
}
|
||||
|
||||
---@cast target table
|
||||
|
||||
if target.qt then
|
||||
target.exp:Object({ options = options })
|
||||
elseif target.qb then
|
||||
target.exp:AddGlobalObject({ options = options })
|
||||
end
|
||||
|
||||
options = { locale('pick_lock') }
|
||||
|
||||
AddEventHandler('onResourceStop', function(resource)
|
||||
if resource == cache.resource then
|
||||
if target.qt then
|
||||
return target.exp:RemoveObject(options)
|
||||
end
|
||||
|
||||
if target.qb then
|
||||
return target.exp:RemoveGlobalObject(options)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
38
resources/[housing]/ox_doorlock/config.lua
Normal file
38
resources/[housing]/ox_doorlock/config.lua
Normal file
|
@ -0,0 +1,38 @@
|
|||
---@type DoorlockConfig
|
||||
---@diagnostic disable-next-line: missing-fields
|
||||
Config = {}
|
||||
|
||||
---Trigger a notification on the client when the door state is successfully updated.
|
||||
Config.Notify = false
|
||||
|
||||
---Create a persistent notification while in-range of a door, prompting to lock/unlock.
|
||||
Config.DrawTextUI = false
|
||||
|
||||
---Set the properties used by [DrawSprite](https://docs.fivem.net/natives/?_0xE7FFAE5EBF23D890).
|
||||
Config.DrawSprite = {
|
||||
-- Unlocked
|
||||
[0] = { 'mpsafecracking', 'lock_open', 0, 0, 0.018, 0.018, 0, 255, 255, 255, 100 },
|
||||
|
||||
-- Locked
|
||||
[1] = { 'mpsafecracking', 'lock_closed', 0, 0, 0.018, 0.018, 0, 255, 255, 255, 100 },
|
||||
}
|
||||
|
||||
---Allow the specified ace principal to use 'command.doorlock'.
|
||||
Config.CommandPrincipal = 'group.admin'
|
||||
|
||||
---Allow players with the 'command.doorlock' principal to use any door.
|
||||
Config.PlayerAceAuthorised = false
|
||||
|
||||
---The default skill check difficulty when lockpicking a door.
|
||||
Config.LockDifficulty = { 'easy', 'easy', 'medium' }
|
||||
|
||||
---Allow lockpicks to be used to lock an unlocked door.
|
||||
Config.CanPickUnlockedDoors = false
|
||||
|
||||
---An array of items that function as lockpicks.
|
||||
Config.LockpickItems = {
|
||||
'lockpick'
|
||||
}
|
||||
|
||||
---Play sounds using game audio (sound natives) instead of through NUI.
|
||||
Config.NativeAudio = true
|
51
resources/[housing]/ox_doorlock/fxmanifest.lua
Normal file
51
resources/[housing]/ox_doorlock/fxmanifest.lua
Normal file
|
@ -0,0 +1,51 @@
|
|||
--[[ FX Information ]]--
|
||||
fx_version 'cerulean'
|
||||
use_experimental_fxv2_oal 'yes'
|
||||
lua54 'yes'
|
||||
game 'gta5'
|
||||
|
||||
--[[ Resource Information ]]--
|
||||
name 'ox_doorlock'
|
||||
version '1.17.0'
|
||||
license 'GPL-3.0-or-later'
|
||||
author 'Overextended'
|
||||
repository 'https://github.com/overextended/ox_doorlock'
|
||||
|
||||
--[[ Manifest ]]--
|
||||
shared_scripts {
|
||||
'@ox_lib/init.lua',
|
||||
'config.lua',
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'client/main.lua',
|
||||
'client/utils.lua',
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'@oxmysql/lib/MySQL.lua',
|
||||
'server/main.lua',
|
||||
}
|
||||
|
||||
ui_page 'web/build/index.html'
|
||||
|
||||
files {
|
||||
'web/build/index.html',
|
||||
'web/build/**/*',
|
||||
'locales/*.json',
|
||||
'audio/data/oxdoorlock_sounds.dat54.rel',
|
||||
'audio/dlc_oxdoorlock/oxdoorlock.awc',
|
||||
}
|
||||
|
||||
data_file 'AUDIO_WAVEPACK' 'audio/dlc_oxdoorlock'
|
||||
data_file 'AUDIO_SOUNDDATA' 'audio/data/oxdoorlock_sounds.dat'
|
||||
|
||||
dependencies {
|
||||
'oxmysql',
|
||||
'ox_lib',
|
||||
}
|
||||
|
||||
ox_libs {
|
||||
'locale',
|
||||
'table',
|
||||
}
|
19
resources/[housing]/ox_doorlock/locales/ar.json
Normal file
19
resources/[housing]/ox_doorlock/locales/ar.json
Normal file
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"unlocked_door": "الباب مفتوح",
|
||||
"locked_door": "الباب مغلق",
|
||||
"lock_door": "[E] غلق",
|
||||
"unlock_door": "[E] فتح",
|
||||
"door_lock": "قفل الباب",
|
||||
"passcode": "الكود",
|
||||
"lockpick_broke": "المفك مكسور",
|
||||
"pick_lock": "حصل مفتاح",
|
||||
"add_lock": "إضافة باب",
|
||||
"edit_lock": "تعديل باب",
|
||||
"remove_lock": "حدف باب",
|
||||
"cannot_unlock": "غير ممكن",
|
||||
"cannot_lock": "غير ممكن",
|
||||
"create_modify_lock": "إنشاء أو تعديل قفل باب",
|
||||
"add_door_textui": "**إنشاء باب جديد** \n[LMB] للتأكيد إضغط \n[RMB] للإلغاء إضغط",
|
||||
"command_closest": "إنشاء قفل أو التفعل مع أقرب باب"
|
||||
}
|
||||
|
18
resources/[housing]/ox_doorlock/locales/cs.json
Normal file
18
resources/[housing]/ox_doorlock/locales/cs.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Dveře odemčeny",
|
||||
"locked_door": "Dveře zamčeny",
|
||||
"lock_door": "[E] Zamknout dveře",
|
||||
"unlock_door": "[E] Odemknout dveře",
|
||||
"door_lock": "Zámek dveří",
|
||||
"passcode": "Přístupový kód",
|
||||
"lockpick_broke": "Šperhák se zlomil",
|
||||
"pick_lock": "Vypáčit zámek",
|
||||
"add_lock": "Přidat zámek",
|
||||
"edit_lock": "Upravit zámek",
|
||||
"remove_lock": "Odebrat zámek",
|
||||
"cannot_unlock": "Nelze odemknout dveře",
|
||||
"cannot_lock": "Nelze zamknout dveře",
|
||||
"create_modify_lock": "Vytvořit zámek, nebo upravit existující",
|
||||
"add_door_textui": "**Vytvořit nový zámek** \nPokračovat pomocí [LMB] \nZrušit pomocí [RMB]",
|
||||
"command_closest": "Otevřít UI pro nejbližší zámek"
|
||||
}
|
18
resources/[housing]/ox_doorlock/locales/de.json
Normal file
18
resources/[housing]/ox_doorlock/locales/de.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Tür aufgeschlossen",
|
||||
"locked_door": "Tür verschlossen",
|
||||
"lock_door": "[E] Tür verschließen",
|
||||
"unlock_door": "[E] Tür aufschließen",
|
||||
"door_lock": "Türschloss",
|
||||
"passcode": "Zugangscode",
|
||||
"lockpick_broke": "Dein Dietrich ist zerbrochen",
|
||||
"pick_lock": "Tür aufbrechen",
|
||||
"add_lock": "Türschloss hinzufügen",
|
||||
"edit_lock": "Türschloss bearbeiten",
|
||||
"remove_lock": "Türschloss entfernen",
|
||||
"cannot_unlock": "Es ist nicht möglich die Tür aufzuschließen",
|
||||
"cannot_lock": "Es ist nicht möglich die Tür zu verschließen",
|
||||
"create_modify_lock": "Erstelle ein Türschloss oder bearbeite ein vorhandenes",
|
||||
"add_door_textui": "Neue Tür erstellen \nMit [LMB] interagieren \nMit [RMB] abbrechen",
|
||||
"command_closest": "Öffne die UI direkt zur nächstgelegenen Tür"
|
||||
}
|
18
resources/[housing]/ox_doorlock/locales/en.json
Normal file
18
resources/[housing]/ox_doorlock/locales/en.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Unlocked door",
|
||||
"locked_door": "Locked door",
|
||||
"lock_door": "[E] Lock door",
|
||||
"unlock_door": "[E] Unlock door",
|
||||
"door_lock": "Door lock",
|
||||
"passcode": "Passcode",
|
||||
"lockpick_broke": "Your lockpick broke",
|
||||
"pick_lock": "Pick lock",
|
||||
"add_lock": "Add doorlock",
|
||||
"edit_lock": "Edit doorlock",
|
||||
"remove_lock": "Remove doorlock",
|
||||
"cannot_unlock": "Unable to unlock door",
|
||||
"cannot_lock": "Unable to lock door",
|
||||
"create_modify_lock": "Create a doorlock, or modify an existing one",
|
||||
"add_door_textui": "**Create new door** \nInteract with [LMB] \nCancel with [RMB]",
|
||||
"command_closest": "Open UI directly to closest doorlock"
|
||||
}
|
16
resources/[housing]/ox_doorlock/locales/es.json
Normal file
16
resources/[housing]/ox_doorlock/locales/es.json
Normal file
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"unlocked_door": "Abierto",
|
||||
"locked_door": "Cerrado",
|
||||
"lock_door": "[E] Cerrar",
|
||||
"unlock_door": "[E] Abrir",
|
||||
"door_lock": "Bloqueo de Puertas",
|
||||
"passcode": "PIN",
|
||||
"lockpick_broke": "Se ha roto tu ganzúa",
|
||||
"pick_lock": "Forzar",
|
||||
"add_lock": "Añadir cerradura",
|
||||
"edit_lock": "Editar cerradura",
|
||||
"remove_lock": "Borrar cerradura",
|
||||
"cannot_unlock": "No se puede abrir la cerradura",
|
||||
"cannot_lock": "No se puede cerrar la cerradura",
|
||||
"create_modify_lock": "Crear una cerradura o modificar una existente"
|
||||
}
|
18
resources/[housing]/ox_doorlock/locales/et.json
Normal file
18
resources/[housing]/ox_doorlock/locales/et.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Avatud",
|
||||
"locked_door": "Lukustatud",
|
||||
"lock_door": "[E] Lukusta uks",
|
||||
"unlock_door": "[E] Ava uks",
|
||||
"door_lock": "Ukselukk",
|
||||
"passcode": "Parool",
|
||||
"lockpick_broke": "Sinu muukraud murdus",
|
||||
"pick_lock": "Murra ukselukk lahti",
|
||||
"add_lock": "Lisa ukselukk",
|
||||
"edit_lock": "Muuda ukselukku",
|
||||
"remove_lock": "Eemalda ukselukk",
|
||||
"cannot_unlock": "Sa ei saa seda avada..",
|
||||
"cannot_lock": "Sa ei saa seda lukustada..",
|
||||
"create_modify_lock": "Lisa uus ukselukk või muuda eelmiseid",
|
||||
"add_door_textui": "**Lisa uus ukselukk** \nKasuta [LMB] \nKatkesta [RMB]",
|
||||
"command_closest": "Ava lähima ukse UI"
|
||||
}
|
18
resources/[housing]/ox_doorlock/locales/fi.json
Normal file
18
resources/[housing]/ox_doorlock/locales/fi.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Ovi avattu",
|
||||
"locked_door": "Ovi lukittu",
|
||||
"lock_door": "[E] Lukitse ovi",
|
||||
"unlock_door": "[E] Avaa ovi",
|
||||
"door_lock": "Ovilukko",
|
||||
"passcode": "Salasana",
|
||||
"lockpick_broke": "Tiirikka hajosi",
|
||||
"pick_lock": "Tiirikoi lukko",
|
||||
"add_lock": "Lisää ovilukko",
|
||||
"edit_lock": "Muokkaa ovilukkoa",
|
||||
"remove_lock": "Poista ovilukko",
|
||||
"cannot_unlock": "Et voi avata ovea",
|
||||
"cannot_lock": "Et voi lukita ovea",
|
||||
"create_modify_lock": "Luo ovilukko, tai muokkaa olemassaolevaa lukkoa",
|
||||
"add_door_textui": "**Aseta Uusi Lukko** \nAseta [LMB] \nPeruuta [RMB]",
|
||||
"command_closest": "Avaa ovilukko valikko lähimmästä ovesta"
|
||||
}
|
17
resources/[housing]/ox_doorlock/locales/fr.json
Normal file
17
resources/[housing]/ox_doorlock/locales/fr.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"unlocked_door": "Porte déverrouillée",
|
||||
"locked_door": "Porte verrouillée",
|
||||
"lock_door": "[E] Verrouiller la porte",
|
||||
"unlock_door": "[E] Déverrouiller la porte",
|
||||
"door_lock": "Verrou de porte",
|
||||
"passcode": "Mot de passe",
|
||||
"lockpick_broke": "Votre crochet s'est cassé",
|
||||
"pick_lock": "Crocheter la serrure",
|
||||
"add_lock": "Ajouter une serrure",
|
||||
"edit_lock": "Modifier la serrure",
|
||||
"remove_lock": "Retirer la serrure",
|
||||
"cannot_unlock": "Impossible de déverrouiller la porte",
|
||||
"cannot_lock": "Impossible de verrouiller la porte",
|
||||
"create_modify_lock": "Ajouter / Modifier une serrure",
|
||||
"add_door_textui": "**Créer une porte** \nIntéragir avec [LMB] \nAnnuler avec [RMB]"
|
||||
}
|
16
resources/[housing]/ox_doorlock/locales/hr.json
Normal file
16
resources/[housing]/ox_doorlock/locales/hr.json
Normal file
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"unlocked_door": "Otključana vrata",
|
||||
"locked_door": "Zaključana vrata",
|
||||
"lock_door": "[E] Zaključaj vrata",
|
||||
"unlock_door": "[E] Otključaj vrata",
|
||||
"door_lock": "Lokot",
|
||||
"passcode": "Lozinka",
|
||||
"lockpick_broke": "Polomila Vam se brava",
|
||||
"pick_lock": "Odaberi bravu",
|
||||
"add_lock": "Dodaj lokot",
|
||||
"edit_lock": "Uredi lokot",
|
||||
"remove_lock": "Obriši lokot",
|
||||
"cannot_unlock": "Nije moguće otključati vrata",
|
||||
"cannot_lock": "Nije moguće zaključati vrata",
|
||||
"create_modify_lock": "Dodaj lokot na vrata ili uredi postojeći"
|
||||
}
|
18
resources/[housing]/ox_doorlock/locales/hu.json
Normal file
18
resources/[housing]/ox_doorlock/locales/hu.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Ajtó kinyitva",
|
||||
"locked_door": "Ajtó bezárva",
|
||||
"lock_door": "[E] Bezárás",
|
||||
"unlock_door": "[E] Kinyitás",
|
||||
"door_lock": "Ajtózár",
|
||||
"passcode": "Jelszó",
|
||||
"lockpick_broke": "A zárfeltörőd eltört",
|
||||
"pick_lock": "Zárfeltörés",
|
||||
"add_lock": "Ajtózár hozzáadása",
|
||||
"edit_lock": "Ajtózár szerkesztése",
|
||||
"remove_lock": "Ajtózár törlése",
|
||||
"cannot_unlock": "Nem tudtad kinyitni az ajtót",
|
||||
"cannot_lock": "Nem tudtad bezárni az ajtót",
|
||||
"create_modify_lock": "Készíts vagy szerkessz egy ajtózárat.",
|
||||
"add_door_textui": "**Ajtó létrehozása** \nKiválaszt [LMB] \nMégse [RMB]",
|
||||
"command_closest": "UI megnyitása közvetlenül a legközelebbi ajtózárhoz"
|
||||
}
|
18
resources/[housing]/ox_doorlock/locales/it.json
Normal file
18
resources/[housing]/ox_doorlock/locales/it.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Porta sbloccata",
|
||||
"locked_door": "Porta chiusa",
|
||||
"lock_door": "[E] Chiudi porta",
|
||||
"unlock_door": "[E] Apri porta",
|
||||
"door_lock": "Serratura della porta",
|
||||
"passcode": "codice di accesso",
|
||||
"lockpick_broke": "il tuo grimaldello si è rotto",
|
||||
"pick_lock": "Scassina serratura",
|
||||
"add_lock": "Aggiungi serratura",
|
||||
"edit_lock": "Modifica serratura",
|
||||
"remove_lock": "Rimuovi serratura",
|
||||
"cannot_unlock": "Impossibile aprire la porta",
|
||||
"cannot_lock": "Impossibile chiudere la porta",
|
||||
"create_modify_lock": "Crea una serratura o modificane una esistente",
|
||||
"add_door_textui": "**Crea una nuova porta** \nInteragire con [LMB] \nAnnulla con [RMB]",
|
||||
"command_closest": "Apri l'interfaccia utente direttamente alla serratura più vicina"
|
||||
}
|
18
resources/[housing]/ox_doorlock/locales/lt.json
Normal file
18
resources/[housing]/ox_doorlock/locales/lt.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Durys atrakintos",
|
||||
"locked_door": "Durys užrakintos",
|
||||
"lock_door": "[E] Užrakinti duris",
|
||||
"unlock_door": "[E] Atrakinti duris",
|
||||
"door_lock": "Durų užraktas",
|
||||
"passcode": "Slaptažodis",
|
||||
"lockpick_broke": "Tavo įsilaužimo įrankis sulūžo",
|
||||
"pick_lock": "Įsilaužti",
|
||||
"add_lock": "Pridėti užraktą",
|
||||
"edit_lock": "Redaguoti užraktą",
|
||||
"remove_lock": "Panaikinti užraktą",
|
||||
"cannot_unlock": "Durų atidaryti nepavyko",
|
||||
"cannot_lock": "Durų užrakinti nepavyko",
|
||||
"create_modify_lock": "Sukurk naują durų užraktą, arba redaguok egzistuojantį",
|
||||
"add_door_textui": "**Naujos durys** \nSąveikauti [LMB] \nAtšaukti [RMB]",
|
||||
"command_closest": "Atidaryti artimiausių durų UI sąsają"
|
||||
}
|
16
resources/[housing]/ox_doorlock/locales/nl.json
Normal file
16
resources/[housing]/ox_doorlock/locales/nl.json
Normal file
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"unlocked_door": "Open deur",
|
||||
"locked_door": "Gesloten deur",
|
||||
"lock_door": "[E] Sluiten",
|
||||
"unlock_door": "[E] Openen",
|
||||
"door_lock": "Deurslot",
|
||||
"passcode": "Toegangscode",
|
||||
"lockpick_broke": "Je lockpick is gebroken",
|
||||
"pick_lock": "Pick lock",
|
||||
"add_lock": "Deurslot toevoegen",
|
||||
"edit_lock": "Deurslot aanpassen",
|
||||
"remove_lock": "Deurslot verwijderen",
|
||||
"cannot_unlock": "Niet mogelijk om de deur te openen",
|
||||
"cannot_lock": "Niet mogelijk om de deur te sluiten",
|
||||
"create_modify_lock": "Maak een slot of pas er een aan"
|
||||
}
|
18
resources/[housing]/ox_doorlock/locales/no.json
Normal file
18
resources/[housing]/ox_doorlock/locales/no.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Låst opp dør",
|
||||
"locked_door": "Låst dør",
|
||||
"lock_door": "[E] Lås dør",
|
||||
"unlock_door": "[E] Lås opp dør",
|
||||
"door_lock": "Dørlås",
|
||||
"passcode": "Passord",
|
||||
"lockpick_broke": "Din låsdirk har gått i stykker",
|
||||
"pick_lock": "Dirk låsen",
|
||||
"add_lock": "Legg til dørlås",
|
||||
"edit_lock": "Rediger dørlås",
|
||||
"remove_lock": "Fjern dørlås",
|
||||
"cannot_unlock": "Kan ikke låse opp døren",
|
||||
"cannot_lock": "Kan ikke låse døren",
|
||||
"create_modify_lock": "Opprett en dørlås, eller endre en eksisterende",
|
||||
"add_door_textui": "Opprett ny dør \nInterager med [LMB] \nAvbryt med [RMB]",
|
||||
"command_closest": "Åpne UI direkte til nærmeste dørlås"
|
||||
}
|
18
resources/[housing]/ox_doorlock/locales/pl.json
Normal file
18
resources/[housing]/ox_doorlock/locales/pl.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Otwarte drzwi",
|
||||
"locked_door": "Zamknięte drzwi",
|
||||
"lock_door": "[E] Zamknij drzwi",
|
||||
"unlock_door": "[E] Otwórz drzwi",
|
||||
"door_lock": "Zamek",
|
||||
"passcode": "Hasło",
|
||||
"lockpick_broke": "Twój wytrych się złamał",
|
||||
"pick_lock": "Wyłam zamek",
|
||||
"add_lock": "Dodaj zamek",
|
||||
"edit_lock": "Edytuj zamek",
|
||||
"remove_lock": "Usuń zamek",
|
||||
"cannot_unlock": "Nie możesz otworzyć drzwi",
|
||||
"cannot_lock": "Nie możesz zamknąć drzwi",
|
||||
"create_modify_lock": "Utwórz zamek lub edytuj istniejący",
|
||||
"add_door_textui": "**Utwórz nowy zamek** \nInterakcja z [LMB] \nAnuluj z [RMB]",
|
||||
"command_closest": "Otwórz UI bezpośrednio do najbliższyego zamka"
|
||||
}
|
18
resources/[housing]/ox_doorlock/locales/pt-br.json
Normal file
18
resources/[housing]/ox_doorlock/locales/pt-br.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Porta Destrancada",
|
||||
"locked_door": "Porta Trancada",
|
||||
"lock_door": "[E] Trancar Porta",
|
||||
"unlock_door": "[E] Destrancar Porta",
|
||||
"door_lock": "Fechadura",
|
||||
"passcode": "Senha",
|
||||
"lockpick_broke": "Sua lockpick quebrou",
|
||||
"pick_lock": "Usar Lockpick",
|
||||
"add_lock": "Adicionar Fechadura",
|
||||
"edit_lock": "Editar Fechadura",
|
||||
"remove_lock": "Remover Fechadura",
|
||||
"cannot_unlock": "Não foi possivel destrancar a porta",
|
||||
"cannot_lock": "Não foi possível trancar a porta",
|
||||
"create_modify_lock": "Criar uma fechadura, ou modificar uma existente",
|
||||
"add_door_textui": "**Criar nova fechadura** \nInteragir com [LMB] \nCancelar com [RMB]",
|
||||
"command_closest": "Abra a interface mais próximo da fechadura"
|
||||
}
|
18
resources/[housing]/ox_doorlock/locales/pt.json
Normal file
18
resources/[housing]/ox_doorlock/locales/pt.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"unlocked_door": "Porta Destrancada",
|
||||
"locked_door": "Porta Trancada",
|
||||
"lock_door": "[E] Trancar Porta",
|
||||
"unlock_door": "[E] Destrancar Porta",
|
||||
"door_lock": "Fechadura",
|
||||
"passcode": "Código de Acesso",
|
||||
"lockpick_broke": "A tua gazua partiu-se",
|
||||
"pick_lock": "Usar Gazua",
|
||||
"add_lock": "Adicionar Fechadura",
|
||||
"edit_lock": "Editar Fechadura",
|
||||
"remove_lock": "Remover Fechadura",
|
||||
"cannot_unlock": "Não foi possível destrancar a porta",
|
||||
"cannot_lock": "Não foi possível trancar a porta",
|
||||
"create_modify_lock": "Criar uma fechadura ou modificar uma existente",
|
||||
"add_door_textui": "**Criar nova fechadura** \nInteragir com [LMB] \nCancelar com [RMB]",
|
||||
"command_closest": "Abra a interface da fechadura mais próxima"
|
||||
}
|
16
resources/[housing]/ox_doorlock/locales/sv.json
Normal file
16
resources/[housing]/ox_doorlock/locales/sv.json
Normal file
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"unlocked_door": "Olåst",
|
||||
"locked_door": "Låst",
|
||||
"lock_door": "[E] Lås",
|
||||
"unlock_door": "[E] Lås upp",
|
||||
"door_lock": "Dörrlås",
|
||||
"passcode": "Lösenord",
|
||||
"lockpick_broke": "Ditt dyrkset gick sönder",
|
||||
"pick_lock": "Dyrka upp dörr",
|
||||
"add_lock": "Lägg till lås",
|
||||
"edit_lock": "Redigera lås",
|
||||
"remove_lock": "Ta bort dörrlås",
|
||||
"cannot_unlock": "Kan inte låsa upp",
|
||||
"cannot_lock": "Kan inte låsa",
|
||||
"create_modify_lock": "Lägg till dörrlås eller redigera befintligt"
|
||||
}
|
17
resources/[housing]/ox_doorlock/locales/zh-cn.json
Normal file
17
resources/[housing]/ox_doorlock/locales/zh-cn.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"unlocked_door": "已将门解锁",
|
||||
"locked_door": "已将门锁上",
|
||||
"lock_door": "[E] 锁门",
|
||||
"unlock_door": "[E] 解锁门",
|
||||
"door_lock": "门锁",
|
||||
"passcode": "密码",
|
||||
"lockpick_broke": "你的开锁工具坏了",
|
||||
"pick_lock": "撬锁",
|
||||
"add_lock": "加入门锁",
|
||||
"edit_lock": "编辑门锁",
|
||||
"remove_lock": "删除门锁",
|
||||
"cannot_unlock": "无法解锁门",
|
||||
"cannot_lock": "无法锁门",
|
||||
"add_door_textui": "**创建门锁** \n互动 [LMB] \n取消 [RMB]",
|
||||
"create_modify_lock": "建立或修改已存在的门锁"
|
||||
}
|
17
resources/[housing]/ox_doorlock/locales/zh-tw.json
Normal file
17
resources/[housing]/ox_doorlock/locales/zh-tw.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"unlocked_door": "已將門解鎖",
|
||||
"locked_door": "已將門鎖上",
|
||||
"lock_door": "[E] 鎖門",
|
||||
"unlock_door": "[E] 解鎖門",
|
||||
"door_lock": "門鎖",
|
||||
"passcode": "密碼",
|
||||
"lockpick_broke": "你的開鎖工具壞了",
|
||||
"pick_lock": "撬鎖",
|
||||
"add_lock": "加入門鎖",
|
||||
"edit_lock": "編輯門鎖",
|
||||
"remove_lock": "刪除門鎖",
|
||||
"cannot_unlock": "無法解鎖門",
|
||||
"cannot_lock": "無法鎖門",
|
||||
"add_door_textui": "**創建門鎖** \n互動 [LMB] \n取消 [RMB]",
|
||||
"create_modify_lock": "建立或修改已存在的門鎖"
|
||||
}
|
136
resources/[housing]/ox_doorlock/server/convert.lua
Normal file
136
resources/[housing]/ox_doorlock/server/convert.lua
Normal file
|
@ -0,0 +1,136 @@
|
|||
---@diagnostic disable: inject-field
|
||||
---@type table?
|
||||
Config.DoorList = {}
|
||||
|
||||
local utils = require 'server.utils'
|
||||
|
||||
local function flattenTableToArray(tbl)
|
||||
if type(tbl) == 'table' then
|
||||
if table.type(tbl) == 'array' then return tbl end
|
||||
|
||||
local array = {}
|
||||
|
||||
for k in pairs(tbl) do
|
||||
array[#array + 1] = k
|
||||
end
|
||||
|
||||
return array
|
||||
end
|
||||
end
|
||||
|
||||
MySQL.ready(function()
|
||||
local files, fileCount = utils.getFilesInDirectory('convert', '%.lua')
|
||||
|
||||
if fileCount > 0 then
|
||||
print(('^3Found %d nui_doorlock config files.^0'):format(fileCount))
|
||||
end
|
||||
|
||||
local query =
|
||||
'INSERT INTO `ox_doorlock` (`name`, `data`) SELECT ?, ? WHERE NOT EXISTS (SELECT 1 FROM `ox_doorlock` WHERE `name` = ?)'
|
||||
local queries = {}
|
||||
|
||||
for i = 1, fileCount do
|
||||
local fileName = files[i]
|
||||
local file = LoadResourceFile('ox_doorlock', ('convert/%s.lua'):format(fileName))
|
||||
|
||||
if file then
|
||||
load(file)()
|
||||
|
||||
if next(Config.DoorList) then
|
||||
local size = 0
|
||||
|
||||
for k, door in pairs(Config.DoorList) do
|
||||
size += 1
|
||||
local double = door.doors
|
||||
local qb = door.objName or (double and double[1].objName)
|
||||
|
||||
if qb then
|
||||
if double then
|
||||
for j = 1, 2 do
|
||||
double[j].objHash = double[j].objName
|
||||
double[j].objHeading = double[j].objYaw or 0
|
||||
end
|
||||
else
|
||||
door.objHash = door.objName
|
||||
door.objHeading = door.objYaw or 0
|
||||
end
|
||||
|
||||
local groups = door.authorizedJobs or {}
|
||||
|
||||
if door.authorizedGangs then
|
||||
for gang, grade in pairs(door.authorizedGangs) do
|
||||
groups[gang] = grade
|
||||
end
|
||||
end
|
||||
|
||||
door.authorizedJobs = next(groups) and groups
|
||||
door.lockpick = door.pickable
|
||||
door.showNUI = not door.hideLabel
|
||||
door.characters = flattenTableToArray(door.authorizedCitizenIDs)
|
||||
end
|
||||
|
||||
local data = {
|
||||
auto = door.slides or door.garage or door.sliding or door.doublesliding,
|
||||
autolock = (door.autolock and door.autolock / 1000) or (door.autoLock and door.autoLock / 1000),
|
||||
coords = door.objCoords,
|
||||
heading = door.objHeading and math.floor(door.objHeading + 0.5),
|
||||
model = door.objHash,
|
||||
characters = door.characters,
|
||||
groups = door.authorizedJobs,
|
||||
items = door.items,
|
||||
lockpick = door.lockpick,
|
||||
hideUi = door.showNUI ~= nil and not door.showNUI or false,
|
||||
lockSound = door.audioLock?.file and door.audioLock.file:gsub('%.ogg', ''),
|
||||
unlockSound = door.audioUnlock?.file and door.audioUnlock.file:gsub('%.ogg', ''),
|
||||
maxDistance = door.maxDistance or door.distance,
|
||||
doorRate = door.doorRate and door.doorRate + 0.0 or nil,
|
||||
state = door.locked and 1 or 0,
|
||||
passcode = door.passcode,
|
||||
doors = double and {
|
||||
{
|
||||
coords = double[1].objCoords,
|
||||
heading = math.floor(double[1].objHeading + 0.5),
|
||||
model = double[1].objHash,
|
||||
},
|
||||
{
|
||||
coords = double[2].objCoords,
|
||||
heading = math.floor(double[2].objHeading + 0.5),
|
||||
model = double[2].objHash,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
if data.auto and not data.lockSound then
|
||||
if door.audioRemote then
|
||||
data.lockSound = 'button-remote'
|
||||
end
|
||||
end
|
||||
|
||||
if double and not data.coords then
|
||||
double = data.doors
|
||||
data.coords = double[1].coords - ((double[1].coords - double[2].coords) / 2)
|
||||
end
|
||||
|
||||
local name = ('%s %s'):format(fileName, k)
|
||||
|
||||
queries[size] = {
|
||||
query = query, values = { name, json.encode(data), name }
|
||||
}
|
||||
end
|
||||
|
||||
print(('^3Loaded %d doors from convert/%s.lua.^0'):format(size, fileName))
|
||||
|
||||
if MySQL.transaction.await(queries) then
|
||||
SaveResourceFile('ox_doorlock', ('convert/%s.lua'):format(fileName),
|
||||
'-- This file has already been converted for ox_doorlock and should be removed.\r\ndo return end\r\n\r\n' ..
|
||||
file, -1)
|
||||
end
|
||||
|
||||
table.wipe(Config.DoorList)
|
||||
table.wipe(queries)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Config.DoorList = nil
|
||||
end)
|
|
@ -0,0 +1,65 @@
|
|||
local resourceName = 'es_extended'
|
||||
|
||||
SetTimeout(0, function()
|
||||
local ESX = exports[resourceName]:getSharedObject()
|
||||
|
||||
GetPlayer = ESX.GetPlayerFromId
|
||||
|
||||
if not ESX.GetConfig().OxInventory then
|
||||
function RemoveItem(playerId, item)
|
||||
local player = GetPlayer(playerId)
|
||||
|
||||
if player then player.removeInventoryItem(item, 1) end
|
||||
end
|
||||
|
||||
---@param player table
|
||||
---@param items string[] | { name: string, remove?: boolean, metadata?: string }[]
|
||||
---@param removeItem? boolean
|
||||
---@return string?
|
||||
function DoesPlayerHaveItem(player, items, removeItem)
|
||||
for i = 1, #items do
|
||||
local item = items[i]
|
||||
local itemName = item.name or item
|
||||
local data = player.getInventoryItem(itemName)
|
||||
|
||||
if data?.count > 0 then
|
||||
if removeItem or item.remove then
|
||||
player.removeInventoryItem(itemName, 1)
|
||||
end
|
||||
|
||||
return itemName
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function GetCharacterId(player)
|
||||
return player.identifier
|
||||
end
|
||||
|
||||
function IsPlayerInGroup(player, filter)
|
||||
local type = type(filter)
|
||||
|
||||
if type == 'string' then
|
||||
if player.job.name == filter then
|
||||
return player.job.name, player.job.grade
|
||||
end
|
||||
else
|
||||
local tabletype = table.type(filter)
|
||||
|
||||
if tabletype == 'hash' then
|
||||
local grade = filter[player.job.name]
|
||||
|
||||
if grade and grade <= player.job.grade then
|
||||
return player.job.name, player.job.grade
|
||||
end
|
||||
elseif tabletype == 'array' then
|
||||
for i = 1, #filter do
|
||||
if player.job.name == filter[i] then
|
||||
return player.job.name, player.job.grade
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
36
resources/[housing]/ox_doorlock/server/framework/nd_core.lua
Normal file
36
resources/[housing]/ox_doorlock/server/framework/nd_core.lua
Normal file
|
@ -0,0 +1,36 @@
|
|||
local resourceName = 'ND_Core'
|
||||
local NDCore = exports[resourceName]
|
||||
|
||||
function GetPlayer(src)
|
||||
return NDCore:getPlayer(src)
|
||||
end
|
||||
|
||||
function GetCharacterId(player)
|
||||
return player.id
|
||||
end
|
||||
|
||||
function IsPlayerInGroup(player, groups)
|
||||
local type = type(groups)
|
||||
|
||||
if type == "string" then
|
||||
return player.getGroup(groups)
|
||||
end
|
||||
|
||||
if table.type(groups) == "array" then
|
||||
for i = 1, #groups do
|
||||
local groupName = groups[i]
|
||||
local groupInfo = player.getGroup(groupName)
|
||||
if groupInfo then
|
||||
return groupName, groupInfo.rank
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
for groupName, grade in pairs(groups) do
|
||||
local groupInfo = player.getGroup(groupName)
|
||||
if groupInfo and grade and grade <= groupInfo.rank then
|
||||
return groupName, groupInfo.rank
|
||||
end
|
||||
end
|
||||
end
|
16
resources/[housing]/ox_doorlock/server/framework/ox_core.lua
Normal file
16
resources/[housing]/ox_doorlock/server/framework/ox_core.lua
Normal file
|
@ -0,0 +1,16 @@
|
|||
if not lib.checkDependency('ox_core', '0.21.3', true) then return end
|
||||
|
||||
local Ox = require '@ox_core.lib.init' --[[@as OxServer]]
|
||||
|
||||
GetPlayer = Ox.GetPlayer
|
||||
|
||||
---@param player OxPlayerServer
|
||||
function GetCharacterId(player)
|
||||
return player.charId
|
||||
end
|
||||
|
||||
---@param player OxPlayerServer
|
||||
---@param groups string | string[] | table<string, number>
|
||||
function IsPlayerInGroup(player, groups)
|
||||
return player.getGroup(groups)
|
||||
end
|
97
resources/[housing]/ox_doorlock/server/framework/qb-core.lua
Normal file
97
resources/[housing]/ox_doorlock/server/framework/qb-core.lua
Normal file
|
@ -0,0 +1,97 @@
|
|||
local resourceName = 'qb-core'
|
||||
|
||||
SetTimeout(0, function()
|
||||
local QB = exports[resourceName]:GetCoreObject()
|
||||
|
||||
GetPlayer = QB.Functions.GetPlayer
|
||||
|
||||
if GetResourceState('ox_inventory') == 'missing' then
|
||||
function RemoveItem(playerId, item, slot)
|
||||
local player = GetPlayer(playerId)
|
||||
|
||||
if player then player.Functions.RemoveItem(item, 1, slot) end
|
||||
end
|
||||
|
||||
---@param player table
|
||||
---@param items string[] | { name: string, remove?: boolean, metadata?: string }[]
|
||||
---@param removeItem? boolean
|
||||
---@return string?
|
||||
function DoesPlayerHaveItem(player, items, removeItem)
|
||||
for i = 1, #items do
|
||||
local item = items[i]
|
||||
local itemName = item.name or item
|
||||
|
||||
if item.metadata then
|
||||
local playerItems = player.Functions.GetItemsByName(itemName)
|
||||
|
||||
for j = 1, #playerItems do
|
||||
local data = playerItems[j]
|
||||
|
||||
if data.info.type == item.metadata then
|
||||
if removeItem or item.remove then
|
||||
player.Functions.RemoveItem(itemName, 1, data.slot)
|
||||
end
|
||||
|
||||
return itemName
|
||||
end
|
||||
end
|
||||
else
|
||||
local data = player.Functions.GetItemByName(itemName)
|
||||
|
||||
if data then
|
||||
if item.remove then
|
||||
player.Functions.RemoveItem(itemName, 1, data.slot)
|
||||
end
|
||||
|
||||
return itemName
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function GetCharacterId(player)
|
||||
return player.PlayerData.citizenid
|
||||
end
|
||||
|
||||
local groups = { 'job', 'gang' }
|
||||
|
||||
function IsPlayerInGroup(player, filter)
|
||||
local type = type(filter)
|
||||
|
||||
if type == 'string' then
|
||||
for i = 1, #groups do
|
||||
local data = player.PlayerData[groups[i]]
|
||||
|
||||
if data.name == filter then
|
||||
return data.name, data.grade.level
|
||||
end
|
||||
end
|
||||
else
|
||||
local tabletype = table.type(filter)
|
||||
|
||||
if tabletype == 'hash' then
|
||||
for i = 1, #groups do
|
||||
local data = player.PlayerData[groups[i]]
|
||||
local grade = filter[data.name]
|
||||
|
||||
if grade and grade <= data.grade.level then
|
||||
return data.name, data.grade.level
|
||||
end
|
||||
end
|
||||
elseif tabletype == 'array' then
|
||||
for i = 1, #filter do
|
||||
local group = filter[i]
|
||||
|
||||
for j = 1, #groups do
|
||||
local data = player.PlayerData[groups[j]]
|
||||
|
||||
if data.name == group then
|
||||
return data.name, data.grade.level
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
377
resources/[housing]/ox_doorlock/server/main.lua
Normal file
377
resources/[housing]/ox_doorlock/server/main.lua
Normal file
|
@ -0,0 +1,377 @@
|
|||
if not LoadResourceFile(cache.resource, 'web/build/index.html') then
|
||||
error(
|
||||
'Unable to load UI. Build ox_doorlock or download the latest release.\n ^3https://github.com/overextended/ox_doorlock/releases/latest/download/ox_doorlock.zip^0')
|
||||
end
|
||||
|
||||
if not lib.checkDependency('oxmysql', '2.4.0') then return end
|
||||
if not lib.checkDependency('ox_lib', '3.14.0') then return end
|
||||
|
||||
lib.versionCheck('overextended/ox_doorlock')
|
||||
require 'server.convert'
|
||||
|
||||
local utils = require 'server.utils'
|
||||
local doors = {}
|
||||
|
||||
|
||||
local function encodeData(door)
|
||||
local double = door.doors
|
||||
|
||||
return json.encode({
|
||||
auto = door.auto,
|
||||
autolock = door.autolock,
|
||||
coords = door.coords,
|
||||
doors = double and {
|
||||
{
|
||||
coords = double[1].coords,
|
||||
heading = double[1].heading,
|
||||
model = double[1].model,
|
||||
},
|
||||
{
|
||||
coords = double[2].coords,
|
||||
heading = double[2].heading,
|
||||
model = double[2].model,
|
||||
},
|
||||
},
|
||||
characters = door.characters,
|
||||
groups = door.groups,
|
||||
heading = door.heading,
|
||||
items = door.items,
|
||||
lockpick = door.lockpick,
|
||||
hideUi = door.hideUi,
|
||||
holdOpen = door.holdOpen,
|
||||
lockSound = door.lockSound,
|
||||
maxDistance = door.maxDistance,
|
||||
doorRate = door.doorRate,
|
||||
model = door.model,
|
||||
state = door.state,
|
||||
unlockSound = door.unlockSound,
|
||||
passcode = door.passcode,
|
||||
lockpickDifficulty = door.lockpickDifficulty
|
||||
})
|
||||
end
|
||||
|
||||
local function getDoor(door)
|
||||
door = type(door) == 'table' and door or doors[door]
|
||||
if not door then return false end
|
||||
return {
|
||||
id = door.id,
|
||||
name = door.name,
|
||||
state = door.state,
|
||||
coords = door.coords,
|
||||
characters = door.characters,
|
||||
groups = door.groups,
|
||||
items = door.items,
|
||||
maxDistance = door.maxDistance,
|
||||
}
|
||||
end
|
||||
|
||||
exports('getDoor', getDoor)
|
||||
|
||||
exports('getAllDoors', function()
|
||||
local allDoors = {}
|
||||
|
||||
for _, door in pairs(doors) do
|
||||
allDoors[#allDoors+1] = getDoor(door)
|
||||
end
|
||||
|
||||
return allDoors
|
||||
end)
|
||||
|
||||
exports('getDoorFromName', function(name)
|
||||
for _, door in pairs(doors) do
|
||||
if door.name == name then
|
||||
return getDoor(door)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
exports('editDoor', function(id, data)
|
||||
local door = doors[id]
|
||||
|
||||
if door then
|
||||
for k, v in pairs(data) do
|
||||
if k ~= 'id' then
|
||||
local current = door[k]
|
||||
local t1 = type(current)
|
||||
local t2 = type(v)
|
||||
|
||||
if t1 ~= 'nil' and v ~= '' and t1 ~= t2 then
|
||||
error(("Expected '%s' for door.%s, received %s (%s)"):format(t1, k, t2, v))
|
||||
end
|
||||
|
||||
door[k] = v ~= '' and v or nil
|
||||
end
|
||||
end
|
||||
|
||||
MySQL.update('UPDATE ox_doorlock SET name = ?, data = ? WHERE id = ?', { door.name, encodeData(door), id })
|
||||
TriggerClientEvent('ox_doorlock:editDoorlock', -1, id, door)
|
||||
end
|
||||
end)
|
||||
|
||||
local soundDirectory = Config.NativeAudio and 'audio/dlc_oxdoorlock/oxdoorlock' or 'web/build/sounds'
|
||||
local fileFormat = Config.NativeAudio and '%.wav' or '%.ogg'
|
||||
local sounds = utils.getFilesInDirectory(soundDirectory, fileFormat)
|
||||
|
||||
lib.callback.register('ox_doorlock:getSounds', function()
|
||||
return sounds
|
||||
end)
|
||||
|
||||
local function createDoor(id, door, name)
|
||||
local double = door.doors
|
||||
door.id = id
|
||||
door.name = name
|
||||
|
||||
if double then
|
||||
for i = 1, 2 do
|
||||
double[i].hash = joaat(('ox_door_%s_%s'):format(id, i))
|
||||
|
||||
local coords = double[i].coords
|
||||
double[i].coords = vector3(coords.x, coords.y, coords.z)
|
||||
end
|
||||
|
||||
if not door.coords then
|
||||
door.coords = double[1].coords - ((double[1].coords - double[2].coords) / 2)
|
||||
end
|
||||
else
|
||||
door.hash = joaat(('ox_door_%s'):format(id))
|
||||
end
|
||||
|
||||
door.coords = vector3(door.coords.x, door.coords.y, door.coords.z)
|
||||
|
||||
if not door.state then
|
||||
door.state = 1
|
||||
end
|
||||
|
||||
if type(door.items?[1]) == 'string' then
|
||||
local items = {}
|
||||
|
||||
for i = 1, #door.items do
|
||||
items[i] = {
|
||||
name = door.items[i],
|
||||
remove = false,
|
||||
}
|
||||
end
|
||||
|
||||
door.items = items
|
||||
MySQL.update('UPDATE ox_doorlock SET data = ? WHERE id = ?', { encodeData(door), id })
|
||||
end
|
||||
|
||||
doors[id] = door
|
||||
return door
|
||||
end
|
||||
|
||||
local isLoaded = false
|
||||
local ox_inventory = exports.ox_inventory
|
||||
|
||||
SetTimeout(0, function()
|
||||
if GetPlayer then return end
|
||||
|
||||
function GetPlayer(_) end
|
||||
end)
|
||||
|
||||
function RemoveItem(playerId, item, slot)
|
||||
local player = GetPlayer(playerId)
|
||||
|
||||
if player then ox_inventory:RemoveItem(playerId, item, 1, nil, slot) end
|
||||
end
|
||||
|
||||
---@param player table
|
||||
---@param items string[] | { name: string, remove?: boolean, metadata?: string }[]
|
||||
---@param removeItem? boolean
|
||||
---@return string?
|
||||
function DoesPlayerHaveItem(player, items, removeItem)
|
||||
local playerId = player.source or player.PlayerData.source
|
||||
|
||||
for i = 1, #items do
|
||||
local item = items[i]
|
||||
local itemName = item.name or item
|
||||
local data = ox_inventory:Search(playerId, 'slots', itemName, item.metadata)[1]
|
||||
|
||||
if data and data.count > 0 then
|
||||
if removeItem or item.remove then
|
||||
ox_inventory:RemoveItem(playerId, itemName, 1, nil, data.slot)
|
||||
end
|
||||
|
||||
return itemName
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function isAuthorised(playerId, door, lockpick)
|
||||
if Config.PlayerAceAuthorised and IsPlayerAceAllowed(playerId, 'command.doorlock') then
|
||||
return true
|
||||
end
|
||||
|
||||
-- e.g. add_ace group.police "doorlock.mrpd locker rooms" allow
|
||||
-- add_principal fivem:123456 group.police
|
||||
-- or add_ace identifier.fivem:123456 "doorlock.mrpd locker rooms" allow
|
||||
if IsPlayerAceAllowed(playerId, ('doorlock.%s'):format(door.name)) then
|
||||
return true
|
||||
end
|
||||
|
||||
local player = GetPlayer(playerId)
|
||||
local authorised = door.passcode or false --[[@as boolean | string | nil]]
|
||||
|
||||
if player then
|
||||
if lockpick then
|
||||
return DoesPlayerHaveItem(player, Config.LockpickItems)
|
||||
end
|
||||
|
||||
if door.characters and table.contains(door.characters, GetCharacterId(player)) then
|
||||
return true
|
||||
end
|
||||
|
||||
if door.groups then
|
||||
authorised = IsPlayerInGroup(player, door.groups) and true or nil
|
||||
end
|
||||
|
||||
if not authorised and door.items then
|
||||
authorised = DoesPlayerHaveItem(player, door.items) or nil
|
||||
end
|
||||
|
||||
if authorised ~= nil and door.passcode then
|
||||
authorised = door.passcode == lib.callback.await('ox_doorlock:inputPassCode', playerId)
|
||||
end
|
||||
|
||||
------------------------------------
|
||||
------- Brutal Housing Editing -----
|
||||
------------------------------------
|
||||
|
||||
if GetResourceState("brutal_housing") == "started" then
|
||||
local propertyID = door.name:match("^(.-)_")
|
||||
if propertyID ~= nil then
|
||||
TriggerEvent('brutal_housing:server:hasKeyToHouse', playerId, propertyID, function(hasKey)
|
||||
authorised = hasKey
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------
|
||||
------- Brutal Housing Editing -----
|
||||
------------------------------------
|
||||
end
|
||||
|
||||
return authorised
|
||||
end
|
||||
|
||||
local sql = LoadResourceFile(cache.resource, 'sql/ox_doorlock.sql')
|
||||
|
||||
if sql then MySQL.query(sql) end
|
||||
|
||||
MySQL.ready(function()
|
||||
while Config.DoorList do Wait(100) end
|
||||
|
||||
local response = MySQL.query.await('SELECT `id`, `name`, `data` FROM `ox_doorlock`')
|
||||
|
||||
for i = 1, #response do
|
||||
local door = response[i]
|
||||
createDoor(door.id, json.decode(door.data), door.name)
|
||||
end
|
||||
|
||||
isLoaded = true
|
||||
|
||||
TriggerEvent('ox_doorlock:loaded')
|
||||
end)
|
||||
|
||||
---@param id number
|
||||
---@param state 0 | 1 | boolean
|
||||
---@param lockpick? boolean
|
||||
---@return boolean
|
||||
local function setDoorState(id, state, lockpick)
|
||||
local door = doors[id]
|
||||
|
||||
state = (state == 1 or state == 0) and state or (state and 1 or 0)
|
||||
|
||||
if door then
|
||||
local authorised = not source or source == '' or isAuthorised(source, door, lockpick)
|
||||
|
||||
if authorised then
|
||||
door.state = state
|
||||
TriggerClientEvent('ox_doorlock:setState', -1, id, state, source)
|
||||
|
||||
if door.autolock and state == 0 then
|
||||
SetTimeout(door.autolock * 1000, function()
|
||||
if door.state ~= 1 then
|
||||
door.state = 1
|
||||
|
||||
TriggerClientEvent('ox_doorlock:setState', -1, id, door.state)
|
||||
TriggerEvent('ox_doorlock:stateChanged', nil, door.id, door.state == 1)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
TriggerEvent('ox_doorlock:stateChanged', source, door.id, state == 1,
|
||||
type(authorised) == 'string' and authorised)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if source then
|
||||
lib.notify(source,
|
||||
{ type = 'error', icon = 'lock', description = state == 0 and 'cannot_unlock' or 'cannot_lock' })
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
RegisterNetEvent('ox_doorlock:setState', setDoorState)
|
||||
exports('setDoorState', setDoorState)
|
||||
|
||||
lib.callback.register('ox_doorlock:getDoors', function()
|
||||
while not isLoaded do Wait(100) end
|
||||
|
||||
return doors, sounds
|
||||
end)
|
||||
|
||||
RegisterNetEvent('ox_doorlock:editDoorlock', function(id, data)
|
||||
if IsPlayerAceAllowed(source, 'command.doorlock') then
|
||||
if data then
|
||||
if not data.coords then
|
||||
local double = data.doors
|
||||
data.coords = double[1].coords - ((double[1].coords - double[2].coords) / 2)
|
||||
end
|
||||
|
||||
if not data.name then
|
||||
data.name = tostring(data.coords)
|
||||
end
|
||||
end
|
||||
|
||||
if id then
|
||||
if data then
|
||||
MySQL.update('UPDATE ox_doorlock SET name = ?, data = ? WHERE id = ?',
|
||||
{ data.name, encodeData(data), id })
|
||||
else
|
||||
MySQL.update('DELETE FROM ox_doorlock WHERE id = ?', { id })
|
||||
end
|
||||
|
||||
doors[id] = data
|
||||
TriggerClientEvent('ox_doorlock:editDoorlock', -1, id, data)
|
||||
else
|
||||
local insertId = MySQL.insert.await('INSERT INTO ox_doorlock (name, data) VALUES (?, ?)',
|
||||
{ data.name, encodeData(data) })
|
||||
local door = createDoor(insertId, data, data.name)
|
||||
|
||||
TriggerClientEvent('ox_doorlock:setState', -1, door.id, door.state, false, door)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('ox_doorlock:breakLockpick', function()
|
||||
local player = GetPlayer(source)
|
||||
return player and DoesPlayerHaveItem(player, Config.LockpickItems, true)
|
||||
end)
|
||||
|
||||
lib.addCommand('doorlock', {
|
||||
help = locale('create_modify_lock'),
|
||||
params = {
|
||||
{
|
||||
name = 'closest',
|
||||
help = locale('command_closest'),
|
||||
optional = true,
|
||||
},
|
||||
},
|
||||
restricted = Config.CommandPrincipal
|
||||
}, function(source, args)
|
||||
TriggerClientEvent('ox_doorlock:triggeredCommand', source, args.closest)
|
||||
end)
|
44
resources/[housing]/ox_doorlock/server/utils.lua
Normal file
44
resources/[housing]/ox_doorlock/server/utils.lua
Normal file
|
@ -0,0 +1,44 @@
|
|||
local resourcePath = GetResourcePath(cache.resource):gsub('//', '/') .. '/'
|
||||
|
||||
local utils = {}
|
||||
|
||||
function utils.getFilesInDirectory(path, pattern)
|
||||
local files = {}
|
||||
local fileCount = 0
|
||||
local system = os.getenv('OS')
|
||||
local command = system and system:match('Windows') and 'dir "' or 'ls "'
|
||||
local suffix = command == 'dir "' and '/" /b' or '/"'
|
||||
local dir = io.popen(command .. resourcePath .. path .. suffix)
|
||||
|
||||
if dir then
|
||||
for line in dir:lines() do
|
||||
if line:match(pattern) then
|
||||
fileCount += 1
|
||||
files[fileCount] = line:gsub(pattern, '')
|
||||
end
|
||||
end
|
||||
|
||||
dir:close()
|
||||
end
|
||||
|
||||
return files, fileCount
|
||||
end
|
||||
|
||||
local frameworks = { 'es_extended', 'ND_Core', 'ox_core', 'qb-core' }
|
||||
local sucess = false
|
||||
|
||||
for i = 1, #frameworks do
|
||||
local framework = frameworks[i]
|
||||
|
||||
if GetResourceState(framework):find('start') then
|
||||
require(('server.framework.%s'):format(framework:lower()))
|
||||
sucess = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not sucess then
|
||||
warn('no compatible framework was loaded, most features will not work')
|
||||
end
|
||||
|
||||
return utils
|
37
resources/[housing]/ox_doorlock/sql/community_mrpd.sql
Normal file
37
resources/[housing]/ox_doorlock/sql/community_mrpd.sql
Normal file
|
@ -0,0 +1,37 @@
|
|||
/*
|
||||
Run this file after ox_doorlock.sql
|
||||
Works with https://www.gta5-mods.com/maps/community-mission-row-pd
|
||||
*/
|
||||
|
||||
INSERT INTO `ox_doorlock` (`id`, `name`, `data`) VALUES
|
||||
(1, 'community_mrpd 1', '{"coords":{"x":434.7478942871094,"y":-981.916748046875,"z":30.83926963806152},"groups":{"police":0,"offpolice":0},"maxDistance":2.5,"state":0,"doors":[{"coords":{"x":434.7478942871094,"y":-980.618408203125,"z":30.83926963806152},"model":-1215222675,"heading":270},{"coords":{"x":434.7478942871094,"y":-983.215087890625,"z":30.83926963806152},"model":320433149,"heading":270}],"hideUi":false}'),
|
||||
(2, 'community_mrpd 2', '{"coords":{"x":468.6697998046875,"y":-1014.4520263671875,"z":26.53623962402343},"groups":{"police":0},"maxDistance":2.5,"state":1,"doors":[{"coords":{"x":469.9679870605469,"y":-1014.4520263671875,"z":26.53623962402343},"model":-2023754432,"heading":180},{"coords":{"x":467.3716125488281,"y":-1014.4520263671875,"z":26.53623962402343},"model":-2023754432,"heading":0}],"hideUi":false}'),
|
||||
(3, 'community_mrpd 3', '{"coords":{"x":463.4783020019531,"y":-1003.5380249023438,"z":25.00598907470703},"model":-1033001619,"groups":{"police":0},"heading":0,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(4, 'community_mrpd 4', '{"coords":{"x":488.8948059082031,"y":-1017.2100219726563,"z":27.14863014221191},"auto":true,"lockSound":"button-remote","groups":{"police":0},"heading":90,"maxDistance":5,"state":1,"model":-1603817716,"hideUi":false}'),
|
||||
(5, 'community_mrpd 5', '{"coords":{"x":431.4056091308594,"y":-1001.1690063476563,"z":26.71261024475097},"auto":true,"lockSound":"button-remote","groups":{"police":0},"heading":0,"maxDistance":5,"state":1,"model":-190780785,"hideUi":false}'),
|
||||
(6, 'community_mrpd 6', '{"coords":{"x":436.223388671875,"y":-1001.1690063476563,"z":26.71261024475097},"auto":true,"lockSound":"button-remote","groups":{"police":0},"heading":0,"maxDistance":5,"state":1,"model":-190780785,"hideUi":false}'),
|
||||
(7, 'community_mrpd 7', '{"coords":{"x":450.10418701171877,"y":-985.7384033203125,"z":30.83930969238281},"model":1557126584,"groups":{"police":0,"offpolice":0},"heading":90,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(8, 'community_mrpd 8', '{"coords":{"x":464.15838623046877,"y":-1011.260009765625,"z":33.01121139526367},"model":507213820,"groups":{"police":0},"heading":0,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(9, 'community_mrpd 9', '{"coords":{"x":461.2864990234375,"y":-985.3206176757813,"z":30.83926963806152},"model":749848321,"groups":{"police":0},"heading":90,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(10, 'community_mrpd 10', '{"coords":{"x":446.57281494140627,"y":-980.0106201171875,"z":30.83930969238281},"model":-1320876379,"groups":{"police":0},"heading":180,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(11, 'community_mrpd 11', '{"coords":{"x":453.09381103515627,"y":-983.2293701171875,"z":30.83926963806152},"model":-1033001619,"groups":{"police":0},"heading":91,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(12, 'community_mrpd 12', '{"coords":{"x":464.36138916015627,"y":-984.677978515625,"z":43.83443832397461},"model":-340230128,"groups":{"police":0},"heading":90,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(13, 'community_mrpd 13', '{"coords":{"x":442.6625061035156,"y":-988.2412719726563,"z":26.81977081298828},"model":-131296141,"groups":{"police":0},"heading":179,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(14, 'community_mrpd 14', '{"coords":{"x":471.3153991699219,"y":-986.1090698242188,"z":25.05794906616211},"model":-131296141,"groups":{"police":0},"heading":270,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(15, 'community_mrpd 15', '{"coords":{"x":467.5935974121094,"y":-977.9932861328125,"z":25.05794906616211},"model":-131296141,"groups":{"police":0},"heading":180,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(16, 'community_mrpd 16', '{"coords":{"x":463.6145935058594,"y":-980.5814208984375,"z":25.05794906616211},"model":-131296141,"groups":{"police":0},"heading":90,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(17, 'community_mrpd 17', '{"coords":{"x":464.5701904296875,"y":-992.6641235351563,"z":25.0644302368164},"model":631614199,"lockSound":"metal-locker","groups":{"police":0},"heading":0,"maxDistance":2,"state":1,"unlockSound":"metallic-creak","hideUi":false}'),
|
||||
(18, 'community_mrpd 18', '{"coords":{"x":461.8064880371094,"y":-994.4086303710938,"z":25.0644302368164},"model":631614199,"lockSound":"metal-locker","groups":{"police":0},"heading":270,"maxDistance":2,"state":1,"unlockSound":"metallic-creak","hideUi":false}'),
|
||||
(19, 'community_mrpd 19', '{"coords":{"x":461.8064880371094,"y":-997.6583862304688,"z":25.0644302368164},"model":631614199,"lockSound":"metal-locker","groups":{"police":0},"heading":90,"maxDistance":2,"state":1,"unlockSound":"metallic-creak","hideUi":false}'),
|
||||
(20, 'community_mrpd 20', '{"coords":{"x":461.8064880371094,"y":-1001.302001953125,"z":25.0644302368164},"model":631614199,"lockSound":"metal-locker","groups":{"police":0},"heading":90,"maxDistance":2,"state":1,"unlockSound":"metallic-creak","hideUi":false}'),
|
||||
(21, 'community_mrpd 21', '{"coords":{"x":467.19219970703127,"y":-996.4594116210938,"z":25.00598907470703},"model":-1033001619,"groups":{"police":0},"heading":0,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(22, 'community_mrpd 22', '{"coords":{"x":471.4754943847656,"y":-996.4594116210938,"z":25.00598907470703},"model":-1033001619,"groups":{"police":0},"heading":0,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(23, 'community_mrpd 23', '{"coords":{"x":475.7543029785156,"y":-996.4594116210938,"z":25.00598907470703},"model":-1033001619,"groups":{"police":0},"heading":0,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(24, 'community_mrpd 24', '{"coords":{"x":480.03009033203127,"y":-996.4594116210938,"z":25.00598907470703},"model":-1033001619,"groups":{"police":0},"heading":0,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(25, 'community_mrpd 25', '{"coords":{"x":468.4872131347656,"y":-1003.5479736328125,"z":25.01313972473144},"model":-1033001619,"groups":{"police":0},"heading":180,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(26, 'community_mrpd 26', '{"coords":{"x":471.4747009277344,"y":-1003.5380249023438,"z":25.01222991943359},"model":-1033001619,"groups":{"police":0},"heading":0,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(27, 'community_mrpd 27', '{"coords":{"x":477.0495910644531,"y":-1003.552001953125,"z":25.01203918457031},"auto":false,"groups":{"police":0},"heading":179,"lockpick":false,"maxDistance":2,"state":1,"model":-1033001619,"hideUi":false}'),
|
||||
(28, 'community_mrpd 28', '{"coords":{"x":480.03009033203127,"y":-1003.5380249023438,"z":25.00598907470703},"model":-1033001619,"groups":{"police":0},"heading":0,"maxDistance":2,"state":1,"hideUi":false}'),
|
||||
(29, 'community_mrpd 29', '{"coords":{"x":444.7078857421875,"y":-989.4453735351563,"z":30.83930969238281},"groups":{"police":0},"maxDistance":2.5,"state":1,"doors":[{"coords":{"x":443.4078063964844,"y":-989.4453735351563,"z":30.83930969238281},"model":185711165,"heading":180},{"coords":{"x":446.00799560546877,"y":-989.4453735351563,"z":30.83930969238281},"model":185711165,"heading":0}],"hideUi":false}'),
|
||||
(30, 'community_mrpd 30', '{"coords":{"x":445.9197998046875,"y":-999.0016479492188,"z":30.7890396118164},"groups":{"police":0},"maxDistance":2.5,"state":1,"doors":[{"coords":{"x":447.2184143066406,"y":-999.0023193359375,"z":30.78941917419433},"model":-1033001619,"heading":180},{"coords":{"x":444.6211853027344,"y":-999.0009765625,"z":30.78866004943847},"model":-1033001619,"heading":0}],"hideUi":false}'),
|
||||
(31, 'community_mrpd 31', '{"coords":{"x":445.9298400878906,"y":-997.044677734375,"z":30.84351921081543},"groups":{"police":0},"maxDistance":2.5,"state":0,"doors":[{"coords":{"x":444.62939453125,"y":-997.044677734375,"z":30.84351921081543},"model":-2023754432,"heading":0},{"coords":{"x":447.23028564453127,"y":-997.044677734375,"z":30.84351921081543},"model":-2023754432,"heading":180}],"hideUi":false}');
|
17
resources/[housing]/ox_doorlock/sql/default.sql
Normal file
17
resources/[housing]/ox_doorlock/sql/default.sql
Normal file
|
@ -0,0 +1,17 @@
|
|||
/*
|
||||
Run this file after ox_doorlock.sql
|
||||
Works with the standard Mission Row PD interior
|
||||
*/
|
||||
|
||||
INSERT INTO `ox_doorlock` (`id`, `name`, `data`) VALUES
|
||||
(1, 'mrpd locker rooms', '{"maxDistance":2,"heading":90,"coords":{"x":450.1041259765625,"y":-985.7384033203125,"z":30.83930206298828},"groups":{"police":0},"state":1,"model":1557126584,"hideUi":false}'),
|
||||
(2, 'mrpd cells/briefing', '{"maxDistance":2,"coords":{"x":444.7078552246094,"y":-989.4454345703125,"z":30.83930206298828},"doors":[{"model":185711165,"coords":{"x":446.0079345703125,"y":-989.4454345703125,"z":30.83930206298828},"heading":0},{"model":185711165,"coords":{"x":443.40777587890627,"y":-989.4454345703125,"z":30.83930206298828},"heading":180}],"groups":{"police":0},"state":1,"hideUi":false}'),
|
||||
(3, 'mrpd cell 3', '{"maxDistance":2,"heading":90,"coords":{"x":461.8065185546875,"y":-1001.9515380859375,"z":25.06442832946777},"lockSound":"metal-locker","groups":{"police":0},"state":1,"unlockSound":"metallic-creak","model":631614199,"hideUi":false}'),
|
||||
(4, 'mrpd back entrance', '{"maxDistance":2,"coords":{"x":468.6697692871094,"y":-1014.4520263671875,"z":26.5362319946289},"doors":[{"model":-2023754432,"coords":{"x":467.37164306640627,"y":-1014.4520263671875,"z":26.5362319946289},"heading":0},{"model":-2023754432,"coords":{"x":469.9678955078125,"y":-1014.4520263671875,"z":26.5362319946289},"heading":180}],"groups":{"police":0},"state":1,"hideUi":false}'),
|
||||
(5, 'mrpd cells security door', '{"maxDistance":2,"heading":0,"coords":{"x":464.1282958984375,"y":-1003.5386962890625,"z":25.00598907470703},"autolock":5,"groups":{"police":0},"state":1,"model":-1033001619,"hideUi":false}'),
|
||||
(6, 'mrpd cell 2', '{"maxDistance":2,"heading":90,"coords":{"x":461.8064880371094,"y":-998.3082885742188,"z":25.06442832946777},"lockSound":"metal-locker","groups":{"police":0},"state":1,"unlockSound":"metallic-creak","model":631614199,"hideUi":false}'),
|
||||
(7, 'mrpd captain\'s office', '{"maxDistance":2,"heading":180,"coords":{"x":446.57281494140627,"y":-980.0105590820313,"z":30.83930206298828},"groups":{"police":0},"state":1,"model":-1320876379,"hideUi":false}'),
|
||||
(8, 'mrpd gate', '{"maxDistance":6,"heading":90,"coords":{"x":488.894775390625,"y":-1017.2102661132813,"z":27.14714050292968},"groups":{"police":0},"auto":true,"state":1,"model":-1603817716,"hideUi":false}'),
|
||||
(9, 'mrpd cell 1', '{"maxDistance":2,"heading":270,"coords":{"x":461.8065185546875,"y":-993.7586059570313,"z":25.06442832946777},"lockSound":"metal-locker","groups":{"police":0},"state":1,"unlockSound":"metallic-creak","model":631614199,"hideUi":false}'),
|
||||
(10, 'mrpd cells main', '{"maxDistance":2,"heading":360,"coords":{"x":463.92010498046877,"y":-992.6640625,"z":25.06442832946777},"lockSound":"metal-locker","groups":{"police":0},"state":1,"unlockSound":"metallic-creak","model":631614199,"hideUi":false}'),
|
||||
(11, 'mrpd armoury', '{"maxDistance":2,"heading":270,"coords":{"x":453.08428955078127,"y":-982.5794677734375,"z":30.81926536560058},"autolock":5,"groups":{"police":0},"state":1,"model":749848321,"hideUi":false}');
|
7
resources/[housing]/ox_doorlock/sql/ox_doorlock.sql
Normal file
7
resources/[housing]/ox_doorlock/sql/ox_doorlock.sql
Normal file
|
@ -0,0 +1,7 @@
|
|||
CREATE TABLE
|
||||
IF NOT EXISTS `ox_doorlock` (
|
||||
`id` int (11) unsigned NOT NULL AUTO_INCREMENT,
|
||||
`name` varchar(50) NOT NULL,
|
||||
`data` longtext NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
);
|
23
resources/[housing]/ox_doorlock/types.lua
Normal file
23
resources/[housing]/ox_doorlock/types.lua
Normal file
|
@ -0,0 +1,23 @@
|
|||
---@class DrawSpriteProps
|
||||
---@field [1] string textureDict
|
||||
---@field [2] string textureName
|
||||
---@field [3] number screenX
|
||||
---@field [4] number screenY
|
||||
---@field [5] number width
|
||||
---@field [6] number height
|
||||
---@field [7] number heading
|
||||
---@field [8] integer red
|
||||
---@field [9] integer green
|
||||
---@field [10] integer blue
|
||||
---@field [11] integer alpha
|
||||
|
||||
---@class DoorlockConfig
|
||||
---@field Notify boolean
|
||||
---@field DrawTextUI boolean
|
||||
---@field CommandPrincipal string
|
||||
---@field PlayerAceAuthorised boolean
|
||||
---@field LockDifficulty SkillCheckDifficulity | SkillCheckDifficulity[]
|
||||
---@field CanPickUnlockedDoors boolean
|
||||
---@field LockpickItems string[]
|
||||
---@field NativeAudio boolean
|
||||
---@field DrawSprite { [0]: DrawSpriteProps, [1]: DrawSpriteProps }
|
|
@ -0,0 +1 @@
|
|||
@import"https://fonts.googleapis.com/css2?family=Nunito:wght@200;300;400;500;600;700&display=swap";@import"https://use.typekit.net/qgr5ebd.css";body{margin:0;font-family:Roboto,-apple-system,BlinkMacSystemFont,Segoe UI,Oxygen,Ubuntu,Cantarell,Fira Sans,Droid Sans,Helvetica Neue,sans-serif;-webkit-font-smoothing:antialiased;-moz-osx-font-smoothing:grayscale;height:100vh;user-select:none;background:none!important;overflow:hidden}#root{height:100%}code{font-family:source-code-pro,Menlo,Monaco,Consolas,Courier New,monospace}::-webkit-scrollbar{width:3px;border-radius:3px}::-webkit-scrollbar-track{background:rgb(95,95,95);border-radius:3px}::-webkit-scrollbar-thumb{background:#888;border-radius:3px}input::-webkit-outer-spin-button,input::-webkit-inner-spin-button{-webkit-appearance:none;margin:0}
|
File diff suppressed because one or more lines are too long
15
resources/[housing]/ox_doorlock/web/build/index.html
Normal file
15
resources/[housing]/ox_doorlock/web/build/index.html
Normal file
|
@ -0,0 +1,15 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<link rel="icon" type="image/svg+xml" href="/src/favicon.svg" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>NUI React Boilerplate</title>
|
||||
<script type="module" crossorigin src="./assets/index.9bf400a2.js"></script>
|
||||
<link rel="stylesheet" href="./assets/index.828bc70f.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
|
||||
</body>
|
||||
</html>
|
Binary file not shown.
BIN
resources/[housing]/ox_doorlock/web/build/sounds/door-bolt-4.ogg
Normal file
BIN
resources/[housing]/ox_doorlock/web/build/sounds/door-bolt-4.ogg
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -31,13 +31,27 @@ config.stashes = {
|
|||
owner = false,
|
||||
jobs = { ambulance = true, police = { 1, 2, 3, 4, 5, 6, 7, 8, 9 } } -- all ranks for ambulance job, only 9 ranks for police job
|
||||
},
|
||||
|
||||
---- NORDIS HAUS ----
|
||||
|
||||
{
|
||||
coords = vec3(443.6447, -975.7927, 30.6896),
|
||||
textUiLabel = 'Open Global Stash',
|
||||
name = 'globalstash', -- uniq name
|
||||
label = 'Global Stash',
|
||||
slots = 70,
|
||||
coords = vec3(-1238.3628, 838.1411, 192.8895, 330.3338),
|
||||
textUiLabel = 'öffnen',
|
||||
name = 'nordisideboard', -- uniq name
|
||||
label = 'Sideboard',
|
||||
slots = 10,
|
||||
weight = 70000,
|
||||
},
|
||||
{
|
||||
coords = vec3(-1230.7251, 839.1404, 192.8895, 61.2964),
|
||||
textUiLabel = 'öffnen',
|
||||
name = 'nordisfridge', -- uniq name
|
||||
label = 'Kühlschrank',
|
||||
slots = 20,
|
||||
weight = 70000,
|
||||
},
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue