forked from Simnation/Main
19 KiB
19 KiB
description |
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0Resmon RC Car Installation Document and Basic Concepts |
Installation
This installation guide covers both ESX, QBCore and QBOX frameworks.
Resource | Source |
---|---|
ox_lib | Download |
Target System
The system can work with ox_target and qb-target plugins. Or you can use it with drawtext
Supported Inventories
- qb-inventory
- ox_inventory
- ps-inventory
- lj-inventory
- tgiann-inventory
- codem-inventory
Insert The SQL
Insert the file called insert-me.sql
that comes inside the script file
Setup For Inventories
{% tabs %} {% tab title="ox_inventory" %} Open the ox_inventory/data/items.lua file. And place the following code.
<pre class="language-lua">
<code class="lang-lua">
['rc_monster'] = {
label = "RC Monster",
weight = 1500,
stack = false,
close = true,
description = "RC car in 4x4 type",
client = {
image = "rc_monster.png",
}
},
['rc_ruiner'] = {
label = "RC Ruiner",
weight = 1500,
stack = false,
close = true,
description = "RC car in 4x4 type",
client = {
image = "rc_ruiner.png",
}
},
['rc_sultanrs'] = {
label = "RC Sultan RS",
weight = 1500,
stack = false,
close = true,
description = "RC car in 4x4 type",
client = {
image = "rc_sultanrs.png",
}
},
['rc_bandito'] = {
label = "RC Bandito",
weight = 1500,
stack = false,
close = true,
description = "RC car in 4x4 type",
client = {
image = "rc_bandito.png",
}
},
['rc_bandito_offroad'] = {
label = "RC Bandito Offroad",
weight = 1500,
stack = false,
close = true,
description = "RC car in 4x4 type",
client = {
image = "rc_bandito_offroad.png",
}
},
['rc_bandito_trophy'] = {
label = "RC Bandito Trophy",
weight = 1500,
stack = false,
close = true,
description = "RC car in 4x4 type",
client = {
image = "rc_bandito_trophy.png",
}
},
['rc_bandito_gang'] = {
label = "RC Bandito Gang",
weight = 1500,
stack = false,
close = true,
description = "RC car in 4x4 type",
client = {
image = "rc_bandito_gang.png",
}
},
['rc_bandito_big'] = {
label = "RC Bandito Big",
weight = 1500,
stack = false,
close = true,
description = "RC car in 4x4 type",
client = {
image = "rc_bandito_big.png",
}
},
['rc_bandito_midnight'] = {
label = "RC Bandito Midnight",
weight = 1500,
stack = false,
close = true,
description = "RC car in 4x4 type",
client = {
image = "rc_bandito_midnight.png",
}
},
['rc_advancedcamera'] = {
label = "Advanced Camera Extension",
weight = 500,
stack = false,
close = false,
description = "Night vision plugin for RC car",
client = {
image = "thermalscope_attachment.png",
}
},
['rc_nitrous'] = {
label = "Nitrous Extension",
weight = 500,
stack = false,
close = false,
description = "Nitrous plugin for RC car",
client = {
image = "thermalscope_attachment.png",
}
},
['rc_battery'] = {
label = "Battery Extension",
weight = 500,
stack = false,
close = false,
description = "Battery plugin for RC car",
client = {
image = "thermalscope_attachment.png",
}
},
['rc_bomb'] = {
label = "Bomb Extension",
weight = 500,
stack = false,
close = false,
description = "Bomb plugin for RC car",
client = {
image = "thermalscope_attachment.png",
}
},
['rc_jump'] = {
label = "Jump Extension",
weight = 500,
stack = false,
close = false,
description = "Jump plugin for RC car",
client = {
image = "thermalscope_attachment.png",
}
},
['rc_identifier'] = {
label = "Scan Identifier Extension",
weight = 500,
stack = false,
close = false,
description = "Scan identifier plugin for RC car",
client = {
image = "thermalscope_attachment.png",
}
},
['rc_teaser'] = {
label = "Teaser Extension",
weight = 500,
stack = false,
close = false,
description = "Teaser plugin for RC car",
client = {
image = "thermalscope_attachment.png",
}
},
['copper'] = {
label = "Copper",
weight = 100,
stack = false,
close = false,
description = "Nice piece of metal that you can probably use for something",
client = {
image = "copper.png",
}
},
['iron'] = {
label = "Iron",
weight = 100,
stack = false,
close = false,
description = "Handy piece of metal that you can probably use for something",
client = {
image = "iron.png",
}
},
['silver'] = {
label = "Silver",
weight = 100,
stack = false,
close = false,
description = "Handy piece of metal that you can probably use for something",
client = {
image = "silver.png",
}
},
['emerald'] = {
label = "Emerald",
weight = 100,
stack = false,
close = false,
description = "Handy piece of metal that you can probably use for something",
client = {
image = "emerald.png",
}
},
['screw'] = {
label = "Screw",
weight = 100,
stack = false,
close = false,
description = "Handy piece of metal that you can probably use for something",
client = {
image = "screw.png",
}
}
</code>
</pre>
{% endtab %}
{% tab title="qb-inventory, lj-inventory, ps-inventory" %}
The best thing about these inventories is that their infrastructure is qb-inventory. That's why the installations are the same.
Place these items in items.lua in your inventories. (qb-inventory to qb-core/shared/items.lua)
<pre class="language-lua">
<code class="lang-lua">
rc_monster = { name = 'rc_monster', label = 'RC Monster', weight = 1500, type = 'item', image = 'rc_monster.png', unique = true, useable = true, shouldClose = true, description = 'A RC Car' },
rc_ruiner = { name = 'rc_ruiner', label = 'RC Ruiner', weight = 1500, type = 'item', image = 'rc_ruiner.png', unique = true, useable = true, shouldClose = true, description = 'A RC Car' },
rc_sultanrs = { name = 'rc_sultanrs', label = 'RC Sultan RS', weight = 1500, type = 'item', image = 'rc_sultanrs.png', unique = true, useable = true, shouldClose = true, description = 'A RC Car' },
rc_bandito = { name = 'rc_bandito', label = 'RC Bandito', weight = 1500, type = 'item', image = 'rc_bandito.png', unique = true, useable = true, shouldClose = true, description = 'A RC Car' },
rc_bandito_offroad = { name = 'rc_bandito_offroad', label = 'RC Bandito Offroad', weight = 1500, type = 'item', image = 'rc_banrc_bandito_offroaddito.png', unique = true, useable = true, shouldClose = true, description = 'A RC Car' },
rc_bandito_trophy = { name = 'rc_bandito_trophy', label = 'RC Bandito Trophy', weight = 1500, type = 'item', image = 'rc_bandito_trophy.png', unique = true, useable = true, shouldClose = true, description = 'A RC Car' },
rc_bandito_gang = { name = 'rc_bandito_gang', label = 'RC Bandito Gang', weight = 1500, type = 'item', image = 'rc_bandito_gang.png', unique = true, useable = true, shouldClose = true, description = 'A RC Car' },
rc_bandito_big = { name = 'rc_bandito_big', label = 'RC Bandito Big', weight = 1500, type = 'item', image = 'rc_bandito_big.png', unique = true, useable = true, shouldClose = true, description = 'A RC Car' },
rc_bandito_midnight = { name = 'rc_bandito_midnight', label = 'RC Bandito Midnight', weight = 1500, type = 'item', image = 'rc_bandito_midnight.png', unique = true, useable = true, shouldClose = true, description = 'A RC Car' },
rc_advancedcamera = { name = 'rc_advancedcamera', label = 'Advanced Camera Extentation', weight = 500, type = 'item', image = 'rc_advancedcamera.png', unique = false, useable = false, shouldClose = false, description = 'Night vision plugin for RC car' },
rc_nitrous = { name = 'rc_nitrous', label = 'Nitrous Extentation', weight = 500, type = 'item', image = 'rc_nitrous.png', unique = false, useable = false, shouldClose = false, description = 'Nitrous plugin for RC car' },
rc_battery = { name = 'rc_battery', label = 'Battery Extentation', weight = 500, type = 'item', image = 'rc_battery.png', unique = false, useable = false, shouldClose = false, description = 'Battery plugin for RC car' },
rc_bomb = { name = 'rc_bomb', label = 'Bomb Extentation', weight = 500, type = 'item', image = 'rc_bomb.png', unique = false, useable = false, shouldClose = false, description = 'Bomb plugin for RC car' },
rc_jump = { name = 'rc_jump', label = 'Jump Extentation', weight = 500, type = 'item', image = 'rc_jump.png', unique = false, useable = false, shouldClose = false, description = 'Jump plugin for RC car' },
rc_identifier = { name = 'rc_identifier', label = 'Scan Identifier Extentation', weight = 500, type = 'item', image = 'rc_identifier.png', unique = false, useable = false, shouldClose = false, description = 'Scan identifier plugin for RC car' },
rc_teaser = { name = 'rc_teaser', label = 'Teaser Extentation', weight = 500, type = 'item', image = 'rc_teaser.png', unique = false, useable = false, shouldClose = false, description = 'Teaser plugin for RC car' },
copper = { name = 'copper', label = 'Copper', weight = 100, type = 'item', image = 'copper.png', unique = false, useable = false, shouldClose = false, description = 'Nice piece of metal that you can probably use for something' },
iron = { name = 'iron', label = 'Iron', weight = 100, type = 'item', image = 'iron.png', unique = false, useable = false, shouldClose = false, description = 'Handy piece of metal that you can probably use for something' },
silver = { name = 'silver', label = 'Silver', weight = 100, type = 'item', image = 'silver.png', unique = false, useable = false, shouldClose = false, description = 'Handy piece of metal that you can probably use for something' },
emerald = { name = 'emerald', label = 'Emeral', weight = 100, type = 'item', image = 'emerald.png', unique = false, useable = false, shouldClose = false, description = 'Handy piece of metal that you can probably use for something' },
screw = { name = 'screw', label = 'Screw', weight = 100, type = 'item', image = 'screw.png', unique = false, useable = false, shouldClose = false, description = 'Handy piece of metal that you can probably use for something' },
</code>
</pre>
Open your inventory javascript file. And search for the <mark style="color:blue;">**FormatItemInfo**</mark> function and place this code in the if loop within that function. There should be a <mark style="color:blue;">**metadata.js**</mark> file in <mark style="color:blue;">**qs-inventory**</mark>, do the same process there.
```javascript
} else if (itemData.name == 'rc_monster' || itemData.name == 'rc_ruiner' || itemData.name == 'rc_sultanrs' || itemData.name == 'rc_bandito' || itemData.name == 'rc_bandito_offroad' || itemData.name == 'rc_bandito_trophy' || itemData.name == 'rc_bandito_gang' || itemData.name == 'rc_bandito_big' || itemData.name == 'rc_bandito_midnight') {
$(".item-info-title").html("<p>" + itemData.label + "</p>");
$(".item-info-description").html(
"<p><strong>Serie Number: </strong><span>" +
itemData.info.serie
);
```
**For New qb-inventory**
```javascript
case "rc_monster":
return `<p><strong>Serie Number: </strong><span>${itemData.info.serie}</span></p>`;
case "rc_ruiner":
return `<p><strong>Serie Number: </strong><span>${itemData.info.serie}</span></p>`;
case "rc_sultanrs":
return `<p><strong>Serie Number: </strong><span>${itemData.info.serie}</span></p>`;
case "rc_bandito":
return `<p><strong>Serie Number: </strong><span>${itemData.info.serie}</span></p>`;
case "rc_bandito_offroad":
return `<p><strong>Serie Number: </strong><span>${itemData.info.serie}</span></p>`;
case "rc_bandito_trophy":
return `<p><strong>Serie Number: </strong><span>${itemData.info.serie}</span></p>`;
case "rc_bandito_gang":
return `<p><strong>Serie Number: </strong><span>${itemData.info.serie}</span></p>`;
case "rc_bandito_big":
return `<p><strong>Serie Number: </strong><span>${itemData.info.serie}</span></p>`;
case "rc_bandito_midnight":
return `<p><strong>Serie Number: </strong><span>${itemData.info.serie}</span></p>`;
```
{% endtab %}
{% tab title="codem-inventory" %}
Add this code to the if condition in the codem-inventory/config/metadata.js file located in the inventory.
```javascript
} else if (item.name.match("rc_monster") || item.name.match("rc_ruiner") || item.name.match("rc_sultanrs") || item.name.match("rc_bandito") || item.name.match("rc_bandito_offroad") || item.name.match("rc_bandito_trophy") || item.name.match("rc_bandito_gang") || item.name.match("rc_bandito_big") || item.name.match("rc_bandito_midnight")) {
let infoData = [
{ label: "Serie Number: ", value: iteminfo.serie },
]
returnString = infoData;
```
{% endtab %}
{% tab title="tgiann-inventory" %}
Find the metadata.js file and add this code to the item list in the qbItemInfo function.
```javascript
} else if (itemData.name == 'rc_monster' || itemData.name == 'rc_ruiner' || itemData.name == 'rc_sultanrs' || itemData.name == 'rc_bandito' || itemData.name == 'rc_bandito_offroad' || itemData.name == 'rc_bandito_trophy' || itemData.name == 'rc_bandito_gang' || itemData.name == 'rc_bandito_big' || itemData.name == 'rc_bandito_midnight') {
html = `
<div class="item_info_container">
<div class="item_info_row">
<div class="item_info_row_left">Serie Number: </div>
<div class="item_info_row_right">${itemData.info.serie}</div>
</div>
</div>`;
```
{% endtab %}
{% endtabs %}
Give Item Commands
Add this in the giveitem
command in the inventory you are using
elseif itemData['name'] == 'rc_monster' or itemData['name'] == 'rc_ruiner' or itemData['name'] == 'rc_sultanrs' or itemData['name'] == 'rc_bandito' or itemData['name'] == 'rc_bandito_offroad' or itemData['name'] == 'rc_bandito_trophy' or itemData['name'] == 'rc_bandito_gang' or itemData['name'] == 'rc_bandito_big' or itemData['name'] == 'rc_bandito_midnight' then
exports['0r-rccar']:CreateNewVehicle(id, itemData['name'], 1, false, nil, true)
return