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resources/[freizeit]/FiveM-Trains/LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
21
resources/[freizeit]/FiveM-Trains/Locales/de.lua
Normal file
21
resources/[freizeit]/FiveM-Trains/Locales/de.lua
Normal file
|
@ -0,0 +1,21 @@
|
|||
Message['de'] = {
|
||||
['buyticket'] = "Drücke ~INPUT_CONTEXT~ um ein Metro Ticket zu kaufen",
|
||||
['press_to_enter'] = "Drücke ~INPUT_CONTEXT~ während du in der Nähe der Metro bist um einzusteigen.",
|
||||
['los_santos_transit'] = "Los Santos Transit",
|
||||
['tourist_information'] = "Touristen Information",
|
||||
['already_got_ticket'] = "Du hast bereits einen gültigen Fahrschein. Bitte gehe zum nächstgelegenen Bahnhof und steige in die Metro ein",
|
||||
['account_information'] = "Konto Information",
|
||||
['account_nomoney'] = "Du konntest kein Fahrschein kaufe, du hast nicht genug Geld.",
|
||||
['ticket_purchased'] = "Vielen Dank für den Kauf, dein Fahrschein ist gültig für diese Sitzung.",
|
||||
['stop_toolate'] = "Entschuldigung, es scheint du hast zu spät gedrückt. Du musst jetzt bist zum nächsten Bahnhof warten",
|
||||
['sorry'] = "Entschuldigung",
|
||||
['exit_metro_random'] = ", Es ist nicht erlaubt den Zug außerhalb einer Haltestelle zu verlassen!",
|
||||
['Sir'] = "Herr",
|
||||
['Miss'] = "Frau",
|
||||
['need_ticket'] = "Entschuldigung, du musst vorher ein LST Metro Ticket kaufen.",
|
||||
['have_wantedlevel'] = "Leider erlauben wir keine Flüchtlinge in unseren U-Bahnen. Alle Passagiere sollten sicher reisen können!",
|
||||
['entered_metro'] = "Sie haben die U-Bahn betreten, Ihr Ticket wurde ungültig.",
|
||||
['terrorist'] = "Wir tolerieren KEIN terroristisches Verhalten in unseren öffentlichen Verkehrsmitteln!",
|
||||
['no_metro_spawned'] = "Bitte verzeihen Sie, etwas ist furchtbar schief gelaufen, Sie haben eine Freikarte erhalten!",
|
||||
['travel_metro'] = "Vielen Dank für Ihre Reise mit Los Santos Transit.",
|
||||
}
|
21
resources/[freizeit]/FiveM-Trains/Locales/en.lua
Normal file
21
resources/[freizeit]/FiveM-Trains/Locales/en.lua
Normal file
|
@ -0,0 +1,21 @@
|
|||
Message['en'] = {
|
||||
['buyticket'] = "Press ~INPUT_CONTEXT~ to to buy a metro ticket",
|
||||
['press_to_enter'] = "Press ~INPUT_CONTEXT~ while facing (and near) the Metro to enter it.",
|
||||
['los_santos_transit'] = "Los Santos Transit",
|
||||
['tourist_information'] = "Tourist Information",
|
||||
['already_got_ticket'] = "You already have a valid Metro Ticket, please go to one of the stations and board the Metro",
|
||||
['account_information'] = "Account Information",
|
||||
['account_nomoney'] = "Transaction failed, you do not have sufficient funds.",
|
||||
['ticket_purchased'] = "Thank you for your purchase, your ticket will be valid for the current session.",
|
||||
['stop_toolate'] = "Sorry, it seems that you pressed a little bit to late, you'll have to wait for the next station.",
|
||||
['sorry'] = "Sorry",
|
||||
['exit_metro_random'] = ", but it's not allowed to randomly exit the Metro. Please wait for the next station!",
|
||||
['Sir'] = "Sir",
|
||||
['Miss'] = "Miss",
|
||||
['need_ticket'] = "Sorry, You will need to buy a LST Metro Ticket first.",
|
||||
['have_wantedlevel'] = "Sorry we do not allow futugives in our Metro's. All passengers should be able to travel safely!",
|
||||
['entered_metro'] = "You've entered the Metro, your ticket has been invalidated.",
|
||||
['terrorist'] = "We will NOT tolerate terrorist behaviour on our public transport vehicles!",
|
||||
['no_metro_spawned'] = "Our Appologies, something has gone terribly wrong, you have received a free ticket!",
|
||||
['travel_metro'] = "Thank you for traveling with Los Santos Transit.",
|
||||
}
|
21
resources/[freizeit]/FiveM-Trains/Locales/es.lua
Normal file
21
resources/[freizeit]/FiveM-Trains/Locales/es.lua
Normal file
|
@ -0,0 +1,21 @@
|
|||
Message['es'] = {
|
||||
['buyticket'] = "Pulsa ~INPUT_CONTEXT~ comprar un billete de metro",
|
||||
['press_to_enter'] = "Pulsa ~INPUT_CONTEXT~ enfrente (y cerca) del Metro para entrar.",
|
||||
['los_santos_transit'] = "Los Santos Transit",
|
||||
['tourist_information'] = "Información turística",
|
||||
['already_got_ticket'] = "Ya tiene un boleto de metro válido, vaya a una de nuestras estaciones y suba a un metro",
|
||||
['account_information'] = "Información de la cuenta",
|
||||
['account_nomoney'] = "Transacción fallida, saldo insuficiente",
|
||||
['ticket_purchased'] = "Gracias por su compra, su entrada será válida durante su sesión actual.",
|
||||
['stop_toolate'] = "Lo siento, parece que presionaste demasiado tarde, tienes que esperar a la siguiente estación.",
|
||||
['sorry'] = "Lo siento",
|
||||
['exit_metro_random'] = ", pero no está permitido salir del Metro al azar. Espere la próxima estación !",
|
||||
['Sir'] = "señor",
|
||||
['Miss'] = "señorita",
|
||||
['need_ticket'] = "Lo siento, primero debes comprar un boleto de Metro.",
|
||||
['have_wantedlevel'] = "Lo sentimos, no toleramos fugitivos en nuestro Metro. Todos los pasajeros deben viajar con seguridad !",
|
||||
['entered_metro'] = "Has entrado en Metro, tu billete ha sido invalidado.",
|
||||
['terrorist'] = "NO toleraremos el comportamiento terrorista en nuestros vehículos de transporte público. !",
|
||||
['no_metro_spawned'] = "Nuestras excusas, algo salió mal, recibiste un boleto gratis!",
|
||||
['travel_metro'] = "Gracias por viajar con Los Santos Transit.",
|
||||
}
|
21
resources/[freizeit]/FiveM-Trains/Locales/fr.lua
Normal file
21
resources/[freizeit]/FiveM-Trains/Locales/fr.lua
Normal file
|
@ -0,0 +1,21 @@
|
|||
Message['fr'] = {
|
||||
['buyticket'] = "Appuyez sur ~INPUT_CONTEXT~ pour acheter un ticket de Metro",
|
||||
['press_to_enter'] = "Appuyez sur ~INPUT_CONTEXT~ en face (et proche) du Metro pour entrer dedans.",
|
||||
['los_santos_transit'] = "Los Santos Transit",
|
||||
['tourist_information'] = "Information Touriste",
|
||||
['already_got_ticket'] = "Vous avez déjà un ticket de Metro valide, merci de vous rendre dans une de nos stations et monter dans un Metro",
|
||||
['account_information'] = "Information Compte",
|
||||
['account_nomoney'] = "Transaction échouée, solde insuffisant",
|
||||
['ticket_purchased'] = "Merci pour votre achat, votre ticket sera valide pendant votre session actuelle.",
|
||||
['stop_toolate'] = "Désolé, il semble que vous avez appuyé trop tard, vous devez attendre la prochaine station.",
|
||||
['sorry'] = "Désolé",
|
||||
['exit_metro_random'] = ", mais il n'est pas permis de sortir aléatoirement du Metro. Merci d'attendre la prochaine station !",
|
||||
['Sir'] = "Monsieur",
|
||||
['Miss'] = "Mademoiselle",
|
||||
['need_ticket'] = "Désolé, vous devez acheté d'abord un ticket de Metro.",
|
||||
['have_wantedlevel'] = "Désolé, nous ne tolérons pas les fugitifs dans nos Metro. Tout les passagers doivent voyager en toute sécurité !",
|
||||
['entered_metro'] = "Vous êtes entré dans le Metro, votre ticket a été invalidé.",
|
||||
['terrorist'] = "Nous ne tolérerons PAS le comportement terroriste sur nos véhicules de transport public !",
|
||||
['no_metro_spawned'] = "Nos escuses, quelque chose s'est mal passé, vous avez reçu un billet gratuit!",
|
||||
['travel_metro'] = "Merci de voyager avec Los Santos Transit.",
|
||||
}
|
|
@ -9,47 +9,58 @@
|
|||
Original Post: https://forum.fivem.net/t/release-trains/28841
|
||||
Original Script: https://github.com/Bluethefurry/FiveM-Trains/releases
|
||||
Reworked by VenomXNL: https://forum.cfx.re/t/release-fivem-freight-train-ai-and-enterable-trams-as-passenger-suited-for-roleplay-to/
|
||||
Last Updated: 02-01-2024
|
||||
|
||||
(Re-) Worked by: Nickoos
|
||||
License: Use it as you please but do have decency and respect by crediting the original creators :)
|
||||
|
||||
What is it?: A very extensive Train and (well mostely) Metro Addon for FiveM
|
||||
|
||||
===================================================================================================================================================================
|
||||
2024 Update:
|
||||
===================================================================================================================================================================
|
||||
This script has been updated ONCE now because suddenly lots of people started making requests for it again, this is however a ONE TIME UPDATE!
|
||||
I don't script/mod/develop for FiveM anymore, but did wanted to help the community out a bit with this update, because the guy who took over from me
|
||||
also has left FiveM (as it seems).
|
||||
|
||||
I will however NOT provide future support on this script, because I REALLY don't have the time for these games (like FiveM etc) lately.
|
||||
It is intended to configure and adapt a bit for YOUR OWN server, so please read the comments and instruction to do so :)
|
||||
|
||||
NOTE: The code might (is) still a bit messy, but that is because (like mentioned) I seriously lack the time to work on projects like this these days,
|
||||
I have just scrapped and 're-written' large portions of my old version and modified it to a MUCH simpler approach, and had to do this with lots of 'forgotten
|
||||
knowledge' after not having scripted for FiveM for many years. So please keep that in mind please :)
|
||||
===================================================================================================================================================================
|
||||
|
||||
|
||||
Basic Functionality list:
|
||||
- Activates the 'normal game trains'
|
||||
- Players can WALK AROUND in the moving Metro, just by walking in :)
|
||||
- Players HAVE to buy a Metro Ticket to enter (With (ATM) animated Ticket machine handling), otherwise they will get a 1 star wanted level for illegal boarding.
|
||||
- Ticket will 'invalidate' when they have left the metro (even if it's at the same station!) so they will have to buy a new one
|
||||
- Spawns a 'synced' (and working/driving) Freight train on the railroad tracks of Los Santos
|
||||
- Spawns (1 or 2) Metro carts which can be entered as passenger by the players ("no passenger limit!")
|
||||
- Players can WALK AROUND in the moving Metro! :)
|
||||
- Players HAVE to buy a Metro Ticket to be able to enter (With (ATM) animated Ticket machine handling)
|
||||
- Ticket will 'invalidate' when they have entered so they will have to buy a new one
|
||||
- Wanted level handling (refuse passengers from entering when wanted)
|
||||
- 'terrorist detection', which means if players shoot while on the train they will get a 4 star wanted level
|
||||
- Easily configurable with basic variables
|
||||
- Different Bank Messages (for Maze Bank, Bank of Liberty or Fleeca bank)
|
||||
- Metro's, Freight Train and their drivers are 'invincible' (to prevent others 'ruining' the game/RP)
|
||||
- Players can only EXIT the Metro at the stations (by Pressing [E] by default)
|
||||
- Players COULD enter the Metro ANYWHERE (if they have a Ticket Of course), by making it stop (stand in front of it)
|
||||
|
||||
Known 'bugs' or 'issues':
|
||||
- From the inside the doors of the Metro are invisible and you can walk straight through them (and thus also while the train is moving!)
|
||||
and they even seem to dissapear if you walk through them if they are closed, this seems to be a 'model issue' with the vehicle,
|
||||
not sure though and don't have time to figure this out sorry!
|
||||
- When you enter the Metro as passenger the doors 'will dissapear', why? I don't know, but you can NOT walk through it!
|
||||
NOTE: They CAN still be used as cover though (the bottom part), which means the 'collision info' will remain active though.
|
||||
- The ticket machines above ground (the green/old ones) DO NOT WORK, I tried for several hours to find them in the archives but
|
||||
with no luck. I however did find one that looks like it, but that one doesn't respond at all.
|
||||
I MIGHT update that when someone can tell me the model of that ticket machine object, however for now I have left it at that.
|
||||
Also because the original game-texture says: "Sorry, this machine will NEVER work", so i thought: lets keep it in lore :P (nice excuse huh? haha)
|
||||
- When a player puts a vehicle (which doesn't automatically despawns) infront of the Metro, the Metro will wait there till the
|
||||
vehicle is removed for eternity.
|
||||
|
||||
Possible Questions:
|
||||
Questions I've already got from our server member/crew while we where testing this script:
|
||||
- Q: Can you make it so you can drive the Freight or Metro?
|
||||
- A: Yes, I can.
|
||||
|
||||
- Q: WILL you make it so we can drive either of them?
|
||||
- A: Already done it, Let's test it :P
|
||||
|
||||
- Q: (Player on the other side while i'm driving the train:) Woaha, why the f*ck is my train tripping so hard?
|
||||
- A: Well mine isn't, Maybe it's because i'm driving backwards but YOUR game (engine) isn't expecting it.
|
||||
|
||||
- Q: So you have now (permanently) removed the feature to drive the trains?
|
||||
- A: Yes, I have. And I have even DELETED THE CODE, so I will NOT remake it, since it's not stable enough.
|
||||
|
||||
Well that's about the 'main question' I expect to show up (since nearly everyone whom tested it did so to)
|
||||
So my basic answer is: NOPE I will note make it like that sorry.
|
||||
Maybe there are others whom have managed to do it, and did made a syncing system (server sided or so), I haven't
|
||||
and I won't, Sorry. Most of my scripts and server are client-sided with minimal network traffic (via scripting),
|
||||
only statistics, financials and owned matterials (like houses, cars or items) are server sided to prevent cheating.
|
||||
And since we won't need the train or metro driver missions I can't 'afford' to put to much time in developing something
|
||||
stable and thoroughly tested while I'm not going to use it anyway ;)
|
||||
|
||||
Other Possible Questions:
|
||||
- Q: Can I use this on my server?
|
||||
- A: Sure you can that's why I've uploaded it :)
|
||||
|
||||
|
@ -115,4 +126,4 @@
|
|||
I hope this code/addon is usefull for some people or that they might learn from it by using parts of it :)
|
||||
|
||||
Greets,
|
||||
VenomXNL
|
||||
VenomXNL & Nickoos
|
830
resources/[freizeit]/FiveM-Trains/client/client.lua
Normal file
830
resources/[freizeit]/FiveM-Trains/client/client.lua
Normal file
|
@ -0,0 +1,830 @@
|
|||
--===================================================
|
||||
-- Variables used BY the script, do NOT modify them
|
||||
-- unless you know what you are doing!
|
||||
-- Modifying these might/will result in undesired
|
||||
-- behaviour and/or script breaking!
|
||||
--===================================================
|
||||
local IsPlayerNearMetro = false
|
||||
local IsPlayerInMetro = false
|
||||
local PlayerHasMetroTicket = false
|
||||
local IsPlayerUsingTicketMachine = false
|
||||
local ShowingExitMetroMessage = false
|
||||
local EverythingisK = false
|
||||
local Train = nil
|
||||
local MetroTrain = nil
|
||||
local MetroTrain2 = nil
|
||||
local Driver1 = nil
|
||||
local Driver2 = nil
|
||||
local Driver3 = nil
|
||||
local MetroTrainStopped = {}
|
||||
|
||||
--===================================================
|
||||
-- These are radius locations (multiple per station)
|
||||
-- to detect if the player can exit the Metro
|
||||
--===================================================
|
||||
local XNLMetroScanPoints = {
|
||||
{XNLStationid=0, x=230.82389831543, y=-1204.0643310547, z=38.902523040771},
|
||||
{XNLStationid=0, x=249.59216308594, y=-1204.7095947266, z=38.92488861084},
|
||||
{XNLStationid=0, x=270.33166503906, y=-1204.5366210938, z=38.902912139893},
|
||||
{XNLStationid=0, x=285.96697998047, y=-1204.2261962891, z=38.929733276367},
|
||||
{XNLStationid=0, x=304.13528442383, y=-1204.3720703125, z=38.892612457275},
|
||||
{XNLStationid=1, x=-294.53421020508, y=-353.38571166992, z=10.063089370728},
|
||||
{XNLStationid=1, x=-294.96997070313, y=-335.69766235352, z=10.06309223175},
|
||||
{XNLStationid=1, x=-294.66772460938, y=-318.29565429688, z=10.063152313232},
|
||||
{XNLStationid=1, x=-294.73403930664, y=-303.77200317383, z=10.063160896301},
|
||||
{XNLStationid=1, x=-294.84133911133, y=-296.04568481445, z=10.063159942627},
|
||||
{XNLStationid=2, x=-795.28063964844, y=-126.3436050415, z=19.950298309326},
|
||||
{XNLStationid=2, x=-811.87170410156, y=-136.16409301758, z=19.950319290161},
|
||||
{XNLStationid=2, x=-819.25689697266, y=-140.25764465332, z=19.95037651062},
|
||||
{XNLStationid=2, x=-826.06652832031, y=-143.90898132324, z=19.95037651062},
|
||||
{XNLStationid=2, x=-839.2587890625, y=-151.32421875, z=19.950378417969},
|
||||
{XNLStationid=2, x=-844.77874755859, y=-154.31440734863, z=19.950380325317},
|
||||
{XNLStationid=3, x=-1366.642578125, y=-440.04803466797, z=15.045327186584},
|
||||
{XNLStationid=3, x=-1361.4998779297, y=-446.50497436523, z=15.045324325562},
|
||||
{XNLStationid=3, x=-1357.4061279297, y=-453.40963745117, z=15.045320510864},
|
||||
{XNLStationid=3, x=-1353.4593505859, y=-461.88238525391, z=15.045323371887},
|
||||
{XNLStationid=3, x=-1346.1264648438, y=-474.15142822266, z=15.045383453369},
|
||||
{XNLStationid=3, x=-1338.1717529297, y=-488.97756958008, z=15.045383453369},
|
||||
{XNLStationid=3, x=-1335.0261230469, y=-493.50796508789, z=15.045380592346},
|
||||
{XNLStationid=4, x=-530.67529296875, y=-673.33935546875, z=11.808959960938},
|
||||
{XNLStationid=4, x=-517.35559082031, y=-672.76635742188, z=11.808965682983},
|
||||
{XNLStationid=4, x=-499.44836425781, y=-673.37664794922, z=11.808973312378},
|
||||
{XNLStationid=4, x=-483.1321105957, y=-672.68438720703, z=11.809024810791},
|
||||
{XNLStationid=4, x=-468.05545043945, y=-672.74371337891, z=11.80902671814},
|
||||
{XNLStationid=5, x=-206.90379333496, y=-1014.9454345703, z=30.138082504272},
|
||||
{XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402},
|
||||
{XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402},
|
||||
{XNLStationid=5, x=-217.0216217041, y=-1042.4768066406, z=30.573789596558},
|
||||
{XNLStationid=5, x=-221.29409790039, y=-1054.5914306641, z=30.13950920105},
|
||||
{XNLStationid=6, x=101.89681243896, y=-1714.7589111328, z=30.112174987793},
|
||||
{XNLStationid=6, x=113.05246734619, y=-1724.7247314453, z=30.111650466919},
|
||||
{XNLStationid=6, x=122.72943878174, y=-1731.7276611328, z=30.54141998291},
|
||||
{XNLStationid=6, x=132.55198669434, y=-1739.7276611328, z=30.109527587891},
|
||||
{XNLStationid=7, x=-532.24133300781, y=-1263.6896972656, z=26.901586532593},
|
||||
{XNLStationid=7, x=-539.62115478516, y=-1280.5207519531, z=26.908163070679},
|
||||
{XNLStationid=7, x=-545.18548583984, y=-1290.9525146484, z=26.901586532593},
|
||||
{XNLStationid=7, x=-549.92230224609, y=-1302.8682861328, z=26.901605606079},
|
||||
{XNLStationid=8, x=-872.75714111328, y=-2289.3198242188, z=-11.732793807983},
|
||||
{XNLStationid=8, x=-875.53247070313, y=-2297.67578125, z=-11.732793807983},
|
||||
{XNLStationid=8, x=-880.05035400391, y=-2309.1235351563, z=-11.732788085938},
|
||||
{XNLStationid=8, x=-883.25482177734, y=-2321.3303222656, z=-11.732738494873},
|
||||
{XNLStationid=8, x=-890.087890625, y=-2336.2553710938, z=-11.732738494873},
|
||||
{XNLStationid=8, x=-894.92395019531, y=-2350.4128417969, z=-11.732727050781},
|
||||
{XNLStationid=9, x=-1062.7882080078, y=-2690.7492675781, z=-7.4116077423096},
|
||||
{XNLStationid=9, x=-1071.6839599609, y=-2701.8503417969, z=-7.410071849823},
|
||||
{XNLStationid=9, x=-1079.0869140625, y=-2710.7033691406, z=-7.4100732803345},
|
||||
{XNLStationid=9, x=-1086.8758544922, y=-2720.0673828125, z=-7.4101362228394},
|
||||
{XNLStationid=9, x=-1095.3796386719, y=-2729.8442382813, z=-7.4101347923279},
|
||||
{XNLStationid=9, x=-1103.7401123047, y=-2740.369140625, z=-7.4101300239563}
|
||||
}
|
||||
|
||||
-- These are the 'exit points' to where the player is teleported with the short fade-out / fade-in
|
||||
-- NOTE: XNLStationid is NOT used in this table, it's just here for user refrence!
|
||||
local XNLMetroEXITPoints = {
|
||||
{XNLStationid=0, x=294.46011352539, y=-1203.5991210938, z=38.902496337891, h=90.168075561523},
|
||||
{XNLStationid=1, x=-294.76913452148, y=-303.44619750977, z=10.063159942627, h=185.19216918945},
|
||||
{XNLStationid=2, x=-839.20843505859, y=-151.43312072754, z=19.950380325317, h=298.70877075195},
|
||||
{XNLStationid=3, x=-1337.9787597656, y=-488.36145019531, z=15.045375823975, h=28.487064361572},
|
||||
{XNLStationid=4, x=-474.07037353516, y=-673.10729980469, z=11.809032440186, h=81.799621582031},
|
||||
{XNLStationid=5, x=-222.13038635254, y=-1054.5043945313, z=30.139930725098, h=155.81954956055},
|
||||
{XNLStationid=6, x=133.13328552246, y=-1739.5617675781, z=30.109495162964, h=231.40335083008},
|
||||
{XNLStationid=7, x=-550.79998779297, y=-1302.4467773438, z=26.901605606079, h=155.53070068359},
|
||||
{XNLStationid=8, x=-891.87664794922, y=-2342.6486816406, z=-11.732737541199, h=353.59387207031},
|
||||
{XNLStationid=9, x=-1099.6376953125, y=-2734.8957519531, z=-7.410129070282, h=314.91424560547}
|
||||
}
|
||||
|
||||
-- This is all our "Stop" station for the metro.
|
||||
local MetroTrainstops = {
|
||||
-- Los Santos AirPort (airport front door entrance)
|
||||
{x=-1088.627, y=-2709.362, z=-7.137033},
|
||||
{x=-1081.309, y=-2725.259, z=-7.137033},
|
||||
|
||||
-- Los Santos AirPort (car park/highway entrance)
|
||||
{x=-889.2755, y=-2311.825, z=-11.45941},
|
||||
{x=-876.7512, y=-2323.808, z=-11.45609},
|
||||
|
||||
-- Little Seoul (near los santos harbor)
|
||||
{x=-545.3138, y=-1280.548, z=27.09238},
|
||||
{x=-536.8082, y=-1286.096, z=27.08238},
|
||||
|
||||
-- Strawberry (near strip club)
|
||||
{x=270.2029, y=-1210.818, z=39.25398},
|
||||
{x=265.3616, y=-1198.051, z=39.23406},
|
||||
|
||||
-- Rockford Hills (San Vitus Blvd)
|
||||
{x=-286.3837, y=-318.877, z=10.33625},
|
||||
{x=-302.6719, y=-322.995, z=10.33629},
|
||||
|
||||
-- Rockford Hills (Near golf club)
|
||||
{x=-826.3845, y=-134.7151, z=20.22362},
|
||||
{x=-816.7159, y=-147.4567, z=20.2231},
|
||||
|
||||
-- Del Perro (Near beach)
|
||||
{x=-1351.282, y=-481.2916, z=15.318},
|
||||
{x=-1341.085, y=-467.674, z=15.31838},
|
||||
|
||||
-- Little Seoul
|
||||
{x=-496.0209, y=-681.0325, z=12.08264},
|
||||
{x=-495.8456, y=-665.4668, z=12.08244},
|
||||
|
||||
-- Pillbox Hill (Downtown)
|
||||
{x=-218.2868, y=-1031.54, z=30.51112},
|
||||
{x=-209.6845, y=-1037.544, z=30.50939},
|
||||
|
||||
-- Davis (Gang / hood area)
|
||||
{x=112.3714, y=-1729.233, z=30.24097},
|
||||
{x=120.0308, y=-1723.956, z=30.31433},
|
||||
}
|
||||
|
||||
local TicketMachines = {'prop_train_ticket_02', 'prop_train_ticket_02_tu', 'v_serv_tu_statio3_'}
|
||||
local anim = "mini@atmenter"
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
function LoadTrainModels() -- f*ck your rails, too!
|
||||
tempmodel = GetHashKey("freight")
|
||||
RequestModel(tempmodel)
|
||||
while not HasModelLoaded(tempmodel) do
|
||||
RequestModel(tempmodel)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
tempmodel = GetHashKey("freightcar")
|
||||
RequestModel(tempmodel)
|
||||
while not HasModelLoaded(tempmodel) do
|
||||
RequestModel(tempmodel)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
tempmodel = GetHashKey("freightgrain")
|
||||
RequestModel(tempmodel)
|
||||
while not HasModelLoaded(tempmodel) do
|
||||
RequestModel(tempmodel)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
tempmodel = GetHashKey("freightcont1")
|
||||
RequestModel(tempmodel)
|
||||
while not HasModelLoaded(tempmodel) do
|
||||
RequestModel(tempmodel)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
tempmodel = GetHashKey("freightcont2")
|
||||
RequestModel(tempmodel)
|
||||
while not HasModelLoaded(tempmodel) do
|
||||
RequestModel(tempmodel)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
tempmodel = GetHashKey("freighttrailer")
|
||||
RequestModel(tempmodel)
|
||||
while not HasModelLoaded(tempmodel) do
|
||||
RequestModel(tempmodel)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
tempmodel = GetHashKey("tankercar")
|
||||
RequestModel(tempmodel)
|
||||
while not HasModelLoaded(tempmodel) do
|
||||
RequestModel(tempmodel)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
tempmodel = GetHashKey("metrotrain")
|
||||
RequestModel(tempmodel)
|
||||
while not HasModelLoaded(tempmodel) do
|
||||
RequestModel(tempmodel)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
tempmodel = GetHashKey("s_m_m_lsmetro_01")
|
||||
RequestModel(tempmodel)
|
||||
while not HasModelLoaded(tempmodel) do
|
||||
RequestModel(tempmodel)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
if Debug then
|
||||
if Debug then print("FiveM-Trains: Train Models Loaded" ) end
|
||||
end
|
||||
end
|
||||
|
||||
LoadTrainModels()
|
||||
|
||||
RegisterNetEvent("StartTrain")
|
||||
function StartTrain()
|
||||
randomSpawn = math.random(#TrainLocations)
|
||||
x,y,z = TrainLocations[randomSpawn][1], TrainLocations[randomSpawn][2], TrainLocations[randomSpawn][3] -- get some random locations for our spawn
|
||||
|
||||
|
||||
-- For those whom are interested: The yesorno variable determines the direction of the train ;)
|
||||
yesorno = math.random(0,100)
|
||||
if yesorno >= 50 then -- untested, but seems to work /shrug
|
||||
yesorno = true
|
||||
elseif yesorno < 50 then
|
||||
yesorno = false
|
||||
end
|
||||
|
||||
Wait(100)
|
||||
Train = CreateMissionTrain(math.random(0,22), x,y,z,yesorno)
|
||||
if Debug then print("FiveM-Trains: Train 1 created (Freight)." ) end
|
||||
while not DoesEntityExist(Train) do
|
||||
Wait(800)
|
||||
if Debug then print("FiveM-Trains: Waiting for Freight to be created" ) end
|
||||
end
|
||||
|
||||
if ShowTrainBlips then
|
||||
local TrainBlip = AddBlipForEntity(Train)
|
||||
SetBlipSprite (TrainBlip, 660)
|
||||
SetBlipDisplay(TrainBlip, 4)
|
||||
SetBlipScale (TrainBlip, 0.8)
|
||||
SetBlipColour (TrainBlip, 2)
|
||||
SetBlipAsShortRange(TrainBlip, true)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("Train")
|
||||
EndTextCommandSetBlipName(TrainBlip)
|
||||
end
|
||||
|
||||
SetTrainCruiseSpeed(Train, 20.0)
|
||||
Wait(200) -- Added a small 'waiting' while the train is loaded (to prevent the)
|
||||
-- random unexplained spawning of the freight train on the Metro Rails
|
||||
|
||||
MetroTrain = CreateMissionTrain(24,40.2,-1201.3,31.0,true) -- these ones have pre-defined spawns since they are a pain to set up
|
||||
if Debug then print("FiveM-Trains: Train 2 created (Metro)." ) end
|
||||
while not DoesEntityExist(MetroTrain) do
|
||||
Wait(800)
|
||||
if Debug then print("FiveM-Trains: Waiting for Metro Train 1 to be created" ) end -- Also wait until the train entity has actually been created
|
||||
end
|
||||
|
||||
if ShowTrainBlips then
|
||||
local MetroBlip = AddBlipForEntity(MetroTrain)
|
||||
SetBlipSprite (MetroBlip, 660)
|
||||
SetBlipDisplay(MetroBlip, 4)
|
||||
SetBlipScale (MetroBlip, 0.8)
|
||||
SetBlipColour (MetroBlip, 2)
|
||||
SetBlipAsShortRange(MetroBlip, true)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("Metro")
|
||||
EndTextCommandSetBlipName(MetroBlip)
|
||||
end
|
||||
|
||||
SetTrainCruiseSpeed(MetroTrain, 15.0)
|
||||
Wait(200) -- Added a small 'waiting' while the train is loaded (to prevent the)
|
||||
-- random unexplained spawning of the freight train on the Metro Rails
|
||||
|
||||
if UseTwoMetros == 1 then
|
||||
MetroTrain2 = CreateMissionTrain(24,-618.0,-1476.8,16.2,true)
|
||||
if Debug then print("FiveM-Trains: Train 3 created (Metro #2)." ) end
|
||||
while not DoesEntityExist(MetroTrain2) do
|
||||
Wait(800)
|
||||
if Debug then print("FiveM-Trains: Waiting for Metro Train 2 to be created" ) end -- Also wait until the train entity has actually been created
|
||||
end
|
||||
if ShowTrainBlips then
|
||||
local Metro2Blip = AddBlipForEntity(MetroTrain2)
|
||||
SetBlipSprite (Metro2Blip, 660)
|
||||
SetBlipDisplay(Metro2Blip, 4)
|
||||
SetBlipScale (Metro2Blip, 0.8)
|
||||
SetBlipColour (Metro2Blip, 2)
|
||||
SetBlipAsShortRange(Metro2Blip, true)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("Metro")
|
||||
EndTextCommandSetBlipName(Metro2Blip)
|
||||
end
|
||||
|
||||
SetTrainCruiseSpeed(MetroTrain2, 15.0)
|
||||
end
|
||||
Wait(200) -- Added a small 'waiting' while the train is loaded (to prevent the)
|
||||
-- random unexplained spawning of the freight train on the Metro Rails
|
||||
|
||||
TrainDriverHash = GetHashKey("s_m_m_lsmetro_01")
|
||||
|
||||
-- By making a refrence to the drivers we can call them further on to make them invincible for example.
|
||||
Driver1 = CreatePedInsideVehicle(Train, 26, TrainDriverHash, -1, 1, true)
|
||||
Driver2 = CreatePedInsideVehicle(MetroTrain, 26, TrainDriverHash, -1, 1, true)
|
||||
|
||||
if UseTwoMetros == 1 then
|
||||
Driver3 = CreatePedInsideVehicle(MetroTrain2, 26, TrainDriverHash, -1, 1, true) -- create peds for the trains
|
||||
end
|
||||
|
||||
--=========================================================
|
||||
-- XNL 'Addition': This SHOULD prevent the train driver(s)
|
||||
-- from getting shot or fleeing out of the train/tram when
|
||||
-- being targeted by the player.
|
||||
-- We have had several instances where the tram driver just
|
||||
-- teleported out of the tram to attack the player when it
|
||||
-- it was targeted (even without holding a weapon).
|
||||
-- I suspect that this behaviour is default in the game
|
||||
-- unless you override it.
|
||||
--=========================================================
|
||||
SetBlockingOfNonTemporaryEvents(driver1, true)
|
||||
SetPedFleeAttributes(driver1, 0, 0)
|
||||
SetEntityInvincible(driver1, true)
|
||||
SetEntityAsMissionEntity(Driver1, true)
|
||||
|
||||
|
||||
SetBlockingOfNonTemporaryEvents(Driver3, true)
|
||||
SetPedFleeAttributes(Driver3, 0, 0)
|
||||
SetEntityInvincible(Driver3, true)
|
||||
SetEntityAsMissionEntity(Driver3, true)
|
||||
|
||||
SetEntityAsMissionEntity(Train,true,true) -- dunno if this does anything, just throwing it in for good measure
|
||||
SetEntityAsMissionEntity(MetroTrain,true,true)
|
||||
|
||||
SetEntityInvincible(Train, true)
|
||||
SetEntityInvincible(MetroTrain, true)
|
||||
|
||||
if UseTwoMetros == 1 then
|
||||
SetBlockingOfNonTemporaryEvents(Driver2, true)
|
||||
SetPedFleeAttributes(Driver2, 0, 0)
|
||||
SetEntityInvincible(Driver2, true)
|
||||
SetEntityAsMissionEntity(Driver2, true)
|
||||
SetEntityAsMissionEntity(MetroTrain2,true,true)
|
||||
SetEntityInvincible(MetroTrain2, true)
|
||||
end
|
||||
|
||||
-- Cleanup from memory
|
||||
SetModelAsNoLongerNeeded(TrainDriverHash)
|
||||
|
||||
if Debug then print("FiveM-Trains: Train System Started, you are currently 'host' for the trains." ) end
|
||||
end
|
||||
|
||||
AddEventHandler("StartTrain", StartTrain)
|
||||
EverythingisK = true -- Added this because the Event isn't fully registered when the Event PlayerSpawned trigger.
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
ShowedBuyTicketHelper = false
|
||||
ShowedLeaveMetroHelper = false
|
||||
while true do
|
||||
Wait(10)
|
||||
|
||||
if IsPlayerNearTicketMachine then
|
||||
if not IsPlayerUsingTicketMachine then
|
||||
if not ShowedBuyTicketHelper then
|
||||
DisplayHelpText(Message[Language]['buyticket'].." ($" .. TicketPrice .. ")")
|
||||
ShowedBuyTicketHelper = true
|
||||
end
|
||||
else
|
||||
ClearAllHelpMessages()
|
||||
DisableControlAction(0, 201, true)
|
||||
DisableControlAction(1, 201, true)
|
||||
end
|
||||
|
||||
if IsControlJustPressed(0, 51) and PlayerHasMetroTicket then
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['already_got_ticket'], true)
|
||||
Wait(3500) -- To avoid people 'spamming themselves' with the message popup (3500ms is 'just enough' to take the fun out of it :P)
|
||||
end
|
||||
|
||||
if IsControlJustPressed(0, 51) and not PlayerHasMetroTicket then
|
||||
IsPlayerUsingTicketMachine = true
|
||||
RequestAnimDict("mini@atmbase")
|
||||
RequestAnimDict(anim)
|
||||
while not HasAnimDictLoaded(anim) do
|
||||
Wait(1)
|
||||
end
|
||||
|
||||
SetCurrentPedWeapon(playerPed, GetHashKey("weapon_unarmed"), true)
|
||||
TaskLookAtEntity(playerPed, currentTicketMachine, 2000, 2048, 2)
|
||||
Wait(500)
|
||||
TaskGoStraightToCoord(playerPed, TicketMX, TicketMY, TicketMZ, 0.1, 4000, GetEntityHeading(currentTicketMachine), 0.5)
|
||||
Wait(2000)
|
||||
TaskPlayAnim(playerPed, anim, "enter", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
|
||||
RemoveAnimDict(animDict)
|
||||
Wait(4000)
|
||||
TaskPlayAnim(playerPed, "mini@atmbase", "base", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
|
||||
RemoveAnimDict("mini@atmbase")
|
||||
Wait(500)
|
||||
PlaySoundFrontend(-1, "ATM_WINDOW", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
|
||||
|
||||
RequestAnimDict("mini@atmexit")
|
||||
while not HasAnimDictLoaded("mini@atmexit") do
|
||||
Wait(1)
|
||||
end
|
||||
TaskPlayAnim(playerPed, "mini@atmexit", "exit", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
|
||||
RemoveAnimDict("mini@atmexit")
|
||||
Wait(500)
|
||||
|
||||
--=====================================================================================
|
||||
-- Put here the actual 'reader'/function that your server uses
|
||||
-- to calculate/get the players bank account saldo and cash money!
|
||||
-- Now they are just set 'hardcoded' to an high amount to make the
|
||||
-- script work for people whom don't read a single line of code
|
||||
-- and then instantly post "Hey, i can't even buy a ticket, the script is broken" :P
|
||||
--
|
||||
-- Nope it's NOT broken, it just needs a BIT of adapting to your server and it's
|
||||
-- money handling. Since we use a custom banking system we have much different calls
|
||||
-- than others might have so i've decided to put it in here like this so that it
|
||||
-- functions for everyone when they want to test/try the script :)
|
||||
--=====================================================================================
|
||||
BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1)
|
||||
PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1)
|
||||
|
||||
if PayWithBank == 1 then
|
||||
XNLUserMoney = BankAmount
|
||||
else
|
||||
XNLUserMoney = PlayerCashAm
|
||||
end
|
||||
|
||||
--===================================================================
|
||||
-- Please note, that despite if you make your players pay with
|
||||
-- cash or by bank, it will always show the selected bank popup
|
||||
-- if the player doesn't have enough cash (this is NOT a bug!)
|
||||
-- if you want/need it differently you can adapt the code bellow ;)
|
||||
--==================================================================
|
||||
if XNLUserMoney < TicketPrice then
|
||||
if UserBankIDi == 1 then -- Maze Bank
|
||||
BankIcon = "CHAR_BANK_MAZE"
|
||||
BankName = "Maze Bank"
|
||||
end
|
||||
if UserBankIDi == 2 then -- Bank Of Liberty
|
||||
BankIcon = "CHAR_BANK_BOL"
|
||||
BankName = "Bank Of Liberty"
|
||||
end
|
||||
|
||||
if UserBankIDi == 3 then -- Fleeca (Default Fallback to!)
|
||||
BankIcon = "CHAR_BANK_FLEECA"
|
||||
BankName = "Fleeca Bank"
|
||||
end
|
||||
SMS_Message(BankIcon, BankName, Message[Language]['account_information'], Message[Language]['account_nomoney'], true)
|
||||
else
|
||||
if PayWithBank == 1 then
|
||||
-- Put YOUR code to deduct the amount from the players BANK account here
|
||||
-- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice
|
||||
else
|
||||
-- Put YOUR code to deduct the amount from the players CASH money account here
|
||||
-- 'Basic Example': PlayerCash = PlayerCash - TicketPrice
|
||||
end
|
||||
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['ticket_purchased'], true)
|
||||
PlayerHasMetroTicket = true
|
||||
end
|
||||
|
||||
IsPlayerUsingTicketMachine = false
|
||||
end
|
||||
else
|
||||
ShowedBuyTicketHelper = false
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- E/Action key (There will only be checked for trains when the player presses the action key)
|
||||
-- This Section is used to ENTER the Metro
|
||||
if IsControlJustPressed(0, 51) then
|
||||
playerPed = PlayerPedId()
|
||||
x,y,z = table.unpack(GetEntityCoords(playerPed, true))
|
||||
IsPlayerInVehicle = IsPedInAnyVehicle(playerPed, true)
|
||||
SkipReEnterCheck = false
|
||||
|
||||
if IsPlayerInMetro then
|
||||
if XNLCanPlayerExitTrain() then
|
||||
if not XNLTeleportPlayerToNearestMetroExit() then
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['stop_toolate'], true)
|
||||
end
|
||||
SkipReEnterCheck = true -- This variable is used to prevent the character from directly trying to re-enter the Metro after leaving it.
|
||||
else
|
||||
XNLGenMess = "Sir"
|
||||
if XNLIsPedFemale(playerPed) then
|
||||
XNLGenMess = "Miss"
|
||||
end
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['sorry'].." "..Message[Language][XNLGenMess].." "..Message[Language]['exit_metro_random'], true)
|
||||
end
|
||||
end
|
||||
|
||||
--===============================================
|
||||
-- Make sure the player is NOT in a vehicle and
|
||||
-- NOT already on the Metro
|
||||
--===============================================
|
||||
if not IsPlayerNearMetro and not IsPlayerInMetro and not SkipReEnterCheck then
|
||||
if not IsPlayerInVehicle then
|
||||
local coordA = GetEntityCoords(GetPlayerPed(-1), 1)
|
||||
local coordB = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0.0, 3.0, 0.0)
|
||||
local Metro = getVehicleInDirection(coordA, coordB)
|
||||
if DoesEntityExist(Metro) then
|
||||
if GetEntityModel(Metro) == GetHashKey("metrotrain") then
|
||||
if not PlayerHasMetroTicket then
|
||||
--==========================================================================
|
||||
-- Notify the player he/she needs to buy a ticket before entering the metro
|
||||
--==========================================================================
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['need_ticket'], true)
|
||||
else
|
||||
if IsPlayerWantedLevelGreater(PlayerId(), 0) and AllowEnterTrainWanted == 0 then
|
||||
--==========================================================================
|
||||
-- If the player's wanted level is greater than 0, he/she will be
|
||||
-- denied to ENTER the Metro.
|
||||
-- If he/she GETS WHILE wanted on the train, we will handle that furher on
|
||||
--==========================================================================
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['have_wantedlevel'], true)
|
||||
else
|
||||
CurrentMetro = Metro
|
||||
IsPlayerNearMetro = true
|
||||
if FreeWalk then
|
||||
MetroX, MetroY, MetroZ = table.unpack(GetOffsetFromEntityInWorldCoords(CurrentMetro, 0.0, 0.0, 0.0))
|
||||
SetEntityCoordsNoOffset(PlayerPedId(), MetroX, MetroY, MetroZ + 2.0)
|
||||
else
|
||||
SetPedIntoVehicle(GetPlayerPed(-1), CurrentMetro, 1)
|
||||
end
|
||||
IsPlayerInMetro = true
|
||||
PlayerHasMetroTicket = false
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['entered_metro'], true)
|
||||
end
|
||||
end
|
||||
else
|
||||
IsPlayerNearMetro = false
|
||||
end
|
||||
else
|
||||
IsPlayerNearMetro = false
|
||||
end
|
||||
else
|
||||
if not DoesEntityExist(CurrentMetro) then
|
||||
IsPlayerNearMetro = false
|
||||
else
|
||||
if GetDistanceBetweenCoords(x,y,z, MetroX, MetroY, MetroZ, true) > 3.5 then
|
||||
IsPlayerNearMetro = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--=============================================================
|
||||
-- Check if the player is in the Metro AND pressed the [E] key
|
||||
--=============================================================
|
||||
if IsPlayerInMetro then
|
||||
if ReportTerroristOnMetro == true then
|
||||
if GetPlayerWantedLevel(PlayerId()) < 4 then
|
||||
if IsPedShooting(GetPlayerPed(-1)) then
|
||||
SetPlayerWantedLevel(PlayerId(), 4, 0)
|
||||
SetPlayerWantedLevelNow(PlayerId(), 0)
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['terrorist'], true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not DoesEntityExist(CurrentMetro) then
|
||||
-- Not ANY clue on when this might happen haha, but it's a funny message and error handler in one :Phone_SoundSet_Default
|
||||
-- we have seen it happen once or so in MANY test rounds of the metro system that the metro just vanished, so this is to
|
||||
-- 'encounter' that POSSIBLE issue (which I presume has to do with de-syncing or so)
|
||||
IsPlayerNearMetro = false
|
||||
IsPlayerInMetro = false
|
||||
PlayerHasMetroTicket = true
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['no_metro_spawned'], true)
|
||||
else
|
||||
if IsPlayerInMetro then
|
||||
-- This will ensure that it will only show the 'how to leave metro' text while near/at a station
|
||||
if ShowingExitMetroMessage == true and not ShowedLeaveMetroHelper then
|
||||
DisplayHelpText("Press ~INPUT_CONTEXT~ to leave the metro")
|
||||
ShowedLeaveMetroHelper = true
|
||||
end
|
||||
|
||||
-- This part detects if the player is further away than 15.0 units from the Metro he/she used
|
||||
MetroX, MetroY, MetroZ = table.unpack(GetOffsetFromEntityInWorldCoords(CurrentMetro, 0.0, 0.0, 0.0))
|
||||
x,y,z = table.unpack(GetEntityCoords(playerPed, true))
|
||||
if GetDistanceBetweenCoords(x,y,z, MetroX, MetroY, MetroZ, true) > 15.0 then
|
||||
IsPlayerNearMetro = false
|
||||
IsPlayerInMetro = false
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['travel_metro'], true)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
--=======================================================================================
|
||||
-- Note only do this 'check' every 550ms to prevent
|
||||
-- to much load in the game (taking in account many other scripts also running of course)
|
||||
--=======================================================================================
|
||||
ShowedEToEnterMetro = false
|
||||
while true do
|
||||
Wait(550)
|
||||
if IsPlayerInMetro then
|
||||
if XNLCanPlayerExitTrain() then
|
||||
ShowingExitMetroMessage = true
|
||||
else
|
||||
ShowingExitMetroMessage = false
|
||||
ShowedLeaveMetroHelper = false
|
||||
end
|
||||
ShowedEToEnterMetro = false
|
||||
end
|
||||
|
||||
-- We only have to check this part if the player is NOT on the metro.
|
||||
if not IsPlayerInMetro then
|
||||
playerPed = PlayerPedId()
|
||||
IsPlayerInVehicle = IsPedInAnyVehicle(playerPed, true)
|
||||
|
||||
-- And then ONLY check it if the player isn't in a vehicle either
|
||||
-- Note: The way i'm using the metro, the game doesn't recognize it as being
|
||||
-- on/in a vehicle.
|
||||
if not IsPlayerInVehicle then
|
||||
|
||||
-- Yes, yes I know, the function is called 'XNLCanPlayerEXITTrain', but it
|
||||
-- is also used to detect if the player is at one of the stations on foot :)
|
||||
if PlayerHasMetroTicket and XNLCanPlayerExitTrain() then
|
||||
if not ShowedEToEnterMetro then
|
||||
DisplayHelpText(Message[Language]['press_to_enter'])
|
||||
ShowedEToEnterMetro = true
|
||||
end
|
||||
else
|
||||
ShowedEToEnterMetro = false
|
||||
end
|
||||
|
||||
-- Only show the "Press [E] to buy...." message near the ticket machine if the player does NOT own a ticket already
|
||||
-- Do note that it IS possible to 'activate' the ticket machine again though (but will give a different message ;) )
|
||||
x,y,z = table.unpack(GetEntityCoords(playerPed, true))
|
||||
-- And then only need to keep checking (scanning cords) if the player is not near the Ticket Machine (anymore)
|
||||
if not IsPlayerNearTicketMachine then
|
||||
for k,v in pairs(TicketMachines) do
|
||||
TicketMachine = GetClosestObjectOfType(x, y, z, 0.75, GetHashKey(v), false)
|
||||
if DoesEntityExist(TicketMachine) then
|
||||
currentTicketMachine = TicketMachine
|
||||
TicketMX, TicketMY, TicketMZ = table.unpack(GetOffsetFromEntityInWorldCoords(TicketMachine, 0.0, -.85, 0.0))
|
||||
IsPlayerNearTicketMachine = true
|
||||
end
|
||||
end
|
||||
else
|
||||
if not DoesEntityExist(currentTicketMachine) then
|
||||
IsPlayerNearTicketMachine = false -- If for some (weird) reasons the ticked machine (suddenly)
|
||||
else --doesn't exist anymore, tell the script that the player isn't near one anymore
|
||||
if GetDistanceBetweenCoords(x,y,z, TicketMX, TicketMY, TicketMZ, true) > 2.0 then
|
||||
IsPlayerNearTicketMachine = false -- And do the same if the player is more than a radius of 2.0 away from the ticket machine
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- This is the function which is used to display 'SMS Style messages'
|
||||
-- If you need more/other icons to display, then make sure to check out:
|
||||
-- https://wiki.gtanet.work/index.php?title=Notification_Pictures
|
||||
-- YES YES, I KNOW! it's 'a competitor' :P but it's definitly a good
|
||||
-- resource for fellow modders :)
|
||||
function SMS_Message(NotiPic, SenderName, Subject, MessageText, PlaySound)
|
||||
SetNotificationTextEntry("STRING")
|
||||
AddTextComponentString(MessageText)
|
||||
SetNotificationBackgroundColor(140)
|
||||
SetNotificationMessage(NotiPic, NotiPic, true, 4, SenderName, Subject, MessageText)
|
||||
DrawNotification(false, true)
|
||||
if PlaySound then
|
||||
PlaySoundFrontend(GetSoundId(), "Text_Arrive_Tone", "Phone_SoundSet_Default", true)
|
||||
end
|
||||
end
|
||||
|
||||
-- This is the text 'helper' which is used at the top left for messages like 'Press [E] to buy ticket ($25)'
|
||||
function DisplayHelpText(str)
|
||||
SetTextComponentFormat("STRING")
|
||||
AddTextComponentString(str)
|
||||
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
|
||||
EndTextCommandDisplayHelp(0, 0, true, 2000)
|
||||
end
|
||||
|
||||
-- Using a RayCast to detect if the player is trying to get into the train
|
||||
-- This is needed since it's not possible (yet) to detect the train model with
|
||||
-- the normal native calls
|
||||
function getVehicleInDirection(coordFrom, coordTo)
|
||||
local rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed(-1), 0)
|
||||
local a, b, c, d, vehicle = GetRaycastResult(rayHandle)
|
||||
return vehicle
|
||||
end
|
||||
|
||||
|
||||
--==============================================
|
||||
-- Simple yet effective function to check if
|
||||
-- player is female or male (sine we only use
|
||||
-- mp_f_freemode_01 and mp_m_freemode_01 on our
|
||||
-- server) We need(ed) this function because for
|
||||
-- some weird reason IsPedMale had some issues
|
||||
-- with some scripts.
|
||||
--==============================================
|
||||
function XNLIsPedFemale(ped)
|
||||
if IsPedModel(ped, 'mp_f_freemode_01') then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function XNLCanPlayerExitTrain()
|
||||
playerPed = PlayerPedId()
|
||||
for _, item in pairs(XNLMetroScanPoints) do
|
||||
Px,Py,Pz = table.unpack(GetEntityCoords(playerPed, true))
|
||||
if GetDistanceBetweenCoords(Px,Py,Pz, item.x, item.y, item.z, true) < StationsExitScanRadius then
|
||||
return true -- The function DID detected the player within one of the radius markers at the stations
|
||||
end
|
||||
end
|
||||
return false -- The function did NOT detected the player within one of the radius markers at the stations
|
||||
end
|
||||
|
||||
function XNLTeleportPlayerToNearestMetroExit()
|
||||
playerPed = PlayerPedId()
|
||||
for _, item in pairs(XNLMetroScanPoints) do
|
||||
Px,Py,Pz = table.unpack(GetEntityCoords(playerPed, true))
|
||||
if GetDistanceBetweenCoords(Px,Py,Pz, item.x, item.y, item.z, true) < StationsExitScanRadius then
|
||||
for _, item2 in pairs(XNLMetroEXITPoints) do
|
||||
if item.XNLStationid == item2.XNLStationid then
|
||||
DoScreenFadeOut(800)
|
||||
while not IsScreenFadedOut() do
|
||||
Wait(10)
|
||||
end
|
||||
XNLNewX = item2.x -- The 'new' Player X position
|
||||
XNLNewY = item2.y -- The 'new' Player Y position
|
||||
XNLNewZ = item2.z -- The 'new' Player Z position
|
||||
XNLNewH = item2.h -- The 'new' Player Heading Direction
|
||||
|
||||
SetEntityCoordsNoOffset(PlayerPedId(), XNLNewX, XNLNewY, XNLNewZ)
|
||||
SetEntityHeading(PlayerPedId(), XNLNewH)
|
||||
|
||||
DoScreenFadeIn(800)
|
||||
while not IsScreenFadedIn() do
|
||||
Wait(10)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false -- The function did NOT detected the player within one of the radius markers at the stations
|
||||
end
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while EverythingisK == false do Citizen.Wait(0) end
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
local closest = 10
|
||||
if DoesEntityExist(MetroTrain) then
|
||||
if not MetroTrainStopped[MetroTrain] then
|
||||
local coords = GetEntityCoords(MetroTrain)
|
||||
if coords then
|
||||
for k,v in ipairs(MetroTrainstops) do
|
||||
if GetDistanceBetweenCoords(coords, v.x, v.y, v.z, true) <= closest then
|
||||
StopTrain(MetroTrain)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if DoesEntityExist(MetroTrain2) then
|
||||
if not MetroTrainStopped[MetroTrain2] then
|
||||
local coords = GetEntityCoords(MetroTrain2)
|
||||
if coords then
|
||||
for k,v in ipairs(MetroTrainstops) do
|
||||
if GetDistanceBetweenCoords(coords, v.x, v.y, v.z, true) <= closest then
|
||||
StopTrain(MetroTrain2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function StopTrain(train)
|
||||
if (NetworkHasControlOfEntity(train)) then
|
||||
table.insert(MetroTrainStopped, train)
|
||||
SetTrainCruiseSpeed(train, 0.0) -- We stop the train
|
||||
Citizen.Wait(100)
|
||||
if train ~= nil then
|
||||
local stoppedTimer = GetGameTimer();
|
||||
repeat
|
||||
Citizen.Wait(0)
|
||||
until GetEntitySpeed(train) <= 0
|
||||
while (GetGameTimer() - stoppedTimer < (20 * 1000)) do -- We stop the train for 20 sec. With a Citizen.wait, our variable is destroyed. So we need to keep up.
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end
|
||||
Citizen.Wait(100)
|
||||
SetTrainCruiseSpeed(train, 15.0) -- Bye bye train !
|
||||
local timer = GetGameTimer();
|
||||
while (GetGameTimer() - timer < 5000) do -- After 5 sec, we can tell that train have "finished" their stop.
|
||||
removebyKey(MetroTrainStopped, train)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Added for OneSync
|
||||
local firstspawn = 0 -- By default, Its the first spawn of the player. So, I don't recommend to restart the script with already player in the server.
|
||||
|
||||
AddEventHandler('playerSpawned', function()
|
||||
while EverythingisK == false do Citizen.Wait(0) end -- The Event "StartTrain" is fully registered. We can continue now.
|
||||
if firstspawn == 0 then -- First spawn of the player ? Check if they are already trains
|
||||
TriggerServerEvent('FiveM-Trains:PlayerSpawned')
|
||||
firstspawn = 1 -- Just for making not trigger the event if he respawn after die.
|
||||
end
|
||||
end)
|
||||
|
||||
-- This is added if we restart the ressource.
|
||||
-- Needed for the dev. May be I will remove it later.
|
||||
-- This remove all train
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if (GetCurrentResourceName() ~= resourceName) then
|
||||
return
|
||||
end
|
||||
DeleteMissionTrain(MetroTrain)
|
||||
DeleteMissionTrain(MetroTrain2)
|
||||
DeleteMissionTrain(Train)
|
||||
end)
|
7
resources/[freizeit]/FiveM-Trains/client/function.lua
Normal file
7
resources/[freizeit]/FiveM-Trains/client/function.lua
Normal file
|
@ -0,0 +1,7 @@
|
|||
function removebyKey(tab, val)
|
||||
for i, v in ipairs (tab) do
|
||||
if (v == val) then
|
||||
tab[i] = nil
|
||||
end
|
||||
end
|
||||
end
|
47
resources/[freizeit]/FiveM-Trains/config.lua
Normal file
47
resources/[freizeit]/FiveM-Trains/config.lua
Normal file
|
@ -0,0 +1,47 @@
|
|||
--=============================================================
|
||||
-- Settings you CAN change and are meant to be changed, YAY :P
|
||||
-- I do NOT use these on my server but have implemented it for
|
||||
-- other users to make it more easy to adapt to their roleplay
|
||||
-- server for example.
|
||||
--=============================================================
|
||||
Language = 'en' -- Language used in the script
|
||||
-- Language available actually :
|
||||
-- en (English)
|
||||
-- fr (French)
|
||||
-- es (Spanish)
|
||||
|
||||
ShowTrainBlips = true -- If you want to show Train's Blips on the map
|
||||
FreeWalk = true -- If you want people can walk around in the train, set true or false if you prefer they sit in the train (experimental)
|
||||
PayWithBank = 25 -- Change this to 1 if you want users to pay with bank card (NOTE: Do implement your OWN banking system here please!)
|
||||
UserBankIDi = 3 -- 1 = Maze, 2 = Bank Of Liberty, 3 = Fleeca (This will show the corresponding message when the player doesn't have enoug money)
|
||||
AllowEnterTrainWanted = 1 -- Change to 1 if you want to allow players to ENTER the train when they have a wanted level
|
||||
-- The wanted level WILL NOT WORK if you desactivated it (With EssentialMode for example)
|
||||
TicketPrice = 25 -- Change to any value YOU think is suitable for a Metro Ticket in your (RP) Server
|
||||
StationsExitScanRadius = 15.0 -- I would RECOMMEND to leave it at 15 for best detection in trains, this variable sets the 'scan radius size' per station marker.
|
||||
-- NOTE: The StationsExitScanRadius HAS TO BE A FLOAT! (15.0 for example (which is the default!))
|
||||
|
||||
UseTwoMetros = 1 -- KEEP IN MIND: When using two Metro's, players on one of the trams CAN be 'thrown out' when the trams pass eachother
|
||||
-- since the Metro's will PASS THROUGH EACH OTHER at some point! (this is inevitable! since the Metro track is just ONE TRACK!)
|
||||
-- it looks like they are two tracks in the game, but at both ends it will make a large 'u turn'!
|
||||
-- so if you do NOT want your players to be thrown out (and POSSIBLY killed) by a Metro, then set this value to 0!
|
||||
-- When set to 0, the script will only spawn ONE Metro Train instead of two (each in opposite direction)
|
||||
|
||||
ReportTerroristOnMetro = true -- When set to true the player will get an INSTANT wanted level of 4 when shooting on the Metro,
|
||||
-- this to 'contribute' to 'terroristic behavior' realism on (Real-Life) RP servers (where it's not normal either to
|
||||
-- just (randomly) shoot while on/in public transportation!) if you want to ENABLE shooting from the Metro (as passenger)
|
||||
-- then change this value to false
|
||||
|
||||
Debug = true -- Do you want some debug message ?
|
||||
|
||||
|
||||
-- These are the locations of which 'the host' (well his/her script) will
|
||||
-- pick a random location to spawn a new (Freight) train
|
||||
TrainLocations = {
|
||||
{2533.0,2833.0,38.0},
|
||||
{2606.0,2927.0,40.0},
|
||||
{2463.0,3872.0,38.8},
|
||||
{1164.0,6433.0,32.0},
|
||||
}
|
||||
|
||||
-- You don't need to modify below.
|
||||
Message = {}
|
19
resources/[freizeit]/FiveM-Trains/fxmanifest.lua
Normal file
19
resources/[freizeit]/FiveM-Trains/fxmanifest.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
client_scripts {
|
||||
'config.lua',
|
||||
'Locales/en.lua',
|
||||
'Locales/es.lua',
|
||||
'Locales/fr.lua',
|
||||
'client/function.lua',
|
||||
'client/client.lua'
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'config.lua',
|
||||
'server/server.lua'
|
||||
}
|
||||
|
||||
this_is_a_map 'yes'
|
||||
|
||||
fx_version 'adamant'
|
||||
game 'gta5'
|
||||
description 'FiveM Trains System'
|
67
resources/[freizeit]/FiveM-Trains/server/server.lua
Normal file
67
resources/[freizeit]/FiveM-Trains/server/server.lua
Normal file
|
@ -0,0 +1,67 @@
|
|||
--========================================================================
|
||||
-- Original from:
|
||||
-- Original Post: https://forum.fivem.net/t/release-trains/28841
|
||||
-- Original Script: https://github.com/Bluethefurry/FiveM-Trains/releases
|
||||
-- Rework : https://forum.cfx.re/t/release-fivem-freight-train-ai-and-enterable-trams-as-passenger-suited-for-roleplay-to/268613
|
||||
--========================================================================
|
||||
|
||||
local trainspawned = false
|
||||
local trainHost = nil
|
||||
local choosingRandom = nil
|
||||
|
||||
RegisterServerEvent("FiveM-Trains:PlayerSpawned")
|
||||
AddEventHandler('FiveM-Trains:PlayerSpawned', function()
|
||||
local _source = source
|
||||
SpawnTrain(_source)
|
||||
end)
|
||||
|
||||
|
||||
RegisterServerEvent("playerDropped")
|
||||
AddEventHandler('playerDropped', function()
|
||||
local _source = source
|
||||
if trainHost == _source then -- If the host of the train is the source, the train disapear with him.
|
||||
local name = GetPlayerName(_source)
|
||||
if Debug then print(('FiveM-Trains: Player %s with id %i has quit. Looking for another host for the trains...'):format(name,_source)) end
|
||||
trainspawned = false
|
||||
trainHost = nil
|
||||
ChooseRandomPlayer(_source) -- We choose a random player for spawning the train
|
||||
end
|
||||
end)
|
||||
|
||||
-- Not sure if it will work
|
||||
-- Need more test
|
||||
RegisterServerEvent("FiveM-Trains:SelectRandomPlayer")
|
||||
AddEventHandler('FiveM-Trains:SelectRandomPlayer', function()
|
||||
if not choosingRandom then
|
||||
choosingRandom = source
|
||||
ChooseRandomPlayer(0) -- We choose a random player for spawning the train
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
function ChooseRandomPlayer(leaver)
|
||||
local hostfound = false
|
||||
for _, playerId in ipairs(GetPlayers()) do -- Yeah, pretty bad "random". We just take the first player we get in the list
|
||||
if tonumber(playerId) ~= tonumber(leaver) then -- Actually, the player is still in the list of players, even if he leaved the game, so we ignore him
|
||||
SpawnTrain(playerId)
|
||||
hostfound = true
|
||||
choosingRandom = nil
|
||||
break -- Don't need to let the for continue. We stop it.
|
||||
end
|
||||
end
|
||||
if not hostfound then
|
||||
if Debug then print('FiveM-Trains: No host are available for the trains. Waiting for another player to join the server...') end
|
||||
end
|
||||
end
|
||||
|
||||
function SpawnTrain(player)
|
||||
if not trainHost then -- If we have a host for the train, trainHost should be not nil
|
||||
if not trainspawned then -- new session or the host has leave ?
|
||||
local name = GetPlayerName(player)
|
||||
if Debug then print(('FiveM-Trains: Player %s with id %i will be the host for the trains'):format(name,player)) end
|
||||
TriggerClientEvent('StartTrain', tonumber(player))
|
||||
trainspawned = true
|
||||
trainHost = player
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,488 +0,0 @@
|
|||
--[[
|
||||
=====================================================================================================================================
|
||||
License, Credits, Basic information, FAQ
|
||||
=====================================================================================================================================
|
||||
Based on/inspired by:
|
||||
Blumlaut (FiveM Community) / Bluethefurry (Github)
|
||||
Original Post: https://forum.fivem.net/t/release-trains/28841
|
||||
Original Script: https://github.com/Bluethefurry/FiveM-Trains/releases
|
||||
Last Updated: 02-01-2024
|
||||
|
||||
(Re-)Created by: VenomXNL
|
||||
License: Use it as you please but do have decency and respect by crediting the original creators :)
|
||||
|
||||
What is it?: A very extensive Train and (well mostely) Metro Addon for FiveM
|
||||
|
||||
===================================================================================================================================================================
|
||||
2024 Update:
|
||||
===================================================================================================================================================================
|
||||
This script has been updated ONCE now because suddenly lots of people started making requests for it again, this is however a ONE TIME UPDATE!
|
||||
I don't script/mod/develop for FiveM anymore, but did wanted to help the community out a bit with this update, because the guy who took over from me
|
||||
also has left FiveM (as it seems).
|
||||
|
||||
I will however NOT provide future support on this script, because I REALLY don't have the time for these games (like FiveM etc) lately.
|
||||
It is intended to configure and adapt a bit for YOUR OWN server, so please read the comments and instruction to do so :)
|
||||
|
||||
NOTE: The code might (is) still a bit messy, but that is because (like mentioned) I seriously lack the time to work on projects like this these days,
|
||||
I have just scrapped and 're-written' large portions of my old version and modified it to a MUCH simpler approach, and had to do this with lots of 'forgotten
|
||||
knowledge' after not having scripted for FiveM for many years. So please keep that in mind please :)
|
||||
===================================================================================================================================================================
|
||||
|
||||
Basic Functionality list:
|
||||
- Activates the 'normal game trains'
|
||||
- Players can WALK AROUND in the moving Metro, just by walking in :)
|
||||
- Players HAVE to buy a Metro Ticket to enter (With (ATM) animated Ticket machine handling), otherwise they will get a 1 star wanted level for illegal boarding.
|
||||
- Ticket will 'invalidate' when they have left the metro (even if it's at the same station!) so they will have to buy a new one
|
||||
- 'terrorist detection', which means if players shoot while on the train they will get a 4 star wanted level
|
||||
- Easily configurable with basic variables
|
||||
- Different Bank Messages (for Maze Bank, Bank of Liberty or Fleeca bank)
|
||||
|
||||
Known 'bugs' or 'issues':
|
||||
- From the inside the doors of the Metro are invisible and you can walk straight through them (and thus also while the train is moving!)
|
||||
and they even seem to dissapear if you walk through them if they are closed, this seems to be a 'model issue' with the vehicle,
|
||||
not sure though and don't have time to figure this out sorry!
|
||||
- The ticket machines above ground (the green/old ones) DO NOT WORK, I tried for several hours to find them in the archives but
|
||||
with no luck. I however did find one that looks like it, but that one doesn't respond at all.
|
||||
I MIGHT update that when someone can tell me the model of that ticket machine object, however for now I have left it at that.
|
||||
Also because the original game-texture says: "Sorry, this machine will NEVER work", so i thought: lets keep it in lore :P (nice excuse huh? haha)
|
||||
|
||||
|
||||
Possible Questions:
|
||||
- Q: Can I use this on my server?
|
||||
- A: Sure you can that's why I've uploaded it :)
|
||||
|
||||
- Q: Can you please help me add or make my money/banking system?
|
||||
- A: No, sorry. I'm VERY busy with me job and other projects, I decided to share my code's_m_m_lsmetro_01
|
||||
to public for others to use, possibly adapt and for others to learn from them (hence the massive commenting!).
|
||||
I have learned it the same way years ago: Looking at other people's codes and trying what would change things or
|
||||
make it do what I wanted it to do.
|
||||
|
||||
- Q: So you're basically saying I "just need to learn" to script/program?
|
||||
- A: YES, if you would like to run servers and games like this, and thus use mods, it's DEFINITLY a MUST if you can,
|
||||
it might look hard in the beginning, but trust me: You will be thankful if you learn it yourself :)
|
||||
|
||||
- Q: But you also stated that I can adapt your code right?
|
||||
- A: Sure, adapt, improve, or even 'strip(remove) stuff from it' to make it suit your needs
|
||||
NOTE: Please do not just 'destroy the code' by randomly doing stuff and then posting stuff like:
|
||||
'I "changed" this, and now your code doesn't work anymore'. If that happens I suggest you keep trying
|
||||
till it DOES what you need, investigate about the Native codes, look on other sites for resources and
|
||||
information, you can ofcourse ask questions, no problem. Just keep in mind that I'm not going to (not even
|
||||
able to due to my schedule IF I wanted to)) script all kinds of things for everyone randomly ;) :)
|
||||
|
||||
- Q: One more question though: If I can adapt your code, am I also allowed to re-upload it?
|
||||
- A: Yes you are! :) BUT please do give credits to me and the original creator on whom's idea this
|
||||
scripted was based and inspired on. (AKA: It's NOT allowed to reupload/publish without credits where due)
|
||||
|
||||
General adivce (applies to ALL uploading coders):
|
||||
If this script/addon doesn't do what you wanted it to do, if you think it's "sh*tty" etc, that's all fine, but
|
||||
just keep that to yourself and find another one that suits your needs (or even better: Make it yourself) ;)
|
||||
Keep in mind that people upload code to help/provide others in resources and learning matterial, and that doing so
|
||||
costs (extra) time. Time they took to provide you (and many others) with resources, code, samples and addons.
|
||||
Contribute, help, share and evolve together, that's the power of a community :)
|
||||
(Ofcourse doesn't mean that constructive critisim isn't welcome or desired (since we all will always have points of
|
||||
improvement :) )
|
||||
|
||||
=================================== Money Handling Information ===================================
|
||||
If the rest if TL;DR, fine, your problem ;) :P (Don't nag either if you can't figure it out haha)
|
||||
But ATLEAST do read this piece for setup! and IF you have questions, or if want to Adapt or
|
||||
re-publish/upload it: Don't be stubborn, respect other peoples work, and DO read the above ;)
|
||||
===================================================================================================
|
||||
IMPORTANT NOTE: Bellow 'somewhere' in the code you will find these two lines:
|
||||
BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1)
|
||||
PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1)
|
||||
|
||||
Make sure that you adapt them to YOUR OWN SERVER, since like stated there (in the script to),
|
||||
many servers use a different money management system, and thus it's not quite possible to make
|
||||
one that is 'general in use' for all. We use one that doesn't uses the game stats at all (since thats
|
||||
to easy to influence with cheat programs for example). To make sure that people could test/try this
|
||||
script i have set the INTERNAL SCRIPT money values to very high (those DO NOT affect the player itself though!)
|
||||
|
||||
This also means that there is no money being taken from the player when he/she buy's a ticket
|
||||
|
||||
To make sure that money is taken from the player when buying a ticked you will need to find the following code part:
|
||||
if PayWithBank == 1 then
|
||||
-- Put YOUR code to deduct the amount from the players BANK account here
|
||||
-- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice
|
||||
else
|
||||
-- Put YOUR code to deduct the amount from the players CASH money account here
|
||||
-- 'Basic Example': PlayerCash = PlayerCash - TicketPrice
|
||||
end
|
||||
|
||||
And add your OWN SERVER money handling/taking code here
|
||||
|
||||
I hope this code/addon is usefull for some people or that they might learn from it by using parts of it :)
|
||||
|
||||
Greets,
|
||||
VenomXNL
|
||||
=====================================================================================================================================
|
||||
]]
|
||||
|
||||
--===================================================
|
||||
-- Variables used BY the script, do NOT modify them
|
||||
-- unless you know what you are doing!
|
||||
-- Modifying these might/will result in undesired
|
||||
-- behaviour and/or script breaking!
|
||||
--===================================================
|
||||
IsPlayerNearMetro = false
|
||||
IsPlayerInMetro = false
|
||||
PlayerHasMetroTicket = false
|
||||
IsPlayerUsingTicketMachine = false
|
||||
ShowingExitMetroMessage = false
|
||||
|
||||
|
||||
--===================================================
|
||||
-- These are radius locations (multiple per station)
|
||||
-- to detect if the player can exit the Metro
|
||||
--===================================================
|
||||
local XNLMetroScanPoints = {
|
||||
{XNLStationid=0, x=230.82389831543, y=-1204.0643310547, z=38.902523040771},
|
||||
{XNLStationid=0, x=249.59216308594, y=-1204.7095947266, z=38.92488861084},
|
||||
{XNLStationid=0, x=270.33166503906, y=-1204.5366210938, z=38.902912139893},
|
||||
{XNLStationid=0, x=285.96697998047, y=-1204.2261962891, z=38.929733276367},
|
||||
{XNLStationid=0, x=304.13528442383, y=-1204.3720703125, z=38.892612457275},
|
||||
{XNLStationid=1, x=-294.53421020508, y=-353.38571166992, z=10.063089370728},
|
||||
{XNLStationid=1, x=-294.96997070313, y=-335.69766235352, z=10.06309223175},
|
||||
{XNLStationid=1, x=-294.66772460938, y=-318.29565429688, z=10.063152313232},
|
||||
{XNLStationid=1, x=-294.73403930664, y=-303.77200317383, z=10.063160896301},
|
||||
{XNLStationid=1, x=-294.84133911133, y=-296.04568481445, z=10.063159942627},
|
||||
{XNLStationid=2, x=-795.28063964844, y=-126.3436050415, z=19.950298309326},
|
||||
{XNLStationid=2, x=-811.87170410156, y=-136.16409301758, z=19.950319290161},
|
||||
{XNLStationid=2, x=-819.25689697266, y=-140.25764465332, z=19.95037651062},
|
||||
{XNLStationid=2, x=-826.06652832031, y=-143.90898132324, z=19.95037651062},
|
||||
{XNLStationid=2, x=-839.2587890625, y=-151.32421875, z=19.950378417969},
|
||||
{XNLStationid=2, x=-844.77874755859, y=-154.31440734863, z=19.950380325317},
|
||||
{XNLStationid=3, x=-1366.642578125, y=-440.04803466797, z=15.045327186584},
|
||||
{XNLStationid=3, x=-1361.4998779297, y=-446.50497436523, z=15.045324325562},
|
||||
{XNLStationid=3, x=-1357.4061279297, y=-453.40963745117, z=15.045320510864},
|
||||
{XNLStationid=3, x=-1353.4593505859, y=-461.88238525391, z=15.045323371887},
|
||||
{XNLStationid=3, x=-1346.1264648438, y=-474.15142822266, z=15.045383453369},
|
||||
{XNLStationid=3, x=-1338.1717529297, y=-488.97756958008, z=15.045383453369},
|
||||
{XNLStationid=3, x=-1335.0261230469, y=-493.50796508789, z=15.045380592346},
|
||||
{XNLStationid=4, x=-530.67529296875, y=-673.33935546875, z=11.808959960938},
|
||||
{XNLStationid=4, x=-517.35559082031, y=-672.76635742188, z=11.808965682983},
|
||||
{XNLStationid=4, x=-499.44836425781, y=-673.37664794922, z=11.808973312378},
|
||||
{XNLStationid=4, x=-483.1321105957, y=-672.68438720703, z=11.809024810791},
|
||||
{XNLStationid=4, x=-468.05545043945, y=-672.74371337891, z=11.80902671814},
|
||||
{XNLStationid=5, x=-206.90379333496, y=-1014.9454345703, z=30.138082504272},
|
||||
{XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402},
|
||||
{XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402},
|
||||
{XNLStationid=5, x=-217.0216217041, y=-1042.4768066406, z=30.573789596558},
|
||||
{XNLStationid=5, x=-221.29409790039, y=-1054.5914306641, z=30.13950920105},
|
||||
{XNLStationid=6, x=101.89681243896, y=-1714.7589111328, z=30.112174987793},
|
||||
{XNLStationid=6, x=113.05246734619, y=-1724.7247314453, z=30.111650466919},
|
||||
{XNLStationid=6, x=122.72943878174, y=-1731.7276611328, z=30.54141998291},
|
||||
{XNLStationid=6, x=132.55198669434, y=-1739.7276611328, z=30.109527587891},
|
||||
{XNLStationid=7, x=-532.24133300781, y=-1263.6896972656, z=26.901586532593},
|
||||
{XNLStationid=7, x=-539.62115478516, y=-1280.5207519531, z=26.908163070679},
|
||||
{XNLStationid=7, x=-545.18548583984, y=-1290.9525146484, z=26.901586532593},
|
||||
{XNLStationid=7, x=-549.92230224609, y=-1302.8682861328, z=26.901605606079},
|
||||
{XNLStationid=8, x=-872.75714111328, y=-2289.3198242188, z=-11.732793807983},
|
||||
{XNLStationid=8, x=-875.53247070313, y=-2297.67578125, z=-11.732793807983},
|
||||
{XNLStationid=8, x=-880.05035400391, y=-2309.1235351563, z=-11.732788085938},
|
||||
{XNLStationid=8, x=-883.25482177734, y=-2321.3303222656, z=-11.732738494873},
|
||||
{XNLStationid=8, x=-890.087890625, y=-2336.2553710938, z=-11.732738494873},
|
||||
{XNLStationid=8, x=-894.92395019531, y=-2350.4128417969, z=-11.732727050781},
|
||||
{XNLStationid=9, x=-1062.7882080078, y=-2690.7492675781, z=-7.4116077423096},
|
||||
{XNLStationid=9, x=-1071.6839599609, y=-2701.8503417969, z=-7.410071849823},
|
||||
{XNLStationid=9, x=-1079.0869140625, y=-2710.7033691406, z=-7.4100732803345},
|
||||
{XNLStationid=9, x=-1086.8758544922, y=-2720.0673828125, z=-7.4101362228394},
|
||||
{XNLStationid=9, x=-1095.3796386719, y=-2729.8442382813, z=-7.4101347923279},
|
||||
{XNLStationid=9, x=-1103.7401123047, y=-2740.369140625, z=-7.4101300239563}
|
||||
}
|
||||
|
||||
local TicketMachines = {'prop_train_ticket_02', 'prop_train_ticket_02_tu', 'v_serv_tu_statio3_'}
|
||||
local anim = "mini@atmenter"
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
-- All the code now spawns trains (using the normal ingame engine to do it instead of letting it get handled by one player)
|
||||
SwitchTrainTrack(0, true) -- Main train track(s) around LS and towards Sandy Shores
|
||||
SwitchTrainTrack(3, true) -- Metro tracks
|
||||
-- NOTE: You can lower the 120000 numbers bellow to make the trains spawn more often, but this is NOT recommended!
|
||||
SetTrainTrackSpawnFrequency(0, 120000) -- The Train spawn frequency set for the game engine
|
||||
SetTrainTrackSpawnFrequency(3, 120000) -- The Metro spawn frequency set for the game engine
|
||||
SetRandomTrains(true) -- Telling the game we want to use randomly spawned trains end)
|
||||
-- 22-07-2024: Added this native which was found and reported to me by: BigHE4d
|
||||
-- on the FixeM CFX.re forum, thanks mate :)
|
||||
-- https://forum.cfx.re/t/release-fivem-freight-train-ai-and-enterable-trams-as-passenger-suited-for-roleplay-to/268613/255
|
||||
-- NOTE: Due to me not playing FiveM for quite a while anymore, and might be quite a while until
|
||||
-- I will (be able) to return, I have NOT tested this native call!
|
||||
SetTrainsForceDoorsOpen(false)
|
||||
end)
|
||||
|
||||
|
||||
local PlayerDetectedInMetro = false
|
||||
local UnpaidPassenger = 0
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Wait(3000)
|
||||
if IsPedOnVehicle(PlayerPedId()) then
|
||||
local coordA = GetEntityCoords(GetPlayerPed(-1), 1)
|
||||
local coordB = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0.0, 0.0, -1.0)
|
||||
local Metro = getVehicleInDirection(coordA, coordB)
|
||||
|
||||
if DoesEntityExist(Metro) then
|
||||
if GetEntityModel(Metro) == GetHashKey("metrotrain") then
|
||||
if PlayerDetectedInMetro == false then
|
||||
PlayerDetectedInMetro = true
|
||||
if PlayerHasMetroTicket == true then
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['travel_metro'], true)
|
||||
end
|
||||
end
|
||||
|
||||
if PlayerDetectedInMetro == true then
|
||||
if PlayerHasMetroTicket == false then
|
||||
if UnpaidPassenger < 3 then
|
||||
UnpaidPassenger = UnpaidPassenger + 1
|
||||
-- Warn the player he/she needs a ticket to board and travel the metro
|
||||
if UnpaidPassenger == 1 then
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['no_ticket_leave'], true)
|
||||
end
|
||||
|
||||
-- At the 'third tick' while traveling (being in the metro) without a ticket the police message will pop up but only once!
|
||||
if UnpaidPassenger == 3 then
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['we_warned_you'], true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Making sure the player keeps getting a 1 star wanted level if he/she doesn't have a ticket but keeps traveling with the metro
|
||||
if UnpaidPassenger == 3 then
|
||||
if GetPlayerWantedLevel(PlayerId()) < 1 then
|
||||
SetPlayerWantedLevel(PlayerId(), 1, 0)
|
||||
SetPlayerWantedLevelNow(PlayerId(), 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if PlayerDetectedInMetro == true then
|
||||
UnpaidPassenger = 0
|
||||
PlayerDetectedInMetro = false
|
||||
if PlayerHasMetroTicket == true then
|
||||
PlayerHasMetroTicket = false
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['entered_metro'], true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
ShowedBuyTicketHelper = false
|
||||
ShowedLeaveMetroHelper = false
|
||||
while true do
|
||||
Wait(10)
|
||||
|
||||
if IsPlayerNearTicketMachine then
|
||||
if not IsPlayerUsingTicketMachine then
|
||||
if not ShowedBuyTicketHelper then
|
||||
DisplayHelpText(Message[Language]['buyticket'].." ($" .. TicketPrice .. ")")
|
||||
ShowedBuyTicketHelper = true
|
||||
end
|
||||
else
|
||||
ClearAllHelpMessages()
|
||||
DisableControlAction(0, 201, true)
|
||||
DisableControlAction(1, 201, true)
|
||||
end
|
||||
|
||||
if IsControlJustPressed(0, 51) and PlayerHasMetroTicket then
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['already_got_ticket'], true)
|
||||
Wait(3500) -- To avoid people 'spamming themselves' with the message popup (3500ms is 'just enough' to take the fun out of it :P)
|
||||
end
|
||||
|
||||
if IsControlJustPressed(0, 51) and not PlayerHasMetroTicket then
|
||||
IsPlayerUsingTicketMachine = true
|
||||
RequestAnimDict("mini@atmbase")
|
||||
RequestAnimDict(anim)
|
||||
while not HasAnimDictLoaded(anim) do
|
||||
Wait(1)
|
||||
end
|
||||
|
||||
SetCurrentPedWeapon(playerPed, GetHashKey("weapon_unarmed"), true)
|
||||
TaskLookAtEntity(playerPed, currentTicketMachine, 2000, 2048, 2)
|
||||
Wait(500)
|
||||
TaskGoStraightToCoord(playerPed, TicketMX, TicketMY, TicketMZ, 0.1, 4000, GetEntityHeading(currentTicketMachine), 0.5)
|
||||
Wait(2000)
|
||||
TaskPlayAnim(playerPed, anim, "enter", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
|
||||
RemoveAnimDict(animDict)
|
||||
Wait(4000)
|
||||
TaskPlayAnim(playerPed, "mini@atmbase", "base", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
|
||||
RemoveAnimDict("mini@atmbase")
|
||||
Wait(500)
|
||||
PlaySoundFrontend(-1, "ATM_WINDOW", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
|
||||
|
||||
RequestAnimDict("mini@atmexit")
|
||||
while not HasAnimDictLoaded("mini@atmexit") do
|
||||
Wait(1)
|
||||
end
|
||||
TaskPlayAnim(playerPed, "mini@atmexit", "exit", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
|
||||
RemoveAnimDict("mini@atmexit")
|
||||
Wait(500)
|
||||
|
||||
--=====================================================================================
|
||||
-- Put here the actual 'reader'/function that your server uses
|
||||
-- to calculate/get the players bank account saldo and cash money!
|
||||
-- Now they are just set 'hardcoded' to an high amount to make the
|
||||
-- script work for people whom don't read a single line of code
|
||||
-- and then instantly post "Hey, i can't even buy a ticket, the script is broken" :P
|
||||
--
|
||||
-- Nope it's NOT broken, it just needs a BIT of adapting to your server and it's
|
||||
-- money handling. Since we use a custom banking system we have much different calls
|
||||
-- than others might have so i've decided to put it in here like this so that it
|
||||
-- functions for everyone when they want to test/try the script :)
|
||||
--=====================================================================================
|
||||
BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1)
|
||||
PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1)
|
||||
|
||||
if PayWithBank == 1 then
|
||||
XNLUserMoney = BankAmount
|
||||
else
|
||||
XNLUserMoney = PlayerCashAm
|
||||
end
|
||||
|
||||
--===================================================================
|
||||
-- Please note, that despite if you make your players pay with
|
||||
-- cash or by bank, it will always show the selected bank popup
|
||||
-- if the player doesn't have enough cash (this is NOT a bug!)
|
||||
-- if you want/need it differently you can adapt the code bellow ;)
|
||||
--==================================================================
|
||||
if XNLUserMoney < TicketPrice then
|
||||
if UserBankIDi == 1 then -- Maze Bank
|
||||
BankIcon = "CHAR_BANK_MAZE"
|
||||
BankName = "Maze Bank"
|
||||
end
|
||||
if UserBankIDi == 2 then -- Bank Of Liberty
|
||||
BankIcon = "CHAR_BANK_BOL"
|
||||
BankName = "Bank Of Liberty"
|
||||
end
|
||||
|
||||
if UserBankIDi == 3 then -- Fleeca (Default Fallback to!)
|
||||
BankIcon = "CHAR_BANK_FLEECA"
|
||||
BankName = "Fleeca Bank"
|
||||
end
|
||||
SMS_Message(BankIcon, BankName, Message[Language]['account_information'], Message[Language]['account_nomoney'], true)
|
||||
else
|
||||
if PayWithBank == 1 then
|
||||
-- Put YOUR code to deduct the amount from the players BANK account here
|
||||
-- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice
|
||||
else
|
||||
-- Put YOUR code to deduct the amount from the players CASH money account here
|
||||
-- 'Basic Example': PlayerCash = PlayerCash - TicketPrice
|
||||
end
|
||||
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['ticket_purchased'], true)
|
||||
PlayerHasMetroTicket = true
|
||||
end
|
||||
|
||||
IsPlayerUsingTicketMachine = false
|
||||
end
|
||||
else
|
||||
ShowedBuyTicketHelper = false
|
||||
end
|
||||
|
||||
if PlayerDetectedInMetro then
|
||||
if ReportTerroristOnMetro == true then
|
||||
if GetPlayerWantedLevel(PlayerId()) < 4 then
|
||||
if IsPedShooting(GetPlayerPed(-1)) then
|
||||
SetPlayerWantedLevel(PlayerId(), 4, 0)
|
||||
SetPlayerWantedLevelNow(PlayerId(), 0)
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['terrorist'], true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
--=======================================================================================
|
||||
-- Note only do this 'check' every 550ms to prevent
|
||||
-- to much load in the game (taking in account many other scripts also running of course)
|
||||
--=======================================================================================
|
||||
while true do
|
||||
Wait(550)
|
||||
|
||||
-- We only have to check this part if the player is NOT on the metro.
|
||||
if not PlayerDetectedInMetro then
|
||||
playerPed = PlayerPedId()
|
||||
IsPlayerInVehicle = IsPedInAnyVehicle(playerPed, true)
|
||||
|
||||
if not IsPlayerInVehicle then
|
||||
-- Only show the "Press [E] to buy...." message near the ticket machine if the player does NOT own a ticket already
|
||||
-- Do note that it IS possible to 'activate' the ticket machine again though (but will give a different message ;) )
|
||||
x,y,z = table.unpack(GetEntityCoords(playerPed, true))
|
||||
-- And then only need to keep checking (scanning cords) if the player is not near the Ticket Machine (anymore)
|
||||
if not IsPlayerNearTicketMachine then
|
||||
for k,v in pairs(TicketMachines) do
|
||||
TicketMachine = GetClosestObjectOfType(x, y, z, 0.75, GetHashKey(v), false)
|
||||
if DoesEntityExist(TicketMachine) then
|
||||
currentTicketMachine = TicketMachine
|
||||
TicketMX, TicketMY, TicketMZ = table.unpack(GetOffsetFromEntityInWorldCoords(TicketMachine, 0.0, -.85, 0.0))
|
||||
IsPlayerNearTicketMachine = true
|
||||
end
|
||||
end
|
||||
else
|
||||
if not DoesEntityExist(currentTicketMachine) then
|
||||
IsPlayerNearTicketMachine = false -- If for some (weird) reasons the ticked machine (suddenly)
|
||||
else --doesn't exist anymore, tell the script that the player isn't near one anymore
|
||||
if GetDistanceBetweenCoords(x,y,z, TicketMX, TicketMY, TicketMZ, true) > 2.0 then
|
||||
IsPlayerNearTicketMachine = false -- And do the same if the player is more than a radius of 2.0 away from the ticket machine
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- This is the function which is used to display 'SMS Style messages'
|
||||
-- If you need more/other icons to display, then make sure to check out:
|
||||
-- https://wiki.gtanet.work/index.php?title=Notification_Pictures
|
||||
-- YES YES, I KNOW! it's 'a competitor' :P but it's definitly a good
|
||||
-- resource for fellow modders :)
|
||||
function SMS_Message(NotiPic, SenderName, Subject, MessageText, PlaySound)
|
||||
SetNotificationTextEntry("STRING")
|
||||
AddTextComponentString(MessageText)
|
||||
SetNotificationBackgroundColor(140)
|
||||
SetNotificationMessage(NotiPic, NotiPic, true, 4, SenderName, Subject, MessageText)
|
||||
DrawNotification(false, true)
|
||||
if PlaySound then
|
||||
PlaySoundFrontend(GetSoundId(), "Text_Arrive_Tone", "Phone_SoundSet_Default", true)
|
||||
end
|
||||
end
|
||||
|
||||
-- This is the text 'helper' which is used at the top left for messages like 'Press [E] to buy ticket ($25)'
|
||||
function DisplayHelpText(str)
|
||||
SetTextComponentFormat("STRING")
|
||||
AddTextComponentString(str)
|
||||
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
|
||||
EndTextCommandDisplayHelp(0, 0, true, 2000)
|
||||
end
|
||||
|
||||
-- Using a RayCast to detect if the player is trying to get into the train
|
||||
-- This is needed since it's not possible (yet) to detect the train model with
|
||||
-- the normal native calls
|
||||
function getVehicleInDirection(coordFrom, coordTo)
|
||||
local rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed(-1), 0)
|
||||
local a, b, c, d, vehicle = GetRaycastResult(rayHandle)
|
||||
return vehicle
|
||||
end
|
||||
|
||||
|
||||
--==============================================
|
||||
-- Simple yet effective function to check if
|
||||
-- player is female or male (sine we only use
|
||||
-- mp_f_freemode_01 and mp_m_freemode_01 on our
|
||||
-- server) We need(ed) this function because for
|
||||
-- some weird reason IsPedMale had some issues
|
||||
-- with some scripts.
|
||||
--==============================================
|
||||
function XNLIsPedFemale(ped)
|
||||
return IsPedModel(ped, 'mp_f_freemode_01')
|
||||
end
|
|
@ -1,100 +0,0 @@
|
|||
--=============================================================
|
||||
-- Settings you CAN change and are meant to be changed, YAY :P
|
||||
-- I do NOT use these on my server but have implemented it for
|
||||
-- other users to make it more easy to adapt to their roleplay
|
||||
-- server for example.
|
||||
--=============================================================
|
||||
PayWithBank = 25 -- Change this to 1 if you want users to pay with bank card (NOTE: Do implement your OWN banking system here please!)
|
||||
UserBankIDi = 3 -- 1 = Maze, 2 = Bank Of Liberty, 3 = Fleeca (This will show the corresponding message when the player doesn't have enoug money)
|
||||
AllowEnterTrainWanted = 1 -- Change to 1 if you want to allow players to ENTER the train when they have a wanted level
|
||||
TicketPrice = 25 -- Change to any value YOU think is suitable for a Metro Ticket in your (RP) Server
|
||||
-- NOTE: The StationsExitScanRadius HAS TO BE A FLOAT! (15.0 for example (which is the default!))
|
||||
|
||||
ReportTerroristOnMetro = true -- When set to true the player will get an INSTANT wanted level of 4 when shooting on the Metro,
|
||||
-- this to 'contribute' to 'terroristic behavior' realism on (Real-Life) RP servers (where it's not normal either to
|
||||
-- just (randomly) shoot while on/in public transportation!) if you want to ENABLE shooting from the Metro (as passenger)
|
||||
-- then change this value to false
|
||||
|
||||
Debug = true -- Do you want some debug message ?
|
||||
|
||||
|
||||
-- There is all the messages for every action in this script
|
||||
-- Language available actually :
|
||||
-- en (English)
|
||||
-- fr (Français)
|
||||
-- es (Spanish)
|
||||
|
||||
Language = 'en'
|
||||
Message = {}
|
||||
|
||||
Message['en'] = {
|
||||
['we_warned_you'] = "We have warned you! Police have been notified of your illegal boarding!",
|
||||
['no_ticket_leave'] = "You don't have a ticket! please leave the metro or we will need to call the police.",
|
||||
['buyticket'] = "Press ~INPUT_CONTEXT~ to to buy a metro ticket",
|
||||
['press_to_enter'] = "Press ~INPUT_CONTEXT~ while facing (and near) the Metro to enter it.",
|
||||
['los_santos_transit'] = "Los Santos Transit",
|
||||
['tourist_information'] = "Tourist Information",
|
||||
['already_got_ticket'] = "You already have a valid Metro Ticket, please go to one of the stations and board the Metro",
|
||||
['account_information'] = "Account Information",
|
||||
['account_nomoney'] = "Transaction failed, you do not have sufficient funds.",
|
||||
['ticket_purchased'] = "Thank you for your purchase, your ticket will be valid for the current session.",
|
||||
['stop_toolate'] = "Sorry, it seems that you pressed a little bit to late, you'll have to wait for the next station.",
|
||||
['sorry'] = "Sorry",
|
||||
['exit_metro_random'] = ", but it's not allowed to randomly exit the Metro. Please wait for the next station!",
|
||||
['Sir'] = "Sir",
|
||||
['Miss'] = "Miss",
|
||||
['need_ticket'] = "Sorry, You will need to buy a LST Metro Ticket first.",
|
||||
['have_wantedlevel'] = "Sorry we do not allow futugives in our Metro's. All passengers should be able to travel safely!",
|
||||
['entered_metro'] = "You've exited the Metro, your ticket has been invalidated.",
|
||||
['terrorist'] = "We will NOT tolerate terrorist behaviour on our public transport vehicles!",
|
||||
['no_metro_spawned'] = "Our Appologies, something has gone terribly wrong, you have received a free ticket!",
|
||||
['travel_metro'] = "Thank you for traveling with Los Santos Transit, your ticket has been approved.",
|
||||
}
|
||||
|
||||
Message['fr'] = {
|
||||
['we_warned_you'] = "Nous vous avons prévenu ! La police a été informée de votre embarquement illégal !",
|
||||
['no_ticket_leave'] = "Vous n'avez pas de billet ! veuillez quitter le métro ou nous devrons appeler la police.",
|
||||
['buyticket'] = "Appuyez sur ~INPUT_CONTEXT~ pour acheter un ticket de Metro",
|
||||
['press_to_enter'] = "Appuyez sur ~INPUT_CONTEXT~ en face (et proche) du Metro pour entrer dedans.",
|
||||
['los_santos_transit'] = "Los Santos Transit",
|
||||
['tourist_information'] = "Information Touriste",
|
||||
['already_got_ticket'] = "Vous avez déjà un ticket de Metro valide, merci de vous rendre dans une de nos stations et monter dans un Metro",
|
||||
['account_information'] = "Information Compte",
|
||||
['account_nomoney'] = "Transaction échouée, solde insuffisant",
|
||||
['ticket_purchased'] = "Merci pour votre achat, votre ticket sera valide pendant votre session actuelle.",
|
||||
['stop_toolate'] = "Désolé, il semble que vous avez appuyé trop tard, vous devez attendre la prochaine station.",
|
||||
['sorry'] = "Désolé",
|
||||
['exit_metro_random'] = ", mais il n'est pas permis de sortir aléatoirement du Metro. Merci d'attendre la prochaine station !",
|
||||
['Sir'] = "Monsieur",
|
||||
['Miss'] = "Mademoiselle",
|
||||
['need_ticket'] = "Désolé, vous devez acheté d'abord un ticket de Metro.",
|
||||
['have_wantedlevel'] = "Désolé, nous ne tolérons pas les fugitifs dans nos Metro. Tout les passagers doivent voyager en toute sécurité !",
|
||||
['entered_metro'] = "Vous êtes sorti du métro, votre ticket a été invalidé.",
|
||||
['terrorist'] = "Nous ne tolérerons PAS le comportement terroriste sur nos véhicules de transport public !",
|
||||
['no_metro_spawned'] = "Nos escuses, quelque chose s'est mal passé, vous avez reçu un billet gratuit!",
|
||||
['travel_metro'] = "Merci d'avoir voyagé avec Los Santos Transit, votre billet a été approuvé.",
|
||||
}
|
||||
|
||||
Message['es'] = {
|
||||
['we_warned_you'] = "¡Te lo hemos advertido! ¡La policía ha sido notificada de su abordaje ilegal!",
|
||||
['no_ticket_leave'] = "¡No tienes billete! Por favor, salga del metro o tendremos que llamar a la policía.",
|
||||
['buyticket'] = "Pulsa ~INPUT_CONTEXT~ comprar un billete de metro",
|
||||
['press_to_enter'] = "Pulsa ~INPUT_CONTEXT~ enfrente (y cerca) del Metro para entrar.",
|
||||
['los_santos_transit'] = "Los Santos Transit",
|
||||
['tourist_information'] = "Información turística",
|
||||
['already_got_ticket'] = "Ya tiene un boleto de metro válido, vaya a una de nuestras estaciones y suba a un metro",
|
||||
['account_information'] = "Información de la cuenta",
|
||||
['account_nomoney'] = "Transacción fallida, saldo insuficiente",
|
||||
['ticket_purchased'] = "Gracias por su compra, su entrada será válida durante su sesión actual.",
|
||||
['stop_toolate'] = "Lo siento, parece que presionaste demasiado tarde, tienes que esperar a la siguiente estación.",
|
||||
['sorry'] = "Lo siento",
|
||||
['exit_metro_random'] = ", pero no está permitido salir del Metro al azar. Espere la próxima estación !",
|
||||
['Sir'] = "señor",
|
||||
['Miss'] = "señorita",
|
||||
['need_ticket'] = "Lo siento, primero debes comprar un boleto de Metro.",
|
||||
['have_wantedlevel'] = "Lo sentimos, no toleramos fugitivos en nuestro Metro. Todos los pasajeros deben viajar con seguridad !",
|
||||
['entered_metro'] = "Has salido del Metro, tu billete ha sido invalidado.",
|
||||
['terrorist'] = "NO toleraremos el comportamiento terrorista en nuestros vehículos de transporte público. !",
|
||||
['no_metro_spawned'] = "Nuestras excusas, algo salió mal, recibiste un boleto gratis!",
|
||||
['travel_metro'] = "Gracias por viajar con Los Santos Transit, su boleto ha sido aprobado.",
|
||||
}
|
|
@ -1,12 +0,0 @@
|
|||
resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9'
|
||||
resource_version '1.0.0'
|
||||
author 'VenomXNL'
|
||||
|
||||
|
||||
fx_version 'adamant'
|
||||
game 'gta5'
|
||||
|
||||
client_scripts {
|
||||
"config.lua",
|
||||
"client.lua"
|
||||
}
|
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Add table
Add a link
Reference in a new issue