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ed
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118
resources/[freizeit]/XNL-FiveM-Trains-U3/README.md
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resources/[freizeit]/XNL-FiveM-Trains-U3/README.md
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================================================================================
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IF there are questions, help needed or anything, please use the FiveM FORUM
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topic to discuss and help each other.
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================================================================================
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||||
|
||||
|
||||
Based on/inspired by:
|
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Blumlaut (FiveM Community) / Bluethefurry (Github)
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||||
Original Post: https://forum.fivem.net/t/release-trains/28841
|
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Original Script: https://github.com/Bluethefurry/FiveM-Trains/releases
|
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Reworked by VenomXNL: https://forum.cfx.re/t/release-fivem-freight-train-ai-and-enterable-trams-as-passenger-suited-for-roleplay-to/
|
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Last Updated: 02-01-2024
|
||||
|
||||
License: Use it as you please but do have decency and respect by crediting the original creators :)
|
||||
|
||||
What is it?: A very extensive Train and (well mostely) Metro Addon for FiveM
|
||||
|
||||
===================================================================================================================================================================
|
||||
2024 Update:
|
||||
===================================================================================================================================================================
|
||||
This script has been updated ONCE now because suddenly lots of people started making requests for it again, this is however a ONE TIME UPDATE!
|
||||
I don't script/mod/develop for FiveM anymore, but did wanted to help the community out a bit with this update, because the guy who took over from me
|
||||
also has left FiveM (as it seems).
|
||||
|
||||
I will however NOT provide future support on this script, because I REALLY don't have the time for these games (like FiveM etc) lately.
|
||||
It is intended to configure and adapt a bit for YOUR OWN server, so please read the comments and instruction to do so :)
|
||||
|
||||
NOTE: The code might (is) still a bit messy, but that is because (like mentioned) I seriously lack the time to work on projects like this these days,
|
||||
I have just scrapped and 're-written' large portions of my old version and modified it to a MUCH simpler approach, and had to do this with lots of 'forgotten
|
||||
knowledge' after not having scripted for FiveM for many years. So please keep that in mind please :)
|
||||
===================================================================================================================================================================
|
||||
|
||||
|
||||
Basic Functionality list:
|
||||
- Activates the 'normal game trains'
|
||||
- Players can WALK AROUND in the moving Metro, just by walking in :)
|
||||
- Players HAVE to buy a Metro Ticket to enter (With (ATM) animated Ticket machine handling), otherwise they will get a 1 star wanted level for illegal boarding.
|
||||
- Ticket will 'invalidate' when they have left the metro (even if it's at the same station!) so they will have to buy a new one
|
||||
- 'terrorist detection', which means if players shoot while on the train they will get a 4 star wanted level
|
||||
- Easily configurable with basic variables
|
||||
- Different Bank Messages (for Maze Bank, Bank of Liberty or Fleeca bank)
|
||||
|
||||
Known 'bugs' or 'issues':
|
||||
- From the inside the doors of the Metro are invisible and you can walk straight through them (and thus also while the train is moving!)
|
||||
and they even seem to dissapear if you walk through them if they are closed, this seems to be a 'model issue' with the vehicle,
|
||||
not sure though and don't have time to figure this out sorry!
|
||||
- The ticket machines above ground (the green/old ones) DO NOT WORK, I tried for several hours to find them in the archives but
|
||||
with no luck. I however did find one that looks like it, but that one doesn't respond at all.
|
||||
I MIGHT update that when someone can tell me the model of that ticket machine object, however for now I have left it at that.
|
||||
Also because the original game-texture says: "Sorry, this machine will NEVER work", so i thought: lets keep it in lore :P (nice excuse huh? haha)
|
||||
|
||||
Possible Questions:
|
||||
- Q: Can I use this on my server?
|
||||
- A: Sure you can that's why I've uploaded it :)
|
||||
|
||||
- Q: Can you please help me add or make my money/banking system?
|
||||
- A: No, sorry. I'm VERY busy with me job and other projects, I decided to share my code's_m_m_lsmetro_01
|
||||
to public for others to use, possibly adapt and for others to learn from them (hence the massive commenting!).
|
||||
I have learned it the same way years ago: Looking at other people's codes and trying what would change things or
|
||||
make it do what I wanted it to do.
|
||||
|
||||
- Q: So you're basically saying I "just need to learn" to script/program?
|
||||
- A: YES, if you would like to run servers and games like this, and thus use mods, it's DEFINITLY a MUST if you can,
|
||||
it might look hard in the beginning, but trust me: You will be thankful if you learn it yourself :)
|
||||
|
||||
- Q: But you also stated that I can adapt your code right?
|
||||
- A: Sure, adapt, improve, or even 'strip(remove) stuff from it' to make it suit your needs
|
||||
NOTE: Please do not just 'destroy the code' by randomly doing stuff and then posting stuff like:
|
||||
'I "changed" this, and now your code doesn't work anymore'. If that happens I suggest you keep trying
|
||||
till it DOES what you need, investigate about the Native codes, look on other sites for resources and
|
||||
information, you can ofcourse ask questions, no problem. Just keep in mind that I'm not going to (not even
|
||||
able to due to my schedule IF I wanted to)) script all kinds of things for everyone randomly ;) :)
|
||||
|
||||
- Q: One more question though: If I can adapt your code, am I also allowed to re-upload it?
|
||||
- A: Yes you are! :) BUT please do give credits to me and the original creator on whom's idea this
|
||||
scripted was based and inspired on. (AKA: It's NOT allowed to reupload/publish without credits where due)
|
||||
|
||||
General adivce (applies to ALL uploading coders):
|
||||
If this script/addon doesn't do what you wanted it to do, if you think it's "sh*tty" etc, that's all fine, but
|
||||
just keep that to yourself and find another one that suits your needs (or even better: Make it yourself) ;)
|
||||
Keep in mind that people upload code to help/provide others in resources and learning matterial, and that doing so
|
||||
costs (extra) time. Time they took to provide you (and many others) with resources, code, samples and addons.
|
||||
Contribute, help, share and evolve together, that's the power of a community :)
|
||||
(Ofcourse doesn't mean that constructive critisim isn't welcome or desired (since we all will always have points of
|
||||
improvement :) )
|
||||
|
||||
=================================== Money Handling Information ===================================
|
||||
If the rest if TL;DR, fine, your problem ;) :P (Don't nag either if you can't figure it out haha)
|
||||
But ATLEAST do read this piece for setup! and IF you have questions, or if want to Adapt or
|
||||
re-publish/upload it: Don't be stubborn, respect other peoples work, and DO read the above ;)
|
||||
===================================================================================================
|
||||
IMPORTANT NOTE: Bellow 'somewhere' in the code you will find these two lines:
|
||||
BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1)
|
||||
PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1)
|
||||
|
||||
Make sure that you adapt them to YOUR OWN SERVER, since like stated there (in the script to),
|
||||
many servers use a different money management system, and thus it's not quite possible to make
|
||||
one that is 'general in use' for all. We use one that doesn't uses the game stats at all (since thats
|
||||
to easy to influence with cheat programs for example). To make sure that people could test/try this
|
||||
script i have set the INTERNAL SCRIPT money values to very high (those DO NOT affect the player itself though!)
|
||||
|
||||
This also means that there is no money being taken from the player when he/she buy's a ticket
|
||||
|
||||
To make sure that money is taken from the player when buying a ticked you will need to find the following code part:
|
||||
if PayWithBank == 1 then
|
||||
-- Put YOUR code to deduct the amount from the players BANK account here
|
||||
-- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice
|
||||
else
|
||||
-- Put YOUR code to deduct the amount from the players CASH money account here
|
||||
-- 'Basic Example': PlayerCash = PlayerCash - TicketPrice
|
||||
end
|
||||
|
||||
And add your OWN SERVER money handling/taking code here
|
||||
|
||||
I hope this code/addon is usefull for some people or that they might learn from it by using parts of it :)
|
||||
|
||||
Greets,
|
||||
VenomXNL
|
488
resources/[freizeit]/XNL-FiveM-Trains-U3/client.lua
Normal file
488
resources/[freizeit]/XNL-FiveM-Trains-U3/client.lua
Normal file
|
@ -0,0 +1,488 @@
|
|||
--[[
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=====================================================================================================================================
|
||||
License, Credits, Basic information, FAQ
|
||||
=====================================================================================================================================
|
||||
Based on/inspired by:
|
||||
Blumlaut (FiveM Community) / Bluethefurry (Github)
|
||||
Original Post: https://forum.fivem.net/t/release-trains/28841
|
||||
Original Script: https://github.com/Bluethefurry/FiveM-Trains/releases
|
||||
Last Updated: 02-01-2024
|
||||
|
||||
(Re-)Created by: VenomXNL
|
||||
License: Use it as you please but do have decency and respect by crediting the original creators :)
|
||||
|
||||
What is it?: A very extensive Train and (well mostely) Metro Addon for FiveM
|
||||
|
||||
===================================================================================================================================================================
|
||||
2024 Update:
|
||||
===================================================================================================================================================================
|
||||
This script has been updated ONCE now because suddenly lots of people started making requests for it again, this is however a ONE TIME UPDATE!
|
||||
I don't script/mod/develop for FiveM anymore, but did wanted to help the community out a bit with this update, because the guy who took over from me
|
||||
also has left FiveM (as it seems).
|
||||
|
||||
I will however NOT provide future support on this script, because I REALLY don't have the time for these games (like FiveM etc) lately.
|
||||
It is intended to configure and adapt a bit for YOUR OWN server, so please read the comments and instruction to do so :)
|
||||
|
||||
NOTE: The code might (is) still a bit messy, but that is because (like mentioned) I seriously lack the time to work on projects like this these days,
|
||||
I have just scrapped and 're-written' large portions of my old version and modified it to a MUCH simpler approach, and had to do this with lots of 'forgotten
|
||||
knowledge' after not having scripted for FiveM for many years. So please keep that in mind please :)
|
||||
===================================================================================================================================================================
|
||||
|
||||
Basic Functionality list:
|
||||
- Activates the 'normal game trains'
|
||||
- Players can WALK AROUND in the moving Metro, just by walking in :)
|
||||
- Players HAVE to buy a Metro Ticket to enter (With (ATM) animated Ticket machine handling), otherwise they will get a 1 star wanted level for illegal boarding.
|
||||
- Ticket will 'invalidate' when they have left the metro (even if it's at the same station!) so they will have to buy a new one
|
||||
- 'terrorist detection', which means if players shoot while on the train they will get a 4 star wanted level
|
||||
- Easily configurable with basic variables
|
||||
- Different Bank Messages (for Maze Bank, Bank of Liberty or Fleeca bank)
|
||||
|
||||
Known 'bugs' or 'issues':
|
||||
- From the inside the doors of the Metro are invisible and you can walk straight through them (and thus also while the train is moving!)
|
||||
and they even seem to dissapear if you walk through them if they are closed, this seems to be a 'model issue' with the vehicle,
|
||||
not sure though and don't have time to figure this out sorry!
|
||||
- The ticket machines above ground (the green/old ones) DO NOT WORK, I tried for several hours to find them in the archives but
|
||||
with no luck. I however did find one that looks like it, but that one doesn't respond at all.
|
||||
I MIGHT update that when someone can tell me the model of that ticket machine object, however for now I have left it at that.
|
||||
Also because the original game-texture says: "Sorry, this machine will NEVER work", so i thought: lets keep it in lore :P (nice excuse huh? haha)
|
||||
|
||||
|
||||
Possible Questions:
|
||||
- Q: Can I use this on my server?
|
||||
- A: Sure you can that's why I've uploaded it :)
|
||||
|
||||
- Q: Can you please help me add or make my money/banking system?
|
||||
- A: No, sorry. I'm VERY busy with me job and other projects, I decided to share my code's_m_m_lsmetro_01
|
||||
to public for others to use, possibly adapt and for others to learn from them (hence the massive commenting!).
|
||||
I have learned it the same way years ago: Looking at other people's codes and trying what would change things or
|
||||
make it do what I wanted it to do.
|
||||
|
||||
- Q: So you're basically saying I "just need to learn" to script/program?
|
||||
- A: YES, if you would like to run servers and games like this, and thus use mods, it's DEFINITLY a MUST if you can,
|
||||
it might look hard in the beginning, but trust me: You will be thankful if you learn it yourself :)
|
||||
|
||||
- Q: But you also stated that I can adapt your code right?
|
||||
- A: Sure, adapt, improve, or even 'strip(remove) stuff from it' to make it suit your needs
|
||||
NOTE: Please do not just 'destroy the code' by randomly doing stuff and then posting stuff like:
|
||||
'I "changed" this, and now your code doesn't work anymore'. If that happens I suggest you keep trying
|
||||
till it DOES what you need, investigate about the Native codes, look on other sites for resources and
|
||||
information, you can ofcourse ask questions, no problem. Just keep in mind that I'm not going to (not even
|
||||
able to due to my schedule IF I wanted to)) script all kinds of things for everyone randomly ;) :)
|
||||
|
||||
- Q: One more question though: If I can adapt your code, am I also allowed to re-upload it?
|
||||
- A: Yes you are! :) BUT please do give credits to me and the original creator on whom's idea this
|
||||
scripted was based and inspired on. (AKA: It's NOT allowed to reupload/publish without credits where due)
|
||||
|
||||
General adivce (applies to ALL uploading coders):
|
||||
If this script/addon doesn't do what you wanted it to do, if you think it's "sh*tty" etc, that's all fine, but
|
||||
just keep that to yourself and find another one that suits your needs (or even better: Make it yourself) ;)
|
||||
Keep in mind that people upload code to help/provide others in resources and learning matterial, and that doing so
|
||||
costs (extra) time. Time they took to provide you (and many others) with resources, code, samples and addons.
|
||||
Contribute, help, share and evolve together, that's the power of a community :)
|
||||
(Ofcourse doesn't mean that constructive critisim isn't welcome or desired (since we all will always have points of
|
||||
improvement :) )
|
||||
|
||||
=================================== Money Handling Information ===================================
|
||||
If the rest if TL;DR, fine, your problem ;) :P (Don't nag either if you can't figure it out haha)
|
||||
But ATLEAST do read this piece for setup! and IF you have questions, or if want to Adapt or
|
||||
re-publish/upload it: Don't be stubborn, respect other peoples work, and DO read the above ;)
|
||||
===================================================================================================
|
||||
IMPORTANT NOTE: Bellow 'somewhere' in the code you will find these two lines:
|
||||
BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1)
|
||||
PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1)
|
||||
|
||||
Make sure that you adapt them to YOUR OWN SERVER, since like stated there (in the script to),
|
||||
many servers use a different money management system, and thus it's not quite possible to make
|
||||
one that is 'general in use' for all. We use one that doesn't uses the game stats at all (since thats
|
||||
to easy to influence with cheat programs for example). To make sure that people could test/try this
|
||||
script i have set the INTERNAL SCRIPT money values to very high (those DO NOT affect the player itself though!)
|
||||
|
||||
This also means that there is no money being taken from the player when he/she buy's a ticket
|
||||
|
||||
To make sure that money is taken from the player when buying a ticked you will need to find the following code part:
|
||||
if PayWithBank == 1 then
|
||||
-- Put YOUR code to deduct the amount from the players BANK account here
|
||||
-- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice
|
||||
else
|
||||
-- Put YOUR code to deduct the amount from the players CASH money account here
|
||||
-- 'Basic Example': PlayerCash = PlayerCash - TicketPrice
|
||||
end
|
||||
|
||||
And add your OWN SERVER money handling/taking code here
|
||||
|
||||
I hope this code/addon is usefull for some people or that they might learn from it by using parts of it :)
|
||||
|
||||
Greets,
|
||||
VenomXNL
|
||||
=====================================================================================================================================
|
||||
]]
|
||||
|
||||
--===================================================
|
||||
-- Variables used BY the script, do NOT modify them
|
||||
-- unless you know what you are doing!
|
||||
-- Modifying these might/will result in undesired
|
||||
-- behaviour and/or script breaking!
|
||||
--===================================================
|
||||
IsPlayerNearMetro = false
|
||||
IsPlayerInMetro = false
|
||||
PlayerHasMetroTicket = false
|
||||
IsPlayerUsingTicketMachine = false
|
||||
ShowingExitMetroMessage = false
|
||||
|
||||
|
||||
--===================================================
|
||||
-- These are radius locations (multiple per station)
|
||||
-- to detect if the player can exit the Metro
|
||||
--===================================================
|
||||
local XNLMetroScanPoints = {
|
||||
{XNLStationid=0, x=230.82389831543, y=-1204.0643310547, z=38.902523040771},
|
||||
{XNLStationid=0, x=249.59216308594, y=-1204.7095947266, z=38.92488861084},
|
||||
{XNLStationid=0, x=270.33166503906, y=-1204.5366210938, z=38.902912139893},
|
||||
{XNLStationid=0, x=285.96697998047, y=-1204.2261962891, z=38.929733276367},
|
||||
{XNLStationid=0, x=304.13528442383, y=-1204.3720703125, z=38.892612457275},
|
||||
{XNLStationid=1, x=-294.53421020508, y=-353.38571166992, z=10.063089370728},
|
||||
{XNLStationid=1, x=-294.96997070313, y=-335.69766235352, z=10.06309223175},
|
||||
{XNLStationid=1, x=-294.66772460938, y=-318.29565429688, z=10.063152313232},
|
||||
{XNLStationid=1, x=-294.73403930664, y=-303.77200317383, z=10.063160896301},
|
||||
{XNLStationid=1, x=-294.84133911133, y=-296.04568481445, z=10.063159942627},
|
||||
{XNLStationid=2, x=-795.28063964844, y=-126.3436050415, z=19.950298309326},
|
||||
{XNLStationid=2, x=-811.87170410156, y=-136.16409301758, z=19.950319290161},
|
||||
{XNLStationid=2, x=-819.25689697266, y=-140.25764465332, z=19.95037651062},
|
||||
{XNLStationid=2, x=-826.06652832031, y=-143.90898132324, z=19.95037651062},
|
||||
{XNLStationid=2, x=-839.2587890625, y=-151.32421875, z=19.950378417969},
|
||||
{XNLStationid=2, x=-844.77874755859, y=-154.31440734863, z=19.950380325317},
|
||||
{XNLStationid=3, x=-1366.642578125, y=-440.04803466797, z=15.045327186584},
|
||||
{XNLStationid=3, x=-1361.4998779297, y=-446.50497436523, z=15.045324325562},
|
||||
{XNLStationid=3, x=-1357.4061279297, y=-453.40963745117, z=15.045320510864},
|
||||
{XNLStationid=3, x=-1353.4593505859, y=-461.88238525391, z=15.045323371887},
|
||||
{XNLStationid=3, x=-1346.1264648438, y=-474.15142822266, z=15.045383453369},
|
||||
{XNLStationid=3, x=-1338.1717529297, y=-488.97756958008, z=15.045383453369},
|
||||
{XNLStationid=3, x=-1335.0261230469, y=-493.50796508789, z=15.045380592346},
|
||||
{XNLStationid=4, x=-530.67529296875, y=-673.33935546875, z=11.808959960938},
|
||||
{XNLStationid=4, x=-517.35559082031, y=-672.76635742188, z=11.808965682983},
|
||||
{XNLStationid=4, x=-499.44836425781, y=-673.37664794922, z=11.808973312378},
|
||||
{XNLStationid=4, x=-483.1321105957, y=-672.68438720703, z=11.809024810791},
|
||||
{XNLStationid=4, x=-468.05545043945, y=-672.74371337891, z=11.80902671814},
|
||||
{XNLStationid=5, x=-206.90379333496, y=-1014.9454345703, z=30.138082504272},
|
||||
{XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402},
|
||||
{XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402},
|
||||
{XNLStationid=5, x=-217.0216217041, y=-1042.4768066406, z=30.573789596558},
|
||||
{XNLStationid=5, x=-221.29409790039, y=-1054.5914306641, z=30.13950920105},
|
||||
{XNLStationid=6, x=101.89681243896, y=-1714.7589111328, z=30.112174987793},
|
||||
{XNLStationid=6, x=113.05246734619, y=-1724.7247314453, z=30.111650466919},
|
||||
{XNLStationid=6, x=122.72943878174, y=-1731.7276611328, z=30.54141998291},
|
||||
{XNLStationid=6, x=132.55198669434, y=-1739.7276611328, z=30.109527587891},
|
||||
{XNLStationid=7, x=-532.24133300781, y=-1263.6896972656, z=26.901586532593},
|
||||
{XNLStationid=7, x=-539.62115478516, y=-1280.5207519531, z=26.908163070679},
|
||||
{XNLStationid=7, x=-545.18548583984, y=-1290.9525146484, z=26.901586532593},
|
||||
{XNLStationid=7, x=-549.92230224609, y=-1302.8682861328, z=26.901605606079},
|
||||
{XNLStationid=8, x=-872.75714111328, y=-2289.3198242188, z=-11.732793807983},
|
||||
{XNLStationid=8, x=-875.53247070313, y=-2297.67578125, z=-11.732793807983},
|
||||
{XNLStationid=8, x=-880.05035400391, y=-2309.1235351563, z=-11.732788085938},
|
||||
{XNLStationid=8, x=-883.25482177734, y=-2321.3303222656, z=-11.732738494873},
|
||||
{XNLStationid=8, x=-890.087890625, y=-2336.2553710938, z=-11.732738494873},
|
||||
{XNLStationid=8, x=-894.92395019531, y=-2350.4128417969, z=-11.732727050781},
|
||||
{XNLStationid=9, x=-1062.7882080078, y=-2690.7492675781, z=-7.4116077423096},
|
||||
{XNLStationid=9, x=-1071.6839599609, y=-2701.8503417969, z=-7.410071849823},
|
||||
{XNLStationid=9, x=-1079.0869140625, y=-2710.7033691406, z=-7.4100732803345},
|
||||
{XNLStationid=9, x=-1086.8758544922, y=-2720.0673828125, z=-7.4101362228394},
|
||||
{XNLStationid=9, x=-1095.3796386719, y=-2729.8442382813, z=-7.4101347923279},
|
||||
{XNLStationid=9, x=-1103.7401123047, y=-2740.369140625, z=-7.4101300239563}
|
||||
}
|
||||
|
||||
local TicketMachines = {'prop_train_ticket_02', 'prop_train_ticket_02_tu', 'v_serv_tu_statio3_'}
|
||||
local anim = "mini@atmenter"
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
-- All the code now spawns trains (using the normal ingame engine to do it instead of letting it get handled by one player)
|
||||
SwitchTrainTrack(0, true) -- Main train track(s) around LS and towards Sandy Shores
|
||||
SwitchTrainTrack(3, true) -- Metro tracks
|
||||
-- NOTE: You can lower the 120000 numbers bellow to make the trains spawn more often, but this is NOT recommended!
|
||||
SetTrainTrackSpawnFrequency(0, 120000) -- The Train spawn frequency set for the game engine
|
||||
SetTrainTrackSpawnFrequency(3, 120000) -- The Metro spawn frequency set for the game engine
|
||||
SetRandomTrains(true) -- Telling the game we want to use randomly spawned trains end)
|
||||
-- 22-07-2024: Added this native which was found and reported to me by: BigHE4d
|
||||
-- on the FixeM CFX.re forum, thanks mate :)
|
||||
-- https://forum.cfx.re/t/release-fivem-freight-train-ai-and-enterable-trams-as-passenger-suited-for-roleplay-to/268613/255
|
||||
-- NOTE: Due to me not playing FiveM for quite a while anymore, and might be quite a while until
|
||||
-- I will (be able) to return, I have NOT tested this native call!
|
||||
SetTrainsForceDoorsOpen(false)
|
||||
end)
|
||||
|
||||
|
||||
local PlayerDetectedInMetro = false
|
||||
local UnpaidPassenger = 0
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Wait(3000)
|
||||
if IsPedOnVehicle(PlayerPedId()) then
|
||||
local coordA = GetEntityCoords(GetPlayerPed(-1), 1)
|
||||
local coordB = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0.0, 0.0, -1.0)
|
||||
local Metro = getVehicleInDirection(coordA, coordB)
|
||||
|
||||
if DoesEntityExist(Metro) then
|
||||
if GetEntityModel(Metro) == GetHashKey("metrotrain") then
|
||||
if PlayerDetectedInMetro == false then
|
||||
PlayerDetectedInMetro = true
|
||||
if PlayerHasMetroTicket == true then
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['travel_metro'], true)
|
||||
end
|
||||
end
|
||||
|
||||
if PlayerDetectedInMetro == true then
|
||||
if PlayerHasMetroTicket == false then
|
||||
if UnpaidPassenger < 3 then
|
||||
UnpaidPassenger = UnpaidPassenger + 1
|
||||
-- Warn the player he/she needs a ticket to board and travel the metro
|
||||
if UnpaidPassenger == 1 then
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['no_ticket_leave'], true)
|
||||
end
|
||||
|
||||
-- At the 'third tick' while traveling (being in the metro) without a ticket the police message will pop up but only once!
|
||||
if UnpaidPassenger == 3 then
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['we_warned_you'], true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Making sure the player keeps getting a 1 star wanted level if he/she doesn't have a ticket but keeps traveling with the metro
|
||||
if UnpaidPassenger == 3 then
|
||||
if GetPlayerWantedLevel(PlayerId()) < 1 then
|
||||
SetPlayerWantedLevel(PlayerId(), 1, 0)
|
||||
SetPlayerWantedLevelNow(PlayerId(), 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if PlayerDetectedInMetro == true then
|
||||
UnpaidPassenger = 0
|
||||
PlayerDetectedInMetro = false
|
||||
if PlayerHasMetroTicket == true then
|
||||
PlayerHasMetroTicket = false
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['entered_metro'], true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
ShowedBuyTicketHelper = false
|
||||
ShowedLeaveMetroHelper = false
|
||||
while true do
|
||||
Wait(10)
|
||||
|
||||
if IsPlayerNearTicketMachine then
|
||||
if not IsPlayerUsingTicketMachine then
|
||||
if not ShowedBuyTicketHelper then
|
||||
DisplayHelpText(Message[Language]['buyticket'].." ($" .. TicketPrice .. ")")
|
||||
ShowedBuyTicketHelper = true
|
||||
end
|
||||
else
|
||||
ClearAllHelpMessages()
|
||||
DisableControlAction(0, 201, true)
|
||||
DisableControlAction(1, 201, true)
|
||||
end
|
||||
|
||||
if IsControlJustPressed(0, 51) and PlayerHasMetroTicket then
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['already_got_ticket'], true)
|
||||
Wait(3500) -- To avoid people 'spamming themselves' with the message popup (3500ms is 'just enough' to take the fun out of it :P)
|
||||
end
|
||||
|
||||
if IsControlJustPressed(0, 51) and not PlayerHasMetroTicket then
|
||||
IsPlayerUsingTicketMachine = true
|
||||
RequestAnimDict("mini@atmbase")
|
||||
RequestAnimDict(anim)
|
||||
while not HasAnimDictLoaded(anim) do
|
||||
Wait(1)
|
||||
end
|
||||
|
||||
SetCurrentPedWeapon(playerPed, GetHashKey("weapon_unarmed"), true)
|
||||
TaskLookAtEntity(playerPed, currentTicketMachine, 2000, 2048, 2)
|
||||
Wait(500)
|
||||
TaskGoStraightToCoord(playerPed, TicketMX, TicketMY, TicketMZ, 0.1, 4000, GetEntityHeading(currentTicketMachine), 0.5)
|
||||
Wait(2000)
|
||||
TaskPlayAnim(playerPed, anim, "enter", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
|
||||
RemoveAnimDict(animDict)
|
||||
Wait(4000)
|
||||
TaskPlayAnim(playerPed, "mini@atmbase", "base", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
|
||||
RemoveAnimDict("mini@atmbase")
|
||||
Wait(500)
|
||||
PlaySoundFrontend(-1, "ATM_WINDOW", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
|
||||
|
||||
RequestAnimDict("mini@atmexit")
|
||||
while not HasAnimDictLoaded("mini@atmexit") do
|
||||
Wait(1)
|
||||
end
|
||||
TaskPlayAnim(playerPed, "mini@atmexit", "exit", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
|
||||
RemoveAnimDict("mini@atmexit")
|
||||
Wait(500)
|
||||
|
||||
--=====================================================================================
|
||||
-- Put here the actual 'reader'/function that your server uses
|
||||
-- to calculate/get the players bank account saldo and cash money!
|
||||
-- Now they are just set 'hardcoded' to an high amount to make the
|
||||
-- script work for people whom don't read a single line of code
|
||||
-- and then instantly post "Hey, i can't even buy a ticket, the script is broken" :P
|
||||
--
|
||||
-- Nope it's NOT broken, it just needs a BIT of adapting to your server and it's
|
||||
-- money handling. Since we use a custom banking system we have much different calls
|
||||
-- than others might have so i've decided to put it in here like this so that it
|
||||
-- functions for everyone when they want to test/try the script :)
|
||||
--=====================================================================================
|
||||
BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1)
|
||||
PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1)
|
||||
|
||||
if PayWithBank == 1 then
|
||||
XNLUserMoney = BankAmount
|
||||
else
|
||||
XNLUserMoney = PlayerCashAm
|
||||
end
|
||||
|
||||
--===================================================================
|
||||
-- Please note, that despite if you make your players pay with
|
||||
-- cash or by bank, it will always show the selected bank popup
|
||||
-- if the player doesn't have enough cash (this is NOT a bug!)
|
||||
-- if you want/need it differently you can adapt the code bellow ;)
|
||||
--==================================================================
|
||||
if XNLUserMoney < TicketPrice then
|
||||
if UserBankIDi == 1 then -- Maze Bank
|
||||
BankIcon = "CHAR_BANK_MAZE"
|
||||
BankName = "Maze Bank"
|
||||
end
|
||||
if UserBankIDi == 2 then -- Bank Of Liberty
|
||||
BankIcon = "CHAR_BANK_BOL"
|
||||
BankName = "Bank Of Liberty"
|
||||
end
|
||||
|
||||
if UserBankIDi == 3 then -- Fleeca (Default Fallback to!)
|
||||
BankIcon = "CHAR_BANK_FLEECA"
|
||||
BankName = "Fleeca Bank"
|
||||
end
|
||||
SMS_Message(BankIcon, BankName, Message[Language]['account_information'], Message[Language]['account_nomoney'], true)
|
||||
else
|
||||
if PayWithBank == 1 then
|
||||
-- Put YOUR code to deduct the amount from the players BANK account here
|
||||
-- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice
|
||||
else
|
||||
-- Put YOUR code to deduct the amount from the players CASH money account here
|
||||
-- 'Basic Example': PlayerCash = PlayerCash - TicketPrice
|
||||
end
|
||||
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['ticket_purchased'], true)
|
||||
PlayerHasMetroTicket = true
|
||||
end
|
||||
|
||||
IsPlayerUsingTicketMachine = false
|
||||
end
|
||||
else
|
||||
ShowedBuyTicketHelper = false
|
||||
end
|
||||
|
||||
if PlayerDetectedInMetro then
|
||||
if ReportTerroristOnMetro == true then
|
||||
if GetPlayerWantedLevel(PlayerId()) < 4 then
|
||||
if IsPedShooting(GetPlayerPed(-1)) then
|
||||
SetPlayerWantedLevel(PlayerId(), 4, 0)
|
||||
SetPlayerWantedLevelNow(PlayerId(), 0)
|
||||
SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['terrorist'], true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
--=======================================================================================
|
||||
-- Note only do this 'check' every 550ms to prevent
|
||||
-- to much load in the game (taking in account many other scripts also running of course)
|
||||
--=======================================================================================
|
||||
while true do
|
||||
Wait(550)
|
||||
|
||||
-- We only have to check this part if the player is NOT on the metro.
|
||||
if not PlayerDetectedInMetro then
|
||||
playerPed = PlayerPedId()
|
||||
IsPlayerInVehicle = IsPedInAnyVehicle(playerPed, true)
|
||||
|
||||
if not IsPlayerInVehicle then
|
||||
-- Only show the "Press [E] to buy...." message near the ticket machine if the player does NOT own a ticket already
|
||||
-- Do note that it IS possible to 'activate' the ticket machine again though (but will give a different message ;) )
|
||||
x,y,z = table.unpack(GetEntityCoords(playerPed, true))
|
||||
-- And then only need to keep checking (scanning cords) if the player is not near the Ticket Machine (anymore)
|
||||
if not IsPlayerNearTicketMachine then
|
||||
for k,v in pairs(TicketMachines) do
|
||||
TicketMachine = GetClosestObjectOfType(x, y, z, 0.75, GetHashKey(v), false)
|
||||
if DoesEntityExist(TicketMachine) then
|
||||
currentTicketMachine = TicketMachine
|
||||
TicketMX, TicketMY, TicketMZ = table.unpack(GetOffsetFromEntityInWorldCoords(TicketMachine, 0.0, -.85, 0.0))
|
||||
IsPlayerNearTicketMachine = true
|
||||
end
|
||||
end
|
||||
else
|
||||
if not DoesEntityExist(currentTicketMachine) then
|
||||
IsPlayerNearTicketMachine = false -- If for some (weird) reasons the ticked machine (suddenly)
|
||||
else --doesn't exist anymore, tell the script that the player isn't near one anymore
|
||||
if GetDistanceBetweenCoords(x,y,z, TicketMX, TicketMY, TicketMZ, true) > 2.0 then
|
||||
IsPlayerNearTicketMachine = false -- And do the same if the player is more than a radius of 2.0 away from the ticket machine
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- This is the function which is used to display 'SMS Style messages'
|
||||
-- If you need more/other icons to display, then make sure to check out:
|
||||
-- https://wiki.gtanet.work/index.php?title=Notification_Pictures
|
||||
-- YES YES, I KNOW! it's 'a competitor' :P but it's definitly a good
|
||||
-- resource for fellow modders :)
|
||||
function SMS_Message(NotiPic, SenderName, Subject, MessageText, PlaySound)
|
||||
SetNotificationTextEntry("STRING")
|
||||
AddTextComponentString(MessageText)
|
||||
SetNotificationBackgroundColor(140)
|
||||
SetNotificationMessage(NotiPic, NotiPic, true, 4, SenderName, Subject, MessageText)
|
||||
DrawNotification(false, true)
|
||||
if PlaySound then
|
||||
PlaySoundFrontend(GetSoundId(), "Text_Arrive_Tone", "Phone_SoundSet_Default", true)
|
||||
end
|
||||
end
|
||||
|
||||
-- This is the text 'helper' which is used at the top left for messages like 'Press [E] to buy ticket ($25)'
|
||||
function DisplayHelpText(str)
|
||||
SetTextComponentFormat("STRING")
|
||||
AddTextComponentString(str)
|
||||
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
|
||||
EndTextCommandDisplayHelp(0, 0, true, 2000)
|
||||
end
|
||||
|
||||
-- Using a RayCast to detect if the player is trying to get into the train
|
||||
-- This is needed since it's not possible (yet) to detect the train model with
|
||||
-- the normal native calls
|
||||
function getVehicleInDirection(coordFrom, coordTo)
|
||||
local rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed(-1), 0)
|
||||
local a, b, c, d, vehicle = GetRaycastResult(rayHandle)
|
||||
return vehicle
|
||||
end
|
||||
|
||||
|
||||
--==============================================
|
||||
-- Simple yet effective function to check if
|
||||
-- player is female or male (sine we only use
|
||||
-- mp_f_freemode_01 and mp_m_freemode_01 on our
|
||||
-- server) We need(ed) this function because for
|
||||
-- some weird reason IsPedMale had some issues
|
||||
-- with some scripts.
|
||||
--==============================================
|
||||
function XNLIsPedFemale(ped)
|
||||
return IsPedModel(ped, 'mp_f_freemode_01')
|
||||
end
|
100
resources/[freizeit]/XNL-FiveM-Trains-U3/config.lua
Normal file
100
resources/[freizeit]/XNL-FiveM-Trains-U3/config.lua
Normal file
|
@ -0,0 +1,100 @@
|
|||
--=============================================================
|
||||
-- Settings you CAN change and are meant to be changed, YAY :P
|
||||
-- I do NOT use these on my server but have implemented it for
|
||||
-- other users to make it more easy to adapt to their roleplay
|
||||
-- server for example.
|
||||
--=============================================================
|
||||
PayWithBank = 25 -- Change this to 1 if you want users to pay with bank card (NOTE: Do implement your OWN banking system here please!)
|
||||
UserBankIDi = 3 -- 1 = Maze, 2 = Bank Of Liberty, 3 = Fleeca (This will show the corresponding message when the player doesn't have enoug money)
|
||||
AllowEnterTrainWanted = 1 -- Change to 1 if you want to allow players to ENTER the train when they have a wanted level
|
||||
TicketPrice = 25 -- Change to any value YOU think is suitable for a Metro Ticket in your (RP) Server
|
||||
-- NOTE: The StationsExitScanRadius HAS TO BE A FLOAT! (15.0 for example (which is the default!))
|
||||
|
||||
ReportTerroristOnMetro = true -- When set to true the player will get an INSTANT wanted level of 4 when shooting on the Metro,
|
||||
-- this to 'contribute' to 'terroristic behavior' realism on (Real-Life) RP servers (where it's not normal either to
|
||||
-- just (randomly) shoot while on/in public transportation!) if you want to ENABLE shooting from the Metro (as passenger)
|
||||
-- then change this value to false
|
||||
|
||||
Debug = true -- Do you want some debug message ?
|
||||
|
||||
|
||||
-- There is all the messages for every action in this script
|
||||
-- Language available actually :
|
||||
-- en (English)
|
||||
-- fr (Français)
|
||||
-- es (Spanish)
|
||||
|
||||
Language = 'en'
|
||||
Message = {}
|
||||
|
||||
Message['en'] = {
|
||||
['we_warned_you'] = "We have warned you! Police have been notified of your illegal boarding!",
|
||||
['no_ticket_leave'] = "You don't have a ticket! please leave the metro or we will need to call the police.",
|
||||
['buyticket'] = "Press ~INPUT_CONTEXT~ to to buy a metro ticket",
|
||||
['press_to_enter'] = "Press ~INPUT_CONTEXT~ while facing (and near) the Metro to enter it.",
|
||||
['los_santos_transit'] = "Los Santos Transit",
|
||||
['tourist_information'] = "Tourist Information",
|
||||
['already_got_ticket'] = "You already have a valid Metro Ticket, please go to one of the stations and board the Metro",
|
||||
['account_information'] = "Account Information",
|
||||
['account_nomoney'] = "Transaction failed, you do not have sufficient funds.",
|
||||
['ticket_purchased'] = "Thank you for your purchase, your ticket will be valid for the current session.",
|
||||
['stop_toolate'] = "Sorry, it seems that you pressed a little bit to late, you'll have to wait for the next station.",
|
||||
['sorry'] = "Sorry",
|
||||
['exit_metro_random'] = ", but it's not allowed to randomly exit the Metro. Please wait for the next station!",
|
||||
['Sir'] = "Sir",
|
||||
['Miss'] = "Miss",
|
||||
['need_ticket'] = "Sorry, You will need to buy a LST Metro Ticket first.",
|
||||
['have_wantedlevel'] = "Sorry we do not allow futugives in our Metro's. All passengers should be able to travel safely!",
|
||||
['entered_metro'] = "You've exited the Metro, your ticket has been invalidated.",
|
||||
['terrorist'] = "We will NOT tolerate terrorist behaviour on our public transport vehicles!",
|
||||
['no_metro_spawned'] = "Our Appologies, something has gone terribly wrong, you have received a free ticket!",
|
||||
['travel_metro'] = "Thank you for traveling with Los Santos Transit, your ticket has been approved.",
|
||||
}
|
||||
|
||||
Message['fr'] = {
|
||||
['we_warned_you'] = "Nous vous avons prévenu ! La police a été informée de votre embarquement illégal !",
|
||||
['no_ticket_leave'] = "Vous n'avez pas de billet ! veuillez quitter le métro ou nous devrons appeler la police.",
|
||||
['buyticket'] = "Appuyez sur ~INPUT_CONTEXT~ pour acheter un ticket de Metro",
|
||||
['press_to_enter'] = "Appuyez sur ~INPUT_CONTEXT~ en face (et proche) du Metro pour entrer dedans.",
|
||||
['los_santos_transit'] = "Los Santos Transit",
|
||||
['tourist_information'] = "Information Touriste",
|
||||
['already_got_ticket'] = "Vous avez déjà un ticket de Metro valide, merci de vous rendre dans une de nos stations et monter dans un Metro",
|
||||
['account_information'] = "Information Compte",
|
||||
['account_nomoney'] = "Transaction échouée, solde insuffisant",
|
||||
['ticket_purchased'] = "Merci pour votre achat, votre ticket sera valide pendant votre session actuelle.",
|
||||
['stop_toolate'] = "Désolé, il semble que vous avez appuyé trop tard, vous devez attendre la prochaine station.",
|
||||
['sorry'] = "Désolé",
|
||||
['exit_metro_random'] = ", mais il n'est pas permis de sortir aléatoirement du Metro. Merci d'attendre la prochaine station !",
|
||||
['Sir'] = "Monsieur",
|
||||
['Miss'] = "Mademoiselle",
|
||||
['need_ticket'] = "Désolé, vous devez acheté d'abord un ticket de Metro.",
|
||||
['have_wantedlevel'] = "Désolé, nous ne tolérons pas les fugitifs dans nos Metro. Tout les passagers doivent voyager en toute sécurité !",
|
||||
['entered_metro'] = "Vous êtes sorti du métro, votre ticket a été invalidé.",
|
||||
['terrorist'] = "Nous ne tolérerons PAS le comportement terroriste sur nos véhicules de transport public !",
|
||||
['no_metro_spawned'] = "Nos escuses, quelque chose s'est mal passé, vous avez reçu un billet gratuit!",
|
||||
['travel_metro'] = "Merci d'avoir voyagé avec Los Santos Transit, votre billet a été approuvé.",
|
||||
}
|
||||
|
||||
Message['es'] = {
|
||||
['we_warned_you'] = "¡Te lo hemos advertido! ¡La policía ha sido notificada de su abordaje ilegal!",
|
||||
['no_ticket_leave'] = "¡No tienes billete! Por favor, salga del metro o tendremos que llamar a la policía.",
|
||||
['buyticket'] = "Pulsa ~INPUT_CONTEXT~ comprar un billete de metro",
|
||||
['press_to_enter'] = "Pulsa ~INPUT_CONTEXT~ enfrente (y cerca) del Metro para entrar.",
|
||||
['los_santos_transit'] = "Los Santos Transit",
|
||||
['tourist_information'] = "Información turística",
|
||||
['already_got_ticket'] = "Ya tiene un boleto de metro válido, vaya a una de nuestras estaciones y suba a un metro",
|
||||
['account_information'] = "Información de la cuenta",
|
||||
['account_nomoney'] = "Transacción fallida, saldo insuficiente",
|
||||
['ticket_purchased'] = "Gracias por su compra, su entrada será válida durante su sesión actual.",
|
||||
['stop_toolate'] = "Lo siento, parece que presionaste demasiado tarde, tienes que esperar a la siguiente estación.",
|
||||
['sorry'] = "Lo siento",
|
||||
['exit_metro_random'] = ", pero no está permitido salir del Metro al azar. Espere la próxima estación !",
|
||||
['Sir'] = "señor",
|
||||
['Miss'] = "señorita",
|
||||
['need_ticket'] = "Lo siento, primero debes comprar un boleto de Metro.",
|
||||
['have_wantedlevel'] = "Lo sentimos, no toleramos fugitivos en nuestro Metro. Todos los pasajeros deben viajar con seguridad !",
|
||||
['entered_metro'] = "Has salido del Metro, tu billete ha sido invalidado.",
|
||||
['terrorist'] = "NO toleraremos el comportamiento terrorista en nuestros vehículos de transporte público. !",
|
||||
['no_metro_spawned'] = "Nuestras excusas, algo salió mal, recibiste un boleto gratis!",
|
||||
['travel_metro'] = "Gracias por viajar con Los Santos Transit, su boleto ha sido aprobado.",
|
||||
}
|
12
resources/[freizeit]/XNL-FiveM-Trains-U3/fxmanifest.lua
Normal file
12
resources/[freizeit]/XNL-FiveM-Trains-U3/fxmanifest.lua
Normal file
|
@ -0,0 +1,12 @@
|
|||
resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9'
|
||||
resource_version '1.0.0'
|
||||
author 'VenomXNL'
|
||||
|
||||
|
||||
fx_version 'adamant'
|
||||
game 'gta5'
|
||||
|
||||
client_scripts {
|
||||
"config.lua",
|
||||
"client.lua"
|
||||
}
|
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Add a link
Reference in a new issue