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Nordi98 2025-08-02 14:02:20 +02:00
parent a700c6d796
commit ef4fd3eece
2 changed files with 230 additions and 127 deletions

View file

@ -1,72 +1,107 @@
local QBCore = exports['qb-core']:GetCoreObject()
local placedBowls = {}
local currentBowl = nil
-- Load placed bowls from server
RegisterNetEvent('pet-bowls:client:loadBowls', function(bowls)
for _, bowl in pairs(bowls) do
print("^2[Pet-Bowls]^7 Loading " .. #bowls .. " bowls from server")
for bowlId, bowl in pairs(bowls) do
local coords = json.decode(bowl.coords)
local bowlCoords = vector3(coords.x, coords.y, coords.z)
-- Add target to existing bowl objects
local bowlObjects = GetGamePool('CObject')
for _, object in pairs(bowlObjects) do
local objectCoords = GetEntityCoords(object)
local distance = #(objectCoords - bowlCoords)
if distance < 0.5 and GetEntityModel(object) == GetHashKey(bowl.model) then
-- Found the bowl object
placedBowls[bowl.bowl_id] = {
object = object,
id = bowl.bowl_id,
model = bowl.model,
type = bowl.type,
fillLevel = bowl.fill_level
}
-- Find the closest object to these coordinates
local closestObject = nil
local closestDistance = 2.0 -- Maximum distance to consider
local objects = GetGamePool('CObject')
for _, object in pairs(objects) do
if DoesEntityExist(object) then
local objectCoords = GetEntityCoords(object)
local distance = #(objectCoords - bowlCoords)
-- Add target
AddTargetToBowl(object, bowl.bowl_id, bowl.type)
break
if distance < closestDistance then
local model = GetEntityModel(object)
-- Check if this is a valid bowl model
for _, bowlConfig in pairs(Config.BowlProps) do
if GetHashKey(bowlConfig.model) == model then
closestObject = object
closestDistance = distance
break
end
end
end
end
end
if closestObject then
-- Store in local table
placedBowls[bowlId] = {
object = closestObject,
id = bowlId,
model = bowl.model,
type = bowl.type,
fillLevel = bowl.fill_level
}
-- Add target
AddTargetToBowl(closestObject, bowlId, bowl.type)
print("^2[Pet-Bowls]^7 Added target to bowl: " .. bowlId)
else
print("^3[Pet-Bowls]^7 Could not find object for bowl: " .. bowlId)
end
end
end)
-- Function to add qb-target to a bowl
function AddTargetToBowl(bowlObject, bowlId, bowlType)
if not DoesEntityExist(bowlObject) then
print("^1[Pet-Bowls]^7 Cannot add target to non-existent object")
return
end
-- Debug info
print("^2[Pet-Bowls]^7 Adding target to object: " .. bowlObject .. " with ID: " .. bowlId)
-- Add target with explicit options
exports['qb-target']:AddTargetEntity(bowlObject, {
options = {
{
type = "client",
event = "pet-bowls:client:useBowl",
icon = "fas fa-hand",
label = "Use Bowl",
action = function()
UseBowl(bowlId, bowlType)
end,
canInteract = function()
return true
end,
bowlId = bowlId,
bowlType = bowlType
},
{
type = "client",
event = "pet-bowls:client:openFillMenu",
icon = "fas fa-fill",
label = "Fill Bowl",
action = function()
OpenFillMenu(bowlId, bowlType)
end,
canInteract = function()
return true
end,
bowlId = bowlId,
bowlType = bowlType
}
},
distance = 2.0
})
end
-- Event handlers for target interactions
RegisterNetEvent('pet-bowls:client:useBowl', function(data)
UseBowl(data.bowlId, data.bowlType)
end)
RegisterNetEvent('pet-bowls:client:openFillMenu', function(data)
OpenFillMenu(data.bowlId, data.bowlType)
end)
-- Function to use a bowl
function UseBowl(bowlId, bowlType)
local bowl = placedBowls[bowlId]
if not bowl then return end
if not bowl then
print("^1[Pet-Bowls]^7 Bowl not found: " .. bowlId)
return
end
-- Check if bowl has content
if bowl.fillLevel <= 0 then
@ -128,99 +163,155 @@ RegisterNetEvent('pet-bowls:client:updateBowlLevel', function(bowlId, newLevel)
end
end)
-- Register a new bowl (called from ProPlacer)
RegisterNetEvent('pet-bowls:client:registerBowl', function(objectNetId, bowlType)
local bowlObject = NetworkGetEntityFromNetworkId(objectNetId)
if not DoesEntityExist(bowlObject) then return end
-- Register a new bowl (for props placed with ProPlacer)
RegisterNetEvent('pet-bowls:client:registerNewBowl', function(modelName, bowlType)
-- Find the closest valid prop
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local model = GetEntityModel(bowlObject)
local modelName = nil
-- Find the model name from the hash
for _, bowlConfig in pairs(Config.BowlProps) do
if GetHashKey(bowlConfig.model) == model then
modelName = bowlConfig.model
break
end
end
if not modelName then return end
-- Generate a unique ID for this bowl
local bowlId = 'bowl_' .. math.random(100000, 999999) .. '_' .. GetGameTimer()
-- Save to server
local coords = GetEntityCoords(bowlObject)
local heading = GetEntityHeading(bowlObject)
TriggerServerEvent('pet-bowls:server:placeBowl', bowlId, modelName, bowlType, {
x = coords.x,
y = coords.y,
z = coords.z,
w = heading
})
-- Store locally
placedBowls[bowlId] = {
object = bowlObject,
id = bowlId,
model = modelName,
type = bowlType,
fillLevel = 0
}
-- Add target
AddTargetToBowl(bowlObject, bowlId, bowlType)
lib.notify(Config.Notifications.bowlPlaced)
end)
-- Initialize
Citizen.CreateThread(function()
-- Request all placed bowls from server
TriggerServerEvent('pet-bowls:server:requestBowls')
-- Add target to all valid bowl props in the world
Citizen.Wait(2000) -- Wait for world to load
local validModels = {}
for _, bowlConfig in pairs(Config.BowlProps) do
validModels[GetHashKey(bowlConfig.model)] = bowlConfig.type
end
local closestObject = nil
local closestDistance = 3.0 -- Maximum distance to consider
local validModel = GetHashKey(modelName)
local objects = GetGamePool('CObject')
for _, object in pairs(objects) do
local model = GetEntityModel(object)
if validModels[model] then
-- This is a valid bowl model, check if it's already registered
local isRegistered = false
for id, bowl in pairs(placedBowls) do
if bowl.object == object then
isRegistered = true
break
end
end
if DoesEntityExist(object) and GetEntityModel(object) == validModel then
local objectCoords = GetEntityCoords(object)
local distance = #(objectCoords - playerCoords)
if not isRegistered then
-- This bowl isn't registered yet, add interaction without database entry
exports['qb-target']:AddTargetEntity(object, {
options = {
{
type = "client",
icon = "fas fa-plus",
label = "Register as Bowl",
action = function()
local bowlType = validModels[model]
TriggerEvent('pet-bowls:client:registerBowl', NetworkGetNetworkIdFromEntity(object), bowlType)
end,
canInteract = function()
return true
end,
}
},
distance = 2.0
})
if distance < closestDistance then
closestObject = object
closestDistance = distance
end
end
end
if closestObject then
-- Generate a unique ID for this bowl
local bowlId = 'bowl_' .. math.random(100000, 999999) .. '_' .. GetGameTimer()
-- Save to server
local coords = GetEntityCoords(closestObject)
local heading = GetEntityHeading(closestObject)
TriggerServerEvent('pet-bowls:server:placeBowl', bowlId, modelName, bowlType, {
x = coords.x,
y = coords.y,
z = coords.z,
w = heading
})
-- Store locally
placedBowls[bowlId] = {
object = closestObject,
id = bowlId,
model = modelName,
type = bowlType,
fillLevel = 0
}
-- Add target
AddTargetToBowl(closestObject, bowlId, bowlType)
lib.notify(Config.Notifications.bowlPlaced)
else
lib.notify({
title = 'Bowl System',
description = 'No valid bowl prop found nearby!',
type = 'error'
})
end
end)
-- Command to register a bowl
RegisterCommand('registerbowl', function()
OpenRegisterBowlMenu()
end, false)
-- Function to open register bowl menu
function OpenRegisterBowlMenu()
local options = {}
for _, bowl in pairs(Config.BowlProps) do
table.insert(options, {
title = bowl.label,
description = 'Type: ' .. (bowl.type == 'food' and 'Food Bowl' or 'Water Bowl'),
onSelect = function()
TriggerEvent('pet-bowls:client:registerNewBowl', bowl.model, bowl.type)
end
})
end
lib.registerContext({
id = 'register_bowl_menu',
title = 'Register Bowl',
options = options
})
lib.showContext('register_bowl_menu')
end
-- Initialize
Citizen.CreateThread(function()
-- Wait for world to load
Citizen.Wait(2000)
-- Request all placed bowls from server
TriggerServerEvent('pet-bowls:server:requestBowls')
-- Add target to all valid bowl props in the world that aren't registered yet
Citizen.Wait(5000) -- Wait for bowls to load
local validModels = {}
for _, bowlConfig in pairs(Config.BowlProps) do
validModels[GetHashKey(bowlConfig.model)] = bowlConfig
end
local objects = GetGamePool('CObject')
local addedTargets = 0
for _, object in pairs(objects) do
if DoesEntityExist(object) then
local model = GetEntityModel(object)
if validModels[model] then
-- Check if this object is already registered as a bowl
local isRegistered = false
for _, bowl in pairs(placedBowls) do
if bowl.object == object then
isRegistered = true
break
end
end
if not isRegistered then
-- Add a register option to this unregistered bowl prop
local bowlConfig = validModels[model]
exports['qb-target']:AddTargetEntity(object, {
options = {
{
type = "client",
event = "pet-bowls:client:registerNewBowl",
icon = "fas fa-plus",
label = "Register as " .. bowlConfig.label,
modelName = bowlConfig.model,
bowlType = bowlConfig.type
}
},
distance = 2.0
})
addedTargets = addedTargets + 1
end
end
end
end
print("^2[Pet-Bowls]^7 Added registration targets to " .. addedTargets .. " unregistered bowl props")
end)
-- Event handler for registering from target
RegisterNetEvent('pet-bowls:client:registerNewBowl', function(data)
TriggerEvent('pet-bowls:client:registerNewBowl', data.modelName, data.bowlType)
end)

View file

@ -16,7 +16,7 @@ function LoadBowls()
id = bowl.bowl_id,
model = bowl.model,
type = bowl.type,
fillLevel = bowl.fill_level,
fill_level = bowl.fill_level,
coords = bowl.coords
}
end
@ -51,12 +51,13 @@ RegisterNetEvent('pet-bowls:server:placeBowl', function(bowlId, model, bowlType,
id = bowlId,
model = model,
type = bowlType,
fillLevel = 0,
fill_level = 0,
coords = coordsJson
}
-- Notify all clients about the new bowl
TriggerClientEvent('pet-bowls:client:updateBowlLevel', -1, bowlId, 0)
print('^2[Pet-Bowls]^7 New bowl registered: ' .. bowlId)
end
end
)
@ -84,10 +85,10 @@ RegisterNetEvent('pet-bowls:server:fillBowl', function(bowlId, itemName, fillAmo
-- Update bowl fill level
local bowl = bowls[bowlId]
if bowl then
local newLevel = math.min(100, bowl.fillLevel + fillAmount)
local newLevel = math.min(100, bowl.fill_level + fillAmount)
-- Update in memory
bowl.fillLevel = newLevel
bowl.fill_level = newLevel
-- Update in database
MySQL.update('UPDATE pet_bowls SET fill_level = ?, last_refill = CURRENT_TIMESTAMP WHERE bowl_id = ?',
@ -97,6 +98,8 @@ RegisterNetEvent('pet-bowls:server:fillBowl', function(bowlId, itemName, fillAmo
-- Update all clients
TriggerClientEvent('pet-bowls:client:updateBowlLevel', -1, bowlId, newLevel)
TriggerClientEvent('ox_lib:notify', src, Config.Notifications.bowlFilled)
print('^2[Pet-Bowls]^7 Bowl ' .. bowlId .. ' filled to ' .. newLevel .. '%')
end
end)
@ -123,17 +126,17 @@ RegisterNetEvent('pet-bowls:server:consumeBowl', function(bowlId)
if not bowlConfig then return end
-- Check if bowl has content
if bowl.fillLevel <= 0 then
if bowl.fill_level <= 0 then
TriggerClientEvent('ox_lib:notify', src, Config.Notifications.bowlEmpty)
return
end
-- Consume from bowl
local consumeAmount = bowlConfig.consumeAmount
local newLevel = math.max(0, bowl.fillLevel - consumeAmount)
local newLevel = math.max(0, bowl.fill_level - consumeAmount)
-- Update in memory
bowl.fillLevel = newLevel
bowl.fill_level = newLevel
-- Update in database
MySQL.update('UPDATE pet_bowls SET fill_level = ? WHERE bowl_id = ?',
@ -162,6 +165,8 @@ RegisterNetEvent('pet-bowls:server:consumeBowl', function(bowlId)
-- Update all clients
TriggerClientEvent('pet-bowls:client:updateBowlLevel', -1, bowlId, newLevel)
TriggerClientEvent('ox_lib:notify', src, Config.Notifications.consumed)
print('^2[Pet-Bowls]^7 Bowl ' .. bowlId .. ' consumed, new level: ' .. newLevel .. '%')
end)
-- Remove a bowl from database (if needed)
@ -179,4 +184,11 @@ RegisterNetEvent('pet-bowls:server:removeBowl', function(bowlId)
-- Notify all clients
TriggerClientEvent('pet-bowls:client:bowlRemoved', -1, bowlId)
print('^2[Pet-Bowls]^7 Bowl removed: ' .. bowlId)
end)
-- Register command to register bowls
QBCore.Commands.Add('registerbowl', 'Register a nearby bowl prop', {}, false, function(source, args)
TriggerClientEvent('pet-bowls:client:openRegisterBowlMenu', source)
end)