forked from Simnation/Main
317 lines
10 KiB
Lua
317 lines
10 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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local placedBowls = {}
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-- Load placed bowls from server
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RegisterNetEvent('pet-bowls:client:loadBowls', function(bowls)
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print("^2[Pet-Bowls]^7 Loading " .. #bowls .. " bowls from server")
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for bowlId, bowl in pairs(bowls) do
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local coords = json.decode(bowl.coords)
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local bowlCoords = vector3(coords.x, coords.y, coords.z)
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-- Find the closest object to these coordinates
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local closestObject = nil
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local closestDistance = 2.0 -- Maximum distance to consider
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local objects = GetGamePool('CObject')
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for _, object in pairs(objects) do
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if DoesEntityExist(object) then
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local objectCoords = GetEntityCoords(object)
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local distance = #(objectCoords - bowlCoords)
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if distance < closestDistance then
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local model = GetEntityModel(object)
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-- Check if this is a valid bowl model
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for _, bowlConfig in pairs(Config.BowlProps) do
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if GetHashKey(bowlConfig.model) == model then
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closestObject = object
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closestDistance = distance
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break
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end
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end
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end
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end
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end
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if closestObject then
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-- Store in local table
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placedBowls[bowlId] = {
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object = closestObject,
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id = bowlId,
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model = bowl.model,
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type = bowl.type,
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fillLevel = bowl.fill_level
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}
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-- Add target
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AddTargetToBowl(closestObject, bowlId, bowl.type)
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print("^2[Pet-Bowls]^7 Added target to bowl: " .. bowlId)
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else
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print("^3[Pet-Bowls]^7 Could not find object for bowl: " .. bowlId)
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end
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end
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end)
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-- Function to add qb-target to a bowl
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function AddTargetToBowl(bowlObject, bowlId, bowlType)
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if not DoesEntityExist(bowlObject) then
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print("^1[Pet-Bowls]^7 Cannot add target to non-existent object")
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return
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end
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-- Debug info
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print("^2[Pet-Bowls]^7 Adding target to object: " .. bowlObject .. " with ID: " .. bowlId)
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-- Add target with explicit options
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exports['qb-target']:AddTargetEntity(bowlObject, {
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options = {
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{
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type = "client",
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event = "pet-bowls:client:useBowl",
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icon = "fas fa-hand",
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label = "Use Bowl",
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bowlId = bowlId,
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bowlType = bowlType
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},
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{
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type = "client",
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event = "pet-bowls:client:openFillMenu",
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icon = "fas fa-fill",
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label = "Fill Bowl",
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bowlId = bowlId,
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bowlType = bowlType
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}
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},
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distance = 2.0
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})
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end
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-- Event handlers for target interactions
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RegisterNetEvent('pet-bowls:client:useBowl', function(data)
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UseBowl(data.bowlId, data.bowlType)
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end)
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RegisterNetEvent('pet-bowls:client:openFillMenu', function(data)
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OpenFillMenu(data.bowlId, data.bowlType)
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end)
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-- Function to use a bowl
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function UseBowl(bowlId, bowlType)
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local bowl = placedBowls[bowlId]
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if not bowl then
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print("^1[Pet-Bowls]^7 Bowl not found: " .. bowlId)
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return
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end
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-- Check if bowl has content
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if bowl.fillLevel <= 0 then
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lib.notify(Config.Notifications.bowlEmpty)
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return
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end
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-- Set animation and progress bar based on bowl type
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local progressConfig = bowlType == 'food' and Config.ProgressBar.eating or Config.ProgressBar.drinking
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-- Start progress bar
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if lib.progressBar(progressConfig) then
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-- Consume from bowl
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TriggerServerEvent('pet-bowls:server:consumeBowl', bowlId)
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end
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end
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-- Function to open fill menu
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function OpenFillMenu(bowlId, bowlType)
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local bowl = placedBowls[bowlId]
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if not bowl then return end
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-- Get fill items for this bowl type
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local fillItems = Config.FillItems[bowlType]
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local options = {}
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for _, item in pairs(fillItems) do
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table.insert(options, {
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title = item.label,
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description = 'Fill Amount: ' .. item.fillAmount .. '%',
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onSelect = function()
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FillBowl(bowlId, item.item, item.fillAmount)
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end
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})
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end
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lib.registerContext({
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id = 'bowl_fill_menu',
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title = 'Fill ' .. (bowlType == 'food' and 'Food' or 'Water') .. ' Bowl (' .. bowl.fillLevel .. '%)',
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options = options
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})
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lib.showContext('bowl_fill_menu')
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end
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-- Function to fill a bowl
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function FillBowl(bowlId, itemName, fillAmount)
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-- Start progress bar
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if lib.progressBar(Config.ProgressBar.filling) then
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-- Fill the bowl
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TriggerServerEvent('pet-bowls:server:fillBowl', bowlId, itemName, fillAmount)
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end
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end
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-- Update bowl fill level
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RegisterNetEvent('pet-bowls:client:updateBowlLevel', function(bowlId, newLevel)
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if placedBowls[bowlId] then
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placedBowls[bowlId].fillLevel = newLevel
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end
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end)
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-- Register a new bowl (for props placed with ProPlacer)
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RegisterNetEvent('pet-bowls:client:registerNewBowl', function(modelName, bowlType)
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-- Find the closest valid prop
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local closestObject = nil
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local closestDistance = 3.0 -- Maximum distance to consider
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local validModel = GetHashKey(modelName)
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local objects = GetGamePool('CObject')
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for _, object in pairs(objects) do
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if DoesEntityExist(object) and GetEntityModel(object) == validModel then
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local objectCoords = GetEntityCoords(object)
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local distance = #(objectCoords - playerCoords)
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if distance < closestDistance then
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closestObject = object
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closestDistance = distance
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end
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end
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end
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if closestObject then
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-- Generate a unique ID for this bowl
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local bowlId = 'bowl_' .. math.random(100000, 999999) .. '_' .. GetGameTimer()
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-- Save to server
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local coords = GetEntityCoords(closestObject)
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local heading = GetEntityHeading(closestObject)
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TriggerServerEvent('pet-bowls:server:placeBowl', bowlId, modelName, bowlType, {
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x = coords.x,
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y = coords.y,
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z = coords.z,
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w = heading
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})
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-- Store locally
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placedBowls[bowlId] = {
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object = closestObject,
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id = bowlId,
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model = modelName,
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type = bowlType,
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fillLevel = 0
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}
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-- Add target
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AddTargetToBowl(closestObject, bowlId, bowlType)
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lib.notify(Config.Notifications.bowlPlaced)
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else
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lib.notify({
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title = 'Bowl System',
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description = 'No valid bowl prop found nearby!',
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type = 'error'
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})
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end
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end)
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-- Command to register a bowl
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RegisterCommand('registerbowl', function()
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OpenRegisterBowlMenu()
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end, false)
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-- Function to open register bowl menu
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function OpenRegisterBowlMenu()
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local options = {}
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for _, bowl in pairs(Config.BowlProps) do
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table.insert(options, {
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title = bowl.label,
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description = 'Type: ' .. (bowl.type == 'food' and 'Food Bowl' or 'Water Bowl'),
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onSelect = function()
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TriggerEvent('pet-bowls:client:registerNewBowl', bowl.model, bowl.type)
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end
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})
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end
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lib.registerContext({
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id = 'register_bowl_menu',
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title = 'Register Bowl',
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options = options
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})
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lib.showContext('register_bowl_menu')
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end
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-- Initialize
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Citizen.CreateThread(function()
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-- Wait for world to load
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Citizen.Wait(2000)
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-- Request all placed bowls from server
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TriggerServerEvent('pet-bowls:server:requestBowls')
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-- Add target to all valid bowl props in the world that aren't registered yet
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Citizen.Wait(5000) -- Wait for bowls to load
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local validModels = {}
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for _, bowlConfig in pairs(Config.BowlProps) do
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validModels[GetHashKey(bowlConfig.model)] = bowlConfig
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end
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local objects = GetGamePool('CObject')
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local addedTargets = 0
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for _, object in pairs(objects) do
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if DoesEntityExist(object) then
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local model = GetEntityModel(object)
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if validModels[model] then
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-- Check if this object is already registered as a bowl
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local isRegistered = false
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for _, bowl in pairs(placedBowls) do
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if bowl.object == object then
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isRegistered = true
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break
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end
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end
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if not isRegistered then
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-- Add a register option to this unregistered bowl prop
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local bowlConfig = validModels[model]
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exports['qb-target']:AddTargetEntity(object, {
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options = {
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{
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type = "client",
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event = "pet-bowls:client:registerNewBowl",
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icon = "fas fa-plus",
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label = "Register as " .. bowlConfig.label,
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modelName = bowlConfig.model,
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bowlType = bowlConfig.type
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}
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},
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distance = 2.0
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})
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addedTargets = addedTargets + 1
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end
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end
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end
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end
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print("^2[Pet-Bowls]^7 Added registration targets to " .. addedTargets .. " unregistered bowl props")
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end)
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-- Event handler for registering from target
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RegisterNetEvent('pet-bowls:client:registerNewBowl', function(data)
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TriggerEvent('pet-bowls:client:registerNewBowl', data.modelName, data.bowlType)
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end)
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