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resources/[jobs]/[civ]/mh_jobgarage/client/chiefsettings.lua aktualisiert

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Miho 2025-06-24 23:36:02 +02:00
parent 24779ed578
commit cbdc3609b8

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@ -48,47 +48,49 @@ function OpenChiefAddVehicleMenu()
for i = 1, #vehicles, 1 do for i = 1, #vehicles, 1 do
local isSpawned, mods = IsVehicleSpawned(vehicles[i].plate) local isSpawned, mods = IsVehicleSpawned(vehicles[i].plate)
while not isSpawned do
Wait(100) if isSpawned then
end print("Chiefsettings: "..mods)
print("Chiefsettings: "..mods)
table.insert(opt, { table.insert(opt, {
title = "Kennzeichen: "..mods.plate, title = "Kennzeichen: "..mods.plate,
description = "Deine Ersatzschlüssel: "..vehicles[i].keys, description = "Deine Ersatzschlüssel: "..vehicles[i].keys,
icon = 'car', icon = 'car',
onSelect = function() onSelect = function()
local value = lib.inputDialog("Schlüsselkasten", { local value = lib.inputDialog("Schlüsselkasten", {
{type = "input", label = "Anzeigename", description = "Anzeigename wie die anderen den sehen!"}, {type = "input", label = "Anzeigename", description = "Anzeigename wie die anderen den sehen!"},
{type = "number", label = "Schlüsselanzahl", description = "Anzahl der Ersatzschlüssel.", min = 1, max = vehicles[i].keys}, {type = "number", label = "Schlüsselanzahl", description = "Anzahl der Ersatzschlüssel.", min = 1, max = vehicles[i].keys},
{type = "number", label = "Rang", description = "Ab welchen Rang darf man das Fahrzeug Fahren?"} {type = "number", label = "Rang", description = "Ab welchen Rang darf man das Fahrzeug Fahren?"}
}) })
QBCore.Functions.TriggerCallback('mh_jobgarage:AddVehicleToJob', function(cb) QBCore.Functions.TriggerCallback('mh_jobgarage:AddVehicleToJob', function(cb)
if cb.status then if cb.status then
Notification("Schlüsselkasten", cb.text, cb.type) Notification("Schlüsselkasten", cb.text, cb.type)
lib.hideContext('ChiefAddVehicleMenu') lib.hideContext('ChiefAddVehicleMenu')
QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb) QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb)
OpenMenu(cb) OpenMenu(cb)
end, Player.job.name) end, Player.job.name)
else else
Notification("Schlüsselkasten", cb.text, cb.type) Notification("Schlüsselkasten", cb.text, cb.type)
if cb.key then if cb.key then
SetNewWaypoint(Config.KeyMaker.x, Config.KeyMaker.y) SetNewWaypoint(Config.KeyMaker.x, Config.KeyMaker.y)
end
end end
end end, mods.plate, value)
end, mods.plate, value) end
end })
})
lib.registerContext({ lib.registerContext({
id = "ChiefAddVehicleMenu", id = "ChiefAddVehicleMenu",
title = "Schlüsselkasten", title = "Schlüsselkasten",
description = "Füge ein Fahrzeug hinzu.", description = "Füge ein Fahrzeug hinzu.",
options = opt options = opt
}) })
lib.showContext("ChiefAddVehicleMenu") lib.showContext("ChiefAddVehicleMenu")
else
Notification("Schlüsselkasten", "Kein Fahrzeug gefunden!", "warning")
end
end end
else else
Notification("Schlüsselkasten", "Keine Fahrzeuge von dir Gefunden!", "error") Notification("Schlüsselkasten", "Keine Fahrzeuge von dir Gefunden!", "error")