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Nordi98 2025-06-25 00:59:30 +02:00
parent 9426a0d280
commit bbe8c6f8ce
137 changed files with 164 additions and 12842 deletions

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@ -132,7 +132,7 @@ Config.Items = {
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -145,7 +145,7 @@ Config.Items = {
prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -158,7 +158,7 @@ Config.Items = {
prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 6,
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
@ -171,7 +171,7 @@ Config.Items = {
prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.13, 0.05, 0.02), rotation = vec3(120.0, 196.0, 60.0) },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 6,
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
@ -185,7 +185,7 @@ Config.Items = {
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 15,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -199,7 +199,7 @@ Config.Items = {
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 15,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -227,7 +227,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 6,
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
@ -241,7 +241,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 8,
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
@ -255,7 +255,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -269,7 +269,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -283,7 +283,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -297,7 +297,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -311,7 +311,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 6,
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
@ -325,7 +325,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 6,
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
@ -353,7 +353,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -367,7 +367,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 6,
hunger = 50,
thirst = 0,
stress = 0,
armor = 0,
@ -395,7 +395,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -409,7 +409,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 6,
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
@ -437,7 +437,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 6,
hunger = 50,
thirst = 0,
stress = 0,
armor = 0,
@ -465,7 +465,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -474,12 +474,12 @@ Config.Items = {
}
},
["burger"] = {
uses = 2,
uses = 1,
prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 15,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -656,12 +656,12 @@ Config.Items = {
}
},
["popcorn"] = {
uses = 2,
uses = 4,
prop = { model = `bzzz_prop_popcorn_box_c`, boneId = 60309, offset = vec3(0.13, -0.01, 0.11), rotation = vec3(-80.0, -14.0, 3.0) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 2,
thirst = 0,
stress = 0,
armor = 0,
@ -717,7 +717,7 @@ Config.Items = {
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 15,
thirst = 0,
stress = 0,
armor = 0,
@ -731,7 +731,7 @@ Config.Items = {
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
hunger = 15,
thirst = 0,
stress = 0,
armor = 0,
@ -759,7 +759,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 15,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -773,7 +773,7 @@ Config.Items = {
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 15,
hunger = 20,
thirst = 0,
stress = 0,
armor = 0,
@ -913,7 +913,7 @@ Config.Items = {
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 4,
hunger = 2,
thirst = 0,
stress = 0,
armor = 0,