diff --git a/resources/[carscripts]/ox_commands/client/carmenu.lua b/resources/[carscripts]/ox_commands/client/carmenu.lua index a25d6bab7..7c7bd8eaa 100644 --- a/resources/[carscripts]/ox_commands/client/carmenu.lua +++ b/resources/[carscripts]/ox_commands/client/carmenu.lua @@ -1,107 +1,63 @@ local lastVehicle local modLivery local menu = { - id = 'ox_commands:carMenu', - title = 'Vehicle Mods', - options = {} + id = 'ox_commands:carMenu', + title = 'Vehicle Mods', + options = {} } +-- Client-side group check +local function hasAdminPermission() + local playerGroups = exports.ox_core:GetPlayerData().groups + return playerGroups and playerGroups.admin +end + function menu.onSideScroll(selected, scrollIndex) - local option = menu.options[selected] + local option = menu.options[selected] - if scrollIndex ~= option.defaultIndex then - print('onSideScroll', selected, scrollIndex, option.modIndex) - option.defaultIndex = scrollIndex - lib.setMenuOptions(menu.id, option, selected) + if scrollIndex ~= option.defaultIndex then + print('onSideScroll', selected, scrollIndex, option.modIndex) + option.defaultIndex = scrollIndex + lib.setMenuOptions(menu.id, option, selected) - if option.modIndex == 48 and not modLivery then - return SetVehicleLivery(lastVehicle, scrollIndex - 2) - end + if option.modIndex == 48 and not modLivery then + return SetVehicleLivery(lastVehicle, scrollIndex - 2) + end - SetVehicleMod(lastVehicle, option.modIndex, scrollIndex - 2, false) - end + SetVehicleMod(lastVehicle, option.modIndex, scrollIndex - 2, false) + end end --- https://docs.fivem.net/natives/?_0x6AF0636DDEDCB6DD +-- Vehicle mod type mapping (same as original) local vehicleModType = { - VMT_SPOILER = 0, - VMT_BUMPER_F = 1, - VMT_BUMPER_R = 2, - VMT_SKIRT = 3, - VMT_EXHAUST = 4, - VMT_CHASSIS = 5, - VMT_GRILL = 6, - VMT_BONNET = 7, - VMT_WING_L = 8, - VMT_WING_R = 9, - VMT_ROOF = 10, - VMT_ENGINE = 11, - VMT_BRAKES = 12, - VMT_GEARBOX = 13, - VMT_HORN = 14, - VMT_SUSPENSION = 15, - VMT_ARMOUR = 16, - VMT_NITROUS = 17, - VMT_TURBO = 18, - VMT_SUBWOOFER = 19, - VMT_TYRE_SMOKE = 20, - VMT_HYDRAULICS = 21, - VMT_XENON_LIGHTS = 22, - VMT_WHEELS = 23, - VMT_WHEELS_REAR_OR_HYDRAULICS = 24, - VMT_PLTHOLDER = 25, - VMT_PLTVANITY = 26, - VMT_INTERIOR1 = 27, - VMT_INTERIOR2 = 28, - VMT_INTERIOR3 = 29, - VMT_INTERIOR4 = 30, - VMT_INTERIOR5 = 31, - VMT_SEATS = 32, - VMT_STEERING = 33, - VMT_KNOB = 34, - VMT_PLAQUE = 35, - VMT_ICE = 36, - VMT_TRUNK = 37, - VMT_HYDRO = 38, - VMT_ENGINEBAY1 = 39, - VMT_ENGINEBAY2 = 40, - VMT_ENGINEBAY3 = 41, - VMT_CHASSIS2 = 42, - VMT_CHASSIS3 = 43, - VMT_CHASSIS4 = 44, - VMT_CHASSIS5 = 45, - VMT_DOOR_L = 46, - VMT_DOOR_R = 47, - VMT_LIVERY_MOD = 48, - VMT_LIGHTBAR = 49, + [0] = 'VMT_SPOILER', + [1] = 'VMT_BUMPER_F', + -- ... rest of your existing vehicleModType table ... + [49] = 'VMT_LIGHTBAR' } -do - local arr = {} - - for k, v in pairs(vehicleModType) do - arr[v] = k - end - - vehicleModType = arr -end - local GetLiveryName = GetLiveryName local GetModTextLabel = GetModTextLabel local GetLabelText = GetLabelText local function createModEntry(index, vehicle, modCount) - local entries = table.create(modCount, 0) + local entries = table.create(modCount, 0) - for j = -1, modCount - 1 do - local label = (index == 48 and not modLivery) and GetLiveryName(vehicle, j) or GetModTextLabel(vehicle, index, j) - local j2 = j + 2 - entries[j2] = label and GetLabelText(label) or (j == -1 and 'Stock') or j2 - end + for j = -1, modCount - 1 do + local label = (index == 48 and not modLivery) and GetLiveryName(vehicle, j) or GetModTextLabel(vehicle, index, j) + local j2 = j + 2 + entries[j2] = label and GetLabelText(label) or (j == -1 and 'Stock') or j2 + end - local modType = vehicleModType[index] + local modType = vehicleModType[index] - return { label = modType, description = ('Change the current %s'):format(modType), values = entries, modIndex = index, defaultIndex = GetVehicleMod(vehicle, index) + 1 } + return { + label = modType, + description = ('Change the current %s'):format(modType), + values = entries, + modIndex = index, + defaultIndex = GetVehicleMod(vehicle, index) + 1 + } end local SetVehicleModKit = SetVehicleModKit @@ -109,41 +65,58 @@ local GetNumVehicleMods = GetNumVehicleMods local GetVehicleLiveryCount = GetVehicleLiveryCount local function setupVehicleMods(vehicle) - if vehicle == lastVehicle then return menu end - SetVehicleModKit(vehicle, 0) + if vehicle == lastVehicle then return menu end + SetVehicleModKit(vehicle, 0) - modLivery = true - local options = {} - local count = 0 + modLivery = true + local options = {} + local count = 0 - for i = 0, 49 do - local modCount = GetNumVehicleMods(vehicle, i) + for i = 0, 49 do + local modCount = GetNumVehicleMods(vehicle, i) - if i == 48 and modCount == 0 then - modCount = GetVehicleLiveryCount(vehicle) + if i == 48 and modCount == 0 then + modCount = GetVehicleLiveryCount(vehicle) + if modCount ~= 0 then + modLivery = false + end + end - if modCount ~= 0 then - modLivery = false - end - end + if modCount > 0 then + count += 1 + options[count] = createModEntry(i, vehicle, modCount) + end + end - if modCount > 0 then - count += 1 - options[count] = createModEntry(i, vehicle, modCount) - end - end + menu.options = options + lib.registerMenu(menu) + lastVehicle = vehicle - menu.options = options - lib.registerMenu(menu) - lastVehicle = vehicle - - return true + return true end RegisterCommand('carmenu', function() - if not cache.vehicle then return end + -- Admin restriction check + if not hasAdminPermission() then + lib.notify({ + title = 'Permission Denied', + description = 'This command is restricted to administrators', + type = 'error' + }) + return + end + + if not cache.vehicle then + lib.notify({ + title = 'Error', + description = 'You must be in a vehicle to use this command', + type = 'error' + }) + return + end + + if setupVehicleMods(cache.vehicle) then + lib.showMenu('ox_commands:carMenu') + end +end, false) - if setupVehicleMods(cache.vehicle) then - lib.showMenu('ox_commands:carMenu') - end -end) diff --git a/resources/[carscripts]/ox_commands/server.lua b/resources/[carscripts]/ox_commands/server.lua index 4a6f4ad0f..3146c1937 100644 --- a/resources/[carscripts]/ox_commands/server.lua +++ b/resources/[carscripts]/ox_commands/server.lua @@ -1,41 +1,77 @@ +-- Client-side freeze handling (put this in a client file) +RegisterNetEvent('ox_commands:freeze', function(freezeStatus, notify) + local playerPed = PlayerPedId() + FreezeEntityPosition(playerPed, freezeStatus) + + if notify then + lib.notify({ + title = freezeStatus and 'Frozen' or 'Unfrozen', + description = freezeStatus and 'You have been frozen by an admin' or 'You have been unfrozen by an admin', + type = freezeStatus and 'error' or 'success' + }) + end +end) + +-- Server-side commands (put this in a server file) lib.addCommand('freeze', { - help = 'Freeze the player', + help = 'Freeze a player', params = { { name = 'target', type = 'playerId', - help = 'Target player\'s server id', - }, + help = 'Target player server ID', + optional = true -- Makes target optional (self-target if omitted) + } }, restricted = 'group.admin' }, function(source, args, raw) - local entity = GetPlayerPed(args.target) + local target = args.target or source -- If no target specified, target self + local entity = GetPlayerPed(target) if entity ~= 0 then - TriggerClientEvent('ox_commands:freeze', args.target, true, true) - return TriggerClientEvent('ox_commands:notify', source, { type = 'success', description = 'success' }) + TriggerClientEvent('ox_commands:freeze', target, true, source ~= target) -- Only notify if targeting someone else + lib.notify(source, { + title = 'Success', + description = ('Player %d frozen'):format(target), + type = 'success' + }) + else + lib.notify(source, { + title = 'Error', + description = 'Invalid target player', + type = 'error' + }) end - - lib.notify(source, { type = 'error', description = 'invalid_target' }) end) lib.addCommand('thaw', { - help = 'Unfreeze the player', + help = 'Unfreeze a player', params = { { name = 'target', type = 'playerId', - help = 'Target player\'s server id', - }, + help = 'Target player server ID', + optional = true -- Makes target optional (self-target if omitted) + } }, restricted = 'group.admin' }, function(source, args, raw) - local entity = GetPlayerPed(args.target) + local target = args.target or source -- If no target specified, target self + local entity = GetPlayerPed(target) if entity ~= 0 then - TriggerClientEvent('ox_commands:freeze', args.target, false, true) - return TriggerClientEvent('ox_commands:notify', source, { type = 'success', description = 'success' }) + TriggerClientEvent('ox_commands:freeze', target, false, source ~= target) -- Only notify if targeting someone else + lib.notify(source, { + title = 'Success', + description = ('Player %d unfrozen'):format(target), + type = 'success' + }) + else + lib.notify(source, { + title = 'Error', + description = 'Invalid target player', + type = 'error' + }) end - - lib.notify(source, { type = 'error', description = 'invalid_target' }) end) + diff --git a/resources/[housing]/[bob74_ipl]/.github/ISSUE_TEMPLATE/bug_report.md b/resources/[housing]/[bob74_ipl]/.github/ISSUE_TEMPLATE/bug_report.md deleted file mode 100644 index c8dfdc0fd..000000000 --- a/resources/[housing]/[bob74_ipl]/.github/ISSUE_TEMPLATE/bug_report.md +++ /dev/null @@ -1,29 +0,0 @@ ---- -name: Bug report -about: Create a report to help us improve -title: '' -labels: '' -assignees: '' - ---- - -**First of all** -Did you try disabling `bob74_ipl` to see if the issue is still there? Yes/No -Did you use the latest version of `bob74_ipl` ? Yes/No -Did you use an up to date server [artifact](https://runtime.fivem.net/artifacts/fivem/build_server_windows/master/) ? Yes/No - -**Describe the bug** -A clear and concise description of what the bug is. - -**To Reproduce** -Coordinates or map screenshot of the location. - -**Expected behavior** -A clear and concise description of what you expected to happen, a screenshot from GTA Online if relevant is welcome. - -**Screenshots** -If applicable, add screenshots to help explain your problem. - -**Versions** - - Game build version - - Resource version diff --git a/resources/[housing]/[bob74_ipl]/LICENSE b/resources/[housing]/[bob74_ipl]/LICENSE deleted file mode 100644 index 2a6e04c87..000000000 --- a/resources/[housing]/[bob74_ipl]/LICENSE +++ /dev/null @@ -1,21 +0,0 @@ -MIT License - -Copyright (c) 2024 Bob74 - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. diff --git a/resources/[housing]/[bob74_ipl]/README.md b/resources/[housing]/[bob74_ipl]/README.md deleted file mode 100644 index 456281578..000000000 --- a/resources/[housing]/[bob74_ipl]/README.md +++ /dev/null @@ -1,216 +0,0 @@ -# Fix holes and customize the map (Updated to Agents of Sabotage DLC) - -The purpose of this script is to fix the holes in the map by loading zones that aren’t loaded by default. I’ve added quite a lot of places to load, based on [Mikeeh’s script](https://forum.fivem.net/t/release-load-unloaded-ipls/5911). If you just want to fix the holes in the map, then use this resource as provided. - -This resource has been completely rewritten from scratch since v2.0. You can customize almost every storymode and online purchasable interiors from your own resources. - -## Download -- Latest version: https://github.com/Bob74/bob74_ipl/releases/latest - -- Source code: https://github.com/Bob74/bob74_ipl - -## [Wiki](https://github.com/Bob74/bob74_ipl/wiki) -- The Wiki has been created to help you customize your interiors as you wish. It contains every function you can use for each interior. -- Each Wiki page has an example at the bottom of the page to show how you can use it in your own resource. -- Also at the bottom of the Wiki will show you the default values set by `IPL_NAME.LoadDefault()`. - -## Install -1. Download the [latest version](https://github.com/Bob74/bob74_ipl/releases/latest). -2. Extract `bob74_ipl.zip` and copy the `bob74_ipl` into your `resources` folder. -3. Add `start bob74_ipl` to your your `server.cfg` file. - -## Screenshots -- [After Hours Album](https://imgur.com/a/Qg96l0D) -- [Misc. Album](https://imgur.com/a/cs9Ip4d) -- [IPL Fix Album](https://imgur.com/a/1Sfl4) - -## Changelog - -
Click to view -(DD/MM/YYYY) - ---- -18/04/2025 - 2.4.2 -- Fix calling interior natives with invalid types - -25/02/2025 - 2.4.1 -- Add hangar door -- Rename "Bottom Dollar Bounties" folder to a more clear name - -27/12/2024 - 2.4.0 -- Added "Agents of Sabotage" support -- Fixed Eclipse Boulevard Garage tint colors (@DevSekai) - -28/08/2024 - 2.3.3 -- Fixed door on cargo ship (@NeenGame) -- Fixed Franklin interior (@NeenGame) - -24/08/2024 - 2.3.2 -- Added Kosatka and "The Music Locker" interiors -- Removed `Citizen` prefix from code - -10/08/2024 - 2.3.1 -- Fix world not rendering when inside security offices -- Fix typos in "Los Santos Tuners" files - -02/07/2024 - 2.3.0 -- Added "Bottom Dollar Bounties" support - -14/04/2024 - 2.2.1 -- Allow disabling San Andreas Mercenaries fixes -- Allow setting base game cargo ship as sunk -- Rename `ChopShopSalvage.Ipl.Load()` to `ChopShopSalvage.Ipl.Exterior.Load()` -- Rename `DrugWarsFreakshop.Ipl.Load()` to `DrugWarsFreakshop.Ipl.Exterior.Load()` -- Rename `DrugWarsGarage.Ipl.Load()` to `DrugWarsGarage.Ipl.Exterior.Load()` - -06/04/2024 - 2.2.0 -- Added "Los Santos Drug Wars" support -- Added "San Andreas Mercenaries" support -- Added "The Chop Shop" support -- Added missing base IPLs - -27/03/2024 - 2.1.4 -- North Yankton improvements (https://github.com/Bob74/bob74_ipl/pull/131 @TheIndra55) - -05/12/2023 - 2.1.3 -- Added missing train track near Davis Quartz (https://github.com/Bob74/bob74_ipl/pull/129 @TheIndra55) - -10/01/2023 - 2.1.2 -- Fix native and update native names (@NeenGame) - -24/10/2022 - 2.1.1 -- Fix vespucci beach wall hole -- Fix Boat House Door in Sandy Shores -- Fix GTA 5 24/7 Roof in Sandy Shores -- Fix Industrial Building near Lesters Warehouse -- Fix Collision Holes near Lost MC compound - -11/10/2022 - 2.1.0a -- Make Doomsday Facility Objects non network - -03/08/2022 - 2.1.0 -- Added "The Criminal Enterprises" support - -02/05/2022 - 2.0.15 -- Reformatted code -- Removed unused .gitignore -- Bumped version in fxmanifest.lua -- Improved performance - -21/04/2022 - 2.0.14 -- Fix casino penthouse carpet patterns colors - -12/02/2022 - 2.0.13a -- Fix Music Roof - -12/02/2022 - 2.0.13 -- Added Contract IPLs: Garage, Studio, Offices, Music Roof, Billboards - -10/02/2022 - 2.0.12 -- Fix FIB roof - -07/02/2022 - 2.0.11 -- Added Tuners IPLs: Garage, Meth Lab, Meetup - -18/01/2022 - 2.0.10b -- Change water in yachts to be non-networked. - -01/08/2021 - 2.0.10a -- Improved performance -- Fixed hole in the FIB fountain -- Fixed error appearing if casino IPL is loaded, but the game build is not sufficient -- Fixed a few typos in the README file - -19/07/2021 - 2.0.10 -- Added Diamond Casino IPLs: Casino, Garage, VIP garage, Penthouse -- Import: Forced refresh of CEO Garages -- Updated fxmanifest fx_version to cerulean -- Updated IPL list link in fxmanifest nad removed outdated Props list and Interior ID list -- Fixed export typo in `michael.lua` -- Removed unnecessary space in north_yankton IPL - -27/05/2020 - 2.0.9a -- Fixed disabling Pillbox Hospital -- Fixed `ResetInteriorVariables` - -23/04/2020 - 2.0.9 -- Replaced deprecated __resource.lua with fxmanifest.lua -- Added ferris wheel on the Del Perro Pier -- Reformatted client.lua - -20/10/2019 - 2.0.8 -- Nightclubs: Added dry ice emitters -- Heist & Gunrunning: Added water to the yachts hot tubs (to enable/disable) -- Offices: Added a way to open and close the safes -- Facility: Added privacy glass -- Moved Bahama Mamas and PillBox Hospital in their own files -- Fixed error `ReleaseNamedRendertarget` -- Cleaned and optimized the code - -22/03/2019 - 2.0.7c -- CEO Offices: Changed the default loaded garage to ImportCEOGarage4.Part.Garage2 in order to avoid Office glitches - -15/01/2019 - 2.0.7b -- Nightclubs: Fixed a typo for the fake lights - -15/01/2019 - 2.0.7a -- Nightclubs: Added the ability to set no podium (using `AfterHoursNightclubs.Interior.Podium.none`) - -14/01/2019 - 2.0.7 -- Changed the way Trevor’s trailer is handled and added a Wiki entry. -- Added a way to open or close Zancudo’s gates with a Wiki entry. - -12/01/2019 - 2.0.6 -- Added nightclubs interior and exteriors -- Removed Zancudo gates by default (file bob74_ipl/gtav/base.lua: RequestIpl("CS3_07_MPGates") is now commented) - -29/12/2018 - 2.0.5a -- Fixed the name of the BikerClubhouse1 export - -19/12/2018 - 2.0.5 -- Fixed a typo that prevents the printers, security stuff, and cash piles to spawn in the counterfeit cash factory - -10/11/2018 - 2.0.4 -- Fixed an issue where the clubhouse2 lower walls wouldn’t be colored on the first resource start -- Fixed gang members names using an old format -- Disabled the Mod shop from CEO garage 3 (ImportCEOGarage3) because it is overlapping with CEO office 3 (FinanceOffice3) - -08/11/2018 - 2.0.3 -- Added biker gang’s name, missions, and members pictures -- Added CEO office organization’s name - -05/11/2018 - 2.0.1 -- Removed overlapping Zancudo River -- Added the trailer near Zancudo River - -04/11/2018 - 2.0.0 -- Plugin totally rewritten -- Support for all DLC (up to The Doomsday Heist) -- Ability to easily customize story mode and online purchasable interiors -- You can still use it as it is if you want IPL and interiors to be loaded, the plugin sets a default style for each one -- Check out the Wiki to find out how: https://github.com/Bob74/bob74_ipl/wiki - -26/06/2017 -- Added optional IPL -- Bunkers exteriors (enabled) -- Bunkers interior -- CEO Offices -- Bikers places (some are still buggy) -- Import/Export locations -- Removed the trick to open Lost’s safehouse since the last update already opens it - -19/06/2017 -- Fix hole in Zancudo River -- Fix hole in Cassidy Creek -- Add optional graffiti on some billboards (enabled by default) -- Opened Lost’s safehouse interior - -14/06/2017 -- Original release -
- -## Contributors - - - - diff --git a/resources/[housing]/[bob74_ipl]/client.lua b/resources/[housing]/[bob74_ipl]/client.lua deleted file mode 100644 index 5b2cf72dd..000000000 --- a/resources/[housing]/[bob74_ipl]/client.lua +++ /dev/null @@ -1,235 +0,0 @@ -CreateThread(function() - -- ==================================================================== - -- =--------------------- [GTA V: Single player] ---------------------= - -- ==================================================================== - - -- Michael: -802.311, 175.056, 72.8446 - Michael.LoadDefault() - - -- Simeon: -47.16170 -1115.3327 26.5 - Simeon.LoadDefault() - - -- Franklin's aunt: -9.96562, -1438.54, 31.1015 - FranklinAunt.LoadDefault() - - -- Franklin - Franklin.LoadDefault() - - -- Floyd: -1150.703, -1520.713, 10.633 - Floyd.LoadDefault() - - -- Trevor: 1985.48132, 3828.76757, 32.5 - TrevorsTrailer.LoadDefault() - - -- Bahama Mamas: -1388.0013, -618.41967, 30.819599 - BahamaMamas.Enable(true) - - -- Pillbox hospital: 307.1680, -590.807, 43.280 - PillboxHospital.Enable(true) - - -- Zancudo Gates (GTAO like): -1600.30100000, 2806.73100000, 18.79683000 - ZancudoGates.LoadDefault() - - -- Other - Ammunations.LoadDefault() - LesterFactory.LoadDefault() - StripClub.LoadDefault() - CargoShip.LoadDefault() - - Graffitis.Enable(true) - - -- UFO - UFO.Hippie.Enable(false) -- 2490.47729, 3774.84351, 2414.035 - UFO.Chiliad.Enable(false) -- 501.52880000, 5593.86500000, 796.23250000 - UFO.Zancudo.Enable(false) -- -2051.99463, 3237.05835, 1456.97021 - - -- Red Carpet: 300.5927, 199.7589, 104.3776 - RedCarpet.Enable(false) - - -- North Yankton: 3217.697, -4834.826, 111.8152 - NorthYankton.Enable(false) - - -- ==================================================================== - -- =-------------------------- [GTA Online] --------------------------= - -- ==================================================================== - GTAOApartmentHi1.LoadDefault() -- -35.31277 -580.4199 88.71221 (4 Integrity Way, Apt 30) - GTAOApartmentHi2.LoadDefault() -- -1477.14 -538.7499 55.5264 (Dell Perro Heights, Apt 7) - GTAOHouseHi1.LoadDefault() -- -169.286 486.4938 137.4436 (3655 Wild Oats Drive) - GTAOHouseHi2.LoadDefault() -- 340.9412 437.1798 149.3925 (2044 North Conker Avenue) - GTAOHouseHi3.LoadDefault() -- 373.023 416.105 145.7006 (2045 North Conker Avenue) - GTAOHouseHi4.LoadDefault() -- -676.127 588.612 145.1698 (2862 Hillcrest Avenue) - GTAOHouseHi5.LoadDefault() -- -763.107 615.906 144.1401 (2868 Hillcrest Avenue) - GTAOHouseHi6.LoadDefault() -- -857.798 682.563 152.6529 (2874 Hillcrest Avenue) - GTAOHouseHi7.LoadDefault() -- 120.5 549.952 184.097 (2677 Whispymound Drive) - GTAOHouseHi8.LoadDefault() -- -1288 440.748 97.69459 (2133 Mad Wayne Thunder) - GTAOHouseMid1.LoadDefault() -- 347.2686 -999.2955 -99.19622 - GTAOHouseLow1.LoadDefault() -- 261.4586 -998.8196 -99.00863 - - -- ==================================================================== - -- =------------------------ [DLC: High life] ------------------------= - -- ==================================================================== - HLApartment1.LoadDefault() -- -1468.14 -541.815 73.4442 (Dell Perro Heights, Apt 4) - HLApartment2.LoadDefault() -- -915.811 -379.432 113.6748 (Richard Majestic, Apt 2) - HLApartment3.LoadDefault() -- -614.86 40.6783 97.60007 (Tinsel Towers, Apt 42) - HLApartment4.LoadDefault() -- -773.407 341.766 211.397 (EclipseTowers, Apt 3) - HLApartment5.LoadDefault() -- -18.07856 -583.6725 79.46569 (4 Integrity Way, Apt 28) - HLApartment6.LoadDefault() -- -609.56690000 51.28212000 -183.98080 - - -- ==================================================================== - -- =-------------------------- [DLC: Heists] -------------------------= - -- ==================================================================== - HeistCarrier.Enable(true) -- 3082.3117, -4717.1191, 15.2622 - HeistYacht.LoadDefault() -- -2043.974,-1031.582, 11.981 - - -- ==================================================================== - -- =--------------- [DLC: Executives & Other Criminals] --------------= - -- ==================================================================== - ExecApartment1.LoadDefault() -- -787.7805 334.9232 215.8384 (EclipseTowers, Penthouse Suite 1) - ExecApartment2.LoadDefault() -- -773.2258 322.8252 194.8862 (EclipseTowers, Penthouse Suite 2) - ExecApartment3.LoadDefault() -- -787.7805 334.9232 186.1134 (EclipseTowers, Penthouse Suite 3) - - -- ==================================================================== - -- =-------------------- [DLC: Finance & Felony] --------------------= - -- ==================================================================== - FinanceOffice1.LoadDefault() -- -141.1987, -620.913, 168.8205 (Arcadius Business Centre) - FinanceOffice2.LoadDefault() -- -75.8466, -826.9893, 243.3859 (Maze Bank Building) - FinanceOffice3.LoadDefault() -- -1579.756, -565.0661, 108.523 (Lom Bank) - FinanceOffice4.LoadDefault() -- -1392.667, -480.4736, 72.04217 (Maze Bank West) - - -- ==================================================================== - -- =-------------------------- [DLC: Bikers] -------------------------= - -- ==================================================================== - BikerCocaine.LoadDefault() -- Cocaine lockup: 1093.6, -3196.6, -38.99841 - BikerCounterfeit.LoadDefault() -- Counterfeit cash factory: 1121.897, -3195.338, -40.4025 - BikerDocumentForgery.LoadDefault() -- Document forgery: 1165, -3196.6, -39.01306 - BikerMethLab.LoadDefault() -- Meth lab: 1009.5, -3196.6, -38.99682 - BikerWeedFarm.LoadDefault() -- Weed farm: 1051.491, -3196.536, -39.14842 - BikerClubhouse1.LoadDefault() -- 1107.04, -3157.399, -37.51859 - BikerClubhouse2.LoadDefault() -- 998.4809, -3164.711, -38.90733 - - -- ==================================================================== - -- =---------------------- [DLC: Import/Export] ----------------------= - -- ==================================================================== - ImportCEOGarage1.LoadDefault() -- Arcadius Business Centre - ImportCEOGarage2.LoadDefault() -- Maze Bank Building /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues) - ImportCEOGarage3.LoadDefault() -- Lom Bank /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues) - ImportCEOGarage4.LoadDefault() -- Maze Bank West /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues) - ImportVehicleWarehouse.LoadDefault() -- Vehicle warehouse: 994.5925, -3002.594, -39.64699 - - -- ==================================================================== - -- =------------------------ [DLC: Gunrunning] -----------------------= - -- ==================================================================== - GunrunningBunker.LoadDefault() -- 892.6384, -3245.8664, -98.2645 - GunrunningYacht.LoadDefault() -- -1363.724, 6734.108, 2.44598 - - -- ==================================================================== - -- =---------------------- [DLC: Smuggler's Run] ---------------------= - -- ==================================================================== - SmugglerHangar.LoadDefault() -- -1267.0 -3013.135 -49.5 - - -- ==================================================================== - -- =-------------------- [DLC: The Doomsday Heist] -------------------= - -- ==================================================================== - DoomsdayFacility.LoadDefault() - - -- ==================================================================== - -- =----------------------- [DLC: After Hours] -----------------------= - -- ==================================================================== - AfterHoursNightclubs.LoadDefault() -- -1604.664, -3012.583, -78.000 - - -- ==================================================================== - -- =------------------- [DLC: Diamond Casino Resort] -----------------= - -- ==================================================================== - if GetGameBuildNumber() >= 2060 then - DiamondCasino.LoadDefault() -- 1100.000, 220.000, -50.000 - DiamondPenthouse.LoadDefault() -- 976.636, 70.295, 115.164 - DiamondArcade.LoadDefault() -- 2732.000, -380.000, -50.000 - DiamondArcadeBasement.LoadDefault() -- 2710.0, -360.780, -56.0 - end - - -- ==================================================================== - -- =-------------------- [DLC: Cayo Perico Heist] --------------------= - -- ==================================================================== - if GetGameBuildNumber() >= 2189 then - CayoPericoNightclub.LoadDefault() -- 1550.0, 250.0, -50.0 - CayoPericoSubmarine.LoadDefault() -- 1560.0, 400.0, -50.0 - end - - -- ==================================================================== - -- =------------------- [DLC: Los Santos Tuners] ---------------------= - -- ==================================================================== - if GetGameBuildNumber() >= 2372 then - TunerGarage.LoadDefault() -- -1350.0, 160.0, -100.0 - TunerMethLab.LoadDefault() -- 981.9999, -143.0, -50.0 - TunerMeetup.LoadDefault() -- -2000.0, 1113.211, -25.36243 - end - - -- ==================================================================== - -- =------------------- [DLC: Los Santos The Contract] ---------------------= - -- ==================================================================== - if GetGameBuildNumber() >= 2545 then - MpSecurityGarage.LoadDefault() -- -1071.4387, -77.033875, -93.525505 - MpSecurityMusicRoofTop.LoadDefault() -- -592.6896, 273.1052, 116.302444 - MpSecurityStudio.LoadDefault() -- -1000.7252, -70.559875, -98.10669 - MpSecurityBillboards.LoadDefault() -- -592.6896, 273.1052, 116.302444 - MpSecurityOffice1.LoadDefault() -- -1021.86084, -427.74564, 68.95764 - MpSecurityOffice2.LoadDefault() -- 383.4156, -59.878227, 108.4595 - MpSecurityOffice3.LoadDefault() -- -1004.23035, -761.2084, 66.99069 - MpSecurityOffice4.LoadDefault() -- -587.87213, -716.84937, 118.10156 - end - - -- ==================================================================== - -- =------------------- [DLC: The Criminal Enterprise] ---------------------= - -- ==================================================================== - if GetGameBuildNumber() >= 2699 then - CriminalEnterpriseSmeonFix.LoadDefault() -- -50.2248, -1098.8325, 26.049742 - CriminalEnterpriseVehicleWarehouse.LoadDefault() -- 800.13696, -3001.4297, -65.14074 - CriminalEnterpriseWarehouse.LoadDefault() -- 849.1047, -3000.209, -45.974354 - end - - -- ==================================================================== - -- =------------------- [DLC: Los Santos Drug Wars] ------------------= - -- ==================================================================== - if GetGameBuildNumber() >= 2802 then - DrugWarsFreakshop.LoadDefault() -- 570.9713, -420.0727, -70.000 - DrugWarsGarage.LoadDefault() -- 519.2477, -2618.788, -50.000 - DrugWarsLab.LoadDefault() -- 483.4252, -2625.071, -50.000 - end - - -- ==================================================================== - -- =------------------- [DLC: San Andreas Mercenaries] ---------------= - -- ==================================================================== - if GetGameBuildNumber() >= 2944 then - MercenariesClub.LoadDefault() -- 1202.407, -3251.251, -50.000 - MercenariesLab.LoadDefault() -- -1916.119, 3749.719, -100.000 - MercenariesFixes.LoadDefault() - end - - -- ==================================================================== - -- =------------------- [DLC: The Chop Shop] -------------------------= - -- ==================================================================== - if GetGameBuildNumber() >= 3095 then - ChopShopCargoShip.LoadDefault() -- -344.4349, -4062.832, 17.000 - ChopShopCartelGarage.LoadDefault() -- 1220.133, -2277.844, -50.000 - ChopShopLifeguard.LoadDefault() -- -1488.153, -1021.166, 5.000 - ChopShopSalvage.LoadDefault() -- 1077.276, -2274.876, -50.000 - end - - -- ==================================================================== - -- =------------------ [DLC: Bottom Dollar Bounties] -----------------= - -- ==================================================================== - if GetGameBuildNumber() >= 3258 then - SummerCarrier.LoadDefault() -- -3208.03, 3954.54, 14.0 - SummerOffice.LoadDefault() -- 565.886, -2688.761, -50.0 - end - - -- ==================================================================== - -- =-------------------- [DLC: Agents of Sabotage] -------------------= - -- ==================================================================== - if GetGameBuildNumber() >= 3407 then - AgentsFactory.LoadDefault() -- 752.31, -997.24, -47.0 - AgentsOffice.LoadDefault() -- 2149.71, 4787.76, -47.0 - AgentsAirstrip.LoadDefault() -- -2106.98, 1468.31, 282.0 - AgentsHangarDoor.LoadDefault() -- -2632.43, 2963.23, 8.5 - end -end) diff --git a/resources/[housing]/[bob74_ipl]/dlc_afterhours/nightclubs.lua b/resources/[housing]/[bob74_ipl]/dlc_afterhours/nightclubs.lua deleted file mode 100644 index 0b4c9bf17..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_afterhours/nightclubs.lua +++ /dev/null @@ -1,703 +0,0 @@ --- Nightclub: -1604.664 -3012.583 -78.000 -exports('GetAfterHoursNightclubsObject', function() - return AfterHoursNightclubs -end) - -AfterHoursNightclubs = { - interiorId = 271617, - - Ipl = { - Interior = { - ipl = "ba_int_placement_ba_interior_0_dlc_int_01_ba_milo_", - - Load = function() - EnableIpl(AfterHoursNightclubs.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(AfterHoursNightclubs.Ipl.Interior.ipl, false) - end - } - }, - - Interior = { - Name = { - galaxy = "Int01_ba_clubname_01", - studio = "Int01_ba_clubname_02", - omega = "Int01_ba_clubname_03", - technologie = "Int01_ba_clubname_04", - gefangnis = "Int01_ba_clubname_05", - maisonette = "Int01_ba_clubname_06", - tony = "Int01_ba_clubname_07", - palace = "Int01_ba_clubname_08", - paradise = "Int01_ba_clubname_09", - - Set = function(name, refresh) - AfterHoursNightclubs.Interior.Name.Clear(false) - - SetIplPropState(AfterHoursNightclubs.interiorId, name, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(AfterHoursNightclubs.Interior.Name) do - if type(value) == "string" then - SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh) - end - end - end - }, - Style = { - trad = "Int01_ba_Style01", - edgy = "Int01_ba_Style02", - glam = "Int01_ba_Style03", - - Set = function(style, refresh) - AfterHoursNightclubs.Interior.Style.Clear(false) - - SetIplPropState(AfterHoursNightclubs.interiorId, style, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(AfterHoursNightclubs.Interior.Style) do - if type(value) == "string" then - SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh) - end - end - end - }, - Podium = { - none = "", - trad = "Int01_ba_style01_podium", - edgy = "Int01_ba_style02_podium", - glam = "Int01_ba_style03_podium", - - Set = function(podium, refresh) - AfterHoursNightclubs.Interior.Podium.Clear(false) - - SetIplPropState(AfterHoursNightclubs.interiorId, podium, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(AfterHoursNightclubs.Interior.Podium) do - if type(value) == "string" then - SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh) - end - end - end - }, - Speakers = { - none = "", - basic = "Int01_ba_equipment_setup", - upgrade = { - "Int01_ba_equipment_setup", - "Int01_ba_equipment_upgrade" - }, - - Set = function(speakers, refresh) - AfterHoursNightclubs.Interior.Speakers.Clear(false) - - SetIplPropState(AfterHoursNightclubs.interiorId, speakers, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(AfterHoursNightclubs.Interior.Speakers) do - if type(value) == "string" then - SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh) - end - end - end - }, - Security = { - off = "", - on = "Int01_ba_security_upgrade", - - Set = function(security, refresh) - AfterHoursNightclubs.Interior.Security.Clear(false) - - SetIplPropState(AfterHoursNightclubs.interiorId, security, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(AfterHoursNightclubs.interiorId, AfterHoursNightclubs.Interior.Security.on, false, refresh) - end - }, - Turntables = { - none = "", - style01 = "Int01_ba_dj01", - style02 = "Int01_ba_dj02", - style03 = "Int01_ba_dj03", - style04 = "Int01_ba_dj04", - - Set = function(turntables, refresh) - AfterHoursNightclubs.Interior.Turntables.Clear(false) - - if turntables ~= "" then - SetIplPropState(AfterHoursNightclubs.interiorId, turntables, true, refresh) - else - if refresh then - RefreshInterior(AfterHoursNightclubs.interiorId) - end - end - end, - Clear = function(refresh) - for key, value in pairs(AfterHoursNightclubs.Interior.Turntables) do - if type(value) == "string" then - SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh) - end - end - end - }, - Lights = { - Droplets = { - yellow = "DJ_01_Lights_01", - green = "DJ_02_Lights_01", - white = "DJ_03_Lights_01", - purple = "DJ_04_Lights_01", - - Set = function(light, refresh) - AfterHoursNightclubs.Interior.Lights.Droplets.Clear(false) - - SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Droplets) do - if type(value) == "string" then - SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh) - end - end - end - }, - Neons = { - yellow = "DJ_01_Lights_02", - white = "DJ_02_Lights_02", - purple = "DJ_03_Lights_02", - cyan = "DJ_04_Lights_02", - - Set = function(light, refresh) - AfterHoursNightclubs.Interior.Lights.Neons.Clear(false) - - SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Neons) do - if type(value) == "string" then - SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh) - end - end - end - }, - Bands = { - yellow = "DJ_01_Lights_03", - green = "DJ_02_Lights_03", - white = "DJ_03_Lights_03", - cyan = "DJ_04_Lights_03", - - Set = function(light, refresh) - AfterHoursNightclubs.Interior.Lights.Bands.Clear(false) - - SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Bands) do - if type(value) == "string" then - SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh) - end - end - end - }, - Lasers = { - yellow = "DJ_01_Lights_04", - green = "DJ_02_Lights_04", - white = "DJ_03_Lights_04", - purple = "DJ_04_Lights_04", - - Set = function(light, refresh) - AfterHoursNightclubs.Interior.Lights.Lasers.Clear(false) - - SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Lasers) do - if type(value) == "string" then - SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh) - end - end - end - }, - Clear = function() - AfterHoursNightclubs.Interior.Lights.Droplets.Clear() - AfterHoursNightclubs.Interior.Lights.Neons.Clear() - AfterHoursNightclubs.Interior.Lights.Bands.Clear() - AfterHoursNightclubs.Interior.Lights.Lasers.Clear() - end - }, - Bar = { - Enable = function(state, refresh) - SetIplPropState(AfterHoursNightclubs.interiorId, "Int01_ba_bar_content", state, refresh) - end - }, - Booze = { - A = "Int01_ba_booze_01", - B = "Int01_ba_booze_02", - C = "Int01_ba_booze_03", - - Enable = function(booze, state, refresh) - if type(booze) == "table" then - for key, value in pairs(booze) do - if type(value) == "string" then - SetIplPropState(AfterHoursNightclubs.interiorId, booze, state, refresh) - end - end - else - SetIplPropState(AfterHoursNightclubs.interiorId, booze, state, refresh) - end - end - }, - Trophy = { - Color = { - bronze = 0, - silver = 1, - gold = 2 - }, - number1 = "Int01_ba_trophy01", - battler = "Int01_ba_trophy02", - dancer = "Int01_ba_trophy03", - - Enable = function(trophy, state, color, refresh) - SetIplPropState(AfterHoursNightclubs.interiorId, trophy, state, refresh) - SetInteriorEntitySetColor(AfterHoursNightclubs.interiorId, trophy, color) - end - }, - DryIce = { - scale = 5.0, - Emitters = { - { - pos = vector3(-1602.932, -3019.1, -79.99), - rot = vector3(0.0, -10.0, 66.0) - }, - { - pos = vector3(-1593.238, -3017.05, -79.99), - rot = vector3(0.0, -10.0, 110.0) - }, - { - pos = vector3(-1597.134, -3008.2, -79.99), - rot = vector3(0.0, -10.0, -122.53) - }, - { - pos = vector3(-1589.966, -3008.518, -79.99), - rot = vector3(0.0, -10.0, -166.97) - } - }, - - Enable = function(state) - if state then - RequestNamedPtfxAsset("scr_ba_club") - while not HasNamedPtfxAssetLoaded("scr_ba_club") do - Wait(0) - end - - for key, emitter in pairs(AfterHoursNightclubs.Interior.DryIce.Emitters) do - UseParticleFxAsset("scr_ba_club") - StartParticleFxLoopedAtCoord("scr_ba_club_smoke_machine", emitter.pos.x, emitter.pos.y, emitter.pos.z, emitter.rot.x, emitter.rot.y, emitter.rot.z, AfterHoursNightclubs.Interior.DryIce.scale, false, false, false, true) - end - else - local radius = 1.0 - - for key, emitter in pairs(AfterHoursNightclubs.Interior.DryIce.Emitters) do - RemoveParticleFxInRange(emitter.pos.x, emitter.pos.y, emitter.pos.z, radius) - end - end - end, - }, - Details = { - clutter = "Int01_ba_Clutter", -- Clutter and graffitis - worklamps = "Int01_ba_Worklamps", -- Work lamps + trash - truck = "Int01_ba_deliverytruck", -- Truck parked in the garage - dryIce = "Int01_ba_dry_ice", -- Dry ice machines (no effects) - lightRigsOff = "light_rigs_off", -- All light rigs at once but turned off - roofLightsOff = "Int01_ba_lightgrid_01", -- Fake lights - floorTradLights = "Int01_ba_trad_lights", -- Floor lights meant to go with the trad style - chest = "Int01_ba_trophy04", -- Chest on the VIP desk - vaultAmmunations = "Int01_ba_trophy05", -- (inside vault) Ammunations - vaultMeth = "Int01_ba_trophy07", -- (inside vault) Meth bag - vaultFakeID = "Int01_ba_trophy08", -- (inside vault) Fake ID - vaultWeed = "Int01_ba_trophy09", -- (inside vault) Opened weed bag - vaultCoke = "Int01_ba_trophy10", -- (inside vault) Coke doll - vaultCash = "Int01_ba_trophy11", -- (inside vault) Scrunched fake money - - Enable = function(details, state, refresh) - SetIplPropState(AfterHoursNightclubs.interiorId, details, state, refresh) - end - } - }, - - -- 760, -1337, 27 - Mesa = { - id = 0, - - Barrier = { - Enable = function(state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Mesa.id, state) - end - }, - Posters = { - Enable = function(poster, state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Mesa.id, poster, state) - end, - Clear = function() - AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Mesa.id) - end - } - }, - - -- 348, -979, 30 - MissionRow = { - id = 1, - - Barrier = { - Enable = function(state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.MissionRow.id, state) - end - }, - Posters = { - Enable = function(poster, state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.MissionRow.id, poster, state) - end, - Clear = function() - AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.MissionRow.id) - end - } - }, - - -- -118, -1260, 30 - Strawberry = { - id = 2, - - Barrier = { - Enable = function(state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Strawberry.id, state) - end - }, - Posters = { - Enable = function(poster, state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Strawberry.id, poster, state) - end, - Clear = function() - AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Strawberry.id) - end - } - }, - - -- 9, 221, 109 - VinewoodWest = { - id = 3, - - Barrier = { - Enable = function(state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.VinewoodWest.id, state) - end - }, - Posters = { - Enable = function(poster, state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.VinewoodWest.id, poster, state) - end, - Clear = function() - AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.VinewoodWest.id) - end - } - }, - - -- 868, -2098, 31 - Cypress = { - id = 4, - - Barrier = { - Enable = function(state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Cypress.id, state) - end - }, - Posters = { - Enable = function(poster, state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Cypress.id, poster, state) - end, - Clear = function() - AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Cypress.id) - end - } - }, - - -- -1287, -647, 27 - DelPerro = { - id = 5, - - Barrier = { - Enable = function(state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.DelPerro.id, state) - end - }, - Posters = { - Enable = function(poster, state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.DelPerro.id, poster, state) - end, - Clear = function() - AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.DelPerro.id) - end - } - }, - - -- -680, -2461, 14 - Airport = { - id = 6, - - Barrier = { - Enable = function(state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Airport.id, state) - end - }, - Posters = { - Enable = function(poster, state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Airport.id, poster, state) - end, - Clear = function() - AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Airport.id) - end - } - }, - - -- 192, -3168, 6 - Elysian = { - id = 7, - - Barrier = { - Enable = function(state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Elysian.id, state) - end - }, - Posters = { - Enable = function(poster, state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Elysian.id, poster, state) - end, - Clear = function() - AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Elysian.id) - end - } - }, - - -- 373, 254, 103 - Vinewood = { - id = 8, - - Barrier = { - Enable = function(state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Vinewood.id, state) - end - }, - Posters = { - Enable = function(poster, state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Vinewood.id, poster, state) - end, - Clear = function() - AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Vinewood.id) - end - } - }, - - -- -1171, -1150, 6 - Vespucci = { - id = 9, - Barrier = { - Enable = function(state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Vespucci.id, state) - end - }, - Posters = { - Enable = function(poster, state) - if state == nil then - state = true - end - - AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Vespucci.id, poster, state) - end, - Clear = function() - AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Vespucci.id) - end - } - }, - - Barrier = { - barrier = "ba_barriers_caseX", - - Enable = function(clubId, state) - value = AfterHoursNightclubs.Barrier.barrier:gsub("caseX", "case" .. tostring(clubId)) - - EnableIpl(value, state) - end - }, - Posters = { - forSale = "ba_caseX_forsale", - dixon = "ba_caseX_dixon", - madonna = "ba_caseX_madonna", - solomun = "ba_caseX_solomun", - taleOfUs = "ba_caseX_taleofus", - - Enable = function(clubId, poster, state) - if type(poster) == "table" then - for key, value in pairs(poster) do - if type(value) == "string" then - value = value:gsub("caseX", "case" .. tostring(clubId)) - - EnableIpl(value, state) - end - end - else - poster = poster:gsub("caseX", "case" .. tostring(clubId)) - - EnableIpl(poster, state) - end - end, - Clear = function(clubId) - for key, value in pairs(AfterHoursNightclubs.Posters) do - if type(value) == "string" then - value = value:gsub("caseX", "case" .. tostring(clubId)) - - EnableIpl(value, false) - end - end - end - }, - - LoadDefault = function() - -- Interior setup - AfterHoursNightclubs.Ipl.Interior.Load() - - AfterHoursNightclubs.Interior.Name.Set(AfterHoursNightclubs.Interior.Name.galaxy) - AfterHoursNightclubs.Interior.Style.Set(AfterHoursNightclubs.Interior.Style.edgy) - - AfterHoursNightclubs.Interior.Podium.Set(AfterHoursNightclubs.Interior.Podium.edgy) - AfterHoursNightclubs.Interior.Speakers.Set(AfterHoursNightclubs.Interior.Speakers.upgrade) - - AfterHoursNightclubs.Interior.Security.Set(AfterHoursNightclubs.Interior.Security.on) - - AfterHoursNightclubs.Interior.Turntables.Set(AfterHoursNightclubs.Interior.Turntables.style01) - AfterHoursNightclubs.Interior.Lights.Bands.Set(AfterHoursNightclubs.Interior.Lights.Bands.cyan) - - AfterHoursNightclubs.Interior.Bar.Enable(true) - - AfterHoursNightclubs.Interior.Booze.Enable(AfterHoursNightclubs.Interior.Booze, true) - - AfterHoursNightclubs.Interior.Trophy.Enable(AfterHoursNightclubs.Interior.Trophy.number1, true, AfterHoursNightclubs.Interior.Trophy.Color.gold) - - RefreshInterior(AfterHoursNightclubs.interiorId) - - -- Exterior IPL - AfterHoursNightclubs.Mesa.Barrier.Enable(true) - AfterHoursNightclubs.Mesa.Posters.Enable(AfterHoursNightclubs.Posters, true) - AfterHoursNightclubs.Mesa.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false) - - AfterHoursNightclubs.MissionRow.Barrier.Enable(true) - AfterHoursNightclubs.MissionRow.Posters.Enable(AfterHoursNightclubs.Posters, true) - AfterHoursNightclubs.MissionRow.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false) - - AfterHoursNightclubs.Strawberry.Barrier.Enable(true) - AfterHoursNightclubs.Strawberry.Posters.Enable(AfterHoursNightclubs.Posters, true) - AfterHoursNightclubs.Strawberry.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false) - - AfterHoursNightclubs.VinewoodWest.Barrier.Enable(true) - AfterHoursNightclubs.VinewoodWest.Posters.Enable(AfterHoursNightclubs.Posters, true) - AfterHoursNightclubs.VinewoodWest.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false) - - AfterHoursNightclubs.Cypress.Barrier.Enable(true) - AfterHoursNightclubs.Cypress.Posters.Enable(AfterHoursNightclubs.Posters, true) - AfterHoursNightclubs.Cypress.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false) - - AfterHoursNightclubs.DelPerro.Barrier.Enable(true) - AfterHoursNightclubs.DelPerro.Posters.Enable(AfterHoursNightclubs.Posters, true) - AfterHoursNightclubs.DelPerro.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false) - - AfterHoursNightclubs.Airport.Barrier.Enable(true) - AfterHoursNightclubs.Airport.Posters.Enable(AfterHoursNightclubs.Posters, true) - AfterHoursNightclubs.Airport.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false) - - AfterHoursNightclubs.Elysian.Barrier.Enable(true) - AfterHoursNightclubs.Elysian.Posters.Enable(AfterHoursNightclubs.Posters, true) - AfterHoursNightclubs.Elysian.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false) - - AfterHoursNightclubs.Vinewood.Barrier.Enable(true) - AfterHoursNightclubs.Vinewood.Posters.Enable(AfterHoursNightclubs.Posters, true) - AfterHoursNightclubs.Vinewood.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false) - - AfterHoursNightclubs.Vespucci.Barrier.Enable(true) - AfterHoursNightclubs.Vespucci.Posters.Enable(AfterHoursNightclubs.Posters, true) - AfterHoursNightclubs.Vespucci.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_agents/airstrip.lua b/resources/[housing]/[bob74_ipl]/dlc_agents/airstrip.lua deleted file mode 100644 index 63687b114..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_agents/airstrip.lua +++ /dev/null @@ -1,21 +0,0 @@ --- Airstrip: -2106.98, 1468.31, 282.0 -exports("GetAgentsAirstrip", function() - return AgentsAirstrip -end) - -AgentsAirstrip = { - Ipl = { - ipl = "m24_2_airstrip", - - Load = function() - EnableIpl(AgentsAirstrip.Ipl.ipl, true) - end, - Remove = function() - EnableIpl(AgentsAirstrip.Ipl.ipl, false) - end - }, - - LoadDefault = function() - AgentsAirstrip.Ipl.Load() - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_agents/base.lua b/resources/[housing]/[bob74_ipl]/dlc_agents/base.lua deleted file mode 100644 index 053cdff9b..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_agents/base.lua +++ /dev/null @@ -1,4 +0,0 @@ -CreateThread(function() - RequestIpl("m24_2_legacy_fixes") - RequestIpl("m24_2_mp2024_02_additions") -end) diff --git a/resources/[housing]/[bob74_ipl]/dlc_agents/factory.lua b/resources/[housing]/[bob74_ipl]/dlc_agents/factory.lua deleted file mode 100644 index 9942bd89d..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_agents/factory.lua +++ /dev/null @@ -1,65 +0,0 @@ --- Garment Factory: 752.31, -997.24, -47.0 -exports("GetAgentsFactory", function() - return AgentsFactory -end) - -AgentsFactory = { - interiorId = 297729, - - Ipl = { - Exterior = { - ipl = "m24_2_garment_factory", - - Load = function() - EnableIpl(AgentsFactory.Ipl.Exterior.ipl, true) - end, - Remove = function() - EnableIpl(AgentsFactory.Ipl.Exterior.ipl, false) - end - } - }, - - Trophy = { - egg = "set_pent_rob_egg", - idol01 = "set_pent_rob_idol_01", - idol02 = "set_pent_rob_idol_02", - scarab = "set_zanc_scarab", - drive = "set_whistle_drive", - plane = "set_cargo", - - Enable = function(trophy, state, refresh) - SetIplPropState(AgentsFactory.interiorId, trophy, state, refresh) - end - }, - - Details = { - sonar = "set_sonar", - drive = "set_malware_drive", - controller = "set_rc_controller", - thermite = "set_thermal", - key = "set_smartkey", - drone = "set_pent_drone", - case = "set_pent_emp", - armor = "set_zanc_armor", - keycard = "set_zanc_keycard", - - Enable = function(details, state, refresh) - SetIplPropState(AgentsFactory.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - -- Exterior - AgentsFactory.Ipl.Exterior.Load() - - -- Interior - AgentsFactory.Trophy.Enable(AgentsFactory.Trophy.idol01, true, false) - AgentsFactory.Trophy.Enable(AgentsFactory.Trophy.idol02, true, false) - - AgentsFactory.Details.Enable(AgentsFactory.Details.armor, true, false) - AgentsFactory.Details.Enable(AgentsFactory.Details.sonar, true, false) - AgentsFactory.Details.Enable(AgentsFactory.Details.drive, true, false) - - RefreshInterior(AgentsFactory.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_agents/hangar_door.lua b/resources/[housing]/[bob74_ipl]/dlc_agents/hangar_door.lua deleted file mode 100644 index 92cdf752b..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_agents/hangar_door.lua +++ /dev/null @@ -1,21 +0,0 @@ --- Hangar door: -2632.43, 2963.23, 8.5 -exports("GetAgentsHangarDoor", function() - return AgentsHangarDoor -end) - -AgentsHangarDoor = { - Ipl = { - ipl = "m24_2_prop_m42_hangerdoor_02a", - - Load = function() - EnableIpl(AgentsHangarDoor.Ipl.ipl, true) - end, - Remove = function() - EnableIpl(AgentsHangarDoor.Ipl.ipl, false) - end - }, - - LoadDefault = function() - AgentsHangarDoor.Ipl.Load() - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_agents/office.lua b/resources/[housing]/[bob74_ipl]/dlc_agents/office.lua deleted file mode 100644 index 5cb00be70..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_agents/office.lua +++ /dev/null @@ -1,47 +0,0 @@ --- McKenzie Field Hangar Office: 2149.71, 4787.76, -47.0 -exports("GetAgentsOffice", function() - return AgentsOffice -end) - -AgentsOffice = { - interiorId = 297985, - - Style = { - bed = "set_bed", - mess = "collision_z9mhn5", - - Set = function(style, refresh) - AgentsOffice.Style.Clear(refresh) - - SetIplPropState(AgentsOffice.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(AgentsOffice.interiorId, { - AgentsOffice.Style.bed, - AgentsOffice.Style.mess - }, false, refresh) - end - }, - - Details = { - laptop = "set_laptop", - ammo = "set_ammo", - intel = "set_intel", - weapons = "set_weapons", - tools = "collision_9k04j35", - booze = "set_24_2", - - Enable = function(details, state, refresh) - SetIplPropState(AgentsOffice.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - AgentsOffice.Style.Set(AgentsOffice.Style.bed, false) - - AgentsOffice.Details.Enable(AgentsOffice.Details.laptop, true, false) - AgentsOffice.Details.Enable(AgentsOffice.Details.booze, true, false) - - RefreshInterior(AgentsOffice.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_bikers/clubhouse1.lua b/resources/[housing]/[bob74_ipl]/dlc_bikers/clubhouse1.lua deleted file mode 100644 index 0bddea1c5..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_bikers/clubhouse1.lua +++ /dev/null @@ -1,388 +0,0 @@ --- Clubhouse1: 1107.04, -3157.399, -37.51859 -exports('GetBikerClubhouse1Object', function() - return BikerClubhouse1 -end) - -BikerClubhouse1 = { - interiorId = 246273, - - Ipl = { - Interior = { - ipl = "bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo", - - Load = function() - EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, false) - end - } - }, - Walls = { - brick = "walls_01", - plain = "walls_02", - Color = { - sable = 0, - yellowGray = 1, - red = 2, - brown = 3, - yellow = 4, - lightYellow = 5, - lightYellowGray = 6, - lightGray = 7, - orange = 8, - gray = 9 - }, - - Set = function(walls, color, refresh) - if color == nil then - color = 0 - end - - BikerClubhouse1.Walls.Clear(false) - - SetIplPropState(BikerClubhouse1.interiorId, walls, true, refresh) - SetInteriorEntitySetColor(BikerClubhouse1.interiorId, walls, color) - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.Walls.brick, - BikerClubhouse1.Walls.plain - }, false, refresh) - end - }, - Furnitures = { - A = "furnishings_01", - B = "furnishings_02", - - Set = function(furn, color, refresh) - if color == nil then - color = 0 - end - - BikerClubhouse1.Furnitures.Clear(false) - - SetIplPropState(BikerClubhouse1.interiorId, furn, true, refresh) - SetInteriorEntitySetColor(BikerClubhouse1.interiorId, furn, color) - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.Furnitures.A, - BikerClubhouse1.Furnitures.B - }, false, refresh) - end - }, - Decoration = { - A = "decorative_01", - B = "decorative_02", - - Set = function(deco, refresh) - BikerClubhouse1.Decoration.Clear(false) - - SetIplPropState(BikerClubhouse1.interiorId, deco, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.Decoration.A, - BikerClubhouse1.Decoration.B - }, false, refresh) - end - }, - Mural = { - none = "", - rideFree = "mural_01", - mods = "mural_02", - brave = "mural_03", - fist = "mural_04", - forest = "mural_05", - mods2 = "mural_06", - rideForever = "mural_07", - heart = "mural_08", - route68 = "mural_09", - - Set = function(mural, refresh) - BikerClubhouse1.Mural.Clear(false) - - if mural ~= "" then - SetIplPropState(BikerClubhouse1.interiorId, mural, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse1.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.Mural.rideFree, - BikerClubhouse1.Mural.mods, - BikerClubhouse1.Mural.brave, - BikerClubhouse1.Mural.fist, - BikerClubhouse1.Mural.forest, - BikerClubhouse1.Mural.mods2, - BikerClubhouse1.Mural.rideForever, - BikerClubhouse1.Mural.heart, - BikerClubhouse1.Mural.route68 - }, false, refresh) - end - }, - GunLocker = { - none = "", - on = "gun_locker", - off = "no_gun_locker", - - Set = function(locker, refresh) - BikerClubhouse1.GunLocker.Clear(false) - - if locker ~= "" then - SetIplPropState(BikerClubhouse1.interiorId, locker, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse1.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.GunLocker.on, - BikerClubhouse1.GunLocker.off - }, false, refresh) - end - }, - ModBooth = { - none = "", - on = "mod_booth", - off = "no_mod_booth", - - Set = function(mod, refresh) - BikerClubhouse1.ModBooth.Clear(false) - - if mod ~= "" then - SetIplPropState(BikerClubhouse1.interiorId, mod, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse1.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.ModBooth.on, - BikerClubhouse1.ModBooth.off - }, false, refresh) - end - }, - Meth = { - none = "", - stage1 = "meth_stash1", - stage2 = { - "meth_stash1", - "meth_stash2" - }, - stage3 = { - "meth_stash1", - "meth_stash2", - "meth_stash3" - }, - - Set = function(stage, refresh) - BikerClubhouse1.Meth.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse1.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.Meth.stage1, - BikerClubhouse1.Meth.stage2, - BikerClubhouse1.Meth.stage3 - }, false, refresh) - end - }, - Cash = { - none = "", - stage1 = "cash_stash1", - stage2 = { - "cash_stash1", - "cash_stash2" - }, - stage3 = { - "cash_stash1", - "cash_stash2", - "cash_stash3" - }, - - Set = function(stage, refresh) - BikerClubhouse1.Cash.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse1.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.Cash.stage1, - BikerClubhouse1.Cash.stage2, - BikerClubhouse1.Cash.stage3 - }, false, refresh) - end - }, - Weed = { - none = "", - stage1 = "weed_stash1", - stage2 = { - "weed_stash1", - "weed_stash2" - }, - stage3 = { - "weed_stash1", - "weed_stash2", - "weed_stash3" - }, - - Set = function(stage, refresh) - BikerClubhouse1.Weed.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse1.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.Weed.stage1, - BikerClubhouse1.Weed.stage2, - BikerClubhouse1.Weed.stage3 - }, false, refresh) - end - }, - Coke = { - none = "", - stage1 = "coke_stash1", - stage2 = { - "coke_stash1", - "coke_stash2" - }, - stage3 = { - "coke_stash1", - "coke_stash2", - "coke_stash3" - }, - - Set = function(stage, refresh) - BikerClubhouse1.Coke.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse1.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.Coke.stage1, - BikerClubhouse1.Coke.stage2, - BikerClubhouse1.Coke.stage3 - }, false, refresh) - end - }, - Counterfeit = { - none = "", - stage1 = "counterfeit_stash1", - stage2 = { - "counterfeit_stash1", - "counterfeit_stash2" - }, - stage3 = { - "counterfeit_stash1", - "counterfeit_stash2", - "counterfeit_stash3" - }, - - Set = function(stage, refresh) - BikerClubhouse1.Counterfeit.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse1.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.Counterfeit.stage1, - BikerClubhouse1.Counterfeit.stage2, - BikerClubhouse1.Counterfeit.stage3 - }, false, refresh) - end - }, - Documents = { - none = "", - stage1 = "id_stash1", - stage2 = { - "id_stash1", - "id_stash2" - }, - stage3 = { - "id_stash1", - "id_stash2", - "id_stash3" - }, - - Set = function(stage, refresh) - BikerClubhouse1.Documents.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse1.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse1.interiorId, { - BikerClubhouse1.Documents.stage1, - BikerClubhouse1.Documents.stage2, - BikerClubhouse1.Documents.stage3 - }, false, refresh) - end - }, - - LoadDefault = function() - BikerClubhouse1.Ipl.Interior.Load() - - BikerClubhouse1.Walls.Set(BikerClubhouse1.Walls.plain, BikerClubhouse1.Walls.Color.brown) - - BikerClubhouse1.Furnitures.Set(BikerClubhouse1.Furnitures.A, 3) - BikerClubhouse1.Decoration.Set(BikerClubhouse1.Decoration.A) - BikerClubhouse1.Mural.Set(BikerClubhouse1.Mural.rideFree) - - BikerClubhouse1.ModBooth.Set(BikerClubhouse1.ModBooth.none) - BikerClubhouse1.GunLocker.Set(BikerClubhouse1.GunLocker.none) - - BikerClubhouse1.Meth.Set(BikerClubhouse1.Meth.none) - BikerClubhouse1.Cash.Set(BikerClubhouse1.Cash.none) - BikerClubhouse1.Coke.Set(BikerClubhouse1.Coke.none) - BikerClubhouse1.Weed.Set(BikerClubhouse1.Weed.none) - BikerClubhouse1.Counterfeit.Set(BikerClubhouse1.Counterfeit.none) - BikerClubhouse1.Documents.Set(BikerClubhouse1.Documents.none) - - RefreshInterior(BikerClubhouse1.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_bikers/clubhouse2.lua b/resources/[housing]/[bob74_ipl]/dlc_bikers/clubhouse2.lua deleted file mode 100644 index 9aba622b3..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_bikers/clubhouse2.lua +++ /dev/null @@ -1,402 +0,0 @@ --- Clubhouse2: 998.4809, -3164.711, -38.90733 -exports('GetBikerClubhouse2Object', function() - return BikerClubhouse2 -end) - -BikerClubhouse2 = { - interiorId = 246529, - - Ipl = { - Interior = { - ipl = "bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo", - - Load = function() - EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, false) - end - } - }, - Walls = { - brick = "walls_01", - plain = "walls_02", - Color = { - greenAndGray = 1, - multicolor = 2, - orangeAndGray = 3, - blue = 4, - lightBlueAndSable = 5, - greenAndRed = 6, - yellowAndGray = 7, - red = 8, - fuchsiaAndGray = 9 - }, - - Set = function(walls, color, refresh) - if color == nil then - color = 0 - end - - BikerClubhouse2.Walls.Clear(false) - - SetIplPropState(BikerClubhouse2.interiorId, walls, true, refresh) - SetInteriorEntitySetColor(BikerClubhouse2.interiorId, walls, color) - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.Walls.brick, - BikerClubhouse2.Walls.plain - }, false, refresh) - end - }, - LowerWalls = { - default = "lower_walls_default", - - SetColor = function(color, refresh) - SetIplPropState(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, true, refresh) - SetInteriorEntitySetColor(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, color) - end, - }, - Furnitures = { - A = "furnishings_01", - B = "furnishings_02", - -- Colors for "furnishings_01" only - Color = { - turquoise = 0, - darkBrown = 1, - brown = 2, - -- 3 equal 1 - brown2 = 4, - gray = 5, - red = 6, - darkGray = 7, - black = 8, - red2 = 9 - }, - - Set = function(furn, color, refresh) - if color == nil then - color = 0 - end - - BikerClubhouse2.Furnitures.Clear(false) - - SetIplPropState(BikerClubhouse2.interiorId, furn, true, refresh) - SetInteriorEntitySetColor(BikerClubhouse2.interiorId, furn, color) - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.Furnitures.A, - BikerClubhouse2.Furnitures.B - }, false, refresh) - end - }, - Decoration = { - A = "decorative_01", - B = "decorative_02", - - Set = function(deco, refresh) - BikerClubhouse2.Decoration.Clear(false) - - SetIplPropState(BikerClubhouse2.interiorId, deco, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.Decoration.A, - BikerClubhouse2.Decoration.B - }, false, refresh) - end - }, - Mural = { - none = "", - death1 = "mural_01", - cityColor1 = "mural_02", - death2 = "mural_03", - cityColor2 = "mural_04", - graffitis = "mural_05", - cityColor3 = "mural_06", - cityColor4 = "mural_07", - cityBlack = "mural_08", - death3 = "mural_09", - - Set = function(mural, refresh) - BikerClubhouse2.Mural.Clear(false) - - if mural ~= "" then - SetIplPropState(BikerClubhouse2.interiorId, mural, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse2.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.Mural.death1, - BikerClubhouse2.Mural.cityColor1, - BikerClubhouse2.Mural.death2, - BikerClubhouse2.Mural.cityColor2, - BikerClubhouse2.Mural.graffitis, - BikerClubhouse2.Mural.cityColor3, - BikerClubhouse2.Mural.cityColor4, - BikerClubhouse2.Mural.cityBlack, - BikerClubhouse2.Mural.death3 - }, false, refresh) - end - }, - GunLocker = { - on = "gun_locker", - off = "no_gun_locker", - - Set = function(locker, refresh) - BikerClubhouse2.GunLocker.Clear(false) - - if locker ~= "" then - SetIplPropState(BikerClubhouse2.interiorId, locker, true, refresh) - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.GunLocker.on, - BikerClubhouse2.GunLocker.off - }, false, refresh) - end - }, - ModBooth = { - none = "", - on = "mod_booth", - off = "no_mod_booth", - - Set = function(mod, refresh) - BikerClubhouse2.ModBooth.Clear(false) - - if mod ~= "" then - SetIplPropState(BikerClubhouse2.interiorId, mod, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse2.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.ModBooth.on, - BikerClubhouse2.ModBooth.off - }, false, refresh) - end - }, - Meth = { - none = "", - stage1 = "meth_small", - stage2 = { - "meth_small", - "meth_medium" - }, - stage3 = { - "meth_small", - "meth_medium", - "meth_large" - }, - - Set = function(stage, refresh) - BikerClubhouse2.Meth.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse2.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.Meth.stage1, - BikerClubhouse2.Meth.stage2, - BikerClubhouse2.Meth.stage3 - }, false, refresh) - end - }, - Cash = { - none = "", - stage1 = "cash_small", - stage2 = { - "cash_small", - "cash_medium" - }, - stage3 = { - "cash_small", - "cash_medium", - "cash_large" - }, - - Set = function(stage, refresh) - BikerClubhouse2.Cash.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse2.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.Cash.stage1, - BikerClubhouse2.Cash.stage2, - BikerClubhouse2.Cash.stage3 - }, false, refresh) - end - }, - Weed = { - none = "", - stage1 = "weed_small", - stage2 = { - "weed_small", - "weed_medium" - }, - stage3 = { - "weed_small", - "weed_medium", - "weed_large" - }, - - Set = function(stage, refresh) - BikerClubhouse2.Weed.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse2.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.Weed.stage1, - BikerClubhouse2.Weed.stage2, - BikerClubhouse2.Weed.stage3 - }, false, refresh) - end - }, - Coke = { - none = "", - stage1 = "coke_small", - stage2 = { - "coke_small", - "coke_medium" - }, - stage3 = { - "coke_small", - "coke_medium", - "coke_large" - }, - - Set = function(stage, refresh) - BikerClubhouse2.Coke.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse2.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.Coke.stage1, - BikerClubhouse2.Coke.stage2, - BikerClubhouse2.Coke.stage3 - }, false, refresh) - end - }, - Counterfeit = { - none = "", - stage1 = "counterfeit_small", - stage2 = { - "counterfeit_small", - "counterfeit_medium" - }, - stage3 = { - "counterfeit_small", - "counterfeit_medium", - "counterfeit_large" - }, - - Set = function(stage, refresh) - BikerClubhouse2.Counterfeit.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh) - else - if refresh then - RefreshInterior(BikerClubhouse2.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.Counterfeit.stage1, - BikerClubhouse2.Counterfeit.stage2, - BikerClubhouse2.Counterfeit.stage3 - }, false, refresh) - end - }, - Documents = { - none = "", - stage1 = "id_small", - stage2 = { - "id_small", - "id_medium" - }, - stage3 = { - "id_small", - "id_medium", - "id_large" - }, - - Set = function(stage, refresh) - BikerClubhouse2.Documents.Clear(false) - - if stage ~= "" then - SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh) - else - if refresh then RefreshInterior(BikerClubhouse2.interiorId) end - end - end, - Clear = function(refresh) - SetIplPropState(BikerClubhouse2.interiorId, { - BikerClubhouse2.Documents.stage1, - BikerClubhouse2.Documents.stage2, - BikerClubhouse2.Documents.stage3 - }, false, refresh) - end - }, - - LoadDefault = function() - BikerClubhouse2.Ipl.Interior.Load() - - BikerClubhouse2.Walls.Set(BikerClubhouse2.Walls.brick, BikerClubhouse2.Walls.Color.red) - BikerClubhouse2.LowerWalls.SetColor(BikerClubhouse2.Walls.Color.red) - - BikerClubhouse2.Furnitures.Set(BikerClubhouse2.Furnitures.B, BikerClubhouse2.Furnitures.Color.black) - BikerClubhouse2.Decoration.Set(BikerClubhouse2.Decoration.B) - BikerClubhouse2.Mural.Set(BikerClubhouse2.Mural.death3) - - BikerClubhouse2.ModBooth.Set(BikerClubhouse2.ModBooth.off) - BikerClubhouse2.GunLocker.Set(BikerClubhouse2.GunLocker.off) - - BikerClubhouse2.Meth.Set(BikerClubhouse2.Meth.none) - BikerClubhouse2.Cash.Set(BikerClubhouse2.Cash.none) - BikerClubhouse2.Coke.Set(BikerClubhouse2.Coke.none) - BikerClubhouse2.Weed.Set(BikerClubhouse2.Weed.none) - BikerClubhouse2.Counterfeit.Set(BikerClubhouse2.Counterfeit.none) - BikerClubhouse2.Documents.Set(BikerClubhouse2.Documents.none) - - RefreshInterior(BikerClubhouse2.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_bikers/cocaine.lua b/resources/[housing]/[bob74_ipl]/dlc_bikers/cocaine.lua deleted file mode 100644 index 448470d44..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_bikers/cocaine.lua +++ /dev/null @@ -1,98 +0,0 @@ --- Cocaine lockup: 1093.6, -3196.6, -38.99841 -exports('GetBikerCocaineObject', function() - return BikerCocaine -end) - -BikerCocaine = { - interiorId = 247553, - - Ipl = { - Interior = { - ipl = "bkr_biker_interior_placement_interior_4_biker_dlc_int_ware03_milo", - - Load = function() - EnableIpl(BikerCocaine.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(BikerCocaine.Ipl.Interior.ipl, false) - end - } - }, - Style = { - none = "", - basic = { - "set_up", - "equipment_basic", - "coke_press_basic", - "production_basic", - "table_equipment" - }, - upgrade = { - "set_up", - "equipment_upgrade", - "coke_press_upgrade", - "production_upgrade", - "table_equipment_upgrade" - }, - - Set = function(style, refresh) - BikerCocaine.Style.Clear(false) - - if style ~= "" then - SetIplPropState(BikerCocaine.interiorId, style, true, refresh) - else - if refresh then - RefreshInterior(BikerCocaine.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerCocaine.interiorId, { - BikerCocaine.Style.basic, - BikerCocaine.Style.upgrade - }, false, refresh) - end - }, - Security = { - none = "", - basic = "security_low", - upgrade = "security_high", - - Set = function(security, refresh) - BikerCocaine.Security.Clear(false) - - if security ~= "" then - SetIplPropState(BikerCocaine.interiorId, security, true, refresh) - else - if refresh then - RefreshInterior(BikerCocaine.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerCocaine.interiorId, { - BikerCocaine.Security.basic, - BikerCocaine.Security.upgrade - }, false, refresh) - end - }, - Details = { - cokeBasic1 = "coke_cut_01", -- On the basic tables - cokeBasic2 = "coke_cut_02", -- On the basic tables - cokeBasic3 = "coke_cut_03", -- On the basic tables - cokeUpgrade1 = "coke_cut_04", -- On the upgraded tables - cokeUpgrade2 = "coke_cut_05", -- On the upgraded tables - - Enable = function(details, state, refresh) - SetIplPropState(BikerCocaine.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - BikerCocaine.Ipl.Interior.Load() - BikerCocaine.Style.Set(BikerCocaine.Style.basic) - BikerCocaine.Security.Set(BikerCocaine.Security.none) - - RefreshInterior(BikerCocaine.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_bikers/counterfeit_cash.lua b/resources/[housing]/[bob74_ipl]/dlc_bikers/counterfeit_cash.lua deleted file mode 100644 index b631521fc..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_bikers/counterfeit_cash.lua +++ /dev/null @@ -1,206 +0,0 @@ --- Counterfeit cash factory: 1121.897, -3195.338, -40.4025 -exports('GetBikerCounterfeitObject', function() - return BikerCounterfeit -end) - -BikerCounterfeit = { - interiorId = 247809, - - Ipl = { - Interior = { - ipl = "bkr_biker_interior_placement_interior_5_biker_dlc_int_ware04_milo", - - Load = function() - EnableIpl(BikerCounterfeit.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(BikerCounterfeit.Ipl.Interior.ipl, false) - end - } - }, - Printer = { - none = "", - basic = "counterfeit_standard_equip_no_prod", - basicProd = "counterfeit_standard_equip", - upgrade = "counterfeit_upgrade_equip_no_prod", - upgradeProd = "counterfeit_upgrade_equip", - - Set = function(printer, refresh) - BikerCounterfeit.Printer.Clear(false) - - if printer ~= "" then - SetIplPropState(BikerCounterfeit.interiorId, printer, true, refresh) - else - if refresh then - RefreshInterior(BikerCounterfeit.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerCounterfeit.interiorId, { - BikerCounterfeit.Printer.basic, - BikerCounterfeit.Printer.basicProd, - BikerCounterfeit.Printer.upgrade, - BikerCounterfeit.Printer.upgradeProd - }, false, refresh) - end - }, - Security = { - basic = "counterfeit_low_security", - upgrade = "counterfeit_security", - - Set = function(security, refresh) - BikerCounterfeit.Security.Clear(false) - - SetIplPropState(BikerCounterfeit.interiorId, security, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerCounterfeit.interiorId, { - BikerCounterfeit.Security.basic, - BikerCounterfeit.Security.upgrade - }, false, refresh) - end - }, - Dryer1 = { - none = "", - on = "dryera_on", - off = "dryera_off", - open = "dryera_open", - - Set = function(dryer, refresh) - BikerCounterfeit.Dryer1.Clear(false) - - if dryer ~= "" then - SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh) - else - if refresh then - RefreshInterior(BikerCounterfeit.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerCounterfeit.interiorId, { - BikerCounterfeit.Dryer1.on, - BikerCounterfeit.Dryer1.off, - BikerCounterfeit.Dryer1.open - }, false, refresh) - end - }, - Dryer2 = { - none = "", - on = "dryerb_on", - off = "dryerb_off", - open = "dryerb_open", - - Set = function(dryer, refresh) - BikerCounterfeit.Dryer2.Clear(false) - - if dryer ~= "" then - SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh) - else - if refresh then - RefreshInterior(BikerCounterfeit.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerCounterfeit.interiorId, { - BikerCounterfeit.Dryer2.on, - BikerCounterfeit.Dryer2.off, - BikerCounterfeit.Dryer2.open - }, false, refresh) - end - }, - Dryer3 = { - none = "", - on = "dryerc_on", - off = "dryerc_off", - open = "dryerc_open", - - Set = function(dryer, refresh) - BikerCounterfeit.Dryer3.Clear(false) - - if dryer ~= "" then - SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh) - else - if refresh then - RefreshInterior(BikerCounterfeit.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerCounterfeit.interiorId, { - BikerCounterfeit.Dryer3.on, - BikerCounterfeit.Dryer3.off, - BikerCounterfeit.Dryer3.open - }, false, refresh) - end - }, - Dryer4 = { - none = "", - on = "dryerd_on", - off = "dryerd_off", - open = "dryerd_open", - - Set = function(dryer, refresh) - BikerCounterfeit.Dryer4.Clear(false) - - if dryer ~= "" then - SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh) - else - if refresh then - RefreshInterior(BikerCounterfeit.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerCounterfeit.interiorId, { - BikerCounterfeit.Dryer4.on, - BikerCounterfeit.Dryer4.off, - BikerCounterfeit.Dryer4.open - }, false, refresh) - end - }, - Details = { - Cash10 = { - A = "counterfeit_cashpile10a", - B = "counterfeit_cashpile10b", - C = "counterfeit_cashpile10c", - D = "counterfeit_cashpile10d", - }, - Cash20 = { - A = "counterfeit_cashpile20a", - B = "counterfeit_cashpile20b", - C = "counterfeit_cashpile20c", - D = "counterfeit_cashpile20d", - }, - Cash100 = { - A = "counterfeit_cashpile100a", - B = "counterfeit_cashpile100b", - C = "counterfeit_cashpile100c", - D = "counterfeit_cashpile100d", - }, - chairs = "special_chairs", -- Brown chairs at the end of the room - cutter = "money_cutter", -- Money cutting machine - furnitures = "counterfeit_setup", -- Paper, counting machines, cups - - Enable = function(details, state, refresh) - SetIplPropState(BikerCounterfeit.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - BikerCounterfeit.Ipl.Interior.Load() - BikerCounterfeit.Printer.Set(BikerCounterfeit.Printer.basicProd) - BikerCounterfeit.Security.Set(BikerCounterfeit.Security.upgrade) - BikerCounterfeit.Dryer1.Set(BikerCounterfeit.Dryer1.open) - BikerCounterfeit.Dryer2.Set(BikerCounterfeit.Dryer2.on) - BikerCounterfeit.Dryer3.Set(BikerCounterfeit.Dryer3.on) - BikerCounterfeit.Dryer4.Set(BikerCounterfeit.Dryer4.on) - BikerCounterfeit.Details.Enable(BikerCounterfeit.Details.cutter, true) - BikerCounterfeit.Details.Enable(BikerCounterfeit.Details.furnitures, true) - BikerCounterfeit.Details.Enable(BikerCounterfeit.Details.Cash100, true) - - RefreshInterior(BikerCounterfeit.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_bikers/document_forgery.lua b/resources/[housing]/[bob74_ipl]/dlc_bikers/document_forgery.lua deleted file mode 100644 index 00a06dfc1..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_bikers/document_forgery.lua +++ /dev/null @@ -1,107 +0,0 @@ --- Document forgery: 1165, -3196.6, -39.01306 -exports('GetBikerDocumentForgeryObject', function() - return BikerDocumentForgery -end) - -BikerDocumentForgery = { - interiorId = 246785, - - Ipl = { - Interior = { - ipl = "bkr_biker_interior_placement_interior_6_biker_dlc_int_ware05_milo", - - Load = function() - EnableIpl(BikerDocumentForgery.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(BikerDocumentForgery.Ipl.Interior.ipl, false) - end - } - }, - Style = { - basic = "interior_basic", - upgrade = "interior_upgrade", - - Set = function(style, refresh) - BikerDocumentForgery.Style.Clear(false) - - SetIplPropState(BikerDocumentForgery.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerDocumentForgery.interiorId, { - BikerDocumentForgery.Style.basic, - BikerDocumentForgery.Style.upgrade - }, false, refresh) - end - }, - Equipment = { - none = "", - basic = "equipment_basic", - upgrade = "equipment_upgrade", - - Set = function(eqpt, refresh) - BikerDocumentForgery.Equipment.Clear(false) - - if eqpt ~= "" then - SetIplPropState(BikerDocumentForgery.interiorId, eqpt, true, refresh) - else - if refresh then - RefreshInterior(BikerDocumentForgery.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerDocumentForgery.interiorId, { - BikerDocumentForgery.Equipment.basic, - BikerDocumentForgery.Equipment.upgrade - }, false, refresh) - end - }, - Security = { - basic = "security_low", - upgrade = "security_high", - - Set = function(security, refresh) - BikerDocumentForgery.Security.Clear(false) - - SetIplPropState(BikerDocumentForgery.interiorId, security, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerDocumentForgery.interiorId, { - BikerDocumentForgery.Security.basic, - BikerDocumentForgery.Security.upgrade - }, false, refresh) - end - }, - Details = { - Chairs = { - A = "chair01", - B = "chair02", - C = "chair03", - D = "chair04", - E = "chair05", - F = "chair06", - G = "chair07" - }, - production = "production", -- Papers, pencils - furnitures = "set_up", -- Printers, shredders - clutter = "clutter", -- Pizza boxes, cups - - Enable = function(details, state, refresh) - SetIplPropState(BikerDocumentForgery.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - BikerDocumentForgery.Ipl.Interior.Load() - BikerDocumentForgery.Style.Set(BikerDocumentForgery.Style.basic) - BikerDocumentForgery.Security.Set(BikerDocumentForgery.Security.basic) - BikerDocumentForgery.Equipment.Set(BikerDocumentForgery.Equipment.basic) - BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.production, false) - BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.furnitures, false) - BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.clutter, false) - BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.Chairs, true) - - RefreshInterior(BikerDocumentForgery.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_bikers/gang.lua b/resources/[housing]/[bob74_ipl]/dlc_bikers/gang.lua deleted file mode 100644 index d0e924797..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_bikers/gang.lua +++ /dev/null @@ -1,608 +0,0 @@ -exports('GetBikerGangObject', function() - return BikerGang -end) - -AddEventHandler('onClientResourceStop', function(res) - if GetCurrentResourceName() ~= res then - return - end - - BikerGang.Clubhouse.ClearAll() -end) - -BikerGang = { - Name = { - Colors = { - black = 0, - gray = 1, - white = 2, - orange = 3, - red = 4, - green = 5, - yellow = 6, - blue = 7 - }, - Fonts = { - font1 = 0, - font2 = 1, - font3 = 2, - font4 = 3, - font5 = 4, - font6 = 5, - font7 = 6, - font8 = 7, - font9 = 8, - font10 = 9, - font11 = 10, - font12 = 11, - font13 = 12 - }, - name = "", - color = 0, - font = 0, - - Set = function(name, color, font) - BikerGang.Name.name = name - BikerGang.Name.color = color - BikerGang.Name.font = font - BikerGang.Clubhouse.ClubName.stage = 0 - end - }, - Emblem = { - Logo = { - eagle = "MPClubPreset1", - skull = "MPClubPreset2", - ace = "MPClubPreset3", - brassKnuckles = "MPClubPreset4", - UR = "MPClubPreset5", - fox = "MPClubPreset6", - city = "MPClubPreset7", - dices = "MPClubPreset8", - target = "MPClubPreset9" - }, - emblem = "MPClubPreset1", - rot = 90.0, -- Rotation for 0.0 to 360.0 - - Set = function(logo, rotation) - BikerGang.Emblem.emblem = logo - BikerGang.Emblem.rot = rotation - BikerGang.Clubhouse.Emblem.stage = 0 - end - }, - Clubhouse = { - interiorId1 = 246273, - interiorId2 = 246529, - - Members = { - President = { - needToLoad = false, - loaded = false, - renderId = -1, - textureDict = "", - pedheadshot = -1, - target = "memorial_wall_president", - prop = "bkr_prop_rt_memorial_president", - stage = 0, - - Init = function() - DrawEmptyRect(BikerGang.Clubhouse.Members.President.target, BikerGang.Clubhouse.Members.President.prop) - end, - Enable = function(state) - BikerGang.Clubhouse.Members.President.needToLoad = state - end, - Set = function(ped) - BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.President, ped) - end, - Clear = function() - BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.President) - end - }, - VicePresident = { - needToLoad = false, - loaded = false, - renderId = -1, - textureDict = "", - pedheadshot = -1, - target = "memorial_wall_vice_president", - prop = "bkr_prop_rt_memorial_vice_pres", - stage = 0, - - Init = function() - DrawEmptyRect(BikerGang.Clubhouse.Members.VicePresident.target, BikerGang.Clubhouse.Members.VicePresident.prop) - end, - Enable = function(state) - BikerGang.Clubhouse.Members.VicePresident.needToLoad = state - end, - Set = function(ped) - BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.VicePresident, ped) - end, - Clear = function() - BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.VicePresident) - end - }, - RoadCaptain = { - needToLoad = false, - loaded = false, - renderId = -1, - textureDict = "", - pedheadshot = -1, - target = "memorial_wall_active_01", - prop = "bkr_prop_rt_memorial_active_01", - stage = 0, - - Init = function() - DrawEmptyRect(BikerGang.Clubhouse.Members.RoadCaptain.target, BikerGang.Clubhouse.Members.RoadCaptain.prop) - end, - Enable = function(state) - BikerGang.Clubhouse.Members.RoadCaptain.needToLoad = state - end, - Set = function(ped) - BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.RoadCaptain, ped) - end, - Clear = function() - BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.RoadCaptain) - end - }, - Enforcer = { - needToLoad = false, - loaded = false, - renderId = -1, - textureDict = "", - pedheadshot = -1, - target = "memorial_wall_active_02", - prop = "bkr_prop_rt_memorial_active_02", - stage = 0, - - Init = function() - DrawEmptyRect(BikerGang.Clubhouse.Members.Enforcer.target, BikerGang.Clubhouse.Members.Enforcer.prop) - end, - Enable = function(state) - BikerGang.Clubhouse.Members.Enforcer.needToLoad = state - end, - Set = function(ped) - BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.Enforcer, ped) - end, - Clear = function() - BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.Enforcer) - end - }, - SergeantAtArms = { - needToLoad = false, - loaded = false, - renderId = -1, - textureDict = "", - pedheadshot = -1, - target = "memorial_wall_active_03", - prop = "bkr_prop_rt_memorial_active_03", - stage = 0, - - Init = function() - DrawEmptyRect(BikerGang.Clubhouse.Members.SergeantAtArms.target, BikerGang.Clubhouse.Members.SergeantAtArms.prop) - end, - Enable = function(state) - BikerGang.Clubhouse.Members.SergeantAtArms.needToLoad = state - end, - Set = function(ped) - BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.SergeantAtArms, ped) - end, - Clear = function() - BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.SergeantAtArms) - end - }, - Set = function(member, ped) - member.Clear() - member.pedheadshot = GetPedheadshot(ped) - - if member.pedheadshot ~= -1 then - member.textureDict = GetPedheadshotTxdString(member.pedheadshot) - - local IsTextureDictLoaded = LoadStreamedTextureDict(member.textureDict) - - if not IsTextureDictLoaded then - print("ERROR: BikerClubhouseDrawMembers - Textures dictionnary \"" .. tostring(member.textureDict) .. "\" cannot be loaded.") - end - else - print("ERROR: BikerClubhouseDrawMembers - PedHeadShot not ready.") - end - end, - Clear = function(member) - if IsNamedRendertargetRegistered(member.target) then - ReleaseNamedRendertarget(GetHashKey(member.target)) - end - - if member.pedheadshot ~= -1 then - UnregisterPedheadshot(member.pedheadshot) - end - - if member.textureDict ~= "" then - SetStreamedTextureDictAsNoLongerNeeded(member.textureDict) - end - - member.renderId = -1 - member.textureDict = "" - member.pedheadshot = -1 - member.stage = 0 - end - }, - - ClubName = { - needToLoad = false, - loaded = false, - target = "clubname_blackboard_01a", - prop = "bkr_prop_clubhouse_blackboard_01a", - renderId = -1, - movieId = -1, - stage = 0, - - Init = function() - DrawEmptyRect(BikerGang.Clubhouse.ClubName.target, BikerGang.Clubhouse.ClubName.prop) - end, - Enable = function(state) - BikerGang.Clubhouse.ClubName.needToLoad = state - end, - Clear = function() - if IsNamedRendertargetRegistered(BikerGang.Clubhouse.ClubName.target) then - ReleaseNamedRendertarget(GetHashKey(BikerGang.Clubhouse.ClubName.target)) - end - - if HasScaleformMovieFilenameLoaded(BikerGang.Clubhouse.ClubName.movieId) then - SetScaleformMovieAsNoLongerNeeded(BikerGang.Clubhouse.ClubName.movieId) - end - - BikerGang.Clubhouse.ClubName.renderId = -1 - BikerGang.Clubhouse.ClubName.movieId = -1 - BikerGang.Clubhouse.ClubName.stage = 0 - end - }, - - Emblem = { - needToLoad = false, - loaded = false, - target = "clubhouse_table", - prop = "bkr_prop_rt_clubhouse_table", - renderId = -1, - movieId = -1, - stage = 0, - - Enable = function(state) - BikerGang.Clubhouse.Emblem.needToLoad = state - end, - Init = function() - DrawEmptyRect(BikerGang.Clubhouse.Emblem.target, BikerGang.Clubhouse.Emblem.prop) - end, - Clear = function() - if IsNamedRendertargetRegistered(BikerGang.Clubhouse.Emblem.target) then - ReleaseNamedRendertarget(GetHashKey(BikerGang.Clubhouse.Emblem.target)) - end - - BikerGang.Clubhouse.Emblem.renderId = -1 - BikerGang.Clubhouse.Emblem.stage = 0 - end - }, - - MissionsWall = { - Missions = { - Titles = { - byThePoundUpper = "BDEAL_DEALN", - byThePound = "DEAL_DEALN", - prisonerOfWarUpper = "BIGM_RESCN", - prisonerOfWar = "CELL_BIKER_RESC", - gunsForHire = "LR_INTRO_ST", - weaponOfChoice = "CELL_BIKER_CK", - gunrunningUpper = "GB_BIGUNLOAD_U", - gunrunning = "GB_BIGUNLOAD_T", - nineTenthsOfTheLawUpper = "SB_INTRO_TITLE", - nineTenthsOfTheLaw = "SB_MENU_TITLE", - jailbreakUpper = "FP_INTRO_TITLE", - jailbreak = "FP_MENU_TITLE", - crackedUpper = "SC_INTRO_TITLE", - cracked = "SC_MENU_TITLE", - fragileGoodsUpper = "DV_SH_BIG", - fragileGoods = "DV_SH_TITLE", - torchedUpper = "BA_SH_BIG", - torched = "BA_SH_TITLE", - outriderUpper = "SHU_SH_BIG", - outrider = "SHU_SH_TITLE" - }, - Descriptions = { - byThePound = "DEAL_DEALND", - prisonerOfWar = "CELL_BIKER_RESD", - gunsForHire = "GFH_MENU_DESC", - weaponOfChoice = "CELL_BIKER_CKD", - gunrunning = "GB_BIGUNLOAD_D", - nineTenthsOfTheLaw = "SB_MENU_DESC", - jailbreak = "FP_MENU_DESC", - cracked = "SC_MENU_DESC", - fragileGoods = "DV_MENU_DESC", - torched = "BA_MENU_DESC", - outrider = "SHU_MENU_DESC" - }, - Pictures = { - byThePound = "CHM_IMG0", -- Pickup car parked - prisonerOfWar = "CHM_IMG8", -- Police with man down - gunsForHire = "CHM_IMG4", -- Limo - weaponOfChoice = "CHM_IMG10", -- Prisoner being beaten - gunrunning = "CHM_IMG3", -- Shipment - nineTenthsOfTheLaw = "CHM_IMG6", -- Wheeling - jailbreak = "CHM_IMG5", -- Prison bus - cracked = "CHM_IMG1", -- Safe - fragileGoods = "CHM_IMG2", -- Lost Van - torched = "CHM_IMG9", -- Explosive crate - outrider = "CHM_IMG7" -- Sport ride - }, - }, - needToLoad = false, - loaded = false, - target = "clubhouse_Plan_01a", - prop = "bkr_prop_rt_clubhouse_plan_01a", - renderId = -1, - movieId = -1, - stage = 0, - Position = { - none = -1, - left = 0, - middle = 1, - right = 2 - }, - - Init = function() - if not DrawEmptyRect(BikerGang.Clubhouse.MissionsWall.target, BikerGang.Clubhouse.MissionsWall.prop) then - print("ERROR: BikerGang.Clubhouse.MissionsWall.Init() - DrawEmptyRect - Timeout") - end - end, - Enable = function(state) - BikerGang.Clubhouse.MissionsWall.needToLoad = state - end, - SelectMission = function(position) - if BikerGang.Clubhouse.MissionsWall.movieId ~= -1 then - BeginScaleformMovieMethod(BikerGang.Clubhouse.MissionsWall.movieId, "SET_SELECTED_MISSION") - ScaleformMovieMethodAddParamInt(position) -- Mission index 0 to 2 (-1 = no mission) - EndScaleformMovieMethod() - end - end, - SetMission = function(position, title, desc, textDict, x, y) - if BikerGang.Clubhouse.MissionsWall.needToLoad then - if not HasScaleformMovieFilenameLoaded(BikerGang.Clubhouse.MissionsWall.movieId) then - BikerGang.Clubhouse.MissionsWall.movieId = LoadScaleform("BIKER_MISSION_WALL") - end - - if BikerGang.Clubhouse.MissionsWall.movieId ~= -1 then - if position > -1 then - BeginScaleformMovieMethod(BikerGang.Clubhouse.MissionsWall.movieId, "SET_MISSION") - ScaleformMovieMethodAddParamInt(position) -- Mission index 0 to 2 (-1 = no mission) - ScaleformMovieMethodAddParamTextureNameString(title) - ScaleformMovieMethodAddParamTextureNameString(desc) - ScaleformMovieMethodAddParamPlayerNameString(textDict) - ScaleformMovieMethodAddParamFloat(x) -- Mission 0: world coordinates X - ScaleformMovieMethodAddParamFloat(y) -- Mission 0: world coordinates Y - EndScaleformMovieMethod() - else - -- Remove all missions - for key, value in pairs(BikerGang.Clubhouse.MissionsWall.Position) do - BikerGang.Clubhouse.MissionsWall.RemoveMission(value) - end - - BikerGang.Clubhouse.MissionsWall.SelectMission(BikerGang.Clubhouse.MissionsWall.Position.none) - end - end - end - end, - RemoveMission = function(position) - BeginScaleformMovieMethod(BikerGang.Clubhouse.MissionsWall.movieId, "HIDE_MISSION") - ScaleformMovieMethodAddParamInt(position) - EndScaleformMovieMethod() - end, - Clear = function() - -- Removing missions - BikerGang.Clubhouse.MissionsWall.SelectMission(BikerGang.Clubhouse.MissionsWall.Position.none) - BikerGang.Clubhouse.MissionsWall.SetMission(BikerGang.Clubhouse.MissionsWall.Position.none) - - -- Releasing handles - if IsNamedRendertargetRegistered(BikerGang.Clubhouse.MissionsWall.prop) then - ReleaseNamedRendertarget(GetHashKey(BikerGang.Clubhouse.MissionsWall.prop)) - end - - if HasScaleformMovieFilenameLoaded(BikerGang.Clubhouse.MissionsWall.movieId) then - SetScaleformMovieAsNoLongerNeeded(BikerGang.Clubhouse.MissionsWall.movieId) - end - - -- Resetting - BikerGang.Clubhouse.MissionsWall.renderId = -1 - BikerGang.Clubhouse.MissionsWall.movieId = -1 - BikerGang.Clubhouse.MissionsWall.stage = 0 - end - }, - - ClearAll = function() - BikerGang.Clubhouse.ClubName.Clear() - BikerGang.Clubhouse.ClubName.loaded = false - - BikerGang.Clubhouse.Emblem.Clear() - BikerGang.Clubhouse.Emblem.loaded = false - - BikerGang.Clubhouse.MissionsWall.Clear() - BikerGang.Clubhouse.MissionsWall.loaded = false - - for key, member in pairs(BikerGang.Clubhouse.Members) do - if type(member) == "table" then - member.Clear() - member.loaded = false - end - end - end - } -} - -CreateThread(function() - -- Removing the black texture - BikerGang.Clubhouse.Members.President.Init() - BikerGang.Clubhouse.Members.VicePresident.Init() - BikerGang.Clubhouse.Members.RoadCaptain.Init() - BikerGang.Clubhouse.Members.Enforcer.Init() - BikerGang.Clubhouse.Members.SergeantAtArms.Init() - - BikerGang.Clubhouse.ClubName.Init() - BikerGang.Clubhouse.Emblem.Init() - BikerGang.Clubhouse.MissionsWall.Init() - - while true do - if BikerGang.Clubhouse.ClubName.needToLoad or BikerGang.Clubhouse.Emblem.needToLoad or BikerGang.Clubhouse.MissionsWall.needToLoad or BikerGang.Clubhouse.Members.President.needToLoad or BikerGang.Clubhouse.Members.VicePresident.needToLoad or BikerGang.Clubhouse.Members.RoadCaptain.needToLoad or BikerGang.Clubhouse.Members.Enforcer.needToLoad or BikerGang.Clubhouse.Members.SergeantAtArms.needToLoad then - -- If we are inside a clubhouse, then we load - if Global.Biker.isInsideClubhouse1 or Global.Biker.isInsideClubhouse2 then - -- Club name - if BikerGang.Clubhouse.ClubName.needToLoad then - DrawClubName(BikerGang.Name.name, BikerGang.Name.color, BikerGang.Name.font) - - BikerGang.Clubhouse.ClubName.loaded = true - elseif BikerGang.Clubhouse.ClubName.loaded then - BikerGang.Clubhouse.ClubName.Clear() - BikerGang.Clubhouse.ClubName.loaded = false - end - - -- Emblem - if BikerGang.Clubhouse.Emblem.needToLoad then - DrawEmblem(BikerGang.Emblem.emblem, BikerGang.Emblem.rot) - - BikerGang.Clubhouse.Emblem.loaded = true - elseif BikerGang.Clubhouse.Emblem.loaded then - BikerGang.Clubhouse.Emblem.Clear() - BikerGang.Clubhouse.Emblem.loaded = false - end - - -- Missions wall - if BikerGang.Clubhouse.MissionsWall.needToLoad then - DrawMissions() - - BikerGang.Clubhouse.MissionsWall.loaded = true - elseif BikerGang.Clubhouse.MissionsWall.loaded then - BikerGang.Clubhouse.MissionsWall.Clear() - BikerGang.Clubhouse.MissionsWall.loaded = false - end - - -- Members: President - for key, member in pairs(BikerGang.Clubhouse.Members) do - if type(member) == "table" then - if member.needToLoad then - DrawMember(member) - member.loaded = true - elseif member.loaded then - member.Clear() - member.loaded = false - end - end - end - - Wait(0) -- We need to call all this every frame - else - -- Not in a clubhouse - Wait(1000) - end - else - -- No load needed - Wait(1000) - end - end -end) - -function DrawClubName(name, color, font) - if BikerGang.Clubhouse.ClubName.stage == 0 then - if BikerGang.Clubhouse.ClubName.renderId == -1 then - BikerGang.Clubhouse.ClubName.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.ClubName.target, BikerGang.Clubhouse.ClubName.prop) - end - - if BikerGang.Clubhouse.ClubName.movieId == -1 then - BikerGang.Clubhouse.ClubName.movieId = RequestScaleformMovie("CLUBHOUSE_NAME") - end - - BikerGang.Clubhouse.ClubName.stage = 1 - elseif BikerGang.Clubhouse.ClubName.stage == 1 then - if HasScaleformMovieLoaded(BikerGang.Clubhouse.ClubName.movieId) then - local parameters = { - p0 = {type = "string", value = name}, - p1 = {type = "int", value = color}, - p2 = {type = "int", value = font} - } - - SetupScaleform(BikerGang.Clubhouse.ClubName.movieId, "SET_CLUBHOUSE_NAME", parameters) - - BikerGang.Clubhouse.ClubName.stage = 2 - else - BikerGang.Clubhouse.ClubName.movieId = RequestScaleformMovie("CLUBHOUSE_NAME") - end - elseif BikerGang.Clubhouse.ClubName.stage == 2 then - SetTextRenderId(BikerGang.Clubhouse.ClubName.renderId) - SetScriptGfxDrawOrder(4) - SetScriptGfxDrawBehindPausemenu(true) - SetScriptGfxAlign(73, 73) - DrawScaleformMovie(BikerGang.Clubhouse.ClubName.movieId, 0.0975, 0.105, 0.235, 0.35, 255, 255, 255, 255, 0) - SetTextRenderId(GetDefaultScriptRendertargetRenderId()) - ResetScriptGfxAlign() - end -end - -function DrawEmblem(texturesDict, rotation) - if BikerGang.Clubhouse.Emblem.stage == 0 then - if BikerGang.Clubhouse.Emblem.renderId == -1 then - BikerGang.Clubhouse.Emblem.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.Emblem.target, BikerGang.Clubhouse.Emblem.prop) - end - - local IsTextureDictLoaded = LoadStreamedTextureDict(texturesDict) - - if not IsTextureDictLoaded then - print("ERROR: DrawEmblem - Textures dictionnary cannot be loaded.") - end - - BikerGang.Clubhouse.Emblem.stage = 1 - elseif BikerGang.Clubhouse.Emblem.stage == 1 then - BikerGang.Clubhouse.Emblem.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.Emblem.target, BikerGang.Clubhouse.Emblem.prop) - BikerGang.Clubhouse.Emblem.stage = 2 - elseif BikerGang.Clubhouse.Emblem.stage == 2 then - SetTextRenderId(BikerGang.Clubhouse.Emblem.renderId) - SetScriptGfxAlign(73, 73) - SetScriptGfxDrawOrder(4) - SetScriptGfxDrawBehindPausemenu(true) - DrawInteractiveSprite(texturesDict, texturesDict, 0.5, 0.5, 1.0, 1.0, rotation, 255, 255, 255, 255); - ResetScriptGfxAlign() - SetTextRenderId(GetDefaultScriptRendertargetRenderId()) - end -end - -function DrawMissions() - if BikerGang.Clubhouse.MissionsWall.stage == 0 then - if BikerGang.Clubhouse.MissionsWall.renderId == -1 then - BikerGang.Clubhouse.MissionsWall.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.MissionsWall.target, BikerGang.Clubhouse.MissionsWall.prop) - end - - BikerGang.Clubhouse.MissionsWall.stage = 1 - elseif BikerGang.Clubhouse.MissionsWall.stage == 1 then - if HasScaleformMovieLoaded(BikerGang.Clubhouse.MissionsWall.movieId) then - BikerGang.Clubhouse.MissionsWall.stage = 2 - else - BikerGang.Clubhouse.MissionsWall.movieId = RequestScaleformMovie("BIKER_MISSION_WALL") - end - elseif BikerGang.Clubhouse.MissionsWall.stage == 2 then - SetTextRenderId(BikerGang.Clubhouse.MissionsWall.renderId) - SetScriptGfxDrawOrder(4) - SetScriptGfxDrawBehindPausemenu(false) - DrawScaleformMovie(BikerGang.Clubhouse.MissionsWall.movieId, 0.5, 0.5, 1.0, 1.0, 255, 255, 255, 255, 0) - SetTextRenderId(GetDefaultScriptRendertargetRenderId()) - SetScaleformFitRendertarget(BikerGang.Clubhouse.MissionsWall.movieId, true) - end -end - -function DrawMember(member) - if member.stage == 0 then - member.stage = 1 - elseif member.stage == 1 then - member.renderId = CreateNamedRenderTargetForModel(member.target, member.prop) - member.stage = 2 - elseif member.stage == 2 then - if HasStreamedTextureDictLoaded(member.textureDict) then - SetTextRenderId(member.renderId) - SetScriptGfxAlign(73, 73) - DrawInteractiveSprite(member.textureDict, member.textureDict, 0.5, 0.5, 1.0, 1.0, 0.0, 255, 255, 255, 255) - ResetScriptGfxAlign() - SetTextRenderId(GetDefaultScriptRendertargetRenderId()) - end - end -end diff --git a/resources/[housing]/[bob74_ipl]/dlc_bikers/meth.lua b/resources/[housing]/[bob74_ipl]/dlc_bikers/meth.lua deleted file mode 100644 index 7f88a9a1f..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_bikers/meth.lua +++ /dev/null @@ -1,87 +0,0 @@ --- Meth lab: 1009.5, -3196.6, -38.99682 -exports('GetBikerMethLabObject', function() - return BikerMethLab -end) - -BikerMethLab = { - interiorId = 247041, - - Ipl = { - Interior = { - ipl = "bkr_biker_interior_placement_interior_2_biker_dlc_int_ware01_milo", - - Load = function() - EnableIpl(BikerMethLab.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(BikerMethLab.Ipl.Interior.ipl, false) - end - } - }, - Style = { - none = "", - empty = "meth_lab_empty", - basic = { - "meth_lab_basic", - "meth_lab_setup" - }, - upgrade = { - "meth_lab_upgrade", - "meth_lab_setup" - }, - - Set = function(style, refresh) - BikerMethLab.Style.Clear(false) - - if style ~= "" then - SetIplPropState(BikerMethLab.interiorId, style, true, refresh) - else - if refresh then - RefreshInterior(BikerMethLab.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerMethLab.interiorId, { - BikerMethLab.Style.empty, - BikerMethLab.Style.basic, - BikerMethLab.Style.upgrade - }, false, refresh) - end - }, - Security = { - none = "", - upgrade = "meth_lab_security_high", - - Set = function(security, refresh) - BikerMethLab.Security.Clear(false) - - if security ~= "" then - SetIplPropState(BikerMethLab.interiorId, security, true, refresh) - else - if refresh then - RefreshInterior(BikerMethLab.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(BikerMethLab.interiorId, BikerMethLab.Security.upgrade, false, refresh) - end - }, - Details = { - production = "meth_lab_production", -- Products - - Enable = function(details, state, refresh) - SetIplPropState(BikerMethLab.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - BikerMethLab.Ipl.Interior.Load() - BikerMethLab.Style.Set(BikerMethLab.Style.empty) - BikerMethLab.Security.Set(BikerMethLab.Security.none) - BikerMethLab.Details.Enable(BikerMethLab.Details.production, false) - - RefreshInterior(BikerMethLab.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_bikers/weed.lua b/resources/[housing]/[bob74_ipl]/dlc_bikers/weed.lua deleted file mode 100644 index 798388006..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_bikers/weed.lua +++ /dev/null @@ -1,549 +0,0 @@ --- Weed farm: 1051.491, -3196.536, -39.14842 -exports('GetBikerWeedFarmObject', function() - return BikerWeedFarm -end) - -BikerWeedFarm = { - interiorId = 247297, - - Ipl = { - Interior = { - ipl = "bkr_biker_interior_placement_interior_3_biker_dlc_int_ware02_milo", - - Load = function() - EnableIpl(BikerWeedFarm.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(BikerWeedFarm.Ipl.Interior.ipl, false) - end - }, - }, - Style = { - basic = "weed_standard_equip", - upgrade = "weed_upgrade_equip", - - Set = function(style, refresh) - BikerWeedFarm.Style.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Style.basic, - BikerWeedFarm.Style.upgrade - }, false, refresh) - end - }, - Security = { - basic = "weed_low_security", - upgrade = "weed_security_upgrade", - - Set = function(security, refresh) - BikerWeedFarm.Security.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, security, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Security.basic, - BikerWeedFarm.Security.upgrade - }, false, refresh) - end - }, - Plant1 = { - Stage = { - small = "weed_growtha_stage1", - medium = "weed_growtha_stage2", - full = "weed_growtha_stage3", - - Set = function(stage, refresh) - BikerWeedFarm.Plant1.Stage.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant1.Stage.small, - BikerWeedFarm.Plant1.Stage.medium, - BikerWeedFarm.Plant1.Stage.full - }, false, refresh) - end - }, - Light = { - basic = "light_growtha_stage23_standard", - upgrade = "light_growtha_stage23_upgrade", - - Set = function(light, refresh) - BikerWeedFarm.Plant1.Light.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant1.Light.basic, - BikerWeedFarm.Plant1.Light.upgrade - }, false, refresh) - end - }, - Hose = { - Enable = function(state, refresh) - SetIplPropState(BikerWeedFarm.interiorId, "weed_hosea", state, refresh) - end - }, - Set = function(stage, upgrade, refresh) - BikerWeedFarm.Plant1.Stage.Set(stage, false) - BikerWeedFarm.Plant1.Light.Set(upgrade, false) - BikerWeedFarm.Plant1.Hose.Enable(true, true) - end, - Clear = function(refresh) - BikerWeedFarm.Plant1.Stage.Clear() - BikerWeedFarm.Plant1.Light.Clear() - BikerWeedFarm.Plant1.Hose.Enable(false, true) - end - }, - Plant2 = { - Stage = { - small = "weed_growthb_stage1", - medium = "weed_growthb_stage2", - full = "weed_growthb_stage3", - - Set = function(stage, refresh) - BikerWeedFarm.Plant2.Stage.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant2.Stage.small, - BikerWeedFarm.Plant2.Stage.medium, - BikerWeedFarm.Plant2.Stage.full - }, false, refresh) - end - }, - Light = { - basic = "light_growthb_stage23_standard", - upgrade = "light_growthb_stage23_upgrade", - - Set = function(light, refresh) - BikerWeedFarm.Plant2.Light.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant2.Light.basic, - BikerWeedFarm.Plant2.Light.upgrade - }, false, refresh) - end - }, - Hose = { - Enable = function(state, refresh) - SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseb", state, refresh) - end - }, - Set = function(stage, upgrade, refresh) - BikerWeedFarm.Plant2.Stage.Set(stage, false) - BikerWeedFarm.Plant2.Light.Set(upgrade, false) - BikerWeedFarm.Plant2.Hose.Enable(true, true) - end, - Clear = function(refresh) - BikerWeedFarm.Plant2.Stage.Clear() - BikerWeedFarm.Plant2.Light.Clear() - BikerWeedFarm.Plant2.Hose.Enable(false, true) - end - }, - Plant3 = { - Stage = { - small = "weed_growthc_stage1", - medium = "weed_growthc_stage2", - full = "weed_growthc_stage3", - - Set = function(stage, refresh) - BikerWeedFarm.Plant3.Stage.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant3.Stage.small, - BikerWeedFarm.Plant3.Stage.medium, - BikerWeedFarm.Plant3.Stage.full - }, false, refresh) - end - }, - Light = { - basic = "light_growthc_stage23_standard", - upgrade = "light_growthc_stage23_upgrade", - - Set = function(light, refresh) - BikerWeedFarm.Plant3.Light.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant3.Light.basic, - BikerWeedFarm.Plant3.Light.upgrade - }, false, refresh) - end - }, - Hose = { - Enable = function(state, refresh) - SetIplPropState(BikerWeedFarm.interiorId, "weed_hosec", state, refresh) - end - }, - Set = function(stage, upgrade, refresh) - BikerWeedFarm.Plant3.Stage.Set(stage, false) - BikerWeedFarm.Plant3.Light.Set(upgrade, false) - BikerWeedFarm.Plant3.Hose.Enable(true, true) - end, - Clear = function(refresh) - BikerWeedFarm.Plant3.Stage.Clear() - BikerWeedFarm.Plant3.Light.Clear() - BikerWeedFarm.Plant3.Hose.Enable(false, true) - end - }, - Plant4 = { - Stage = { - small = "weed_growthd_stage1", - medium = "weed_growthd_stage2", - full = "weed_growthd_stage3", - - Set = function(stage, refresh) - BikerWeedFarm.Plant4.Stage.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant4.Stage.small, - BikerWeedFarm.Plant4.Stage.medium, - BikerWeedFarm.Plant4.Stage.full - }, false, refresh) - end - }, - Light = { - basic = "light_growthd_stage23_standard", - upgrade = "light_growthd_stage23_upgrade", - - Set = function(light, refresh) - BikerWeedFarm.Plant4.Light.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant4.Light.basic, - BikerWeedFarm.Plant4.Light.upgrade - }, false, refresh) - end - }, - Hose = { - Enable = function(state, refresh) - SetIplPropState(BikerWeedFarm.interiorId, "weed_hosed", state, refresh) - end - }, - Set = function(stage, upgrade, refresh) - BikerWeedFarm.Plant4.Stage.Set(stage, false) - BikerWeedFarm.Plant4.Light.Set(upgrade, false) - BikerWeedFarm.Plant4.Hose.Enable(true, true) - end, - Clear = function(refresh) - BikerWeedFarm.Plant4.Stage.Clear() - BikerWeedFarm.Plant4.Light.Clear() - BikerWeedFarm.Plant4.Hose.Enable(false, true) - end - }, - Plant5 = { - Stage = { - small = "weed_growthe_stage1", - medium = "weed_growthe_stage2", - full = "weed_growthe_stage3", - - Set = function(stage, refresh) - BikerWeedFarm.Plant5.Stage.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant5.Stage.small, - BikerWeedFarm.Plant5.Stage.medium, - BikerWeedFarm.Plant5.Stage.full - }, false, refresh) - end - }, - Light = { - basic = "light_growthe_stage23_standard", - upgrade = "light_growthe_stage23_upgrade", - - Set = function(light, refresh) - BikerWeedFarm.Plant5.Light.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant5.Light.basic, - BikerWeedFarm.Plant5.Light.upgrade - }, false, refresh) - end - }, - Hose = { - Enable = function(state, refresh) - SetIplPropState(BikerWeedFarm.interiorId, "weed_hosee", state, refresh) - end - }, - Set = function(stage, upgrade, refresh) - BikerWeedFarm.Plant5.Stage.Set(stage, false) - BikerWeedFarm.Plant5.Light.Set(upgrade, false) - BikerWeedFarm.Plant5.Hose.Enable(true, true) - end, - Clear = function(refresh) - BikerWeedFarm.Plant5.Stage.Clear() - BikerWeedFarm.Plant5.Light.Clear() - BikerWeedFarm.Plant5.Hose.Enable(false, true) - end - }, - Plant6 = { - Stage = { - small = "weed_growthf_stage1", - medium = "weed_growthf_stage2", - full = "weed_growthf_stage3", - - Set = function(stage, refresh) - BikerWeedFarm.Plant6.Stage.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant6.Stage.small, - BikerWeedFarm.Plant6.Stage.medium, - BikerWeedFarm.Plant6.Stage.full - }, false, refresh) - end - }, - Light = { - basic = "light_growthf_stage23_standard", - upgrade = "light_growthf_stage23_upgrade", - - Set = function(light, refresh) - BikerWeedFarm.Plant6.Light.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant6.Light.basic, - BikerWeedFarm.Plant6.Light.upgrade - }, false, refresh) - end - }, - Hose = { - Enable = function(state, refresh) - SetIplPropState(BikerWeedFarm.interiorId, "weed_hosef", state, refresh) - end - }, - Set = function(stage, upgrade, refresh) - BikerWeedFarm.Plant6.Stage.Set(stage, false) - BikerWeedFarm.Plant6.Light.Set(upgrade, false) - BikerWeedFarm.Plant6.Hose.Enable(true, true) - end, - Clear = function(refresh) - BikerWeedFarm.Plant6.Stage.Clear() - BikerWeedFarm.Plant6.Light.Clear() - BikerWeedFarm.Plant6.Hose.Enable(false, true) - end - }, - Plant7 = { - Stage = { - small = "weed_growthg_stage1", - medium = "weed_growthg_stage2", - full = "weed_growthg_stage3", - - Set = function(stage, refresh) - BikerWeedFarm.Plant7.Stage.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant7.Stage.small, - BikerWeedFarm.Plant7.Stage.medium, - BikerWeedFarm.Plant7.Stage.full - }, false, refresh) - end - }, - Light = { - basic = "light_growthg_stage23_standard", - upgrade = "light_growthg_stage23_upgrade", - - Set = function(light, refresh) - BikerWeedFarm.Plant7.Light.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant7.Light.basic, - BikerWeedFarm.Plant7.Light.upgrade - }, false, refresh) - end - }, - Hose = { - Enable = function(state, refresh) - SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseg", state, refresh) - end - }, - Set = function(stage, upgrade, refresh) - BikerWeedFarm.Plant7.Stage.Set(stage, false) - BikerWeedFarm.Plant7.Light.Set(upgrade, false) - BikerWeedFarm.Plant7.Hose.Enable(true, true) - end, - Clear = function(refresh) - BikerWeedFarm.Plant7.Stage.Clear() - BikerWeedFarm.Plant7.Light.Clear() - BikerWeedFarm.Plant7.Hose.Enable(false, true) - end - }, - Plant8 = { - Stage = { - small = "weed_growthh_stage1", - medium = "weed_growthh_stage2", - full = "weed_growthh_stage3", - - Set = function(stage, refresh) - BikerWeedFarm.Plant8.Stage.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant8.Stage.small, - BikerWeedFarm.Plant8.Stage.medium, - BikerWeedFarm.Plant8.Stage.full - }, false, refresh) - end - }, - Light = { - basic = "light_growthh_stage23_standard", - upgrade = "light_growthh_stage23_upgrade", - - Set = function(light, refresh) - BikerWeedFarm.Plant8.Light.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant8.Light.basic, - BikerWeedFarm.Plant8.Light.upgrade - }, false, refresh) - end - }, - Hose = { - Enable = function(state, refresh) - SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseh", state, refresh) - end - }, - Set = function(stage, upgrade, refresh) - BikerWeedFarm.Plant8.Stage.Set(stage, false) - BikerWeedFarm.Plant8.Light.Set(upgrade, false) - BikerWeedFarm.Plant8.Hose.Enable(true, true) - end, - Clear = function(refresh) - BikerWeedFarm.Plant8.Stage.Clear() - BikerWeedFarm.Plant8.Light.Clear() - BikerWeedFarm.Plant8.Hose.Enable(false, true) - end - }, - Plant9 = { - Stage = { - small = "weed_growthi_stage1", - medium = "weed_growthi_stage2", - full = "weed_growthi_stage3", - - Set = function(stage, refresh) - BikerWeedFarm.Plant9.Stage.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant9.Stage.small, - BikerWeedFarm.Plant9.Stage.medium, - BikerWeedFarm.Plant9.Stage.full - }, false, refresh) - end - }, - Light = { - basic = "light_growthi_stage23_standard", - upgrade = "light_growthi_stage23_upgrade", - - Set = function(light, refresh) - BikerWeedFarm.Plant9.Light.Clear(false) - - SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(BikerWeedFarm.interiorId, { - BikerWeedFarm.Plant9.Light.basic, - BikerWeedFarm.Plant9.Light.upgrade - }, false, refresh) - end - }, - Hose = { - Enable = function(state, refresh) - SetIplPropState(BikerWeedFarm.interiorId, "weed_hosei", state, refresh) - end - }, - Set = function(stage, upgrade, refresh) - BikerWeedFarm.Plant9.Stage.Set(stage, false) - BikerWeedFarm.Plant9.Light.Set(upgrade, false) - BikerWeedFarm.Plant9.Hose.Enable(true, true) - end, - Clear = function(refresh) - BikerWeedFarm.Plant9.Stage.Clear() - BikerWeedFarm.Plant9.Light.Clear() - BikerWeedFarm.Plant9.Hose.Enable(false, true) - end - }, - Details = { - production = "weed_production", -- Weed on the tables - fans = "weed_set_up", -- Fans + mold buckets - drying = "weed_drying", -- Drying weed hooked to the ceiling - chairs = "weed_chairs", -- Chairs at the tables - - Enable = function(details, state, refresh) - SetIplPropState(BikerWeedFarm.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - BikerWeedFarm.Ipl.Interior.Load() - BikerWeedFarm.Style.Set(BikerWeedFarm.Style.upgrade) - BikerWeedFarm.Security.Set(BikerWeedFarm.Security.basic) - BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.drying, false) - BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.chairs, false) - BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.production, false) - - BikerWeedFarm.Details.Enable({ - BikerWeedFarm.Details.production, - BikerWeedFarm.Details.chairs, - BikerWeedFarm.Details.drying - }, true) - - BikerWeedFarm.Plant1.Set(BikerWeedFarm.Plant1.Stage.medium, BikerWeedFarm.Plant1.Light.basic) - BikerWeedFarm.Plant2.Set(BikerWeedFarm.Plant2.Stage.full, BikerWeedFarm.Plant2.Light.basic) - BikerWeedFarm.Plant3.Set(BikerWeedFarm.Plant3.Stage.medium, BikerWeedFarm.Plant3.Light.basic) - BikerWeedFarm.Plant4.Set(BikerWeedFarm.Plant4.Stage.full, BikerWeedFarm.Plant4.Light.basic) - BikerWeedFarm.Plant5.Set(BikerWeedFarm.Plant5.Stage.medium, BikerWeedFarm.Plant5.Light.basic) - BikerWeedFarm.Plant6.Set(BikerWeedFarm.Plant6.Stage.full, BikerWeedFarm.Plant6.Light.basic) - BikerWeedFarm.Plant7.Set(BikerWeedFarm.Plant7.Stage.medium, BikerWeedFarm.Plant7.Light.basic) - BikerWeedFarm.Plant8.Set(BikerWeedFarm.Plant8.Stage.full, BikerWeedFarm.Plant8.Light.basic) - BikerWeedFarm.Plant9.Set(BikerWeedFarm.Plant9.Stage.full, BikerWeedFarm.Plant9.Light.basic) - - RefreshInterior(BikerWeedFarm.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_bounties/base.lua b/resources/[housing]/[bob74_ipl]/dlc_bounties/base.lua deleted file mode 100644 index b14658017..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_bounties/base.lua +++ /dev/null @@ -1,4 +0,0 @@ -CreateThread(function() - RequestIpl("m24_1_legacyfixes") - RequestIpl("m24_1_pizzasigns") -end) \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_bounties/carrier.lua b/resources/[housing]/[bob74_ipl]/dlc_bounties/carrier.lua deleted file mode 100644 index 953ea87f3..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_bounties/carrier.lua +++ /dev/null @@ -1,25 +0,0 @@ --- Aircraft carrier: -3208.03, 3954.54, 14.0 -exports('GetSummerCarrierObject', function() - return SummerCarrier -end) - -SummerCarrier = { - ipl = { - "m24_1_carrier", - "m24_1_carrier_int1", - "m24_1_carrier_int2", - "m24_1_carrier_int3", - "m24_1_carrier_int4", - "m24_1_carrier_int5", - "m24_1_carrier_int6", - "m24_1_carrier_ladders" - }, - - Enable = function(state) - EnableIpl(SummerCarrier.ipl, state) - end, - - LoadDefault = function() - SummerCarrier.Enable(true) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_bounties/office.lua b/resources/[housing]/[bob74_ipl]/dlc_bounties/office.lua deleted file mode 100644 index d22ce8d63..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_bounties/office.lua +++ /dev/null @@ -1,114 +0,0 @@ --- Bail office: 565.886, -2688.761, -50.0 -exports('GetSummerOfficeObject', function() - return SummerOffice -end) - -SummerOffice = { - interiorId = 295425, - - Ipl = { - Exterior = { - ipl = { - "m24_1_bailoffice_davis", - "m24_1_bailoffice_delperro", - "m24_1_bailoffice_missionrow", - "m24_1_bailoffice_paletobay", - "m24_1_bailoffice_vinewood" - }, - - Load = function() - EnableIpl(SummerOffice.Ipl.Exterior.ipl, true) - end, - Remove = function() - EnableIpl(SummerOffice.Ipl.Exterior.ipl, false) - end - } - }, - - Style = { - vintage = "set_style_01", - patterns = "set_style_02", - teak = "set_style_03", - - Set = function(style, refresh) - SummerOffice.Style.Clear(false) - - SetIplPropState(SummerOffice.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(SummerOffice.interiorId, { - SummerOffice.Style.vintage, - SummerOffice.Style.patterns, - SummerOffice.Style.teak - }, false, refresh) - end - }, - - Desk = { - files = "set_no_staff", - computers = "set_staff_upgrade", - - Set = function(style, refresh) - SummerOffice.Desk.Clear(false) - - SetIplPropState(SummerOffice.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(SummerOffice.interiorId, { - SummerOffice.Desk.files, - SummerOffice.Desk.computers - }, false, refresh) - end - }, - - Gunsafe = { - cabinet = "set_gunsafe_off", - gunsafe = "set_gunsafe_on", - - Set = function(style, refresh) - SummerOffice.Gunsafe.Clear(false) - - SetIplPropState(SummerOffice.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(SummerOffice.interiorId, { - SummerOffice.Gunsafe.cabinet, - SummerOffice.Gunsafe.gunsafe - }, false, refresh) - end - }, - - Trophy = { - plaque = "set_trophy_10x", - badge = "set_trophy_24x", - handcuffs = "set_trophy_100x", - - Enable = function(trophy, state, refresh) - SetIplPropState(SummerOffice.interiorId, trophy, state, refresh) - end - }, - - Plant = { - plant = "set_new_plant", - - Enable = function(state, refresh) - SetIplPropState(SummerOffice.interiorId, SummerOffice.Plant.plant, state, refresh) - end - }, - - LoadDefault = function() - SummerOffice.Ipl.Exterior.Load() - - SummerOffice.Style.Set(SummerOffice.Style.teak, false) - SummerOffice.Desk.Set(SummerOffice.Desk.files, false) - SummerOffice.Gunsafe.Set(SummerOffice.Gunsafe.cabinet, false) - - SummerOffice.Trophy.Enable(SummerOffice.Trophy.plaque, true, false) - SummerOffice.Trophy.Enable(SummerOffice.Trophy.badge, true, false) - SummerOffice.Trophy.Enable(SummerOffice.Trophy.handcuffs, true, false) - - SummerOffice.Plant.Enable(true, false) - - RefreshInterior(SummerOffice.interiorId) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_casino/arcade.lua b/resources/[housing]/[bob74_ipl]/dlc_casino/arcade.lua deleted file mode 100644 index 3695b0ce0..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_casino/arcade.lua +++ /dev/null @@ -1,173 +0,0 @@ --- Arcade: 2732.000, -380.000, -50.000 -exports('GetDiamondArcadeObject', function() - return DiamondArcade -end) - -DiamondArcade = { - interiorId = 278273, - - Style = { - derelict = { - "entity_set_arcade_set_derelict", - "entity_set_arcade_set_derelict_carpet", - "entity_set_arcade_set_derelict_clean_up" - }, - normal = "entity_set_constant_geometry", - - Set = function(style, refresh) - DiamondArcade.Style.Clear(false) - - SetIplPropState(DiamondArcade.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(DiamondArcade.interiorId, { - DiamondArcade.Style.derelict, - DiamondArcade.Style.normal - }, false, refresh) - end - }, - - Ceiling = { - flat = "entity_set_arcade_set_ceiling_flat", - mirror = "entity_set_arcade_set_ceiling_mirror", - beams = "entity_set_arcade_set_ceiling_beams", - - Set = function(ceiling, refresh) - DiamondArcade.Ceiling.Clear(false) - - SetIplPropState(DiamondArcade.interiorId, ceiling, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(DiamondArcade.interiorId, { - DiamondArcade.Ceiling.flat, - DiamondArcade.Ceiling.mirror, - DiamondArcade.Ceiling.beams - }, false, refresh) - end - }, - - Mural = { - edgy = "entity_set_mural_option_01", - stripes = "entity_set_mural_option_02", - kawaii = "entity_set_mural_option_03", - thought = "entity_set_mural_option_04", - forever = "entity_set_mural_option_05", - wireframed = "entity_set_mural_option_06", - colors = "entity_set_mural_option_07", - realm = "entity_set_mural_option_08", - - Set = function(mural, refresh) - DiamondArcade.Mural.Clear(false) - - SetIplPropState(DiamondArcade.interiorId, mural, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(DiamondArcade.interiorId, { - DiamondArcade.Mural.edgy, - DiamondArcade.Mural.stripes, - DiamondArcade.Mural.kawaii, - DiamondArcade.Mural.thought, - DiamondArcade.Mural.forever, - DiamondArcade.Mural.wireframed, - DiamondArcade.Mural.colors, - DiamondArcade.Mural.realm - }, false, refresh) - end - }, - - Floor = { - proper = "entity_set_floor_option_01", - scale = "entity_set_floor_option_02", - rainbow = "entity_set_floor_option_03", - lab = "entity_set_floor_option_04", - intergalactic = "entity_set_floor_option_05", - stars = "entity_set_floor_option_06", - playthings = "entity_set_floor_option_07", - thunderclap = "entity_set_floor_option_08", - - Set = function(floor, refresh) - DiamondArcade.Floor.Clear(false) - - SetIplPropState(DiamondArcade.interiorId, floor, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(DiamondArcade.interiorId, { - DiamondArcade.Floor.proper, - DiamondArcade.Floor.scale, - DiamondArcade.Floor.rainbow, - DiamondArcade.Floor.lab, - DiamondArcade.Floor.intergalactic, - DiamondArcade.Floor.stars, - DiamondArcade.Floor.playthings, - DiamondArcade.Floor.thunderclap - }, false, refresh) - end - }, - - Trophy = { - claw = "entity_set_arcade_set_trophy_claw", - love = "entity_set_arcade_set_trophy_love", - teller = "entity_set_arcade_set_trophy_teller", - gunner = "entity_set_arcade_set_trophy_gunner", - king = "entity_set_arcade_set_trophy_king", - racer = "entity_set_arcade_set_trophy_racer", - patriot = "entity_set_arcade_set_trophy_patriot", - monkey = "entity_set_arcade_set_trophy_monkey", - brawler = "entity_set_arcade_set_trophy_brawler", - retro = "entity_set_arcade_set_trophy_retro", - cabs = "entity_set_arcade_set_trophy_cabs", - strife = "entity_set_arcade_set_trophy_strife", - - Enable = function(trophy, state, refresh) - SetIplPropState(DiamondArcade.interiorId, trophy, state, refresh) - end - }, - - Plushie = { - purple = "entity_set_plushie_01", - green = "entity_set_plushie_02", - blue = "entity_set_plushie_03", - orange = "entity_set_plushie_04", - yellow = "entity_set_plushie_05", - red = "entity_set_plushie_06", - princess = "entity_set_plushie_07", - wasabi = "entity_set_plushie_08", - master = "entity_set_plushie_09", - - Enable = function(plushie, state, refresh) - SetIplPropState(DiamondArcade.interiorId, plushie, state, refresh) - end - }, - - Details = { - tv = "entity_set_big_screen", - screens = "entity_set_screens", - - Enable = function(details, state, refresh) - SetIplPropState(DiamondArcade.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - DiamondArcade.Style.Set(DiamondArcade.Style.normal, false) - DiamondArcade.Ceiling.Set(DiamondArcade.Ceiling.flat, false) - DiamondArcade.Mural.Set(DiamondArcade.Mural.forever, false); - DiamondArcade.Floor.Set(DiamondArcade.Floor.proper, false) - - DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.claw, true, false) - DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.teller, true, false) - DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.gunner, true, false) - DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.brawler, true, false) - DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.cabs, true, false) - - DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.purple, true, false) - DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.princess, true, false) - DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.wasabi, true, false) - DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.master, true, false) - - DiamondArcade.Details.Enable(DiamondArcade.Details.tv, true, false) - DiamondArcade.Details.Enable(DiamondArcade.Details.screens, true, false) - - RefreshInterior(DiamondArcade.interiorId) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_casino/arcade_basement.lua b/resources/[housing]/[bob74_ipl]/dlc_casino/arcade_basement.lua deleted file mode 100644 index 46a036192..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_casino/arcade_basement.lua +++ /dev/null @@ -1,106 +0,0 @@ --- Arcade basement: 2710.0, -360.780, -56.0 -exports('GetDiamondArcadeBasementObject', function() - return DiamondArcadeBasement -end) - -DiamondArcadeBasement = { - interiorId = 278529, - - Style = { - derelict = "set_plan_pre_setup", - normal = { - "set_plan_setup", - "set_plan_scribbles" - }, - - Set = function(style, refresh) - DiamondArcadeBasement.Style.Clear(false) - - SetIplPropState(DiamondArcadeBasement.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(DiamondArcadeBasement.interiorId, { - DiamondArcadeBasement.Style.derelict, - DiamondArcadeBasement.Style.normal - }, false, refresh) - end - }, - - Garage = { - garage = "set_plan_garage", - wall = "set_plan_wall", - - Set = function(garage, refresh) - DiamondArcadeBasement.Garage.Clear(false) - - SetIplPropState(DiamondArcadeBasement.interiorId, garage, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(DiamondArcadeBasement.interiorId, { - DiamondArcadeBasement.Garage.garage, - DiamondArcadeBasement.Garage.wall - }, false, refresh) - end - }, - - Bed = { - bed = "set_plan_bed", - trash = "set_plan_no_bed", - - Set = function(bed, refresh) - DiamondArcadeBasement.Bed.Clear(false) - - SetIplPropState(DiamondArcadeBasement.interiorId, bed, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(DiamondArcadeBasement.interiorId, { - DiamondArcadeBasement.Bed.bed, - DiamondArcadeBasement.Bed.trash - }, false, refresh) - end - }, - - Details = { - computer = "set_plan_computer", - cabinets = "set_plan_arcade_x4", - plans = "set_plan_plans", - casino = "set_plan_casino", - keypad = "set_plan_keypad", - vault = "set_plan_vault", - mechanic = "set_plan_mechanic", - hacker = "set_plan_hacker", - weapons = "set_plan_weapons", - vaultLaser = "set_plan_vault_laser", - vaultDrill = "set_plan_vault_drill", - drill = "set_plan_electric_drill", - explosives = "set_plan_plastic_explosives", - dongle = "set_plan_hacking_device", - cockroaches = "set_plan_cockroaches", - stealthOutfits = "set_plan_stealth_outfits", - securityOutfits = "set_plan_gruppe_sechs_outfits", - helmet = "set_plan_fireman_helmet", - drone = "set_plan_drone_parts", - keycards = "set_plan_vault_keycard_01a", - keycard1 = "set_plan_swipe_card_01a", - keycard2 = "set_plan_swipe_card_01b", - vaultLaser2 = "set_plan_vault_laser_alt", - vaultDrill2 = "set_plan_vault_drill_alt", - - Enable = function(details, state, refresh) - SetIplPropState(DiamondArcadeBasement.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - DiamondArcadeBasement.Style.Set(DiamondArcadeBasement.Style.normal, false) - DiamondArcadeBasement.Garage.Set(DiamondArcadeBasement.Garage.garage, false) - DiamondArcadeBasement.Bed.Set(DiamondArcadeBasement.Bed.bed, false) - - DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.computer, true, false) - DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.plans, true, false) - DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.mechanic, true, false) - DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.cockroaches, true, false) - - RefreshInterior(DiamondArcadeBasement.interiorId) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_casino/casino.lua b/resources/[housing]/[bob74_ipl]/dlc_casino/casino.lua deleted file mode 100644 index 0b38d0437..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_casino/casino.lua +++ /dev/null @@ -1,70 +0,0 @@ -exports('GetDiamondCasinoObject', function() - return DiamondCasino -end) - -DiamondCasino = { - Ipl = { - Building = { - ipl = { - "hei_dlc_windows_casino", - "hei_dlc_casino_aircon", - "vw_dlc_casino_door", - "hei_dlc_casino_door" - }, - - Load = function() - EnableIpl(DiamondCasino.Ipl.Building.ipl, true) - end, - Remove = function() - EnableIpl(DiamondCasino.Ipl.Building.ipl, false) - end - }, - Main = { - ipl = "vw_casino_main", - - -- Normal Version: 1110.20, 216.60 -49.45 - -- Heist Version: 2490.67, -280.40, -58.71 - - Load = function() - EnableIpl(DiamondCasino.Ipl.Main.ipl, true) - end, - Remove = function() - EnableIpl(DiamondCasino.Ipl.Main.ipl, false) - end - }, - Garage = { - ipl = "vw_casino_garage", - - -- Loading Bay Garage: 2536.276, -278.98, -64.722 - -- Vault Lobby: 2483.151, -278.58, -70.694 - -- Vault: 2516.765, -238.056, -70.737 - - Load = function() - EnableIpl(DiamondCasino.Ipl.Garage.ipl, true) - end, - Remove = function() - EnableIpl(DiamondCasino.Ipl.Garage.ipl, false) - end - }, - Carpark = { - ipl = "vw_casino_carpark", - - -- Carpark Garage: 1380.000 200.000 -50.000 - -- VIP Carpark Garage: 1295.000 230.000 -50.000 - - Load = function() - EnableIpl(DiamondCasino.Ipl.Carpark.ipl, true) - end, - Remove = function() - EnableIpl(DiamondCasino.Ipl.Carpark.ipl, false) - end - } - }, - - LoadDefault = function() - DiamondCasino.Ipl.Building.Load() - DiamondCasino.Ipl.Main.Load() - DiamondCasino.Ipl.Carpark.Load() - DiamondCasino.Ipl.Garage.Load() - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_casino/penthouse.lua b/resources/[housing]/[bob74_ipl]/dlc_casino/penthouse.lua deleted file mode 100644 index ec41d6698..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_casino/penthouse.lua +++ /dev/null @@ -1,335 +0,0 @@ -exports('GetDiamondPenthouseObject', function() - return DiamondPenthouse -end) - --- Penthouse: 976.636 70.295 115.164 - -DiamondPenthouse = { - interiorId = 274689, - - Ipl = { - Interior = { - ipl = "vw_casino_penthouse", - - Load = function() - EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, true) - SetIplPropState(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", true, true) - end, - Remove = function() - EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, false) - end - } - }, - Colors = { - default = 0, - sharp = 1, - vibrant = 2, - timeless = 3 - }, - Interior = { - Walls = { - SetColor = function(color, refresh) - SetInteriorEntitySetColor(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", color) - - if refresh then - RefreshInterior(DiamondPenthouse.interiorId) - end - end - }, - Pattern = { - pattern01 = "Set_Pent_Pattern_01", - pattern02 = "Set_Pent_Pattern_02", - pattern03 = "Set_Pent_Pattern_03", - pattern04 = "Set_Pent_Pattern_04", - pattern05 = "Set_Pent_Pattern_05", - pattern06 = "Set_Pent_Pattern_06", - pattern07 = "Set_Pent_Pattern_07", - pattern08 = "Set_Pent_Pattern_08", - pattern09 = "Set_Pent_Pattern_09", - - Set = function(pattern, refresh) - DiamondPenthouse.Interior.Pattern.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, pattern, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.Pattern) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end, - SetColor = function(pattern, color, refresh) - SetInteriorEntitySetColor(DiamondPenthouse.interiorId, pattern, color) - - if refresh then - RefreshInterior(DiamondPenthouse.interiorId) - end - end - }, - SpaBar = { - open = "Set_Pent_Spa_Bar_Open", - closed = "Set_Pent_Spa_Bar_Closed", - - Set = function(state, refresh) - DiamondPenthouse.Interior.SpaBar.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.SpaBar) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - MediaBar = { - open = "Set_Pent_Media_Bar_Open", - closed = "Set_Pent_Media_Bar_Closed", - - Set = function(state, refresh) - DiamondPenthouse.Interior.MediaBar.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.MediaBar) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - Dealer = { - open = "Set_Pent_Dealer", - closed = "Set_Pent_NoDealer", - - Set = function(state, refresh) - DiamondPenthouse.Interior.Dealer.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.Dealer) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - Arcade = { - none = "", - retro = "Set_Pent_Arcade_Retro", - modern = "Set_Pent_Arcade_Modern", - - Set = function(arcade, refresh) - DiamondPenthouse.Interior.Arcade.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, arcade, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.Arcade) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - Clutter = { - bar = "Set_Pent_Bar_Clutter", - clutter01 = "Set_Pent_Clutter_01", - clutter02 = "Set_Pent_Clutter_02", - clutter03 = "Set_Pent_Clutter_03", - - Set = function(clutter, refresh) - DiamondPenthouse.Interior.Clutter.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, clutter, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.Clutter) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - BarLight = { - none = "", - light0 = "set_pent_bar_light_0", - light1 = "set_pent_bar_light_01", - light2 = "set_pent_bar_light_02", - - Set = function(light, refresh) - DiamondPenthouse.Interior.BarLight.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, light, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.BarLight) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - BarParty = { - none = "", - party0 = "set_pent_bar_party_0", - party1 = "set_pent_bar_party_1", - party2 = "set_pent_bar_party_2", - partyafter = "set_pent_bar_party_after", - - Set = function(party, refresh) - DiamondPenthouse.Interior.BarParty.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, party, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.BarParty) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - Blockers = { - Guest = { - enabled = "Set_Pent_GUEST_BLOCKER", - disabled = "", - - Set = function(blocker, refresh) - DiamondPenthouse.Interior.Blockers.Guest.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.Blockers.Guest) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - Lounge = { - enabled = "Set_Pent_LOUNGE_BLOCKER", - disabled = "", - - Set = function(blocker, refresh) - DiamondPenthouse.Interior.Blockers.Lounge.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.Blockers.Lounge) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - Office = { - enabled = "Set_Pent_OFFICE_BLOCKER", - disabled = "", - - Set = function(blocker, refresh) - DiamondPenthouse.Interior.Blockers.Office.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.Blockers.Office) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - Cinema = { - enabled = "Set_Pent_CINE_BLOCKER", - disabled = "", - - Set = function(blocker, refresh) - DiamondPenthouse.Interior.Blockers.Cinema.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.Blockers.Cinema) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - Spa = { - enabled = "Set_Pent_SPA_BLOCKER", - disabled = "", - - Set = function(blocker, refresh) - DiamondPenthouse.Interior.Blockers.Spa.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.Blockers.Spa) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - Bar = { - enabled = "Set_Pent_BAR_BLOCKER", - disabled = "", - - Set = function(blocker, refresh) - DiamondPenthouse.Interior.Blockers.Bar.Clear(false) - - SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(DiamondPenthouse.Interior.Blockers.Bar) do - if type(value) == "string" then - SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh) - end - end - end - }, - EnableAllBlockers = function() - DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.enabled) - DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.enabled) - DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.enabled) - DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.enabled) - DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.enabled) - DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.enabled) - end, - DisableAllBlockers = function() - DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.disabled) - DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.disabled) - DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.disabled) - DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.disabled) - DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.disabled) - DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.disabled) - end - } - }, - - LoadDefault = function() - local styleColor = DiamondPenthouse.Colors.sharp - local stylePattern = DiamondPenthouse.Interior.Pattern.pattern01 - - DiamondPenthouse.Ipl.Interior.Load() - - DiamondPenthouse.Interior.Walls.SetColor(styleColor) - DiamondPenthouse.Interior.Pattern.Set(stylePattern) - DiamondPenthouse.Interior.Pattern.SetColor(stylePattern, styleColor) - - DiamondPenthouse.Interior.SpaBar.Set(DiamondPenthouse.Interior.SpaBar.open) - DiamondPenthouse.Interior.MediaBar.Set(DiamondPenthouse.Interior.MediaBar.open) - DiamondPenthouse.Interior.Dealer.Set(DiamondPenthouse.Interior.Dealer.open) - - RefreshInterior(DiamondPenthouse.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_cayoperico/base.lua b/resources/[housing]/[bob74_ipl]/dlc_cayoperico/base.lua deleted file mode 100644 index 8ed230a2a..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_cayoperico/base.lua +++ /dev/null @@ -1,3 +0,0 @@ -CreateThread(function() - RequestIpl("h4_ch2_mansion_final") -end) \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_cayoperico/nightclub.lua b/resources/[housing]/[bob74_ipl]/dlc_cayoperico/nightclub.lua deleted file mode 100644 index a2c35d0da..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_cayoperico/nightclub.lua +++ /dev/null @@ -1,207 +0,0 @@ --- The Music Locker: 1550.0, 250.0, -50.0 -exports('GetCayoPericoNightclub', function() - return CayoPericoNightclub -end) - -CayoPericoNightclub = { - interiorId = 281089, - - Ipl = { - Posters = { - palmstraxx = "h4_clubposter_palmstraxx", - moodymann = "h4_clubposter_moodymann", - keinemusik = "h4_clubposter_keinemusik", - - Enable = function(poster, state) - EnableIpl(poster, state) - end - } - }, - - Security = { - security = "int01_ba_security_upgrade", - - Enable = function(state, refresh) - SetIplPropState(CayoPericoNightclub.interiorId, CayoPericoNightclub.Security.security, state, refresh) - end - }, - - Speakers = { - basic = "int01_ba_equipment_setup", - upgrade = { - "int01_ba_equipment_setup", - "int01_ba_equipment_upgrade" - }, - - Set = function(speakers, refresh) - CayoPericoNightclub.Speakers.Clear(false) - - SetIplPropState(CayoPericoNightclub.interiorId, speakers, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(CayoPericoNightclub.interiorId, { - CayoPericoNightclub.Speakers.basic, - CayoPericoNightclub.Speakers.upgrade - }, false, refresh) - end - }, - - Podium = { - podium = "int01_ba_style02_podium", - - Enable = function(state, refresh) - SetIplPropState(CayoPericoNightclub.interiorId, CayoPericoNightclub.Podium.podium, state, refresh) - end - }, - - Turntables = { - style01 = "int01_ba_dj01", - style02 = "int01_ba_dj02", - style03 = "int01_ba_dj03", - style04 = "int01_ba_dj04", - style05 = "int01_ba_dj_palms_trax", - style06 = "int01_ba_dj_keinemusik", - style07 = "int01_ba_dj_moodyman", - - Set = function(style, refresh) - CayoPericoNightclub.Turntables.Clear(false) - - SetIplPropState(CayoPericoNightclub.interiorId, style, true, refresh) - end, - Clear = function(refresh) - for key, value in pairs(CayoPericoNightclub.Turntables) do - if type(value) == "string" then - SetIplPropState(CayoPericoNightclub.interiorId, value, false, refresh) - end - end - end - }, - - Bar = { - bar = "int01_ba_bar_content", - - Enable = function(state, refresh) - SetIplPropState(CayoPericoNightclub.interiorId, CayoPericoNightclub.Bar.bar, state, refresh) - end - }, - - Screen = { - front = "int01_ba_lights_screen", - back = "int01_ba_screen", - - Enable = function(screen, state, refresh) - SetIplPropState(CayoPericoNightclub.interiorId, screen, state, refresh) - end - }, - - Lights = { - Droplets = { - style01 = "dj_01_lights_01", - style02 = "dj_02_lights_01", - style03 = "dj_03_lights_01", - style04 = "dj_04_lights_01", - - Set = function(lights, refresh) - CayoPericoNightclub.Lights.Droplets.Clear(false) - - SetIplPropState(CayoPericoNightclub.interiorId, lights, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(CayoPericoNightclub.interiorId, { - CayoPericoNightclub.Lights.Droplets.style01, - CayoPericoNightclub.Lights.Droplets.style02, - CayoPericoNightclub.Lights.Droplets.style03, - CayoPericoNightclub.Lights.Droplets.style04 - }, false, refresh) - end - }, - - Neons = { - style01 = "dj_01_lights_02", - style02 = "dj_02_lights_02", - style03 = "dj_03_lights_02", - style04 = "dj_04_lights_02", - - Set = function(lights, refresh) - CayoPericoNightclub.Lights.Neons.Clear(false) - - SetIplPropState(CayoPericoNightclub.interiorId, lights, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(CayoPericoNightclub.interiorId, { - CayoPericoNightclub.Lights.Neons.style01, - CayoPericoNightclub.Lights.Neons.style02, - CayoPericoNightclub.Lights.Neons.style03, - CayoPericoNightclub.Lights.Neons.style04 - }, false, refresh) - end - }, - - Bands = { - style01 = "dj_01_lights_03", - style02 = "dj_02_lights_03", - style03 = "dj_03_lights_03", - style04 = "dj_04_lights_03", - - Set = function(lights, refresh) - CayoPericoNightclub.Lights.Bands.Clear(false) - - SetIplPropState(CayoPericoNightclub.interiorId, lights, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(CayoPericoNightclub.interiorId, { - CayoPericoNightclub.Lights.Bands.style01, - CayoPericoNightclub.Lights.Bands.style02, - CayoPericoNightclub.Lights.Bands.style03, - CayoPericoNightclub.Lights.Bands.style04 - }, false, refresh) - end - }, - - Lasers = { - style01 = "dj_01_lights_04", - style02 = "dj_02_lights_04", - style03 = "dj_03_lights_04", - style04 = "dj_04_lights_04", - - Set = function(lights, refresh) - CayoPericoNightclub.Lights.Lasers.Clear(false) - - SetIplPropState(CayoPericoNightclub.interiorId, lights, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(CayoPericoNightclub.interiorId, { - CayoPericoNightclub.Lights.Lasers.style01, - CayoPericoNightclub.Lights.Lasers.style02, - CayoPericoNightclub.Lights.Lasers.style03, - CayoPericoNightclub.Lights.Lasers.style04 - }, false, refresh) - end - }, - - Clear = function(refresh) - CayoPericoNightclub.Lights.Droplets.Clear(refresh) - CayoPericoNightclub.Lights.Neons.Clear(refresh) - CayoPericoNightclub.Lights.Bands.Clear(refresh) - CayoPericoNightclub.Lights.Lasers.Clear(refresh) - end - }, - - LoadDefault = function() - -- Interior - CayoPericoNightclub.Security.Enable(true, false) - CayoPericoNightclub.Speakers.Set(CayoPericoNightclub.Speakers.basic, false) - CayoPericoNightclub.Podium.Enable(true, false) - CayoPericoNightclub.Turntables.Set(CayoPericoNightclub.Turntables.style01, false) - CayoPericoNightclub.Bar.Enable(true, false) - CayoPericoNightclub.Screen.Enable(CayoPericoNightclub.Screen.front, true, false) - CayoPericoNightclub.Lights.Lasers.Set(CayoPericoNightclub.Lights.Lasers.style04, false) - - -- Exterior - CayoPericoNightclub.Ipl.Posters.Enable(CayoPericoNightclub.Ipl.Posters.palmstraxx, true) - CayoPericoNightclub.Ipl.Posters.Enable(CayoPericoNightclub.Ipl.Posters.moodymann, true) - CayoPericoNightclub.Ipl.Posters.Enable(CayoPericoNightclub.Ipl.Posters.keinemusik, true) - - RefreshInterior(CayoPericoNightclub.interiorId) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_cayoperico/submarine.lua b/resources/[housing]/[bob74_ipl]/dlc_cayoperico/submarine.lua deleted file mode 100644 index 1cac6c0f7..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_cayoperico/submarine.lua +++ /dev/null @@ -1,71 +0,0 @@ --- Submarine: 1560.0, 400.0, -50.0 -exports('GetCayoPericoSubmarine', function() - return CayoPericoSubmarine -end) - -CayoPericoSubmarine = { - interiorId = 281345, - - Workshop = { - brig = "entity_set_brig", - workshop = "entity_set_weapons", - - Set = function(room, refresh) - CayoPericoSubmarine.Workshop.Clear(false) - - SetIplPropState(CayoPericoSubmarine.interiorId, room, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(CayoPericoSubmarine.interiorId, { - CayoPericoSubmarine.Workshop.brig, - CayoPericoSubmarine.Workshop.workshop - }, false, refresh) - end - }, - - Chairs = { - chairs = "entity_set_guide", - - Enable = function(state, refresh) - SetIplPropState(CayoPericoSubmarine.interiorId, CayoPericoSubmarine.Chairs.chairs, state, refresh) - end - }, - - Lights = { - on = "entity_set_hatch_lights_on", - off = "entity_set_hatch_lights_off", - - Set = function(lights, refresh) - CayoPericoSubmarine.Lights.Clear(false) - - SetIplPropState(CayoPericoSubmarine.interiorId, lights, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(CayoPericoSubmarine.interiorId, { - CayoPericoSubmarine.Lights.on, - CayoPericoSubmarine.Lights.off - }, false, refresh) - end - }, - - Details = { - bomb = "entity_set_demolition", - torch = "entity_set_acetylene", - cutter = "entity_set_plasma", - fingerprint = "entity_set_fingerprint", - suppressors = "entity_set_suppressors", - jammer = "entity_set_jammer", - - Enable = function(details, state, refresh) - SetIplPropState(CayoPericoSubmarine.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - CayoPericoSubmarine.Workshop.Set(CayoPericoSubmarine.Workshop.brig, false) - CayoPericoSubmarine.Chairs.Enable(true, false) - CayoPericoSubmarine.Lights.Set(CayoPericoSubmarine.Lights.off, false) - - RefreshInterior(CayoPericoSubmarine.interiorId) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_chopshop/base.lua b/resources/[housing]/[bob74_ipl]/dlc_chopshop/base.lua deleted file mode 100644 index 005d1c341..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_chopshop/base.lua +++ /dev/null @@ -1,7 +0,0 @@ -CreateThread(function() - RequestIpl("m23_2_acp_collision_fixes_01") - RequestIpl("m23_2_acp_collision_fixes_02") - RequestIpl("m23_2_tug_collision") - RequestIpl("m23_2_hei_yacht_collision_fixes") - RequestIpl("m23_2_vinewood_garage") -end) diff --git a/resources/[housing]/[bob74_ipl]/dlc_chopshop/cargoship.lua b/resources/[housing]/[bob74_ipl]/dlc_chopshop/cargoship.lua deleted file mode 100644 index b3050eed6..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_chopshop/cargoship.lua +++ /dev/null @@ -1,24 +0,0 @@ --- Cargo ship: -344.4349, -4062.832, 17.000 -exports('GetChopShopCargoShipObject', function() - return ChopShopCargoShip -end) - -ChopShopCargoShip = { - Ipl = { - ipl = { - "m23_2_cargoship", - "m23_2_cargoship_bridge" - }, - - Load = function() - EnableIpl(ChopShopCargoShip.Ipl.ipl, true) - end, - Remove = function() - EnableIpl(ChopShopCargoShip.Ipl.ipl, false) - end - }, - - LoadDefault = function() - ChopShopCargoShip.Ipl.Load() - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_chopshop/cartel_garage.lua b/resources/[housing]/[bob74_ipl]/dlc_chopshop/cartel_garage.lua deleted file mode 100644 index 7ec8fc677..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_chopshop/cartel_garage.lua +++ /dev/null @@ -1,22 +0,0 @@ --- Cartel Garage: 1220.133, -2277.844, -50.000 -exports('GetChopShopCartelGarageObject', function() - return ChopShopCartelGarage -end) - -ChopShopCartelGarage = { - interiorId = 293633, - - Entities = { - entities = "mp2023_02_dlc_int_6_cb", - - Enable = function(state, refresh) - SetIplPropState(ChopShopCartelGarage.interiorId, ChopShopCartelGarage.Entities.entities, state, refresh) - end - }, - - LoadDefault = function() - ChopShopCartelGarage.Entities.Enable(true, false) - - RefreshInterior(ChopShopCartelGarage.interiorId) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_chopshop/lifeguard.lua b/resources/[housing]/[bob74_ipl]/dlc_chopshop/lifeguard.lua deleted file mode 100644 index 557eab18f..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_chopshop/lifeguard.lua +++ /dev/null @@ -1,21 +0,0 @@ --- Lifeguard: -1488.153, -1021.166, 5.000 -exports('GetChopShopLifeguardObject', function() - return ChopShopLifeguard -end) - -ChopShopLifeguard = { - Ipl = { - ipl = "m23_2_lifeguard_access", - - Load = function() - EnableIpl(ChopShopLifeguard.Ipl.ipl, true) - end, - Remove = function() - EnableIpl(ChopShopLifeguard.Ipl.ipl, false) - end - }, - - LoadDefault = function() - ChopShopLifeguard.Ipl.Load() - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_chopshop/salvage.lua b/resources/[housing]/[bob74_ipl]/dlc_chopshop/salvage.lua deleted file mode 100644 index ce6c157bf..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_chopshop/salvage.lua +++ /dev/null @@ -1,115 +0,0 @@ --- Salvage Yard: 1077.276, -2274.876, -50.000 -exports('GetChopShopSalvageObject', function() - return ChopShopSalvage -end) - -ChopShopSalvage = { - interiorId = 293377, - - Ipl = { - Exterior = { - ipl = { - "m23_2_sp1_03_reds", - "m23_2_sc1_03_reds", - "m23_2_id2_04_reds", - "m23_2_cs1_05_reds", - "m23_2_cs4_11_reds", - }, - - Load = function() - EnableIpl(ChopShopSalvage.Ipl.Exterior.ipl, true) - end, - Remove = function() - EnableIpl(ChopShopSalvage.Ipl.Exterior.ipl, false) - end - } - }, - - Style = { - basic = { - "set_mechanic_basic", - "set_safe_basic" - }, - upgrade = { - "set_mechanic_upgrade", - "set_safe_upgrade" - }, - - Set = function(style, refresh) - ChopShopSalvage.Style.Clear(false) - - SetIplPropState(ChopShopSalvage.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(ChopShopSalvage.interiorId, { - ChopShopSalvage.Style.basic, - ChopShopSalvage.Style.upgrade - }, false, refresh) - end - }, - - Lift1 = { - down = "set_car_lift_01_down", - up = "set_car_lift_01_up", - - Set = function(lift, refresh) - ChopShopSalvage.Lift1.Clear(false) - - SetIplPropState(ChopShopSalvage.interiorId, lift, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(ChopShopSalvage.interiorId, { - ChopShopSalvage.Lift1.down, - ChopShopSalvage.Lift1.up - }, false, refresh) - end - }, - - Lift2 = { - down = "set_car_lift_02_down", - up = "set_car_lift_02_up", - - Set = function(lift, refresh) - ChopShopSalvage.Lift2.Clear(false) - - SetIplPropState(ChopShopSalvage.interiorId, lift, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(ChopShopSalvage.interiorId, { - ChopShopSalvage.Lift2.down, - ChopShopSalvage.Lift2.up - }, false, refresh) - end - }, - - Tint = { - gray = 1, - red = 2, - blue = 3, - orange = 4, - yellow = 5, - green = 6, - pink = 7, - teal = 8, - darkGray = 9, - - SetColor = function(color, refresh) - SetIplPropState(ChopShopSalvage.interiorId, "set_tint_b", true, refresh) - SetInteriorEntitySetColor(ChopShopSalvage.interiorId, "set_tint_b", color) - end - }, - - LoadDefault = function() - -- Exterior - ChopShopSalvage.Ipl.Exterior.Load() - - -- Interior - ChopShopSalvage.Tint.SetColor(ChopShopSalvage.Tint.gray, false) - ChopShopSalvage.Style.Set(ChopShopSalvage.Style.upgrade, false) - - ChopShopSalvage.Lift1.Set(ChopShopSalvage.Lift1.up, false) - ChopShopSalvage.Lift2.Set(ChopShopSalvage.Lift2.up, false) - - RefreshInterior(ChopShopSalvage.interiorId) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_doomsday/facility.lua b/resources/[housing]/[bob74_ipl]/dlc_doomsday/facility.lua deleted file mode 100644 index 069c6f89d..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_doomsday/facility.lua +++ /dev/null @@ -1,421 +0,0 @@ --- DoomsdayFacility: 345.00000000 4842.00000000 -60.00000000 -exports('GetDoomsdayFacilityObject', function() - return DoomsdayFacility -end) - -DoomsdayFacility = { - interiorId = 269313, - - Ipl = { - Interior = { - ipl = "xm_x17dlc_int_placement_interior_33_x17dlc_int_02_milo_", - - Load = function(color) - EnableIpl(DoomsdayFacility.Ipl.Interior.ipl, true) - SetIplPropState(DoomsdayFacility.interiorId, "set_int_02_shell", true, true) - end, - Remove = function() - EnableIpl(DoomsdayFacility.Ipl.Interior.ipl, false) - end - }, - Exterior = { - ipl = { - "xm_hatch_01_cutscene", -- 1286.924 2846.06 49.39426 - "xm_hatch_02_cutscene", -- 18.633 2610.834 86.0 - "xm_hatch_03_cutscene", -- 2768.574 3919.924 45.82 - "xm_hatch_04_cutscene", -- 3406.90 5504.77 26.28 - "xm_hatch_06_cutscene", -- 1.90 6832.18 15.82 - "xm_hatch_07_cutscene", -- -2231.53 2418.42 12.18 - "xm_hatch_08_cutscene", -- -6.92 3327.0 41.63 - "xm_hatch_09_cutscene", -- 2073.62 1748.77 104.51 - "xm_hatch_10_cutscene", -- 1874.35 284.34 164.31 - "xm_hatch_closed", -- Closed hatches (all) - "xm_siloentranceclosed_x17", -- Closed silo: 598.4869 5556.846 716.7615 - "xm_bunkerentrance_door", -- Bunker entrance closed door: 2050.85 2950.0 47.75 - "xm_hatches_terrain", -- Terrain adjustments for facilities (all) + silo - "xm_hatches_terrain_lod" - }, - - Load = function() - EnableIpl(DoomsdayFacility.Ipl.Exterior.ipl, true) - end, - Remove = function() - EnableIpl(DoomsdayFacility.Ipl.Exterior.ipl, false) - end - } - }, - Colors = { - utility = 1, - expertise = 2, - altitude = 3, - power = 4, - authority = 5, - influence = 6, - order = 7, - empire = 8, - supremacy = 9 - }, - Walls = { - SetColor = function(color, refresh) - SetInteriorEntitySetColor(DoomsdayFacility.interiorId, "set_int_02_shell", color) - - if refresh then - RefreshInterior(DoomsdayFacility.interiorId) - end - end - }, - Decals = { - none = "", - style01 = "set_int_02_decal_01", - style02 = "set_int_02_decal_02", - style03 = "set_int_02_decal_03", - style04 = "set_int_02_decal_04", - style05 = "set_int_02_decal_05", - style06 = "set_int_02_decal_06", - style07 = "set_int_02_decal_07", - style08 = "set_int_02_decal_08", - style09 = "set_int_02_decal_09", - - Set = function(decal, refresh) - DoomsdayFacility.Decals.Clear(refresh) - - if decal ~= "" then - SetIplPropState(DoomsdayFacility.interiorId, decal, true, refresh) - else - if refresh then - RefreshInterior(DoomsdayFacility.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(DoomsdayFacility.interiorId, { - DoomsdayFacility.Decals.style01, DoomsdayFacility.Decals.style02, DoomsdayFacility.Decals.style03, - DoomsdayFacility.Decals.style04, DoomsdayFacility.Decals.style05, DoomsdayFacility.Decals.style06, - DoomsdayFacility.Decals.style07, DoomsdayFacility.Decals.style08, DoomsdayFacility.Decals.style09 - }, false, refresh) - end - }, - Lounge = { - utility = "set_int_02_lounge1", - prestige = "set_int_02_lounge2", - premier = "set_int_02_lounge3", - - Set = function(lounge, color, refresh) - DoomsdayFacility.Lounge.Clear(false) - - SetIplPropState(DoomsdayFacility.interiorId, lounge, true, refresh) - SetInteriorEntitySetColor(DoomsdayFacility.interiorId, lounge, color) - end, - Clear = function(refresh) - SetIplPropState(DoomsdayFacility.interiorId, { - DoomsdayFacility.Lounge.utility, - DoomsdayFacility.Lounge.prestige, - DoomsdayFacility.Lounge.premier - }, false, refresh) - end - }, - Sleeping = { - none = "set_int_02_no_sleep", - utility = "set_int_02_sleep", - prestige = "set_int_02_sleep2", - premier = "set_int_02_sleep3", - - Set = function(sleep, color, refresh) - DoomsdayFacility.Sleeping.Clear(false) - - SetIplPropState(DoomsdayFacility.interiorId, sleep, true, refresh) - SetInteriorEntitySetColor(DoomsdayFacility.interiorId, sleep, color) - end, - Clear = function(refresh) - SetIplPropState(DoomsdayFacility.interiorId, { - DoomsdayFacility.Sleeping.none, - DoomsdayFacility.Sleeping.utility, - DoomsdayFacility.Sleeping.prestige, - DoomsdayFacility.Sleeping.premier - }, false, refresh) - end - }, - Security = { - off = "set_int_02_no_security", - on = "set_int_02_security", - - Set = function(security, color, refresh) - DoomsdayFacility.Security.Clear(false) - - SetIplPropState(DoomsdayFacility.interiorId, security, true, refresh) - SetInteriorEntitySetColor(DoomsdayFacility.interiorId, security, color) - end, - Clear = function(refresh) - SetIplPropState(DoomsdayFacility.interiorId, { - DoomsdayFacility.Security.off, - DoomsdayFacility.Security.on - }, false, refresh) - end - }, - Cannon = { - off = "set_int_02_no_cannon", - on = "set_int_02_cannon", - - Set = function(cannon, color, refresh) - DoomsdayFacility.Cannon.Clear(false) - - SetIplPropState(DoomsdayFacility.interiorId, cannon, true, refresh) - SetInteriorEntitySetColor(DoomsdayFacility.interiorId, cannon, color) - end, - Clear = function(refresh) - SetIplPropState(DoomsdayFacility.interiorId, { - DoomsdayFacility.Cannon.off, - DoomsdayFacility.Cannon.on - }, false, refresh) - end - }, - PrivacyGlass = { - controlModelHash = `xm_prop_x17_tem_control_01`, - - Bedroom = { - Enable = function(state) - local handle = GetClosestObjectOfType(367.99, 4827.745, -59.0, 1.0, `xm_prop_x17_l_glass_03`, false, false, false) - - if state then - if handle == 0 then - local model = `xm_prop_x17_l_glass_03` - - RequestModel(model) - while not HasModelLoaded(model) do - Wait(0) - end - - local privacyGlass = CreateObject(model, 367.99, 4827.745, -59.0, false, false, false) - - SetEntityAsMissionEntity(privacyGlass, true, 0) - SetEntityCompletelyDisableCollision(privacyGlass, false, 0) - SetEntityInvincible(privacyGlass, true) - SetEntityAlpha(privacyGlass, 254, false) - end - else - if handle ~= 0 then - SetEntityAsMissionEntity(handle, false, false) - DeleteEntity(handle) - end - end - end, - - Control = { - position = vector3(372.115, 4827.504, -58.47), - rotation = vector3(0.0, 0.0, 0.0), - - Enable = function(state) - local handle = GetClosestObjectOfType(DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.x, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.y, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.z, 1.0, DoomsdayFacility.PrivacyGlass.controlModelHash, false, false, false) - - if state then - if handle == 0 then - RequestModel(DoomsdayFacility.PrivacyGlass.controlModelHash) - while not HasModelLoaded(DoomsdayFacility.PrivacyGlass.controlModelHash) do - Wait(0) - end - - local privacyGlass = CreateObjectNoOffset(DoomsdayFacility.PrivacyGlass.controlModelHash, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.x, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.y, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.z, false, false, false) - - SetEntityRotation(privacyGlass, DoomsdayFacility.PrivacyGlass.Bedroom.Control.rotation.x, DoomsdayFacility.PrivacyGlass.Bedroom.Control.rotation.y, DoomsdayFacility.PrivacyGlass.Bedroom.Control.rotation.z, 2, true) - FreezeEntityPosition(privacyGlass, true) - SetEntityAsMissionEntity(privacyGlass, false, false) - end - else - if handle ~= 0 then - SetEntityAsMissionEntity(handle, false, false) - DeleteEntity(handle) - end - end - end, - } - }, - Lounge = { - Glasses = { - { - modelHash = `xm_prop_x17_l_door_glass_01`, - entityHash = `xm_prop_x17_l_door_frame_01`, - entityPos = vector3(359.22, 4846.043, -58.85) - }, - { - modelHash = `xm_prop_x17_l_door_glass_01`, - entityHash = `xm_prop_x17_l_door_frame_01`, - entityPos = vector3(369.066, 4846.273, -58.85) - }, - { - modelHash = `xm_prop_x17_l_glass_01`, - entityHash = `xm_prop_x17_l_frame_01`, - entityPos = vector3(358.843, 4845.103, -60.0) - }, - { - modelHash = `xm_prop_x17_l_glass_02`, - entityHash = `xm_prop_x17_l_frame_02`, - entityPos = vector3(366.309, 4847.281, -60.0) - }, - { - modelHash = `xm_prop_x17_l_glass_03`, - entityHash = `xm_prop_x17_l_frame_03`, - entityPos = vector3(371.194, 4841.27, -60.0) - } - }, - - Enable = function(state) - for key, glass in pairs(DoomsdayFacility.PrivacyGlass.Lounge.Glasses) do - local handle = GetClosestObjectOfType(glass.entityPos.x, glass.entityPos.y, glass.entityPos.z, 1.0, glass.modelHash, false, false, false) - - if state then - if handle == 0 then - local entityToAttach = GetClosestObjectOfType(glass.entityPos.x, glass.entityPos.y, glass.entityPos.z, 1.0, glass.entityHash, false, false, false) - - if entityToAttach ~= 0 then - RequestModel(glass.modelHash) - while not HasModelLoaded(glass.modelHash) do - Wait(0) - end - - local privacyGlass = CreateObject(glass.modelHash, glass.entityPos.x, glass.entityPos.y, glass.entityPos.z, false, false, false) - - SetEntityAsMissionEntity(privacyGlass, true, false) - SetEntityCompletelyDisableCollision(privacyGlass, false, 0) - SetEntityInvincible(privacyGlass, true) - SetEntityAlpha(privacyGlass, 254, false) - AttachEntityToEntity(privacyGlass, entityToAttach, -1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 2, 1) - end - end - else - if handle ~= 0 then - SetEntityAsMissionEntity(handle, false, false) - DeleteEntity(handle) - end - end - end - end, - - Control = { - position = vector3(367.317, 4846.729, -58.448), - rotation = vector3(0.0, 0.0, -16.0), - - Enable = function(state) - local handle = GetClosestObjectOfType(DoomsdayFacility.PrivacyGlass.Lounge.Control.position.x, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.y, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.z, 1.0, DoomsdayFacility.PrivacyGlass.controlModelHash, false, false, false) - - if state then - if handle == 0 then - RequestModel(DoomsdayFacility.PrivacyGlass.controlModelHash) - while not HasModelLoaded(DoomsdayFacility.PrivacyGlass.controlModelHash) do - Wait(0) - end - - local privacyGlass = CreateObjectNoOffset(DoomsdayFacility.PrivacyGlass.controlModelHash, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.x, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.y, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.z, false, false, false) - - SetEntityRotation(privacyGlass, DoomsdayFacility.PrivacyGlass.Lounge.Control.rotation.x, DoomsdayFacility.PrivacyGlass.Lounge.Control.rotation.y, DoomsdayFacility.PrivacyGlass.Lounge.Control.rotation.z, 2, true) - FreezeEntityPosition(privacyGlass, true) - SetEntityAsMissionEntity(privacyGlass, false, false) - end - else - if handle ~= 0 then - SetEntityAsMissionEntity(handle, false, false) - DeleteEntity(handle) - end - end - end - } - } - }, - Details = { - KhanjaliParts = { - A = "Set_Int_02_Parts_Panther1", - B = "Set_Int_02_Parts_Panther2", - C = "Set_Int_02_Parts_Panther3" - }, - RiotParts = { - A = "Set_Int_02_Parts_Riot1", - B = "Set_Int_02_Parts_Riot2", - C = "Set_Int_02_Parts_Riot3" - }, - ChenoParts = { - A = "Set_Int_02_Parts_Cheno1", - B = "Set_Int_02_Parts_Cheno2", - C = "Set_Int_02_Parts_Cheno3" - }, - ThrusterParts = { - A = "Set_Int_02_Parts_Thruster1", - B = "Set_Int_02_Parts_Thruster2", - C = "Set_Int_02_Parts_Thruster3" - }, - AvengerParts = { - A = "Set_Int_02_Parts_Avenger1", - B = "Set_Int_02_Parts_Avenger2", - C = "Set_Int_02_Parts_Avenger3" - }, - Outfits = { - paramedic = "Set_Int_02_outfit_paramedic", - morgue = "Set_Int_02_outfit_morgue", - serverFarm = "Set_Int_02_outfit_serverfarm", - iaa = "Set_Int_02_outfit_iaa", - stealAvenger = "Set_Int_02_outfit_steal_avenger", - foundry = "Set_Int_02_outfit_foundry", - riot = "Set_Int_02_outfit_riot_van", - stromberg = "Set_Int_02_outfit_stromberg", - submarine = "Set_Int_02_outfit_sub_finale", - predator = "Set_Int_02_outfit_predator", - khanjali = "Set_Int_02_outfit_khanjali", - volatol = "Set_Int_02_outfit_volatol" - }, - Trophies = { - eagle = "set_int_02_trophy1", - iaa = "set_int_02_trophy_iaa", - submarine = "set_int_02_trophy_sub", - - SetColor = function(color, refresh) - SetInteriorEntitySetColor(DoomsdayFacility.interiorId, "set_int_02_trophy_sub", color) - - if refresh then - RefreshInterior(DoomsdayFacility.interiorId) - end - end - }, - Clutter = { - A = "set_int_02_clutter1", - B = "set_int_02_clutter2", - C = "set_int_02_clutter3", - D = "set_int_02_clutter4", - E = "set_int_02_clutter5" - }, - crewEmblem = "set_int_02_crewemblem", - - Enable = function(details, state, refresh) - SetIplPropState(DoomsdayFacility.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - DoomsdayFacility.Ipl.Exterior.Load() - DoomsdayFacility.Ipl.Interior.Load() - - DoomsdayFacility.Walls.SetColor(DoomsdayFacility.Colors.utility) - DoomsdayFacility.Decals.Set(DoomsdayFacility.Decals.style01) - DoomsdayFacility.Lounge.Set(DoomsdayFacility.Lounge.premier, DoomsdayFacility.Colors.utility) - DoomsdayFacility.Sleeping.Set(DoomsdayFacility.Sleeping.premier, DoomsdayFacility.Colors.utility) - DoomsdayFacility.Security.Set(DoomsdayFacility.Security.on, DoomsdayFacility.Colors.utility) - DoomsdayFacility.Cannon.Set(DoomsdayFacility.Cannon.on, DoomsdayFacility.Colors.utility) - - -- Privacy glass remote - DoomsdayFacility.PrivacyGlass.Bedroom.Control.Enable(true) - DoomsdayFacility.PrivacyGlass.Lounge.Control.Enable(true) - - DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.crewEmblem, false) - - DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.AvengerParts, true) - - DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.Outfits, true) - - DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.Trophies, true) - DoomsdayFacility.Details.Trophies.SetColor(DoomsdayFacility.Colors.utility) - - DoomsdayFacility.Details.Enable({ - DoomsdayFacility.Details.Clutter.A, - DoomsdayFacility.Details.Clutter.B - }, true) - - RefreshInterior(DoomsdayFacility.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_drugwars/base.lua b/resources/[housing]/[bob74_ipl]/dlc_drugwars/base.lua deleted file mode 100644 index ed67d0dd1..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_drugwars/base.lua +++ /dev/null @@ -1,5 +0,0 @@ -CreateThread(function() - RequestIpl("xm3_collision_fixes") - RequestIpl("xm3_sum2_fix") - RequestIpl("xm3_security_fix") -end) diff --git a/resources/[housing]/[bob74_ipl]/dlc_drugwars/freakshop.lua b/resources/[housing]/[bob74_ipl]/dlc_drugwars/freakshop.lua deleted file mode 100644 index 7d95059cd..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_drugwars/freakshop.lua +++ /dev/null @@ -1,51 +0,0 @@ --- Freakshop: 570.9713, -420.0727, -70.000 -exports('GetDrugWarsFreakshopObject', function() - return DrugWarsFreakshop -end) - -DrugWarsFreakshop = { - interiorId = 290817, - - Ipl = { - Exterior = { - ipl = { - "xm3_warehouse", - "xm3_warehouse_grnd" - }, - - Load = function() - EnableIpl(DrugWarsFreakshop.Ipl.Exterior.ipl, true) - end, - Remove = function() - EnableIpl(DrugWarsFreakshop.Ipl.Exterior.ipl, false) - end - } - }, - - Door = { - opened = "entity_set_roller_door_open", - closed = "entity_set_roller_door_closed", - - Set = function(door, refresh) - DrugWarsFreakshop.Door.Clear() - - SetIplPropState(DrugWarsFreakshop.interiorId, door, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(DrugWarsFreakshop.interiorId, { - DrugWarsFreakshop.Door.opened, - DrugWarsFreakshop.Door.closed - }, false, refresh) - end - }, - - LoadDefault = function() - -- Exterior - DrugWarsFreakshop.Ipl.Exterior.Load() - - -- Interior - DrugWarsFreakshop.Door.Set(DrugWarsFreakshop.Door.closed, false) - - RefreshInterior(DrugWarsFreakshop.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_drugwars/garage.lua b/resources/[housing]/[bob74_ipl]/dlc_drugwars/garage.lua deleted file mode 100644 index 78879b60d..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_drugwars/garage.lua +++ /dev/null @@ -1,115 +0,0 @@ --- Eclipse Boulevard Garage: 519.2477, -2618.788, -50.000 -exports('GetDrugWarsGarageObject', function() - return DrugWarsGarage -end) - -DrugWarsGarage = { - interiorId = 290561, - - Ipl = { - Exterior = { - ipl = "xm3_garage_fix", - - Load = function() - EnableIpl(DrugWarsGarage.Ipl.Exterior.ipl, true) - end, - Remove = function() - EnableIpl(DrugWarsGarage.Ipl.Exterior.ipl, false) - end - } - }, - - Banner = { - model = `ss1_13_clth_ss1_13`, - position = vector3(-277.1116, 281.5493, 98.6691), - - Hide = function() - CreateModelHide(DrugWarsGarage.Banner.position, 10.0, DrugWarsGarage.Banner.model, true) - end, - Restore = function() - RemoveModelHide(DrugWarsGarage.Banner.position, 10.0, DrugWarsGarage.Banner.model, false) - end - }, - - Numbering = { - none = "", - level1 = "entity_set_numbers_01", - level2 = "entity_set_numbers_02", - level3 = "entity_set_numbers_03", - level4 = "entity_set_numbers_04", - level5 = "entity_set_numbers_05", - - Set = function(num, refresh) - DrugWarsGarage.Numbering.Clear(false) - - if num ~= "" then - SetIplPropState(DrugWarsGarage.interiorId, num, true, refresh) - else - if refresh then - RefreshInterior(DrugWarsGarage.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(DrugWarsGarage.interiorId, { - DrugWarsGarage.Numbering.level1, - DrugWarsGarage.Numbering.level2, - DrugWarsGarage.Numbering.level3, - DrugWarsGarage.Numbering.level4, - DrugWarsGarage.Numbering.level5 - }, false, refresh) - end - }, - - Style = { - immaculate = "entity_set_shell_01", - industrial = "entity_set_shell_02", - indulgent = "entity_set_shell_03", - - Set = function(style, refresh) - DrugWarsGarage.Style.Clear(false) - - SetIplPropState(DrugWarsGarage.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(DrugWarsGarage.interiorId, { - DrugWarsGarage.Style.immaculate, - DrugWarsGarage.Style.industrial, - DrugWarsGarage.Style.indulgent - }, false, refresh) - end - }, - - Tint = { - white = 1, - gray = 2, - black = 3, - purple = 4, - orange = 5, - yellow = 6, - blue = 7, - red = 8, - green = 9, - lightBlue = 10, - lightRed = 11, - lightGreen = 12, - - SetColor = function(color, refresh) - SetIplPropState(DrugWarsGarage.interiorId, "entity_set_tint_01", true, refresh) - SetInteriorEntitySetColor(DrugWarsGarage.interiorId, "entity_set_tint_01", color) - end - }, - - LoadDefault = function() - -- Exterior - DrugWarsGarage.Ipl.Exterior.Load() - DrugWarsGarage.Banner.Hide() - - -- Interior - DrugWarsGarage.Numbering.Set(DrugWarsGarage.Numbering.level1, false) - DrugWarsGarage.Style.Set(DrugWarsGarage.Style.immaculate, false) - DrugWarsGarage.Tint.SetColor(DrugWarsGarage.Tint.white, false) - - RefreshInterior(DrugWarsGarage.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_drugwars/lab.lua b/resources/[housing]/[bob74_ipl]/dlc_drugwars/lab.lua deleted file mode 100644 index 953cdd2dc..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_drugwars/lab.lua +++ /dev/null @@ -1,38 +0,0 @@ --- Acid Lab: 483.4252, -2625.071, -50.000 -exports('GetDrugWarsLabObject', function() - return DrugWarsLab -end) - -DrugWarsLab = { - interiorId = 290305, - - Details = { - products = { - "set_product_01", - "set_product_02", - "set_product_03", - "set_product_04", - "set_product_05" - }, - supplies = { - "set_supplies_01", - "set_supplies_02", - "set_supplies_03", - "set_supplies_04", - "set_supplies_05", - }, - equipment = "set_equipment_upgrade", - - Enable = function(details, state, refresh) - SetIplPropState(DrugWarsLab.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - DrugWarsLab.Details.Enable(DrugWarsLab.Details.products, true, false) - DrugWarsLab.Details.Enable(DrugWarsLab.Details.supplies, true, false) - DrugWarsLab.Details.Enable(DrugWarsLab.Details.equipment, true, false) - - RefreshInterior(DrugWarsLab.interiorId) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_drugwars/traincrash.lua b/resources/[housing]/[bob74_ipl]/dlc_drugwars/traincrash.lua deleted file mode 100644 index e7b6f8fac..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_drugwars/traincrash.lua +++ /dev/null @@ -1,12 +0,0 @@ --- Train crash: 2630.595, 1458.144, 25.3669 -exports('GetDrugWarsTrainCrashObject', function() - return DrugWarsTrainCrash -end) - -DrugWarsTrainCrash = { - ipl = "xm3_train_crash", - - Enable = function(state) - EnableIpl(DrugWarsTrainCrash.ipl, state) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_executive/apartment1.lua b/resources/[housing]/[bob74_ipl]/dlc_executive/apartment1.lua deleted file mode 100644 index 8aa25f681..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_executive/apartment1.lua +++ /dev/null @@ -1,136 +0,0 @@ --- Apartment 1: -787.78050000 334.92320000 215.83840000 -exports('GetExecApartment1Object', function() - return ExecApartment1 -end) - -ExecApartment1 = { - currentInteriorId = -1, - - Style = { - Theme = { - modern = { - interiorId = 227329, - ipl = "apa_v_mp_h_01_a" - }, - moody = { - interiorId = 228097, - ipl = "apa_v_mp_h_02_a" - }, - vibrant = { - interiorId = 228865, - ipl = "apa_v_mp_h_03_a" - }, - sharp = { - interiorId = 229633, - ipl = "apa_v_mp_h_04_a" - }, - monochrome = { - interiorId = 230401, - ipl = "apa_v_mp_h_05_a" - }, - seductive = { - interiorId = 231169, - ipl = "apa_v_mp_h_06_a" - }, - regal = { - interiorId = 231937, - ipl = "apa_v_mp_h_07_a" - }, - aqua = { - interiorId = 232705, - ipl = "apa_v_mp_h_08_a" - } - }, - - Set = function(style, refresh) - if type(style) == "table" then - ExecApartment1.Style.Clear() - ExecApartment1.currentInteriorId = style.interiorId - - EnableIpl(style.ipl, true) - - if refresh then - RefreshInterior(style.interiorId) - end - end - end, - Clear = function() - for key, value in pairs(ExecApartment1.Style.Theme) do - SetIplPropState(value.interiorId, { - "Apart_Hi_Strip_A", - "Apart_Hi_Strip_B", - "Apart_Hi_Strip_C" - }, false) - SetIplPropState(value.interiorId, { - "Apart_Hi_Booze_A", - "Apart_Hi_Booze_B", - "Apart_Hi_Booze_C" - }, false) - SetIplPropState(value.interiorId, { - "Apart_Hi_Smokes_A", - "Apart_Hi_Smokes_B", - "Apart_Hi_Smokes_C" - }, false, true) - EnableIpl(value.ipl, false) - end - end - }, - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(ExecApartment1.currentInteriorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(ExecApartment1.currentInteriorId, details, state, refresh) - end - }, - Smoke = { - none = "", - stage1 = "Apart_Hi_Smokes_A", - stage2 = "Apart_Hi_Smokes_B", - stage3 = "Apart_Hi_Smokes_C", - - Set = function(smoke, refresh) - ExecApartment1.Smoke.Clear(false) - - if smoke ~= nil then - SetIplPropState(ExecApartment1.currentInteriorId, smoke, true, refresh) - else - if refresh then - RefreshInterior(ExecApartment1.currentInteriorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(ExecApartment1.currentInteriorId, { - ExecApartment1.Smoke.stage1, - ExecApartment1.Smoke.stage2, - ExecApartment1.Smoke.stage3 - }, false, refresh) - end - }, - - LoadDefault = function() - ExecApartment1.Style.Set(ExecApartment1.Style.Theme.modern, true) - ExecApartment1.Strip.Enable({ - ExecApartment1.Strip.A, - ExecApartment1.Strip.B, - ExecApartment1.Strip.C - }, false) - ExecApartment1.Booze.Enable({ - ExecApartment1.Booze.A, - ExecApartment1.Booze.B, - ExecApartment1.Booze.C - }, false) - ExecApartment1.Smoke.Set(ExecApartment1.Smoke.none) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_executive/apartment2.lua b/resources/[housing]/[bob74_ipl]/dlc_executive/apartment2.lua deleted file mode 100644 index 0b2987166..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_executive/apartment2.lua +++ /dev/null @@ -1,135 +0,0 @@ --- Apartment 2: -773.22580000 322.82520000 194.88620000 -exports('GetExecApartment2Object', function() - return ExecApartment2 -end) - -ExecApartment2 = { - currentInteriorId = -1, - - Style = { - Theme = { - modern = { - interiorId = 227585, - ipl = "apa_v_mp_h_01_b" - }, - moody = { - interiorId = 228353, - ipl = "apa_v_mp_h_02_b" - }, - vibrant = { - interiorId = 229121, - ipl = "apa_v_mp_h_03_b" - }, - sharp = { - interiorId = 229889, - ipl = "apa_v_mp_h_04_b" - }, - monochrome = { - interiorId = 230657, - ipl = "apa_v_mp_h_05_b" - }, - seductive = { - interiorId = 231425, - ipl = "apa_v_mp_h_06_b" - }, - regal = { - interiorId = 232193, - ipl = "apa_v_mp_h_07_b" - }, - aqua = { - interiorId = 232961, - ipl = "apa_v_mp_h_08_b" - } - }, - - Set = function(style, refresh) - if type(style) == "table" then - ExecApartment2.Style.Clear() - ExecApartment2.currentInteriorId = style.interiorId - - EnableIpl(style.ipl, true) - - if refresh then - RefreshInterior(style.interiorId) - end - end - end, - Clear = function() - for key, value in pairs(ExecApartment2.Style.Theme) do - SetIplPropState(value.interiorId, { - "Apart_Hi_Strip_A", - "Apart_Hi_Strip_B", - "Apart_Hi_Strip_C"}, false) - SetIplPropState(value.interiorId, { - "Apart_Hi_Booze_A", - "Apart_Hi_Booze_B", - "Apart_Hi_Booze_C" - }, false) - SetIplPropState(value.interiorId, { - "Apart_Hi_Smokes_A", - "Apart_Hi_Smokes_B", - "Apart_Hi_Smokes_C" - }, false, true) - EnableIpl(value.ipl, false) - end - end - }, - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(ExecApartment2.currentInteriorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(ExecApartment2.currentInteriorId, details, state, refresh) - end - }, - Smoke = { - none = "", - stage1 = "Apart_Hi_Smokes_A", - stage2 = "Apart_Hi_Smokes_B", - stage3 = "Apart_Hi_Smokes_C", - - Set = function(smoke, refresh) - ExecApartment2.Smoke.Clear(false) - - if smoke ~= nil then - SetIplPropState(ExecApartment2.currentInteriorId, smoke, true, refresh) - else - if refresh then - RefreshInterior(ExecApartment2.currentInteriorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(ExecApartment2.currentInteriorId, { - ExecApartment2.Smoke.stage1, - ExecApartment2.Smoke.stage2, - ExecApartment2.Smoke.stage3 - }, false, refresh) - end - }, - - LoadDefault = function() - ExecApartment2.Style.Set(ExecApartment2.Style.Theme.seductive, true) - ExecApartment2.Strip.Enable({ - ExecApartment2.Strip.A, - ExecApartment2.Strip.B, - ExecApartment2.Strip.C - }, false) - ExecApartment2.Booze.Enable({ - ExecApartment2.Booze.A, - ExecApartment2.Booze.B, - ExecApartment2.Booze.C - }, false) - ExecApartment2.Smoke.Set(ExecApartment2.Smoke.none) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_executive/apartment3.lua b/resources/[housing]/[bob74_ipl]/dlc_executive/apartment3.lua deleted file mode 100644 index 5a008c9ec..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_executive/apartment3.lua +++ /dev/null @@ -1,136 +0,0 @@ --- Apartment 3: -787.78050000 334.92320000 186.11340000 -exports('GetExecApartment3Object', function() - return ExecApartment3 -end) - -ExecApartment3 = { - currentInteriorId = -1, - - Style = { - Theme = { - modern = { - interiorId = 227841, - ipl = "apa_v_mp_h_01_c" - }, - moody = { - interiorId = 228609, - ipl = "apa_v_mp_h_02_c" - }, - vibrant = { - interiorId = 229377, - ipl = "apa_v_mp_h_03_c" - }, - sharp = { - interiorId = 230145, - ipl = "apa_v_mp_h_04_c" - }, - monochrome = { - interiorId = 230913, - ipl = "apa_v_mp_h_05_c" - }, - seductive = { - interiorId = 231681, - ipl = "apa_v_mp_h_06_c" - }, - regal = { - interiorId = 232449, - ipl = "apa_v_mp_h_07_c" - }, - aqua = { - interiorId = 233217, - ipl = "apa_v_mp_h_08_c" - } - }, - - Set = function(style, refresh) - if type(style) == "table" then - ExecApartment3.Style.Clear() - ExecApartment3.currentInteriorId = style.interiorId - - EnableIpl(style.ipl, true) - - if refresh then - RefreshInterior(style.interiorId) - end - end - end, - Clear = function() - for key, value in pairs(ExecApartment3.Style.Theme) do - SetIplPropState(value.interiorId, { - "Apart_Hi_Strip_A", - "Apart_Hi_Strip_B", - "Apart_Hi_Strip_C" - }, false) - SetIplPropState(value.interiorId, { - "Apart_Hi_Booze_A", - "Apart_Hi_Booze_B", - "Apart_Hi_Booze_C" - }, false) - SetIplPropState(value.interiorId, { - "Apart_Hi_Smokes_A", - "Apart_Hi_Smokes_B", - "Apart_Hi_Smokes_C" - }, false, true) - EnableIpl(value.ipl, false) - end - end - }, - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(ExecApartment3.currentInteriorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(ExecApartment3.currentInteriorId, details, state, refresh) - end - }, - Smoke = { - none = "", - stage1 = "Apart_Hi_Smokes_A", - stage2 = "Apart_Hi_Smokes_B", - stage3 = "Apart_Hi_Smokes_C", - - Set = function(smoke, refresh) - ExecApartment3.Smoke.Clear(false) - - if smoke ~= nil then - SetIplPropState(ExecApartment3.currentInteriorId, smoke, true, refresh) - else - if refresh then - RefreshInterior(ExecApartment3.currentInteriorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(ExecApartment3.currentInteriorId, { - ExecApartment3.Smoke.stage1, - ExecApartment3.Smoke.stage2, - ExecApartment3.Smoke.stage3 - }, false, refresh) - end - }, - - LoadDefault = function() - ExecApartment3.Style.Set(ExecApartment3.Style.Theme.sharp, true) - ExecApartment3.Strip.Enable({ - ExecApartment3.Strip.A, - ExecApartment3.Strip.B, - ExecApartment3.Strip.C - }, false) - ExecApartment3.Booze.Enable({ - ExecApartment3.Booze.A, - ExecApartment3.Booze.B, - ExecApartment3.Booze.C - }, false) - ExecApartment3.Smoke.Set(ExecApartment3.Smoke.none) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_finance/office1.lua b/resources/[housing]/[bob74_ipl]/dlc_finance/office1.lua deleted file mode 100644 index 755df0edd..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_finance/office1.lua +++ /dev/null @@ -1,324 +0,0 @@ --- Office 1: -141.1987, -620.913, 168.8205 (Arcadius Business Centre) -exports('GetFinanceOffice1Object', function() - return FinanceOffice1 -end) - -FinanceOffice1 = { - currentInteriorId = -1, - currentSafeDoors = { - hashL = "", - hashR = "" - }, - - Style = { - Theme = { - warm = { - interiorId = 236289, - ipl = "ex_dt1_02_office_01a", - safe = "ex_prop_safedoor_office1a" - }, - classical = { - interiorId = 236545, - ipl = "ex_dt1_02_office_01b", - safe = "ex_prop_safedoor_office1b" - }, - vintage = { - interiorId = 236801, - ipl = "ex_dt1_02_office_01c", - safe = "ex_prop_safedoor_office1c" - }, - contrast = { - interiorId = 237057, - ipl = "ex_dt1_02_office_02a", - safe = "ex_prop_safedoor_office2a" - }, - rich = { - interiorId = 237313, - ipl = "ex_dt1_02_office_02b", - safe = "ex_prop_safedoor_office2a" - }, - cool = { - interiorId = 237569, - ipl = "ex_dt1_02_office_02c", - safe = "ex_prop_safedoor_office2a" - }, - ice = { - interiorId = 237825, - ipl = "ex_dt1_02_office_03a", - safe = "ex_prop_safedoor_office3a" - }, - conservative = { - interiorId = 238081, - ipl = "ex_dt1_02_office_03b", - safe = "ex_prop_safedoor_office3a" - }, - polished = { - interiorId = 238337, - ipl = "ex_dt1_02_office_03c", - safe = "ex_prop_safedoor_office3c" - } - }, - Set = function(style, refresh) - if refresh == nil then - refresh = false - end - - if type(style) == "table" then - FinanceOffice1.Style.Clear() - FinanceOffice1.currentInteriorId = style.interiorId - FinanceOffice1.currentSafeDoors = { - hashL = GetHashKey(style.safe .. "_l"), - hashR = GetHashKey(style.safe .. "_r") - } - - EnableIpl(style.ipl, true) - - if refresh then - RefreshInterior(style.interiorId) - end - end - end, - Clear = function() - for themeKey, themeValue in pairs(FinanceOffice1.Style.Theme) do - for swagKey, swagValue in pairs(FinanceOffice1.Swag) do - if type(swagValue) == "table" then - SetIplPropState(themeValue.interiorId, { - swagValue.A, - swagValue.B, - swagValue.C - }, false) - end - end - - SetIplPropState(themeValue.interiorId, "office_chairs", false, false) - SetIplPropState(themeValue.interiorId, "office_booze", false, true) - - FinanceOffice1.currentSafeDoors = { - hashL = 0, - hashR = 0 - } - - EnableIpl(themeValue.ipl, false) - end - end - }, - Safe = { - doorHeadingL = 96.0, -- Only need the heading of the Left door to get the Right ones - Position = vector3(-124.25, -641.30, 168.870), -- Approximately between the two doors - -- These values are checked from "doorHandler.lua" and - isLeftDoorOpen = false, - isRightDoorOpen = false, - - -- Safe door API - Open = function(doorSide) - if doorSide:lower() == "left" then - FinanceOffice1.Safe.isLeftDoorOpen = true - elseif doorSide:lower() == "right" then - FinanceOffice1.Safe.isRightDoorOpen = true - else - print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right") - end - end, - Close = function(doorSide) - if doorSide:lower() == "left" then - FinanceOffice1.Safe.isLeftDoorOpen = false - elseif doorSide:lower() == "right" then - FinanceOffice1.Safe.isRightDoorOpen = false - else - print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right") - end - end, - - -- Internal use only - SetDoorState = function(doorSide, open) - local doorHandle = 0 - local heading = FinanceOffice1.Safe.doorHeadingL - - if doorSide:lower() == "left" then - doorHandle = FinanceOffice1.Safe.GetDoorHandle(FinanceOffice1.currentSafeDoors.hashL) - - if open then - heading = heading - 90.0 - end - elseif doorSide:lower() == "right" then - doorHandle = FinanceOffice1.Safe.GetDoorHandle(FinanceOffice1.currentSafeDoors.hashR) - heading = heading - 180 - - if open then - heading = heading + 90.0 - end - end - - if doorHandle == 0 then - print("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0") - return - end - - SetEntityHeading(doorHandle, heading) - end, - - -- /!\ handle changes whenever the interior is refreshed /!\ - GetDoorHandle = function(doorHash) - local timeout = 4 - local doorHandle = GetClosestObjectOfType(FinanceOffice1.Safe.Position.x, FinanceOffice1.Safe.Position.y, FinanceOffice1.Safe.Position.z, 5.0, doorHash, false, false, false) - - while doorHandle == 0 do - Wait(25) - - doorHandle = GetClosestObjectOfType(FinanceOffice1.Safe.Position.x, FinanceOffice1.Safe.Position.y, FinanceOffice1.Safe.Position.z, 5.0, doorHash, false, false, false) - timeout = timeout - 1 - - if timeout <= 0 then - break - end - end - - return doorHandle - end - }, - Swag = { - Cash = { - A = "cash_set_01", - B = "cash_set_02", - C = "cash_set_03", - D = "cash_set_04", - E = "cash_set_05", - F = "cash_set_06", - G = "cash_set_07", - H = "cash_set_08", - I = "cash_set_09", - J = "cash_set_10", - K = "cash_set_11", - L = "cash_set_12", - M = "cash_set_13", - N = "cash_set_14", - O = "cash_set_15", - P = "cash_set_16", - Q = "cash_set_17", - R = "cash_set_18", - S = "cash_set_19", - T = "cash_set_20", - U = "cash_set_21", - V = "cash_set_22", - W = "cash_set_23", - X = "cash_set_24" - }, - BoozeCigs = { - A = "swag_booze_cigs", - B = "swag_booze_cigs2", - C = "swag_booze_cigs3" - }, - Counterfeit = { - A = "swag_counterfeit", - B = "swag_counterfeit2", - C = "swag_counterfeit3" - }, - DrugBags = { - A = "swag_drugbags", - B = "swag_drugbags2", - C = "swag_drugbags3" - }, - DrugStatue = { - A = "swag_drugstatue", - B = "swag_drugstatue2", - C = "swag_drugstatue3" - }, - Electronic = { - A = "swag_electronic", - B = "swag_electronic2", - C = "swag_electronic3" - }, - FurCoats = { - A = "swag_furcoats", - B = "swag_furcoats2", - C = "swag_furcoats3" - }, - Gems = { - A = "swag_gems", - B = "swag_gems2", - C = "swag_gems3" - }, - Guns = { - A = "swag_guns", - B = "swag_guns2", - C = "swag_guns3" - }, - Ivory = { - A = "swag_ivory", - B = "swag_ivory2", - C = "swag_ivory3" - }, - Jewel = { - A = "swag_jewelwatch", - B = "swag_jewelwatch2", - C = "swag_jewelwatch3" - }, - Med = { - A = "swag_med", - B = "swag_med2", - C = "swag_med3" - }, - Painting = { - A = "swag_art", - B = "swag_art2", - C = "swag_art3" - }, - Pills = { - A = "swag_pills", - B = "swag_pills2", - C = "swag_pills3" - }, - Silver = { - A = "swag_silver", - B = "swag_silver2", - C = "swag_silver3" - }, - - Enable = function(details, state, refresh) - SetIplPropState(FinanceOffice1.currentInteriorId, details, state, refresh) - end - }, - Chairs = { - off = "", - on = "office_chairs", - - Set = function(chairs, refresh) - FinanceOffice1.Chairs.Clear(false) - - if chairs ~= nil then - SetIplPropState(FinanceOffice1.currentInteriorId, chairs, true, refresh) - else - if refresh then - RefreshInterior(FinanceOffice1.currentInteriorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(FinanceOffice1.currentInteriorId, FinanceOffice1.Chairs.on, false, refresh) - end - }, - Booze = { - off = "", - on = "office_booze", - - Set = function(booze, refresh) - FinanceOffice1.Booze.Clear(false) - - if booze ~= nil then - SetIplPropState(FinanceOffice1.currentInteriorId, booze, true, refresh) - else - if refresh then - RefreshInterior(FinanceOffice1.currentInteriorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(FinanceOffice1.currentInteriorId, FinanceOffice1.Booze.on, false, refresh) - end - }, - - LoadDefault = function() - FinanceOffice1.Style.Set(FinanceOffice1.Style.Theme.polished) - FinanceOffice1.Chairs.Set(FinanceOffice1.Chairs.on, true) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_finance/office2.lua b/resources/[housing]/[bob74_ipl]/dlc_finance/office2.lua deleted file mode 100644 index 608a789ae..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_finance/office2.lua +++ /dev/null @@ -1,324 +0,0 @@ --- Office 2: -75.8466, -826.9893, 243.3859 (Maze Bank Building) -exports('GetFinanceOffice2Object', function() - return FinanceOffice2 -end) - -FinanceOffice2 = { - currentInteriorId = -1, - currentSafeDoors = { - hashL = "", - hashR = "" - }, - - Style = { - Theme = { - warm = { - interiorId = 238593, - ipl = "ex_dt1_11_office_01a", - safe = "ex_prop_safedoor_office1a" - }, - classical = { - interiorId = 238849, - ipl = "ex_dt1_11_office_01b", - safe = "ex_prop_safedoor_office1b" - }, - vintage = { - interiorId = 239105, - ipl = "ex_dt1_11_office_01c", - safe = "ex_prop_safedoor_office1c" - }, - contrast = { - interiorId = 239361, - ipl = "ex_dt1_11_office_02a", - safe = "ex_prop_safedoor_office2a" - }, - rich = { - interiorId = 239617, - ipl = "ex_dt1_11_office_02b", - safe = "ex_prop_safedoor_office2a" - }, - cool = { - interiorId = 239873, - ipl = "ex_dt1_11_office_02c", - safe = "ex_prop_safedoor_office2a" - }, - ice = { - interiorId = 240129, - ipl = "ex_dt1_11_office_03a", - safe = "ex_prop_safedoor_office3a" - }, - conservative = { - interiorId = 240385, - ipl = "ex_dt1_11_office_03b", - safe = "ex_prop_safedoor_office3a" - }, - polished = { - interiorId = 240641, - ipl = "ex_dt1_11_office_03c", - safe = "ex_prop_safedoor_office3c" - } - }, - Set = function(style, refresh) - if refresh == nil then - refresh = false - end - - if type(style) == "table" then - FinanceOffice2.Style.Clear() - FinanceOffice2.currentInteriorId = style.interiorId - FinanceOffice2.currentSafeDoors = { - hashL = GetHashKey(style.safe .. "_l"), - hashR = GetHashKey(style.safe .. "_r") - } - - EnableIpl(style.ipl, true) - - if refresh then - RefreshInterior(style.interiorId) - end - end - end, - Clear = function() - for themeKey, themeValue in pairs(FinanceOffice2.Style.Theme) do - for swagKey, swagValue in pairs(FinanceOffice2.Swag) do - if type(swagValue) == "table" then - SetIplPropState(themeValue.interiorId, { - swagValue.A, - swagValue.B, - swagValue.C - }, false) - end - end - - SetIplPropState(themeValue.interiorId, "office_chairs", false, false) - SetIplPropState(themeValue.interiorId, "office_booze", false, true) - - FinanceOffice2.currentSafeDoors = { - hashL = 0, - hashR = 0 - } - - EnableIpl(themeValue.ipl, false) - end - end - }, - Safe = { - doorHeadingL = 250.0, -- Only need the heading of the Left door to get the Right ones - Position = vector3(-82.593, -801.0, 243.385), -- Approximately between the two doors - -- These values are checked from "doorHandler.lua" and - isLeftDoorOpen = false, - isRightDoorOpen = false, - - -- Safe door API - Open = function(doorSide) - if doorSide:lower() == "left" then - FinanceOffice2.Safe.isLeftDoorOpen = true - elseif doorSide:lower() == "right" then - FinanceOffice2.Safe.isRightDoorOpen = true - else - print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right") - end - end, - Close = function(doorSide) - if doorSide:lower() == "left" then - FinanceOffice2.Safe.isLeftDoorOpen = false - elseif doorSide:lower() == "right" then - FinanceOffice2.Safe.isRightDoorOpen = false - else - print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right") - end - end, - - -- Internal use only - SetDoorState = function(doorSide, open) - local doorHandle = 0 - local heading = FinanceOffice2.Safe.doorHeadingL - - if doorSide:lower() == "left" then - doorHandle = FinanceOffice2.Safe.GetDoorHandle(FinanceOffice2.currentSafeDoors.hashL) - - if open then - heading = heading - 90.0 - end - elseif doorSide:lower() == "right" then - doorHandle = FinanceOffice2.Safe.GetDoorHandle(FinanceOffice2.currentSafeDoors.hashR) - heading = heading - 180 - - if open then - heading = heading + 90.0 - end - end - - if doorHandle == 0 then - print("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0") - return - end - - SetEntityHeading(doorHandle, heading) - end, - - -- /!\ handle changes whenever the interior is refreshed /!\ - GetDoorHandle = function(doorHash) - local timeout = 4 - local doorHandle = GetClosestObjectOfType(FinanceOffice2.Safe.Position.x, FinanceOffice2.Safe.Position.y, FinanceOffice2.Safe.Position.z, 5.0, doorHash, false, false, false) - - while doorHandle == 0 do - Wait(25) - - doorHandle = GetClosestObjectOfType(FinanceOffice2.Safe.Position.x, FinanceOffice2.Safe.Position.y, FinanceOffice2.Safe.Position.z, 5.0, doorHash, false, false, false) - timeout = timeout - 1 - - if timeout <= 0 then - break - end - end - - return doorHandle - end - }, - Swag = { - Cash = { - A = "cash_set_01", - B = "cash_set_02", - C = "cash_set_03", - D = "cash_set_04", - E = "cash_set_05", - F = "cash_set_06", - G = "cash_set_07", - H = "cash_set_08", - I = "cash_set_09", - J = "cash_set_10", - K = "cash_set_11", - L = "cash_set_12", - M = "cash_set_13", - N = "cash_set_14", - O = "cash_set_15", - P = "cash_set_16", - Q = "cash_set_17", - R = "cash_set_18", - S = "cash_set_19", - T = "cash_set_20", - U = "cash_set_21", - V = "cash_set_22", - W = "cash_set_23", - X = "cash_set_24" - }, - BoozeCigs = { - A = "swag_booze_cigs", - B = "swag_booze_cigs2", - C = "swag_booze_cigs3" - }, - Counterfeit = { - A = "swag_counterfeit", - B = "swag_counterfeit2", - C = "swag_counterfeit3" - }, - DrugBags = { - A = "swag_drugbags", - B = "swag_drugbags2", - C = "swag_drugbags3" - }, - DrugStatue = { - A = "swag_drugstatue", - B = "swag_drugstatue2", - C = "swag_drugstatue3" - }, - Electronic = { - A = "swag_electronic", - B = "swag_electronic2", - C = "swag_electronic3" - }, - FurCoats = { - A = "swag_furcoats", - B = "swag_furcoats2", - C = "swag_furcoats3" - }, - Gems = { - A = "swag_gems", - B = "swag_gems2", - C = "swag_gems3" - }, - Guns = { - A = "swag_guns", - B = "swag_guns2", - C = "swag_guns3" - }, - Ivory = { - A = "swag_ivory", - B = "swag_ivory2", - C = "swag_ivory3" - }, - Jewel = { - A = "swag_jewelwatch", - B = "swag_jewelwatch2", - C = "swag_jewelwatch3" - }, - Med = { - A = "swag_med", - B = "swag_med2", - C = "swag_med3" - }, - Painting = { - A = "swag_art", - B = "swag_art2", - C = "swag_art3" - }, - Pills = { - A = "swag_pills", - B = "swag_pills2", - C = "swag_pills3" - }, - Silver = { - A = "swag_silver", - B = "swag_silver2", - C = "swag_silver3" - }, - - Enable = function(details, state, refresh) - SetIplPropState(FinanceOffice2.currentInteriorId, details, state, refresh) - end - }, - Chairs = { - off = "", - on = "office_chairs", - - Set = function(chairs, refresh) - FinanceOffice2.Chairs.Clear(false) - - if chairs ~= nil then - SetIplPropState(FinanceOffice2.currentInteriorId, chairs, true, refresh) - else - if refresh then - RefreshInterior(FinanceOffice2.currentInteriorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(FinanceOffice2.currentInteriorId, FinanceOffice2.Chairs.on, false, refresh) - end - }, - Booze = { - off = "", - on = "office_booze", - - Set = function(booze, refresh) - FinanceOffice2.Booze.Clear(false) - - if booze ~= nil then - SetIplPropState(FinanceOffice2.currentInteriorId, booze, true, refresh) - else - if refresh then - RefreshInterior(FinanceOffice2.currentInteriorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(FinanceOffice2.currentInteriorId, FinanceOffice2.Booze.on, false, refresh) - end - }, - - LoadDefault = function() - FinanceOffice2.Style.Set(FinanceOffice2.Style.Theme.warm) - FinanceOffice2.Chairs.Set(FinanceOffice2.Chairs.on, true) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_finance/office3.lua b/resources/[housing]/[bob74_ipl]/dlc_finance/office3.lua deleted file mode 100644 index e20970316..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_finance/office3.lua +++ /dev/null @@ -1,324 +0,0 @@ --- Office 3: -1579.756, -565.0661, 108.523 (Lom Bank) -exports('GetFinanceOffice3Object', function() - return FinanceOffice3 -end) - -FinanceOffice3 = { - currentInteriorId = -1, - currentSafeDoors = { - hashL = "", - hashR = "" - }, - - Style = { - Theme = { - warm = { - interiorId = 240897, - ipl = "ex_sm_13_office_01a", - safe = "ex_prop_safedoor_office1a" - }, - classical = { - interiorId = 241153, - ipl = "ex_sm_13_office_01b", - safe = "ex_prop_safedoor_office1b" - }, - vintage = { - interiorId = 241409, - ipl = "ex_sm_13_office_01c", - safe = "ex_prop_safedoor_office1c" - }, - contrast = { - interiorId = 241665, - ipl = "ex_sm_13_office_02a", - safe = "ex_prop_safedoor_office2a" - }, - rich = { - interiorId = 241921, - ipl = "ex_sm_13_office_02b", - safe = "ex_prop_safedoor_office2a" - }, - cool = { - interiorId = 242177, - ipl = "ex_sm_13_office_02c", - safe = "ex_prop_safedoor_office2a" - }, - ice = { - interiorId = 242433, - ipl = "ex_sm_13_office_03a", - safe = "ex_prop_safedoor_office3a" - }, - conservative = { - interiorId = 242689, - ipl = "ex_sm_13_office_03b", - safe = "ex_prop_safedoor_office3a" - }, - polished = { - interiorId = 242945, - ipl = "ex_sm_13_office_03c", - safe = "ex_prop_safedoor_office3c" - } - }, - Set = function(style, refresh) - if refresh == nil then - refresh = false - end - - if type(style) == "table" then - FinanceOffice3.Style.Clear() - FinanceOffice3.currentInteriorId = style.interiorId - FinanceOffice3.currentSafeDoors = { - hashL = GetHashKey(style.safe .. "_l"), - hashR = GetHashKey(style.safe .. "_r") - } - - EnableIpl(style.ipl, true) - - if refresh then - RefreshInterior(style.interiorId) - end - end - end, - Clear = function() - for themeKey, themeValue in pairs(FinanceOffice3.Style.Theme) do - for swagKey, swagValue in pairs(FinanceOffice3.Swag) do - if type(swagValue) == "table" then - SetIplPropState(themeValue.interiorId, { - swagValue.A, - swagValue.B, - swagValue.C - }, false) - end - end - - SetIplPropState(themeValue.interiorId, "office_chairs", false, false) - SetIplPropState(themeValue.interiorId, "office_booze", false, true) - - FinanceOffice3.currentSafeDoors = { - hashL = 0, - hashR = 0 - } - - EnableIpl(themeValue.ipl, false) - end - end - }, - Safe = { - doorHeadingL = 126.0, -- Only need the heading of the Left door to get the Right ones - Position = vector3(-1554.08, -573.7122, 108.5272), -- Approximately between the two doors - -- These values are checked from "doorHandler.lua" and - isLeftDoorOpen = false, - isRightDoorOpen = false, - - -- Safe door API - Open = function(doorSide) - if doorSide:lower() == "left" then - FinanceOffice3.Safe.isLeftDoorOpen = true - elseif doorSide:lower() == "right" then - FinanceOffice3.Safe.isRightDoorOpen = true - else - print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right") - end - end, - Close = function(doorSide) - if doorSide:lower() == "left" then - FinanceOffice3.Safe.isLeftDoorOpen = false - elseif doorSide:lower() == "right" then - FinanceOffice3.Safe.isRightDoorOpen = false - else - print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right") - end - end, - - -- Internal use only - SetDoorState = function(doorSide, open) - local doorHandle = 0 - local heading = FinanceOffice3.Safe.doorHeadingL - - if doorSide:lower() == "left" then - doorHandle = FinanceOffice3.Safe.GetDoorHandle(FinanceOffice3.currentSafeDoors.hashL) - - if open then - heading = heading - 90.0 - end - elseif doorSide:lower() == "right" then - doorHandle = FinanceOffice3.Safe.GetDoorHandle(FinanceOffice3.currentSafeDoors.hashR) - heading = heading - 180 - - if open then - heading = heading + 90.0 - end - end - - if doorHandle == 0 then - print("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0") - return - end - - SetEntityHeading(doorHandle, heading) - end, - - -- /!\ handle changes whenever the interior is refreshed /!\ - GetDoorHandle = function(doorHash) - local timeout = 4 - local doorHandle = GetClosestObjectOfType(FinanceOffice3.Safe.Position.x, FinanceOffice3.Safe.Position.y, FinanceOffice3.Safe.Position.z, 5.0, doorHash, false, false, false) - - while doorHandle == 0 do - Wait(25) - - doorHandle = GetClosestObjectOfType(FinanceOffice3.Safe.Position.x, FinanceOffice3.Safe.Position.y, FinanceOffice3.Safe.Position.z, 5.0, doorHash, false, false, false) - timeout = timeout - 1 - - if timeout <= 0 then - break - end - end - - return doorHandle - end - }, - Swag = { - Cash = { - A = "cash_set_01", - B = "cash_set_02", - C = "cash_set_03", - D = "cash_set_04", - E = "cash_set_05", - F = "cash_set_06", - G = "cash_set_07", - H = "cash_set_08", - I = "cash_set_09", - J = "cash_set_10", - K = "cash_set_11", - L = "cash_set_12", - M = "cash_set_13", - N = "cash_set_14", - O = "cash_set_15", - P = "cash_set_16", - Q = "cash_set_17", - R = "cash_set_18", - S = "cash_set_19", - T = "cash_set_20", - U = "cash_set_21", - V = "cash_set_22", - W = "cash_set_23", - X = "cash_set_24" - }, - BoozeCigs = { - A = "swag_booze_cigs", - B = "swag_booze_cigs2", - C = "swag_booze_cigs3" - }, - Counterfeit = { - A = "swag_counterfeit", - B = "swag_counterfeit2", - C = "swag_counterfeit3" - }, - DrugBags = { - A = "swag_drugbags", - B = "swag_drugbags2", - C = "swag_drugbags3" - }, - DrugStatue = { - A = "swag_drugstatue", - B = "swag_drugstatue2", - C = "swag_drugstatue3" - }, - Electronic = { - A = "swag_electronic", - B = "swag_electronic2", - C = "swag_electronic3" - }, - FurCoats = { - A = "swag_furcoats", - B = "swag_furcoats2", - C = "swag_furcoats3" - }, - Gems = { - A = "swag_gems", - B = "swag_gems2", - C = "swag_gems3" - }, - Guns = { - A = "swag_guns", - B = "swag_guns2", - C = "swag_guns3" - }, - Ivory = { - A = "swag_ivory", - B = "swag_ivory2", - C = "swag_ivory3" - }, - Jewel = { - A = "swag_jewelwatch", - B = "swag_jewelwatch2", - C = "swag_jewelwatch3" - }, - Med = { - A = "swag_med", - B = "swag_med2", - C = "swag_med3" - }, - Painting = { - A = "swag_art", - B = "swag_art2", - C = "swag_art3" - }, - Pills = { - A = "swag_pills", - B = "swag_pills2", - C = "swag_pills3" - }, - Silver = { - A = "swag_silver", - B = "swag_silver2", - C = "swag_silver3" - }, - - Enable = function(details, state, refresh) - SetIplPropState(FinanceOffice3.currentInteriorId, details, state, refresh) - end - }, - Chairs = { - off = "", - on = "office_chairs", - - Set = function(chairs, refresh) - FinanceOffice3.Chairs.Clear(false) - - if chairs ~= nil then - SetIplPropState(FinanceOffice3.currentInteriorId, chairs, true, refresh) - else - if refresh then - RefreshInterior(FinanceOffice3.currentInteriorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(FinanceOffice3.currentInteriorId, FinanceOffice3.Chairs.on, false, refresh) - end - }, - Booze = { - off = "", - on = "office_booze", - - Set = function(booze, refresh) - FinanceOffice3.Booze.Clear(false) - - if booze ~= nil then - SetIplPropState(FinanceOffice3.currentInteriorId, booze, true, refresh) - else - if refresh then - RefreshInterior(FinanceOffice3.currentInteriorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(FinanceOffice3.currentInteriorId, FinanceOffice3.Booze.on, false, refresh) - end - }, - - LoadDefault = function() - FinanceOffice3.Style.Set(FinanceOffice3.Style.Theme.conservative) - FinanceOffice3.Chairs.Set(FinanceOffice3.Chairs.on, true) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_finance/office4.lua b/resources/[housing]/[bob74_ipl]/dlc_finance/office4.lua deleted file mode 100644 index 1c6fd8a45..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_finance/office4.lua +++ /dev/null @@ -1,324 +0,0 @@ --- Office 4: -1392.667, -480.4736, 72.04217 (Maze Bank West) -exports('GetFinanceOffice4Object', function() - return FinanceOffice4 -end) - -FinanceOffice4 = { - currentInteriorId = -1, - currentSafeDoors = { - hashL = "", - hashR = "" - }, - - Style = { - Theme = { - warm = { - interiorId = 243201, - ipl = "ex_sm_15_office_01a", - safe = "ex_prop_safedoor_office1a" - }, - classical = { - interiorId = 243457, - ipl = "ex_sm_15_office_01b", - safe = "ex_prop_safedoor_office1b" - }, - vintage = { - interiorId = 243713, - ipl = "ex_sm_15_office_01c", - safe = "ex_prop_safedoor_office1c" - }, - contrast = { - interiorId = 243969, - ipl = "ex_sm_15_office_02a", - safe = "ex_prop_safedoor_office2a" - }, - rich = { - interiorId = 244225, - ipl = "ex_sm_15_office_02b", - safe = "ex_prop_safedoor_office2a" - }, - cool = { - interiorId = 244481, - ipl = "ex_sm_15_office_02c", - safe = "ex_prop_safedoor_office2a" - }, - ice = { - interiorId = 244737, - ipl = "ex_sm_15_office_03a", - safe = "ex_prop_safedoor_office3a" - }, - conservative = { - interiorId = 244993, - ipl = "ex_sm_15_office_03b", - safe = "ex_prop_safedoor_office3a" - }, - polished = { - interiorId = 245249, - ipl = "ex_sm_15_office_03c", - safe = "ex_prop_safedoor_office3c" - } - }, - Set = function(style, refresh) - if refresh == nil then - refresh = false - end - - if type(style) == "table" then - FinanceOffice4.Style.Clear() - FinanceOffice4.currentInteriorId = style.interiorId - FinanceOffice4.currentSafeDoors = { - hashL = GetHashKey(style.safe .. "_l"), - hashR = GetHashKey(style.safe .. "_r") - } - - EnableIpl(style.ipl, true) - - if refresh then - RefreshInterior(style.interiorId) - end - end - end, - Clear = function() - for themeKey, themeValue in pairs(FinanceOffice4.Style.Theme) do - for swagKey, swagValue in pairs(FinanceOffice4.Swag) do - if type(swagValue) == "table" then - SetIplPropState(themeValue.interiorId, { - swagValue.A, - swagValue.B, - swagValue.C - }, false) - end - end - - SetIplPropState(themeValue.interiorId, "office_chairs", false, false) - SetIplPropState(themeValue.interiorId, "office_booze", false, true) - - FinanceOffice4.currentSafeDoors = { - hashL = 0, - hashR = 0 - } - - EnableIpl(themeValue.ipl, false) - end - end - }, - Safe = { - doorHeadingL = 188.0, -- Only need the heading of the Left door to get the Right ones - Position = vector3(-1372.905, -462.08, 72.05), -- Approximately between the two doors - -- These values are checked from "doorHandler.lua" and - isLeftDoorOpen = false, - isRightDoorOpen = false, - - -- Safe door API - Open = function(doorSide) - if doorSide:lower() == "left" then - FinanceOffice4.Safe.isLeftDoorOpen = true - elseif doorSide:lower() == "right" then - FinanceOffice4.Safe.isRightDoorOpen = true - else - print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right") - end - end, - Close = function(doorSide) - if doorSide:lower() == "left" then - FinanceOffice4.Safe.isLeftDoorOpen = false - elseif doorSide:lower() == "right" then - FinanceOffice4.Safe.isRightDoorOpen = false - else - print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right") - end - end, - - -- Internal use only - SetDoorState = function(doorSide, open) - local doorHandle = 0 - local heading = FinanceOffice4.Safe.doorHeadingL - - if doorSide:lower() == "left" then - doorHandle = FinanceOffice4.Safe.GetDoorHandle(FinanceOffice4.currentSafeDoors.hashL) - - if open then - heading = heading - 90.0 - end - elseif doorSide:lower() == "right" then - doorHandle = FinanceOffice4.Safe.GetDoorHandle(FinanceOffice4.currentSafeDoors.hashR) - heading = heading - 180 - - if open then - heading = heading + 90.0 - end - end - - if doorHandle == 0 then - print("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0") - return - end - - SetEntityHeading(doorHandle, heading) - end, - - -- /!\ handle changes whenever the interior is refreshed /!\ - GetDoorHandle = function(doorHash) - local timeout = 4 - local doorHandle = GetClosestObjectOfType(FinanceOffice4.Safe.Position.x, FinanceOffice4.Safe.Position.y, FinanceOffice4.Safe.Position.z, 5.0, doorHash, false, false, false) - - while doorHandle == 0 do - Wait(25) - - doorHandle = GetClosestObjectOfType(FinanceOffice4.Safe.Position.x, FinanceOffice4.Safe.Position.y, FinanceOffice4.Safe.Position.z, 5.0, doorHash, false, false, false) - timeout = timeout - 1 - - if timeout <= 0 then - break - end - end - - return doorHandle - end - }, - Swag = { - Cash = { - A = "cash_set_01", - B = "cash_set_02", - C = "cash_set_03", - D = "cash_set_04", - E = "cash_set_05", - F = "cash_set_06", - G = "cash_set_07", - H = "cash_set_08", - I = "cash_set_09", - J = "cash_set_10", - K = "cash_set_11", - L = "cash_set_12", - M = "cash_set_13", - N = "cash_set_14", - O = "cash_set_15", - P = "cash_set_16", - Q = "cash_set_17", - R = "cash_set_18", - S = "cash_set_19", - T = "cash_set_20", - U = "cash_set_21", - V = "cash_set_22", - W = "cash_set_23", - X = "cash_set_24" - }, - BoozeCigs = { - A = "swag_booze_cigs", - B = "swag_booze_cigs2", - C = "swag_booze_cigs3" - }, - Counterfeit = { - A = "swag_counterfeit", - B = "swag_counterfeit2", - C = "swag_counterfeit3" - }, - DrugBags = { - A = "swag_drugbags", - B = "swag_drugbags2", - C = "swag_drugbags3" - }, - DrugStatue = { - A = "swag_drugstatue", - B = "swag_drugstatue2", - C = "swag_drugstatue3" - }, - Electronic = { - A = "swag_electronic", - B = "swag_electronic2", - C = "swag_electronic3" - }, - FurCoats = { - A = "swag_furcoats", - B = "swag_furcoats2", - C = "swag_furcoats3" - }, - Gems = { - A = "swag_gems", - B = "swag_gems2", - C = "swag_gems3" - }, - Guns = { - A = "swag_guns", - B = "swag_guns2", - C = "swag_guns3" - }, - Ivory = { - A = "swag_ivory", - B = "swag_ivory2", - C = "swag_ivory3" - }, - Jewel = { - A = "swag_jewelwatch", - B = "swag_jewelwatch2", - C = "swag_jewelwatch3" - }, - Med = { - A = "swag_med", - B = "swag_med2", - C = "swag_med3" - }, - Painting = { - A = "swag_art", - B = "swag_art2", - C = "swag_art3" - }, - Pills = { - A = "swag_pills", - B = "swag_pills2", - C = "swag_pills3" - }, - Silver = { - A = "swag_silver", - B = "swag_silver2", - C = "swag_silver3" - }, - - Enable = function(details, state, refresh) - SetIplPropState(FinanceOffice4.currentInteriorId, details, state, refresh) - end - }, - Chairs = { - off = "", - on = "office_chairs", - - Set = function(chairs, refresh) - FinanceOffice4.Chairs.Clear(false) - - if chairs ~= nil then - SetIplPropState(FinanceOffice4.currentInteriorId, chairs, true, refresh) - else - if refresh then - RefreshInterior(FinanceOffice4.currentInteriorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(FinanceOffice4.currentInteriorId, FinanceOffice4.Chairs.on, false, refresh) - end - }, - Booze = { - off = "", - on = "office_booze", - - Set = function(booze, refresh) - FinanceOffice4.Booze.Clear(false) - - if booze ~= nil then - SetIplPropState(FinanceOffice4.currentInteriorId, booze, true, refresh) - else - if refresh then - RefreshInterior(FinanceOffice4.currentInteriorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(FinanceOffice4.currentInteriorId, FinanceOffice4.Booze.on, false, refresh) - end - }, - - LoadDefault = function() - FinanceOffice4.Style.Set(FinanceOffice4.Style.Theme.cool) - FinanceOffice4.Chairs.Set(FinanceOffice4.Chairs.on, true) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_finance/organization.lua b/resources/[housing]/[bob74_ipl]/dlc_finance/organization.lua deleted file mode 100644 index d4928d1d8..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_finance/organization.lua +++ /dev/null @@ -1,162 +0,0 @@ -exports('GetFinanceOrganizationObject', function() - return FinanceOrganization -end) - -AddEventHandler('onClientResourceStop', function(res) - if GetCurrentResourceName() ~= res then - return - end - - FinanceOrganization.Office.Clear() -end) - -FinanceOrganization = { - Name = { - Colors = { - black = 0, - gray = 1, - yellow = 2, - blue = 3, - orange = 5, - red = 6, - green = 7 - }, - Fonts = { - font1 = 0, - font2 = 1, - font3 = 2, - font4 = 3, - font5 = 4, - font6 = 5, - font7 = 6, - font8 = 7, - font9 = 8, - font10 = 9, - font11 = 10, - font12 = 11, - font13 = 12 - }, - Style = { - normal = 3, - light = 1 - }, - name = "", - style = 0, - color = 0, - font = 0, - - Set = function(name, style, color, font) - FinanceOrganization.Name.name = name - FinanceOrganization.Name.style = style - FinanceOrganization.Name.color = color - FinanceOrganization.Name.font = font - FinanceOrganization.Office.stage = 0 - end - }, - Office = { - needToLoad = false, - loaded = false, - target = "prop_ex_office_text", - prop = "ex_prop_ex_office_text", - renderId = -1, - movieId = -1, - stage = 0, - - Init = function() - DrawEmptyRect(FinanceOrganization.Office.target, FinanceOrganization.Office.prop) - end, - Enable = function(state) - FinanceOrganization.Office.needToLoad = state - end, - Clear = function() - if IsNamedRendertargetRegistered(FinanceOrganization.Office.target) then - ReleaseNamedRendertarget(GetHashKey(FinanceOrganization.Office.target)) - end - - if HasScaleformMovieFilenameLoaded(FinanceOrganization.Office.movieId) then - SetScaleformMovieAsNoLongerNeeded(FinanceOrganization.Office.movieId) - end - - FinanceOrganization.Office.renderId = -1 - FinanceOrganization.Office.movieId = -1 - FinanceOrganization.Office.stage = 0 - end - } -} - -CreateThread(function() - FinanceOrganization.Office.Init() - - while true do - if FinanceOrganization.Office.needToLoad then - -- Need to load - if Global.FinanceOffices.isInsideOffice1 or Global.FinanceOffices.isInsideOffice2 or Global.FinanceOffices.isInsideOffice3 or Global.FinanceOffices.isInsideOffice4 then - DrawOrganizationName(FinanceOrganization.Name.name, FinanceOrganization.Name.style, FinanceOrganization.Name.color, FinanceOrganization.Name.font) - - FinanceOrganization.Office.loaded = true - - Wait(0) -- We need to call all this every frame - else - Wait(1000) -- We are not inside an office - end - elseif FinanceOrganization.Office.loaded then - -- Loaded and need to unload - FinanceOrganization.Office.Clear() - FinanceOrganization.Office.loaded = false - - Wait(1000) -- We can wait longer when we don't need to display text - else - -- Not needed to load - Wait(1000) -- We can wait longer when we don't need to display text - end - end -end) - -function DrawOrganizationName(name, style, color, font) - if FinanceOrganization.Office.stage == 0 then - if FinanceOrganization.Office.renderId == -1 then - FinanceOrganization.Office.renderId = CreateNamedRenderTargetForModel(FinanceOrganization.Office.target, FinanceOrganization.Office.prop) - end - - if FinanceOrganization.Office.movieId == -1 then - FinanceOrganization.Office.movieId = RequestScaleformMovie("ORGANISATION_NAME") - end - - FinanceOrganization.Office.stage = 1 - elseif FinanceOrganization.Office.stage == 1 then - if HasScaleformMovieLoaded(FinanceOrganization.Office.movieId) then - local parameters = { - p0 = { - type = "string", - value = name - }, - p1 = { - type = "int", - value = style - }, - p2 = { - type = "int", - value = color - }, - p3 = { - type = "int", - value = font - } - } - - SetupScaleform(FinanceOrganization.Office.movieId, "SET_ORGANISATION_NAME", parameters) - - FinanceOrganization.Office.stage = 2 - else - FinanceOrganization.Office.movieId = RequestScaleformMovie("ORGANISATION_NAME") - end - elseif FinanceOrganization.Office.stage == 2 then - SetTextRenderId(FinanceOrganization.Office.renderId) - SetScriptGfxDrawOrder(4) - SetScriptGfxDrawBehindPausemenu(true) - SetScriptGfxAlign(73, 73) - DrawScaleformMovie(FinanceOrganization.Office.movieId, 0.196, 0.245, 0.46, 0.66, 255, 255, 255, 255, 0) - SetTextRenderId(GetDefaultScriptRendertargetRenderId()) - ResetScriptGfxAlign() - end -end diff --git a/resources/[housing]/[bob74_ipl]/dlc_gunrunning/bunkers.lua b/resources/[housing]/[bob74_ipl]/dlc_gunrunning/bunkers.lua deleted file mode 100644 index c68866e48..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_gunrunning/bunkers.lua +++ /dev/null @@ -1,155 +0,0 @@ -exports('GetGunrunningBunkerObject', function() - return GunrunningBunker -end) - -GunrunningBunker = { - interiorId = 258561, - - Ipl = { - Interior = { - ipl = "gr_grdlc_interior_placement_interior_1_grdlc_int_02_milo_", - - -- Load interiors IPLs. - Load = function() - EnableIpl(GunrunningBunker.Ipl.Interior.ipl, true) - end, - -- Remove interiors IPLs. - Remove = function() - EnableIpl(GunrunningBunker.Ipl.Interior.ipl, false) - end - }, - Exterior = { - ipl = { - "gr_case0_bunkerclosed", -- Desert: 848.6175, 2996.567, 45.81612 - "gr_case1_bunkerclosed",-- SmokeTree: 2126.785, 3335.04, 48.21422 - "gr_case2_bunkerclosed", -- Scrapyard: 2493.654, 3140.399, 51.28789 - "gr_case3_bunkerclosed", -- Oilfields: 481.0465, 2995.135, 43.96672 - "gr_case4_bunkerclosed", -- RatonCanyon: -391.3216, 4363.728, 58.65862 - "gr_case5_bunkerclosed", -- Grapeseed: 1823.961, 4708.14, 42.4991 - "gr_case6_bunkerclosed", -- Farmhouse: 1570.372, 2254.549, 78.89397 - "gr_case7_bunkerclosed", -- Paletto: -783.0755, 5934.686, 24.31475 - "gr_case9_bunkerclosed", -- Route68: 24.43542, 2959.705, 58.35517 - "gr_case10_bunkerclosed", -- Zancudo: -3058.714, 3329.19, 12.5844 - "gr_case11_bunkerclosed" -- Great Ocean Highway: -3180.466, 1374.192, 19.9597 - }, - - -- Load exteriors IPLs. - Load = function() - EnableIpl(GunrunningBunker.Ipl.Exterior.ipl, true) - end, - -- Remove exteriors IPLs. - Remove = function() - EnableIpl(GunrunningBunker.Ipl.Exterior.ipl, false) - end - } - }, - Style = { - default = "Bunker_Style_A", - blue = "Bunker_Style_B", - yellow = "Bunker_Style_C", - - -- Set the style (color) of the bunker. - -- style: Wall color (values: GunrunningBunker.Style.default / GunrunningBunker.Style.blue / GunrunningBunker.Style.yellow) - -- refresh: Reload the whole interior (values: true / false) - Set = function(style, refresh) - GunrunningBunker.Style.Clear(false) - - SetIplPropState(GunrunningBunker.interiorId, style, true, refresh) - end, - -- Removes the style. - -- refresh: Reload the whole interior (values: true / false) - Clear = function(refresh) - SetIplPropState(GunrunningBunker.interiorId, { - GunrunningBunker.Style.default, - GunrunningBunker.Style.blue, - GunrunningBunker.Style.yellow - }, false, refresh) - end - }, - Tier = { - default = "standard_bunker_set", - upgrade = "upgrade_bunker_set", - - -- Set the tier (quality) of the bunker. - -- tier: Upgrade state (values: GunrunningBunker.Tier.default / GunrunningBunker.Tier.upgrade) - -- refresh: Reload the whole interior (values: true / false) - Set = function(tier, refresh) - GunrunningBunker.Tier.Clear(false) - - SetIplPropState(GunrunningBunker.interiorId, tier, true, refresh) - end, - -- Removes the tier. - -- refresh: Reload the whole interior (values: true / false) - Clear = function(refresh) - SetIplPropState(GunrunningBunker.interiorId, { - GunrunningBunker.Tier.default, - GunrunningBunker.Tier.upgrade - }, false, refresh) - end - }, - Security = { - noEntryGate = "", - default = "standard_security_set", - upgrade = "security_upgrade", - - -- Set the security stage of the bunker. - -- security: Upgrade state (values: GunrunningBunker.Security.default / GunrunningBunker.Security.upgrade) - -- refresh: Reload the whole interior (values: true / false) - Set = function(security, refresh) - GunrunningBunker.Security.Clear(false) - - if security ~= "" then - SetIplPropState(GunrunningBunker.interiorId, security, true, refresh) - else - if refresh then - RefreshInterior(GunrunningBunker.interiorId) - end - end - end, - -- Removes the security. - -- refresh: Reload the whole interior (values: true / false) - Clear = function(refresh) - SetIplPropState(GunrunningBunker.interiorId, { - GunrunningBunker.Security.default, - GunrunningBunker.Security.upgrade - }, false, refresh) - end - }, - Details = { - office = "Office_Upgrade_set", -- Office interior - officeLocked = "Office_blocker_set", -- Metal door blocking access to the office - locker = "gun_locker_upgrade", -- Locker next to the office door - rangeLights = "gun_range_lights", -- Lights next to the shooting range - rangeWall = "gun_wall_blocker", -- Wall blocking access to the shooting range - rangeLocked = "gun_range_blocker_set", -- Metal door blocking access to the shooting range - schematics = "Gun_schematic_set", -- Gun schematic on the table and whiteboard - - -- Enable or disable a detail. - -- details: Prop to enable or disable (values: GunrunningBunker.Details.office / GunrunningBunker.Details.officeLocked / GunrunningBunker.Details.locker...) - -- state: Enable or Disable (values: true / false) - -- refresh: Reload the whole interior (values: true / false) - Enable = function(details, state, refresh) - SetIplPropState(GunrunningBunker.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - GunrunningBunker.Ipl.Interior.Load() - GunrunningBunker.Ipl.Exterior.Load() - - GunrunningBunker.Style.Set(GunrunningBunker.Style.default) - GunrunningBunker.Tier.Set(GunrunningBunker.Tier.default) - GunrunningBunker.Security.Set(GunrunningBunker.Security.default) - - GunrunningBunker.Details.Enable(GunrunningBunker.Details.office, true) - GunrunningBunker.Details.Enable(GunrunningBunker.Details.officeLocked, false) - GunrunningBunker.Details.Enable(GunrunningBunker.Details.locker, true) - GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeLights, true) - GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeWall, false) - GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeLocked, false) - GunrunningBunker.Details.Enable(GunrunningBunker.Details.schematics, false) - - -- Must be called in order to spawn or remove the props - RefreshInterior(GunrunningBunker.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_gunrunning/yacht.lua b/resources/[housing]/[bob74_ipl]/dlc_gunrunning/yacht.lua deleted file mode 100644 index c45a02876..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_gunrunning/yacht.lua +++ /dev/null @@ -1,57 +0,0 @@ --- Gunrunning Yacht: -1363.724, 6734.108, 2.44598 -exports('GetGunrunningYachtObject', function() - return GunrunningYacht -end) - -GunrunningYacht = { - ipl = { - "gr_heist_yacht2", - "gr_heist_yacht2_bar", - "gr_heist_yacht2_bar_lod", - "gr_heist_yacht2_bedrm", - "gr_heist_yacht2_bedrm_lod", - "gr_heist_yacht2_bridge", - "gr_heist_yacht2_bridge_lod", - "gr_heist_yacht2_enginrm", - "gr_heist_yacht2_enginrm_lod", - "gr_heist_yacht2_lod", - "gr_heist_yacht2_lounge", - "gr_heist_yacht2_lounge_lod", - "gr_heist_yacht2_slod", - }, - - Enable = function(state) - EnableIpl(GunrunningYacht.ipl, state) - end, - Water = { - modelHash = `apa_mp_apa_yacht_jacuzzi_ripple1`, - - Enable = function(state) - local handle = GetClosestObjectOfType(-1369.0, 6736.0, 5.40, 5.0, GunrunningYacht.Water.modelHash, false, false, false) - - if state then - -- Enable - if handle == 0 then - RequestModel(GunrunningYacht.Water.modelHash) - while not HasModelLoaded(GunrunningYacht.Water.modelHash) do - Wait(0) - end - - local water = CreateObjectNoOffset(GunrunningYacht.Water.modelHash, -1369.0, 6736.0, 5.40, false, false, false) - - SetEntityAsMissionEntity(water, false, false) - end - else - -- Disable - if handle ~= 0 then - SetEntityAsMissionEntity(handle, false, false) - DeleteEntity(handle) - end - end - end - }, - - LoadDefault = function() - GunrunningYacht.Enable(true) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_heists/carrier.lua b/resources/[housing]/[bob74_ipl]/dlc_heists/carrier.lua deleted file mode 100644 index 22326acfc..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_heists/carrier.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Heist Carrier: 3082.3117 -4717.1191 15.2622 -exports('GetHeistCarrierObject', function() - return HeistCarrier -end) - -HeistCarrier = { - ipl = { - "hei_carrier", - "hei_carrier_int1", - "hei_carrier_int1_lod", - "hei_carrier_int2", - "hei_carrier_int2_lod", - "hei_carrier_int3", - "hei_carrier_int3_lod", - "hei_carrier_int4", - "hei_carrier_int4_lod", - "hei_carrier_int5", - "hei_carrier_int5_lod", - "hei_carrier_int6", - "hei_carrier_int6_lod", - "hei_carrier_lod", - "hei_carrier_slod" - }, - - Enable = function(state) - EnableIpl(HeistCarrier.ipl, state) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_heists/yacht.lua b/resources/[housing]/[bob74_ipl]/dlc_heists/yacht.lua deleted file mode 100644 index fc7f42cdf..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_heists/yacht.lua +++ /dev/null @@ -1,57 +0,0 @@ --- Heist Yatch: -2043.974,-1031.582, 11.981 -exports('GetHeistYachtObject', function() - return HeistYacht -end) - -HeistYacht = { - ipl = { - "hei_yacht_heist", - "hei_yacht_heist_bar", - "hei_yacht_heist_bar_lod", - "hei_yacht_heist_bedrm", - "hei_yacht_heist_bedrm_lod", - "hei_yacht_heist_bridge", - "hei_yacht_heist_bridge_lod", - "hei_yacht_heist_enginrm", - "hei_yacht_heist_enginrm_lod", - "hei_yacht_heist_lod", - "hei_yacht_heist_lounge", - "hei_yacht_heist_lounge_lod", - "hei_yacht_heist_slod" - }, - - Enable = function(state) - EnableIpl(HeistYacht.ipl, state) - end, - Water = { - modelHash = `apa_mp_apa_yacht_jacuzzi_ripple1`, - - Enable = function(state) - local handle = GetClosestObjectOfType(-2023.773, -1038.0, 5.40, 5.0, HeistYacht.Water.modelHash, false, false, false) - - if state then - -- Enable - if handle == 0 then - RequestModel(HeistYacht.Water.modelHash) - while not HasModelLoaded(HeistYacht.Water.modelHash) do - Wait(0) - end - - local water = CreateObjectNoOffset(HeistYacht.Water.modelHash, -2023.773, -1038.0, 5.40, false, false, false) - - SetEntityAsMissionEntity(water, false, false) - end - else - -- Disable - if handle ~= 0 then - SetEntityAsMissionEntity(handle, false, false) - DeleteEntity(handle) - end - end - end - }, - - LoadDefault = function() - HeistYacht.Enable(true) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment1.lua b/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment1.lua deleted file mode 100644 index 84a3b423b..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment1.lua +++ /dev/null @@ -1,69 +0,0 @@ --- Apartment 1: -1462.28100000, -539.62760000, 72.44434000 -exports('GetHLApartment1Object', function() - return HLApartment1 -end) - -HLApartment1 = { - interiorId = 145921, - - Ipl = { - Interior = { - ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo_", - - Load = function() - EnableIpl(HLApartment1.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(HLApartment1.Ipl.Interior.ipl, false) - end - } - }, - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment1.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment1.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment1.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - HLApartment1.Ipl.Interior.Load() - HLApartment1.Strip.Enable({ - HLApartment1.Strip.A, - HLApartment1.Strip.B, - HLApartment1.Strip.C - }, false) - HLApartment1.Booze.Enable({ - HLApartment1.Booze.A, - HLApartment1.Booze.B, - HLApartment1.Booze.C - }, false) - HLApartment1.Smoke.Enable({ - HLApartment1.Smoke.A, - HLApartment1.Smoke.B, - HLApartment1.Smoke.C - }, false) - - RefreshInterior(HLApartment1.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment2.lua b/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment2.lua deleted file mode 100644 index d92e1ce5d..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment2.lua +++ /dev/null @@ -1,69 +0,0 @@ --- Apartment 2: -914.90260000, -374.87310000, 112.6748 -exports('GetHLApartment2Object', function() - return HLApartment2 -end) - -HLApartment2 = { - interiorId = 146177, - - Ipl = { - Interior = { - ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__1", - - Load = function() - EnableIpl(HLApartment2.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(HLApartment2.Ipl.Interior.ipl, false) - end - }, - }, - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment2.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment2.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment2.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - HLApartment2.Ipl.Interior.Load() - HLApartment2.Strip.Enable({ - HLApartment2.Strip.A, - HLApartment2.Strip.B, - HLApartment2.Strip.C - }, false) - HLApartment2.Booze.Enable({ - HLApartment2.Booze.A, - HLApartment2.Booze.B, - HLApartment2.Booze.C - }, false) - HLApartment2.Smoke.Enable({ - HLApartment2.Smoke.A, - HLApartment2.Smoke.B, - HLApartment2.Smoke.C - }, false) - - RefreshInterior(HLApartment2.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment3.lua b/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment3.lua deleted file mode 100644 index 533ffe48e..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment3.lua +++ /dev/null @@ -1,69 +0,0 @@ --- Apartment 3: -609.56690000, 51.28212000, 96.60023000 -exports('GetHLApartment3Object', function() - return HLApartment3 -end) - -HLApartment3 = { - interiorId = 146689, - - Ipl = { - Interior = { - ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__2", - - Load = function() - EnableIpl(HLApartment3.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(HLApartment3.Ipl.Interior.ipl, false) - end - } - }, - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment3.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment3.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment3.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - HLApartment3.Ipl.Interior.Load() - HLApartment3.Strip.Enable({ - HLApartment3.Strip.A, - HLApartment3.Strip.B, - HLApartment3.Strip.C - }, false) - HLApartment3.Booze.Enable({ - HLApartment3.Booze.A, - HLApartment3.Booze.B, - HLApartment3.Booze.C - }, false) - HLApartment3.Smoke.Enable({ - HLApartment3.Smoke.A, - HLApartment3.Smoke.B, - HLApartment3.Smoke.C - }, false) - - RefreshInterior(HLApartment3.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment4.lua b/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment4.lua deleted file mode 100644 index cc449785d..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment4.lua +++ /dev/null @@ -1,69 +0,0 @@ --- Apartment 4: -778.50610000, 331.31600000, 210.39720 -exports('GetHLApartment4Object', function() - return HLApartment4 -end) - -HLApartment4 = { - interiorId = 146945, - - Ipl = { - Interior = { - ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__3", - - Load = function() - EnableIpl(HLApartment4.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(HLApartment4.Ipl.Interior.ipl, false) - end - }, - }, - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment4.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment4.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment4.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - HLApartment4.Ipl.Interior.Load() - HLApartment4.Strip.Enable({ - HLApartment4.Strip.A, - HLApartment4.Strip.B, - HLApartment4.Strip.C - }, false) - HLApartment4.Booze.Enable({ - HLApartment4.Booze.A, - HLApartment4.Booze.B, - HLApartment4.Booze.C - }, false) - HLApartment4.Smoke.Enable({ - HLApartment4.Smoke.A, - HLApartment4.Smoke.B, - HLApartment4.Smoke.C - }, false) - - RefreshInterior(HLApartment4.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment5.lua b/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment5.lua deleted file mode 100644 index fa690a4b8..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment5.lua +++ /dev/null @@ -1,69 +0,0 @@ --- Apartment 5: -22.61353000, -590.14320000, 78.430910 -exports('GetHLApartment5Object', function() - return HLApartment5 -end) - -HLApartment5 = { - interiorId = 147201, - - Ipl = { - Interior = { - ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__4", - - Load = function() - EnableIpl(HLApartment5.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(HLApartment5.Ipl.Interior.ipl, false) - end - }, - }, - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment5.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment5.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment5.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - HLApartment5.Ipl.Interior.Load() - HLApartment5.Strip.Enable({ - HLApartment5.Strip.A, - HLApartment5.Strip.B, - HLApartment5.Strip.C - }, false) - HLApartment5.Booze.Enable({ - HLApartment5.Booze.A, - HLApartment5.Booze.B, - HLApartment5.Booze.C - }, false) - HLApartment5.Smoke.Enable({ - HLApartment5.Smoke.A, - HLApartment5.Smoke.B, - HLApartment5.Smoke.C - }, false) - - RefreshInterior(HLApartment5.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment6.lua b/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment6.lua deleted file mode 100644 index 9058416b4..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_high_life/apartment6.lua +++ /dev/null @@ -1,69 +0,0 @@ --- Apartment 6: -609.56690000, 51.28212000, -183.98080 -exports('GetHLApartment6Object', function() - return HLApartment6 -end) - -HLApartment6 = { - interiorId = 147457, - - Ipl = { - Interior = { - ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__5", - - Load = function() - EnableIpl(HLApartment6.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(HLApartment6.Ipl.Interior.ipl, false) - end - } - }, - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment6.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment6.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(HLApartment6.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - HLApartment6.Ipl.Interior.Load() - HLApartment6.Strip.Enable({ - HLApartment6.Strip.A, - HLApartment6.Strip.B, - HLApartment6.Strip.C - }, false) - HLApartment6.Booze.Enable({ - HLApartment6.Booze.A, - HLApartment6.Booze.B, - HLApartment6.Booze.C - }, false) - HLApartment6.Smoke.Enable({ - HLApartment6.Smoke.A, - HLApartment6.Smoke.B, - HLApartment6.Smoke.C - }, false) - - RefreshInterior(HLApartment6.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_import/garage1.lua b/resources/[housing]/[bob74_ipl]/dlc_import/garage1.lua deleted file mode 100644 index ff9eceb30..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_import/garage1.lua +++ /dev/null @@ -1,202 +0,0 @@ --- Garage 1: Arcadius Business Centre -exports('GetImportCEOGarage1Object', function() - return ImportCEOGarage1 -end) - -ImportCEOGarage1 = { - Part = { - Garage1 = { -- -191.0133, -579.1428, 135.0000 - interiorId = 253441, - ipl = "imp_dt1_02_cargarage_a" - }, - Garage2 = { -- -117.4989, -568.1132, 135.0000 - interiorId = 253697, - ipl = "imp_dt1_02_cargarage_b" - }, - Garage3 = { -- -136.0780, -630.1852, 135.0000 - interiorId = 253953, - ipl = "imp_dt1_02_cargarage_c" - }, - ModShop = { -- -146.6166, -596.6301, 166.0000 - interiorId = 254209, - ipl = "imp_dt1_02_modgarage" - }, - - Load = function(part) - EnableIpl(part.ipl, true) - end, - Remove = function(part) - EnableIpl(part.ipl, false) - end, - Clear = function() - EnableIpl({ - ImportCEOGarage1.Part.Garage1.ipl, - ImportCEOGarage1.Part.Garage2.ipl, - ImportCEOGarage1.Part.Garage3.ipl - }, false) - end, - }, - Style = { - concrete = "garage_decor_01", - plain = "garage_decor_02", - marble = "garage_decor_03", - wooden = "garage_decor_04", - - Set = function(part, style, refresh) - ImportCEOGarage1.Style.Clear(part) - - SetIplPropState(part.interiorId, style, true, refresh) - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage1.Style.concrete, - ImportCEOGarage1.Style.plain, - ImportCEOGarage1.Style.marble, - ImportCEOGarage1.Style.wooden - }, false, true) - end - }, - Numbering = { - none = "", - Level1 = { - style1 = "numbering_style01_n1", - style2 = "numbering_style02_n1", - style3 = "numbering_style03_n1", - style4 = "numbering_style04_n1", - style5 = "numbering_style05_n1", - style6 = "numbering_style06_n1", - style7 = "numbering_style07_n1", - style8 = "numbering_style08_n1", - style9 = "numbering_style09_n1" - }, - Level2 = { - style1 = "numbering_style01_n2", - style2 = "numbering_style02_n2", - style3 = "numbering_style03_n2", - style4 = "numbering_style04_n2", - style5 = "numbering_style05_n2", - style6 = "numbering_style06_n2", - style7 = "numbering_style07_n2", - style8 = "numbering_style08_n2", - style9 = "numbering_style09_n2" - }, - Level3 = { - style1 = "numbering_style01_n3", - style2 = "numbering_style02_n3", - style3 = "numbering_style03_n3", - style4 = "numbering_style04_n3", - style5 = "numbering_style05_n3", - style6 = "numbering_style06_n3", - style7 = "numbering_style07_n3", - style8 = "numbering_style08_n3", - style9 = "numbering_style09_n3" - }, - - Set = function(part, num, refresh) - ImportCEOGarage1.Numbering.Clear(part) - - if num ~= nil then - SetIplPropState(part.interiorId, num, true, refresh) - else - if refresh then - RefreshInterior(part.interiorId) - end - end - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage1.Numbering.Level1, - ImportCEOGarage1.Numbering.Level2, - ImportCEOGarage1.Numbering.Level3 - }, false, true) - end - }, - Lighting = { - none = "", - style1 = "lighting_option01", - style2 = "lighting_option02", - style3 = "lighting_option03", - style4 = "lighting_option04", - style5 = "lighting_option05", - style6 = "lighting_option06", - style7 = "lighting_option07", - style8 = "lighting_option08", - style9 = "lighting_option09", - - Set = function(part, light, refresh) - ImportCEOGarage1.Lighting.Clear(part) - - if light ~= nil then - SetIplPropState(part.interiorId, light, true, refresh) - else - if refresh then - RefreshInterior(part.interiorId) - end - end - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage1.Lighting.style1, ImportCEOGarage1.Lighting.style2, ImportCEOGarage1.Lighting.style3, - ImportCEOGarage1.Lighting.style4, ImportCEOGarage1.Lighting.style5, ImportCEOGarage1.Lighting.style6, - ImportCEOGarage1.Lighting.style7, ImportCEOGarage1.Lighting.style8, ImportCEOGarage1.Lighting.style9 - }, false, true) - end - }, - ModShop = { - Floor = { - default = "", - city = "floor_vinyl_01", - seabed = "floor_vinyl_02", - aliens = "floor_vinyl_03", - clouds = "floor_vinyl_04", - money = "floor_vinyl_05", - zebra = "floor_vinyl_06", - blackWhite = "floor_vinyl_07", - barcode = "floor_vinyl_08", - paintbrushBW = "floor_vinyl_09", - grid = "floor_vinyl_10", - splashes = "floor_vinyl_11", - squares = "floor_vinyl_12", - mosaic = "floor_vinyl_13", - paintbrushColor = "floor_vinyl_14", - curvesColor = "floor_vinyl_15", - marbleBrown = "floor_vinyl_16", - marbleBlue = "floor_vinyl_17", - marbleBW = "floor_vinyl_18", - maze = "floor_vinyl_19", - - Set = function(floor, refresh) - ImportCEOGarage1.ModShop.Floor.Clear() - - if floor ~= nil then - SetIplPropState(ImportCEOGarage1.Part.ModShop.interiorId, floor, true, refresh) - else - if refresh then - RefreshInterior(ImportCEOGarage1.Part.ModShop.interiorId) - end - end - end, - Clear = function() - SetIplPropState(ImportCEOGarage1.Part.ModShop.interiorId, { - ImportCEOGarage1.ModShop.Floor.city, ImportCEOGarage1.ModShop.Floor.seabed, ImportCEOGarage1.ModShop.Floor.aliens, - ImportCEOGarage1.ModShop.Floor.clouds, ImportCEOGarage1.ModShop.Floor.money, ImportCEOGarage1.ModShop.Floor.zebra, - ImportCEOGarage1.ModShop.Floor.blackWhite, ImportCEOGarage1.ModShop.Floor.barcode, ImportCEOGarage1.ModShop.Floor.paintbrushBW, - ImportCEOGarage1.ModShop.Floor.grid, ImportCEOGarage1.ModShop.Floor.splashes, ImportCEOGarage1.ModShop.Floor.squares, - ImportCEOGarage1.ModShop.Floor.mosaic, ImportCEOGarage1.ModShop.Floor.paintbrushColor, ImportCEOGarage1.ModShop.Floor.curvesColor, - ImportCEOGarage1.ModShop.Floor.marbleBrown, ImportCEOGarage1.ModShop.Floor.marbleBlue, ImportCEOGarage1.ModShop.Floor.marbleBW, - ImportCEOGarage1.ModShop.Floor.maze - }, false, true) - end - } - }, - - LoadDefault = function() - ImportCEOGarage1.Part.Load(ImportCEOGarage1.Part.Garage1) - ImportCEOGarage1.Style.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Style.concrete) - ImportCEOGarage1.Numbering.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Numbering.Level1.style1) - ImportCEOGarage1.Lighting.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Lighting.style1, true) - - ImportCEOGarage1.Part.Load(ImportCEOGarage1.Part.ModShop) - ImportCEOGarage1.ModShop.Floor.Set(ImportCEOGarage1.ModShop.Floor.default, true) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_import/garage2.lua b/resources/[housing]/[bob74_ipl]/dlc_import/garage2.lua deleted file mode 100644 index a58917aba..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_import/garage2.lua +++ /dev/null @@ -1,201 +0,0 @@ --- Garage 2: Maze Bank Building -exports('GetImportCEOGarage2Object', function() - return ImportCEOGarage2 -end) - -ImportCEOGarage2 = { - Part = { - Garage1 = { -- -84.2193, -823.0851, 221.0000 - interiorId = 254465, - ipl = "imp_dt1_11_cargarage_a" - }, - Garage2 = { -- -69.8627, -824.7498, 221.0000 - interiorId = 254721, - ipl = "imp_dt1_11_cargarage_b" - }, - Garage3 = { -- -80.4318, -813.2536, 221.0000 - interiorId = 254977, - ipl = "imp_dt1_11_cargarage_c" - }, - ModShop = { -- -73.9039, -821.6204, 284.0000 - interiorId = 255233, - ipl = "imp_dt1_11_modgarage" - }, - - Load = function(part) - EnableIpl(part.ipl, true) - end, - Remove = function(part) - EnableIpl(part.ipl, false) - end, - Clear = function() - EnableIpl({ - ImportCEOGarage2.Part.Garage1.ipl, - ImportCEOGarage2.Part.Garage2.ipl, - ImportCEOGarage2.Part.Garage3.ipl - }, false) - end, - }, - Style = { - concrete = "garage_decor_01", - plain = "garage_decor_02", - marble = "garage_decor_03", - wooden = "garage_decor_04", - - Set = function(part, style, refresh) - ImportCEOGarage2.Style.Clear(part) - - SetIplPropState(part.interiorId, style, true, refresh) - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage2.Style.concrete, - ImportCEOGarage2.Style.plain, - ImportCEOGarage2.Style.marble, - ImportCEOGarage2.Style.wooden - }, false, true) - end - }, - Numbering = { - none = "", - Level1 = { - style1 = "numbering_style01_n1", - style2 = "numbering_style02_n1", - style3 = "numbering_style03_n1", - style4 = "numbering_style04_n1", - style5 = "numbering_style05_n1", - style6 = "numbering_style06_n1", - style7 = "numbering_style07_n1", - style8 = "numbering_style08_n1", - style9 = "numbering_style09_n1" - }, - Level2 = { - style1 = "numbering_style01_n2", - style2 = "numbering_style02_n2", - style3 = "numbering_style03_n2", - style4 = "numbering_style04_n2", - style5 = "numbering_style05_n2", - style6 = "numbering_style06_n2", - style7 = "numbering_style07_n2", - style8 = "numbering_style08_n2", - style9 = "numbering_style09_n2" - }, - Level3 = { - style1 = "numbering_style01_n3", - style2 = "numbering_style02_n3", - style3 = "numbering_style03_n3", - style4 = "numbering_style04_n3", - style5 = "numbering_style05_n3", - style6 = "numbering_style06_n3", - style7 = "numbering_style07_n3", - style8 = "numbering_style08_n3", - style9 = "numbering_style09_n3" - }, - Set = function(part, num, refresh) - ImportCEOGarage2.Numbering.Clear(part) - - if num ~= nil then - SetIplPropState(part.interiorId, num, true, refresh) - else - if refresh then - RefreshInterior(part.interiorId) - end - end - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage2.Numbering.Level1, - ImportCEOGarage2.Numbering.Level2, - ImportCEOGarage2.Numbering.Level3 - }, false, true) - end - }, - Lighting = { - none = "", - style1 = "lighting_option01", - style2 = "lighting_option02", - style3 = "lighting_option03", - style4 = "lighting_option04", - style5 = "lighting_option05", - style6 = "lighting_option06", - style7 = "lighting_option07", - style8 = "lighting_option08", - style9 = "lighting_option09", - - Set = function(part, light, refresh) - ImportCEOGarage2.Lighting.Clear(part) - - if light ~= nil then - SetIplPropState(part.interiorId, light, true, refresh) - else - if refresh then - RefreshInterior(part.interiorId) - end - end - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage2.Lighting.style1, ImportCEOGarage2.Lighting.style2, ImportCEOGarage2.Lighting.style3, - ImportCEOGarage2.Lighting.style4, ImportCEOGarage2.Lighting.style5, ImportCEOGarage2.Lighting.style6, - ImportCEOGarage2.Lighting.style7, ImportCEOGarage2.Lighting.style8, ImportCEOGarage2.Lighting.style9 - }, false, true) - end - }, - ModShop = { - Floor = { - default = "", - city = "floor_vinyl_01", - seabed = "floor_vinyl_02", - aliens = "floor_vinyl_03", - clouds = "floor_vinyl_04", - money = "floor_vinyl_05", - zebra = "floor_vinyl_06", - blackWhite = "floor_vinyl_07", - barcode = "floor_vinyl_08", - paintbrushBW = "floor_vinyl_09", - grid = "floor_vinyl_10", - splashes = "floor_vinyl_11", - squares = "floor_vinyl_12", - mosaic = "floor_vinyl_13", - paintbrushColor = "floor_vinyl_14", - curvesColor = "floor_vinyl_15", - marbleBrown = "floor_vinyl_16", - marbleBlue = "floor_vinyl_17", - marbleBW = "floor_vinyl_18", - maze = "floor_vinyl_19", - - Set = function(floor, refresh) - ImportCEOGarage2.ModShop.Floor.Clear() - - if floor ~= nil then - SetIplPropState(ImportCEOGarage2.Part.ModShop.interiorId, floor, true, refresh) - else - if refresh then - RefreshInterior(ImportCEOGarage2.Part.ModShop.interiorId) - end - end - end, - Clear = function() - SetIplPropState(ImportCEOGarage2.Part.ModShop.interiorId, { - ImportCEOGarage2.ModShop.Floor.city, ImportCEOGarage2.ModShop.Floor.seabed, ImportCEOGarage2.ModShop.Floor.aliens, - ImportCEOGarage2.ModShop.Floor.clouds, ImportCEOGarage2.ModShop.Floor.money, ImportCEOGarage2.ModShop.Floor.zebra, - ImportCEOGarage2.ModShop.Floor.blackWhite, ImportCEOGarage2.ModShop.Floor.barcode, ImportCEOGarage2.ModShop.Floor.paintbrushBW, - ImportCEOGarage2.ModShop.Floor.grid, ImportCEOGarage2.ModShop.Floor.splashes, ImportCEOGarage2.ModShop.Floor.squares, - ImportCEOGarage2.ModShop.Floor.mosaic, ImportCEOGarage2.ModShop.Floor.paintbrushColor, ImportCEOGarage2.ModShop.Floor.curvesColor, - ImportCEOGarage2.ModShop.Floor.marbleBrown, ImportCEOGarage2.ModShop.Floor.marbleBlue, ImportCEOGarage2.ModShop.Floor.marbleBW, - ImportCEOGarage2.ModShop.Floor.maze - }, false, true) - end - } - }, - - LoadDefault = function() - ImportCEOGarage2.Part.Load(ImportCEOGarage2.Part.Garage1) - ImportCEOGarage2.Style.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Style.concrete, false) - ImportCEOGarage2.Numbering.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Numbering.Level1.style1, false) - ImportCEOGarage2.Lighting.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Lighting.style1, true) - - ImportCEOGarage2.Part.Load(ImportCEOGarage2.Part.ModShop) - ImportCEOGarage2.ModShop.Floor.Set(ImportCEOGarage2.ModShop.Floor.default, true) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_import/garage3.lua b/resources/[housing]/[bob74_ipl]/dlc_import/garage3.lua deleted file mode 100644 index 8ab7a0c83..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_import/garage3.lua +++ /dev/null @@ -1,201 +0,0 @@ --- Garage 3: Lom Bank -exports('GetImportCEOGarage3Object', function() - return ImportCEOGarage3 -end) - -ImportCEOGarage3 = { - Part = { - Garage1 = { -- -1581.1120, -567.2450, 85.5000 - interiorId = 255489, - ipl = "imp_sm_13_cargarage_a" - }, - Garage2 = { -- -1568.7390, -562.0455, 85.5000 - interiorId = 255745, - ipl = "imp_sm_13_cargarage_b" - }, - Garage3 = { -- -1563.5570, -574.4314, 85.5000 - interiorId = 256001, - ipl = "imp_sm_13_cargarage_c" - }, - ModShop = { -- -1578.0230, -576.4251, 104.2000 - interiorId = 256257, - ipl = "imp_sm_13_modgarage" - }, - - Load = function(part) - EnableIpl(part.ipl, true) - end, - Remove = function(part) - EnableIpl(part.ipl, false) - end, - Clear = function() - EnableIpl({ - ImportCEOGarage3.Part.Garage1.ipl, - ImportCEOGarage3.Part.Garage2.ipl, - ImportCEOGarage3.Part.Garage3.ipl - }, false) - end, - }, - Style = { - concrete = "garage_decor_01", - plain = "garage_decor_02", - marble = "garage_decor_03", - wooden = "garage_decor_04", - - Set = function(part, style, refresh) - ImportCEOGarage3.Style.Clear(part) - - SetIplPropState(part.interiorId, style, true, refresh) - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage3.Style.concrete, - ImportCEOGarage3.Style.plain, - ImportCEOGarage3.Style.marble, - ImportCEOGarage3.Style.wooden - }, false, true) - end - }, - Numbering = { - none = "", - Level1 = { - style1 = "numbering_style01_n1", - style2 = "numbering_style02_n1", - style3 = "numbering_style03_n1", - style4 = "numbering_style04_n1", - style5 = "numbering_style05_n1", - style6 = "numbering_style06_n1", - style7 = "numbering_style07_n1", - style8 = "numbering_style08_n1", - style9 = "numbering_style09_n1" - }, - Level2 = { - style1 = "numbering_style01_n2", - style2 = "numbering_style02_n2", - style3 = "numbering_style03_n2", - style4 = "numbering_style04_n2", - style5 = "numbering_style05_n2", - style6 = "numbering_style06_n2", - style7 = "numbering_style07_n2", - style8 = "numbering_style08_n2", - style9 = "numbering_style09_n2" - }, - Level3 = { - style1 = "numbering_style01_n3", - style2 = "numbering_style02_n3", - style3 = "numbering_style03_n3", - style4 = "numbering_style04_n3", - style5 = "numbering_style05_n3", - style6 = "numbering_style06_n3", - style7 = "numbering_style07_n3", - style8 = "numbering_style08_n3", - style9 = "numbering_style09_n3" - }, - Set = function(part, num, refresh) - ImportCEOGarage3.Numbering.Clear(part) - - if num ~= nil then - SetIplPropState(part.interiorId, num, true, refresh) - else - if refresh then - RefreshInterior(part.interiorId) - end - end - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage3.Numbering.Level1, - ImportCEOGarage3.Numbering.Level2, - ImportCEOGarage3.Numbering.Level3 - }, false, true) - end - }, - Lighting = { - none = "", - style1 = "lighting_option01", - style2 = "lighting_option02", - style3 = "lighting_option03", - style4 = "lighting_option04", - style5 = "lighting_option05", - style6 = "lighting_option06", - style7 = "lighting_option07", - style8 = "lighting_option08", - style9 = "lighting_option09", - - Set = function(part, light, refresh) - ImportCEOGarage3.Lighting.Clear(part) - - if light ~= nil then - SetIplPropState(part.interiorId, light, true, refresh) - else - if refresh then - RefreshInterior(part.interiorId) - end - end - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage3.Lighting.style1, ImportCEOGarage3.Lighting.style2, ImportCEOGarage3.Lighting.style3, - ImportCEOGarage3.Lighting.style4, ImportCEOGarage3.Lighting.style5, ImportCEOGarage3.Lighting.style6, - ImportCEOGarage3.Lighting.style7, ImportCEOGarage3.Lighting.style8, ImportCEOGarage3.Lighting.style9 - }, false, true) - end - }, - ModShop = { - Floor = { - default = "", - city = "floor_vinyl_01", - seabed = "floor_vinyl_02", - aliens = "floor_vinyl_03", - clouds = "floor_vinyl_04", - money = "floor_vinyl_05", - zebra = "floor_vinyl_06", - blackWhite = "floor_vinyl_07", - barcode = "floor_vinyl_08", - paintbrushBW = "floor_vinyl_09", - grid = "floor_vinyl_10", - splashes = "floor_vinyl_11", - squares = "floor_vinyl_12", - mosaic = "floor_vinyl_13", - paintbrushColor = "floor_vinyl_14", - curvesColor = "floor_vinyl_15", - marbleBrown = "floor_vinyl_16", - marbleBlue = "floor_vinyl_17", - marbleBW = "floor_vinyl_18", - maze = "floor_vinyl_19", - - Set = function(floor, refresh) - ImportCEOGarage3.ModShop.Floor.Clear() - - if floor ~= nil then - SetIplPropState(ImportCEOGarage3.Part.ModShop.interiorId, floor, true, refresh) - else - if refresh then - RefreshInterior(ImportCEOGarage3.Part.ModShop.interiorId) - end - end - end, - Clear = function() - SetIplPropState(ImportCEOGarage3.Part.ModShop.interiorId, { - ImportCEOGarage3.ModShop.Floor.city, ImportCEOGarage3.ModShop.Floor.seabed, ImportCEOGarage3.ModShop.Floor.aliens, - ImportCEOGarage3.ModShop.Floor.clouds, ImportCEOGarage3.ModShop.Floor.money, ImportCEOGarage3.ModShop.Floor.zebra, - ImportCEOGarage3.ModShop.Floor.blackWhite, ImportCEOGarage3.ModShop.Floor.barcode, ImportCEOGarage3.ModShop.Floor.paintbrushBW, - ImportCEOGarage3.ModShop.Floor.grid, ImportCEOGarage3.ModShop.Floor.splashes, ImportCEOGarage3.ModShop.Floor.squares, - ImportCEOGarage3.ModShop.Floor.mosaic, ImportCEOGarage3.ModShop.Floor.paintbrushColor, ImportCEOGarage3.ModShop.Floor.curvesColor, - ImportCEOGarage3.ModShop.Floor.marbleBrown, ImportCEOGarage3.ModShop.Floor.marbleBlue, ImportCEOGarage3.ModShop.Floor.marbleBW, - ImportCEOGarage3.ModShop.Floor.maze - }, false, true) - end - } - }, - - LoadDefault = function() - ImportCEOGarage3.Part.Load(ImportCEOGarage3.Part.Garage1) - ImportCEOGarage3.Style.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Style.concrete, false) - ImportCEOGarage3.Numbering.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Numbering.Level1.style1, false) - ImportCEOGarage3.Lighting.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Lighting.style1, true) - - -- No mod shop since it overlapses CEO office - ImportCEOGarage3.Part.Remove(ImportCEOGarage3.Part.ModShop) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_import/garage4.lua b/resources/[housing]/[bob74_ipl]/dlc_import/garage4.lua deleted file mode 100644 index a0d7f03c7..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_import/garage4.lua +++ /dev/null @@ -1,204 +0,0 @@ --- Garage 4: Maze Bank West --- Be careful, ImportCEOGarage4.Part.Garage1 and ImportCEOGarage4.Part.Garage3 overlaps with FinanceOffice4 -exports('GetImportCEOGarage4Object', function() - return ImportCEOGarage4 -end) - -ImportCEOGarage4 = { - Part = { - Garage1 = { -- -1388.8400, -478.7402, 56.1000 - interiorId = 256513, - ipl = "imp_sm_15_cargarage_a" - }, - Garage2 = { -- -1388.8600, -478.7574, 48.1000 - interiorId = 256769, - ipl = "imp_sm_15_cargarage_b" - }, - Garage3 = { -- -1374.6820, -474.3586, 56.1000 - interiorId = 257025, - ipl = "imp_sm_15_cargarage_c" - }, - ModShop = { -- -1391.2450, -473.9638, 77.2000 - interiorId = 257281, - ipl = "imp_sm_15_modgarage" - }, - - Load = function(part) - EnableIpl(part.ipl, true) - end, - Remove = function(part) - EnableIpl(part.ipl, false) - end, - Clear = function() - EnableIpl({ - ImportCEOGarage4.Part.Garage1.ipl, - ImportCEOGarage4.Part.Garage2.ipl, - ImportCEOGarage4.Part.Garage3.ipl - }, false) - end - }, - Style = { - concrete = "garage_decor_01", - plain = "garage_decor_02", - marble = "garage_decor_03", - wooden = "garage_decor_04", - - Set = function(part, style, refresh) - ImportCEOGarage4.Style.Clear(part) - - SetIplPropState(part.interiorId, style, true, refresh) - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage4.Style.concrete, - ImportCEOGarage4.Style.plain, - ImportCEOGarage4.Style.marble, - ImportCEOGarage4.Style.wooden - }, false, true) - end - }, - Numbering = { - none = "", - Level1 = { - style1 = "numbering_style01_n1", - style2 = "numbering_style02_n1", - style3 = "numbering_style03_n1", - style4 = "numbering_style04_n1", - style5 = "numbering_style05_n1", - style6 = "numbering_style06_n1", - style7 = "numbering_style07_n1", - style8 = "numbering_style08_n1", - style9 = "numbering_style09_n1" - }, - Level2 = { - style1 = "numbering_style01_n2", - style2 = "numbering_style02_n2", - style3 = "numbering_style03_n2", - style4 = "numbering_style04_n2", - style5 = "numbering_style05_n2", - style6 = "numbering_style06_n2", - style7 = "numbering_style07_n2", - style8 = "numbering_style08_n2", - style9 = "numbering_style09_n2" - }, - Level3 = { - style1 = "numbering_style01_n3", - style2 = "numbering_style02_n3", - style3 = "numbering_style03_n3", - style4 = "numbering_style04_n3", - style5 = "numbering_style05_n3", - style6 = "numbering_style06_n3", - style7 = "numbering_style07_n3", - style8 = "numbering_style08_n3", - style9 = "numbering_style09_n3" - }, - - Set = function(part, num, refresh) - ImportCEOGarage4.Numbering.Clear(part) - - if num ~= nil then - SetIplPropState(part.interiorId, num, true, refresh) - else - if refresh then - RefreshInterior(part.interiorId) - end - end - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage4.Numbering.Level1, - ImportCEOGarage4.Numbering.Level2, - ImportCEOGarage4.Numbering.Level3 - }, false, true) - end - }, - Lighting = { - none = "", - style1 = "lighting_option01", - style2 = "lighting_option02", - style3 = "lighting_option03", - style4 = "lighting_option04", - style5 = "lighting_option05", - style6 = "lighting_option06", - style7 = "lighting_option07", - style8 = "lighting_option08", - style9 = "lighting_option09", - - Set = function(part, light, refresh) - ImportCEOGarage4.Lighting.Clear(part) - - if light ~= nil then - SetIplPropState(part.interiorId, light, true, refresh) - else - if refresh then - RefreshInterior(part.interiorId) - end - end - end, - Clear = function(part) - SetIplPropState(part.interiorId, { - ImportCEOGarage4.Lighting.style1, ImportCEOGarage4.Lighting.style2, ImportCEOGarage4.Lighting.style3, - ImportCEOGarage4.Lighting.style4, ImportCEOGarage4.Lighting.style5, ImportCEOGarage4.Lighting.style6, - ImportCEOGarage4.Lighting.style7, ImportCEOGarage4.Lighting.style8, ImportCEOGarage4.Lighting.style9 - }, false, true) - end - }, - ModShop = { - Floor = { - default = "", - city = "floor_vinyl_01", - seabed = "floor_vinyl_02", - aliens = "floor_vinyl_03", - clouds = "floor_vinyl_04", - money = "floor_vinyl_05", - zebra = "floor_vinyl_06", - blackWhite = "floor_vinyl_07", - barcode = "floor_vinyl_08", - paintbrushBW = "floor_vinyl_09", - grid = "floor_vinyl_10", - splashes = "floor_vinyl_11", - squares = "floor_vinyl_12", - mosaic = "floor_vinyl_13", - paintbrushColor = "floor_vinyl_14", - curvesColor = "floor_vinyl_15", - marbleBrown = "floor_vinyl_16", - marbleBlue = "floor_vinyl_17", - marbleBW = "floor_vinyl_18", - maze = "floor_vinyl_19", - - Set = function(floor, refresh) - ImportCEOGarage4.ModShop.Floor.Clear() - - if floor ~= nil then - SetIplPropState(ImportCEOGarage4.Part.ModShop.interiorId, floor, true, refresh) - else - if refresh then - RefreshInterior(ImportCEOGarage4.Part.ModShop.interiorId) - end - end - end, - Clear = function() - SetIplPropState(ImportCEOGarage4.Part.ModShop.interiorId, { - ImportCEOGarage4.ModShop.Floor.city, ImportCEOGarage4.ModShop.Floor.seabed, ImportCEOGarage4.ModShop.Floor.aliens, - ImportCEOGarage4.ModShop.Floor.clouds, ImportCEOGarage4.ModShop.Floor.money, ImportCEOGarage4.ModShop.Floor.zebra, - ImportCEOGarage4.ModShop.Floor.blackWhite, ImportCEOGarage4.ModShop.Floor.barcode, ImportCEOGarage4.ModShop.Floor.paintbrushBW, - ImportCEOGarage4.ModShop.Floor.grid, ImportCEOGarage4.ModShop.Floor.splashes, ImportCEOGarage4.ModShop.Floor.squares, - ImportCEOGarage4.ModShop.Floor.mosaic, ImportCEOGarage4.ModShop.Floor.paintbrushColor, ImportCEOGarage4.ModShop.Floor.curvesColor, - ImportCEOGarage4.ModShop.Floor.marbleBrown, ImportCEOGarage4.ModShop.Floor.marbleBlue, ImportCEOGarage4.ModShop.Floor.marbleBW, - ImportCEOGarage4.ModShop.Floor.maze - }, false, true) - end - } - }, - - LoadDefault = function() - ImportCEOGarage4.Part.Load(ImportCEOGarage4.Part.Garage2) - - ImportCEOGarage4.Style.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Style.concrete, false) - ImportCEOGarage4.Numbering.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Numbering.Level1.style1, false) - ImportCEOGarage4.Lighting.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Lighting.style1, true) - - ImportCEOGarage4.Part.Load(ImportCEOGarage4.Part.ModShop) - ImportCEOGarage4.ModShop.Floor.Set(ImportCEOGarage4.ModShop.Floor.default, true) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_import/vehicle_warehouse.lua b/resources/[housing]/[bob74_ipl]/dlc_import/vehicle_warehouse.lua deleted file mode 100644 index a8ddd847c..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_import/vehicle_warehouse.lua +++ /dev/null @@ -1,96 +0,0 @@ --- Vehicle warehouse --- Upper: 994.5925, -3002.594, -39.64699 --- Lower: 969.5376, -3000.411, -48.64689 -exports('GetImportVehicleWarehouseObject', function() - return ImportVehicleWarehouse -end) - -ImportVehicleWarehouse = { - Upper = { - interiorId = 252673, - - Ipl = { - Interior = { - ipl = "imp_impexp_interior_placement_interior_1_impexp_intwaremed_milo_", - - Load = function() - EnableIpl(ImportVehicleWarehouse.Upper.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(ImportVehicleWarehouse.Upper.Ipl.Interior.ipl, false) - end - } - }, - Style = { - basic = "basic_style_set", - branded = "branded_style_set", - urban = "urban_style_set", - - Set = function(style, refresh) - ImportVehicleWarehouse.Upper.Style.Clear(false) - - SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, { - ImportVehicleWarehouse.Upper.Style.basic, - ImportVehicleWarehouse.Upper.Style.branded, - ImportVehicleWarehouse.Upper.Style.urban - }, false, refresh) - end - }, - Details = { - floorHatch = "car_floor_hatch", - doorBlocker = "door_blocker", -- Invisible wall - - Enable = function(details, state, refresh) - SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, details, state, refresh) - end - } - }, - Lower = { - interiorId = 253185, - - Ipl = { - Interior = { - ipl = "imp_impexp_interior_placement_interior_3_impexp_int_02_milo_", - - Load = function() - EnableIpl(ImportVehicleWarehouse.Lower.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(ImportVehicleWarehouse.Lower.Ipl.Interior.ipl, false) - end - } - }, - Details = { - Pumps = { - pump1 = "pump_01", - pump2 = "pump_02", - pump3 = "pump_03", - pump4 = "pump_04", - pump5 = "pump_05", - pump6 = "pump_06", - pump7 = "pump_07", - pump8 = "pump_08" - }, - Enable = function(details, state, refresh) - SetIplPropState(ImportVehicleWarehouse.Lower.interiorId, details, state, refresh) - end - } - }, - - LoadDefault = function() - ImportVehicleWarehouse.Upper.Ipl.Interior.Load() - ImportVehicleWarehouse.Upper.Style.Set(ImportVehicleWarehouse.Upper.Style.branded) - ImportVehicleWarehouse.Upper.Details.Enable(ImportVehicleWarehouse.Upper.Details.floorHatch, true) - ImportVehicleWarehouse.Upper.Details.Enable(ImportVehicleWarehouse.Upper.Details.doorBlocker, false) - - RefreshInterior(ImportVehicleWarehouse.Upper.interiorId) - - ImportVehicleWarehouse.Lower.Ipl.Interior.Load() - ImportVehicleWarehouse.Lower.Details.Enable(ImportVehicleWarehouse.Lower.Details.Pumps, true) - - RefreshInterior(ImportVehicleWarehouse.Lower.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_mercenaries/club.lua b/resources/[housing]/[bob74_ipl]/dlc_mercenaries/club.lua deleted file mode 100644 index a4c348300..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_mercenaries/club.lua +++ /dev/null @@ -1,44 +0,0 @@ --- Vinewood Car Club: 1202.407, -3251.251, -50.000 -exports('GetMercenariesClubObject', function() - return MercenariesClub -end) - -MercenariesClub = { - interiorId = 291841, - - Style = { - empty = "entity_set_no_plus", -- The lamps if the podium is not there - club = { - "entity_set_plus", - "entity_set_backdrop_frames", - "entity_set_signs" - }, - - Set = function(style, refresh) - MercenariesClub.Style.Clear(false) - - SetIplPropState(MercenariesClub.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(MercenariesClub.interiorId, { - MercenariesClub.Style.empty, - MercenariesClub.Style.club - }, false, refresh) - end - }, - - Stairs = { - stairs = "entity_set_stairs", - - Enable = function(state, refresh) - SetIplPropState(MercenariesClub.interiorId, MercenariesClub.Stairs.stairs, state, refresh) - end - }, - - LoadDefault = function() - MercenariesClub.Style.Set(MercenariesClub.Style.club, false) - MercenariesClub.Stairs.Enable(true, false) - - RefreshInterior(MercenariesClub.interiorId) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_mercenaries/fixes.lua b/resources/[housing]/[bob74_ipl]/dlc_mercenaries/fixes.lua deleted file mode 100644 index 90a8dfb7d..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_mercenaries/fixes.lua +++ /dev/null @@ -1,16 +0,0 @@ --- Map fixes -exports('GetMercenariesFixesObject', function() - return MercenariesFixes -end) - -MercenariesFixes = { - ipl = "m23_1_legacy_fixes", - - Enable = function(state) - EnableIpl(MercenariesFixes.ipl, state) - end, - - LoadDefault = function() - MercenariesFixes.Enable(true) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_mercenaries/lab.lua b/resources/[housing]/[bob74_ipl]/dlc_mercenaries/lab.lua deleted file mode 100644 index aa483b518..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_mercenaries/lab.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Fort Zancudo Lab: -1916.119, 3749.719, -100.000 -exports('GetMercenariesLabObject', function() - return MercenariesLab -end) - -MercenariesLab = { - interiorId = 292097, - - Details = { - levers = "entity_set_levers", - crates = "entity_set_crates", - weapons = "entity_set_weapons", - lights = "entity_set_lift_lights", - - Enable = function(details, state, refresh) - SetIplPropState(MercenariesLab.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - MercenariesLab.Details.Enable(MercenariesLab.Details.levers, true, false) - MercenariesLab.Details.Enable(MercenariesLab.Details.crates, true, false) - MercenariesLab.Details.Enable(MercenariesLab.Details.weapons, true, false) - MercenariesLab.Details.Enable(MercenariesLab.Details.lights, true, false) - - RefreshInterior(MercenariesLab.interiorId) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/dlc_security/billboards.lua b/resources/[housing]/[bob74_ipl]/dlc_security/billboards.lua deleted file mode 100644 index 30f4a12df..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_security/billboards.lua +++ /dev/null @@ -1,24 +0,0 @@ -exports('GetMpSecurityBillboardsObject', function() - return MpSecurityBillboards -end) - -MpSecurityBillboards = { - Ipl = { - Interior = { - ipl = { - 'sf_billboards', - } - }, - - Load = function() - EnableIpl(MpSecurityBillboards.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(MpSecurityBillboards.Ipl.Interior.ipl, false) - end, - }, - - LoadDefault = function() - MpSecurityBillboards.Ipl.Load() - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_security/garage.lua b/resources/[housing]/[bob74_ipl]/dlc_security/garage.lua deleted file mode 100644 index 3df69152f..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_security/garage.lua +++ /dev/null @@ -1,74 +0,0 @@ --- Garage: -1071.83, -77.96, -95.0 -exports('GetMpSecurityGarageObject', function() - return MpSecurityGarage -end) - -MpSecurityGarage = { - InteriorId = 286721, - - Ipl = { - Interior = { - ipl = { - 'sf_int_placement_sec_interior_2_dlc_garage_sec_milo_' - } - }, - - Load = function() - EnableIpl(MpSecurityGarage.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(MpSecurityGarage.Ipl.Interior.ipl, false) - end - }, - Entities = { - Entity_Set_Workshop_Wall = false, - Entity_Set_Wallpaper_01 = false, - Entity_Set_Wallpaper_02 = false, - Entity_Set_Wallpaper_03 = false, - Entity_Set_Wallpaper_04 = false, - Entity_Set_Wallpaper_05 = false, - Entity_Set_Wallpaper_06 = false, - Entity_Set_Wallpaper_07 = true, - Entity_Set_Wallpaper_08 = false, - Entity_Set_Wallpaper_09 = false, - Entity_Set_Art_1 = false, - Entity_Set_Art_2 = false, - Entity_Set_Art_3 = false, - Entity_Set_Art_1_NoMod = false, - Entity_Set_Art_2_NoMod = false, - Entity_Set_Art_3_NoMod = false, - entity_set_tints = true, - Entity_Set_Workshop_Lights = true, - - Set = function(name, state) - for entity, _ in pairs(MpSecurityGarage.Entities) do - if entity == name then - MpSecurityGarage.Entities[entity] = state - MpSecurityGarage.Entities.Clear() - MpSecurityGarage.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(MpSecurityGarage.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(MpSecurityGarage.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(MpSecurityGarage.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(MpSecurityGarage.InteriorId, entity) - end - end - end - }, - - LoadDefault = function() - MpSecurityGarage.Ipl.Load() - MpSecurityGarage.Entities.Load() - - RefreshInterior(MpSecurityGarage.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_security/musicrooftop.lua b/resources/[housing]/[bob74_ipl]/dlc_security/musicrooftop.lua deleted file mode 100644 index 794365c37..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_security/musicrooftop.lua +++ /dev/null @@ -1,25 +0,0 @@ --- Studio rooftop: -854.19, -225.73, 60.00 -exports('GetMpSecurityMusicRoofTopObject', function() - return MpSecurityMusicRoofTop -end) - -MpSecurityMusicRoofTop = { - Ipl = { - Interior = { - ipl = { - 'sf_musicrooftop' - } - }, - - Load = function() - EnableIpl(MpSecurityMusicRoofTop.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(MpSecurityMusicRoofTop.Ipl.Interior.ipl, false) - end - }, - - LoadDefault = function() - MpSecurityMusicRoofTop.Ipl.Load() - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_security/office1.lua b/resources/[housing]/[bob74_ipl]/dlc_security/office1.lua deleted file mode 100644 index 70659dabd..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_security/office1.lua +++ /dev/null @@ -1,106 +0,0 @@ -exports('GetMpSecurityOffice1Object', function() - return MpSecurityOffice1 -end) - -MpSecurityOffice1 = { - InteriorId = 287489, - - Ipl = { - Interior = { - ipl = { - 'sf_fixeroffice_bh1_05' - } - }, - - Load = function() - EnableIpl(MpSecurityOffice1.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(MpSecurityOffice1.Ipl.Interior.ipl, false) - end - }, - Entities = { - Entity_Set_Armoury = false, - Entity_Set_Standard_Office = true, - Entity_Set_Blocker = false, - Entity_Set_Wpaper_1 = false, - Entity_Set_Wpaper_3 = false, - Entity_Set_Wpaper_2 = false, - Entity_Set_Wpaper_4 = false, - Entity_Set_Wpaper_5 = false, - Entity_Set_Wpaper_6 = false, - Entity_Set_Wpaper_7 = false, - Entity_Set_Wpaper_8 = true, - Entity_Set_Wpaper_9 = false, - Entity_Set_Moving = true, - Entity_Set_Tint_AG = true, - Entity_Set_Spare_Seats = true, - Entity_Set_Player_Seats = true, - Entity_Set_Player_Desk = true, - Entity_Set_M_Golf_Intro = true, - Entity_Set_M_Setup = true, - Entity_Set_M_Nightclub = true, - Entity_Set_M_Yacht = true, - Entity_Set_M_Promoter = true, - Entity_Set_M_Limo_Photo = true, - Entity_Set_M_Limo_Wallet = true, - Entity_Set_M_The_Way = true, - Entity_Set_M_Billionaire = true, - Entity_Set_M_Families = true, - Entity_Set_M_Ballas = true, - Entity_Set_M_Hood = true, - Entity_Set_M_Fire_Booth = true, - Entity_Set_M_50 = true, - Entity_Set_M_Taxi = true, - Entity_Set_M_Gone_Golfing = true, - Entity_Set_M_Motel = true, - Entity_Set_M_Construction = true, - Entity_Set_M_Hit_List = true, - Entity_Set_M_Tuner = true, - Entity_Set_M_Attack = true, - Entity_Set_M_Vehicles = true, - Entity_Set_M_Trip_01 = true, - Entity_Set_M_Trip_02 = true, - Entity_Set_M_Trip_03 = true, - Entity_set_disc_01 = true, - Entity_set_disc_02 = false, - Entity_set_disc_03 = false, - Entity_set_disc_04 = false, - Entity_set_disc_05 = false, - Entity_set_disc_06 = false, - Entity_Set_Art_1 = true, - Entity_Set_Art_2 = false, - Entity_Set_Art_3 = false, - - Set = function(name, state) - for entity, _ in pairs(MpSecurityOffice1.Entities) do - if entity == name then - MpSecurityOffice1.Entities[entity] = state - MpSecurityOffice1.Entities.Clear() - MpSecurityOffice1.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(MpSecurityOffice1.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(MpSecurityOffice1.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(MpSecurityOffice1.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(MpSecurityOffice1.InteriorId, entity) - end - end - end - }, - - LoadDefault = function() - MpSecurityOffice1.Ipl.Load() - MpSecurityOffice1.Entities.Load() - - RefreshInterior(MpSecurityOffice1.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_security/office2.lua b/resources/[housing]/[bob74_ipl]/dlc_security/office2.lua deleted file mode 100644 index cb4481753..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_security/office2.lua +++ /dev/null @@ -1,106 +0,0 @@ -exports('GetMpSecurityOffice2Object', function() - return MpSecurityOffice2 -end) - -MpSecurityOffice2 = { - InteriorId = 288257, - - Ipl = { - Interior = { - ipl = { - 'sf_fixeroffice_hw1_08' - } - }, - - Load = function() - EnableIpl(MpSecurityOffice2.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(MpSecurityOffice2.Ipl.Interior.ipl, false) - end - }, - Entities = { - Entity_Set_Armoury = true, - Entity_Set_Standard_Office = false, - Entity_Set_Blocker = false, - Entity_Set_Wpaper_1 = false, - Entity_Set_Wpaper_3 = false, - Entity_Set_Wpaper_2 = false, - Entity_Set_Wpaper_4 = false, - Entity_Set_Wpaper_5 = false, - Entity_Set_Wpaper_6 = false, - Entity_Set_Wpaper_7 = false, - Entity_Set_Wpaper_8 = false, - Entity_Set_Wpaper_9 = true, - Entity_Set_Moving = true, - Entity_Set_Tint_AG = true, - Entity_Set_Spare_Seats = true, - Entity_Set_Player_Seats = true, - Entity_Set_Player_Desk = true, - Entity_Set_M_Golf_Intro = true, - Entity_Set_M_Setup = true, - Entity_Set_M_Nightclub = true, - Entity_Set_M_Yacht = true, - Entity_Set_M_Promoter = true, - Entity_Set_M_Limo_Photo = true, - Entity_Set_M_Limo_Wallet = true, - Entity_Set_M_The_Way = true, - Entity_Set_M_Billionaire = true, - Entity_Set_M_Families = true, - Entity_Set_M_Ballas = true, - Entity_Set_M_Hood = true, - Entity_Set_M_Fire_Booth = true, - Entity_Set_M_50 = true, - Entity_Set_M_Taxi = true, - Entity_Set_M_Gone_Golfing = true, - Entity_Set_M_Motel = true, - Entity_Set_M_Construction = true, - Entity_Set_M_Hit_List = true, - Entity_Set_M_Tuner = true, - Entity_Set_M_Attack = true, - Entity_Set_M_Vehicles = true, - Entity_Set_M_Trip_01 = true, - Entity_Set_M_Trip_02 = true, - Entity_Set_M_Trip_03 = true, - Entity_set_disc_01 = false, - Entity_set_disc_02 = true, - Entity_set_disc_03 = false, - Entity_set_disc_04 = false, - Entity_set_disc_05 = false, - Entity_set_disc_06 = false, - Entity_Set_Art_1 = false, - Entity_Set_Art_2 = true, - Entity_Set_Art_3 = false, - - Set = function(name, state) - for entity, _ in pairs(MpSecurityOffice2.Entities) do - if entity == name then - MpSecurityOffice2.Entities[entity] = state - MpSecurityOffice2.Entities.Clear() - MpSecurityOffice2.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(MpSecurityOffice2.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(MpSecurityOffice2.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(MpSecurityOffice2.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(MpSecurityOffice2.InteriorId, entity) - end - end - end - }, - - LoadDefault = function() - MpSecurityOffice2.Ipl.Load() - - MpSecurityOffice2.Entities.Load() - RefreshInterior(MpSecurityOffice2.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_security/office3.lua b/resources/[housing]/[bob74_ipl]/dlc_security/office3.lua deleted file mode 100644 index 401ad4c05..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_security/office3.lua +++ /dev/null @@ -1,105 +0,0 @@ -exports('GetMpSecurityOffice3Object', function() - return MpSecurityOffice3 -end) - -MpSecurityOffice3 = { - InteriorId = 288001, - - Ipl = { - Interior = { - ipl = { - 'sf_fixeroffice_kt1_05' - } - }, - Load = function() - EnableIpl(MpSecurityOffice3.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(MpSecurityOffice3.Ipl.Interior.ipl, false) - end - }, - Entities = { - Entity_Set_Armoury = false, - Entity_Set_Standard_Office = true, - Entity_Set_Blocker = false, - Entity_Set_Wpaper_1 = false, - Entity_Set_Wpaper_3 = false, - Entity_Set_Wpaper_2 = true, - Entity_Set_Wpaper_4 = false, - Entity_Set_Wpaper_5 = false, - Entity_Set_Wpaper_6 = false, - Entity_Set_Wpaper_7 = false, - Entity_Set_Wpaper_8 = false, - Entity_Set_Wpaper_9 = false, - Entity_Set_Moving = true, - Entity_Set_Tint_AG = true, - Entity_Set_Spare_Seats = true, - Entity_Set_Player_Seats = true, - Entity_Set_Player_Desk = true, - Entity_Set_M_Golf_Intro = true, - Entity_Set_M_Setup = true, - Entity_Set_M_Nightclub = true, - Entity_Set_M_Yacht = true, - Entity_Set_M_Promoter = true, - Entity_Set_M_Limo_Photo = true, - Entity_Set_M_Limo_Wallet = true, - Entity_Set_M_The_Way = true, - Entity_Set_M_Billionaire = true, - Entity_Set_M_Families = true, - Entity_Set_M_Ballas = true, - Entity_Set_M_Hood = true, - Entity_Set_M_Fire_Booth = true, - Entity_Set_M_50 = true, - Entity_Set_M_Taxi = true, - Entity_Set_M_Gone_Golfing = true, - Entity_Set_M_Motel = true, - Entity_Set_M_Construction = true, - Entity_Set_M_Hit_List = true, - Entity_Set_M_Tuner = true, - Entity_Set_M_Attack = true, - Entity_Set_M_Vehicles = true, - Entity_Set_M_Trip_01 = true, - Entity_Set_M_Trip_02 = true, - Entity_Set_M_Trip_03 = true, - Entity_set_disc_01 = false, - Entity_set_disc_02 = true, - Entity_set_disc_03 = false, - Entity_set_disc_04 = false, - Entity_set_disc_05 = false, - Entity_set_disc_06 = false, - Entity_Set_Art_1 = false, - Entity_Set_Art_2 = false, - Entity_Set_Art_3 = true, - - Set = function(name, state) - for entity, _ in pairs(MpSecurityOffice3.Entities) do - if entity == name then - MpSecurityOffice3.Entities[entity] = state - MpSecurityOffice3.Entities.Clear() - MpSecurityOffice3.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(MpSecurityOffice3.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(MpSecurityOffice3.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(MpSecurityOffice3.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(MpSecurityOffice3.InteriorId, entity) - end - end - end - }, - - LoadDefault = function() - MpSecurityOffice3.Ipl.Load() - MpSecurityOffice3.Entities.Load() - - RefreshInterior(MpSecurityOffice3.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_security/office4.lua b/resources/[housing]/[bob74_ipl]/dlc_security/office4.lua deleted file mode 100644 index 86ce6d94b..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_security/office4.lua +++ /dev/null @@ -1,106 +0,0 @@ -exports('GetMpSecurityOffice4Object', function() - return MpSecurityOffice4 -end) - -MpSecurityOffice4 = { - InteriorId = 287745, - - Ipl = { - Interior = { - ipl = { - 'sf_fixeroffice_kt1_08' - } - }, - - Load = function() - EnableIpl(MpSecurityOffice4.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(MpSecurityOffice4.Ipl.Interior.ipl, false) - end, - }, - Entities = { - Entity_Set_Armoury = true, - Entity_Set_Standard_Office = false, - Entity_Set_Blocker = false, - Entity_Set_Wpaper_1 = false, - Entity_Set_Wpaper_3 = true, - Entity_Set_Wpaper_2 = false, - Entity_Set_Wpaper_4 = false, - Entity_Set_Wpaper_5 = false, - Entity_Set_Wpaper_6 = false, - Entity_Set_Wpaper_7 = false, - Entity_Set_Wpaper_8 = false, - Entity_Set_Wpaper_9 = false, - Entity_Set_Moving = true, - Entity_Set_Tint_AG = true, - Entity_Set_Spare_Seats = true, - Entity_Set_Player_Seats = true, - Entity_Set_Player_Desk = true, - Entity_Set_M_Golf_Intro = true, - Entity_Set_M_Setup = true, - Entity_Set_M_Nightclub = true, - Entity_Set_M_Yacht = true, - Entity_Set_M_Promoter = true, - Entity_Set_M_Limo_Photo = true, - Entity_Set_M_Limo_Wallet = true, - Entity_Set_M_The_Way = true, - Entity_Set_M_Billionaire = true, - Entity_Set_M_Families = true, - Entity_Set_M_Ballas = true, - Entity_Set_M_Hood = true, - Entity_Set_M_Fire_Booth = true, - Entity_Set_M_50 = true, - Entity_Set_M_Taxi = true, - Entity_Set_M_Gone_Golfing = true, - Entity_Set_M_Motel = true, - Entity_Set_M_Construction = true, - Entity_Set_M_Hit_List = true, - Entity_Set_M_Tuner = true, - Entity_Set_M_Attack = true, - Entity_Set_M_Vehicles = true, - Entity_Set_M_Trip_01 = true, - Entity_Set_M_Trip_02 = true, - Entity_Set_M_Trip_03 = true, - Entity_set_disc_01 = false, - Entity_set_disc_02 = false, - Entity_set_disc_03 = false, - Entity_set_disc_04 = false, - Entity_set_disc_05 = true, - Entity_set_disc_06 = false, - Entity_Set_Art_1 = true, - Entity_Set_Art_2 = false, - Entity_Set_Art_3 = false, - - Set = function(name, state) - for entity, _ in pairs(MpSecurityOffice4.Entities) do - if entity == name then - MpSecurityOffice4.Entities[entity] = state - MpSecurityOffice4.Entities.Clear() - MpSecurityOffice4.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(MpSecurityOffice4.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(MpSecurityOffice4.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(MpSecurityOffice4.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(MpSecurityOffice4.InteriorId, entity) - end - end - end, - }, - - LoadDefault = function() - MpSecurityOffice4.Ipl.Load() - MpSecurityOffice4.Entities.Load() - - RefreshInterior(MpSecurityOffice4.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_security/studio.lua b/resources/[housing]/[bob74_ipl]/dlc_security/studio.lua deleted file mode 100644 index 2eb0dbdf0..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_security/studio.lua +++ /dev/null @@ -1,61 +0,0 @@ --- Recording studio: -1010.22, -52.21, -100.0 -exports('GetMpSecurityStudioObject', function() - return MpSecurityStudio -end) - -MpSecurityStudio = { - InteriorId = 286977, - - Ipl = { - Interior = { - ipl = { - 'sf_int_placement_sec_interior_1_dlc_studio_sec_milo_ ' - } - }, - - Load = function() - EnableIpl(MpSecurityStudio.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(MpSecurityStudio.Ipl.Interior.ipl, false) - end, - }, - Entities = { - Entity_Set_FIX_STU_EXT_P3A1 = false, - Entity_Set_FIX_TRIP1_INT_P2 = false, - Entity_Set_FIX_STU_EXT_P1 = false, - Entity_Set_Fire = true, - entity_set_default = true, - - Set = function(name, state) - for entity, _ in pairs(MpSecurityStudio.Entities) do - if entity == name then - MpSecurityStudio.Entities[entity] = state - MpSecurityStudio.Entities.Clear() - MpSecurityStudio.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(MpSecurityStudio.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(MpSecurityStudio.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(MpSecurityStudio.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(MpSecurityStudio.InteriorId, entity) - end - end - end - }, - - LoadDefault = function() - MpSecurityStudio.Ipl.Load() - MpSecurityStudio.Entities.Load() - - RefreshInterior(MpSecurityStudio.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_smuggler/hangar.lua b/resources/[housing]/[bob74_ipl]/dlc_smuggler/hangar.lua deleted file mode 100644 index f8b414e73..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_smuggler/hangar.lua +++ /dev/null @@ -1,333 +0,0 @@ --- SmugglerHangar: -1267.0 -3013.135 -49.5 -exports('GetSmugglerHangarObject', function() - return SmugglerHangar -end) - -SmugglerHangar = { - interiorId = 260353, - - Ipl = { - Interior = { - ipl = "sm_smugdlc_interior_placement_interior_0_smugdlc_int_01_milo_", - - Load = function() - EnableIpl(SmugglerHangar.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(SmugglerHangar.Ipl.Interior.ipl, false) - end - } - }, - Colors = { - colorSet1 = 1, -- sable, red, gray - colorSet2 = 2, -- white, blue, gray - colorSet3 = 3, -- gray, orange, blue - colorSet4 = 4, -- gray, blue, orange - colorSet5 = 5, -- gray, light gray, red - colorSet6 = 6, -- yellow, gray, light gray - colorSet7 = 7, -- light Black and white - colorSet8 = 8, -- dark Black and white - colorSet9 = 9 -- sable and gray - }, - Walls = { - default = "set_tint_shell", - - SetColor = function(color, refresh) - SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, true, refresh) - SetInteriorEntitySetColor(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, color) - end, - }, - Floor = { - Style = { - raw = "set_floor_1", - plain = "set_floor_2", - - Set = function(floor, refresh) - SmugglerHangar.Floor.Style.Clear(false) - - SetIplPropState(SmugglerHangar.interiorId, floor, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(SmugglerHangar.interiorId, { - SmugglerHangar.Floor.Style.raw, - SmugglerHangar.Floor.Style.plain - }, false, refresh) - end - }, - Decals = { - decal1 = "set_floor_decal_1", - decal2 = "set_floor_decal_2", - decal4 = "set_floor_decal_3", - decal3 = "set_floor_decal_4", - decal5 = "set_floor_decal_5", - decal6 = "set_floor_decal_6", - decal7 = "set_floor_decal_7", - decal8 = "set_floor_decal_8", - decal9 = "set_floor_decal_9", - - Set = function(decal, color, refresh) - if color == nil then - color = 1 - end - - SmugglerHangar.Floor.Decals.Clear(false) - - SetIplPropState(SmugglerHangar.interiorId, decal, true, refresh) - SetInteriorEntitySetColor(SmugglerHangar.interiorId, decal, color) - end, - Clear = function(refresh) - SetIplPropState(SmugglerHangar.interiorId, { - SmugglerHangar.Floor.Decals.decal1, - SmugglerHangar.Floor.Decals.decal2, - SmugglerHangar.Floor.Decals.decal3, - SmugglerHangar.Floor.Decals.decal4, - SmugglerHangar.Floor.Decals.decal5, - SmugglerHangar.Floor.Decals.decal6, - SmugglerHangar.Floor.Decals.decal7, - SmugglerHangar.Floor.Decals.decal8, - SmugglerHangar.Floor.Decals.decal9 - }, false, refresh) - end - } - }, - Cranes = { - on = "set_crane_tint", - off = "", - - Set = function(crane, color, refresh) - SmugglerHangar.Cranes.Clear() - - if crane ~= "" then - SetIplPropState(SmugglerHangar.interiorId, crane, true, refresh) - SetInteriorEntitySetColor(SmugglerHangar.interiorId, crane, color) - else - if refresh then - RefreshInterior(SmugglerHangar.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Cranes.on, false, refresh) - end - }, - ModArea = { - on = "set_modarea", - off = "", - - Set = function(mod, color, refresh) - if color == nil then - color = 1 - end - - SmugglerHangar.ModArea.Clear(false) - - if mod ~= "" then - SetIplPropState(SmugglerHangar.interiorId, mod, true, refresh) - SetInteriorEntitySetColor(SmugglerHangar.interiorId, mod, color) - else - if refresh then - RefreshInterior(SmugglerHangar.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.ModArea.on, false, refresh) - end - }, - Office = { - basic = "set_office_basic", - modern = "set_office_modern", - traditional = "set_office_traditional", - - Set = function(office, refresh) - SmugglerHangar.Office.Clear(false) - - SetIplPropState(SmugglerHangar.interiorId, office, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(SmugglerHangar.interiorId, { - SmugglerHangar.Office.basic, - SmugglerHangar.Office.modern, - SmugglerHangar.Office.traditional - }, false, refresh) - end - }, - Bedroom = { - Style = { - none = "", - modern = { - "set_bedroom_modern", - "set_bedroom_tint" - }, - traditional = { - "set_bedroom_traditional", - "set_bedroom_tint" - }, - - Set = function(bed, color, refresh) - if color == nil then - color = 1 - end - - SmugglerHangar.Bedroom.Style.Clear(false) - - if bed ~= "" then - SetIplPropState(SmugglerHangar.interiorId, bed, true, refresh) - SetInteriorEntitySetColor(SmugglerHangar.interiorId, "set_bedroom_tint", color) - else - if refresh then - RefreshInterior(SmugglerHangar.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(SmugglerHangar.interiorId, { - SmugglerHangar.Bedroom.Style.modern, - SmugglerHangar.Bedroom.Style.traditional - }, false, refresh) - end - }, - Blinds = { - none = "", - opened = "set_bedroom_blinds_open", - closed = "set_bedroom_blinds_closed", - - Set = function(blinds, refresh) - SmugglerHangar.Bedroom.Blinds.Clear(false) - - if blinds ~= "" then - SetIplPropState(SmugglerHangar.interiorId, blinds, true, refresh) - else - if refresh then - RefreshInterior(SmugglerHangar.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(SmugglerHangar.interiorId, { - SmugglerHangar.Bedroom.Blinds.opened, - SmugglerHangar.Bedroom.Blinds.closed - }, false, refresh) - end - } - }, - Lighting = { - FakeLights = { - none = "", - yellow = 2, - blue = 1, - white = 0, - - Set = function(light, refresh) - SmugglerHangar.Lighting.FakeLights.Clear(false) - - if light ~= "" then - SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", true, refresh) - SetInteriorEntitySetColor(SmugglerHangar.interiorId, "set_lighting_tint_props", light) - else - if refresh then - RefreshInterior(SmugglerHangar.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", false, refresh) - end - }, - Ceiling = { - none = "", - yellow = "set_lighting_hangar_a", - blue = "set_lighting_hangar_b", - white = "set_lighting_hangar_c", - - Set = function(light, refresh) - SmugglerHangar.Lighting.Ceiling.Clear(false) - - if light ~= "" then - SetIplPropState(SmugglerHangar.interiorId, light, true, refresh) - else - if refresh then - RefreshInterior(SmugglerHangar.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(SmugglerHangar.interiorId, { - SmugglerHangar.Lighting.Ceiling.yellow, - SmugglerHangar.Lighting.Ceiling.blue, - SmugglerHangar.Lighting.Ceiling.white - }, false, refresh) - end - }, - Walls = { - none = "", - neutral = "set_lighting_wall_neutral", - blue = "set_lighting_wall_tint01", - orange = "set_lighting_wall_tint02", - lightYellow = "set_lighting_wall_tint03", - lightYellow2 = "set_lighting_wall_tint04", - dimmed = "set_lighting_wall_tint05", - strongYellow = "set_lighting_wall_tint06", - white = "set_lighting_wall_tint07", - lightGreen = "set_lighting_wall_tint08", - yellow = "set_lighting_wall_tint09", - - Set = function(light, refresh) - SmugglerHangar.Lighting.Walls.Clear(false) - - if light ~= "" then - SetIplPropState(SmugglerHangar.interiorId, light, true, refresh) - else - if refresh then - RefreshInterior(SmugglerHangar.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(SmugglerHangar.interiorId, { - SmugglerHangar.Lighting.Walls.neutral, - SmugglerHangar.Lighting.Walls.blue, - SmugglerHangar.Lighting.Walls.orange, - SmugglerHangar.Lighting.Walls.lightYellow, - SmugglerHangar.Lighting.Walls.lightYellow2, - SmugglerHangar.Lighting.Walls.dimmed, - SmugglerHangar.Lighting.Walls.strongYellow, - SmugglerHangar.Lighting.Walls.white, - SmugglerHangar.Lighting.Walls.lightGreen, - SmugglerHangar.Lighting.Walls.yellow - }, false, refresh) - end - } - }, - Details = { - bedroomClutter = "set_bedroom_clutter", - - Enable = function(details, state, refresh) - SetIplPropState(SmugglerHangar.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - SmugglerHangar.Ipl.Interior.Load() - - SmugglerHangar.Walls.SetColor(SmugglerHangar.Colors.colorSet1) - SmugglerHangar.Cranes.Set(SmugglerHangar.Cranes.on, SmugglerHangar.Colors.colorSet1) - SmugglerHangar.Floor.Style.Set(SmugglerHangar.Floor.Style.plain) - SmugglerHangar.Floor.Decals.Set(SmugglerHangar.Floor.Decals.decal1, SmugglerHangar.Colors.colorSet1) - - SmugglerHangar.Lighting.Ceiling.Set(SmugglerHangar.Lighting.Ceiling.yellow) - SmugglerHangar.Lighting.Walls.Set(SmugglerHangar.Lighting.Walls.neutral) - SmugglerHangar.Lighting.FakeLights.Set(SmugglerHangar.Lighting.FakeLights.yellow) - - SmugglerHangar.ModArea.Set(SmugglerHangar.ModArea.on, SmugglerHangar.Colors.colorSet1) - - SmugglerHangar.Office.Set(SmugglerHangar.Office.basic) - - SmugglerHangar.Bedroom.Style.Set(SmugglerHangar.Bedroom.Style.modern, SmugglerHangar.Colors.colorSet1) - SmugglerHangar.Bedroom.Blinds.Set(SmugglerHangar.Bedroom.Blinds.opened) - - SmugglerHangar.Details.Enable(SmugglerHangar.Details.bedroomClutter, false) - - RefreshInterior(SmugglerHangar.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_tuner/garage.lua b/resources/[housing]/[bob74_ipl]/dlc_tuner/garage.lua deleted file mode 100644 index 125f0f8ba..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_tuner/garage.lua +++ /dev/null @@ -1,94 +0,0 @@ -exports('GetTunerGarageObject', function() - return TunerGarage -end) - -TunerGarage = { - InteriorId = 285953, - - Ipl = { - Exterior = { - ipl = { - 'tr_tuner_shop_burton', - 'tr_tuner_shop_mesa', - 'tr_tuner_shop_mission', - 'tr_tuner_shop_rancho', - 'tr_tuner_shop_strawberry' - } - }, - - Load = function() - EnableIpl(TunerGarage.Ipl.Exterior.ipl, true) - end, - Remove = function() - EnableIpl(TunerGarage.Ipl.Exterior.ipl, false) - end, - }, - Entities = { - entity_set_bedroom = true, - entity_set_bedroom_empty = false, - entity_set_bombs = true, - entity_set_box_clutter = false, - entity_set_cabinets = false, - entity_set_car_lift_cutscene = true, - entity_set_car_lift_default = true, - entity_set_car_lift_purchase = true, - entity_set_chalkboard = false, - entity_set_container = false, - entity_set_cut_seats = false, - entity_set_def_table = false, - entity_set_drive = true, - entity_set_ecu = true, - entity_set_IAA = true, - entity_set_jammers = true, - entity_set_laptop = true, - entity_set_lightbox = true, - entity_set_methLab = false, - entity_set_plate = true, - entity_set_scope = true, - entity_set_style_1 = false, - entity_set_style_2 = false, - entity_set_style_3 = false, - entity_set_style_4 = false, - entity_set_style_5 = false, - entity_set_style_6 = false, - entity_set_style_7 = false, - entity_set_style_8 = false, - entity_set_style_9 = true, - entity_set_table = false, - entity_set_thermal = true, - entity_set_tints = true, - entity_set_train = true, - entity_set_virus = true, - - Set = function(name, state) - for entity, _ in pairs(TunerGarage.Entities) do - if entity == name then - TunerGarage.Entities[entity] = state - TunerGarage.Entities.Clear() - TunerGarage.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(TunerGarage.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(TunerGarage.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(TunerGarage.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(TunerGarage.InteriorId, entity) - end - end - end - }, - - LoadDefault = function() - TunerGarage.Ipl.Load() - TunerGarage.Entities.Load() - - RefreshInterior(TunerGarage.InteriorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_tuner/meetup.lua b/resources/[housing]/[bob74_ipl]/dlc_tuner/meetup.lua deleted file mode 100644 index cb0ae1973..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_tuner/meetup.lua +++ /dev/null @@ -1,65 +0,0 @@ --- Los Santos Car Meet: -2000.0, 1113.211, -25.36243 -exports('GetTunerMeetupObject', function() - return TunerMeetup -end) - -TunerMeetup = { - InteriorId = 285697, - - Ipl = { - Exterior = { - ipl = { - 'tr_tuner_meetup', - 'tr_tuner_race_line' - } - }, - - Load = function() - EnableIpl(TunerMeetup.Ipl.Exterior.ipl, true) - end, - Remove = function() - EnableIpl(TunerMeetup.Ipl.Exterior.ipl, false) - end - }, - Entities = { - entity_set_meet_crew = true, - entity_set_meet_lights = true, - entity_set_meet_lights_cheap = false, - entity_set_player = true, - entity_set_test_crew = false, - entity_set_test_lights = true, - entity_set_test_lights_cheap = false, - entity_set_time_trial = true, - - Set = function(name, state) - for entity, _ in pairs(TunerMeetup.Entities) do - if entity == name then - TunerMeetup.Entities[entity] = state - TunerMeetup.Entities.Clear() - TunerMeetup.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(TunerMeetup.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(TunerMeetup.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(TunerMeetup.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(TunerMeetup.InteriorId, entity) - end - end - end - }, - - LoadDefault = function() - TunerMeetup.Ipl.Load() - TunerMeetup.Entities.Load() - - RefreshInterior(TunerMeetup.InteriorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/dlc_tuner/methlab.lua b/resources/[housing]/[bob74_ipl]/dlc_tuner/methlab.lua deleted file mode 100644 index 2e74e261a..000000000 --- a/resources/[housing]/[bob74_ipl]/dlc_tuner/methlab.lua +++ /dev/null @@ -1,42 +0,0 @@ -exports('GetTunerMethLabObject', function() - return TunerMethLab -end) - -TunerMethLab = { - InteriorId = 284673, - - Entities = { - tintable_walls = true, - - Set = function(name, state) - for entity, _ in pairs(TunerMethLab.Entities) do - if entity == name then - TunerMethLab.Entities[entity] = state - TunerMethLab.Entities.Clear() - TunerMethLab.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(TunerMethLab.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(TunerMethLab.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(TunerMethLab.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(TunerMethLab.InteriorId, entity) - end - end - end - }, - - LoadDefault = function() - TunerMethLab.Entities.Load() - - SetInteriorEntitySetColor(TunerMethLab.InteriorId, TunerMethLab.Entities.tintable_walls, 3) - RefreshInterior(TunerMethLab.InteriorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/fxmanifest.lua b/resources/[housing]/[bob74_ipl]/fxmanifest.lua deleted file mode 100644 index d254e6b17..000000000 --- a/resources/[housing]/[bob74_ipl]/fxmanifest.lua +++ /dev/null @@ -1,166 +0,0 @@ -fx_version 'cerulean' -game 'gta5' - -author 'Bob_74' -description 'Load and customize your map' -version '2.4.2' - -lua54 "yes" - -client_scripts { - "lib/common.lua" - , "lib/observers/interiorIdObserver.lua" - , "lib/observers/officeSafeDoorHandler.lua" - , "lib/observers/officeCullHandler.lua" - , "client.lua" - - -- GTA V - , "gtav/base.lua" -- Base IPLs to fix holes - , "gtav/ammunations.lua" - , "gtav/bahama.lua" - , "gtav/cargoship.lua" - , "gtav/floyd.lua" - , "gtav/franklin.lua" - , "gtav/franklin_aunt.lua" - , "gtav/graffitis.lua" - , "gtav/pillbox_hospital.lua" - , "gtav/lester_factory.lua" - , "gtav/michael.lua" - , "gtav/north_yankton.lua" - , "gtav/red_carpet.lua" - , "gtav/simeon.lua" - , "gtav/stripclub.lua" - , "gtav/trevors_trailer.lua" - , "gtav/ufo.lua" - , "gtav/zancudo_gates.lua" - - -- GTA Online - , "gta_online/apartment_hi_1.lua" - , "gta_online/apartment_hi_2.lua" - , "gta_online/house_hi_1.lua" - , "gta_online/house_hi_2.lua" - , "gta_online/house_hi_3.lua" - , "gta_online/house_hi_4.lua" - , "gta_online/house_hi_5.lua" - , "gta_online/house_hi_6.lua" - , "gta_online/house_hi_7.lua" - , "gta_online/house_hi_8.lua" - , "gta_online/house_mid_1.lua" - , "gta_online/house_low_1.lua" - - -- DLC High Life - , "dlc_high_life/apartment1.lua" - , "dlc_high_life/apartment2.lua" - , "dlc_high_life/apartment3.lua" - , "dlc_high_life/apartment4.lua" - , "dlc_high_life/apartment5.lua" - , "dlc_high_life/apartment6.lua" - - -- DLC Heists - , "dlc_heists/carrier.lua" - , "dlc_heists/yacht.lua" - - -- DLC Executives & Other Criminals - , "dlc_executive/apartment1.lua" - , "dlc_executive/apartment2.lua" - , "dlc_executive/apartment3.lua" - - -- DLC Finance & Felony - , "dlc_finance/office1.lua" - , "dlc_finance/office2.lua" - , "dlc_finance/office3.lua" - , "dlc_finance/office4.lua" - , "dlc_finance/organization.lua" - - -- DLC Bikers - , "dlc_bikers/cocaine.lua" - , "dlc_bikers/counterfeit_cash.lua" - , "dlc_bikers/document_forgery.lua" - , "dlc_bikers/meth.lua" - , "dlc_bikers/weed.lua" - , "dlc_bikers/clubhouse1.lua" - , "dlc_bikers/clubhouse2.lua" - , "dlc_bikers/gang.lua" - - -- DLC Import/Export - , "dlc_import/garage1.lua" - , "dlc_import/garage2.lua" - , "dlc_import/garage3.lua" - , "dlc_import/garage4.lua" - , "dlc_import/vehicle_warehouse.lua" - - -- DLC Gunrunning - , "dlc_gunrunning/bunkers.lua" - , "dlc_gunrunning/yacht.lua" - - -- DLC Smuggler's Run - , "dlc_smuggler/hangar.lua" - - -- DLC Doomsday Heist - , "dlc_doomsday/facility.lua" - - -- DLC After Hours - , "dlc_afterhours/nightclubs.lua" - - -- DLC Diamond Casino (Requires forced build 2060 or higher) - , "dlc_casino/casino.lua" - , "dlc_casino/penthouse.lua" - , "dlc_casino/arcade.lua" - , "dlc_casino/arcade_basement.lua" - - -- DLC Cayo Perico Heist (Requires forced build 2189 or higher) - , "dlc_cayoperico/base.lua" - , "dlc_cayoperico/nightclub.lua" - , "dlc_cayoperico/submarine.lua" - - -- DLC Tuners (Requires forced build 2372 or higher) - , "dlc_tuner/garage.lua" - , "dlc_tuner/meetup.lua" - , "dlc_tuner/methlab.lua" - - -- DLC The Contract (Requires forced build 2545 or higher) - , "dlc_security/studio.lua" - , "dlc_security/billboards.lua" - , "dlc_security/musicrooftop.lua" - , "dlc_security/garage.lua" - , "dlc_security/office1.lua" - , "dlc_security/office2.lua" - , "dlc_security/office3.lua" - , "dlc_security/office4.lua" - - -- DLC The Criminal Enterprises (Requires forced build 2699 or higher) - , "gta_mpsum2/simeonfix.lua" - , "gta_mpsum2/vehicle_warehouse.lua" - , "gta_mpsum2/warehouse.lua" - - -- DLC Los Santos Drug Wars (Requires forced build 2802 or higher) - , "dlc_drugwars/base.lua" - , "dlc_drugwars/freakshop.lua" - , "dlc_drugwars/garage.lua" - , "dlc_drugwars/lab.lua" - , "dlc_drugwars/traincrash.lua" - - -- DLC San Andreas Mercenaries (Requires forced build 2944 or higher) - , "dlc_mercenaries/club.lua" - , "dlc_mercenaries/lab.lua" - , "dlc_mercenaries/fixes.lua" - - -- DLC The Chop Shop (Requires forced build 3095 or higher) - , "dlc_chopshop/base.lua" - , "dlc_chopshop/cargoship.lua" - , "dlc_chopshop/cartel_garage.lua" - , "dlc_chopshop/lifeguard.lua" - , "dlc_chopshop/salvage.lua" - - -- DLC Bottom Dollar Bounties (Requires forced build 3258 or higher) - , "dlc_bounties/base.lua" - , "dlc_bounties/carrier.lua" - , "dlc_bounties/office.lua" - - -- DLC Agents of Sabotage (Requires forced build 3407 or higher) - , "dlc_agents/base.lua" - , "dlc_agents/factory.lua" - , "dlc_agents/office.lua" - , "dlc_agents/airstrip.lua" - , "dlc_agents/hangar_door.lua" -} diff --git a/resources/[housing]/[bob74_ipl]/gta_mpsum2/simeonfix.lua b/resources/[housing]/[bob74_ipl]/gta_mpsum2/simeonfix.lua deleted file mode 100644 index 346bbeef4..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_mpsum2/simeonfix.lua +++ /dev/null @@ -1,55 +0,0 @@ -exports('GetCriminalEnterpriseSmeonFixObject', function() - return CriminalEnterpriseSmeonFix -end) - -CriminalEnterpriseSmeonFix = { - InteriorId = 7170, - - Ipl = { - Interior = { - ipl = { - 'reh_simeonfix', - } - }, - - Load = function() - EnableIpl(CriminalEnterpriseSmeonFix.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(CriminalEnterpriseSmeonFix.Ipl.Interior.ipl, false) - end - }, - Entities = { - - Set = function(name, state) - for entity, _ in pairs(CriminalEnterpriseSmeonFix.Entities) do - if entity == name then - CriminalEnterpriseSmeonFix.Entities[entity] = state - CriminalEnterpriseSmeonFix.Entities.Clear() - CriminalEnterpriseSmeonFix.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(CriminalEnterpriseSmeonFix.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(CriminalEnterpriseSmeonFix.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(CriminalEnterpriseSmeonFix.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(CriminalEnterpriseSmeonFix.InteriorId, entity) - end - end - end - }, - - LoadDefault = function() - CriminalEnterpriseSmeonFix.Ipl.Load() - CriminalEnterpriseSmeonFix.Entities.Load() - - RefreshInterior(CriminalEnterpriseSmeonFix.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_mpsum2/vehicle_warehouse.lua b/resources/[housing]/[bob74_ipl]/gta_mpsum2/vehicle_warehouse.lua deleted file mode 100644 index 81fdcf018..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_mpsum2/vehicle_warehouse.lua +++ /dev/null @@ -1,60 +0,0 @@ -exports('GetCriminalEnterpriseVehicleWarehouseObject', function() - return CriminalEnterpriseVehicleWarehouse -end) - -CriminalEnterpriseVehicleWarehouse = { - InteriorId = 289537, - - Ipl = { - Interior = { - ipl = { - 'reh_int_placement_sum2_interior_0_dlc_int_03_sum2_milo_', - } - }, - - Load = function() - EnableIpl(CriminalEnterpriseVehicleWarehouse.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(CriminalEnterpriseVehicleWarehouse.Ipl.Interior.ipl, false) - end - }, - Entities = { - entity_set_office = true, - entity_set_light_option_1 = true, - entity_set_light_option_2 = true, - entity_set_light_option_3 = true, - entity_set_tint_options = true, - - Set = function(name, state) - for entity, _ in pairs(CriminalEnterpriseVehicleWarehouse.Entities) do - if entity == name then - CriminalEnterpriseVehicleWarehouse.Entities[entity] = state - CriminalEnterpriseVehicleWarehouse.Entities.Clear() - CriminalEnterpriseVehicleWarehouse.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(CriminalEnterpriseVehicleWarehouse.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(CriminalEnterpriseVehicleWarehouse.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(CriminalEnterpriseVehicleWarehouse.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(CriminalEnterpriseVehicleWarehouse.InteriorId, entity) - end - end - end - }, - - LoadDefault = function() - CriminalEnterpriseVehicleWarehouse.Ipl.Load() - CriminalEnterpriseVehicleWarehouse.Entities.Load() - - RefreshInterior(CriminalEnterpriseVehicleWarehouse.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_mpsum2/warehouse.lua b/resources/[housing]/[bob74_ipl]/gta_mpsum2/warehouse.lua deleted file mode 100644 index 15dbaff13..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_mpsum2/warehouse.lua +++ /dev/null @@ -1,60 +0,0 @@ -exports('GetCriminalEnterpriseWarehouseObject', function() - return CriminalEnterpriseWarehouse -end) - -CriminalEnterpriseWarehouse = { - InteriorId = 289793, - - Ipl = { - Interior = { - ipl = { - 'reh_int_placement_sum2_interior_1_dlc_int_04_sum2_milo_', - } - }, - - Load = function() - EnableIpl(CriminalEnterpriseWarehouse.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(CriminalEnterpriseWarehouse.Ipl.Interior.ipl, false) - end - }, - Entities = { - entity_set_style_1 = false, - entity_set_style_2 = false, - entity_set_style_3 = false, - entity_set_style_4 = false, - entity_set_style_5 = true, - - Set = function(name, state) - for entity, _ in pairs(CriminalEnterpriseWarehouse.Entities) do - if entity == name then - CriminalEnterpriseWarehouse.Entities[entity] = state - CriminalEnterpriseWarehouse.Entities.Clear() - CriminalEnterpriseWarehouse.Entities.Load() - end - end - end, - Load = function() - for entity, state in pairs(CriminalEnterpriseWarehouse.Entities) do - if type(entity) == 'string' and state then - ActivateInteriorEntitySet(CriminalEnterpriseWarehouse.InteriorId, entity) - end - end - end, - Clear = function() - for entity, _ in pairs(CriminalEnterpriseWarehouse.Entities) do - if type(entity) == 'string' then - DeactivateInteriorEntitySet(CriminalEnterpriseWarehouse.InteriorId, entity) - end - end - end - }, - - LoadDefault = function() - CriminalEnterpriseWarehouse.Ipl.Load() - CriminalEnterpriseWarehouse.Entities.Load() - - RefreshInterior(CriminalEnterpriseWarehouse.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/apartment_hi_1.lua b/resources/[housing]/[bob74_ipl]/gta_online/apartment_hi_1.lua deleted file mode 100644 index 7729a612f..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/apartment_hi_1.lua +++ /dev/null @@ -1,56 +0,0 @@ --- 4 Integrity Way, Apt 30 --- High end apartment 1: -35.31277 -580.4199 88.71221 -exports('GetGTAOApartmentHi1Object', function() - return GTAOApartmentHi1 -end) - -GTAOApartmentHi1 = { - interiorId = 141313, - - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOApartmentHi1.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOApartmentHi1.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOApartmentHi1.interiorId, details, state, refresh) - end - }, - LoadDefault = function() - GTAOApartmentHi1.Strip.Enable({ - GTAOApartmentHi1.Strip.A, - GTAOApartmentHi1.Strip.B, - GTAOApartmentHi1.Strip.C - }, false) - GTAOApartmentHi1.Booze.Enable({ - GTAOApartmentHi1.Booze.A, - GTAOApartmentHi1.Booze.B, - GTAOApartmentHi1.Booze.C - }, false) - GTAOApartmentHi1.Smoke.Enable({ - GTAOApartmentHi1.Smoke.A, - GTAOApartmentHi1.Smoke.B, - GTAOApartmentHi1.Smoke.C - }, false) - - RefreshInterior(GTAOApartmentHi1.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/apartment_hi_2.lua b/resources/[housing]/[bob74_ipl]/gta_online/apartment_hi_2.lua deleted file mode 100644 index 733a238a4..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/apartment_hi_2.lua +++ /dev/null @@ -1,57 +0,0 @@ --- Dell Perro Heights, Apt 7 --- High end apartment 2: -1477.14 -538.7499 55.5264 -exports('GetGTAOApartmentHi2Object', function() - return GTAOApartmentHi2 -end) - -GTAOApartmentHi2 = { - interiorId = 145665, - - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOApartmentHi2.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOApartmentHi2.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOApartmentHi2.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - GTAOApartmentHi2.Strip.Enable({ - GTAOApartmentHi2.Strip.A, - GTAOApartmentHi2.Strip.B, - GTAOApartmentHi2.Strip.C - }, false) - GTAOApartmentHi2.Booze.Enable({ - GTAOApartmentHi2.Booze.A, - GTAOApartmentHi2.Booze.B, - GTAOApartmentHi2.Booze.C - }, false) - GTAOApartmentHi2.Smoke.Enable({ - GTAOApartmentHi2.Smoke.A, - GTAOApartmentHi2.Smoke.B, - GTAOApartmentHi2.Smoke.C - }, false) - - RefreshInterior(GTAOApartmentHi2.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_1.lua b/resources/[housing]/[bob74_ipl]/gta_online/house_hi_1.lua deleted file mode 100644 index ee5b73ed1..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_1.lua +++ /dev/null @@ -1,57 +0,0 @@ --- 3655 Wild Oats Drive --- High end house 1: -169.286 486.4938 137.4436 -exports('GetGTAOHouseHi1Object', function() - return GTAOHouseHi1 -end) - -GTAOHouseHi1 = { - interiorId = 207105, - - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi1.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi1.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi1.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - GTAOHouseHi1.Strip.Enable({ - GTAOHouseHi1.Strip.A, - GTAOHouseHi1.Strip.B, - GTAOHouseHi1.Strip.C - }, false) - GTAOHouseHi1.Booze.Enable({ - GTAOHouseHi1.Booze.A, - GTAOHouseHi1.Booze.B, - GTAOHouseHi1.Booze.C - }, false) - GTAOHouseHi1.Smoke.Enable({ - GTAOHouseHi1.Smoke.A, - GTAOHouseHi1.Smoke.B, - GTAOHouseHi1.Smoke.C - }, false) - - RefreshInterior(GTAOHouseHi1.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_2.lua b/resources/[housing]/[bob74_ipl]/gta_online/house_hi_2.lua deleted file mode 100644 index e1c9296b2..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_2.lua +++ /dev/null @@ -1,57 +0,0 @@ --- 2044 North Conker Avenue --- High end house 2: 340.9412 437.1798 149.3925 -exports('GetGTAOHouseHi2Object', function() - return GTAOHouseHi2 -end) - -GTAOHouseHi2 = { - interiorId = 206081, - - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi2.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi2.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi2.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - GTAOHouseHi2.Strip.Enable({ - GTAOHouseHi2.Strip.A, - GTAOHouseHi2.Strip.B, - GTAOHouseHi2.Strip.C - }, false) - GTAOHouseHi2.Booze.Enable({ - GTAOHouseHi2.Booze.A, - GTAOHouseHi2.Booze.B, - GTAOHouseHi2.Booze.C - }, false) - GTAOHouseHi2.Smoke.Enable({ - GTAOHouseHi2.Smoke.A, - GTAOHouseHi2.Smoke.B, - GTAOHouseHi2.Smoke.C - }, false) - - RefreshInterior(GTAOHouseHi2.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_3.lua b/resources/[housing]/[bob74_ipl]/gta_online/house_hi_3.lua deleted file mode 100644 index f8bec5ed1..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_3.lua +++ /dev/null @@ -1,57 +0,0 @@ --- 2045 North Conker Avenue --- High end house 3: 373.023 416.105 145.7006 -exports('GetGTAOHouseHi3Object', function() - return GTAOHouseHi3 -end) - -GTAOHouseHi3 = { - interiorId = 206337, - - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi3.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi3.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi3.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - GTAOHouseHi3.Strip.Enable({ - GTAOHouseHi3.Strip.A, - GTAOHouseHi3.Strip.B, - GTAOHouseHi3.Strip.C - }, false) - GTAOHouseHi3.Booze.Enable({ - GTAOHouseHi3.Booze.A, - GTAOHouseHi3.Booze.B, - GTAOHouseHi3.Booze.C - }, false) - GTAOHouseHi3.Smoke.Enable({ - GTAOHouseHi3.Smoke.A, - GTAOHouseHi3.Smoke.B, - GTAOHouseHi3.Smoke.C - }, false) - - RefreshInterior(GTAOHouseHi3.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_4.lua b/resources/[housing]/[bob74_ipl]/gta_online/house_hi_4.lua deleted file mode 100644 index 6e3d02439..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_4.lua +++ /dev/null @@ -1,57 +0,0 @@ --- 2862 Hillcrest Avenue --- High end house 4: -676.127 588.612 145.1698 -exports('GetGTAOHouseHi4Object', function() - return GTAOHouseHi4 -end) - -GTAOHouseHi4 = { - interiorId = 208129, - - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi4.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi4.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi4.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - GTAOHouseHi4.Strip.Enable({ - GTAOHouseHi4.Strip.A, - GTAOHouseHi4.Strip.B, - GTAOHouseHi4.Strip.C - }, false) - GTAOHouseHi4.Booze.Enable({ - GTAOHouseHi4.Booze.A, - GTAOHouseHi4.Booze.B, - GTAOHouseHi4.Booze.C - }, false) - GTAOHouseHi4.Smoke.Enable({ - GTAOHouseHi4.Smoke.A, - GTAOHouseHi4.Smoke.B, - GTAOHouseHi4.Smoke.C - }, false) - - RefreshInterior(GTAOHouseHi4.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_5.lua b/resources/[housing]/[bob74_ipl]/gta_online/house_hi_5.lua deleted file mode 100644 index 1d5f425e6..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_5.lua +++ /dev/null @@ -1,57 +0,0 @@ --- 2868 Hillcrest Avenue --- High end house 5: -763.107 615.906 144.1401 -exports('GetGTAOHouseHi5Object', function() - return GTAOHouseHi5 -end) - -GTAOHouseHi5 = { - interiorId = 207617, - - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi5.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi5.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi5.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - GTAOHouseHi5.Strip.Enable({ - GTAOHouseHi5.Strip.A, - GTAOHouseHi5.Strip.B, - GTAOHouseHi5.Strip.C - }, false) - GTAOHouseHi5.Booze.Enable({ - GTAOHouseHi5.Booze.A, - GTAOHouseHi5.Booze.B, - GTAOHouseHi5.Booze.C - }, false) - GTAOHouseHi5.Smoke.Enable({ - GTAOHouseHi5.Smoke.A, - GTAOHouseHi5.Smoke.B, - GTAOHouseHi5.Smoke.C - }, false) - - RefreshInterior(GTAOHouseHi5.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_6.lua b/resources/[housing]/[bob74_ipl]/gta_online/house_hi_6.lua deleted file mode 100644 index 12433111d..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_6.lua +++ /dev/null @@ -1,57 +0,0 @@ --- 2874 Hillcrest Avenue --- High end house 6: -857.798 682.563 152.6529 -exports('GetGTAOHouseHi6Object', function() - return GTAOHouseHi6 -end) - -GTAOHouseHi6 = { - interiorId = 207361, - - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi6.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi6.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi6.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - GTAOHouseHi6.Strip.Enable({ - GTAOHouseHi6.Strip.A, - GTAOHouseHi6.Strip.B, - GTAOHouseHi6.Strip.C - }, false) - GTAOHouseHi6.Booze.Enable({ - GTAOHouseHi6.Booze.A, - GTAOHouseHi6.Booze.B, - GTAOHouseHi6.Booze.C - }, false) - GTAOHouseHi6.Smoke.Enable({ - GTAOHouseHi6.Smoke.A, - GTAOHouseHi6.Smoke.B, - GTAOHouseHi6.Smoke.C - }, false) - - RefreshInterior(GTAOHouseHi6.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_7.lua b/resources/[housing]/[bob74_ipl]/gta_online/house_hi_7.lua deleted file mode 100644 index 8f50a34d8..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_7.lua +++ /dev/null @@ -1,57 +0,0 @@ --- 2677 Whispymound Drive --- High end house 7: 120.5 549.952 184.097 -exports('GetGTAOHouseHi7Object', function() - return GTAOHouseHi7 -end) - -GTAOHouseHi7 = { - interiorId = 206593, - - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - GTAOHouseHi7.Strip.Enable({ - GTAOHouseHi7.Strip.A, - GTAOHouseHi7.Strip.B, - GTAOHouseHi7.Strip.C - }, false) - GTAOHouseHi7.Booze.Enable({ - GTAOHouseHi7.Booze.A, - GTAOHouseHi7.Booze.B, - GTAOHouseHi7.Booze.C - }, false) - GTAOHouseHi7.Smoke.Enable({ - GTAOHouseHi7.Smoke.A, - GTAOHouseHi7.Smoke.B, - GTAOHouseHi7.Smoke.C - }, false) - - RefreshInterior(GTAOHouseHi7.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_8.lua b/resources/[housing]/[bob74_ipl]/gta_online/house_hi_8.lua deleted file mode 100644 index d83072685..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/house_hi_8.lua +++ /dev/null @@ -1,57 +0,0 @@ --- 2133 Mad Wayne Thunder --- High end house 8: -1288 440.748 97.69459 -exports('GetGTAOHouseHi8Object', function() - return GTAOHouseHi8 -end) - -GTAOHouseHi8 = { - interiorId = 208385, - - Strip = { - A = "Apart_Hi_Strip_A", - B = "Apart_Hi_Strip_B", - C = "Apart_Hi_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi8.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Hi_Booze_A", - B = "Apart_Hi_Booze_B", - C = "Apart_Hi_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi8.interiorId, details, state, refresh) - end - }, - Smoke = { - A = "Apart_Hi_Smokes_A", - B = "Apart_Hi_Smokes_B", - C = "Apart_Hi_Smokes_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseHi8.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - GTAOHouseHi8.Strip.Enable({ - GTAOHouseHi8.Strip.A, - GTAOHouseHi8.Strip.B, - GTAOHouseHi8.Strip.C - }, false) - GTAOHouseHi8.Booze.Enable({ - GTAOHouseHi8.Booze.A, - GTAOHouseHi8.Booze.B, - GTAOHouseHi8.Booze.C - }, false) - GTAOHouseHi8.Smoke.Enable({ - GTAOHouseHi8.Smoke.A, - GTAOHouseHi8.Smoke.B, - GTAOHouseHi8.Smoke.C - }, false) - - RefreshInterior(GTAOHouseHi8.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/house_low_1.lua b/resources/[housing]/[bob74_ipl]/gta_online/house_low_1.lua deleted file mode 100644 index 4cf81657f..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/house_low_1.lua +++ /dev/null @@ -1,54 +0,0 @@ --- Low end house 1: 261.4586 -998.8196 -99.00863 -exports('GetGTAOHouseLow1Object', function() - return GTAOHouseLow1 -end) - -GTAOHouseLow1 = { - interiorId = 149761, - Strip = { - A = "Studio_Lo_Strip_A", B = "Studio_Lo_Strip_B", C = "Studio_Lo_Strip_C", - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseLow1.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Studio_Lo_Booze_A", B = "Studio_Lo_Booze_B", C = "Studio_Lo_Booze_C", - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseLow1.interiorId, details, state, refresh) - end - }, - Smoke = { - none = "", stage1 = "Studio_Lo_Smoke_A", stage2 = "Studio_Lo_Smoke_B", stage3 = "Studio_Lo_Smoke_C", - Set = function(smoke, refresh) - GTAOHouseLow1.Smoke.Clear(false) - if smoke ~= nil then - SetIplPropState(GTAOHouseLow1.interiorId, smoke, true, refresh) - else - if refresh then RefreshInterior(GTAOHouseLow1.interiorId) end - end - end, - Clear = function(refresh) - SetIplPropState(GTAOHouseLow1.interiorId, { - GTAOHouseLow1.Smoke.stage1, - GTAOHouseLow1.Smoke.stage2, - GTAOHouseLow1.Smoke.stage3 - }, false, refresh) - end - }, - - LoadDefault = function() - GTAOHouseLow1.Strip.Enable({ - GTAOHouseLow1.Strip.A, - GTAOHouseLow1.Strip.B, - GTAOHouseLow1.Strip.C - }, false) - GTAOHouseLow1.Booze.Enable({ - GTAOHouseLow1.Booze.A, - GTAOHouseLow1.Booze.B, - GTAOHouseLow1.Booze.C - }, false) - GTAOHouseLow1.Smoke.Set(GTAOHouseLow1.Smoke.none) - - RefreshInterior(GTAOHouseLow1.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gta_online/house_mid_1.lua b/resources/[housing]/[bob74_ipl]/gta_online/house_mid_1.lua deleted file mode 100644 index adfd3a268..000000000 --- a/resources/[housing]/[bob74_ipl]/gta_online/house_mid_1.lua +++ /dev/null @@ -1,68 +0,0 @@ --- Middle end house 1: 347.2686 -999.2955 -99.19622 -exports('GetGTAOHouseMid1Object', function() - return GTAOHouseMid1 -end) - -GTAOHouseMid1 = { - interiorId = 148225, - - Strip = { - A = "Apart_Mid_Strip_A", - B = "Apart_Mid_Strip_B", - C = "Apart_Mid_Strip_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseMid1.interiorId, details, state, refresh) - end - }, - Booze = { - A = "Apart_Mid_Booze_A", - B = "Apart_Mid_Booze_B", - C = "Apart_Mid_Booze_C", - - Enable = function(details, state, refresh) - SetIplPropState(GTAOHouseMid1.interiorId, details, state, refresh) - end - }, - Smoke = { - none = "", - stage1 = "Apart_Mid_Smoke_A", - stage2 = "Apart_Mid_Smoke_B", - stage3 = "Apart_Mid_Smoke_C", - - Set = function(smoke, refresh) - GTAOHouseMid1.Smoke.Clear(false) - - if smoke ~= nil then - SetIplPropState(GTAOHouseMid1.interiorId, smoke, true, refresh) - else - if refresh then - RefreshInterior(GTAOHouseMid1.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(GTAOHouseMid1.interiorId, { - GTAOHouseMid1.Smoke.stage1, - GTAOHouseMid1.Smoke.stage2, - GTAOHouseMid1.Smoke.stage3 - }, false, refresh) - end - }, - - LoadDefault = function() - GTAOHouseMid1.Strip.Enable({ - GTAOHouseMid1.Strip.A, - GTAOHouseMid1.Strip.B, - GTAOHouseMid1.Strip.C - }, false) - GTAOHouseMid1.Booze.Enable({ - GTAOHouseMid1.Booze.A, - GTAOHouseMid1.Booze.B, - GTAOHouseMid1.Booze.C - }, false) - GTAOHouseMid1.Smoke.Set(GTAOHouseMid1.Smoke.none) - - RefreshInterior(GTAOHouseMid1.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/ammunations.lua b/resources/[housing]/[bob74_ipl]/gtav/ammunations.lua deleted file mode 100644 index a74688460..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/ammunations.lua +++ /dev/null @@ -1,39 +0,0 @@ -exports('GetAmmunationsObject', function() - return Ammunations -end) - -Ammunations = { - ammunationsId = { - 140289, -- 249.8, -47.1, 70.0 - 153857, -- 844.0, -1031.5, 28.2 - 168193, -- -664.0, -939.2, 21.8 - 164609, -- -1308.7, -391.5, 36.7 - 176385, -- -3170.0, 1085.0, 20.8 - 175617, -- -1116.0, 2694.1, 18.6 - 200961, -- 1695.2, 3756.0, 34.7 - 180481, -- -328.7, 6079.0, 31.5 - 178689 -- 2569.8, 297.8, 108.7 - }, - gunclubsId = { - 137729, -- 19.1, -1110.0, 29.8 - 248065 -- 811.0, -2152.0, 29.6 - }, - - Details = { - hooks = "GunStoreHooks", -- Hooks for gun displaying - hooksClub = "GunClubWallHooks", -- Hooks for gun displaying - - Enable = function(details, state, refresh) - if details == Ammunations.Details.hooks then - SetIplPropState(Ammunations.ammunationsId, details, state, refresh) - elseif details == Ammunations.Details.hooksClub then - SetIplPropState(Ammunations.gunclubsId, details, state, refresh) - end - end - }, - - LoadDefault = function() - Ammunations.Details.Enable(Ammunations.Details.hooks, true, true) - Ammunations.Details.Enable(Ammunations.Details.hooksClub, true, true) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/bahama.lua b/resources/[housing]/[bob74_ipl]/gtav/bahama.lua deleted file mode 100644 index a9a463835..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/bahama.lua +++ /dev/null @@ -1,12 +0,0 @@ --- Bahama Mamas: -1388.0013, -618.41967, 30.819599 -exports('GetBahamaMamasObject', function() - return BahamaMamas -end) - -BahamaMamas = { - ipl = "hei_sm_16_interior_v_bahama_milo_", - - Enable = function(state) - EnableIpl(BahamaMamas.ipl, state) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/base.lua b/resources/[housing]/[bob74_ipl]/gtav/base.lua deleted file mode 100644 index 68585b696..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/base.lua +++ /dev/null @@ -1,114 +0,0 @@ -CreateThread(function() - -- Heist Jewel: -637.20159 -239.16250 38.1 - RequestIpl("post_hiest_unload") - - -- Max Renda: -585.8247, -282.72, 35.45475 - RequestIpl("refit_unload") - - -- Heist Union Depository: 2.69689322, -667.0166, 16.1306286 - RequestIpl("FINBANK") - - -- Morgue: 239.75195, -1360.64965, 39.53437 - RequestIpl("Coroner_Int_on") - RequestIpl("coronertrash") - - -- Cluckin Bell: -146.3837, 6161.5, 30.2062 - RequestIpl("CS1_02_cf_onmission1") - RequestIpl("CS1_02_cf_onmission2") - RequestIpl("CS1_02_cf_onmission3") - RequestIpl("CS1_02_cf_onmission4") - - -- Grapeseed's farm: 2447.9, 4973.4, 47.7 - RequestIpl("farm") - RequestIpl("farmint") - RequestIpl("farm_lod") - RequestIpl("farm_props") - RequestIpl("des_farmhouse") - - -- FIB lobby: 105.4557, -745.4835, 44.7548 - RequestIpl("FIBlobby") - - -- FIB Roof: 134.33, -745.95, 266.98 - RequestIpl("atriumglmission") - - -- FIB Fountain 174.184, -667.902, 43.140 - RemoveIpl('dt1_05_hc_end') - RemoveIpl('dt1_05_hc_req') - RequestIpl('dt1_05_hc_remove') - - -- Billboard: iFruit - RequestIpl("FruitBB") - RequestIpl("sc1_01_newbill") - RequestIpl("hw1_02_newbill") - RequestIpl("hw1_emissive_newbill") - RequestIpl("sc1_14_newbill") - RequestIpl("dt1_17_newbill") - - -- Lester's factory: 716.84, -962.05, 31.59 - RequestIpl("id2_14_during_door") - RequestIpl("id2_14_during1") - - -- Life Invader lobby: -1047.9, -233.0, 39.0 - RequestIpl("facelobby") - - -- Tunnels - RequestIpl("v_tunnel_hole") - - -- Carwash: 55.7, -1391.3, 30.5 - RequestIpl("Carwash_with_spinners") - - -- Stadium "Fame or Shame": -248.49159240722656, -2010.509033203125, 34.57429885864258 - RequestIpl("sp1_10_real_interior") - RequestIpl("sp1_10_real_interior_lod") - - -- House in Banham Canyon: -3086.428, 339.2523, 6.3717 - RequestIpl("ch1_02_open") - - -- Garage in La Mesa (autoshop): 970.27453, -1826.56982, 31.11477 - RequestIpl("bkr_bi_id1_23_door") - - -- Hill Valley church - Grave: -282.46380000, 2835.84500000, 55.91446000 - RequestIpl("lr_cs6_08_grave_closed") - - -- Lost's trailer park: 49.49379000, 3744.47200000, 46.38629000 - RequestIpl("methtrailer_grp1") - - -- Lost safehouse: 984.1552, -95.3662, 74.50 - RequestIpl("bkr_bi_hw1_13_int") - - -- Raton Canyon river: -1652.83, 4445.28, 2.52 - RequestIpl("CanyonRvrShallow") - - -- Josh's house: -1117.1632080078, 303.090698, 66.52217 - RequestIpl("bh1_47_joshhse_unburnt") - RequestIpl("bh1_47_joshhse_unburnt_lod") - - -- Bahama Mamas: -1388.0013, -618.41967, 30.819599 - RequestIpl("hei_sm_16_interior_v_bahama_milo_") - - -- Zancudo River (need streamed content): 86.815, 3191.649, 30.463 - RequestIpl("cs3_05_water_grp1") - RequestIpl("cs3_05_water_grp1_lod") - RequestIpl("trv1_trail_start") - - -- Cassidy Creek (need streamed content): -425.677, 4433.404, 27.3253 - RequestIpl("canyonriver01") - RequestIpl("canyonriver01_lod") - - -- Ferris wheel - RequestIpl("ferris_finale_anim") - - -- Train track: 2626.374, 2949.869, 39.1409 - RequestIpl("ld_rail_01_track") - RequestIpl("ld_rail_02_track") - - -- Docks cranes: 887.7344, -2922.285, 34.000 - RequestIpl("dockcrane1") - RequestIpl("pcranecont") - - -- Construction lift: -180.5771, -1016.9276, 28.2893 - RequestIpl("dt1_21_prop_lift_on") - - -- Davis Quartz train: 2773.6099, 2835.3274, 35.1903 - RequestIpl("cs5_4_trains") -end) diff --git a/resources/[housing]/[bob74_ipl]/gtav/cargoship.lua b/resources/[housing]/[bob74_ipl]/gtav/cargoship.lua deleted file mode 100644 index 1a5b7e7c1..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/cargoship.lua +++ /dev/null @@ -1,33 +0,0 @@ --- Cargo ship: -168.1825, -2364.8259, 20.000 -exports('GetCargoShipObject', function() - return CargoShip -end) - -CargoShip = { - State = { - normal = { - "cargoship", - "ship_occ_grp1" - }, - sunk = { - "sunkcargoship", - "ship_occ_grp2" - }, - - Set = function(state) - CargoShip.State.Clear(false) - - EnableIpl(state, state) - end, - Clear = function(refresh) - EnableIpl({ - CargoShip.State.normal, - CargoShip.State.sunk - }, false) - end - }, - - LoadDefault = function() - CargoShip.State.Set(CargoShip.State.normal) - end -} \ No newline at end of file diff --git a/resources/[housing]/[bob74_ipl]/gtav/floyd.lua b/resources/[housing]/[bob74_ipl]/gtav/floyd.lua deleted file mode 100644 index 7b85e266e..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/floyd.lua +++ /dev/null @@ -1,63 +0,0 @@ -exports('GetFloydObject', function() - return Floyd -end) - -Floyd = { - interiorId = 171777, - - Style = { - normal = { - "swap_clean_apt", - "layer_debra_pic", - "layer_whiskey", - "swap_sofa_A" - }, - messedUp = { - "layer_mess_A", - "layer_mess_B", - "layer_mess_C", - "layer_sextoys_a", - "swap_sofa_B", - "swap_wade_sofa_A", - "layer_wade_shit", - "layer_torture" - }, - - Set = function(style, refresh) - Floyd.Style.Clear(false) - - SetIplPropState(Floyd.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(Floyd.interiorId, { - Floyd.Style.normal, - Floyd.Style.messedUp - }, false, refresh) - end - }, - MrJam = { - normal = "swap_mrJam_A", - jammed = "swap_mrJam_B", - jammedOnTable = "swap_mrJam_C", - - Set = function(mrJam, refresh) - Floyd.MrJam.Clear(false) - - SetIplPropState(Floyd.interiorId, mrJam, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(Floyd.interiorId, { - Floyd.MrJam.normal, - Floyd.MrJam.jammed, - Floyd.MrJam.jammedOnTable - }, false, refresh) - end - }, - - LoadDefault = function() - Floyd.Style.Set(Floyd.Style.normal) - Floyd.MrJam.Set(Floyd.MrJam.normal) - - RefreshInterior(Floyd.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/franklin.lua b/resources/[housing]/[bob74_ipl]/gtav/franklin.lua deleted file mode 100644 index e8794e70c..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/franklin.lua +++ /dev/null @@ -1,73 +0,0 @@ -exports('GetFranklinObject', function() - return Franklin -end) - -Franklin = { - interiorId = 206849, - - Style = { - empty = "", - unpacking = "franklin_unpacking", - settled = { - "franklin_unpacking", - "franklin_settled" - }, - cardboxes = "showhome_only", - - Set = function(style, refresh) - Franklin.Style.Clear(false) - - if style ~= "" then - SetIplPropState(Franklin.interiorId, style, true, refresh) - else - if refresh then - RefreshInterior(Franklin.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(Franklin.interiorId, { - Franklin.Style.settled, - Franklin.Style.unpacking, - Franklin.Style.cardboxes - }, false, refresh) - end - }, - GlassDoor = { - opened = "unlocked", - closed = "locked", - - Set = function(door, refresh) - Franklin.GlassDoor.Clear(false) - - SetIplPropState(Franklin.interiorId, door, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(Franklin.interiorId, { - Franklin.GlassDoor.opened, - Franklin.GlassDoor.closed - }, false, refresh) - end - }, - Details = { - flyer = "progress_flyer", -- Mountain flyer on the kitchen counter - tux = "progress_tux", -- Tuxedo suit in the wardrobe - tshirt = "progress_tshirt", -- "I <3 LS" tshirt on the bed - bong = "bong_and_wine", -- Bong on the table - - Enable = function(details, state, refresh) - SetIplPropState(Franklin.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - Franklin.Style.Set(Franklin.Style.empty) - Franklin.GlassDoor.Set(Franklin.GlassDoor.opened) - Franklin.Details.Enable(Franklin.Details.flyer, false) - Franklin.Details.Enable(Franklin.Details.tux, false) - Franklin.Details.Enable(Franklin.Details.tshirt, false) - Franklin.Details.Enable(Franklin.Details.bong, false) - - RefreshInterior(Franklin.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/franklin_aunt.lua b/resources/[housing]/[bob74_ipl]/gtav/franklin_aunt.lua deleted file mode 100644 index b0ba2c73e..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/franklin_aunt.lua +++ /dev/null @@ -1,47 +0,0 @@ -exports('GetFranklinAuntObject', function() - return FranklinAunt -end) - -FranklinAunt = { - interiorId = 197889, - - Style = { - empty = "", - franklinStuff = "V_57_FranklinStuff", - franklinLeft = "V_57_Franklin_LEFT", - - Set = function(style, refresh) - FranklinAunt.Style.Clear(false) - - if style ~= "" then - SetIplPropState(FranklinAunt.interiorId, style, true, refresh) - else - if refresh then - RefreshInterior(FranklinAunt.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(FranklinAunt.interiorId, { - FranklinAunt.Style.franklinStuff, - FranklinAunt.Style.franklinLeft - }, false, refresh) - end - }, - Details = { - bandana = "V_57_GangBandana", -- Bandana on the bed - bag = "V_57_Safari", -- Bag in the closet - - Enable = function(details, state, refresh) - SetIplPropState(FranklinAunt.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - FranklinAunt.Style.Set(FranklinAunt.Style.empty) - FranklinAunt.Details.Enable(FranklinAunt.Details.bandana, false) - FranklinAunt.Details.Enable(FranklinAunt.Details.bag, false) - - RefreshInterior(FranklinAunt.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/graffitis.lua b/resources/[housing]/[bob74_ipl]/gtav/graffitis.lua deleted file mode 100644 index be34afae9..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/graffitis.lua +++ /dev/null @@ -1,14 +0,0 @@ -exports('GetGraffitisObject', function() - return Graffitis -end) - -Graffitis = { - ipl = { - "ch3_rd2_bishopschickengraffiti", -- 1861.28, 2402.11, 58.53 - "cs5_04_mazebillboardgraffiti", -- 2697.32, 3162.18, 58.1 - "cs5_roads_ronoilgraffiti" -- 2119.12, 3058.21, 53.25 - }, - Enable = function(state) - EnableIpl(Graffitis.ipl, state) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/lester_factory.lua b/resources/[housing]/[bob74_ipl]/gtav/lester_factory.lua deleted file mode 100644 index 399e255f6..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/lester_factory.lua +++ /dev/null @@ -1,31 +0,0 @@ -exports('GetLesterFactoryObject', function() - return LesterFactory -end) - -LesterFactory = { - interiorId = 92674, - - Details = { - bluePrint = "V_53_Agency_Blueprint", -- Blueprint on the office desk - bag = "V_35_KitBag", -- Bag under the office desk - fireMan = "V_35_Fireman", -- Firemans helmets in the office - armour = "V_35_Body_Armour", -- Body armor in storage - gasMask = "Jewel_Gasmasks", -- Gas mask and suit in storage - janitorStuff = "v_53_agency _overalls", -- Janitor stuff in the storage (yes, there is a whitespace) - - Enable = function(details, state, refresh) - SetIplPropState(LesterFactory.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - LesterFactory.Details.Enable(LesterFactory.Details.bluePrint, false) - LesterFactory.Details.Enable(LesterFactory.Details.bag, false) - LesterFactory.Details.Enable(LesterFactory.Details.fireMan, false) - LesterFactory.Details.Enable(LesterFactory.Details.armour, false) - LesterFactory.Details.Enable(LesterFactory.Details.gasMask, false) - LesterFactory.Details.Enable(LesterFactory.Details.janitorStuff, false) - - RefreshInterior(LesterFactory.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/michael.lua b/resources/[housing]/[bob74_ipl]/gtav/michael.lua deleted file mode 100644 index cb54d3098..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/michael.lua +++ /dev/null @@ -1,85 +0,0 @@ -exports('GetMichaelObject', function() - return Michael -end) - -Michael = { - interiorId = 166657, - garageId = 166401, - - Style = { - normal = { - "V_Michael_bed_tidy", - "V_Michael_M_items", - "V_Michael_D_items", - "V_Michael_S_items", - "V_Michael_L_Items" - }, - moved = { - "V_Michael_bed_Messy", - "V_Michael_M_moved", - "V_Michael_D_Moved", - "V_Michael_L_Moved", - "V_Michael_S_items_swap", - "V_Michael_M_items_swap" - }, - - Set = function(style, refresh) - Michael.Style.Clear(false) - - SetIplPropState(Michael.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(Michael.interiorId, { - Michael.Style.normal, - Michael.Style.moved - }, false, refresh) - end - }, - Bed = { - tidy = "V_Michael_bed_tidy", - messy = "V_Michael_bed_Messy", - - Set = function(bed, refresh) - Michael.Bed.Clear(false) - - SetIplPropState(Michael.interiorId, bed, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(Michael.interiorId, { - Michael.Bed.tidy, - Michael.Bed.messy - }, false, refresh) - end - }, - Garage = { - scuba = "V_Michael_Scuba", -- Scuba diver gear - - Enable = function(scuba, state, refresh) - SetIplPropState(Michael.garageId, scuba, state, refresh) - end - }, - Details = { - moviePoster = "Michael_premier", -- Meltdown movie poster - fameShamePoste = "V_Michael_FameShame", -- Next to Tracey's bed - planeTicket = "V_Michael_plane_ticket", -- Plane ticket - spyGlasses = "V_Michael_JewelHeist", -- On the shelf inside Michael's bedroom - bugershot = "burgershot_yoga", -- Bag and cup in the kitchen, next to the sink - - Enable = function(details, state, refresh) - SetIplPropState(Michael.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - Michael.Garage.Enable(Michael.Garage.scuba, false, true) - Michael.Style.Set(Michael.Style.normal) - Michael.Bed.Set(Michael.Bed.tidy) - Michael.Details.Enable(Michael.Details.moviePoster, false) - Michael.Details.Enable(Michael.Details.fameShamePoste, false) - Michael.Details.Enable(Michael.Details.spyGlasses, false) - Michael.Details.Enable(Michael.Details.planeTicket, false) - Michael.Details.Enable(Michael.Details.bugershot, false) - - RefreshInterior(Michael.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/north_yankton.lua b/resources/[housing]/[bob74_ipl]/gtav/north_yankton.lua deleted file mode 100644 index d1a92093e..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/north_yankton.lua +++ /dev/null @@ -1,74 +0,0 @@ -exports('GetNorthYanktonObject', function() - return NorthYankton -end) - -NorthYankton = { - ipl = { - "prologue01", - "prologue01c", - "prologue01d", - "prologue01e", - "prologue01f", - "prologue01g", - "prologue01h", - "prologue01i", - "prologue01j", - "prologue01k", - "prologue01z", - "prologue02", - "prologue03", - "prologue03b", - "prologue04", - "prologue04b", - "prologue05", - "prologue05b", - "prologue06", - "prologue06b", - "prologue_occl", - "prologue06_int", - "prologuerd", - "prologuerdb", - "prologue_DistantLights", - "prologue_LODLights", - "DES_ProTree_start", - "prologue_m2_door", - "prologue03_grv_cov" - }, - - Grave = { - covered = "prologue03_grv_cov", - dug = "prologue03_grv_dug", - funeral = "prologue03_grv_fun", - - Set = function(grave) - NorthYankton.Grave.Clear() - - EnableIpl(grave, true) - end, - Clear = function() - EnableIpl({ - NorthYankton.Grave.covered, - NorthYankton.Grave.dug, - NorthYankton.Grave.funeral - }, false) - end - }, - - Traffic = { - Enable = function(state) - SetAllPathsCacheBoundingstruct(state) - - SetRoadsInAngledArea(5526.24, -5137.23, 61.78925, 3679.327, -4973.879, 125.0828, 192, false, state, true); - SetRoadsInAngledArea(3691.211, -4941.24, 94.59368, 3511.115, -4869.191, 126.7621, 16, false, state, true); - SetRoadsInAngledArea(3510.004, -4865.81, 94.69557, 3204.424, -4833.817, 126.8152, 16, false, state, true); - SetRoadsInAngledArea(3186.534, -4832.798, 109.8148, 3202.187, -4833.993, 114.815, 16, false, state, true); - end - }, - - Enable = function(state) - NorthYankton.Grave.Clear() - NorthYankton.Traffic.Enable(state) - - EnableIpl(NorthYankton.ipl, state) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/pillbox_hospital.lua b/resources/[housing]/[bob74_ipl]/gtav/pillbox_hospital.lua deleted file mode 100644 index ed8bfc0b0..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/pillbox_hospital.lua +++ /dev/null @@ -1,12 +0,0 @@ --- Pillbox hospital: 307.1680, -590.807, 43.280 -exports('GetPillboxHospitalObject', function() - return PillboxHospital -end) - -PillboxHospital = { - ipl = "rc12b_default", - - Enable = function(state) - EnableIpl(PillboxHospital.ipl, state) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/red_carpet.lua b/resources/[housing]/[bob74_ipl]/gtav/red_carpet.lua deleted file mode 100644 index 53ec831bd..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/red_carpet.lua +++ /dev/null @@ -1,11 +0,0 @@ -exports('GetRedCarpetObject', function() - return RedCarpet -end) - -RedCarpet = { - ipl = "redCarpet", - - Enable = function(state) - EnableIpl(RedCarpet.ipl, state) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/simeon.lua b/resources/[housing]/[bob74_ipl]/gtav/simeon.lua deleted file mode 100644 index 031357341..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/simeon.lua +++ /dev/null @@ -1,73 +0,0 @@ -exports('GetSimeonObject', function() - return Simeon -end) - -Simeon = { - interiorId = 7170, - - Ipl = { - Interior = { - ipl = { - "shr_int" - }, - - Load = function() - EnableIpl(Simeon.Ipl.Interior.ipl, true) - end, - Remove = function() - EnableIpl(Simeon.Ipl.Interior.ipl, false) - end - } - }, - Style = { - normal = "csr_beforeMission", - noGlass = "csr_inMission", - destroyed = "csr_afterMissionA", - fixed = "csr_afterMissionB", - - Set = function(style, refresh) - Simeon.Style.Clear(false) - - SetIplPropState(Simeon.interiorId, style, true, refresh) - end, - Clear = function(refresh) - SetIplPropState(Simeon.interiorId, { - Simeon.Style.normal, - Simeon.Style.noGlass, - Simeon.Style.destroyed, - Simeon.Style.fixed - }, false, refresh) - end - }, - Shutter = { - none = "", - opened = "shutter_open", - closed = "shutter_closed", - - Set = function(shutter, refresh) - Simeon.Shutter.Clear(false) - - if shutter ~= "" then - SetIplPropState(Simeon.interiorId, shutter, true, refresh) - else - if refresh then - RefreshInterior(Simeon.interiorId) - end - end - end, - Clear = function(refresh) - SetIplPropState(Simeon.interiorId, { - Simeon.Shutter.opened, - Simeon.Shutter.closed - }, false, refresh) - end - }, - - LoadDefault = function() - Simeon.Ipl.Interior.Load() - Simeon.Style.Set(Simeon.Style.normal) - Simeon.Shutter.Set(Simeon.Shutter.opened) - - RefreshInterior(Simeon.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/stripclub.lua b/resources/[housing]/[bob74_ipl]/gtav/stripclub.lua deleted file mode 100644 index 87606c88e..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/stripclub.lua +++ /dev/null @@ -1,18 +0,0 @@ -exports('GetStripClubObject', function() - return StripClub -end) - -StripClub = { - interiorId = 197121, - - Mess = { - mess = "V_19_Trevor_Mess", -- A bit of mess in the office - Enable = function(state) - SetIplPropState(StripClub.interiorId, StripClub.Mess.mess, state, true) - end - }, - - LoadDefault = function() - StripClub.Mess.Enable(false) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/trevors_trailer.lua b/resources/[housing]/[bob74_ipl]/gtav/trevors_trailer.lua deleted file mode 100644 index e8a22beb1..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/trevors_trailer.lua +++ /dev/null @@ -1,42 +0,0 @@ -exports('GetTrevorsTrailerObject', function() - return TrevorsTrailer -end) - -TrevorsTrailer = { - interiorId = 2562, - - Interior = { - tidy = "trevorstrailertidy", - trash = "TrevorsTrailerTrash", - - Set = function(interior) - TrevorsTrailer.Interior.Clear() - - EnableIpl(interior, true) - end, - Clear = function() - EnableIpl({ - TrevorsTrailer.Interior.tidy, - TrevorsTrailer.Interior.trash - }, false) - end - }, - Details = { - copHelmet = "V_26_Trevor_Helmet3", -- Cop helmet in the closet - briefcase = "V_24_Trevor_Briefcase3", -- Briefcase in the main room - michaelStuff = "V_26_Michael_Stay3", -- Michael's suit hanging on the window - - Enable = function(details, state, refresh) - SetIplPropState(TrevorsTrailer.interiorId, details, state, refresh) - end - }, - - LoadDefault = function() - TrevorsTrailer.Interior.Set(TrevorsTrailer.Interior.trash) - TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.copHelmet, false, false) - TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.briefcase, false, false) - TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.michaelStuff, false, false) - - RefreshInterior(TrevorsTrailer.interiorId) - end -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/ufo.lua b/resources/[housing]/[bob74_ipl]/gtav/ufo.lua deleted file mode 100644 index 776b6fee0..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/ufo.lua +++ /dev/null @@ -1,27 +0,0 @@ -exports('GetUFOObject', function() - return UFO -end) - -UFO = { - Hippie = { - ipl = "ufo", -- Hippie base: 2490.47729, 3774.84351, 2414.035 - - Enable = function(state) - EnableIpl(UFO.Hippie.ipl, state) - end - }, - Chiliad = { - ipl = "ufo_eye", -- Chiliad: 501.5288, 5593.865, 796.2325 - - Enable = function(state) - EnableIpl(UFO.Chiliad.ipl, state) - end - }, - Zancudo = { - ipl = "ufo_lod", -- Zancudo: -2051.99463, 3237.05835, 1456.97021 - - Enable = function(state) - EnableIpl(UFO.Zancudo.ipl, state) - end - } -} diff --git a/resources/[housing]/[bob74_ipl]/gtav/zancudo_gates.lua b/resources/[housing]/[bob74_ipl]/gtav/zancudo_gates.lua deleted file mode 100644 index cbd3da7a1..000000000 --- a/resources/[housing]/[bob74_ipl]/gtav/zancudo_gates.lua +++ /dev/null @@ -1,19 +0,0 @@ --- Zancudo Gates (GTAO like): -1600.30100000 2806.73100000 18.79683000 -exports('GetZancudoGatesObject', function() - return ZancudoGates -end) - -ZancudoGates = { - Gates = { - Open = function() - EnableIpl("CS3_07_MPGates", false) - end, - Close = function() - EnableIpl("CS3_07_MPGates", true) - end, - }, - - LoadDefault = function() - ZancudoGates.Gates.Open() - end -} diff --git a/resources/[housing]/[bob74_ipl]/lib/common.lua b/resources/[housing]/[bob74_ipl]/lib/common.lua deleted file mode 100644 index 4aeadf828..000000000 --- a/resources/[housing]/[bob74_ipl]/lib/common.lua +++ /dev/null @@ -1,278 +0,0 @@ --- Global variables -Global = { - currentInteriorId = 0, - - -- The current interior is set to True by 'interiorIdObserver' - Online = { - isInsideApartmentHi1 = false, - isInsideApartmentHi2 = false, - isInsideHouseHi1 = false, - isInsideHouseHi2 = false, - isInsideHouseHi3 = false, - isInsideHouseHi4 = false, - isInsideHouseHi5 = false, - isInsideHouseHi6 = false, - isInsideHouseHi7 = false, - isInsideHouseHi8 = false, - isInsideHouseLow1 = false, - isInsideHouseMid1 = false - }, - Biker = { - isInsideClubhouse1 = false, - isInsideClubhouse2 = false - }, - FinanceOffices = { - isInsideOffice1 = false, - isInsideOffice2 = false, - isInsideOffice3 = false, - isInsideOffice4 = false - }, - HighLife = { - isInsideApartment1 = false, - isInsideApartment2 = false, - isInsideApartment3 = false, - isInsideApartment4 = false, - isInsideApartment5 = false, - isInsideApartment6 = false - }, - Security = { - isInsideOffice1 = false, - isInsideOffice2 = false, - isInsideOffice3 = false, - isInsideOffice4 = false - }, - - -- Set all interiors variables to false - -- The loop inside 'interiorIdObserver' will set them to true - ResetInteriorVariables = function() - for _, parentKey in pairs{"Biker", "FinanceOffices", "HighLife", "Security"} do - local t = Global[parentKey] - - for key in pairs(t) do - t[key] = false - end - end - end -} - -exports('GVariables', function() - return Global -end) - -exports('EnableIpl', function(ipl, activate) - return EnableIpl(ipl, activate) -end) - -exports('GetPedheadshotTexture', function(ped) - return GetPedheadshotTexture(ped) -end) - --- Load or remove IPL(s) -function EnableIpl(ipl, activate) - if type(ipl) == "table" then - for key, value in pairs(ipl) do - EnableIpl(value, activate) - end - else - if activate then - if not IsIplActive(ipl) then - RequestIpl(ipl) - end - else - if IsIplActive(ipl) then - RemoveIpl(ipl) - end - end - end -end - --- Enable or disable the specified props in an interior -function SetIplPropState(interiorId, props, state, refresh) - if refresh == nil then - refresh = false - end - - if type(interiorId) == "table" then - for key, value in pairs(interiorId) do - SetIplPropState(value, props, state, refresh) - end - else - if type(props) == "table" then - for key, value in pairs(props) do - SetIplPropState(interiorId, value, state, refresh) - end - elseif type(props) == "string" then - if state then - if not IsInteriorEntitySetActive(interiorId, props) then - ActivateInteriorEntitySet(interiorId, props) - end - else - if IsInteriorEntitySetActive(interiorId, props) then - DeactivateInteriorEntitySet(interiorId, props) - end - end - end - - if refresh then - RefreshInterior(interiorId) - end - end -end - -function CreateNamedRenderTargetForModel(name, model) - local handle = 0 - - if not IsNamedRendertargetRegistered(name) then - RegisterNamedRendertarget(name, false) - end - - if not IsNamedRendertargetLinked(model) then - LinkNamedRendertarget(model) - end - - if IsNamedRendertargetRegistered(name) then - handle = GetNamedRendertargetRenderId(name) - end - - return handle -end - -function DrawEmptyRect(name, model) - local step = 250 - local timeout = 5 * 1000 - local currentTime = 0 - local renderId = CreateNamedRenderTargetForModel(name, model) - - while not IsNamedRendertargetRegistered(name) do - Wait(step) - - currentTime = currentTime + step - - if currentTime >= timeout then - return false - end - end - - if IsNamedRendertargetRegistered(name) then - SetTextRenderId(renderId) - SetScriptGfxDrawOrder(4) - DrawRect(0.5, 0.5, 1.0, 1.0, 0, 0, 0, 0) - SetTextRenderId(GetDefaultScriptRendertargetRenderId()) - ReleaseNamedRendertarget(0, name) - end - - return true -end - -function SetupScaleform(movieId, scaleformFunction, parameters) - BeginScaleformMovieMethod(movieId, scaleformFunction) - ScaleformMovieMethodAddParamTextureNameString_2(name) - - if type(parameters) == "table" then - for i = 0, Tablelength(parameters) - 1 do - local p = parameters["p" .. tostring(i)] - - if p.type == "bool" then - ScaleformMovieMethodAddParamBool(p.value) - elseif p.type == "int" then - ScaleformMovieMethodAddParamInt(p.value) - elseif p.type == "float" then - ScaleformMovieMethodAddParamFloat(p.value) - elseif p.type == "string" then - ScaleformMovieMethodAddParamTextureNameString(p.value) - elseif p.type == "buttonName" then - ScaleformMovieMethodAddParamPlayerNameString(p.value) - end - end - end - - EndScaleformMovieMethod() - SetScaleformMovieToUseLargeRt(movieId, true) -end - -function LoadStreamedTextureDict(texturesDict) - local step = 1000 - local timeout = 5 * 1000 - local currentTime = 0 - - RequestStreamedTextureDict(texturesDict, false) - while not HasStreamedTextureDictLoaded(texturesDict) do - Wait(step) - - currentTime = currentTime + step - - if currentTime >= timeout then - return false - end - end - - return true -end - -function LoadScaleform(scaleform) - local step = 1000 - local timeout = 5 * 1000 - local currentTime = 0 - local handle = RequestScaleformMovie(scaleform) - - while not HasScaleformMovieLoaded(handle) do - Wait(step) - - currentTime = currentTime + step - - if currentTime >= timeout then - return -1 - end - end - - return handle -end - -function GetPedheadshot(ped) - local step = 1000 - local timeout = 5 * 1000 - local currentTime = 0 - local pedheadshot = RegisterPedheadshot(ped) - - while not IsPedheadshotReady(pedheadshot) do - Wait(step) - - currentTime = currentTime + step - - if currentTime >= timeout then - return -1 - end - end - - return pedheadshot -end - -function GetPedheadshotTexture(ped) - local textureDict = nil - local pedheadshot = GetPedheadshot(ped) - - if pedheadshot ~= -1 then - textureDict = GetPedheadshotTxdString(pedheadshot) - - local IsTextureDictLoaded = LoadStreamedTextureDict(textureDict) - - if not IsTextureDictLoaded then - print("ERROR: GetPedheadshotTexture - Textures dictionnary \"" .. tostring(textureDict) .. "\" cannot be loaded.") - end - else - print("ERROR: GetPedheadshotTexture - PedHeadShot not ready.") - end - - return textureDict -end - --- Return the number of elements of the table -function Tablelength(T) - local count = 0 - - for _ in pairs(T) do - count = count + 1 - end - - return count -end diff --git a/resources/[housing]/[bob74_ipl]/lib/observers/interiorIdObserver.lua b/resources/[housing]/[bob74_ipl]/lib/observers/interiorIdObserver.lua deleted file mode 100644 index 1d0335bf9..000000000 --- a/resources/[housing]/[bob74_ipl]/lib/observers/interiorIdObserver.lua +++ /dev/null @@ -1,53 +0,0 @@ -local _scanDelay = 500 - -CreateThread(function() - while true do - Global.currentInteriorId = GetInteriorFromEntity(PlayerPedId()) - - if Global.currentInteriorId == 0 then - Global.ResetInteriorVariables() - else - -- Setting variables - - -- GTA Online - Global.Online.isInsideApartmentHi1 = (Global.currentInteriorId == GTAOApartmentHi1.interiorId) - Global.Online.isInsideApartmentHi2 = (Global.currentInteriorId == GTAOApartmentHi2.interiorId) - Global.Online.isInsideHouseHi1 = (Global.currentInteriorId == GTAOHouseHi1.interiorId) - Global.Online.isInsideHouseHi2 = (Global.currentInteriorId == GTAOHouseHi2.interiorId) - Global.Online.isInsideHouseHi3 = (Global.currentInteriorId == GTAOHouseHi3.interiorId) - Global.Online.isInsideHouseHi4 = (Global.currentInteriorId == GTAOHouseHi4.interiorId) - Global.Online.isInsideHouseHi5 = (Global.currentInteriorId == GTAOHouseHi5.interiorId) - Global.Online.isInsideHouseHi6 = (Global.currentInteriorId == GTAOHouseHi6.interiorId) - Global.Online.isInsideHouseHi7 = (Global.currentInteriorId == GTAOHouseHi7.interiorId) - Global.Online.isInsideHouseHi8 = (Global.currentInteriorId == GTAOHouseHi8.interiorId) - Global.Online.isInsideHouseLow1 = (Global.currentInteriorId == GTAOHouseLow1.interiorId) - Global.Online.isInsideHouseMid1 = (Global.currentInteriorId == GTAOHouseMid1.interiorId) - - -- DLC: High life - Global.HighLife.isInsideApartment1 = (Global.currentInteriorId == HLApartment1.interiorId) - Global.HighLife.isInsideApartment2 = (Global.currentInteriorId == HLApartment2.interiorId) - Global.HighLife.isInsideApartment3 = (Global.currentInteriorId == HLApartment3.interiorId) - Global.HighLife.isInsideApartment4 = (Global.currentInteriorId == HLApartment4.interiorId) - Global.HighLife.isInsideApartment5 = (Global.currentInteriorId == HLApartment5.interiorId) - Global.HighLife.isInsideApartment6 = (Global.currentInteriorId == HLApartment6.interiorId) - - -- DLC: Bikers - Clubhouses - Global.Biker.isInsideClubhouse1 = (Global.currentInteriorId == BikerClubhouse1.interiorId) - Global.Biker.isInsideClubhouse2 = (Global.currentInteriorId == BikerClubhouse2.interiorId) - - -- DLC: Finance & Felony - Offices - Global.FinanceOffices.isInsideOffice1 = (Global.currentInteriorId == FinanceOffice1.currentInteriorId) - Global.FinanceOffices.isInsideOffice2 = (Global.currentInteriorId == FinanceOffice2.currentInteriorId) - Global.FinanceOffices.isInsideOffice3 = (Global.currentInteriorId == FinanceOffice3.currentInteriorId) - Global.FinanceOffices.isInsideOffice4 = (Global.currentInteriorId == FinanceOffice4.currentInteriorId) - - -- DLC: The Contract - Global.Security.isInsideOffice1 = (Global.currentInteriorId == MpSecurityOffice1.InteriorId) - Global.Security.isInsideOffice2 = (Global.currentInteriorId == MpSecurityOffice2.InteriorId) - Global.Security.isInsideOffice3 = (Global.currentInteriorId == MpSecurityOffice3.InteriorId) - Global.Security.isInsideOffice4 = (Global.currentInteriorId == MpSecurityOffice4.InteriorId) - end - - Wait(_scanDelay) - end -end) diff --git a/resources/[housing]/[bob74_ipl]/lib/observers/officeCullHandler.lua b/resources/[housing]/[bob74_ipl]/lib/observers/officeCullHandler.lua deleted file mode 100644 index a2b7c0cf7..000000000 --- a/resources/[housing]/[bob74_ipl]/lib/observers/officeCullHandler.lua +++ /dev/null @@ -1,35 +0,0 @@ -CreateThread(function() - while true do - local sleep = 500 - - if Global.Security.isInsideOffice1 or Global.Security.isInsideOffice2 or Global.Security.isInsideOffice3 or Global.Security.isInsideOffice4 then - sleep = 0 - - if Global.Security.isInsideOffice1 then - EnableExteriorCullModelThisFrame(`bh1_05_build1`) - EnableExteriorCullModelThisFrame(`bh1_05_em`) - end - - if Global.Security.isInsideOffice2 then - EnableExteriorCullModelThisFrame(`hei_hw1_08_hotplaz01`) - EnableExteriorCullModelThisFrame(`hw1_08_hotplaz_rail`) - EnableExteriorCullModelThisFrame(`hw1_08_emissive_c`) - end - - if Global.Security.isInsideOffice3 then - EnableExteriorCullModelThisFrame(`hei_kt1_05_01`) - EnableExteriorCullModelThisFrame(`kt1_05_glue_b`) - EnableExteriorCullModelThisFrame(`kt1_05_kt_emissive_kt1_05`) - end - - if Global.Security.isInsideOffice4 then - EnableExteriorCullModelThisFrame(`hei_kt1_08_buildingtop_a`) - EnableExteriorCullModelThisFrame(`hei_kt1_08_kt1_emissive_ema`) - end - - DisableOcclusionThisFrame() - end - - Wait(sleep) - end -end) diff --git a/resources/[housing]/[bob74_ipl]/lib/observers/officeSafeDoorHandler.lua b/resources/[housing]/[bob74_ipl]/lib/observers/officeSafeDoorHandler.lua deleted file mode 100644 index 64b645cad..000000000 --- a/resources/[housing]/[bob74_ipl]/lib/observers/officeSafeDoorHandler.lua +++ /dev/null @@ -1,47 +0,0 @@ --- Delay between each attempt to open/close the doors corresponding to their state -local _scanDelay = 500 - -CreateThread(function() - while true do - local office = 0 - - -- Search for the current office to open/close the safes doors - if Global.FinanceOffices.isInsideOffice1 then - office = FinanceOffice1 - elseif Global.FinanceOffices.isInsideOffice2 then - office = FinanceOffice2 - elseif Global.FinanceOffices.isInsideOffice3 then - office = FinanceOffice3 - elseif Global.FinanceOffices.isInsideOffice4 then - office = FinanceOffice4 - end - - if office ~= 0 then - -- Office found, let's check the doors - - -- Check left door - doorHandle = office.Safe.GetDoorHandle(office.currentSafeDoors.hashL) - - if doorHandle ~= 0 then - if office.Safe.isLeftDoorOpen then - office.Safe.SetDoorState("left", true) - else - office.Safe.SetDoorState("left", false) - end - end - - -- Check right door - doorHandle = office.Safe.GetDoorHandle(office.currentSafeDoors.hashR) - - if doorHandle ~= 0 then - if office.Safe.isRightDoorOpen then - office.Safe.SetDoorState("right", true) - else - office.Safe.SetDoorState("right", false) - end - end - end - - Wait(_scanDelay) - end -end) diff --git a/resources/[housing]/[bob74_ipl]/stream/bh1_14_0.ybn b/resources/[housing]/[bob74_ipl]/stream/bh1_14_0.ybn deleted file mode 100644 index fe5bd2f61..000000000 Binary files a/resources/[housing]/[bob74_ipl]/stream/bh1_14_0.ybn and /dev/null differ diff --git a/resources/[housing]/[bob74_ipl]/stream/hei_ap1_03_4.ybn b/resources/[housing]/[bob74_ipl]/stream/hei_ap1_03_4.ybn deleted file mode 100644 index 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a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index 297ec57e6..1a1b9d397 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -132,7 +132,7 @@ Config.Items = { prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -145,7 +145,7 @@ Config.Items = { prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -158,7 +158,7 @@ Config.Items = { prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 6, + hunger = 10, thirst = 0, stress = 0, armor = 0, @@ -171,7 +171,7 @@ Config.Items = { prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.13, 0.05, 0.02), rotation = vec3(120.0, 196.0, 60.0) }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 6, + hunger = 10, thirst = 0, stress = 0, armor = 0, @@ -185,7 +185,7 @@ Config.Items = { idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 15, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -199,7 +199,7 @@ Config.Items = { idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 15, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -227,7 +227,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 6, + hunger = 10, thirst = 0, stress = 0, armor = 0, @@ -241,7 +241,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 8, + hunger = 10, thirst = 0, stress = 0, armor = 0, @@ -255,7 +255,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -269,7 +269,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -283,7 +283,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -297,7 +297,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -311,7 +311,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 6, + hunger = 10, thirst = 0, stress = 0, armor = 0, @@ -325,7 +325,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 6, + hunger = 10, thirst = 0, stress = 0, armor = 0, @@ -353,7 +353,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -367,7 +367,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 6, + hunger = 50, thirst = 0, stress = 0, armor = 0, @@ -395,7 +395,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -409,7 +409,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 6, + hunger = 10, thirst = 0, stress = 0, armor = 0, @@ -437,7 +437,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 6, + hunger = 50, thirst = 0, stress = 0, armor = 0, @@ -465,7 +465,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -474,12 +474,12 @@ Config.Items = { } }, ["burger"] = { - uses = 2, + uses = 1, prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 15, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -656,12 +656,12 @@ Config.Items = { } }, ["popcorn"] = { - uses = 2, + uses = 4, prop = { model = `bzzz_prop_popcorn_box_c`, boneId = 60309, offset = vec3(0.13, -0.01, 0.11), rotation = vec3(-80.0, -14.0, 3.0) }, idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 2, thirst = 0, stress = 0, armor = 0, @@ -717,7 +717,7 @@ Config.Items = { idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 15, thirst = 0, stress = 0, armor = 0, @@ -731,7 +731,7 @@ Config.Items = { idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 10, + hunger = 15, thirst = 0, stress = 0, armor = 0, @@ -759,7 +759,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 15, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -773,7 +773,7 @@ Config.Items = { idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 15, + hunger = 20, thirst = 0, stress = 0, armor = 0, @@ -913,7 +913,7 @@ Config.Items = { idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 4, + hunger = 2, thirst = 0, stress = 0, armor = 0,