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Merge branch 'master' of ssh://git.simnation-rp.de/Simnation/Main

This commit is contained in:
EVO 2025-07-27 15:29:44 +02:00
commit ae1357b6cf
1122 changed files with 9624 additions and 8693 deletions

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<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

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<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_BRICK">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

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<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_brick</modelName>
<txdName>w_am_brick</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

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<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_BRICK</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_BRICK</Name>
<Model>w_am_brick</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
<AmmoMax50 value="10" />
<AmmoMax100 value="10" />
<AmmoMaxMP value="10" />
<AmmoMax50MP value="10" />
<AmmoMax100MP value="10" />
<AmmoFlags>FixedAfterExplosion</AmmoFlags>
<Damage value="25.000000" />
<LifeTime value="10.000000" />
<FromVehicleLifeTime value="2.500000" />
<LifeTimeAfterImpact value="0.001000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="0.250000" />
<LaunchSpeed value="25.000000" />
<SeparationTime value="0.000000" />
<TimeToReachTarget value="0.000000" />
<Damping value="0.050000" />
<GravityFactor value="1.000000" />
<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<TrailFxUnderWater />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightBone />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightIntensity value="0.000000" />
<LightRange value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_BRICK</Name>
<Model>w_am_brick</Model>
<Audio/>
<Slot>SLOT_WEAPON_BRICK</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
<AmmoInfo ref="AMMO_BRICK" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
<ClipSize value="1" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="1.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="1.000000" />
<NetworkHitLimbsDamageModifier value="1.000000" />
<LightlyArmouredDamageModifier value="1.000000" />
<VehicleDamageModifier value="0.001000" />
<Force value="0.000000" />
<ForceHitPed value="65.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="80.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="10.000000" />
<FragImpulse value="1000.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.300000" />
<DropForwardVelocity value="4.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="0.500000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
<FlashFx />
<FlashFxAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx />
<TracerFx />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="0" />
<RumbleIntensity value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="35.000000" />
<WeaponRange value="40.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="0.000000" />
<DamageFallOffRangeMax value="0.000000" />
<DamageFallOffModifier value="1.000000" />
<VehicleWeaponHash />
<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="50.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
<AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
<AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
<AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.280000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_SNWBALL</HumanNameHash>
<MovementModeConditionalIdle />
<StatName />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="0" />
<HudSpeed value="100" />
<HudCapacity value="1" />
<HudAccuracy value="10" />
<HudRange value="0" />
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

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<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

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@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_NINJASTAR">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_ninjastar</modelName>
<txdName>w_am_ninjastar</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

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@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_NINJASTAR</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_NINJASTAR</Name>
<Model>w_am_ninjastar</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
<AmmoMax50 value="10" />
<AmmoMax100 value="10" />
<AmmoMaxMP value="10" />
<AmmoMax50MP value="10" />
<AmmoMax100MP value="10" />
<AmmoFlags>FixedAfterExplosion</AmmoFlags>
<Damage value="25.000000" />
<LifeTime value="10.000000" />
<FromVehicleLifeTime value="2.500000" />
<LifeTimeAfterImpact value="0.001000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="0.250000" />
<LaunchSpeed value="25.000000" />
<SeparationTime value="0.000000" />
<TimeToReachTarget value="0.000000" />
<Damping value="0.050000" />
<GravityFactor value="1.000000" />
<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<TrailFxUnderWater />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightBone />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightIntensity value="0.000000" />
<LightRange value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_NINJASTAR</Name>
<Model>w_am_ninjastar</Model>
<Audio/>
<Slot>SLOT_WEAPON_NINJASTAR</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
<AmmoInfo ref="AMMO_NINJASTAR" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
<ClipSize value="1" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
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<CinematicShootingAlternativeOrScopedCameraHash />
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</CWeaponInfoBlob>

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
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</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_NINJASTAR2">
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<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
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<AimTurnStandingClipSetHash/>
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<MeleeClipSetHash/>
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<MeleeTauntClipSetHash/>
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<AimGrenadeThrowAlternateClipsetHash/>
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</CWeaponAnimationsSets>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_ninjastar2</modelName>
<txdName>w_am_ninjastar2</txdName>
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</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
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<Item>
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</Item>
</SlotNavigateOrder>
<Infos>
<Item>
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<Item type="CAmmoThrownInfo">
<Name>AMMO_NINJASTAR2</Name>
<Model>w_am_ninjastar2</Model>
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<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
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<Item>
<Infos>
<Item type="CWeaponInfo">
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<Slot>SLOT_WEAPON_NINJASTAR2</Slot>
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<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
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<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_SNWBALL</HumanNameHash>
<MovementModeConditionalIdle />
<StatName />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
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<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="0" />
<HudSpeed value="100" />
<HudCapacity value="1" />
<HudAccuracy value="10" />
<HudRange value="0" />
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_ROCK">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_rock</modelName>
<txdName>w_am_rock</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_ROCK</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_ROCK</Name>
<Model>w_am_rock</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
<AmmoMax50 value="10" />
<AmmoMax100 value="10" />
<AmmoMaxMP value="10" />
<AmmoMax50MP value="10" />
<AmmoMax100MP value="10" />
<AmmoFlags>FixedAfterExplosion</AmmoFlags>
<Damage value="25.000000" />
<LifeTime value="10.000000" />
<FromVehicleLifeTime value="2.500000" />
<LifeTimeAfterImpact value="0.001000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="0.250000" />
<LaunchSpeed value="25.000000" />
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<TimeToReachTarget value="0.000000" />
<Damping value="0.050000" />
<GravityFactor value="1.000000" />
<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<TrailFxUnderWater />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightBone />
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<LightPower value="0.000000" />
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<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_ROCK</Name>
<Model>w_am_rock</Model>
<Audio/>
<Slot>SLOT_WEAPON_ROCK</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
<AmmoInfo ref="AMMO_ROCK" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
<ClipSize value="1" />
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<DamageTimeInVehicleHeadShot value="0.000000" />
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<NetworkHitLimbsDamageModifier value="1.000000" />
<LightlyArmouredDamageModifier value="1.000000" />
<VehicleDamageModifier value="0.001000" />
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<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="80.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
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<ForceFalloffMin value="1.000000" />
<ProjectileForce value="10.000000" />
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<BulletsInBatch value="1" />
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<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="0.500000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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<BulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
<FlashFx />
<FlashFxAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx />
<TracerFx />
<PedDamageHash />
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<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
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<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
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<AiPotentialBlastEventRange value="-1.000000" />
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<DamageFallOffRangeMax value="0.000000" />
<DamageFallOffModifier value="1.000000" />
<VehicleWeaponHash />
<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="50.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
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<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
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<MovementModeConditionalIdle />
<StatName />
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<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
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<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
<AmmoDiminishingRate value="3" />
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<AudioCollisionHash />
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</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_THROWINGKNIFE">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_throwingknife</modelName>
<txdName>w_am_throwingknife</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

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@ -0,0 +1,312 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_THROWINGKNIFE</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_THROWINGKNIFE</Name>
<Model>w_am_throwingknife</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
<AmmoMax50 value="10" />
<AmmoMax100 value="10" />
<AmmoMaxMP value="10" />
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<AmmoFlags>FixedAfterExplosion</AmmoFlags>
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<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<TrailFxUnderWater />
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<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
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<LightFlickers value="false" />
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<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
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<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_THROWINGKNIFE</Name>
<Model>w_am_throwingknife</Model>
<Audio/>
<Slot>SLOT_WEAPON_THROWINGKNIFE</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
<AmmoInfo ref="AMMO_THROWINGKNIFE" />
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<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
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</Item>
</OverrideForces>
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<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
<FlashFx />
<FlashFxAlt />
<MuzzleSmokeFx />
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<ShellFx />
<TracerFx />
<PedDamageHash />
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<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
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<WeaponRange value="40.000000" />
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<DamageFallOffRangeMin value="0.000000" />
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<VehicleWeaponHash />
<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="50.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
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<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_SNWBALL</HumanNameHash>
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<StatName />
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<NmShotTuningSet>Normal</NmShotTuningSet>
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<TintSpecValues ref="TINT_DEFAULT" />
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</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_THROWINGSHOEBLACK">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
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<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_throwingshoe_black</modelName>
<txdName>w_am_throwingshoe_black</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_THROWINGSHOEBLACK</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_THROWINGSHOEBLACK</Name>
<Model>w_am_throwingshoe_black</Model>
<Audio />
<Slot />
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<AmmoMax50 value="10" />
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<AmmoFlags>FixedAfterExplosion</AmmoFlags>
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<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
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<DisturbFxFoliage />
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<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_THROWINGSHOEBLACK</Name>
<Model>w_am_throwingshoe_black</Model>
<Audio/>
<Slot>SLOT_WEAPON_THROWINGSHOEBLACK</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
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<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
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<Item>
<BoneTag>BONETAG_NECK</BoneTag>
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<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
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<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_SNWBALL</HumanNameHash>
<MovementModeConditionalIdle />
<StatName />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
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<AudioCollisionHash />
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</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_THROWINGSHOEBLUE">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_throwingshoe_blue</modelName>
<txdName>w_am_throwingshoe_blue</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_THROWINGSHOEBLUE</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_THROWINGSHOEBLUE</Name>
<Model>w_am_throwingshoe_blue</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
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<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
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<TrailFx>proj_snowball_trail</TrailFx>
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<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_THROWINGSHOEBLUE</Name>
<Model>w_am_throwingshoe_blue</Model>
<Audio/>
<Slot>SLOT_WEAPON_THROWINGSHOEBLUE</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
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<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
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</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
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</OverrideForces>
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<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
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</Fx>
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<VehicleWeaponHash />
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<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
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</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_THROWINGSHOERED">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
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<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
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<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
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</CWeaponAnimationsSets>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_throwingshoe_red</modelName>
<txdName>w_am_throwingshoe_red</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
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</InitDatas>
</CWeaponModelInfo__InitDataList>

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@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
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<Item>
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<Item>
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</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_THROWINGSHOERED</Name>
<Model>w_am_throwingshoe_red</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
<AmmoMax50 value="10" />
<AmmoMax100 value="10" />
<AmmoMaxMP value="10" />
<AmmoMax50MP value="10" />
<AmmoMax100MP value="10" />
<AmmoFlags>FixedAfterExplosion</AmmoFlags>
<Damage value="25.000000" />
<LifeTime value="5.000000" />
<FromVehicleLifeTime value="2.500000" />
<LifeTimeAfterImpact value="0.001000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="0.250000" />
<LaunchSpeed value="25.000000" />
<SeparationTime value="0.000000" />
<TimeToReachTarget value="0.000000" />
<Damping value="0.050000" />
<GravityFactor value="1.000000" />
<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<TrailFxUnderWater />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightBone />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightIntensity value="0.000000" />
<LightRange value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_THROWINGSHOERED</Name>
<Model>w_am_throwingshoe_red</Model>
<Audio/>
<Slot>SLOT_WEAPON_THROWINGSHOERED</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
<AmmoInfo ref="AMMO_THROWINGSHOERED" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
<ClipSize value="1" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="1.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="1.000000" />
<NetworkHitLimbsDamageModifier value="1.000000" />
<LightlyArmouredDamageModifier value="1.000000" />
<VehicleDamageModifier value="0.001000" />
<Force value="0.000000" />
<ForceHitPed value="65.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="80.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="10.000000" />
<FragImpulse value="1000.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.300000" />
<DropForwardVelocity value="4.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="0.500000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
<FlashFx />
<FlashFxAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx />
<TracerFx />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="0" />
<RumbleIntensity value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="35.000000" />
<WeaponRange value="40.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="0.000000" />
<DamageFallOffRangeMax value="0.000000" />
<DamageFallOffModifier value="1.000000" />
<VehicleWeaponHash />
<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="50.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
<AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
<AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
<AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.280000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_SNWBALL</HumanNameHash>
<MovementModeConditionalIdle />
<StatName />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="0" />
<HudSpeed value="100" />
<HudCapacity value="1" />
<HudAccuracy value="10" />
<HudRange value="0" />
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,23 @@
fx_version 'bodacious'
games { 'gta5' }
files {
'data/**/weapons.meta',
'data/**/weaponcomponents.meta',
'data/**/weaponarchetypes.meta',
'data/**/shop_weapon.meta',
'data/**/weaponanimations.meta',
'data/**/contentunlocks.meta',
'data/**/loadouts.meta',
'data/**/pedpersonality.meta',
}
data_file 'WEAPONINFO_FILE' 'data/**/weapons.meta'
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
data_file 'WEAPON_METADATA_FILE' 'data/**/weaponarchetypes.meta'
data_file 'WEAPON_SHOP_INFO' 'data/**/shop_weapon.meta'
data_file 'WEAPON_ANIMATIONS_FILE' 'data/**/weaponanimations.meta'
data_file 'CONTENT_UNLOCKING_META_FILE' 'data/**/contentunlocks.meta'
data_file 'LOADOUTS_FILE' 'data/**/loadouts.meta'
data_file 'PED_PERSONALITY_FILE' 'data/**/pedpersonality.meta'

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<fwClipSetManager>
<clipSets>
<Item type="fwClipSet" key="anim@melee@colbaton@holster">
<fallbackId>melee@holster</fallbackId>
<clipDictionaryName>anim@melee@colbaton@holster</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
</clipSets>
<clipDictionaryMetadatas>
<Item key="anim@melee@colbaton@holster">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Melee</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
</clipDictionaryMetadatas>
</fwClipSetManager>

View file

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<SContentUnlocks>
<listOfUnlocks>
<Item>CU_WEP_COLBATON</Item>
</listOfUnlocks>
</SContentUnlocks>

View file

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<CExtraTextMetaFile>
<hasGlobalTextFile value="true"/>
<hasAdditionalText value="false"/>
<isTitleUpdate value="false"/>
</CExtraTextMetaFile>

View file

@ -0,0 +1,35 @@
fx_version 'cerulean'
game 'gta5'
description 'Telescopic Baton'
version '1.2'
files {
'dlctext.meta',
'audio/colbaton_game.dat151.rel',
'audio/colbaton_sounds.dat54.rel',
'pickups.meta',
'contentunlocks.meta',
'shop_weapon.meta',
'weaponarchetypes.meta',
'weaponcomponents.meta',
'weaponanimations.meta',
'pedpersonality.meta',
'weapon_colbaton.meta',
'clip_sets.xml'
}
data_file 'TEXTFILE_METAFILE' 'dlctext.meta'
data_file 'AUDIO_GAMEDATA' 'audio/colbaton_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audio/colbaton_sounds.dat'
data_file 'DLC_WEAPON_PICKUPS' 'pickups.meta'
data_file 'CONTENT_UNLOCKING_META_FILE' 'contentunlocks.meta'
data_file 'WEAPON_SHOP_INFO_METADATA_FILE' 'shop_weapon.meta'
data_file 'WEAPON_METADATA_FILE' 'weaponarchetypes.meta'
data_file 'WEAPONCOMPONENTSINFO_FILE' 'weaponcomponents.meta'
data_file 'WEAPON_ANIMATIONS_FILE' 'weaponanimations.meta'
data_file 'PED_PERSONALITY_FILE' 'pedpersonality.meta'
data_file 'WEAPONINFO_FILE' 'weapon_colbaton.meta'
data_file 'CLIP_SETS_FILE' 'clip_sets.xml'
client_script 'names.lua'

View file

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<CPedInventoryLoadOutManager>
<LoadOuts>
<Item>
<Name>LOADOUT_CHEAT_0</Name>
<Items>
<Item type="CLoadOutWeapon">
<WeaponName>WEAPON_COLBATON</WeaponName>
<Ammo />
<Flags/>
<ComponentNames/>
</Item>
</Items>
</Item>
<Item>
<Name>LOADOUT_CHEAT_1</Name>
<Items>
<Item type="CLoadOutWeapon">
<WeaponName>WEAPON_COLBATON</WeaponName>
<Ammo />
<Flags/>
<ComponentNames/>
</Item>
</Items>
</Item>
</LoadOuts>
</CPedInventoryLoadOutManager>

View file

@ -0,0 +1,7 @@
Citizen.CreateThread(function()
AddTextEntry("WCT_CBTN_GRIP", "Tactical Grip")
AddTextEntry("WTD_COLBATON", "The prolapse assraper rapes your ass until you collaps with a prolapse (eminem starts raping)=")
AddTextEntry("WTT_COLBATON", "The Telescopic Baton")
AddTextEntry("WTU_COLBATON", "TELESCOPIC BATON")
AddTextEntry("WT_COLBATON", "Telescopic Baton")
end)

View file

@ -0,0 +1,361 @@
<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>unarmed_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>2h_melee_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>1h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>2h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>mini_holster_2h_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>unarmed_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>unarmed_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>1h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>2h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@UNARMED</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@generic@trans@unarmed</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@UNARMED@TRANS@</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@UNARMED@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MICHAEL_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ZERO@UNARMED@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@p_m_zero@unarmed@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>FRANKLIN_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_one@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ONE@UNARMED@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_one@unarmed@core</MovementClipSetId>
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@p_m_one@unarmed@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>TREVOR_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_two@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_TWO@UNARMED@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_two@unarmed@core</MovementClipSetId>
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@p_m_two@unarmed@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<CPickupDataManager>
<pickupData>
<Item type="CPickupData">
<Name>PICKUP_WEAPON_COLBATON</Name>
<Model>w_me_colbaton</Model>
<GenerationRange value="80.000000"/>
<RegenerationTime value="60.000000"/>
<CollectionRadiusFirstPerson value="2.000000"/>
<CollectionRadius value="1.000000"/>
<Scale value="1.000000"/>
<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
<GlowRed value="1.000000" />
<GlowGreen value="0.225000" />
<GlowBlue value="0.000000" />
<GlowIntensity value="0.500000" />
<DarkGlowIntensity value="0.500000" />
<MPGlowIntensity value="0.500000" />
<MPDarkGlowIntensity value="3.000000" />
<GlowRange value="2.000000" />
<AttachmentBone>BONETAG_ROOT</AttachmentBone>
<AttachmentOffset x="0.000000" y="0.000000" z="0.000000"/>
<AttachmentRotation x="0.000000" y="0.000000" z="0.000000"/>
<PickupFlags>CollectableOnFoot</PickupFlags>
<OnFootPickupActions>
<Item>ACTION_GROUP_ONFOOT</Item>
<Item>ACTION_AUDIO_MELEE</Item>
</OnFootPickupActions>
<InCarPickupActions/>
<OnShotPickupActions/>
<Rewards>
<Item>REWARD_WEAPON_COLBATON</Item>
<Item>REWARD_STAT_WEAPON</Item>
</Rewards>
</Item>
</pickupData>
<actionData/>
<rewardData>
<Item type="CPickupRewardWeapon">
<Name>REWARD_WEAPON_COLBATON</Name>
<WeaponRef>WEAPON_COLBATON</WeaponRef>
<Equip value="true"/>
</Item>
</rewardData>
</CPickupDataManager>

View file

@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<WeaponShopItemArray>
<weaponShopItems>
<Item>
<lockHash>CU_WEP_COLBATON</lockHash>
<nameHash>WEAPON_COLBATON</nameHash>
<cost value="2800"/>
<ammoCost value="0"/>
<textLabel>WT_COLBATON</textLabel>
<weaponDesc>WTD_COLBATON</weaponDesc>
<weaponTT>WTT_COLBATON</weaponTT>
<weaponUppercase>WTU_COLBATON</weaponUppercase>
<weaponComponents>
<Item>
<componentName>COMPONENT_COLBATON_GRIP_01</componentName>
<cost value="300"/>
<textLabel>WCT_CBTN_GRIP</textLabel>
<componentDesc>WCD_INVALID</componentDesc>
</Item>
</weaponComponents>
</Item>
</weaponShopItems>
</WeaponShopItemArray>

View file

@ -0,0 +1,363 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="2175"/>
<Entry>SLOT_COLBATON</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<SlotBestOrder>
<WeaponSlots>
<Item>
<OrderNumber value="2075"/>
<Entry>SLOT_COLBATON</Entry>
</Item>
</WeaponSlots>
</SlotBestOrder>
<TintSpecValues>
<Item>
<Name>TINT_COLBATON</Name>
<Tints>
<!-- Base -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Green -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Gold -->
<Item>
<SpecFresnel value="1.000000"/>
<SpecFalloffMult value="115.000000"/>
<SpecIntMult value="1.000000"/>
<Spec2Factor value="40.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000ffba00"/>
</Item>
<!-- Pink -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Army -->
<Item>
<SpecFresnel value="0.800000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.500000"/>
<Spec2Factor value="10.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000dbd5bb"/>
</Item>
<!-- LSPD -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Orange -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Platinum -->
<Item>
<SpecFresnel value="0.500000"/>
<SpecFalloffMult value="650.000000"/>
<SpecIntMult value="1.000000"/>
<Spec2Factor value="115.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000ffffff"/>
</Item>
<!-- Training Blue -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="50.000000"/>
<SpecIntMult value="0.250000"/>
<Spec2Factor value="30.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x000000006a93b5"/>
</Item>
<!-- Wine -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x0000000033162e"/>
</Item>
</Tints>
</Item>
</TintSpecValues>
<FiringPatternAliases/>
<UpperBodyFixupExpressionData/>
<AimingInfos/>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_COLBATON</Name>
<Model>w_me_colbaton</Model>
<Audio>AUDIO_ITEM_MELEE_COLBATON</Audio>
<Slot>SLOT_COLBATON</Slot>
<DamageType>MELEE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>MELEE</FireType>
<WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
<Group>GROUP_MELEE</Group>
<AmmoInfo ref="NULL"/>
<AimingInfo ref="UNARMED_TARGETING_RESTRAINTS"/>
<ClipSize value="0"/>
<AccuracySpread value="0.000000"/>
<AccurateModeAccuracyModifier value="0.500000"/>
<RunAndGunAccuracyModifier value="2.000000"/>
<RunAndGunAccuracyMinOverride value="-1.000000"/>
<RecoilAccuracyMax value="1.000000"/>
<RecoilErrorTime value="0.000000"/>
<RecoilRecoveryRate value="1.000000"/>
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
<MinHeadShotDistanceAI value="1000.000000"/>
<MaxHeadShotDistanceAI value="1000.000000"/>
<HeadShotDamageModifierAI value="1000.000000"/>
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
<MinHeadShotDistancePlayer value="5.000000"/>
<MaxHeadShotDistancePlayer value="40.000000"/>
<HeadShotDamageModifierPlayer value="18.000000"/>
<Damage value="0.000000"/>
<DamageTime value="0.000000"/>
<DamageTimeInVehicle value="0.000000"/>
<DamageTimeInVehicleHeadShot value="0.000000"/>
<HitLimbsDamageModifier value="0.500000"/>
<NetworkHitLimbsDamageModifier value="0.800000"/>
<LightlyArmouredDamageModifier value="0.750000"/>
<Force value="0.000000"/>
<ForceHitPed value="100.000000"/>
<ForceHitVehicle value="0.000000"/>
<ForceHitFlyingHeli value="0.000000"/>
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="65.000000"/>
<ForceBack value="75.500000"/>
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="45.000000"/>
<ForceBack value="45.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
<ForceFront value="75.000000"/>
<ForceBack value="80.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
<ForceFront value="75.000000"/>
<ForceBack value="80.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_SPINE3</BoneTag>
<ForceFront value="60.500000"/>
<ForceBack value="75.000000"/>
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000"/>
<ForceFalloffRangeStart value="0.000000"/>
<ForceFalloffRangeEnd value="50.000000"/>
<ForceFalloffMin value="1.000000"/>
<ProjectileForce value="0.000000"/>
<FragImpulse value="2250.000000"/>
<Penetration value="0.000000"/>
<VerticalLaunchAdjustment value="0.000000"/>
<DropForwardVelocity value="0.000000"/>
<Speed value="2000.000000"/>
<BulletsInBatch value="1"/>
<BatchSpread value="0.000000"/>
<ReloadTimeMP value="-1.000000"/>
<ReloadTimeSP value="-1.000000"/>
<VehicleReloadTime value="-1.000000"/>
<AnimReloadRate value="1.000000"/>
<BulletsPerAnimLoop value="1"/>
<TimeBetweenShots value="0.000000"/>
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
<SpinUpTime value="0.000000"/>
<SpinTime value="0.000000"/>
<SpinDownTime value="0.000000"/>
<AlternateWaitTime value="-1.000000"/>
<BulletBendingNearRadius value="0.000000"/>
<BulletBendingFarRadius value="0.000000"/>
<BulletBendingZoomedRadius value="0.000000"/>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_WOOD</EffectGroup>
<FlashFx/>
<FlashFxAlt/>
<MuzzleSmokeFx/>
<MuzzleSmokeFxMinLevel value="0.000000"/>
<MuzzleSmokeFxIncPerShot value="0.000000"/>
<MuzzleSmokeFxDecPerSec value="0.000000"/>
<ShellFx/>
<TracerFx/>
<PedDamageHash/>
<TracerFxChanceSP value="0.000000"/>
<TracerFxChanceMP value="0.000000"/>
<FlashFxChanceSP value="0.000000"/>
<FlashFxChanceMP value="0.000000"/>
<FlashFxAltChance value="0.000000"/>
<FlashFxScale value="1.000000"/>
<FlashFxLightEnabled value="false"/>
<FlashFxLightCastsShadows value="false"/>
<FlashFxLightOffsetDist value="0.000000"/>
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
<GroundDisturbFxEnabled value="false"/>
<GroundDisturbFxDist value="5.000000"/>
<GroundDisturbFxNameDefault/>
<GroundDisturbFxNameSand/>
<GroundDisturbFxNameDirt/>
<GroundDisturbFxNameWater/>
<GroundDisturbFxNameFoliage/>
</Fx>
<InitialRumbleDuration value="0"/>
<InitialRumbleIntensity value="0.000000"/>
<InitialRumbleIntensityTrigger value="0.000000"/>
<RumbleDuration value="0"/>
<RumbleIntensity value="0.000000"/>
<RumbleIntensityTrigger value="0.000000"/>
<RumbleDamageIntensity value="1.000000"/>
<NetworkPlayerDamageModifier value="1.000000"/>
<NetworkPedDamageModifier value="1.000000"/>
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
<LockOnRange value="10.000000"/>
<WeaponRange value="1.500000"/>
<BulletDirectionOffsetInDegrees value="0.000000"/>
<AiSoundRange value="-1.000000"/>
<AiPotentialBlastEventRange value="-1.000000"/>
<DamageFallOffRangeMin value="1.600000"/>
<DamageFallOffRangeMax value="1.600000"/>
<DamageFallOffModifier value="0.300000"/>
<VehicleWeaponHash/>
<DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash/>
<RunAndGunCameraHash/>
<CinematicShootingCameraHash/>
<AlternativeOrScopedCameraHash/>
<RunAndGunAlternativeOrScopedCameraHash/>
<CinematicShootingAlternativeOrScopedCameraHash/>
<CameraFov value="50.000000"/>
<ZoomFactorForAccurateMode value="1.000000"/>
<RecoilShakeHash/>
<RecoilShakeHashFirstPerson/>
<AccuracyOffsetShakeHash/>
<MinTimeBetweenRecoilShakes value="150"/>
<RecoilShakeAmplitude value="1.000000"/>
<ExplosionShakeAmplitude value="-1.000000"/>
<ReticuleHudPosition x="0.000000" y="0.000000"/>
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000"/>
<AimProbeLengthMin value="0.000000"/>
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000"/>
<AimProbeLengthMax value="0.000000"/>
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
<TorsoAimOffset x="0.000000" y="0.000000"/>
<TorsoCrouchedAimOffset x="0.000000" y="0.000000"/>
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
<ReticuleMinSizeStanding value="1.000000"/>
<ReticuleMinSizeCrouched value="1.000000"/>
<ReticuleScale value="1.000000"/>
<ReticuleStyleHash/>
<FirstPersonReticuleStyleHash/>
<PickupHash>PICKUP_WEAPON_COLBATON</PickupHash>
<MPPickupHash/>
<HumanNameHash>WT_COLBATON</HumanNameHash>
<MovementModeConditionalIdle/>
<StatName>NIGHTSTICK</StatName>
<KnockdownCount value="-1"/>
<KillshotImpulseScale value="1.000000"/>
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>Gun_Main_Bone</AttachBone>
<Components>
<Item>
<Name>COMPONENT_COLBATON_GRIP_01</Name>
<Default value="false"/>
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone/>
<TargetSequenceGroup/>
<WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats NoAmmoDisplay QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseHolsterAnimation</WeaponFlags>
<TintSpecValues ref="TINT_COLBATON"/>
<FiringPatternAliases ref="NULL"/>
<ReloadUpperBodyFixupExpressionData ref="default"/>
<AmmoDiminishingRate value="0"/>
<AimingBreathingAdditiveWeight value="1.000000"/>
<FiringBreathingAdditiveWeight value="1.000000"/>
<StealthAimingBreathingAdditiveWeight value="0.000000"/>
<StealthFiringBreathingAdditiveWeight value="0.000000"/>
<AimingLeanAdditiveWeight value="1.000000"/>
<FiringLeanAdditiveWeight value="1.000000"/>
<StealthAimingLeanAdditiveWeight value="0.000000"/>
<StealthFiringLeanAdditiveWeight value="0.000000"/>
<ExpandPedCapsuleRadius value="0.000000"/>
<AudioCollisionHash/>
<HudDamage value="10"/>
<HudSpeed value="20"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
</Infos>
</Item>
</Infos>
<VehicleWeaponInfos/>
<Name>Telescopic Baton by w/</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,110 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_COLBATON">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>anim@melee@colbaton@holster</WeaponClipSetHash>
<WeaponClipSetStreamedHash/>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@small_wpn@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@NIGHTSTICK</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="0.000000"/>
<AnimBlindFireRateModifier value="0.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_COLBATON"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_COLBATON">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@nightstick@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon_fps</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@nightstick@</WeaponClipSetHash>
<WeaponClipSetStreamedHash/>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@melee@nightstick@</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@small_wpn@streamed_core_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@NIGHTSTICK</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="0.000000"/>
<AnimBlindFireRateModifier value="0.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_COLBATON"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_me_colbaton</modelName>
<txdName>w_me_colbaton</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>w_me_colbaton_grip_01</modelName>
<txdName>w_me_colbaton</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

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@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponComponentInfoBlob>
<Data>
<Item type="CWeaponSwapData">
<Name>SWAP_COLBATON</Name>
<PedHolsterClipId>holster</PedHolsterClipId>
<PedHolsterCrouchClipId>Holster_Crouch</PedHolsterCrouchClipId>
<PedHolsterCoverClipId>low_holster</PedHolsterCoverClipId>
<PedHolsterDiscardClipId>Discard</PedHolsterDiscardClipId>
<PedHolsterCrouchDiscardClipId>discard_crouch</PedHolsterCrouchDiscardClipId>
<PedHolsterWeaponClipId>w_holster</PedHolsterWeaponClipId>
<PedUnHolsterClipId>unholster</PedUnHolsterClipId>
<PedUnHolsterCrouchClipId>Unholster_Crouch</PedUnHolsterCrouchClipId>
<PedUnHolsterLeftCoverClipId>low_l_unholster</PedUnHolsterLeftCoverClipId>
<PedUnHolsterRightCoverClipId>low_r_unholster</PedUnHolsterRightCoverClipId>
<PedUnHolsterWeaponClipId>w_unholster</PedUnHolsterWeaponClipId>
<AnimPlaybackRate value="0.9" />
</Item>
</Data>
<Infos>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_COLBATON_GRIP_01</Name>
<Model>w_me_colbaton_grip_01</Model>
<LocName>WCT_CBTN_GRIP</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
</Item>
</Infos>
<InfoBlobName>Telescopic Baton by w/</InfoBlobName>
</CWeaponComponentInfoBlob>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<SContentUnlocks>
<listOfUnlocks>
<Item>CU_WEP_POCKETLIGHT</Item>
</listOfUnlocks>
</SContentUnlocks>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<CExtraTextMetaFile>
<hasGlobalTextFile value="true"/>
<hasAdditionalText value="false"/>
<isTitleUpdate value="false"/>
</CExtraTextMetaFile>

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@ -0,0 +1,29 @@
fx_version 'cerulean'
game 'gta5'
description 'Pocket Flashlight'
version '1.3'
files {
'dlctext.meta',
'pickups.meta',
'contentunlocks.meta',
'shop_weapon.meta',
'pedpersonality.meta',
'weaponarchetypes.meta',
'weaponanimations.meta',
'weaponcomponents.meta',
'weapon_pocketlight.meta',
}
data_file 'TEXTFILE_METAFILE' 'dlctext.meta'
data_file 'DLC_WEAPON_PICKUPS' 'pickups.meta'
data_file 'CONTENT_UNLOCKING_META_FILE' 'contentunlocks.meta'
data_file 'WEAPON_SHOP_INFO_METADATA_FILE' 'shop_weapon.meta'
data_file 'PED_PERSONALITY_FILE' 'pedpersonality.meta'
data_file 'WEAPON_METADATA_FILE' 'weaponarchetypes.meta'
data_file 'WEAPON_ANIMATIONS_FILE' 'weaponanimations.meta'
data_file 'WEAPONCOMPONENTSINFO_FILE' 'weaponcomponents.meta'
data_file 'WEAPONINFO_FILE' 'weapon_pocketlight.meta'
client_script 'names.lua'

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@ -0,0 +1,18 @@
Citizen.CreateThread(function()
AddTextEntry("WT_POCKETLIGHT", "Pocket Flashlight")
AddTextEntry("WTD_POCKETLIGHT", "Small flashlight. As easy to conceal in your pocket, as it is easy to bust someone's car window open with it.")
AddTextEntry("WTT_POCKETLIGHT", "The Pocket Flashlight")
AddTextEntry("WTU_POCKETLIGHT", "POCKET FLASHLIGHT")
AddTextEntry("WCT_PFLASH", "White Light")
AddTextEntry("WCD_PFLASH", "Powerful white LED. Can light up 8 meters ahead with up to 10 hours battery life.")
AddTextEntry("WCT_PFLASH_UV", "UV Light")
AddTextEntry("WCD_PFLASH_UV", "A diode that emits light closer to ultraviolet spectrum. For revealing secrets, reading concealed letters, or making precise suntan.")
AddTextEntry("WCT_PFLASH_RED", "Redlight")
AddTextEntry("WCD_PFLASH_RED", "Scientists say eyes adapt quicker for the red color, and dim bloody light beam is much less noticeable from distance, making this filter ideal for those who doesn't want to be seen.")
AddTextEntry("WCT_PFLASH_PSD", "Pocket-sized fleshlight")
AddTextEntry("WCD_PFLASH_WAND", "*insert fallic joke here*")
AddTextEntry("WCT_PFLASH_WAND_A", "Amber Wand")
AddTextEntry("WCT_PFLASH_WAND_G", "Green Wand")
AddTextEntry("WCT_PFLASH_WAND_R", "Red Wand")
AddTextEntry("WCT_PFLASH_WAND_W", "White Wand")
end)

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<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<Clip>unarmed_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<Clip>2h_melee_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<Clip>1h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<Clip>2h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<Clip>mini_holster_2h_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<Clip>unarmed_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<Clip>unarmed_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<Clip>1h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<Clip>2h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@UNARMED</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>weapons@melee_stealth_1h</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@generic@trans@unarmed</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@UNARMED@TRANS@</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>weapons@melee_stealth_1h</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@UNARMED@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MICHAEL_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ZERO@UNARMED@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>weapons@melee_stealth_1h</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@p_m_zero@unarmed@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>FRANKLIN_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_one@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ONE@UNARMED@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_one@unarmed@core</MovementClipSetId>
<WeaponClipSetId>weapons@melee_stealth_1h@p_m_one</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@p_m_one@unarmed@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>TREVOR_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_two@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_TWO@UNARMED@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_POCKETLIGHT</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_two@unarmed@core</MovementClipSetId>
<WeaponClipSetId>weapons@melee_stealth_1h@p_m_two</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@p_m_two@unarmed@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<CPickupDataManager>
<pickupData>
<Item type="CPickupData">
<Name>PICKUP_WEAPON_POCKETLIGHT</Name>
<Model>w_me_pocketlight</Model>
<GenerationRange value="80.000000"/>
<RegenerationTime value="60.000000"/>
<CollectionRadiusFirstPerson value="2.000000"/>
<CollectionRadius value="1.000000"/>
<Scale value="1.000000"/>
<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
<GlowRed value="1.000000" />
<GlowGreen value="0.225000" />
<GlowBlue value="0.000000" />
<GlowIntensity value="0.500000" />
<DarkGlowIntensity value="0.500000" />
<MPGlowIntensity value="0.500000" />
<MPDarkGlowIntensity value="3.000000" />
<GlowRange value="2.000000" />
<AttachmentBone>BONETAG_ROOT</AttachmentBone>
<AttachmentOffset x="0.000000" y="0.000000" z="0.000000"/>
<AttachmentRotation x="0.000000" y="0.000000" z="0.000000"/>
<PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
<OnFootPickupActions>
<Item>ACTION_GROUP_ONFOOT</Item>
<Item>ACTION_AUDIO_MELEE</Item>
</OnFootPickupActions>
<InCarPickupActions/>
<OnShotPickupActions/>
<Rewards>
<Item>REWARD_WEAPON_POCKETLIGHT</Item>
<Item>REWARD_STAT_WEAPON</Item>
</Rewards>
</Item>
</pickupData>
<actionData/>
<rewardData>
<Item type="CPickupRewardWeapon">
<Name>REWARD_WEAPON_POCKETLIGHT</Name>
<WeaponRef>WEAPON_POCKETLIGHT</WeaponRef>
<Equip value="false"/>
</Item>
</rewardData>
</CPickupDataManager>

View file

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="UTF-8"?>
<WeaponShopItemArray>
<weaponShopItems>
<Item>
<lockHash>CU_WEP_POCKETLIGHT</lockHash>
<nameHash>WEAPON_POCKETLIGHT</nameHash>
<cost value="2500"/>
<ammoCost value="0"/>
<textLabel>WT_POCKETLIGHT</textLabel>
<weaponDesc>WTD_POCKETLIGHT</weaponDesc>
<weaponTT>WTT_POCKETLIGHT</weaponTT>
<weaponUppercase>WTU_POCKETLIGHT</weaponUppercase>
<weaponComponents>
<Item>
<componentName>COMPONENT_PLIGHT_W</componentName>
<cost value="0"/>
<textLabel>WCT_PFLASH</textLabel>
<componentDesc>WCD_PFLASH</componentDesc>
</Item>
<Item>
<componentName>COMPONENT_PLIGHT_UV</componentName>
<cost value="1250"/>
<textLabel>WCT_PFLASH_UV</textLabel>
<componentDesc>WCD_PFLASH_UV</componentDesc>
</Item>
<Item>
<componentName>COMPONENT_PLIGHT_RED</componentName>
<cost value="250"/>
<textLabel>WCT_PFLASH_RED</textLabel>
<componentDesc>WCD_PFLASH_RED</componentDesc>
</Item>
<Item>
<componentName>COMPONENT_PLIGHT_WAND_W</componentName>
<cost value="300"/>
<textLabel>WCT_PFLASH_WAND_W</textLabel>
<componentDesc>WCD_PFLASH_WAND</componentDesc>
</Item>
<Item>
<componentName>COMPONENT_PLIGHT_WAND_R</componentName>
<cost value="300"/>
<textLabel>WCT_PFLASH_WAND_R</textLabel>
<componentDesc>WCD_PFLASH_WAND</componentDesc>
</Item>
<Item>
<componentName>COMPONENT_PLIGHT_WAND_A</componentName>
<cost value="300"/>
<textLabel>WCT_PFLASH_WAND_A</textLabel>
<componentDesc>WCD_PFLASH_WAND</componentDesc>
</Item>
<Item>
<componentName>COMPONENT_PLIGHT_WAND_G</componentName>
<cost value="300"/>
<textLabel>WCT_PFLASH_WAND_G</textLabel>
<componentDesc>WCD_PFLASH_WAND</componentDesc>
</Item>
<!--
<Item>
<componentName>COMPONENT_PLIGHT_CAMO_01</componentName>
<cost value="500"/>
<textLabel>WCT_CAMO_1</textLabel>
<componentDesc>WCD_INVALID</componentDesc>
</Item>
<Item>
<componentName>COMPONENT_PLIGHT_CAMO_02</componentName>
<cost value="500"/>
<textLabel>WCT_CAMO_2</textLabel>
<componentDesc>WCD_INVALID</componentDesc>
</Item>
<Item>
<componentName>COMPONENT_PLIGHT_CAMO_03</componentName>
<cost value="425"/>
<textLabel>WCT_CAMO_3</textLabel>
<componentDesc>WCD_INVALID</componentDesc>
</Item>
<Item>
<componentName>COMPONENT_PLIGHT_CAMO_04</componentName>
<cost value="500"/>
<textLabel>WCT_CAMO_9</textLabel>
<componentDesc>WCD_INVALID</componentDesc>
</Item>
-->
</weaponComponents>
</Item>
</weaponShopItems>
</WeaponShopItemArray>

View file

@ -0,0 +1,475 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="1865" />
<Entry>SLOT_POCKETLIGHT</Entry>
</Item>
</WeaponSlots>
</Item>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="2165" />
<Entry>SLOT_POCKETLIGHT</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<SlotBestOrder>
<WeaponSlots>
<Item>
<OrderNumber value="2065" />
<Entry>SLOT_POCKETLIGHT</Entry>
</Item>
</WeaponSlots>
</SlotBestOrder>
<TintSpecValues>
<Item>
<Name>TINT_POCKETLIGHT</Name>
<Tints>
<!-- Base -->
<Item>
<SpecFresnel value="0.750000" />
<SpecFalloffMult value="40.000000" />
<SpecIntMult value="0.750000" />
<Spec2Factor value="80.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000fdfaec" />
</Item>
<!-- Green -->
<Item>
<SpecFresnel value="0.80000" />
<SpecFalloffMult value="40.000000" />
<SpecIntMult value="0.500000" />
<Spec2Factor value="20.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000e7e3d1" />
</Item>
<!-- Gold -->
<Item>
<SpecFresnel value="0.500000" />
<SpecFalloffMult value="225.000000" />
<SpecIntMult value="5.000000" />
<Spec2Factor value="125.000000" />
<Spec2ColorInt value="10.000000" />
<Spec2Color value="0x00000000C48227" />
</Item>
<!-- Pink -->
<Item>
<SpecFresnel value="0.500000" />
<SpecFalloffMult value="120.000000" />
<SpecIntMult value="5.000000" />
<Spec2Factor value="225.000000" />
<Spec2ColorInt value="10.000000" />
<Spec2Color value="0x00000000F61E7A" />
</Item>
<!-- Army -->
<Item>
<SpecFresnel value="0.800000" />
<SpecFalloffMult value="40.000000" />
<SpecIntMult value="0.500000" />
<Spec2Factor value="10.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000dbd5bb" />
</Item>
<!-- LSPD -->
<Item>
<SpecFresnel value="0.750000" />
<SpecFalloffMult value="60.000000" />
<SpecIntMult value="0.750000" />
<Spec2Factor value="20.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000cfe7fc" />
</Item>
<!-- Orange -->
<Item>
<SpecFresnel value="0.750000" />
<SpecFalloffMult value="60.000000" />
<SpecIntMult value="0.800000" />
<Spec2Factor value="20.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000fbefde" />
</Item>
<!-- Platinum -->
<Item>
<SpecFresnel value="0.500000" />
<SpecFalloffMult value="200.000000" />
<SpecIntMult value="5.000000" />
<Spec2Factor value="50.000000" />
<Spec2ColorInt value="10.000000" />
<Spec2Color value="0x00000000C2DDF4" />
</Item>
<!-- Blue -->
<Item>
<SpecFresnel value="0.500000" />
<SpecFalloffMult value="120.000000" />
<SpecIntMult value="5.000000" />
<Spec2Factor value="225.000000" />
<Spec2ColorInt value="10.000000" />
<Spec2Color value="0x000000001010A3" />
</Item>
<!-- Yellow Utility -->
<Item>
<SpecFresnel value="0.750000" />
<SpecFalloffMult value="40.000000" />
<SpecIntMult value="0.750000" />
<Spec2Factor value="80.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000fdfaec" />
</Item>
</Tints>
</Item>
</TintSpecValues>
<FiringPatternAliases />
<UpperBodyFixupExpressionData />
<AimingInfos/>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_POCKETLIGHT</Name>
<Model>w_me_pocketlight</Model>
<Audio />
<Slot>SLOT_POCKETLIGHT</Slot>
<DamageType>MELEE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>MELEE</FireType>
<WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
<Group>GROUP_MELEE</Group>
<AmmoInfo ref="NULL" />
<AimingInfo ref="FLASHLIGHT_TARGETING_RESTRAINTS" />
<ClipSize value="0" />
<AccuracySpread value="0.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="0.000000" />
<ForceHitPed value="30.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="32.500000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="45.000000" />
<ForceBack value="40.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
<ForceFront value="45.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
<ForceFront value="45.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_SPINE3</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="35.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="2250.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="-1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_WOOD</EffectGroup>
<FlashFx />
<FlashFxAlt />
<FlashFxFP />
<FlashFxFPAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<ShellFx />
<ShellFxFP />
<TracerFx />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="0" />
<RumbleIntensity value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="0" />
<InitialRumbleIntensityFps value="0.000000" />
<RumbleDurationFps value="0" />
<RumbleIntensityFps value="0.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="10.000000" />
<WeaponRange value="10.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="10.000000" />
<DamageFallOffRangeMax value="10.000000" />
<DamageFallOffModifier value="1.000000" />
<VehicleWeaponHash />
<DefaultCameraHash>FLASHLIGHT_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>FLASHLIGHT_AIM_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="0.000000" />
<FirstPersonScopeAttachmentFov value="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="-0.010000" z="-0.0035000" />
<FirstPersonRNGRotationOffset x="3.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="2.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_POCKETLIGHT</PickupHash>
<MPPickupHash />
<HumanNameHash>WT_POCKETLIGHT</HumanNameHash>
<MovementModeConditionalIdle />
<StatName>FLASHLIGHT</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>normal</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPFlsh</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PLIGHT_W</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_UV</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_RED</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_WAND_W</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_WAND_R</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_WAND_A</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_WAND_G</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_PS</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>gun_root</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PLIGHT_CAMO_01</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_CAMO_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_CAMO_03</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_CAMO_04</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand MeleeBlade CanFreeAim UsableOnFoot UsableClimbing UsableInCover UsableUnderwater DoesRevivableDamage NonViolent AllowCloseQuarterKills HasLowCoverSwaps DisableCombatRoll NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK AllowMeleeBlock CanBeAimedLikeGunWithoutFiring HideReticule</WeaponFlags>
<TintSpecValues ref="TINT_POCKETLIGHT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="0" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="10" />
<HudSpeed value="15" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="2" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
</Item>
</Infos>
</Item>
</Infos>
<VehicleWeaponInfos />
<Name>Pocket Flashlight by w/</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,118 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_POCKETLIGHT">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>anim@weapons@flashlight@</WeaponClipSetHash>
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>anim@weapons@flashlight@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@small_wpn@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@hatchet@streamed_core</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>move_jump@weapons@1h_melee@hammer</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="0.000000" />
<AnimBlindFireRateModifier value="0.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="false" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_POCKETLIGHT">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@knife@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_knife_fps</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@knife@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@melee@knife@</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@knife@streamed_core_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@knife@streamed_variations</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@KNIFE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="0.000000" />
<AnimBlindFireRateModifier value="0.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="false" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@knife@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_idle@p_m_zero@melee@knife@aim_trans@unholster_to_idle</FPSTransitionFromLTHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_me_pocketlight</modelName>
<txdName>w_me_pocketlight</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="30"/>
</Item>
<Item>
<modelName>w_me_pocketlight_light</modelName>
<txdName>w_me_pocketlight</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>w_me_pocketlight_light_red</modelName>
<txdName>w_me_pocketlight_lights</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>w_me_pocketlight_light_uv</modelName>
<txdName>w_me_pocketlight_lights</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>w_me_pocketlight_wand_white</modelName>
<txdName>w_me_pocketlight_lights</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>w_me_pocketlight_wand_red</modelName>
<txdName>w_me_pocketlight_lights</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>w_me_pocketlight_wand_amber</modelName>
<txdName>w_me_pocketlight_lights</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>w_me_pocketlight_wand_green</modelName>
<txdName>w_me_pocketlight_lights</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>w_me_pocketlight_ps</modelName>
<txdName>w_me_pocketlight_lights</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="30"/>
</Item>
<Item>
<modelName>w_me_pocketlight_camo_01</modelName>
<txdName>w_me_pocketlight_camo_01</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="30"/>
</Item>
<Item>
<modelName>w_me_pocketlight_camo_02</modelName>
<txdName>w_me_pocketlight_camo_02</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="30"/>
</Item>
<Item>
<modelName>w_me_pocketlight_camo_03</modelName>
<txdName>w_me_pocketlight_camo_03</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="30"/>
</Item>
<Item>
<modelName>w_me_pocketlight_camo_04</modelName>
<txdName>w_me_pocketlight_camo_04</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="30"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,410 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponComponentInfoBlob>
<Data/>
<Infos>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_W</Name>
<Model>w_me_pocketlight_light</Model>
<LocName>WCT_PFLASH</LocName>
<LocDesc>WCD_PFLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="8.50000"/>
<MainLightColor value="0xFFB1C8FF"/>
<MainLightRange value="18.000000"/>
<MainLightFalloffExponent value="32.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="10.00000"/>
<MainLightCoronaIntensity value="2.000000"/>
<MainLightCoronaSize value="0.18000"/>
<MainLightVolumeIntensity value="0.400000"/>
<MainLightVolumeSize value="0.100000"/>
<MainLightVolumeExponent value="70.000000"/>
<MainLightVolumeOuterColor value="0xFFB1C8FF"/>
<MainLightShadowFadeDistance value="15.000000"/>
<MainLightSpecularFadeDistance value="15.000000"/>
<SecondaryLightIntensity value="5.500000"/>
<SecondaryLightColor value="0xFFB1C8FF"/>
<SecondaryLightRange value="8.000000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="2.000000"/>
<SecondaryLightOuterAngle value="25.000000"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0.300000"/>
<SecondaryLightVolumeExponent value="24.000000"/>
<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
<SecondaryLightFadeDistance value="10.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="true"/>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_UV</Name>
<Model>w_me_pocketlight_light_uv</Model>
<LocName>WCT_PFLASH_UV</LocName>
<LocDesc>WCD_PFLASH_UV</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="6.500000"/>
<MainLightColor value="0xFF881AAF"/>
<MainLightRange value="5.500000"/>
<MainLightFalloffExponent value="48.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="12.000000"/>
<MainLightCoronaIntensity value="1.000000"/>
<MainLightCoronaSize value="0.18000"/>
<MainLightVolumeIntensity value="0.22000"/>
<MainLightVolumeSize value="0.100000"/>
<MainLightVolumeExponent value="70.000000"/>
<MainLightVolumeOuterColor value="0xFF491487"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="2.800000"/>
<SecondaryLightColor value="0xFF3A05B7"/>
<SecondaryLightRange value="2.850000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="0.000000"/>
<SecondaryLightOuterAngle value="14.000000"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0.300000"/>
<SecondaryLightVolumeExponent value="42.000000"/>
<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="true"/>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_RED</Name>
<Model>w_me_pocketlight_light_red</Model>
<LocName>WCT_PFLASH_RED</LocName>
<LocDesc>WCD_PFLASH_RED</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="7.000000"/>
<MainLightColor value="0xFF63101B"/>
<MainLightRange value="8.500000"/>
<MainLightFalloffExponent value="48.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="10.000000"/>
<MainLightCoronaIntensity value="1.400000"/>
<MainLightCoronaSize value="0.18000"/>
<MainLightVolumeIntensity value="0.325000"/>
<MainLightVolumeSize value="0.100000"/>
<MainLightVolumeExponent value="70.000000"/>
<MainLightVolumeOuterColor value="0xFF63101B"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="3.500000"/>
<SecondaryLightColor value="0xFF63101B"/>
<SecondaryLightRange value="5.500000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="0.000000"/>
<SecondaryLightOuterAngle value="22.000000"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0.300000"/>
<SecondaryLightVolumeExponent value="42.000000"/>
<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="true"/>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_WAND_W</Name>
<Model>w_me_pocketlight_wand_white</Model>
<LocName>WCT_PFLASH_WAND_W</LocName>
<LocDesc>WCD_PFLASH_WAND</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="2"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="5"/>
<MainLightIntensity value="5"/>
<MainLightColor value="0xFFB1C8FF"/>
<MainLightRange value="3.500000"/>
<MainLightFalloffExponent value="48"/>
<MainLightInnerAngle value="20"/>
<MainLightOuterAngle value="360"/>
<MainLightCoronaIntensity value="2"/>
<MainLightCoronaSize value="0.85"/>
<MainLightVolumeIntensity value="0.75"/>
<MainLightVolumeSize value="0.4"/>
<MainLightVolumeExponent value="48"/>
<MainLightVolumeOuterColor value="0xFFB1C8FF"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="2.500000"/>
<SecondaryLightColor value="0xFFB1C8FF"/>
<SecondaryLightRange value="2.250000"/>
<SecondaryLightFalloffExponent value="64"/>
<SecondaryLightInnerAngle value="0"/>
<SecondaryLightOuterAngle value="120"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0"/>
<SecondaryLightVolumeExponent value="42"/>
<SecondaryLightVolumeOuterColor value="0xFFB1C8FF"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="false"/>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_WAND_R</Name>
<Model>w_me_pocketlight_wand_red</Model>
<LocName>WCT_PFLASH_WAND_R</LocName>
<LocDesc>WCD_PFLASH_WAND</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="2"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="5"/>
<MainLightIntensity value="4.5"/>
<MainLightColor value="0xFF630A0A"/>
<MainLightRange value="3.500000"/>
<MainLightFalloffExponent value="48"/>
<MainLightInnerAngle value="20"/>
<MainLightOuterAngle value="360"/>
<MainLightCoronaIntensity value="2"/>
<MainLightCoronaSize value="0.85"/>
<MainLightVolumeIntensity value="0.6"/>
<MainLightVolumeSize value="0.3"/>
<MainLightVolumeExponent value="48"/>
<MainLightVolumeOuterColor value="0xFF630A0A"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="2.500000"/>
<SecondaryLightColor value="0xFF630A0A"/>
<SecondaryLightRange value="2.250000"/>
<SecondaryLightFalloffExponent value="64"/>
<SecondaryLightInnerAngle value="0"/>
<SecondaryLightOuterAngle value="120"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0"/>
<SecondaryLightVolumeExponent value="42"/>
<SecondaryLightVolumeOuterColor value="0xFF630A0A"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="false"/>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_WAND_A</Name>
<Model>w_me_pocketlight_wand_amber</Model>
<LocName>WCT_PFLASH_WAND_A</LocName>
<LocDesc>WCD_PFLASH_WAND</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="2"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="5"/>
<MainLightIntensity value="4.5"/>
<MainLightColor value="0xFF6B3B12"/>
<MainLightRange value="3.500000"/>
<MainLightFalloffExponent value="48"/>
<MainLightInnerAngle value="20"/>
<MainLightOuterAngle value="360"/>
<MainLightCoronaIntensity value="2"/>
<MainLightCoronaSize value="0.85"/>
<MainLightVolumeIntensity value="0.6"/>
<MainLightVolumeSize value="0.3"/>
<MainLightVolumeExponent value="48"/>
<MainLightVolumeOuterColor value="0xFF6B3B12"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="2.500000"/>
<SecondaryLightColor value="0xFF6B3B12"/>
<SecondaryLightRange value="2.250000"/>
<SecondaryLightFalloffExponent value="64"/>
<SecondaryLightInnerAngle value="0"/>
<SecondaryLightOuterAngle value="120"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0"/>
<SecondaryLightVolumeExponent value="42"/>
<SecondaryLightVolumeOuterColor value="0xFF6B3B12"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="false"/>
<!--<TintIndexOverride value="9"/>-->
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_WAND_G</Name>
<Model>w_me_pocketlight_wand_green</Model>
<LocName>WCT_PFLASH_WAND_G</LocName>
<LocDesc>WCD_PFLASH_WAND</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="2"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="5"/>
<MainLightIntensity value="4.5"/>
<MainLightColor value="0xFF18560A"/>
<MainLightRange value="3.500000"/>
<MainLightFalloffExponent value="48"/>
<MainLightInnerAngle value="20"/>
<MainLightOuterAngle value="360"/>
<MainLightCoronaIntensity value="2"/>
<MainLightCoronaSize value="0.85"/>
<MainLightVolumeIntensity value="0.6"/>
<MainLightVolumeSize value="0.3"/>
<MainLightVolumeExponent value="48"/>
<MainLightVolumeOuterColor value="0xFF18560A"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="2.500000"/>
<SecondaryLightColor value="0xFF18560A"/>
<SecondaryLightRange value="2.250000"/>
<SecondaryLightFalloffExponent value="64"/>
<SecondaryLightInnerAngle value="0"/>
<SecondaryLightOuterAngle value="120"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0"/>
<SecondaryLightVolumeExponent value="42"/>
<SecondaryLightVolumeOuterColor value="0xFF18560A"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="false"/>
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_PLIGHT_PS</Name>
<Model>w_me_pocketlight_ps</Model>
<LocName>WCT_PFLASH_PSD</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_PLIGHT_CAMO_01</Name>
<Model>w_me_pocketlight_camo_01</Model>
<LocName>WCT_CAMO_1</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPCamo</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="false"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_PLIGHT_CAMO_02</Name>
<Model>w_me_pocketlight_camo_02</Model>
<LocName>WCT_CAMO_2</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPCamo</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="false"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_PLIGHT_CAMO_03</Name>
<Model>w_me_pocketlight_camo_03</Model>
<LocName>WCT_CAMO_3</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPCamo</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="false"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_PLIGHT_CAMO_04</Name>
<Model>w_me_pocketlight_camo_04</Model>
<LocName>WCT_CAMO_9</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPCamo</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="false"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
</Infos>
<InfoBlobName>Pocket Flashlight by w/</InfoBlobName>
</CWeaponComponentInfoBlob>

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