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Main/resources/[weapons]/[Addon]/w_pocketlight/weaponanimations.meta
2025-07-26 08:56:55 +02:00

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<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_POCKETLIGHT">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>anim@weapons@flashlight@</WeaponClipSetHash>
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>anim@weapons@flashlight@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@small_wpn@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@hatchet@streamed_core</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>move_jump@weapons@1h_melee@hammer</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="0.000000" />
<AnimBlindFireRateModifier value="0.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="false" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_POCKETLIGHT">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@knife@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_knife_fps</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@knife@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@melee@knife@</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@knife@streamed_core_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@knife@streamed_variations</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@KNIFE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="0.000000" />
<AnimBlindFireRateModifier value="0.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="false" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@knife@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_idle@p_m_zero@melee@knife@aim_trans@unholster_to_idle</FPSTransitionFromLTHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>