1
0
Fork 0
forked from Simnation/Main
This commit is contained in:
EVO 2025-06-24 23:13:17 +02:00
parent d58e87474f
commit a474caf290
17 changed files with 2643 additions and 0 deletions

View file

@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View file

@ -0,0 +1,167 @@
-- Initialize global variables to store framework & inventory
Framework, Inventory = nil, nil
-- Initialize global player variables
PlayerLoaded, PlayerData = nil, {}
-- Get framework
local function InitializeFramework()
if GetResourceState('es_extended') == 'started' then
ESX = exports['es_extended']:getSharedObject()
Framework = 'esx'
RegisterNetEvent('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
PlayerLoaded = true
TriggerEvent('lation_247robbery:onPlayerLoaded')
end)
RegisterNetEvent('esx:onPlayerLogout', function()
table.wipe(PlayerData)
PlayerLoaded = false
end)
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() ~= resourceName then return end
PlayerData = GetPlayerData()
PlayerLoaded = true
TriggerEvent('lation_247robbery:onPlayerLoaded')
end)
elseif GetResourceState('qbx_core') == 'started' then
Framework = 'qbx'
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
PlayerData = GetPlayerData()
PlayerLoaded = true
TriggerEvent('lation_247robbery:onPlayerLoaded')
end)
RegisterNetEvent('qbx_core:client:playerLoggedOut', function()
table.wipe(PlayerData)
PlayerLoaded = false
end)
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() ~= resourceName then return end
PlayerData = GetPlayerData()
PlayerLoaded = true
TriggerEvent('lation_247robbery:onPlayerLoaded')
end)
elseif GetResourceState('qb-core') == 'started' then
QBCore = exports['qb-core']:GetCoreObject()
Framework = 'qb'
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
PlayerData = GetPlayerData()
PlayerLoaded = true
TriggerEvent('lation_247robbery:onPlayerLoaded')
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
table.wipe(PlayerData)
PlayerLoaded = false
end)
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() ~= resourceName then return end
PlayerData = GetPlayerData()
PlayerLoaded = true
TriggerEvent('lation_247robbery:onPlayerLoaded')
end)
elseif GetResourceState('ox_core') == 'started' then
Ox = require '@ox_core.lib.init'
Framework = 'ox'
AddEventHandler('ox:playerLoaded', function()
PlayerData = GetPlayerData()
PlayerLoaded = true
TriggerEvent('lation_247robbery:onPlayerLoaded')
end)
AddEventHandler('ox:playerLogout', function()
table.wipe(PlayerData)
PlayerLoaded = false
end)
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() ~= resourceName then return end
PlayerData = GetPlayerData()
PlayerLoaded = true
TriggerEvent('lation_247robbery:onPlayerLoaded')
end)
else
-- Add custom framework here
end
end
-- Get inventory
local function InitializeInventory()
if GetResourceState('ox_inventory') == 'started' then
Inventory = 'ox_inventory'
elseif GetResourceState('qb-inventory') == 'started' then
Inventory = 'qb-inventory'
elseif GetResourceState('qs-inventory') == 'started' then
Inventory = 'qs-inventory'
elseif GetResourceState('ps-inventory') == 'started' then
Inventory = 'ps-inventory'
elseif GetResourceState('origen_inventory') == 'started' then
Inventory = 'origen_inventory'
elseif GetResourceState('codem-inventory') == 'started' then
Inventory = 'codem-inventory'
elseif GetResourceState('core_inventory') == 'started' then
Inventory = 'core_inventory'
else
-- Add custom inventory here
end
end
-- Returns player data
function GetPlayerData()
if Framework == 'esx' then
return ESX.GetPlayerData()
elseif Framework == 'qb' then
return QBCore.Functions.GetPlayerData()
elseif Framework == 'qbx' then
return exports.qbx_core:GetPlayerData()
elseif Framework == 'ox' then
return Ox.GetPlayer()
else
-- Add custom framework here
end
end
-- Returns boolean if player has specified amount of item
--- @param item string
--- @param amount number
--- @return boolean
function HasItem(item, amount)
if not item or not amount then return false end
if Inventory then
if Inventory == 'ox_inventory' then
return exports[Inventory]:Search('count', item) >= amount
elseif Inventory == 'core_inventory' then
return exports[Inventory]:hasItem(item, amount)
else
return exports[Inventory]:HasItem(item, amount)
end
else
local player = GetPlayerData()
if not player then return false end
local inventory = Framework == 'esx' and player.inventory or player.items
if not inventory then return false end
for _, item_data in pairs(inventory) do
if item_data and item_data.name == item then
local count = item_data.amount or item_data.count or 0
if count >= amount then
return true
end
end
end
return false
end
end
-- Initialize defaults
InitializeFramework()
InitializeInventory()

View file

@ -0,0 +1,264 @@
-- Initialize global variables to store framework & inventory
Framework, Inventory = nil, nil
-- Initialize config(s)
local sh_config = require 'config.shared'
-- Get framework
local function InitializeFramework()
if GetResourceState('es_extended') == 'started' then
ESX = exports['es_extended']:getSharedObject()
Framework = 'esx'
elseif GetResourceState('qbx_core') == 'started' then
Framework = 'qbx'
elseif GetResourceState('qb-core') == 'started' then
QBCore = exports['qb-core']:GetCoreObject()
Framework = 'qb'
elseif GetResourceState('ox_core') == 'started' then
Ox = require '@ox_core.lib.init'
Framework = 'ox'
else
-- Add custom framework here
end
end
-- Get inventory
local function InitializeInventory()
if GetResourceState('ox_inventory') == 'started' then
Inventory = 'ox_inventory'
elseif GetResourceState('qb-inventory') == 'started' then
Inventory = 'qb-inventory'
elseif GetResourceState('qs-inventory') == 'started' then
Inventory = 'qs-inventory'
elseif GetResourceState('ps-inventory') == 'started' then
Inventory = 'ps-inventory'
elseif GetResourceState('origen_inventory') == 'started' then
Inventory = 'origen_inventory'
elseif GetResourceState('codem-inventory') == 'started' then
Inventory = 'codem-inventory'
elseif GetResourceState('core_inventory') == 'started' then
Inventory = 'core_inventory'
else
-- Add custom inventory here
end
end
-- Get player from source
--- @param source number Player ID
function GetPlayer(source)
if not source then return end
if Framework == 'esx' then
return ESX.GetPlayerFromId(source)
elseif Framework == 'qb' then
return QBCore.Functions.GetPlayer(source)
elseif Framework == 'qbx' then
return exports.qbx_core:GetPlayer(source)
elseif Framework == 'ox' then
return Ox.GetPlayer(source)
else
-- Add custom framework here
end
end
-- Function to get a player identifier by source
--- @param source number Player ID
function GetIdentifier(source)
local player = GetPlayer(source)
if not player then return end
if Framework == 'esx' then
return player.identifier
elseif Framework == 'qb' or Framework == 'qbx' then
return player.PlayerData.citizenid
elseif Framework == 'ox' then
return player.stateId
else
-- Add custom framework here
end
end
-- Function to get a player's name
--- @param source number Player ID
--- @return string
function GetName(source)
local player = GetPlayer(source)
if not player then return 'Unknown' end
if Framework == 'esx' then
return player.getName()
elseif Framework == 'qb' or Framework == 'qbx' then
return player.PlayerData.charinfo.firstname.. ' ' ..player.PlayerData.charinfo.lastname
elseif Framework == 'ox' then
return player.get('firstName').. ' ' ..player.get('lastName')
else
-- Add custom framework here
end
return 'Unknown'
end
-- Returns number of players with police job(s)
--- @return number
function GetPoliceCount()
local count, jobs = 0, {}
for _, job in pairs(sh_config.police.jobs) do
jobs[job] = true
end
if Framework == 'esx' then
for _, player in pairs(ESX.GetExtendedPlayers()) do
if jobs[player.getJob().name] then
count += 1
end
end
elseif Framework == 'qb' then
for _, playerId in pairs(QBCore.Functions.GetPlayers()) do
local player = QBCore.Functions.GetPlayer(playerId)
if jobs[player.PlayerData.job.name] and player.PlayerData.job.onduty then
count += 1
end
end
elseif Framework == 'qbx' then
for job, _ in pairs(jobs) do
count += exports.qbx_core:GetDutyCountJob(job)
end
elseif Framework == 'ox' then
for _, player in pairs(Ox.GetPlayers()) do
if jobs[player.getGroupByType('job')] then
count += 1
end
end
else
-- Add custom framework here
end
return count
end
-- Returns number of specified item in players inventory
--- @param source number Player ID
--- @param item string Item to search
--- @return number
function GetItemCount(source, item)
if not source or not item then return 0 end
local player = GetPlayer(source)
if not player then return 0 end
if Inventory then
if Inventory == 'ox_inventory' then
return exports[Inventory]:Search(source, 'count', item) or 0
elseif Inventory == 'core_inventory' then
return exports[Inventory]:getItemCount(source, item)
else
local itemData = exports[Inventory]:GetItemByName(source, item)
if not itemData then return 0 end
return itemData.amount or itemData.count or 0
end
else
if Framework == 'esx' then
local itemData = player.getInventoryItem(item)
if not itemData then return 0 end
return itemData.count or itemData.amount or 0
elseif Framework == 'qb' then
local itemData = player.Functions.GetItemByName(item)
if not itemData then return 0 end
return itemData.amount or itemData.count or 0
else
-- Add custom framework here
end
end
return 0
end
-- Returns correct framework money type if needed
--- @param type string Money type
--- @return string
local function ConvertMoneyType(type)
if type == 'money' and (Framework == 'qb' or Framework == 'qbx') then
type = 'cash'
elseif type == 'cash' and (Framework == 'esx' or Framework == 'ox') then
type = 'money'
else
-- Add custom framework here
end
return type
end
-- Add money to players account
--- @param source number Player ID
--- @param type string Account to add to
--- @param amount number Amount to add
function AddMoney(source, type, amount)
local player = GetPlayer(source)
if not player then return end
if Framework == 'esx' then
player.addAccountMoney(ConvertMoneyType(type), amount)
elseif Framework == 'qb' or Framework == 'qbx' then
player.Functions.AddMoney(ConvertMoneyType(type), amount)
elseif Framework == 'ox' then
if type == 'cash' or type == 'money' then
exports.ox_inventory:AddItem(source, ConvertMoneyType(type), amount)
else
local accountId = Ox.GetCharacterAccount(source).id
Ox.DepositMoney(source, accountId, amount)
end
else
-- Add custom framework here
end
end
-- Adds an item to players inventory
--- @param source number Player ID
--- @param item string Item to add
--- @param count number Quantity to add
--- @param metadata any|table Optional metadata
function AddItem(source, item, count, metadata)
if count <= 0 then return end
local player = GetPlayer(source)
if not player then return end
if Inventory then
if Inventory == 'ox_inventory' then
exports[Inventory]:AddItem(source, item, count, metadata)
elseif Inventory == 'core_inventory' then
exports[Inventory]:addItem(source, item, count, metadata)
else
exports[Inventory]:AddItem(source, item, count, nil, metadata)
if Framework == 'qb' then
TriggerClientEvent(Inventory.. ':client:ItemBox', source, QBCore.Shared.Items[item], 'add')
end
end
else
if Framework == 'esx' then
player.addInventoryItem(item, count)
elseif Framework == 'qb' then
player.Functions.AddItem(item, count, nil, metadata)
else
-- Add custom framework here
end
end
end
-- Removes an item from players inventory
--- @param source number Player ID
--- @param item string Item to remove
--- @param count number Quantity to remove
function RemoveItem(source, item, count)
local player = GetPlayer(source)
if not player then return end
if Inventory then
if Inventory == 'core_inventory' then
exports[Inventory]:removeItem(source, item, count)
else
exports[Inventory]:RemoveItem(source, item, count)
if Framework == 'qb' then
TriggerClientEvent(Inventory.. ':client:ItemBox', source, QBCore.Shared.Items[item], 'remove')
end
end
else
if Framework == 'esx' then
player.removeInventoryItem(item, count)
elseif Framework == 'qb' then
player.Functions.RemoveItem(item, count)
else
-- Add custom framework here
end
end
end
-- Initialize defaults
InitializeFramework()
InitializeInventory()

View file

@ -0,0 +1,245 @@
-- Initialize config(s)
local sh_config = require 'config.shared'
-- Display a notification
--- @param message string
--- @param type string
function ShowNotification(message, type)
if sh_config.setup.notify == 'ox_lib' then
lib.notify({ description = message, type = type, position = 'top', icon = 'fas fa-store' })
elseif sh_config.setup.notify == 'esx' then
ESX.ShowNotification(message)
elseif sh_config.setup.notify == 'qb' then
QBCore.Functions.Notify(message, type)
elseif sh_config.setup.notify == 'okok' then
exports['okokNotify']:Alert('Convenience Store', message, 5000, type, false)
elseif sh_config.setup.notify == 'sd-notify' then
exports['sd-notify']:Notify('Convenience Store', message, type)
elseif sh_config.setup.notify == 'wasabi_notify' then
exports.wasabi_notify:notify('Convenience Store', message, 5000, type, false, 'fas fa-store')
elseif sh_config.setup.notify == 'custom' then
-- Add custom notification export/event here
end
end
-- Display a notification from server
--- @param message string
--- @param type string
RegisterNetEvent('lation_247robbery:Notify', function(message, type)
ShowNotification(message, type)
end)
-- Display a minigame
--- @param data table
function Minigame(data)
if lib.skillCheck(data.difficulty, data.inputs) then
return true
end
return false
end
-- Display a progress bar
--- @param data table
function ProgressBar(data)
if sh_config.setup.progress == 'ox_lib' then
-- Want to use ox_lib's progress circle instead of bar?
-- Change "progressBar" to "progressCircle" below & done!
if lib.progressBar({
label = data.label,
duration = data.duration,
position = data.position or 'bottom',
useWhileDead = data.useWhileDead,
canCancel = data.canCancel,
disable = data.disable,
anim = {
dict = data.anim.dict or nil,
clip = data.anim.clip or nil,
flag = data.anim.flag or nil
},
prop = {
model = data.prop.model or nil,
bone = data.prop.bone or nil,
pos = data.prop.pos or nil,
rot = data.prop.rot or nil
}
}) then
return true
end
return false
elseif sh_config.setup.progress == 'qbcore' then
local p = promise.new()
QBCore.Functions.Progressbar(data.label, data.label, data.duration, data.useWhileDead, data.canCancel, {
disableMovement = data.disable.move,
disableCarMovement = data.disable.car,
disableMouse = false,
disableCombat = data.disable.combat
}, {
animDict = data.anim.dict or nil,
anim = data.anim.clip or nil,
flags = data.anim.flag or nil
}, {
model = data.prop.model or nil,
bone = data.prop.bone or nil,
coords = data.prop.pos or nil,
rotation = data.prop.rot or nil
}, {},
function()
p:resolve(true)
end,
function()
p:resolve(false)
end)
return Citizen.Await(p)
else
-- Add 'custom' progress bar here
end
end
-- Send police dispatch message
--- @param data table data.coords, data.street
function PoliceDispatch(data)
if not data then print('^1[ERROR]: Failed to retrieve dispatch data, cannot proceed^0') return end
if sh_config.police.dispatch == 'cd_dispatch' then
local playerData = exports['cd_dispatch']:GetPlayerInfo()
if not playerData then
print('^1[ERROR]: cd_dispatch failed to return playerData, cannot proceed^0')
return
end
TriggerServerEvent('cd_dispatch:AddNotification', {
job_table = sh_config.police.jobs,
coords = playerData.coords,
title = '10-88 - Store Robbery',
message = 'An alarm has been triggered at 24/7 on ' ..playerData.street,
flash = 0,
unique_id = playerData.unique_id,
sound = 1,
blip = {
sprite = 52,
scale = 1.0,
colour = 1,
flashes = false,
text = '10-88 - Store Robbery',
time = 5,
radius = 0,
}
})
elseif sh_config.police.dispatch == 'ps-dispatch' then
local alert = {
coords = data.coords,
message = 'An alarm has been triggered at 24/7 on ' ..data.street,
dispatchCode = '10-88',
description = 'Store Robbery',
radius = 0,
sprite = 52,
color = 1,
scale = 1.0,
length = 3
}
exports["ps-dispatch"]:CustomAlert(alert)
elseif sh_config.police.dispatch == 'qs-dispatch' then
local playerData = exports['qs-dispatch']:GetPlayerInfo()
if not playerData then
print('^1[ERROR]: qs-dispatch failed to return playerData, cannot proceed^0')
return
end
exports['qs-dispatch']:getSSURL(function(image)
TriggerServerEvent('qs-dispatch:server:CreateDispatchCall', {
job = sh_config.police.jobs,
callLocation = playerData.coords,
callCode = { code = '10-88', snippet = 'Store Robbery' },
message = 'An alarm has been triggered at 24/7 on ' ..playerData.street_1,
flashes = false,
image = image or nil,
blip = {
sprite = 52,
scale = 1.0,
colour = 1,
flashes = false,
text = '10-88 - Store Robbery',
time = (30 * 1000),
}
})
end)
elseif sh_config.police.dispatch == 'core_dispatch' then
local gender = IsPedMale(cache.ped) and 'male' or 'female'
TriggerServerEvent('core_dispatch:addCall', '10-88', 'Potential Store Robbery',
{{icon = 'fa-venus-mars', info = gender}},
{data.coords.x, data.coords.y, data.coords.z},
'police', 30000, 52, 1, false)
elseif sh_config.police.dispatch == 'rcore_dispatch' then
local playerData = exports['rcore_dispatch']:GetPlayerData()
if not playerData then
print('^1[ERROR]: rcore_dispatch failed to return playerData, cannot proceed^0')
return
end
local alert = {
code = '10-88 - Store Robbery',
default_priority = 'low',
coords = playerData.coords,
job = sh_config.police.jobs,
text = 'An alarm has been triggered at 24/7 on ' ..playerData.street_1,
type = 'alerts',
blip_time = 30,
blip = {
sprite = 52,
colour = 1,
scale = 1.0,
text = '10-88 - Store Robbery',
flashes = false,
radius = 0,
}
}
TriggerServerEvent('rcore_dispatch:server:sendAlert', alert)
elseif sh_config.police.dispatch == 'aty_dispatch' then
TriggerEvent('aty_dispatch:SendDispatch', 'Potential Store Robbery', '10-88', 52, sh_config.police.jobs)
elseif sh_config.police.dispatch == 'op-dispatch' then
local job = 'police'
local text = 'An alarm has been triggered at 24/7 on ' ..data.street
local coords = data.coords
local id = cache.serverId
local title = '10-88 - Store Robbery'
local panic = false
TriggerServerEvent('Opto_dispatch:Server:SendAlert', job, title, text, coords, panic, id)
elseif sh_config.police.dispatch == 'origen_police' then
local alert = {
coords = data.coords,
title = '10-88 - Store Robbery',
type = 'GENERAL',
message = 'An alarm has been triggered at 24/7 on ' ..data.street,
job = 'police',
}
TriggerServerEvent("SendAlert:police", alert)
elseif sh_config.police.dispatch == 'emergencydispatch' then
TriggerServerEvent('emergencydispatch:emergencycall:new', 'police', '10-88 | Potential Store Robbery', data.coords, true)
elseif sh_config.police.dispatch == 'custom' then
-- Add your custom dispatch system here
else
print('^1[ERROR]: No dispatch system was detected - please visit config/shared.lua "police" section^0')
end
end
-- Add circle target zones
--- @param data table
function AddCircleZone(data)
if sh_config.setup.interact == 'ox_target' then
exports.ox_target:addSphereZone(data)
elseif sh_config.setup.interact == 'qb-target' then
exports['qb-target']:AddCircleZone(data.name, data.coords, data.radius, {
name = data.name,
debugPoly = sh_config.setup.debug}, {
options = data.options,
distance = 2,
})
elseif sh_config.setup.interact == 'interact' then
exports.interact:AddInteraction({
coords = data.coords,
interactDst = 2.0,
id = data.name,
options = data.options
})
elseif sh_config.setup.interact == 'custom' then
-- Add support for a custom target system here
else
print('^1[ERROR]: No interaction system was detected - please visit config/shared "setup" section^0')
end
end

View file

@ -0,0 +1,290 @@
-- Initialize config(s)
local sh_config = require 'config.shared'
local cl_config = require 'config.client'
local icons = require 'config.icons'
-- Initialize variables to track active locations
local activeRegister, activeComputer, activeSafe = false, false, false
-- Initialize variables to store code & pin
local safePin
-- Initialize variables to track failed attempts
local wrongPIN, failedHack = 0, 0
-- Initialize table to build questionnaire if applicable
local questionData = {}
-- Build the input dialog for questionnaire if applicable
if sh_config.computers.questionnaire then
for _, question in ipairs(sh_config.questionnaire.questions) do
questionData[#questionData + 1] = {
type = question.type,
label = question.label,
description = question.description,
icon = question.icon,
required = question.required
}
if question.type == 'select' then
questionData[#questionData].options = question.options
end
end
end
-- Used to check if the answers submitted are correct
--- @param answers table
local function AreAnswersCorrect(answers)
for question, answer in ipairs(sh_config.questionnaire.answers) do
local submitted_answer = answers[question]
if sh_config.questionnaire.questions[question].type == 'select' then
if tonumber(submitted_answer) ~= answer then
return false
end
else
if string.lower(submitted_answer) ~= string.lower(answer) then
return false
end
end
end
return true
end
-- Function to start the initial robbery process
local function InitiateRegisterRobbery()
local canStart = lib.callback.await('lation_247robbery:StartRobbery', false)
if not canStart then activeRegister = false return end
local dict, anim = cl_config.anims.lockpick.dict, cl_config.anims.lockpick.clip
lib.requestAnimDict(dict)
while not HasAnimDictLoaded(dict) do Wait(0) end
TaskPlayAnim(cache.ped, dict, anim, 8.0, 8.0, -1, 51, 1.0, false, false, false)
local skillcheck = Minigame(sh_config.registers.minigame)
ClearPedTasks(cache.ped)
if not skillcheck then
TriggerServerEvent('lation_247robbery:DoesLockpickBreak')
activeRegister = false
return
end
local coords = GetEntityCoords(cache.ped)
local data = {
coords = coords,
street = GetStreetNameFromHashKey(GetStreetNameAtCoord(coords.x, coords.y, coords.z))
}
PoliceDispatch(data)
if ProgressBar(cl_config.anims.register) then
local codeChance = math.random(100)
if codeChance <= sh_config.registers.noteChance then
local generatedCode = math.random(1111, 9999)
if safePin then safePin = nil end
safePin = generatedCode
local note = lib.alertDialog({
header = locale('alerts.note.header'),
content = locale('alerts.note.content', safePin),
centered = true,
cancel = false,
})
if note == 'confirm' then
activeSafe = true
TriggerServerEvent('lation_247robbery:CompleteRegisterRobbery')
end
else
activeComputer = true
TriggerServerEvent('lation_247robbery:CompleteRegisterRobbery')
end
else
activeRegister = false
ShowNotification(locale('notify.cancel-rob'), 'error')
end
end
-- Function to handle hacking the computer if required
local function InitiateComputerHack()
activeComputer = false -- Deactive target
if failedHack >= sh_config.computers.maxAttempts then
activeRegister = false
activeComputer = false
failedHack = 0
ShowNotification(locale('notify.failed-limit'), 'error')
TriggerServerEvent('lation_247robbery:FailedRobbery')
return
end
local dict, anim = cl_config.anims.hackPC.dict, cl_config.anims.hackPC.clip
lib.requestAnimDict(dict)
while not HasAnimDictLoaded(dict) do Wait(0) end
TaskPlayAnim(cache.ped, dict, anim, 8.0, 8.0, -1, 1, 1, false, false, false)
if sh_config.computers.questionnaire then
local questions = lib.inputDialog(locale('inputs.questions.header'), questionData)
if not questions then
activeComputer = true
ClearPedTasks(cache.ped)
return
end
if AreAnswersCorrect(questions) then
failedHack = 0
ClearPedTasks(cache.ped)
local generatedCode = math.random(1111, 9999)
if safePin then safePin = nil end
safePin = generatedCode
lib.alertDialog({
header = locale('alerts.hack.header'),
content = locale('alerts.hack.content', safePin),
centered = true,
cancel = false
})
activeSafe = true
else
ClearPedTasks(cache.ped)
activeComputer = true
failedHack = failedHack + 1
ShowNotification(locale('notify.failed-hack'), 'error')
end
else
local skillcheck = Minigame(sh_config.computers.minigame)
if not skillcheck then
ClearPedTasks(cache.ped)
activeComputer = true
failedHack = failedHack + 1
ShowNotification(locale('notify.failed-hack'), 'error')
return
end
failedHack = 0
ClearPedTasks(cache.ped)
local generatedCode = math.random(1111, 9999)
if safePin then safePin = nil end
safePin = generatedCode
lib.alertDialog({
header = locale('alerts.hack.header'),
content = locale('alerts.hack.content', safePin),
centered = true,
cancel = false
})
activeSafe = true
end
end
-- Function to handle the safe robbery
local function InitiateSafeRobbery()
activeSafe = false
if wrongPIN >= sh_config.safes.maxAttempts then
activeRegister = false
activeSafe = false
wrongPIN = 0
ShowNotification(locale('notify.failed-limit'), 'error')
TriggerServerEvent('lation_247robbery:FailedRobbery')
return
end
local inputCode = lib.inputDialog(locale('inputs.safe.header'), {
{
type = 'input',
label = locale('inputs.safe.label'),
description = locale('inputs.safe.desc'),
placeholder = locale('inputs.safe.placeholder'),
icon = icons.safe_pin,
required = true
}
})
if not inputCode then activeSafe = true return end
local convertedCode = tonumber(inputCode[1])
if convertedCode ~= safePin then
wrongPIN = wrongPIN + 1
activeSafe = true
ShowNotification(locale('notify.wrong-pin'), 'error')
elseif convertedCode == safePin then
activeSafe = false
wrongPIN = 0
if ProgressBar(cl_config.anims.safe) then
activeRegister = false
TriggerServerEvent('lation_247robbery:CompleteSafeRobbery')
safePin = nil
else
activeSafe = true
end
end
end
-- Create interactions
AddEventHandler('lation_247robbery:onPlayerLoaded', function()
local gabz = GetResourceState('cfx-gabz-247') == 'started'
local fm = GetResourceState('cfx-fm-supermarkets') == 'started'
local coords = gabz and require 'data.gabz' or fm and require 'data.fmshop' or require 'data.default'
for key, coord in pairs(coords.registers) do
local data = {
name = 'cash_register' ..key,
coords = coord,
radius = 0.35,
debug = sh_config.setup.debug,
options = {
{
label = locale('target.register'),
icon = icons.register,
iconColor = icons.register_color,
canInteract = function()
if not activeRegister then
return true
end
return false
end,
action = function()
activeRegister = true
InitiateRegisterRobbery()
end,
onSelect = function()
activeRegister = true
InitiateRegisterRobbery()
end,
distance = 2
}
}
}
AddCircleZone(data)
end
for key, coord in pairs(coords.computers) do
local data = {
name = 'computer' ..key,
coords = coord,
radius = 0.35,
debug = sh_config.setup.debug,
options = {
{
label = locale('target.computer'),
icon = icons.computer,
iconColor = icons.computer_color,
canInteract = function()
if activeComputer then
return true
end
return false
end,
action = InitiateComputerHack,
onSelect = InitiateComputerHack,
distance = 2
}
}
}
AddCircleZone(data)
end
for key, coord in pairs(coords.safes) do
local data = {
name = 'safe' ..key,
coords = coord,
radius = 0.45,
debug = sh_config.setup.debug,
options = {
{
label = locale('target.safe'),
icon = icons.safe,
iconColor = icons.safe_color,
canInteract = function()
if activeSafe then
return true
end
return false
end,
action = InitiateSafeRobbery,
onSelect = InitiateSafeRobbery,
distance = 2
}
}
}
AddCircleZone(data)
end
end)

View file

@ -0,0 +1,38 @@
return {
----------------------------------------------
-- 💃 Customize animations and props
----------------------------------------------
anims = {
lockpick = {
dict = 'missheistfbisetup1',
clip = 'hassle_intro_loop_f'
},
register = {
label = 'Kasse leeren..',
duration = 30000,
position = 'bottom',
useWhileDead = false,
canCancel = true,
disable = { car = true, move = true, combat = true },
anim = { dict = 'anim@heists@ornate_bank@grab_cash', clip = 'grab' },
prop = { model = 'p_ld_heist_bag_s', bone = 40269, pos = vec3(0.0454, 0.2131, -0.1887), rot = vec3(66.4762, 7.2424, -71.9051) }
},
hackPC = {
dict = 'anim@heists@prison_heiststation@cop_reactions',
clip = 'cop_b_idle'
},
safe = {
label = 'Tresor leeren..',
duration = 30000,
position = 'bottom',
useWhileDead = false,
canCancel = false,
disable = { car = true, move = true, combat = true },
anim = { dict = 'anim@heists@ornate_bank@grab_cash', clip = 'grab' },
prop = { model = 'p_ld_heist_bag_s', bone = 40269, pos = vec3(0.0454, 0.2131, -0.1887), rot = vec3(66.4762, 7.2424, -71.9051) }
}
}
}

View file

@ -0,0 +1,14 @@
return {
-- Interactions
register = 'fas fa-lock',
register_color = '',
computer = 'fas fa-computer',
computer_color = '',
safe = 'fas fa-key',
safe_color = '',
-- Safe input
safe_pin = 'fas fa-lock'
}

View file

@ -0,0 +1,36 @@
return {
----------------------------------------------
-- 💬 Setup logging system
----------------------------------------------
logs = {
-- What logging service do you want to use?
-- Available options: 'fivemanage', 'fivemerr', 'discord' & 'none'
-- It is highly recommended to use a proper logging service such as Fivemanage or Fivemerr
service = 'discord',
-- Do you want to include screenshots with your logs?
-- This is only applicable to Fivemanage and Fivemerr
screenshots = false,
-- You can enable (true) or disable (false) specific player events to log here
events = {
-- register_robbed is when a register has been robbed
register_robbed = true,
-- safe_robbed is when.. come on now, you gotta know..
safe_robbed = true
},
-- If service = 'discord', you can customize the webhook data here
-- If not using Discord, this section can be ignored
discord = {
-- The name of the webhook
name = '24/7 Robbery Logs',
-- The webhook link
link = 'https://discord.com/api/webhooks/1379948922344050768/GYG104XUy2wIVDRMeoRLnk8QbvMnEJjsz4yLsrzM0rJO_ZYOV_n8NUowjT1ez2SaQTTb',
-- The webhook profile image
image = 'https://i.imgur.com/ILTkWBh.png',
-- The webhook footer image
footer = 'https://i.imgur.com/ILTkWBh.png'
}
}
}

View file

@ -0,0 +1,207 @@
return {
-- 🔎 Looking for more high quality scripts?
-- 🛒 Shop Now: https://lationscripts.com
-- 💬 Join Discord: https://discord.gg/9EbY4nM5uu
-- 😢 How dare you leave this option false?!
YouFoundTheBestScripts = false,
----------------------------------------------
-- 🛠️ Setup the basics below
----------------------------------------------
setup = {
-- Use only if needed, directed by support or know what you're doing
-- Notice: enabling debug features will significantly increase resmon
-- And should always be disabled in production
debug = false,
-- Set your interaction system below
-- Available options are: 'ox_target', 'qb-target', 'interact' & 'custom'
-- 'custom' needs to be added to client/functions.lua
interact = 'qb-target',
-- Set your notification system below
-- Available options are: 'ox_lib', 'esx', 'qb', 'okok', 'sd-notify', 'wasabi_notify', 'mythic_notify' & 'custom'
-- 'custom' needs to be added to client/functions.lua
notify = 'ox_lib',
-- Set your progress bar system below
-- Available options are: 'ox_lib', 'qbcore' & 'custom'
-- 'custom' needs to be added to client/functions.lua
-- Any custom progress bar must also support animations
progress = 'ox_lib',
-- Do you want to be notified via server console if an update is available?
-- True if yes, false if no
version = true,
-- Once a store robbery has succesfully started a cooldown begins
-- This is per-player and not a global cooldown (cooldown is in seconds)
cooldown = 600,
-- By default, the player-based cooldowns are overridden by this global cooldown
-- This will prevent robberies at all stores by any player until the cooldown expires
-- If you prefer a more flexible player-based cooldown option, just disable global
-- The duration variable here is also in seconds like above
global = { enable = true, duration = 600 }
},
----------------------------------------------
-- 👮 Setup police options
----------------------------------------------
police = {
-- How many police must be online in order to start a robbery?
count = 0,
-- Add your police job(s) below
jobs = { 'police', 'sheriff' },
-- Set your dispatch system
-- Available options: 'cd_dispatch', 'ps-dispatch', 'qs-dispatch'
-- 'core_dispatch', 'rcore_dispatch', aty_dispatch', 'op-dispatch',
-- 'origen_police', 'emergencydispatch' & 'custom' option
dispatch = 'ps-dispatch',
-- Risk is a feature you can enable that will increase the players
-- Reward payout based on the number of police online during the robbery!
-- Do you want to enable the risk feature?
risk = true,
-- If risk = true, percent is how much the reward payout increases
-- In percentage for EVERY cop online. If percent = 10 and there are
-- 3 police online, the reward payout will increase 30%
percent = 10
},
----------------------------------------------
-- 🏪 Setup register robbery
----------------------------------------------
registers = {
-- Set the required item name below needed to rob a cash register
item = 'screwdriverset',
-- Customize the minigame (skillcheck) difficulty below
minigame = {
-- Set the skillcheck difficulty levels below
-- You can set 'easy', 'medium' or 'hard' in any order
-- And in any amount/quantity - Learn more about the skillcheck
-- Here: https://overextended.dev/ox_lib/Modules/Interface/Client/skillcheck
difficulty = { 'easy', 'easy', 'easy', 'easy', 'easy','easy', },
-- The 'inputs' are the keys that will be used for the skillcheck
-- Minigame and can be set to any key or keys of your choice
inputs = { 'W', 'A', 'S', 'D' }
},
-- After a successful register robbery, what item(s) do you want to reward?
-- { item = 'some_item', min = 1, max = 1, chance = 100, metadata = { ['key'] = value } }
-- The metadata table is optional
-- The 'item' can also be an account, such as 'cash' or 'bank'
reward = {
{ item = 'cash', min = 750, max = 1250, chance = 100 },
-- { item = 'markedbills', min = 1, max = 1, chance = 100, metadata = { ['worth'] = math.random(750, 1250) } }
-- Add or remove items as you wish following the same format
},
-- If a player fails to successfully lockpick the register
-- There is a chance that their lockpick will break. In percentage,
-- What chance do you want their lockpick to break? To never break, set 0
-- To break every time, set 100
breakChance = 50,
-- After a player succesfully robs a register, there is this "noteChance" they
-- "Find" the safe's PIN "under the register" and can skip the computer hacking
-- Step if found. In percentage, what chance do they have to find this note?
noteChance = 10
},
----------------------------------------------
-- 🖥️ Setup computer hacking
----------------------------------------------
computers = {
-- When a player is attempting to hack the computer how many
-- Attempts do you want to allow? By default, after 3 failed attempts
-- The robbery will end and not proceed any further
maxAttempts = 3,
-- Do you want to enable the questionnaire hack? If true, this will replace
-- The skillcheck hack with a series of questions the player must answer correctly
questionnaire = false,
-- Customize the minigame (skillcheck) difficulty below
minigame = {
-- Set the skillcheck difficulty levels below
-- You can set 'easy', 'medium' or 'hard' in any order
-- And in any amount/quantity - Learn more about the skillcheck
-- Here: https://overextended.dev/ox_lib/Modules/Interface/Client/skillcheck
difficulty = { 'easy', 'easy', 'easy', 'easy', 'easy','easy', },
-- The 'inputs' are the keys that will be used for the skillcheck
-- Minigame and can be set to any key or keys of your choice
inputs = { 'W', 'A', 'S', 'D' }
},
},
----------------------------------------------
-- 🔐 Setup safe robbery
----------------------------------------------
safes = {
-- When a player is attempting to hack the safe (inputting the PIN) how
-- Many attempts do you want to allow? By default, after 3 failed attempts
-- The robbery will end and not proceed (they will not be rewarded)
maxAttempts = 3,
-- After a successful register robbery, what item(s) do you want to reward?
-- { item = 'some_item', min = 1, max = 1, chance = 100, metadata = { ['key'] = value } }
-- The metadata table is optional
-- The 'item' can also be an account, such as 'cash' or 'bank'
reward = {
{ item = 'cash', min = 2000, max = 7000, chance = 50 },
{ item = 'dildo', min = 1, max = 1, chance = 50 },
-- { item = 'markedbills', min = 1, max = 1, chance = 100, metadata = { ['worth'] = math.random(2000, 7000) } }
-- Add or remove items as you wish following the same format
},
},
----------------------------------------------
-- ❓ Setup optional questionnaire
----------------------------------------------
questionnaire = {
questions = {
[1] = {
type = 'input',
label = 'Question #1',
description = 'Wann ist Weihnachten',
icon = 'fas fa-bolt',
required = true
},
[2] = {
type = 'input',
label = 'Question #2',
description = 'Was ist Obey?',
icon = 'fas fa-lock',
required = true
},
[3] = {
type = 'input',
label = 'Question #3',
description = 'Was ist eine GPU?',
icon = 'fas fa-desktop',
required = true
},
[4] = {
type = 'select',
label = 'Question #4',
description = 'Was macht STRG+C?',
icon = 'fas fa-keyboard',
required = true,
options = {
{ value = 1, label = 'pause' },
{ value = 2, label = 'drucken' },
{ value = 3, label = 'löschen' },
{ value = 4, label = 'kopieren' },
}
},
-- Add more questions here, following the same format as above
-- Be sure to increment the numbers correctly, [5], [6], etc
},
-- All the answers to the above questions must be placed here
-- Put the answers in the same order the questions are above
-- The answer to question [3] above should be [3] here as well
-- Note: answers to type = 'select' should be the value numer
answers = {
[1] = 'dezember',
[2] = 'automarke',
[3] = 'grafikkarte',
[4] = 4
}
}
}

View file

@ -0,0 +1,57 @@
return {
registers = {
vec3(29.1251, -1341.5042, 29.4944), -- Innocence Blvd
vec3(-3045.5269, 585.7495, 7.9062), -- Inseno Road
vec3(-3247.7947, 1003.5355, 12.8279), -- Barbareno Road
vec3(1733.1542, 6418.9487, 35.0343), -- Great Ocean Highway
vec3(1698.3787, 4923.2553, 42.2410), -- Grape Seed Main Street
vec3(1960.0208, 3746.5747, 32.3408), -- Alhambra Drive
vec3(546.8871, 2665.2727, 42.1536), -- Route 68
vec3(2674.5544, 3284.9438, 55.2383), -- Senora Freeway
vec3(2551.5698, 384.1099, 108.6201), -- Palomino Freeway
vec3(376.8043, 331.3049, 103.5636), -- Clinton Avenue
vec3(-1820.5584, 793.9172, 138.2765), -- North Rockford Drive
vec3(-47.2251, -1757.5423, 29.5983), -- Grove Street
vec3(-706.7102, -913.5667, 19.3929), -- Ginger Street
vec3(1164.1452, -322.7899, 69.3824), -- Mirror Park Blvd
vec3(29.1228, -1341.5043, 29.4944), -- Innocence Blvd
vec3(-1232.8734, -1440.0337, 4.3739) -- Aguja Street
},
computers = {
vec3(24.7435, -1339.3319, 29.4941), -- Innocence Blvd
vec3(-3046.7769, 582.4587, 7.9059), -- Inseno Road
vec3(-3250.2068, 1000.9899, 12.8277), -- Barbareno Road
vec3(1731.5469, 6422.1841, 35.0343), -- Great Ocean Highway
vec3(1707.3872, 4921.6953, 42.0722), -- Grape Seed Main Street
vec3(1956.4008, 3746.9792, 32.3408), -- Alhambra Drive
vec3(549.8992, 2663.4697, 42.1535), -- Route 68
vec3(2671.2490, 3283.5005, 55.2392), -- Senora Freeway
vec3(2549.2810, 381.3652, 108.6200), -- Palomino Freeway
vec3(374.7944, 334.0489, 103.5635), -- Clinton Avenue
vec3(-1828.9333, 797.3793, 138.2624), -- North Rockford Drive
vec3(-44.7806, -1748.8189, 29.4642), -- Grove Street
vec3(-710.4782, -905.2836, 19.2711), -- Ginger Street
vec3(1158.9605, -315.2624, 69.2748), -- Mirror Park Blvd
vec3(24.7447, -1339.3311, 29.4941), -- Innocence Blvd
vec3(-1236.2167, -1438.5101, 4.3739) -- Aguja Street
},
safes = {
vec3(24.5569, -1340.9492, 29.4941), -- Innocence Blvd
vec3(-3045.1655, 583.2350, 7.9059), -- Inseno Road
vec3(-3248.6182, 1000.5917, 12.8277), -- Barbareno Road
vec3(1730.7687, 6420.7734, 35.0343), -- Great Ocean Highway
vec3(1708.1695, 4920.8208, 41.3514), -- Grape Seed Main Street
vec3(1957.2903, 3745.5491, 32.3408), -- Alhambra Drive
vec3(549.6087, 2665.0701, 42.1535), -- Route 68
vec3(2671.2490, 3283.5005, 55.2392), -- Senora Freeway
vec3(2550.8884, 381.0840, 108.6200), -- Palomino Freeway
vec3(374.1689, 332.5431, 103.5635), -- Clinton Avenue
vec3(-1829.5384, 798.4634, 137.5601), -- North Rockford Drive
vec3(-43.8009, -1748.0804, 28.7776), -- Grove Street
vec3(-710.1920, -904.1401, 18.5740), -- Ginger Street
vec3(1159.0540, -314.1202, 68.5665), -- Mirror Park Blvd
vec3(24.6812, -1340.9744, 29.4941), -- Innocence Blvd
vec3(-1234.1045, -1436.7537, 4.3739) -- Aguja Street
}
}

View file

@ -0,0 +1,50 @@
return {
registers = {
vec3(25.04, -1345.57, 29.5), -- Innocence Blvd
vec3(-3040.82, 584.48, 7.91), -- Inseno Road
vec3(-3243.96, 1000.69, 12.83), -- Barbareno Road
vec3(1729.11, 6416.57, 35.04), -- Great Ocean Highway
vec3(1696.69, 4924.63, 42.06), -- Grape Seed Main Street
vec3(1959.72, 3741.8, 32.34), -- Alhambra Drive
vec3(548.72, 2669.54, 42.16), -- Route 68
vec3(2676.81, 3280.74, 55.24), -- Senora Freeway
vec3(2555.49, 381.45, 108.62), -- Palomino Freeway
vec3(373.54, 327.99, 103.57), -- Clinton Avenue
vec3(-1819.12, 792.29, 138.08), -- North Rockford Drive
vec3(-48.56, -1759.19, 29.42), -- Grove Street
vec3(-706.71, -915.73, 19.22), -- Ginger Street
vec3(1164.49, -324.9, 69.21) -- Mirror Park Blvd
},
computers = {
vec3(25.61, -1343.68, 26.39), -- Innocence Blvd
vec3(-3042.71, 584.68, 4.8), -- Inseno Road
vec3(-3245.73, 1001.57, 9.72), -- Barbareno Road
vec3(1730.67, 6417.85, 31.93), -- Great Ocean Highway
vec3(1707.3872, 4921.6953, 42.0722), -- Grape Seed Main Street
vec3(1959.42, 3743.73, 29.23), -- Alhambra Drive
vec3(548.25, 2667.68, 39.04), -- Route 68
vec3(2675.55, 3282.3, 52.13), -- Senora Freeway
vec3(2553.66, 382.3, 105.51), -- Palomino Freeway
vec3(374.67, 329.5, 100.45), -- Clinton Avenue
vec3(-1828.9333, 797.3793, 138.2624), -- North Rockford Drive
vec3(-44.7806, -1748.8189, 29.4642), -- Grove Street
vec3(-710.4782, -905.2836, 19.2711), -- Ginger Street
vec3(1158.9605, -315.2624, 69.2748) -- Mirror Park Blvd
},
safes = {
vec3(24.17, -1344.46, 25.99), -- Innocence Blvd
vec3(-3041.6, 583.38, 4.4), -- Inseno Road
vec3(-3245.09, 999.84, 9.32), -- Barbareno Road
vec3(1728.75, 6417.89, 31.43), -- Great Ocean Highway
vec3(1708.1695, 4920.8208, 41.3514), -- Grape Seed Main Street
vec3(1958.38, 3742.24, 28.83), -- Alhambra Drive
vec3(549.78, 2668.64, 38.69), -- Route 68
vec3(2675.46, 3280.43, 51.63), -- Senora Freeway
vec3(2554.44, 380.57, 105.01), -- Palomino Freeway
vec3(372.86, 329.2, 100.05), -- Clinton Avenue
vec3(-1829.5384, 798.4634, 137.5601), -- North Rockford Drive
vec3(-43.8009, -1748.0804, 28.7776), -- Grove Street
vec3(-710.1920, -904.1401, 18.5740), -- Ginger Street
vec3(1159.0540, -314.1202, 68.5665) -- Mirror Park Blvd
}
}

View file

@ -0,0 +1,56 @@
return {
registers = {
vec3(25.4444, -1345.6597, 29.7458), -- Innocence Blvd
vec3(-3040.8388, 585.0568, 8.1577), -- Inseno Road
vec3(-3243.7705, 1001.1959, 13.1240), -- Barbareno Road
vec3(1729.4234, 6416.1899, 35.2860), -- Great Ocean Highway
vec3(1698.3787, 4923.2553, 42.2410), -- Grape Seed Main Street
vec3(1960.1284, 3741.8007, 32.5925), -- Alhambra Drive
vec3(548.2675, 2669.6276, 42.4053), -- Route 68
vec3(2677.1232, 3280.9897, 55.4899), -- Senora Freeway
vec3(2555.6130, 381.6807, 108.8406), -- Palomino Freeway
vec3(373.8878, 327.6780, 103.8151), -- Clinton Avenue
vec3(162.2107, 6642.0131, 31.9477), -- Paleto Blvd
vec3(-1820.5584, 793.9172, 138.2765), -- North Rockford Drive
vec3(-47.2251, -1757.5423, 29.5983), -- Grove Street
vec3(-706.7102, -913.5667, 19.3929), -- Ginger Street
vec3(1164.1452, -322.7899, 69.3824), -- Mirror Park Blvd
vec3(813.3516, -781.0529, 26.4238) -- Otto's Grotto
},
computers = {
vec3(29.5666, -1340.5445, 29.5400), -- Innocence Blvd
vec3(-3046.9726, 587.3485, 7.9698), -- Inseno Road
vec3(-3248.5605, 1005.7445, 12.8778), -- Barbareno Road
vec3(1735.4163, 6419.0268, 35.1044), -- Great Ocean Highway
vec3(1707.3872, 4921.6953, 42.0722), -- Grape Seed Main Street
vec3(1961.1553, 3748.4353, 32.4213), -- Alhambra Drive
vec3(544.8870, 2663.9619, 42.1643), -- Route 68
vec3(2674.6093, 3287.1359, 55.3793), -- Senora Freeway
vec3(2550.6496, 386.1718, 108.6351), -- Palomino Freeway
vec3(379.0795, 331.7546, 103.6381), -- Clinton Avenue
vec3(168.8938, 6642.8100, 31.7406), -- Paleto Blvd
vec3(-1828.9333, 797.3793, 138.2624), -- North Rockford Drive
vec3(-44.7806, -1748.8189, 29.4642), -- Grove Street
vec3(-710.4782, -905.2836, 19.2711), -- Ginger Street
vec3(1158.9605, -315.2624, 69.2748), -- Mirror Park Blvd
vec3(817.5401, -775.8287, 26.2710) -- Otto's Grotto
},
safes = {
vec3(31.5539, -1339.2442, 29.9318), -- Innocence Blvd
vec3(-3048.7597, 588.8417, 8.3087), -- Inseno Road
vec3(-3249.6362, 1007.7283, 13.2638), -- Barbareno Road
vec3(1737.7717, 6419.2626, 35.4482), -- Great Ocean Highway
vec3(1708.1695, 4920.8208, 41.3514), -- Grape Seed Main Street
vec3(1962.2239, 3750.4909, 32.7439), -- Alhambra Drive
vec3(543.0894, 2662.4709, 42.5580), -- Route 68
vec3(2674.5131, 3289.5026, 55.6409), -- Senora Freeway
vec3(2549.4816, 388.2724, 109.0129), -- Palomino Freeway
vec3(381.3895, 332.4351, 103.9466), -- Clinton Avenue
vec3(171.1812, 6642.2641, 32.0916), -- Paleto Blvd
vec3(-1829.5384, 798.4634, 137.5601), -- North Rockford Drive
vec3(-43.8009, -1748.0804, 28.7776), -- Grove Street
vec3(-710.1920, -904.1401, 18.5740), -- Ginger Street
vec3(1159.0540, -314.1202, 68.5665), -- Mirror Park Blvd
vec3(819.6384, -774.5783, 26.5440) -- Otto's Grotto
}
}

View file

@ -0,0 +1,40 @@
fx_version 'cerulean'
lua54 'yes'
game 'gta5'
name 'lation_247robbery'
author 'iamlation'
version '1.5.0'
repository 'https://github.com/IamLation/lation_247robbery'
description 'FiveM\'s most popular 24/7 store robbery script'
client_scripts {
'config/client.lua',
'bridge/client.lua',
'client/*.lua'
}
server_scripts {
'config/server.lua',
'bridge/server.lua',
'server/*.lua'
}
shared_scripts {
'config/shared.lua',
'config/icons.lua',
'data/*.lua',
'@ox_lib/init.lua',
}
files {
'locales/*.json'
}
dependencies {
'ox_lib'
}
ox_libs {
'locale',
'math'
}

View file

@ -0,0 +1,45 @@
{
"notify": {
"cancel-rob": "Du hast aufgehört, die Kasse auszurauben",
"cooldown": "Das scheint keine gute Idee zu sein - ich sollte warten",
"no-police": "Es sind nicht genug Polizisten in der Stadt",
"missing-item": "Ich denke, das wäre einfacher mit einem Werkzeug",
"item-broke": "Du hast den Dietrich zerbrochen und konntest die Kasse nicht öffnen",
"failed-hack": "Der Hack des Computers ist fehlgeschlagen",
"wrong-pin": "Das scheint nicht richtig zu sein... es ist noch verschlossen",
"failed-limit": "Du hast zu oft versagt und den Raub nicht geschafft"
},
"target": {
"register": "Kasse ausrauben",
"computer": "Anmelden",
"safe": "Entsperren"
},
"alerts": {
"note": {
"header": "Notiz gefunden",
"content": "Du hast unter der Kasse eine interessante Notiz gefunden, auf der nur folgende Zahlen stehen: %s"
},
"hack": {
"header": "Code aufgedeckt",
"content": "Du hast den Computer erfolgreich gehackt und den folgenden Code gefunden: %s"
}
},
"inputs": {
"questions": {
"header": "Sicherheitsfragen"
},
"safe": {
"header": "Tresor",
"label": "PIN eingeben",
"desc": "Gib die PIN ein, um den Tresor zu entsperren",
"placeholder": "1234"
}
},
"logs": {
"register-robbed-title": "Kasse ausgeraubt",
"register-robbed-message": "%s (Kennung: %s) hat erfolgreich eine Kasse um %s ausgeraubt",
"safe-robbed-title": "Tresor ausgeraubt",
"safe-robbed-message": "%s (Kennung: %s) hat erfolgreich einen Tresor um %s ausgeraubt"
}
}

View file

@ -0,0 +1,69 @@
-- Initialize config(s)
local sv_config = require 'config.server'
local sh_config = require 'config.shared'
-- Check to see if fm-logs or fmsdk is started
local fmlogs = GetResourceState('fm-logs') == 'started'
local fmsdk = GetResourceState('fmsdk') == 'started'
-- Log events if applicable
--- @param message string Message contents
--- @param type string Log type
function EventLog(message, type)
if not message or not sh_config.setup.debug then return end
if sv_config.logs.service == 'fivemanage' then
if not fmsdk then return end
exports.fmsdk:LogMessage(type or 'info', message)
elseif sv_config.logs.service == 'fivemerr' then
if not fmlogs then return end
exports['fm-logs']:createLog({
LogType = 'Resource',
Resource = 'lation_247robbery',
Level = type or 'info',
Message = message,
})
else
print(message)
end
end
-- Log player events if applicable
--- @param source number Player ID
--- @param title string Log title
--- @param message string Message contents
function PlayerLog(source, title, message)
if sv_config.logs.service == 'fivemanage' then
if not fmsdk then return end
if sv_config.logs.screenshots then
exports.fmsdk:takeServerImage(source, {
name = title,
description = message,
})
else
exports.fmsdk:LogMessage('info', message)
end
elseif sv_config.logs.service == 'fivemerr' then
if not fmlogs then return end
exports['fm-logs']:createLog({
LogType = 'Player',
Message = message,
Resource = 'lation_247robbery',
Source = source,
}, { Screenshot = sv_config.logs.screenshots })
elseif sv_config.logs.service == 'discord' then
local embed = {
{
["color"] = 16711680,
["title"] = "**".. title .."**",
["description"] = message,
["footer"] = {
["text"] = os.date("%a %b %d, %I:%M%p"),
["icon_url"] = sv_config.logs.discord.footer
}
}
}
PerformHttpRequest(sv_config.logs.discord.link, function()
end, 'POST', json.encode({username = sv_config.logs.discord.name, embeds = embed, avatar_url = sv_config.logs.discord.image}),
{['Content-Type'] = 'application/json'})
end
end

View file

@ -0,0 +1,324 @@
-- Initialize config(s)
local sh_config = require 'config.shared'
local sv_config = require 'config.server'
-- Initialize global state for cooldowns
GlobalState.cooldown = false
GlobalState.started = false
-- Initialize proper coordinates
local gabz = GetResourceState('cfx-gabz-247') == 'started'
local fm = GetResourceState('cfx-fm-supermarkets') == 'started'
local stores = gabz and require 'data.gabz' or fm and require 'data.fmshop' or require 'data.default'
-- Initialize table to store known locations & robbery states
local locations, states = {}, {}
-- Builds local table containing all locations categorized
local function InitializeStores()
for type, coords in pairs(stores) do
for _, location in pairs(coords) do
if not locations[type:lower()] then locations[type:lower()] = {} end
locations[type:lower()][#locations[type:lower()] + 1] = location
end
end
end
-- Returns boolean if player is nearby defined coords based on location type
--- @param source number
--- @param location string registers, computers, safes
--- @return boolean
local function IsPlayerNearby(source, location)
if not source or not location then return false end
local playerPos = GetEntityCoords(GetPlayerPed(source))
for _, coords in pairs(locations[location]) do
if #(playerPos - coords) <= 2.5 then
return true
end
end
return false
end
-- Returns boolean if player can start robbery
--- @param identifier string
--- @return boolean
local function CanPlayerRob(identifier)
if not identifier then return false end
local currentTime = os.time()
if sh_config.setup.global.enable then
if GlobalState.cooldown or GlobalState.started then
return false
end
end
if not states[identifier] then return true end
local lastCompleted = states[identifier].completed
if lastCompleted then
if (currentTime - lastCompleted) < sh_config.setup.cooldown then
return false
end
end
return true
end
-- Starts & ends global cooldown if enabled
local function StartCooldown()
GlobalState.cooldown = true
local wait = math.floor(sh_config.setup.global.duration * 1000)
SetTimeout(wait, function()
GlobalState.cooldown = false
end)
end
-- Callback to initialize store robbery
--- @param source number
--- @return boolean
lib.callback.register('lation_247robbery:StartRobbery', function(source)
if not source then
EventLog('[main.lua]: lation_247robbery:StartRobbery: unable to retrieve source', 'error')
return false
end
local source = source
local identifier = GetIdentifier(source)
if not identifier then
EventLog('[main.lua]: lation_247robbery:StartRobbery: unable to retrieve player identifier', 'error')
return false
end
local isNearRegister = IsPlayerNearby(source, 'registers')
if not isNearRegister then
EventLog('[main.lua]: lation_247robbery:StartRobbery: player not nearby any registers', 'error')
return false
end
local hasRequiredItem = GetItemCount(source, sh_config.registers.item) >= 1
if not hasRequiredItem then
TriggerClientEvent('lation_247robbery:Notify', source, locale('notify.missing-item'), 'error')
EventLog('[main.lua]: lation_247robbery:StartRobbery: player missing required item', 'error')
return false
end
if sh_config.police.count > 0 then
local police = GetPoliceCount()
if not police or police < sh_config.police.count then
TriggerClientEvent('lation_247robbery:Notify', source, locale('notify.no-police'), 'error')
EventLog('[main.lua]: lation_247robbery:StartRobbery: not enough police to start robbery', 'error')
return false
end
end
if not CanPlayerRob(identifier) then
TriggerClientEvent('lation_247robbery:Notify', source, locale('notify.cooldown'), 'error')
EventLog('[main.lua]: lation_247robbery:StartRobbery: cooldown is still active (for player or global)', 'error')
return false
end
GlobalState.started = true
if not states[identifier] then states[identifier] = {} end
states[identifier].state = 'in_progress'
states[identifier].started = os.time()
-- Fallback to reset states if not completed in a reasonable amount of time
SetTimeout(600000, function() -- 10 minute timeout
if states[identifier] and states[identifier].state == 'in_progress' then
states[identifier] = nil
end
if GlobalState.started then
GlobalState.started = false
end
end)
return true
end)
-- Event to handle lockpick breaking chance
RegisterNetEvent('lation_247robbery:DoesLockpickBreak', function()
if not source then
EventLog('[main.lua]: lation_247robbery:DoesLockpickBreak: unable to retrieve source', 'error')
return
end
local source = source
local identifier = GetIdentifier(source)
if not identifier then
EventLog('[main.lua]: lation_247robbery:DoesLockpickBreak: unable to retrieve player identifier', 'error')
return
end
if not GlobalState.started then
EventLog('[main.lua]: lation_247robbery:RegisterIncomplete: global state wasnt initiated', 'error')
return
end
if not states[identifier] or states[identifier].state ~= 'in_progress' then
EventLog('[main.lua]: lation_247robbery:DoesLockpickBreak: robbery wasnt initiated for player', 'error')
return
end
local isNearRegister = IsPlayerNearby(source, 'registers')
if not isNearRegister then
EventLog('[main.lua]: lation_247robbery:DoesLockpickBreak: player not nearby any registers', 'error')
return
end
if math.random(100) <= sh_config.registers.breakChance then
RemoveItem(source, sh_config.registers.item, 1)
TriggerClientEvent('lation_247robbery:Notify', source, locale('notify.item-broke'), 'error')
end
if GlobalState.started then GlobalState.started = false end
end)
-- Event to handle robbery completion and rewards
RegisterNetEvent('lation_247robbery:CompleteRegisterRobbery', function()
if not source then
EventLog('[main.lua]: lation_247robbery:CompleteRegisterRobbery: unable to retrieve source', 'error')
return
end
local source = source
local identifier = GetIdentifier(source)
if not identifier then
EventLog('[main.lua]: lation_247robbery:CompleteRegisterRobbery: unable to retrieve player identifier', 'error')
return
end
local name = GetName(source)
if not name then
EventLog('[main.lua]: lation_247robbery:CompleteRegisterRobbery: unable to retrieve player name', 'error')
return
end
if not states[identifier] or states[identifier].state ~= 'in_progress' then
EventLog('[main.lua]: lation_247robbery:CompleteRegisterRobbery: robbery wasnt initiated for player', 'error')
return
end
if not GlobalState.started then
EventLog('[main.lua]: lation_247robbery:CompleteRegisterRobbery: global state wasnt initiated', 'error')
return
end
local isNearRegister = IsPlayerNearby(source, 'registers')
if not isNearRegister then
EventLog('[main.lua]: lation_247robbery:CompleteRegisterRobbery: player not nearby any registers', 'error')
return
end
local police = sh_config.police.risk and GetPoliceCount() or 0
local items = {}
for _, add in pairs(sh_config.registers.reward) do
if math.random(100) <= add.chance then
local quantity = math.random(add.min, add.max)
if police > 0 then
local increase = 1 + (police * sh_config.police.percent / 100)
quantity = math.floor(quantity * increase)
end
if add.metadata then
AddItem(source, add.item, quantity, add.metadata)
else
if add.item == 'cash' or add.item == 'money' or add.item == 'bank' then
AddMoney(source, add.item, quantity)
else
AddItem(source, add.item, quantity)
end
end
items[#items + 1] = { item = add.item, quantity = quantity }
end
end
local rewards = ''
for _, reward in ipairs(items) do
rewards = rewards .. 'x' .. reward.quantity .. ' ' ..reward.item .. ', '
end
rewards = rewards:sub(1, -3)
states[identifier].state = 'completed'
states[identifier].completed = os.time()
if sv_config.logs.events.register_robbed and #items > 0 then
---@diagnostic disable-next-line: undefined-field
PlayerLog(source, locale('logs.register-robbed-title'), locale('logs.register-robbed-message', name, identifier, rewards))
end
end)
-- Event to handle robbery completion and rewards
RegisterNetEvent('lation_247robbery:CompleteSafeRobbery', function()
if not source then
EventLog('[main.lua]: lation_247robbery:CompleteSafeRobbery: unable to retrieve source', 'error')
return
end
local source = source
local identifier = GetIdentifier(source)
if not identifier then
EventLog('[main.lua]: lation_247robbery:CompleteSafeRobbery: unable to retrieve player identifier', 'error')
return
end
local name = GetName(source)
if not name then
EventLog('[main.lua]: lation_247robbery:CompleteSafeRobbery: unable to retrieve player name', 'error')
return
end
if not GlobalState.started then
EventLog('[main.lua]: lation_247robbery:CompleteSafeRobbery: global state wasnt initiated', 'error')
return
end
if not states[identifier] or states[identifier].state ~= 'completed' then
EventLog('[main.lua]: lation_247robbery:CompleteSafeRobbery: player has not completed the register robbery', 'error')
return
end
local isNearSafe = IsPlayerNearby(source, 'safes')
if not isNearSafe then
EventLog('[main.lua]: lation_247robbery:CompleteSafeRobbery: player not nearby any safes', 'error')
return
end
local police = sh_config.police.risk and GetPoliceCount() or 0
local items = {}
for _, add in pairs(sh_config.safes.reward) do
if math.random(100) <= add.chance then
local quantity = math.random(add.min, add.max)
if police > 0 then
local increase = 1 + (police * sh_config.police.percent / 100)
quantity = math.floor(quantity * increase)
end
if add.metadata then
AddItem(source, add.item, quantity, add.metadata)
else
if add.item == 'cash' or add.item == 'money' or add.item == 'bank' then
AddMoney(source, add.item, quantity)
else
AddItem(source, add.item, quantity)
end
end
items[#items + 1] = { item = add.item, quantity = quantity }
end
end
local rewards = ''
for _, reward in ipairs(items) do
rewards = rewards .. 'x' .. reward.quantity .. ' ' ..reward.item .. ', '
end
rewards = rewards:sub(1, -3)
GlobalState.started = false
states[identifier].state = nil
states[identifier].completed = os.time()
StartCooldown()
if sv_config.logs.events.safe_robbed and #items > 0 then
---@diagnostic disable-next-line: undefined-field
PlayerLog(source, locale('logs.safe-robbed-title'), locale('logs.safe-robbed-message', name, identifier, rewards))
end
end)
-- Event to handle failed robbery
RegisterNetEvent('lation_247robbery:FailedRobbery', function()
if not source then
EventLog('[main.lua]: lation_247robbery:FailedRobbery: unable to retrieve source', 'error')
return
end
local source = source
local identifier = GetIdentifier(source)
if not identifier then
EventLog('[main.lua]: lation_247robbery:FailedRobbery: unable to retrieve player identifier', 'error')
return
end
local name = GetName(source)
if not name then
EventLog('[main.lua]: lation_247robbery:FailedRobbery: unable to retrieve player name', 'error')
return
end
if not GlobalState.started then
EventLog('[main.lua]: lation_247robbery:FailedRobbery: global state wasnt initiated', 'error')
return
end
if not states[identifier] or states[identifier].state ~= 'completed' then
EventLog('[main.lua]: lation_247robbery:FailedRobbery: robbery wasnt initiated for player', 'error')
return
end
local isNearRegister = IsPlayerNearby(source, 'computers')
if not isNearRegister then
EventLog('[main.lua]: lation_247robbery:CompleteRegisterRobbery: player not nearby any registers', 'error')
return
end
GlobalState.started = false
states[identifier].state = nil
states[identifier].completed = os.time()
StartCooldown()
end)
InitializeStores()

View file

@ -0,0 +1,67 @@
-- Initialize config(s)
local sh_config = require 'config.shared'
-- Set resource
local resourceName = 'lation_247robbery'
local currentVersion = GetResourceMetadata(resourceName, 'version', 0)
local currentName = GetCurrentResourceName()
-- Pls.. for the love of my analytics :sob:
if currentName == resourceName .. '-main' then
print("^1[Error]: Please remove the trailing '-main' from your resource folder name^0")
print("^1[Error]: The resource folder should be named: 'lation_247robbery'^0")
CreateThread(function()
while true do
Wait(60000)
print("^1[Error]: Please remove the trailing '-main' from your resource folder name^0")
print("^1[Error]: The resource folder should be named: 'lation_247robbery'^0")
end
end)
end
-- Check script version
local function checkversion()
if not currentVersion then
print("^1[Error]: Unable to determine current resource version for '" ..resourceName.. "'^0")
return
end
SetTimeout(1000, function()
PerformHttpRequest('https://api.github.com/repos/IamLation/' ..resourceName.. '/releases/latest', function(status, response)
if status ~= 200 then return end
response = json.decode(response)
local latestVersion = response.tag_name
if not latestVersion or latestVersion == currentVersion then return end
if latestVersion ~= currentVersion then
print('^3An update is available for ' ..resourceName.. '^0')
print('^3Your Version: ^1' ..currentVersion.. '^0 | ^3Latest Version: ^2' ..latestVersion.. '^0')
print('^3Download the latest release from https://github.com/IamLation/'..resourceName..'/releases/'..latestVersion..'^0')
print('^3For more information about this update visit our Discord: https://discord.gg/9EbY4nM5uu^0')
end
end, 'GET')
end)
end
-- Thank you :)
local function thankyou()
SetTimeout(1500, function()
print(' ')
print('^2████████ ██ ██ █████ ███ ██ ██ ██ ███████ ██^0')
print('^2 ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██^0')
print('^2 ██ ███████ ███████ ██ ██ ██ █████ ███████ ██^0')
print('^2 ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ^0')
print('^2 ██ ██ ██ ██ ██ ██ ████ ██ ██ ███████ ██^0')
print(' ')
print('^2YOU DID IT! You set YouFoundTheBestScripts to true!^0')
print('^2I (Lation) officially love you, and as a thank you I want to give you a gift..^0')
print('^2Here\'s a secret 20% OFF any script of your choice on https://lationscripts.com^0')
print('^2Using the coupon code: "SECRETGIFT" (one-time use coupon, choose wisely)^0')
end)
end
if sh_config.setup.version then
checkversion()
end
if sh_config.YouFoundTheBestScripts then
thankyou()
end