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139
resources/[standalone]/start_train/server.lua
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139
resources/[standalone]/start_train/server.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Definiere die Orte wo das Event gestartet werden kann
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local triggerLocations = {
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{x = -1037.8, y = -2737.9, z = 20.2, name = "Los Santos Airport"},
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{x = 215.3, y = -810.1, z = 30.7, name = "Legion Square"},
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{x = -265.0, y = -957.3, z = 31.2, name = "Pillbox Hospital"},
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{x = 425.1, y = -979.5, z = 30.7, name = "LSPD"},
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{x = -1100.0, y = 2711.0, z = 19.0, name = "Sandy Shores Airfield"},
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{x = 1747.0, y = 3273.0, z = 41.0, name = "Sandy Shores"},
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-- Füge hier weitere Orte hinzu
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}
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-- Command um das Event an der nächsten Location zu triggern
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QBCore.Commands.Add('starttrain', 'Starte Train Scenario', {}, false, function(source, args)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return end
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local playerPed = GetPlayerPed(source)
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local playerCoords = GetEntityCoords(playerPed)
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-- Finde die nächste Location
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local closestLocation = nil
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local closestDistance = math.huge
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for i, location in ipairs(triggerLocations) do
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local distance = #(playerCoords - vector3(location.x, location.y, location.z))
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if distance < closestDistance then
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closestDistance = distance
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closestLocation = location
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end
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end
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-- Prüfe ob der Spieler nah genug an einer Location ist (50 Meter Radius)
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if closestDistance <= 50.0 then
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TriggerClientEvent('train:startscenario', source, 'Welcome')
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TriggerClientEvent('QBCore:Notify', source, 'Train scenario gestartet bei: ' .. closestLocation.name, 'success', 5000)
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else
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TriggerClientEvent('QBCore:Notify', source, 'Du bist zu weit von einer Train-Location entfernt!', 'error', 5000)
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end
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end)
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-- Command um eine neue Location hinzuzufügen (nur für Admins)
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QBCore.Commands.Add('addtrainloc', 'Füge neue Train Location hinzu', {{name = 'name', help = 'Name der Location (optional)'}}, false, function(source, args)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return end
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-- Prüfe Admin Berechtigung
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if not QBCore.Functions.HasPermission(source, 'admin') then
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TriggerClientEvent('QBCore:Notify', source, 'Du hast keine Berechtigung für diesen Command!', 'error')
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return
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end
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local playerPed = GetPlayerPed(source)
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local playerCoords = GetEntityCoords(playerPed)
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local locationName = table.concat(args, " ")
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if locationName == "" then
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locationName = "Custom Location " .. (#triggerLocations + 1)
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end
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table.insert(triggerLocations, {
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x = playerCoords.x,
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y = playerCoords.y,
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z = playerCoords.z,
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name = locationName
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})
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TriggerClientEvent('QBCore:Notify', source, 'Neue Train-Location hinzugefügt: ' .. locationName, 'success')
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TriggerClientEvent('train:updateLocations', -1, triggerLocations) -- Update für alle Clients
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print("^2[TRAIN-TRIGGER]^7 Neue Location hinzugefügt: " .. locationName .. " bei " .. math.floor(playerCoords.x) .. ", " .. math.floor(playerCoords.y) .. ", " .. math.floor(playerCoords.z))
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end, 'admin')
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-- Command um alle Locations anzuzeigen
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QBCore.Commands.Add('trainlocs', 'Zeige alle Train Locations', {}, false, function(source, args)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return end
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TriggerClientEvent('QBCore:Notify', source, 'Schaue in die F8 Konsole für alle Locations', 'primary')
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TriggerClientEvent('chat:addMessage', source, {
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color = {255, 215, 0},
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multiline = true,
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args = {"^3[TRAIN]", "^7=== Train Locations ==="}
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})
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for i, location in ipairs(triggerLocations) do
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TriggerClientEvent('chat:addMessage', source, {
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color = {255, 255, 255},
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multiline = true,
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args = {"^3[TRAIN]", "^7" .. i .. ". ^2" .. location.name .. " ^7(" .. math.floor(location.x) .. ", " .. math.floor(location.y) .. ", " .. math.floor(location.z) .. ")"}
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})
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end
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end)
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-- Server Event für E-Taste Trigger
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RegisterNetEvent('train:requestStart', function()
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local source = source
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return end
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local playerPed = GetPlayerPed(source)
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local playerCoords = GetEntityCoords(playerPed)
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-- Finde die nächste Location
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local closestLocation = nil
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local closestDistance = math.huge
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for i, location in ipairs(triggerLocations) do
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local distance = #(playerCoords - vector3(location.x, location.y, location.z))
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if distance < closestDistance then
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closestDistance = distance
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closestLocation = location
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end
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end
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-- Prüfe ob der Spieler nah genug ist (10 Meter für E-Taste)
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if closestDistance <= 10.0 then
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TriggerClientEvent('train:startscenario', source, 'Welcome')
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TriggerClientEvent('QBCore:Notify', source, 'Train scenario gestartet!', 'success')
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end
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end)
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-- Event um Locations an Client zu senden
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RegisterNetEvent('train:getLocations', function()
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local source = source
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TriggerClientEvent('train:receiveLocations', source, triggerLocations)
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end)
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-- Beim Server Start alle Locations loggen
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AddEventHandler('onResourceStart', function(resourceName)
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if GetCurrentResourceName() == resourceName then
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print("^2[TRAIN-TRIGGER]^7 Resource gestartet mit " .. #triggerLocations .. " Locations")
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for i, location in ipairs(triggerLocations) do
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print("^3[TRAIN-TRIGGER]^7 " .. i .. ". " .. location.name)
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end
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end
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end)
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